
* Some tidying up in skill.c git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1379 54d463be-8e91-2dee-dedb-b68131a5f0ec
729 lines
15 KiB
C
729 lines
15 KiB
C
// $Id: skill.h,v 1.5 2004/12/23 7:43:16 PM Celestia $
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#ifndef _SKILL_H_
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#define _SKILL_H_
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#include "map.h"
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#define MAX_SKILL_DB 750
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#define MAX_SKILL_PRODUCE_DB 150
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#define MAX_PRODUCE_RESOURCE 7
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#define MAX_SKILL_ARROW_DB 150
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#define MAX_SKILL_ABRA_DB 350
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// スキルデ?タベ?ス
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struct skill_db {
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int range[MAX_SKILL_LEVEL],hit,inf,pl,nk,max;
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int num[MAX_SKILL_LEVEL];
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int cast[MAX_SKILL_LEVEL],delay[MAX_SKILL_LEVEL];
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int upkeep_time[MAX_SKILL_LEVEL],upkeep_time2[MAX_SKILL_LEVEL];
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int castcancel,cast_def_rate;
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int inf2,maxcount,skill_type;
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int blewcount[MAX_SKILL_LEVEL];
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int hp[MAX_SKILL_LEVEL],sp[MAX_SKILL_LEVEL],mhp[MAX_SKILL_LEVEL],hp_rate[MAX_SKILL_LEVEL],sp_rate[MAX_SKILL_LEVEL],zeny[MAX_SKILL_LEVEL];
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int weapon,state,spiritball[MAX_SKILL_LEVEL];
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int itemid[10],amount[10];
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int castnodex[MAX_SKILL_LEVEL];
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int delaynodex[MAX_SKILL_LEVEL];
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int nocast;
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int unit_id[2];
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int unit_layout_type[MAX_SKILL_LEVEL];
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int unit_range;
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int unit_interval;
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int unit_target;
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int unit_flag;
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};
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extern struct skill_db skill_db[MAX_SKILL_DB];
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struct skill_name_db {
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int id; // skill id
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char *name; // search strings
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char *desc; // description that shows up for search's
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};
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extern const struct skill_name_db skill_names[];
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#define MAX_SKILL_UNIT_LAYOUT 50
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#define MAX_SQUARE_LAYOUT 5 // 11*11のユニット配置が最大
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#define MAX_SKILL_UNIT_COUNT ((MAX_SQUARE_LAYOUT*2+1)*(MAX_SQUARE_LAYOUT*2+1))
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struct skill_unit_layout {
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int count;
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int dx[MAX_SKILL_UNIT_COUNT];
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int dy[MAX_SKILL_UNIT_COUNT];
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};
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enum {
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UF_DEFNOTENEMY = 0x0001, // defnotenemy 設定でBCT_NOENEMYに切り替え
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UF_NOREITERATION = 0x0002, // 重複置き禁止
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UF_NOFOOTSET = 0x0004, // 足元置き禁止
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UF_NOOVERLAP = 0x0008, // ユニット効果が重複しない
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UF_DANCE = 0x0100, // ダンススキル
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UF_ENSEMBLE = 0x0200, // 合奏スキル
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};
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// アイテム作成デ?タベ?ス
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struct skill_produce_db {
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int nameid, trigger;
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int req_skill,itemlv;
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int mat_id[MAX_PRODUCE_RESOURCE],mat_amount[MAX_PRODUCE_RESOURCE];
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};
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extern struct skill_produce_db skill_produce_db[MAX_SKILL_PRODUCE_DB];
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// 矢作成デ?タベ?ス
