
- Scripting system screwing up script position after mixing timers with menus. - NPC attached AI mobs display as alive when dead. - View data not updating after buildin_unitdeadsit. [Improved] - NPCE_LOADMAP to execute after all (area) objects are sent to the player. - Simplified scripting system. sd will now use pointer to the script state itself. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7388 54d463be-8e91-2dee-dedb-b68131a5f0ec
3036 lines
82 KiB
C
3036 lines
82 KiB
C
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
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// For more information, see LICENCE in the main folder
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#include <stdio.h>
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#include <stdlib.h>
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#include <ctype.h>
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#include <string.h>
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#include <math.h>
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#include <time.h>
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#include <limits.h>
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#include "../common/timer.h"
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#include "../common/nullpo.h"
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#include "../common/malloc.h"
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#include "../common/grfio.h"
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#include "../common/showmsg.h"
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#include "../common/ers.h"
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#include "../common/db.h"
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#include "map.h"
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#include "log.h"
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#include "npc.h"
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#include "clif.h"
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#include "intif.h"
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#include "pc.h"
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#include "status.h"
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#include "itemdb.h"
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#include "script.h"
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#include "mob.h"
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#include "pet.h"
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#include "battle.h"
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#include "skill.h"
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#include "unit.h"
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#ifdef _WIN32
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#undef isspace
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#define isspace(x) (x == ' ' || x == '\t')
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#endif
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struct npc_src_list {
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struct npc_src_list * next;
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// struct npc_src_list * prev; //[Shinomori]
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char name[4];
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};
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static struct npc_src_list *npc_src_first=NULL;
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static struct npc_src_list *npc_src_last=NULL;
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static int npc_id=START_NPC_NUM;
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static int npc_warp=0;
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static int npc_shop=0;
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static int npc_script=0;
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static int npc_mob=0;
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static int npc_delay_mob=0;
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static int npc_cache_mob=0;
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char *current_file = NULL;
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//int dummy_npc_id=0;
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int npc_get_new_npc_id(void){ return npc_id++; }
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static struct dbt *ev_db;
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static struct dbt *npcname_db;
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struct event_data {
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struct npc_data *nd;
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int pos;
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};
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static struct tm ev_tm_b; // ŽžŒvƒCƒxƒ“ƒg—p
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static struct eri *timer_event_ers; //For the npc timer data. [Skotlex]
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//For holding the view data of npc classes. [Skotlex]
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static struct view_data npc_viewdb[MAX_NPC_CLASS];
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static struct
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{ //Holds pointers to the commonly executed scripts for speedup. [Skotlex]
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struct npc_data *nd;
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struct event_data *event[UCHAR_MAX];
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unsigned char *event_name[UCHAR_MAX];
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unsigned char event_count;
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} script_event[NPCE_MAX];
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struct view_data* npc_get_viewdata(int class_)
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{ //Returns the viewdata for normal npc classes.
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if (class_ == INVISIBLE_CLASS)
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return &npc_viewdb[0];
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if (npcdb_checkid(class_) || class_ == WARP_CLASS)
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return &npc_viewdb[class_];
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return NULL;
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}
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/*==========================================
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* NPC‚Ì–³Œø‰»/—LŒø‰»
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* npc_enable
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* npc_enable_sub —LŒøŽž‚ÉOnTouchƒCƒxƒ“ƒg‚ðŽÀ<C5BD>s
