rathena/src/map/mob.hpp
Aleos 2931c00bd4
Implemented the Battleground Queue System (#3995)
* Fixes #1310.
* Added a battle config which allows toggling of the Battleground Queue client feature and also toggles between the modes of scripts.
* Added script commands bg_reserve, bg_unbook, and bg_desert.
* Removed old custom Battleground scripts.
Thanks to @Lemongrass3110, @Locien, @secretdataz, @InusualZ, @Normynator, @Atemo, @iubantot, @admkakaroto, and @noobzter003!
2020-02-12 08:26:59 -05:00

396 lines
12 KiB
C++

// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef MOB_HPP
#define MOB_HPP
#include <vector>
#include "../common/database.hpp"
#include "../common/mmo.hpp" // struct item
#include "../common/timer.hpp"
#include "status.hpp" // struct status data, struct status_change
#include "unit.hpp" // unit_stop_walking(), unit_stop_attack()
struct guardian_data;
//The number of drops all mobs have and the max drop-slot that the steal skill will attempt to steal from.
#define MAX_MOB_DROP 10
#define MAX_MVP_DROP 3
#define MAX_MOB_DROP_ADD 5
#define MAX_MVP_DROP_ADD 2
#define MAX_MOB_DROP_TOTAL (MAX_MOB_DROP+MAX_MOB_DROP_ADD)
#define MAX_MVP_DROP_TOTAL (MAX_MVP_DROP+MAX_MVP_DROP_ADD)
#define MAX_STEAL_DROP 7
#define MAX_RACE2_MOBS 100
//Min time between AI executions
const t_tick MIN_MOBTHINKTIME = 100;
//Min time before mobs do a check to call nearby friends for help (or for slaves to support their master)
const t_tick MIN_MOBLINKTIME = 1000;
//Min time between random walks
const t_tick MIN_RANDOMWALKTIME = 4000;
//Distance that slaves should keep from their master.
#define MOB_SLAVEDISTANCE 2
//Used to determine default enemy type of mobs (for use in eachinrange calls)
#define DEFAULT_ENEMY_TYPE(md) (md->special_state.ai?BL_CHAR:BL_MOB|BL_PC|BL_HOM|BL_MER)
/**
* Mob constants
* Added definitions for WoE:SE objects and other [L0ne_W0lf], [aleos]
*/
enum MOBID {
MOBID_PORING = 1002,
MOBID_RED_PLANT = 1078,
MOBID_BLUE_PLANT,
MOBID_GREEN_PLANT,
MOBID_YELLOW_PLANT,
MOBID_WHITE_PLANT,
MOBID_SHINING_PLANT,
MOBID_BLACK_MUSHROOM = 1084,
MOBID_MARINE_SPHERE = 1142,
MOBID_EMPERIUM = 1288,
MOBID_G_PARASITE = 1555,
MOBID_G_FLORA = 1575,
MOBID_G_HYDRA = 1579,
MOBID_G_MANDRAGORA = 1589,
MOBID_G_GEOGRAPHER = 1590,
MOBID_GUARDIAN_STONE1 = 1907,
MOBID_GUARDIAN_STONE2,
MOBID_SILVERSNIPER = 2042,
MOBID_MAGICDECOY_FIRE,
MOBID_MAGICDECOY_WATER,
MOBID_MAGICDECOY_EARTH,
MOBID_MAGICDECOY_WIND,
MOBID_ZANZOU = 2308,
MOBID_S_HORNET = 2158,
MOBID_S_GIANT_HORNET,
MOBID_S_LUCIOLA_VESPA,
};
///Mob skill states.
enum MobSkillState {
MSS_ANY = -1,
MSS_IDLE,
MSS_WALK,
MSS_LOOT,
MSS_DEAD,
MSS_BERSERK, //Aggressive mob attacking
MSS_ANGRY, //Mob retaliating from being attacked.
MSS_RUSH, //Mob following a player after being attacked.