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struct skill_arrow_db {
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int nameid, trigger;
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int cre_id[5],cre_amount[5];
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};
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extern struct skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB];
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// アブラカダブラデ?タベ?ス
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struct skill_abra_db {
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int nameid;
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int req_lv;
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int per;
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};
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extern struct skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB];
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struct block_list;
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struct map_session_data;
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struct skill_unit;
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struct skill_unit_group;
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int do_init_skill(void);
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// スキルデ?タベ?スへのアクセサ
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int skill_get_hit( int id );
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int skill_get_inf( int id );
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int skill_get_pl( int id );
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int skill_get_nk( int id );
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int skill_get_max( int id );
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int skill_get_range( int id , int lv );
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int skill_get_hp( int id ,int lv );
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int skill_get_mhp( int id ,int lv );
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int skill_get_sp( int id ,int lv );
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int skill_get_zeny( int id ,int lv );
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int skill_get_num( int id ,int lv );
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int skill_get_cast( int id ,int lv );
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int skill_get_delay( int id ,int lv );
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int skill_get_time( int id ,int lv );
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int skill_get_time2( int id ,int lv );
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int skill_get_castdef( int id );
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int skill_get_weapontype( int id );
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int skill_get_unit_id(int id,int flag);
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int skill_get_inf2( int id );
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int skill_get_maxcount( int id );
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int skill_get_blewcount( int id ,int lv );
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int skill_get_unit_flag( int id );
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int skill_tree_get_max( int id, int b_class ); // Celest
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// スキルの使用
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int skill_use_id( struct map_session_data *sd, int target_id,
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int skill_num,int skill_lv);
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int skill_use_pos( struct map_session_data *sd,
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int skill_x, int skill_y, int skill_num, int skill_lv);
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int skill_castend_map( struct map_session_data *sd,int skill_num, const char *map);
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int skill_cleartimerskill(struct block_list *src);
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int skill_addtimerskill(struct block_list *src,unsigned int tick,int target,int x,int y,int skill_id,int skill_lv,int type,int flag);
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// 追加?果
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int skill_additional_effect( struct block_list* src, struct block_list *bl,int skillid,int skilllv,int attack_type,unsigned int tick);
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// ユニットスキル
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struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,int skilllv,int x,int y,int flag);
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struct skill_unit *skill_initunit(struct skill_unit_group *group,int idx,int x,int y);
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int skill_delunit(struct skill_unit *unit);
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struct skill_unit_group *skill_initunitgroup(struct block_list *src,
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int count,int skillid,int skilllv,int unit_id);
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int skill_delunitgroup(struct skill_unit_group *group);
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int skill_clear_unitgroup(struct block_list *src);