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*------------------------------------------
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*/
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int npc_enable_sub( struct block_list *bl, va_list ap )
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{
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struct map_session_data *sd;
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struct npc_data *nd;
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//char *name=(char *)aCallocA(50,sizeof(char)); // fixed [Shinomori]
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nullpo_retr(0, bl);
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nullpo_retr(0, ap);
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nullpo_retr(0, nd=va_arg(ap,struct npc_data *));
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if(bl->type == BL_PC && (sd=(struct map_session_data *)bl)){
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char name[50]; // need 24 + 9 for the "::OnTouch"
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if (nd->sc.option&OPTION_INVISIBLE) // –³Œø‰»‚³‚ê‚Ä‚¢‚é
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return 1;
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if(sd->areanpc_id==nd->bl.id)
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return 1;
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sd->areanpc_id=nd->bl.id;
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snprintf(name, 50, "%s::OnTouch", nd->exname); // exname to be specific. exname is the unique identifier for script events. [Lance]
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npc_event(sd,name,0);
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}
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//aFree(name);
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return 0;
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}
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int npc_enable(const char *name,int flag)
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{
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struct npc_data *nd= strdb_get(npcname_db,(unsigned char*)name);
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if (nd==NULL)
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return 0;
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if (flag&1) { // —LŒø‰»
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nd->sc.option&=~OPTION_INVISIBLE;
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clif_changeoption(&nd->bl);
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}else if (flag&2){
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nd->sc.option&=~OPTION_HIDE;
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clif_changeoption(&nd->bl);
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}else if (flag&4){
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nd->sc.option|= OPTION_HIDE;
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clif_changeoption(&nd->bl);
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}else{ //Can't change the view_data to invisible class because the view_data for all npcs is shared! [Skotlex]
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nd->sc.option|= OPTION_INVISIBLE;
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clif_changeoption(&nd->bl);
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}
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if(flag&3 && (nd->u.scr.xs > 0 || nd->u.scr.ys >0))
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map_foreachinarea( npc_enable_sub,nd->bl.m,nd->bl.x-nd->u.scr.xs,nd->bl.y-nd->u.scr.ys,nd->bl.x+nd->u.scr.xs,nd->bl.y+nd->u.scr.ys,BL_PC,nd);
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return 0;
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}
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/*==========================================
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* NPC‚𖼑O‚Å’T‚·
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*------------------------------------------
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*/
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struct npc_data* npc_name2id(const char *name)
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{
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return (struct npc_data *) strdb_get(npcname_db,(unsigned char*)name);
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}
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/*==========================================
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* ƒCƒxƒ“ƒgƒLƒ…<C692>[‚̃Cƒxƒ“ƒg<C692>ˆ—<CB86>
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*------------------------------------------
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*/
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int npc_event_dequeue(struct map_session_data *sd)
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{
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nullpo_retr(0, sd);
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sd->npc_id=0;
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if (sd->eventqueue[0][0]) { // ƒLƒ…<C692>[‚̃Cƒxƒ“ƒg<C692>ˆ—<CB86>
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size_t ev;
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// find an empty place in eventtimer list
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for(ev=0;ev<MAX_EVENTTIMER;ev++)
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if( sd->eventtimer[ev]==-1 )
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break;
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if(ev<MAX_EVENTTIMER)
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{ // generate and insert the timer
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int i;
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// copy the first event name
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char *name=(char *)aMalloc(50*sizeof(char));
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memcpy(name,sd->eventqueue[0],50);
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// shift queued events down by one
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for(i=1;i<MAX_EVENTQUEUE;i++)
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memcpy(sd->eventqueue[i-1],sd->eventqueue[i],50);
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// clear the last event
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sd->eventqueue[MAX_EVENTQUEUE-1][0]=0;
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// add the timer
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sd->eventtimer[ev]=add_timer(gettick()+100,pc_eventtimer,sd->bl.id,(int)name);//!!todo!!