MSS_FOLLOW, //Mob following a player without being attacked.
MSS_ANYTARGET,
};
enum MobDamageLogFlag
{
MDLF_NORMAL = 0,
MDLF_HOMUN,
MDLF_PET,
MDLF_SELF
};
enum size {
SZ_SMALL = 0,
SZ_MEDIUM,
SZ_BIG,
SZ_ALL,
SZ_MAX
};
/// Random Monster Groups
enum e_random_monster : uint16 {
MOBG_Branch_Of_Dead_Tree = 0,
MOBG_Poring_Box,
MOBG_Bloody_Dead_Branch,
MOBG_Red_Pouch_Of_Surprise,
MOBG_ClassChange,
MOBG_Taekwon_Mission,
};
/// Random Monster Group Flags
enum e_random_monster_flags {
RMF_NONE = 0x00, ///< Apply no flags
RMF_DB_RATE = 0x01, ///< Apply the summon success chance found in the list (otherwise get any monster from the db)
RMF_CHECK_MOB_LV = 0x02, ///< Apply a monster level check
RMF_MOB_NOT_BOSS = 0x04, ///< Selected monster should not be a Boss type (except those from MOBG_Bloody_Dead_Branch)
RMF_MOB_NOT_SPAWN = 0x08, ///< Selected monster must have normal spawn
RMF_MOB_NOT_PLANT = 0x10, ///< Selected monster should not be a Plant type
RMF_ALL = 0xFF, ///< Apply all flags
};
struct mob_skill {
enum MobSkillState state;
uint16 skill_id,skill_lv;
short permillage;
int casttime,delay;
short cancel;
short cond1,cond2;
short target;
int val[5];
short emotion;
unsigned short msg_id;
};
struct mob_chat {
unsigned short msg_id;
unsigned long color;
char msg[CHAT_SIZE_MAX];
};
struct spawn_info {
unsigned short mapindex;
unsigned short qty;
};
/// Loooitem struct
struct s_mob_lootitem {
struct item item; ///< Item info
unsigned short mob_id; ///< ID of monster that dropped the item
};
/// Struct for monster's drop item
struct s_mob_drop {
unsigned short nameid;
int p;
uint8 randomopt_group;
unsigned steal_protected : 1;
};
struct mob_db {
char sprite[NAME_LENGTH],name[NAME_LENGTH],jname[NAME_LENGTH];
unsigned int base_exp,job_exp;
unsigned int mexp;
short range2,range3;
enum e_race2 race2; // celest
unsigned short lv;
struct s_mob_drop dropitem[MAX_MOB_DROP_TOTAL], mvpitem[MAX_MVP_DROP_TOTAL];
struct status_data status;
struct view_data vd;
unsigned int option;
int maxskill;
struct mob_skill skill[MAX_MOBSKILL];
};
struct mob_data {
struct block_list bl;
struct unit_data ud;
struct view_data *vd;
bool vd_changed;
struct status_data status, *base_status; //Second one is in case of leveling up mobs, or tiny/large mobs.
struct status_change sc;
struct mob_db *db; //For quick data access (saves doing mob_db(md->mob_id) all the time) [Skotlex]
char name[NAME_LENGTH];
struct s_specialState {
unsigned int size : 2; //Small/Big monsters.
enum mob_ai ai; //Special ai for summoned monsters.
unsigned int clone : 1;/* is clone? 1:0 */
} special_state; //Special mob information that does not needs to be zero'ed on mob respawn.
struct s_MobState {
unsigned int aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex]
unsigned int steal_coin_flag : 1;
unsigned int soul_change_flag : 1; // Celest
unsigned int alchemist: 1;
unsigned int npc_killmonster: 1; //for new killmonster behavior
unsigned int rebirth: 1; // NPC_Rebirth used
unsigned int boss : 1;
unsigned int copy_master_mode : 1; ///< Whether the spawned monster should copy the master's mode.
