
* Item and Point Shop now works like the NPC Cash Shop. * No longer has issues with player Zeny checks.
216 lines
6.9 KiB
C
216 lines
6.9 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#ifndef _NPC_H_
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#define _NPC_H_
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#include "map.h" // struct block_list
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#include "status.h" // struct status_change
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#include "unit.h" // struct unit_data
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struct block_list;
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struct npc_data;
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struct view_data;
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struct npc_timerevent_list {
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int timer,pos;
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};
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struct npc_label_list {
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char name[NAME_LENGTH];
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int pos;
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};
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/// Item list for NPC sell/buy list
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struct npc_item_list {
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unsigned short nameid;
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unsigned int value;
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#if PACKETVER >= 20131223
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unsigned short qty; ///< Stock counter (Market shop)
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uint8 flag; ///< 1: Item added by npcshopitem/npcshopadditem, force load! (Market shop)
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#endif
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};
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/// List of bought/sold item for NPC shops
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struct s_npc_buy_list {
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unsigned short qty; ///< Amount of item will be bought
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unsigned short nameid; ///< ID of item will be bought
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};
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struct npc_data {
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struct block_list bl;
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struct unit_data ud; //Because they need to be able to move....
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struct view_data *vd;
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struct status_change sc; //They can't have status changes, but.. they want the visual opt values.
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struct npc_data *master_nd;
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short class_,speed,instance_id;
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char name[NAME_LENGTH+1];// display name
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char exname[NAME_LENGTH+1];// unique npc name
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int chat_id,touching_id;
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unsigned int next_walktime;
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unsigned size : 2;
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struct status_data status;
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unsigned int level,stat_point;
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struct s_npc_params {
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unsigned short str, agi, vit, int_, dex, luk;
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} params;
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void* chatdb; // pointer to a npc_parse struct (see npc_chat.c)
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char* path;/* path dir */
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enum npc_subtype subtype;
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int src_id;
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union {
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struct {
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struct script_code *script;
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short xs,ys; // OnTouch area radius
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int guild_id;
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int timer,timerid,timeramount,rid;
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unsigned int timertick;
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struct npc_timerevent_list *timer_event;
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int label_list_num;
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struct npc_label_list *label_list;
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} scr;
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struct {
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struct npc_item_list *shop_item;
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uint16 count;
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unsigned short itemshop_nameid; // Item Shop cost item ID
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char pointshop_str[32]; // Point Shop cost variable name
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bool discount;
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} shop;
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struct {
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short xs,ys; // OnTouch area radius
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short x,y; // destination coords
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unsigned short mapindex; // destination map
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} warp;
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struct {
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struct mob_data *md;
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time_t kill_time;
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char killer_name[NAME_LENGTH];
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} tomb;
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} u;
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};
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#define START_NPC_NUM 110000000
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enum actor_classes
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{
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WARP_CLASS = 45,
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HIDDEN_WARP_CLASS = 139,
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WARP_DEBUG_CLASS = 722,
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FLAG_CLASS = 722,
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INVISIBLE_CLASS = 32767,
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};
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// Old NPC range
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#define MAX_NPC_CLASS 1000
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// New NPC range
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#define MAX_NPC_CLASS2_START 10000
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#define MAX_NPC_CLASS2_END 10203
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//Checks if a given id is a valid npc id. [Skotlex]
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//Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)
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#define npcdb_checkid(id) ( ( (id) >= 46 && (id) <= 125) || (id) == HIDDEN_WARP_CLASS || ( (id) > 400 && (id) < MAX_NPC_CLASS ) || (id) == INVISIBLE_CLASS || ( id > MAX_NPC_CLASS2_START && id < MAX_NPC_CLASS2_END ) )
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#ifdef PCRE_SUPPORT
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void npc_chat_finalize(struct npc_data* nd);
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#endif
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//Script NPC events.