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}else
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ShowWarning("npc_event_dequeue: event timer is full !\n");
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}
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return 0;
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}
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/*==========================================
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* ƒCƒxƒ“ƒg‚Ì’x‰„ŽÀ<C5BD>s
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*------------------------------------------
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*/
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int npc_event_timer(int tid,unsigned int tick,int id,int data)
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{
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unsigned char *eventname = (unsigned char *)data;
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struct event_data *ev = strdb_get(ev_db,eventname);
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struct npc_data *nd;
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struct map_session_data *sd=map_id2sd(id);
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size_t i;
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if((ev==NULL || (nd=ev->nd)==NULL))
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{
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if(battle_config.error_log)
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ShowWarning("npc_event: event not found [%s]\n",eventname);
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}
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else
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{
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for(i=0;i<MAX_EVENTTIMER;i++) {
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if( nd->eventtimer[i]==tid ) {
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nd->eventtimer[i]=-1;
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npc_event(sd,eventname,0); // sd NULL check is within
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break;
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}
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}
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if(i==MAX_EVENTTIMER && battle_config.error_log)
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ShowWarning("npc_event_timer: event timer not found [%s]!\n",eventname);
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}
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aFree(eventname);
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return 0;
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}
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int npc_timer_event(const unsigned char *eventname) // Added by RoVeRT
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{
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struct event_data *ev=strdb_get(ev_db,(unsigned char*)eventname);
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struct npc_data *nd;
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// int xs,ys;
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if((ev==NULL || (nd=ev->nd)==NULL)){
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ShowWarning("npc_timer_event: event not found [%s]\n",eventname);
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return 0;
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}
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run_script(nd->u.scr.script,ev->pos,nd->bl.id,nd->bl.id);
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return 0;
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}
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/*
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int npc_timer_sub_sub(DBKey key,void *data,va_list ap) // Added by RoVeRT
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{
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char *p=(char *)key;
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struct event_data *ev=(struct event_data *)data;
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int *c=va_arg(ap,int *);
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int tick=0,ctick=gettick();
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char temp[10];
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char event[100];
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if(ev->nd->bl.id==(int)*c && (p=strchr(p,':')) && p && strncasecmp("::OnTimer",p,8)==0 ){
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sscanf(&p[9],"%s",temp);
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tick=atoi(temp);
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strcpy( event, ev->nd->name);
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strcat( event, p);
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if (ctick >= ev->nd->lastaction && ctick - ev->nd->timer >= tick) {
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npc_timer_event(event);
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ev->nd->lastaction = ctick;
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}
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}
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return 0;
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}
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int npc_timer_sub(DBKey key,void *data,va_list ap) // Added by RoVeRT
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{
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struct npc_data *nd=(struct npc_data*)data;
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if(nd->timer == -1)
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return 0;
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sv_db->foreach(ev_db,npc_timer_sub_sub,&nd->bl.id);
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return 0;
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}
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int npc_timer(int tid,unsigned int tick,int id,int data) // Added by RoVeRT
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{
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npcname_db->foreach(npcname_db,npc_timer_sub);
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aFree((void*)data);
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return 0;
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}*/
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/*==========================================
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* ƒCƒxƒ“ƒg—pƒ‰ƒxƒ‹‚̃GƒNƒXƒ|<7C>[ƒg
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* npc_parse_script->strdb_foreach‚©‚çŒÄ‚΂ê‚é
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*------------------------------------------
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*/
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int npc_event_export(char *lname,void *data,va_list ap)
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{
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int pos=(int)data;
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struct npc_data *nd=va_arg(ap,struct npc_data *);
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if ((lname[0]=='O' || lname[0]=='o')&&(lname[1]=='N' || lname[1]=='n')) {
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struct event_data *ev;
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unsigned char buf[51];
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char *p=strchr(lname,':');
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// ƒGƒNƒXƒ|<7C>[ƒg‚³‚ê‚é
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ev=(struct event_data *) aMalloc(sizeof(struct event_data));
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if (ev==NULL) {
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ShowFatalError("npc_event_export: out of memory !\n");
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exit(1);
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}else if (p==NULL || (p-lname)>NAME_LENGTH) {
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ShowFatalError("npc_event_export: label name error !\n");
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exit(1);
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}else{
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ev->nd=nd;
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ev->pos=pos;
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*p='\0';
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sprintf(buf,"%s::%s",nd->exname,lname);
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*p=':';
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strdb_put(ev_db,buf,ev);
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}
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}
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return 0;
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}
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int npc_event_sub(struct map_session_data *, struct event_data *, const unsigned char *); //[Lance]
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/*==========================================
