
- Fixed a typo in thana_quest.txt (bugreport:2783) - Added missing dialog to Biological Weapon Quest. (bugreport:2778) - Optimized and fixed getequipname() in card_remover.txt (bugreport:2156) - Added missing npc name in Lvl4_weapon_quest.txt (bugreport:2764) - Updated item scripts for 12294 to 12297. (bugreport:2766) - Updated item 1483 (Ivory Lance). (bugreport:2753) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13537 54d463be-8e91-2dee-dedb-b68131a5f0ec
145 lines
5.1 KiB
Plaintext
145 lines
5.1 KiB
Plaintext
//===== eAthena Script =======================================
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//= Card Removal NPC
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//===== By: ==================================================
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//= TyrNemesis^
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//===== Current Version: =====================================
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//= 1.2
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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//= Removes cards from equipped items.
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//===== Additional Comments: =================================
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//= 1.0 First version. [TyrNemesis^]
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//= 1.2 Optimized and fixed getequipname menu. [Kisuka]
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//============================================================
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prt_in,28,73,4 script Wise Old Woman#eAcustom 78,{
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mes "[Wise Old Woman]";
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mes "Good day, young one. I have the power to remove cards that you have compounded onto your equipment. Does this idea please you?";
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next;
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switch(select("Yes, it does.:What do you charge?:No thanks.")) {
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case 1:
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mes "[Wise Old Woman]";
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mes "Very well. Which item shall I examine for you?";
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next;
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setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
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set .@menu$,"";
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for( set .@i,1; .@i <= 10; set .@i,.@i+1 )
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{
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if( getequipisequiped(.@i) )
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set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
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set .@menu$, .@menu$ + ":";
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}
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set .@part,select(.@menu$);
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if(!getequipisequiped(.@part)) {
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mes "[Wise Old Woman]";
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mes "Young one... Your not wearing anything there that I can remove cards from.";
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close;
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}
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if(getequipcardcnt(.@part) == 0) {
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mes "[Wise Old Woman]";
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mes "Young one... There are no cards compounded on this item. I can do nothing with it, I'm afraid.";
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close;
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}
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set .@cardcount,getequipcardcnt(.@part);
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if (!checkweight(1202,(.@cardcount+1))) {
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mes "^3355FFJust a minute!";
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mes "I can't offer any of my";
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mes "services to you because";
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mes "you're carrying too much";
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mes "stuff. Put your extra items in";
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mes "Kafra Storage and come again~";
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close;
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}
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mes "[Wise Old Woman]";
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mes "This item has " + .@cardcount + " cards compounded on it. To perform my magic, I will need " + (200000+(.@cardcount * 25000)) + " zeny, a ^0000FFStar Crumb^000000, and a ^0000FFYellow Gemstone^000000.";
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next;
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if(select("Very well. Do it.:Nevermind.") == 2) {
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mes "[Wise Old Woman]";
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mes "Very well. Return at once if you seek my services.";
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close;
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}
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if((zeny < (200000+(.@cardcount * 25000))) || (countitem(1000) < 1) || (countitem(715) < 1)) {
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mes "[Wise Old Woman]";
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mes "You do not have all the items I require to work my magic, child. Come again when you do.";
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close;
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}
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mes "[Wise Old Woman]";
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mes "Before I begin, I must warn you--I may fail. If I do, I may destroy the cards, the item, or both. I do not give refunds. That being said, which is more important to you: The cards, or the item?";
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next;
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switch(select("I changed my mind about this.:The item.:The cards.")) {
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case 1:
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mes "[Wise Old Woman]";
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mes "Very well. Return at once if you seek my services.";
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close;
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case 2:
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set .@failtype,1;
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break;
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case 3:
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set .@failtype,2;
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}
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mes "[Wise Old Woman]";
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mes "Very well. I shall begin.";
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set zeny,zeny - (200000+(.@cardcount * 25000));
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delitem 1000,1;
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delitem 715,1;
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// Replace the constants in the next 3 lines with failure chance values defined in refine_db.txt
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// First value = Total failure chance (item and cards destroyed)
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// Second value = Partial failure chance (one or the other is destroyed, player decides which one is safe)
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// Third value = Harmless failure chance (all that's lost is your investment)
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set .@failchance,rand(100);
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/*
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if(.@failchance < 2) {
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next;
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failedremovecards .@part,0;
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mes "[Wise Old Woman]";
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mes "The process was a total failure. I am afraid the item and the cards were destroyed.";
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close;
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}
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if(.@failchance < 8) {
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if (.@failtype == 1) {
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next;
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failedremovecards .@part,1;
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mes "[Wise Old Woman]";
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mes "While I have managed to remove the cards from the item, they were destroyed in the process. The item, however, is okay.";
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close;
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}
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if (.@failtype == 2) {
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next;
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failedremovecards .@part,2;
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mes "[Wise Old Woman]";
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mes "Most unfortunate. I succeeded at removing the cards, but the item itself was destroyed in the process.";
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close;
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}
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}
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*/
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if(.@failchance < 10) {
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next;
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failedremovecards .@part,3;
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mes "[Wise Old Woman]";
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mes "I have failed to remove the cards. Luckily, however, both the item and the cards are still okay.";
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close;
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}
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next;
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successremovecards .@part;
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mes "[Wise Old Woman]";
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mes "The process was a success. Here are your cards and your item. Farewell.";
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close;
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case 2:
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mes "[Wise Old Woman]";
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mes "I charge a flat fee of 200000 zeny, plus 25000 zeny for each card I remove from the item. In addition, I need a star crumb and a yellow gemstone to work my magic.";
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close;
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case 3:
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mes "[Wise Old Woman]";
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mes "Very well. Return at once if you seek my services.";
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close;
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}
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} |