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int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl,
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int damage,unsigned int tick);
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int skill_castfix( struct block_list *bl, int time );
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int skill_delayfix( struct block_list *bl, int time );
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int skill_check_unit_range(int m,int x,int y,int skillid, int skilllv);
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int skill_check_unit_range2(struct block_list *bl,int m,int x,int y,int skillid, int skilllv);
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// -- moonsoul (added skill_check_unit_cell)
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int skill_check_unit_cell(int skillid,int m,int x,int y,int unit_id);
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int skill_unit_out_all( struct block_list *bl,unsigned int tick,int range);
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int skill_unit_move(struct block_list *bl,unsigned int tick,int flag);
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int skill_unit_move_unit_group( struct skill_unit_group *group, int m,int dx,int dy);
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struct skill_unit_group *skill_check_dancing( struct block_list *src );
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void skill_stop_dancing(struct block_list *src, int flag);
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// Guild skills [celest]
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int skill_guildaura_sub (struct block_list *bl,va_list ap);
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// 詠唱キャンセル
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int skill_castcancel(struct block_list *bl,int type);
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int skill_gangsterparadise(struct map_session_data *sd ,int type);
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int skill_check_moonlit (struct block_list *bl, int dx, int dy);
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void skill_brandishspear_first(struct square *tc,int dir,int x,int y);
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void skill_brandishspear_dir(struct square *tc,int dir,int are);
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int skill_autospell(struct map_session_data *md,int skillid);
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void skill_devotion(struct map_session_data *md,int target);
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void skill_devotion2(struct block_list *bl,int crusader);
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int skill_devotion3(struct block_list *bl,int target);
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void skill_devotion_end(struct map_session_data *md,struct map_session_data *sd,int target);
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#define skill_calc_heal(bl,skill_lv) (( status_get_lv(bl)+status_get_int(bl) )/8 *(4+ skill_lv*8))
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// その他
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int skill_check_cloaking(struct block_list *bl);
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// ステ?タス異常
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int skill_enchant_elemental_end(struct block_list *bl, int type);
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int skillnotok(int skillid, struct map_session_data *sd);
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// アイテム作成
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int skill_can_produce_mix( struct map_session_data *sd, int nameid, int trigger );
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int skill_produce_mix( struct map_session_data *sd,
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int nameid, int slot1, int slot2, int slot3 );
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int skill_arrow_create( struct map_session_data *sd,int nameid);
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// mobスキルのため
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int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag );
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int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag );
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int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skilllv,unsigned int tick,int flag);
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// スキル攻?一括?理
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int skill_attack( int attack_type, struct block_list* src, struct block_list *dsrc,
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struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag );
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void skill_reload(void);
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enum {
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ST_NONE,ST_HIDING,ST_CLOAKING,ST_HIDDEN,ST_RIDING,ST_FALCON,ST_CART,ST_SHIELD,ST_SIGHT,ST_EXPLOSIONSPIRITS,
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ST_RECOV_WEIGHT_RATE,ST_MOVE_ENABLE,ST_WATER,
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};