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* ‘S‚Ä‚ÌNPC‚ÌOn*ƒCƒxƒ“ƒgŽÀ<C5BD>s
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*------------------------------------------
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*/
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int npc_event_doall_sub(DBKey key,void *data,va_list ap)
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{
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unsigned char*p = key.str;
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struct event_data *ev;
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int *c;
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int rid;
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unsigned char *name;
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ev=(struct event_data *)data;
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c=va_arg(ap,int *);
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name=va_arg(ap,unsigned char *);
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rid=va_arg(ap, int);
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if( (p=strchr(p,':')) && p && strcmpi(name,p)==0 ){
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if(rid)
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npc_event_sub(((struct map_session_data *)map_id2bl(rid)),ev,key.str);
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else
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run_script(ev->nd->u.scr.script,ev->pos,rid,ev->nd->bl.id);
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(*c)++;
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}
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return 0;
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}
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int npc_event_doall(const unsigned char *name)
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{
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int c=0;
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unsigned char buf[64]="::";
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strncpy(buf+2,name,62);
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ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,0);
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return c;
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}
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int npc_event_doall_id(const unsigned char *name, int rid)
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{
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int c=0;
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unsigned char buf[64]="::";
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strncpy(buf+2,name,62);
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ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,rid);
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return c;
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}
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int npc_event_do_sub(DBKey key,void *data,va_list ap)
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{
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unsigned char *p = key.str;
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struct event_data *ev;
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int *c;
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const unsigned char *name;
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nullpo_retr(0, ev=(struct event_data *)data);
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nullpo_retr(0, ap);
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nullpo_retr(0, c=va_arg(ap,int *));
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name=va_arg(ap,const unsigned char *);
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if (p && strcmpi(name,p)==0 ) {
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run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id);
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(*c)++;
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}
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return 0;
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}
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int npc_event_do(const unsigned char *name)
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{
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int c=0;
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if (*name==':' && name[1]==':') {
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return npc_event_doall(name+2);
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}
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ev_db->foreach(ev_db,npc_event_do_sub,&c,name);
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return c;
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}
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/*==========================================
|
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* ŽžŒvƒCƒxƒ“ƒgŽÀ<C5BD>s
|
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*------------------------------------------
|
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*/
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int npc_event_do_clock(int tid,unsigned int tick,int id,int data)
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{
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time_t timer;
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struct tm *t;
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char buf[64];
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char *day="";
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int c=0;
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time(&timer);
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t=localtime(&timer);
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switch (t->tm_wday) {
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case 0: day = "Sun"; break;
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case 1: day = "Mon"; break;
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case 2: day = "Tue"; break;
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case 3: day = "Wed"; break;
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case 4: day = "Thu"; break;
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case 5: day = "Fri"; break;
|
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case 6: day = "Sat"; break;
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}
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if (t->tm_min != ev_tm_b.tm_min ) {
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sprintf(buf,"OnMinute%02d",t->tm_min);
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c+=npc_event_doall(buf);
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sprintf(buf,"OnClock%02d%02d",t->tm_hour,t->tm_min);
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c+=npc_event_doall(buf);
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sprintf(buf,"On%s%02d%02d",day,t->tm_hour,t->tm_min);
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c+=npc_event_doall(buf);
|
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}
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if (t->tm_hour!= ev_tm_b.tm_hour) {
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sprintf(buf,"OnHour%02d",t->tm_hour);
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c+=npc_event_doall(buf);
|
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}
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if (t->tm_mday!= ev_tm_b.tm_mday) {
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sprintf(buf,"OnDay%02d%02d",t->tm_mon+1,t->tm_mday);
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c+=npc_event_doall(buf);
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}
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memcpy(&ev_tm_b,t,sizeof(ev_tm_b));
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||
return c;
|
||
}
|
||
/*==========================================
|
||
* OnInitƒCƒxƒ“ƒgŽÀ<C5BD>s(&ŽžŒvƒCƒxƒ“ƒgŠJŽn)
|
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*------------------------------------------
|
||
*/
|
||
int npc_event_do_oninit(void)
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{
|
||
// int c = npc_event_doall("OnInit");
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||
ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"
|
||
CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit"));
|
||
|
||
add_timer_interval(gettick()+100,
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npc_event_do_clock,0,0,1000);
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* OnTimer NPC event - by RoVeRT
|
||
*------------------------------------------
|
||
*/
|
||
int npc_addeventtimer(struct npc_data *nd,int tick,const char *name)
|
||
{
|
||
int i;
|
||
unsigned char *evname;
|
||
|
||
for(i=0;i<MAX_EVENTTIMER;i++)
|
||
if( nd->eventtimer[i]==-1 )
|
||
break;
|
||
if(i<MAX_EVENTTIMER){
|
||
if (!strdb_get(ev_db,(unsigned char*)name)) {
|
||
if (battle_config.error_log)
|
||
ShowError("npc_addeventimer: Event %s does not exists.\n", name);
|
||
return 1; //Event does not exists!