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enum npce_event {
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NPCE_LOGIN,
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NPCE_LOGOUT,
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NPCE_LOADMAP,
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NPCE_BASELVUP,
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NPCE_JOBLVUP,
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NPCE_DIE,
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NPCE_KILLPC,
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NPCE_KILLNPC,
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NPCE_STATCALC,
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NPCE_MAX
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};
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struct view_data* npc_get_viewdata(int class_);
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int npc_chat_sub(struct block_list* bl, va_list ap);
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int npc_event_dequeue(struct map_session_data* sd);
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int npc_event(struct map_session_data* sd, const char* eventname, int ontouch);
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int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y);
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int npc_touch_areanpc2(struct mob_data *md); // [Skotlex]
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int npc_check_areanpc(int flag, int16 m, int16 x, int16 y, int16 range);
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int npc_touchnext_areanpc(struct map_session_data* sd,bool leavemap);
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int npc_click(struct map_session_data* sd, struct npc_data* nd);
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int npc_scriptcont(struct map_session_data* sd, int id, bool closing);
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struct npc_data* npc_checknear(struct map_session_data* sd, struct block_list* bl);
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int npc_buysellsel(struct map_session_data* sd, int id, int type);
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uint8 npc_buylist(struct map_session_data* sd, uint16 n, struct s_npc_buy_list *item_list);
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uint8 npc_selllist(struct map_session_data* sd, int n, unsigned short *item_list);
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void npc_parse_mob2(struct spawn_data* mob);
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bool npc_viewisid(const char * viewid);
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struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y);
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int npc_globalmessage(const char* name,const char* mes);
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void npc_setcells(struct npc_data* nd);
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void npc_unsetcells(struct npc_data* nd);
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void npc_movenpc(struct npc_data* nd, int16 x, int16 y);
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int npc_enable(const char* name, int flag);
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void npc_setdisplayname(struct npc_data* nd, const char* newname);
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void npc_setclass(struct npc_data* nd, short class_);
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struct npc_data* npc_name2id(const char* name);
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int npc_isnear_sub(struct block_list* bl, va_list args);
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bool npc_isnear(struct block_list * bl);
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int npc_get_new_npc_id(void);
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int npc_addsrcfile(const char* name);
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void npc_delsrcfile(const char* name);
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int npc_parsesrcfile(const char* filepath, bool runOnInit);
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void do_clear_npc(void);
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void do_final_npc(void);
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void do_init_npc(void);
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void npc_event_do_oninit(void);
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int npc_do_ontimer(int npc_id, int option);
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int npc_event_do(const char* name);
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int npc_event_do_id(const char* name, int rid);
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int npc_event_doall(const char* name);
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int npc_event_doall_id(const char* name, int rid);
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int npc_timerevent_start(struct npc_data* nd, int rid);
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int npc_timerevent_stop(struct npc_data* nd);
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void npc_timerevent_quit(struct map_session_data* sd);
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int npc_gettimerevent_tick(struct npc_data* nd);
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int npc_settimerevent_tick(struct npc_data* nd, int newtimer);
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int npc_remove_map(struct npc_data* nd);
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void npc_unload_duplicates (struct npc_data* nd);
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int npc_unload(struct npc_data* nd, bool single);
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int npc_reload(void);
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void npc_read_event_script(void);
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int npc_script_event(struct map_session_data* sd, enum npce_event type);
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int npc_duplicate4instance(struct npc_data *snd, int16 m);
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int npc_instanceinit(struct npc_data* nd);
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int npc_cashshop_buy(struct map_session_data *sd, unsigned short nameid, int amount, int points);
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void npc_shop_currency_type(struct map_session_data *sd, struct npc_data *nd, int cost[2], bool display);
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extern struct npc_data* fake_nd;
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int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, unsigned short* item_list);
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bool npc_shop_discount(enum npc_subtype type, bool discount);
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#if PACKETVER >= 20131223
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void npc_market_tosql(const char *exname, struct npc_item_list *list);
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void npc_market_delfromsql_(const char *exname, unsigned short nameid, bool clear);
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#endif
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#ifdef SECURE_NPCTIMEOUT
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int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t data);
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#endif
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// @commands (script-based)
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int npc_do_atcmd_event(struct map_session_data* sd, const char* command, const char* message, const char* eventname);
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bool npc_unloadfile( const char* path );
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#endif /* _NPC_H_ */
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