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enum {
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NV_BASIC = 1,
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SM_SWORD,
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SM_TWOHAND,
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SM_RECOVERY,
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SM_BASH,
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SM_PROVOKE,
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SM_MAGNUM,
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SM_ENDURE,
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MG_SRECOVERY,
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MG_SIGHT,
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MG_NAPALMBEAT,
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MG_SAFETYWALL,
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MG_SOULSTRIKE,
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MG_COLDBOLT,
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MG_FROSTDIVER,
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MG_STONECURSE,
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MG_FIREBALL,
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MG_FIREWALL,
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MG_FIREBOLT,
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MG_LIGHTNINGBOLT,
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MG_THUNDERSTORM,
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AL_DP,
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AL_DEMONBANE,
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AL_RUWACH,
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AL_PNEUMA,
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AL_TELEPORT,
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AL_WARP,
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AL_HEAL,
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AL_INCAGI,
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AL_DECAGI,
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AL_HOLYWATER,
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AL_CRUCIS,
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AL_ANGELUS,
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AL_BLESSING,
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AL_CURE,
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MC_INCCARRY,
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MC_DISCOUNT,
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MC_OVERCHARGE,
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MC_PUSHCART,
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MC_IDENTIFY,
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MC_VENDING,
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MC_MAMMONITE,
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AC_OWL,
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AC_VULTURE,
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AC_CONCENTRATION,
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AC_DOUBLE,
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AC_SHOWER,
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TF_DOUBLE,
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TF_MISS,
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TF_STEAL,
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TF_HIDING,
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TF_POISON,
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TF_DETOXIFY,
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ALL_RESURRECTION,
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KN_SPEARMASTERY,
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KN_PIERCE,
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KN_BRANDISHSPEAR,
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KN_SPEARSTAB,
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KN_SPEARBOOMERANG,
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KN_TWOHANDQUICKEN,
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KN_AUTOCOUNTER,
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KN_BOWLINGBASH,
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KN_RIDING,
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KN_CAVALIERMASTERY,
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PR_MACEMASTERY,
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PR_IMPOSITIO,
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PR_SUFFRAGIUM,
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PR_ASPERSIO,
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PR_BENEDICTIO,
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PR_SANCTUARY,
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PR_SLOWPOISON,
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PR_STRECOVERY,
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PR_KYRIE,
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PR_MAGNIFICAT,
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PR_GLORIA,
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PR_LEXDIVINA,
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PR_TURNUNDEAD,
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PR_LEXAETERNA,
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PR_MAGNUS,
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WZ_FIREPILLAR,
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WZ_SIGHTRASHER,