|
||
}
|
||
evname =(unsigned char *) aMallocA(NAME_LENGTH*sizeof(char));
|
||
if(evname==NULL){
|
||
ShowFatalError("npc_addeventtimer: out of memory !\n");exit(1);
|
||
}
|
||
memcpy(evname,name,NAME_LENGTH-1);
|
||
evname[NAME_LENGTH-1] = '\0';
|
||
nd->eventtimer[i]=add_timer(gettick()+tick,
|
||
npc_event_timer,nd->bl.id,(int)evname);
|
||
}else
|
||
ShowWarning("npc_addtimer: event timer is full !\n");
|
||
|
||
return 0;
|
||
}
|
||
|
||
int npc_deleventtimer(struct npc_data *nd,const unsigned char *name)
|
||
{
|
||
int i;
|
||
for(i=0;i<MAX_EVENTTIMER;i++)
|
||
if( nd->eventtimer[i]!=-1 && strcmp(
|
||
(unsigned char *)(get_timer(nd->eventtimer[i])->data), name)==0 ){
|
||
delete_timer(nd->eventtimer[i],npc_event_timer);
|
||
nd->eventtimer[i]=-1;
|
||
break;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
int npc_cleareventtimer(struct npc_data *nd)
|
||
{
|
||
int i;
|
||
for(i=0;i<MAX_EVENTTIMER;i++)
|
||
if( nd->eventtimer[i]!=-1 ){
|
||
delete_timer(nd->eventtimer[i],npc_event_timer);
|
||
nd->eventtimer[i]=-1;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
int npc_do_ontimer_sub(DBKey key,void *data,va_list ap)
|
||
{
|
||
unsigned char *p = key.str;
|
||
struct event_data *ev = (struct event_data *)data;
|
||
int *c = va_arg(ap,int *);
|
||
// struct map_session_data *sd=va_arg(ap,struct map_session_data *);
|
||
int option = va_arg(ap,int);
|
||
int tick = 0;
|
||
char temp[10];
|
||
char event[50];
|
||
|
||
if(ev->nd->bl.id == (int)*c && (p = strchr(p,':')) && strnicmp("::OnTimer",p,8) == 0){
|
||
sscanf(&p[9], "%s", temp);
|
||
tick = atoi(temp);
|
||
|
||
strcpy(event, ev->nd->name);
|
||
strcat(event, p);
|
||
|
||
if (option!=0) {
|
||
npc_addeventtimer(ev->nd, tick, event);
|
||
} else {
|
||
npc_deleventtimer(ev->nd, event);
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
int npc_do_ontimer(int npc_id, int option)
|
||
{
|
||
ev_db->foreach(ev_db, npc_do_ontimer_sub, &npc_id, option);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* ƒ^ƒCƒ}<7D>[ƒCƒxƒ“ƒg—pƒ‰ƒxƒ‹‚ÌŽæ‚è<E2809A>ž‚Ý
|
||
* npc_parse_script->strdb_foreach‚©‚çŒÄ‚΂ê‚é
|
||
*------------------------------------------
|
||
*/
|
||
int npc_timerevent_import(char *lname,void *data,va_list ap)
|
||
{
|
||
int pos=(int)data;
|
||
struct npc_data *nd=va_arg(ap,struct npc_data *);
|
||
int t=0,i=0;
|
||
|
||
if(sscanf(lname,"OnTimer%d%n",&t,&i)==1 && lname[i]==':') {
|
||
// ƒ^ƒCƒ}<7D>[ƒCƒxƒ“ƒg
|
||
struct npc_timerevent_list *te=nd->u.scr.timer_event;
|
||
int j,i=nd->u.scr.timeramount;
|
||
if(te==NULL) te=(struct npc_timerevent_list*)aMallocA(sizeof(struct npc_timerevent_list));
|
||
else te= (struct npc_timerevent_list*)aRealloc( te, sizeof(struct npc_timerevent_list) * (i+1) );
|
||
if(te==NULL){
|
||
ShowFatalError("npc_timerevent_import: out of memory !\n");
|
||
exit(1);
|
||
}
|
||
for(j=0;j<i;j++){
|
||
if(te[j].timer>t){
|
||
memmove(te+j+1,te+j,sizeof(struct npc_timerevent_list)*(i-j));
|
||
break;
|
||
}
|
||
}
|
||
te[j].timer=t;
|
||
te[j].pos=pos;
|
||
nd->u.scr.timer_event=te;
|
||
nd->u.scr.timeramount++;
|
||
}
|
||
return 0;
|
||
}
|
||
struct timer_event_data {
|
||
int rid; //Attached player for this timer.
