Playtester a63b031958 aMotion delay is now set at cast begin (fixes #944)
* When casting a spell with cast time shorter than aMotion, the delay will now be set to aMotion or min_skill_delay_limit
* aMotion and min_skill_delay_limit are no longer applied at cast end nor by auto spells
* Aftercast delay can only increase the delay and never decrease it
* When there is no aftercast delay, the client will no longer show a non-existent 10 second delay
* Removed "double cast" code of Jupitel and Waterball, it's no longer needed as it fits into the official delay system
* Added a constant SECURITY_CASTTIME, which is added at cast begin and subtracted at cast end to prevent hackers to send in skill packets before the timer triggers cast end
* Set skill_amotion_leniency to 0 by default as it applies delay at cast end and would consequently block the official system from working; you can set it back to 90 or even 140 for increased security
2016-02-21 17:06:39 +01:00
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2014-06-15 18:50:21 +07:00
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2014-07-12 07:38:32 +07:00
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2013-11-08 16:40:36 +07:00
2015-10-21 01:59:32 -04:00

What is the import folder for?
-------------------------------------------------------------------------------

The folder provides a way for you to change your config settings without having
to update the files every time you update your server. You store your changes,
and the rest is updated with rAthena.

How does this work?
-------------------------------------------------------------------------------

Place only the settings you have changed in the import files.
For example, if you want to change a value in /battle/exp.conf:

	// Rate at which exp. is given. (Note 2)
	base_exp_rate: 700

You could instead copy the setting into /import/battle_conf.txt,
and you'll eliminate any problems updating in the future.

Neat, isn't it?

- Semi-guide by Ajarn / Euphy