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WZ_FIREIVY,
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WZ_METEOR,
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WZ_JUPITEL,
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WZ_VERMILION,
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WZ_WATERBALL,
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WZ_ICEWALL,
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WZ_FROSTNOVA,
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WZ_STORMGUST,
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WZ_EARTHSPIKE,
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WZ_HEAVENDRIVE,
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WZ_QUAGMIRE,
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WZ_ESTIMATION,
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BS_IRON,
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BS_STEEL,
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BS_ENCHANTEDSTONE,
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BS_ORIDEOCON,
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BS_DAGGER,
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BS_SWORD,
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BS_TWOHANDSWORD,
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BS_AXE,
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BS_MACE,
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BS_KNUCKLE,
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BS_SPEAR,
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BS_HILTBINDING,
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BS_FINDINGORE,
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BS_WEAPONRESEARCH,
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BS_REPAIRWEAPON,
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BS_SKINTEMPER,
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BS_HAMMERFALL,
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BS_ADRENALINE,
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BS_WEAPONPERFECT,
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BS_OVERTHRUST,
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BS_MAXIMIZE,
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HT_SKIDTRAP,
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HT_LANDMINE,
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HT_ANKLESNARE,
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HT_SHOCKWAVE,
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HT_SANDMAN,
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HT_FLASHER,
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HT_FREEZINGTRAP,
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HT_BLASTMINE,
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HT_CLAYMORETRAP,
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HT_REMOVETRAP,
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HT_TALKIEBOX,
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HT_BEASTBANE,
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HT_FALCON,
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HT_STEELCROW,
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HT_BLITZBEAT,
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HT_DETECTING,
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HT_SPRINGTRAP,
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AS_RIGHT,
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AS_LEFT,
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AS_KATAR,
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AS_CLOAKING,
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AS_SONICBLOW,
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AS_GRIMTOOTH,
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AS_ENCHANTPOISON,
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AS_POISONREACT,
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AS_VENOMDUST,
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AS_SPLASHER,
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NV_FIRSTAID,
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NV_TRICKDEAD,
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SM_MOVINGRECOVERY,
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SM_FATALBLOW,
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SM_AUTOBERSERK,
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AC_MAKINGARROW,
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AC_CHARGEARROW,
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TF_SPRINKLESAND,
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TF_BACKSLIDING,
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TF_PICKSTONE,
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TF_THROWSTONE,
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MC_CARTREVOLUTION,
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MC_CHANGECART,
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MC_LOUD,
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AL_HOLYLIGHT,
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MG_ENERGYCOAT,
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NPC_PIERCINGATT,
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NPC_MENTALBREAKER,
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NPC_RANGEATTACK,
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NPC_ATTRICHANGE,