|
||
int next; //timer index (starts with 0, then goes up to nd->u.scr.timeramount
|
||
int time; //holds total time elapsed for the script since time 0 (whenthe timers started)
|
||
unsigned int otick; //Holds tick value at which timer sequence was started (that is, it stores the tick value for which T= 0
|
||
};
|
||
|
||
/*==========================================
|
||
* ƒ^ƒCƒ}<7D>[ƒCƒxƒ“ƒgŽÀ<C5BD>s
|
||
*------------------------------------------
|
||
*/
|
||
int npc_timerevent(int tid,unsigned int tick,int id,int data)
|
||
{
|
||
int next,t,old_rid,old_timer;
|
||
unsigned int old_tick;
|
||
struct npc_data* nd=(struct npc_data *)map_id2bl(id);
|
||
struct npc_timerevent_list *te;
|
||
struct timer_event_data *ted = (struct timer_event_data*)data;
|
||
struct map_session_data *sd=NULL;
|
||
|
||
if( nd==NULL ){
|
||
ShowError("npc_timerevent: NPC not found??\n");
|
||
return 0;
|
||
}
|
||
if (ted->rid) {
|
||
sd = map_id2sd(ted->rid);
|
||
if (!sd) {
|
||
if(battle_config.error_log)
|
||
ShowError("npc_timerevent: Attached player not found.\n");
|
||
ers_free(timer_event_ers, ted);
|
||
return 0;
|
||
}
|
||
}
|
||
old_rid = nd->u.scr.rid; //To restore it later.
|
||
nd->u.scr.rid = sd?sd->bl.id:0;
|
||
|
||
old_tick = nd->u.scr.timertick;
|
||
nd->u.scr.timertick=ted->otick;
|
||
te=nd->u.scr.timer_event+ ted->next;
|
||
|
||
old_timer = nd->u.scr.timer;
|
||
t = nd->u.scr.timer=ted->time;
|
||
ted->next++;
|
||
|
||
if( nd->u.scr.timeramount> ted->next){
|
||
next= nd->u.scr.timer_event[ ted->next ].timer
|
||
- nd->u.scr.timer_event[ ted->next-1 ].timer;
|
||
ted->time+=next;
|
||
if (sd)
|
||
sd->npc_timer_id = add_timer(tick+next,npc_timerevent,id,(int)ted);
|
||
else
|
||
nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,(int)ted);
|
||
} else {
|
||
if (sd)
|
||
sd->npc_timer_id = -1;
|
||
else
|
||
nd->u.scr.timerid = -1;
|
||
ers_free(timer_event_ers, ted);
|
||
}
|
||
run_script(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id);
|
||
//Restore previous data, only if this timer is a player-attached one.
|
||
if (sd) {
|
||
nd->u.scr.rid = old_rid;
|
||
nd->u.scr.timer = old_timer;
|
||
nd->u.scr.timertick = old_tick;
|
||
}
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* ƒ^ƒCƒ}<7D>[ƒCƒxƒ“ƒgŠJŽn
|
||
*------------------------------------------
|
||
*/
|
||
int npc_timerevent_start(struct npc_data *nd, int rid)
|
||
{
|
||
int j,n, next;
|
||
struct map_session_data *sd=NULL; //Player to whom script is attached.
