
- Added 'ID' as identifier/index for produce_db and skill_changematerial_db to avoid 'rewriting' product result with different materials. As we can see there 'Starsand_Of_Witch' can be produced by (1) 10 Insect Feeler + 15 Blue Porcelain or (2) 100 Moth Dust + 100 Scell. - Map-server crashed issue while @reloadskilldb. Some counters aren't zeroed on skill_readdb() makes array overflow. (bugreport:9241, bugreport:9243) - Allowing import file to remove original entry by put certain value. See the changed db files for more details. - Relying to skill_spellbook_db for listing available book as spell book. For Warlock skill Reading Spellbook (WL_READING_SB). Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
13 lines
617 B
Plaintext
13 lines
617 B
Plaintext
// Item Produce Database
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//
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// Structure of Database:
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// ID,ProduceItemID,ItemLV,RequireSkill,RequireSkillLv,MaterialID1,MaterialAmount1,......
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//
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// Notes:
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// - ID is used to identify item order that will be used for overwriting on db/import.
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// Value is started from 0 until 269 (MAX_PRODUCE_RESOURCE-1). Use same ID on import file to overwrite original result & requirements
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// - To remove entry by importing, put 0 on 'ProduceItemID'
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// - If MaterialAmount is 0, the player must have that item in their inventory (i.e. guides).
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// For example, Mine Bottle requires 0x Marine Sphere Creation Guide (ID 7131).
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