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NPC_CHANGEWATER,
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NPC_CHANGEGROUND,
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NPC_CHANGEFIRE,
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NPC_CHANGEWIND,
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NPC_CHANGEPOISON,
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NPC_CHANGEHOLY,
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NPC_CHANGEDARKNESS,
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NPC_CHANGETELEKINESIS,
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NPC_CRITICALSLASH,
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NPC_COMBOATTACK,
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NPC_GUIDEDATTACK,
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NPC_SELFDESTRUCTION,
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NPC_SPLASHATTACK,
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NPC_SUICIDE,
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NPC_POISON,
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NPC_BLINDATTACK,
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NPC_SILENCEATTACK,
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NPC_STUNATTACK,
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NPC_PETRIFYATTACK,
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NPC_CURSEATTACK,
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NPC_SLEEPATTACK,
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NPC_RANDOMATTACK,
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NPC_WATERATTACK,
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NPC_GROUNDATTACK,
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NPC_FIREATTACK,
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NPC_WINDATTACK,
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NPC_POISONATTACK,
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NPC_HOLYATTACK,
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NPC_DARKNESSATTACK,
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NPC_TELEKINESISATTACK,
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NPC_MAGICALATTACK,
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NPC_METAMORPHOSIS,
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NPC_PROVOCATION,
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NPC_SMOKING,
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NPC_SUMMONSLAVE,
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NPC_EMOTION,
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NPC_TRANSFORMATION,
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NPC_BLOODDRAIN,
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NPC_ENERGYDRAIN,
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NPC_KEEPING,
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NPC_DARKBREATH,
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NPC_DARKBLESSING,
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NPC_BARRIER,
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NPC_DEFENDER,
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NPC_LICK,
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NPC_HALLUCINATION,
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NPC_REBIRTH,
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NPC_SUMMONMONSTER,
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RG_SNATCHER,
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RG_STEALCOIN,
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RG_BACKSTAP,
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RG_TUNNELDRIVE,
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RG_RAID,
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RG_STRIPWEAPON,
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RG_STRIPSHIELD,
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RG_STRIPARMOR,
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RG_STRIPHELM,
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RG_INTIMIDATE,
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RG_GRAFFITI,
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RG_FLAGGRAFFITI,
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RG_CLEANER,
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RG_GANGSTER,
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RG_COMPULSION,
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RG_PLAGIARISM,
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AM_AXEMASTERY,
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AM_LEARNINGPOTION,
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AM_PHARMACY,
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AM_DEMONSTRATION,
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AM_ACIDTERROR,
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AM_POTIONPITCHER,
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AM_CANNIBALIZE,
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AM_SPHEREMINE,
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AM_CP_WEAPON,
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AM_CP_SHIELD,
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AM_CP_ARMOR,
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AM_CP_HELM,
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AM_BIOETHICS,
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AM_BIOTECHNOLOGY,