|
||
struct timer_event_data *ted;
|
||
|
||
nullpo_retr(0, nd);
|
||
|
||
n=nd->u.scr.timeramount;
|
||
if( n==0 )
|
||
return 0;
|
||
|
||
for(j=0;j<n;j++){
|
||
if( nd->u.scr.timer_event[j].timer > nd->u.scr.timer )
|
||
break;
|
||
}
|
||
if(j>=n) // check if there is a timer to use !!BEFORE!! you write stuff to the structures [Shinomori]
|
||
return 0;
|
||
if (nd->u.scr.rid > 0) {
|
||
//Try to attach timer to this player.
|
||
sd = map_id2sd(nd->u.scr.rid);
|
||
if (!sd) {
|
||
if(battle_config.error_log)
|
||
ShowError("npc_timerevent_start: Attached player not found!\n");
|
||
return 1;
|
||
}
|
||
}
|
||
//Check if timer is already started.
|
||
if (sd) {
|
||
if (sd->npc_timer_id != -1)
|
||
return 0;
|
||
} else if (nd->u.scr.timerid != -1)
|
||
return 0;
|
||
|
||
ted = ers_alloc(timer_event_ers, struct timer_event_data);
|
||
ted->next = j;
|
||
nd->u.scr.timertick=ted->otick=gettick();
|
||
|
||
//Attach only the player if attachplayerrid was used.
|
||
ted->rid = sd?sd->bl.id:0;
|
||
|
||
// Do not store it to make way to two types of timers: globals and personals.
|
||
// if (rid >= 0) nd->u.scr.rid=rid; // changed to: attaching to given rid by default [Shinomori]
|
||
// if rid is less than 0 leave it unchanged [celest]
|
||
|
||
next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer;
|
||
ted->time = nd->u.scr.timer_event[j].timer;
|
||
if (sd)
|
||
sd->npc_timer_id = add_timer(gettick()+next,npc_timerevent,nd->bl.id,(int)ted);
|
||
else
|
||
nd->u.scr.timerid = add_timer(gettick()+next,npc_timerevent,nd->bl.id,(int)ted);
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* ƒ^ƒCƒ}<7D>[ƒCƒxƒ“ƒg<C692>I—¹
|
||
*------------------------------------------
|
||
*/
|
||
int npc_timerevent_stop(struct npc_data *nd)
|
||
{
|
||
struct map_session_data *sd =NULL;
|
||
struct TimerData *td = NULL;
|
||
int *tid;
|
||
nullpo_retr(0, nd);
|
||
if (nd->u.scr.rid) {
|
||
sd = map_id2sd(nd->u.scr.rid);
|
||
if (!sd) {
|
||
if(battle_config.error_log)
|
||
ShowError("npc_timerevent_stop: Attached player not found!\n");
|
||
return 1;
|
||
}
|
||
}
|
||
|
||
tid = sd?&sd->npc_timer_id:&nd->u.scr.timerid;
|
||
|
||
if (*tid == -1) //Nothing to stop
|
||
return 0;
|
||
td = get_timer(*tid);
|
||
if (td && td->data)
|
||
ers_free(timer_event_ers, (struct event_timer_data*)td->data);
|
||
delete_timer(*tid,npc_timerevent);
|
||
*tid = -1;
|
||
//Set the timer tick to the time that has passed since the beginning of the timers and now.
|
||
nd->u.scr.timer = DIFF_TICK(gettick(),nd->u.scr.timertick);
|
||
// nd->u.scr.rid = 0; //Eh? why detach?
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* Aborts a running npc timer that is attached to a player.
|
||
*------------------------------------------
|
||
*/
|
||
void npc_timerevent_quit(struct map_session_data *sd) {
|
||
struct TimerData *td;
|
||
if (sd->npc_timer_id == -1)
|
||
return;
|
||
td = get_timer(sd->npc_timer_id);
|
||
if (!td) {
|
||
sd->npc_timer_id = -1;
|
||
return; //??