enum MobSkillState skillstate;
unsigned char steal_flag; //number of steal tries (to prevent steal exploit on mobs with few items) [Lupus]
unsigned char attacked_count; //For rude attacked.
int provoke_flag; // Celest
} state;
struct guardian_data* guardian_data;
struct s_dmglog {
int id; //char id
unsigned int dmg;
unsigned int flag : 2; //0: Normal. 1: Homunc exp. 2: Pet exp
} dmglog[DAMAGELOG_SIZE];
uint32 spotted_log[DAMAGELOG_SIZE];
struct spawn_data *spawn; //Spawn data.
int spawn_timer; //Required for Convex Mirror
struct s_mob_lootitem *lootitems;
short mob_id;
unsigned int tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex]
int level;
int target_id,attacked_id,norm_attacked_id;
int areanpc_id; //Required in OnTouchNPC (to avoid multiple area touchs)
int bg_id; // BattleGround System
t_tick next_walktime,last_thinktime,last_linktime,last_pcneartime,dmgtick;
short move_fail_count;
short lootitem_count;
short min_chase;
unsigned char walktoxy_fail_count; //Pathfinding succeeds but the actual walking failed (e.g. Icewall lock)
int deletetimer;
int master_id,master_dist;
int8 skill_idx; // Index of last used skill from db->skill[]
t_tick skilldelay[MAX_MOBSKILL];
char npc_event[EVENT_NAME_LENGTH];
/**
* Did this monster summon something?
* Used to flag summon deletions, saves a worth amount of memory
**/
bool can_summon;
/**
* MvP Tombstone NPC ID
**/
int tomb_nid;
};
class MobAvailDatabase : public YamlDatabase {
public:
MobAvailDatabase() : YamlDatabase("MOB_AVAIL_DB", 1) {
}
void clear() { };
const std::string getDefaultLocation();
uint64 parseBodyNode(const YAML::Node& node);
};
enum e_mob_skill_target {
MST_TARGET = 0,
MST_RANDOM, //Random Target!
MST_SELF,
MST_FRIEND,
MST_MASTER,
MST_AROUND5,
MST_AROUND6,
MST_AROUND7,
MST_AROUND8,
MST_AROUND1,
MST_AROUND2,
MST_AROUND3,
MST_AROUND4,
MST_AROUND = MST_AROUND4,
};
enum e_mob_skill_condition {
MSC_ALWAYS = 0x0000,
MSC_MYHPLTMAXRATE,
MSC_MYHPINRATE,
MSC_FRIENDHPLTMAXRATE,
MSC_FRIENDHPINRATE,
MSC_MYSTATUSON,
MSC_MYSTATUSOFF,
MSC_FRIENDSTATUSON,
MSC_FRIENDSTATUSOFF,
MSC_ATTACKPCGT,
MSC_ATTACKPCGE,
MSC_SLAVELT,
MSC_SLAVELE,
MSC_CLOSEDATTACKED,
MSC_LONGRANGEATTACKED,
MSC_AFTERSKILL,
MSC_SKILLUSED,
MSC_CASTTARGETED,
MSC_RUDEATTACKED,
MSC_MASTERHPLTMAXRATE,
MSC_MASTERATTACKED,
MSC_ALCHEMIST,
MSC_SPAWN,
};
// The data structures for storing delayed item drops
struct item_drop {
struct item item_data;
unsigned short mob_id;
enum bl_type src_type;
struct item_drop* next;
};
struct item_drop_list {
int16 m, x, y; // coordinates
int first_charid, second_charid, third_charid; // charid's of players with higher pickup priority
struct item_drop* item; // linked list of drops
};
struct mob_db *mob_db(int mob_id);
uint16 mobdb_searchname(const char * const str);
struct mob_db* mobdb_search_aegisname( const char* str );
int mobdb_searchname_array(const char *str, uint16 * out, int size);
int mobdb_checkid(const int id);
struct view_data* mob_get_viewdata(int mob_id);
void mob_set_dynamic_viewdata( struct mob_data* md );
void mob_free_dynamic_viewdata( struct mob_data* md );
struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, int16 x, int16 y, const char *mobname, int mob_id, const char *event, unsigned int size, enum mob_ai ai);
int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y,