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AM_CREATECREATURE,
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AM_CULTIVATION,
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AM_FLAMECONTROL,
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AM_CALLHOMUN,
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AM_REST,
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AM_DRILLMASTER,
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AM_HEALHOMUN,
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AM_RESURRECTHOMUN,
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CR_TRUST,
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CR_AUTOGUARD,
|
|
CR_SHIELDCHARGE,
|
|
CR_SHIELDBOOMERANG,
|
|
CR_REFLECTSHIELD,
|
|
CR_HOLYCROSS,
|
|
CR_GRANDCROSS,
|
|
CR_DEVOTION,
|
|
CR_PROVIDENCE,
|
|
CR_DEFENDER,
|
|
CR_SPEARQUICKEN,
|
|
|
|
MO_IRONHAND,
|
|
MO_SPIRITSRECOVERY,
|
|
MO_CALLSPIRITS,
|
|
MO_ABSORBSPIRITS,
|
|
MO_TRIPLEATTACK,
|
|
MO_BODYRELOCATION,
|
|
MO_DODGE,
|
|
MO_INVESTIGATE,
|
|
MO_FINGEROFFENSIVE,
|
|
MO_STEELBODY,
|
|
MO_BLADESTOP,
|
|
MO_EXPLOSIONSPIRITS,
|
|
MO_EXTREMITYFIST,
|
|
MO_CHAINCOMBO,
|
|
MO_COMBOFINISH,
|
|
|
|
SA_ADVANCEDBOOK,
|
|
SA_CASTCANCEL,
|
|
SA_MAGICROD,
|
|
SA_SPELLBREAKER,
|
|
SA_FREECAST,
|
|
SA_AUTOSPELL,
|
|
SA_FLAMELAUNCHER,
|
|
SA_FROSTWEAPON,
|
|
SA_LIGHTNINGLOADER,
|
|
SA_SEISMICWEAPON,
|
|
SA_DRAGONOLOGY,
|
|
SA_VOLCANO,
|
|
SA_DELUGE,
|
|
SA_VIOLENTGALE,
|
|
SA_LANDPROTECTOR,
|
|
SA_DISPELL,
|
|
SA_ABRACADABRA,
|
|
SA_MONOCELL,
|
|
SA_CLASSCHANGE,
|
|
SA_SUMMONMONSTER,
|
|
SA_REVERSEORCISH,
|
|
SA_DEATH,
|
|
SA_FORTUNE,
|
|
SA_TAMINGMONSTER,
|
|
SA_QUESTION,
|
|
SA_GRAVITY,
|
|
SA_LEVELUP,
|
|
SA_INSTANTDEATH,
|
|
SA_FULLRECOVERY,
|
|
SA_COMA,
|
|
|
|
BD_ADAPTATION,
|
|
BD_ENCORE,
|
|
BD_LULLABY,
|
|
BD_RICHMANKIM,
|
|
BD_ETERNALCHAOS,
|
|
BD_DRUMBATTLEFIELD,
|
|
BD_RINGNIBELUNGEN,
|
|
BD_ROKISWEIL,
|
|
BD_INTOABYSS,
|
|
BD_SIEGFRIED,
|
|
BD_RAGNAROK,
|
|
|
|
BA_MUSICALLESSON,
|
|
BA_MUSICALSTRIKE,
|
|
BA_DISSONANCE,
|
|
BA_FROSTJOKE,
|
|
BA_WHISTLE,
|
|
BA_ASSASSINCROSS,
|
|
BA_POEMBRAGI,
|
|
BA_APPLEIDUN,
|
|
|
|
DC_DANCINGLESSON,
|
|
DC_THROWARROW,
|
|
DC_UGLYDANCE,
|
|
DC_SCREAM,
|
|
DC_HUMMING,
|
|
DC_DONTFORGETME,
|
|
DC_FORTUNEKISS,
|
|
DC_SERVICEFORYOU,
|
|
|
|
WE_MALE = 334,
|
|
WE_FEMALE,
|
|
WE_CALLPARTNER,
|
|
|
|
NPC_SELFDESTRUCTION2 = 331,
|
|
ITM_TOMAHAWK = 337,
|
|
NPC_DARKCROSS = 338,
|
|
NPC_DARKGRANDCROSS,
|
|
NPC_DARKSOULSTRIKE,
|
|
NPC_DARKJUPITEL,
|
|
// temporary names for mob skills [Celest]
|
|
NPC_BIND,
|
|
NPC_BREAKWEAPON,
|
|
NPC_BREAKARMOR,
|
|
NPC_BREAKHELM,
|
|
NPC_BREAKSHIELD,
|
|
NPC_UNDEADATTACK,
|
|
|
|
NPC_RUNAWAY = 348,
|
|
NPC_EXPLOSIONSPIRITS,
|
|
NPC_INCAGI,
|
|
|
|
NPC_RECALL = 354,
|
|
|
|
LK_AURABLADE = 355,
|
|
LK_PARRYING,
|
|
LK_CONCENTRATION,
|
|
LK_TENSIONRELAX,
|
|
LK_BERSERK,
|
|
LK_FURY,
|
|
HP_ASSUMPTIO,
|
|
HP_BASILICA,
|
|
HP_MEDITATIO,
|
|
HW_SOULDRAIN,
|
|
HW_MAGICCRASHER,
|
|
HW_MAGICPOWER,
|
|
PA_PRESSURE,
|
|
PA_SACRIFICE,
|
|
PA_GOSPEL,
|
|
CH_PALMSTRIKE,
|
|
CH_TIGERFIST,
|
|
CH_CHAINCRUSH,
|
|
PF_HPCONVERSION,
|
|
PF_SOULCHANGE,
|
|
PF_SOULBURN,
|
|
ASC_KATAR,
|
|
ASC_HALLUCINATION,
|
|
ASC_EDP,
|
|
ASC_BREAKER,
|
|
SN_SIGHT,
|
|
SN_FALCONASSAULT,
|
|
SN_SHARPSHOOTING,
|
|
SN_WINDWALK,
|
|
WS_MELTDOWN,
|
|
WS_CREATECOIN,
|
|
WS_CREATENUGGET,
|
|
WS_CARTBOOST,
|
|
WS_SYSTEMCREATE,
|
|
ST_CHASEWALK,
|
|
ST_REJECTSWORD,
|
|
ST_STEALBACKPACK,
|
|
CR_ALCHEMY,
|
|
CR_SYNTHESISPOTION,
|
|
CG_ARROWVULCAN,
|
|
CG_MOONLIT,
|
|
CG_MARIONETTE,
|
|
LK_SPIRALPIERCE,
|
|
LK_HEADCRUSH,
|
|
LK_JOINTBEAT,
|
|
HW_NAPALMVULCAN,
|
|
CH_SOULCOLLECT,
|
|
PF_MINDBREAKER,
|
|
PF_MEMORIZE,
|
|
PF_FOGWALL,
|
|
PF_SPIDERWEB,
|
|
ASC_METEORASSAULT,
|
|
ASC_CDP,
|
|
WE_BABY,
|
|
WE_CALLPARENT,
|
|
WE_CALLBABY,
|
|
|
|
TK_RUN = 411,
|
|
TK_READYSTORM,
|
|
TK_STORMKICK,
|
|
TK_READYDOWN,
|
|
TK_DOWNKICK,
|
|
TK_READYTURN,
|
|
TK_TURNKICK,
|
|
TK_READYCOUNTER,
|
|
TK_COUNTER,
|
|
TK_DODGE,
|
|
TK_JUMPKICK,
|
|
TK_HPTIME,
|
|
TK_SPTIME,
|
|
TK_POWER,
|
|
TK_SEVENWIND,
|
|
TK_HIGHJUMP,
|
|
SG_FEEL,
|
|
SG_SUN_WARM,
|
|
SG_MOON_WARM,
|
|
SG_STAR_WARM,
|
|
SG_SUN_COMFORT,
|
|
SG_MOON_COMFORT,
|
|
SG_STAR_COMFORT,
|
|
SG_HATE,
|
|
SG_SUN_ANGER,
|
|
SG_MOON_ANGER,
|
|
SG_STAR_ANGER,
|
|
SG_SUN_BLESS,
|
|
SG_MOON_BLESS,
|
|
SG_STAR_BLESS,
|
|
SG_DEVIL,
|
|
SG_FRIEND,
|
|
SG_KNOWLEDGE,
|
|
SG_FUSION,
|
|
SL_ALCHEMIST,
|
|
AM_BERSERKPITCHER,
|
|
SL_MONK,
|
|
SL_STAR,
|
|
SL_SAGE,
|
|
SL_CRUSADER,
|
|
SL_SUPERNOVICE,
|
|
SL_KNIGHT,
|
|
SL_WIZARD,
|
|
SL_PRIEST,
|
|
SL_BARDDANCER,
|
|
SL_ROGUE,
|
|
SL_ASSASIN,
|
|
SL_BLACKSMITH,
|
|
BS_ADRENALINE2,
|
|
SL_HUNTER,
|
|
SL_SOULLINKER,
|
|
SL_KAIZEL,
|
|
SL_KAAHI,
|
|
SL_KAUPE,
|
|
SL_KAITE,
|
|
SL_KAINA,
|
|
SL_STIN,
|
|
SL_STUN,
|
|
SL_SMA,
|
|
SL_SWOO,
|
|
SL_SKE,
|
|
SL_SKA,
|
|
|
|
ST_PRESERVE = 475,
|
|
ST_FULLSTRIP,
|
|
WS_WEAPONREFINE,
|
|
CR_SLIMPITCHER,
|
|
CR_FULLPROTECTION,
|
|
|
|
|
|
// moved to common/mmo.h
|
|
/* GD_APPROVAL=10000,
|
|
GD_KAFRACONTACT=10001,
|
|
GD_GUARDIANRESEARCH=10002,
|
|
GD_GUARDUP=10003,
|
|
GD_EXTENSION=10004,
|
|
GD_GLORYGUILD=10005,
|
|
GD_LEADERSHIP=10006,
|
|
GD_GLORYWOUNDS=10007,
|
|
GD_SOULCOLD=10008,
|
|
GD_HAWKEYES=10009,
|
|
GD_BATTLEORDER=10010,
|
|
GD_REGENERATION=10011,
|
|
GD_RESTORE=10012,
|
|
GD_EMERGENCYCALL=10013,
|
|
GD_DEVELOPMENT=10014,*/
|
|
};
|
|
|
|
#endif
|