
* Camouflage now ends when attacking plant type monsters. * Camouflage bonus is applied to the first skill after activating Camouflage. * Corrected movement speed bonus checks. * Removed INF3_NOENDCAMOUFLAGE enum as it is no longer needed. * Updated skill_db documentation.
74 lines
3.7 KiB
Plaintext
74 lines
3.7 KiB
Plaintext
//id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,inf3,name,description
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// 01 ID
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// 02 range (combo skills do not check for range when used,
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// if range is < 5, the skill is considered melee-range)
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// 03 hit (8- repeated hitting, 6- single-hit)
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// 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap)
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// 05 element (0 - neutral, 1 - water, 2 - earth, 3 - fire, 4 - wind, 5 - poison,
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// 6 - holy, 7 - dark, 8 - ghost, 9 - undead, -1 - use weapon element
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// -2 - use endowed element, -3 - use random element.)
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// 06 nk (skill damage properties):
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// 0x01 - No damage skill
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// 0x02 - Has splash area
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// 0x04 - Damage should be split among targets
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// 0x08 - Skill ignores caster's % damage cards (misc type always ignores)
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// 0x10 - Skill ignores elemental adjustments
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// 0x20 - Skill ignores target's defense (misc type always ignores)
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// 0x40 - Skill ignores target's flee (magic type always ignores)
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// 0x80 - Skill ignores target's def cards
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// 07 splash/effect range (-1 for screen-wide)
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// 08 MaxLv
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// 09 Number of hits (when positive, damage is increased by hits,
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// negative values just show number of hits without increasing total damage)
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// 10 Cast interrupted when hit?
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// 11 defense-reduction rate during cast.
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// 12 inf2 (skill information 2):
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// 0x00001 - quest skill
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// 0x00002 - npc skill
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// 0x00004 - wedding skill
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// 0x00008 - spirit skill
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// 0x00010 - guild skill
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// 0x00020 - song/dance
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// 0x00040 - ensemble skill
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// 0x00080 - trap
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// 0x00100 - skill that damages/targets yourself
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// 0x00200 - cannot be casted on self (if inf = 4, auto-select target skill)
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// 0x00400 - usable only on party-members (and enemies if skill is offensive)
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// 0x00800 - usable only on guild-mates (and enemies if skill is offensive)
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// 0x01000 - disable usage on enemies (for non-offensive skills).
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// 0x02000 - available skill for SC_AUTOSHADOWSPELL
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// 0x04000 - chorus skill
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// 0x08000 - skill that ignore bg reduction
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// 0x10000 - skill that ignore gvg reduction
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// 0x20000 - makes 'self'/'place' skill cannot be casted/placed when near NPC (see 'db/skill_nonearnpc_db.txt' for more options)
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// 0x40000 - skill that can hit trap-type skill (inf2 has 0x00080)
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// 13 maxcount: max amount of skill instances to place on the ground when
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// player_land_skill_limit/monster_land_skill_limit is enabled. For skills
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// that attack using a path, this is the path length to be used.
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// 14 attack type (none, weapon, magic, misc)
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// 15 Blowcount (amount of tiles skill knockbacks)
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// 16 inf3 (skill information 3):
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// 0x00001 - skill ignores land protector
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// 0x00002 - free
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// 0x00004 - usable skills while hiding
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// 0x00008 - skill that can be use while in dancing state
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// 0x00010 - skill that could hit emperium
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// 0x00020 - skill ignores SC_STASIS
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// 0x00040 - skill blocked by kagehumi
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// 0x00080 - skill range affected by AC_VULTURE
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// 0x00100 - skill range affected by GS_SNAKEEYE
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// 0x00200 - skill range affected by NJ_SHADOWJUMP
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// 0x00400 - skill range affected by WL_RADIUS
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// 0x00800 - skill range affected by RA_RESEARCHTRAP
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// 0x01000 - skill that does not affect user that has NC_HOVERING active
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// 0x02000 - skill that can be using while riding warg
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// 0x04000 - skill that can't be used while in mado
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// 0x08000 - skill that can be used to target while under SC__MANHOLE effect
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// 0x10000 - skill that affects hidden targets
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// 0x20000 - skill that affects SC_GLOOMYDAY_SK
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// 0x40000 - skill that is affected by SC_DANCEWITHWUG
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// 0x80000 - skill blocked by RA_WUGBITE
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// 17 Name
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// 18 Description
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