const char* mobname, int mob_id, int amount, const char* event, unsigned int size, enum mob_ai ai);
int mob_once_spawn_area(struct map_session_data* sd, int16 m,
int16 x0, int16 y0, int16 x1, int16 y1, const char* mobname, int mob_id, int amount, const char* event, unsigned int size, enum mob_ai ai);
bool mob_ksprotected (struct block_list *src, struct block_list *target);
int mob_spawn_guardian(const char* mapname, int16 x, int16 y, const char* mobname, int mob_id, const char* event, int guardian, bool has_index); // Spawning Guardians [Valaris]
int mob_spawn_bg(const char* mapname, int16 x, int16 y, const char* mobname, int mob_id, const char* event, unsigned int bg_id);
int mob_guardian_guildchange(struct mob_data *md); //Change Guardian's ownership. [Skotlex]
int mob_randomwalk(struct mob_data *md,t_tick tick);
int mob_warpchase(struct mob_data *md, struct block_list *target);
int mob_target(struct mob_data *md,struct block_list *bl,int dist);
int mob_unlocktarget(struct mob_data *md, t_tick tick);
struct mob_data* mob_spawn_dataset(struct spawn_data *data);
int mob_spawn(struct mob_data *md);
TIMER_FUNC(mob_delayspawn);
int mob_setdelayspawn(struct mob_data *md);
int mob_parse_dataset(struct spawn_data *data);
void mob_log_damage(struct mob_data *md, struct block_list *src, int damage);
void mob_damage(struct mob_data *md, struct block_list *src, int damage);
int mob_dead(struct mob_data *md, struct block_list *src, int type);
void mob_revive(struct mob_data *md, unsigned int hp);
void mob_heal(struct mob_data *md,unsigned int heal);
#define mob_stop_walking(md, type) unit_stop_walking(&(md)->bl, type)
#define mob_stop_attack(md) unit_stop_attack(&(md)->bl)
void mob_clear_spawninfo();
void do_init_mob(void);
void do_final_mob(bool is_reload);
TIMER_FUNC(mob_timer_delete);
int mob_deleteslave(struct mob_data *md);
int mob_random_class (int *value, size_t count);
int mob_get_random_id(int type, enum e_random_monster_flags flag, int lv);
int mob_class_change(struct mob_data *md,int mob_id);
int mob_warpslave(struct block_list *bl, int range);
int mob_linksearch(struct block_list *bl,va_list ap);
int mobskill_use(struct mob_data *md,t_tick tick,int event);
int mobskill_event(struct mob_data *md,struct block_list *src,t_tick tick, int flag);
int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id);
int mob_countslave(struct block_list *bl);
int mob_count_sub(struct block_list *bl, va_list ap);
int mob_is_clone(int mob_id);
int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, enum e_mode mode, int flag, unsigned int duration);
int mob_clone_delete(struct mob_data *md);
void mob_reload_itemmob_data(void);
void mob_reload(void);
void mob_add_spawn(uint16 mob_id, const struct spawn_info& new_spawn);
const std::vector<spawn_info> mob_get_spawns(uint16 mob_id);
bool mob_has_spawn(uint16 mob_id);
// MvP Tomb System
int mvptomb_setdelayspawn(struct npc_data *nd);
TIMER_FUNC(mvptomb_delayspawn);
void mvptomb_create(struct mob_data *md, char *killer, time_t time);
void mvptomb_destroy(struct mob_data *md);
void mob_setdropitem_option(struct item *itm, struct s_mob_drop *mobdrop);
#define CHK_MOBSIZE(size) ((size) >= SZ_SMALL && (size) < SZ_MAX) /// Check valid Monster Size
#endif /* MOB_HPP */