
- If you parse val1 as negative, heal will be a % of the maxHP. - On positive values it will heal a fixed amount. - Changed this to allow the new attributes of Battleground sets. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12367 54d463be-8e91-2dee-dedb-b68131a5f0ec