
* Abyss Slayer - Reduces AP consumption from 150 to 120. * Omega Abyss Strike - Reduces fixed casting time from 1.5 seconds to 1 second. - Reduces skill cooldown from 3 seconds to 0.7 seconds. - Reduces AP consumption from 15 to 10. - Changes damage property from neutral to fire. - Increases base damage from 22000%/23500%(angel and demon)Matk to 26500%/28500%(angel and demon)Matk based on level 10. * Abyss Dagger - Increases base damage from 4600%Atk to 7350%Atk based on level 5. * Deft Stab - Increases base damage from 3750%Atk to 6200%Atk based on level 10. - Increases factor weight of POW in skill formula from 5 to 7. * From the Abyss - Reduces skill cooldown from 60 seconds to 30 seconds. - Increases number of hit from 2 hits to 5 hits. - Increases base damage from 2600%Matk to 3400%Matk based on level 5. - No longer be removed by Dispell or Clearance. - Increases the trigger chance of abyss sphere from 15% to 25% based on level 5. * Abyss Square - Increases base damage from 2850+(Magic Sword Mastery skill level x 100)%Matk to 3750+(Magic Sword Mastery skill level x 200)Matk based on level 5. * Chain Reaction Shot - Increases base damage of secondary attack from 12350%Atk to 13550%Atk based on level 5. * Frenzy Shot - Increases AP recovery rate from 1 to 3. - Increases base damage from 6150%Atk to 8250%Atk per hit based on level 10.
Import Directories
What is the import directory for?
The import/
directory provides a way for you to change your config settings without the need to even touch the main /conf/
and /db/
files.
By placing your custom entries into the import/
directory within these two locations, your core files will not need to have any conflicts resolved when you update your server. You store your changes, and the rest is updated with rAthena.
How does this work?
Think of "import" as in "override". Place only the settings you have changed in the import files, or settings you are "overriding".
For example, when setting up a server there are always a few config settings that users would like to change in order for rAthena to suit their needs. The following example will show you how to use the /db/import/
directory correctly. (for /conf/import/
examples, see /conf/readme.md)
Achievements
We want to add our own custom achievement that can be given to a player via an NPC Script and another that we can give to our GMs.
/db/import/achievement_db.yml
- Id: 280000
Group: None
Name: Emperio
Reward:
TitleId: 1035
Score: 50
- Id: 280001
Group: None
Name: Staff
Reward:
TitleId: 1036
Score: 50
Instances
We want to add our own customized Housing Instance.
/db/import/instance_db.yml
- Id: 35
Name: Home
IdleTimeOut: 900
Enter:
Map: 1@home
X: 24
Y: 6
AdditionalMaps:
- Map: 2@home
- Map: 3@home
Mob Alias
We want to make Porings look like Baphomet.
/db/import/mob_avail.yml
- Mob: PORING
Sprite: BAPHOMET
Custom Maps
We want to add our own custom maps. For this we need to add our map names to import/map_index.txt
and then to the import/map_cache.dat
file for the Map Server to load.
/db/import/map_index.txt
1@home 1250
2@home
3@home
ev_has
shops
prt_pvp
Item Trade Restrictions
We want to ensure that specific items cannot be traded, sold, dropped, placed in storage, etc.
/db/import/item_db.yml
- Id: 34000 # Old Green Box
Trade:
NoDrop: true
NoTrade: true
TradePartner: true
NoSell: true
NoCart: true
NoStorage: true
NoGuildStorage: true
NoMail: true
NoAuction: true
- Id: 34001 # House Keys
Trade:
NoDrop: true
NoTrade: true
TradePartner: true
NoSell: true
NoCart: true
NoStorage: true
NoGuildStorage: true
NoMail: true
NoAuction: true
- Id: 34002 # Reputation Journal
Trade:
NoDrop: true
NoTrade: true
TradePartner: true
NoSell: true
NoCart: true
NoStorage: true
NoGuildStorage: true
NoMail: true
NoAuction: true
Custom Quests
We want to add our own custom quests to the quest_db.
/db/import/quest_db.yml
- Id: 89001
Title: "Reputation Quest"
- Id: 89002
Title: "Reputation Quest"
We cannot stress enough how helpful this system is for everyone. The majority of git conflicts will simply go away if users make use of the import/
system.