|
||
}
|
||
delete_timer(sd->npc_timer_id,npc_timerevent);
|
||
sd->npc_timer_id = -1;
|
||
ers_free(timer_event_ers, (struct event_timer_data*)td->data);
|
||
}
|
||
|
||
/*==========================================
|
||
* ƒ^ƒCƒ}<7D>[’l‚Ì<E2809A>Š“¾
|
||
*------------------------------------------
|
||
*/
|
||
int npc_gettimerevent_tick(struct npc_data *nd)
|
||
{
|
||
int tick;
|
||
nullpo_retr(0, nd);
|
||
|
||
tick=nd->u.scr.timer;
|
||
if (nd->u.scr.timertick)
|
||
tick+=DIFF_TICK(gettick(), nd->u.scr.timertick);
|
||
return tick;
|
||
}
|
||
/*==========================================
|
||
* ƒ^ƒCƒ}<7D>[’l‚Ì<E2809A>Ý’è
|
||
*------------------------------------------
|
||
*/
|
||
int npc_settimerevent_tick(struct npc_data *nd,int newtimer)
|
||
{
|
||
int flag;
|
||
struct map_session_data *sd=NULL;
|
||
|
||
nullpo_retr(0, nd);
|
||
|
||
if (nd->u.scr.rid) {
|
||
sd = map_id2sd(nd->u.scr.rid);
|
||
if (!sd) {
|
||
if(battle_config.error_log)
|
||
ShowError("npc_settimerevent_tick: Attached player not found!\n");
|
||
return 1;
|
||
}
|
||
flag= sd->npc_timer_id != -1 ;
|
||
} else
|
||
flag= nd->u.scr.timerid != -1 ;
|
||
|
||
if(flag)
|
||
npc_timerevent_stop(nd);
|
||
nd->u.scr.timer=newtimer;
|
||
if(flag)
|
||
npc_timerevent_start(nd, -1);
|
||
return 0;
|
||
}
|
||
|
||
int npc_event_sub(struct map_session_data *sd, struct event_data *ev, const unsigned char *eventname){
|
||
|
||
if ( sd->npc_id!=0) {
|
||
// if (battle_config.error_log)
|
||
// printf("npc_event: npc_id != 0\n");
|
||
int i;
|
||
for(i=0;i<MAX_EVENTQUEUE;i++)
|
||
if (!sd->eventqueue[i][0])
|
||
break;
|
||
if (i==MAX_EVENTQUEUE) {
|
||
if (battle_config.error_log)
|
||
ShowWarning("npc_event: event queue is full !\n");
|
||
}else{
|
||
// if (battle_config.etc_log)
|
||
// printf("npc_event: enqueue\n");
|
||
memcpy(sd->eventqueue[i],eventname,50);
|
||
}
|
||
return 1;
|
||
}
|
||
if (ev->nd->sc.option&OPTION_INVISIBLE) { // –³Œø‰»‚³‚ê‚Ä‚¢‚é
|
||
npc_event_dequeue(sd);
|
||
return 0;
|
||
}
|
||
|
||
run_script(ev->nd->u.scr.script,ev->pos,sd->bl.id,ev->nd->bl.id);
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* ƒCƒxƒ“ƒgŒ^‚ÌNPC<50>ˆ—<CB86>
|
||
*------------------------------------------
|
||
*/
|
||
int npc_event (struct map_session_data *sd, const unsigned char *eventname, int mob_kill)
|
||
{
|
||
struct event_data *ev=strdb_get(ev_db,(unsigned char*)eventname);
|
||
struct npc_data *nd;
|
||
int xs,ys;
|
||
unsigned char mobevent[100];
|
||
|
||
if (sd == NULL) {
|
||
nullpo_info(NLP_MARK);
|
||
return 0;
|
||
}
|
||
|
||
if (ev == NULL && eventname && strcmp(((eventname)+strlen(eventname)-9),"::OnTouch") == 0)
|
||
return 1;
|
||
|
||
if (ev == NULL || (nd = ev->nd) == NULL) {
|
||
if (mob_kill) {
|
||
strcpy( mobevent, eventname);
|
||
strcat( mobevent, "::OnMyMobDead");
|
||
ev = strdb_get(ev_db, mobevent);
|
||
if (ev == NULL || (nd = ev->nd) == NULL) {
|
||
if (strnicmp(eventname, "GM_MONSTER",10) != 0)
|
||
ShowError("npc_event: (mob_kill) event not found [%s]\n", mobevent);
|
||
return 0;
|
||
}
|
||
} else {
|
||
if (battle_config.error_log)
|
||
ShowError("npc_event: event not found [%s]\n", eventname);
|
||
return 0;
|
||
}
|
||
}
|
||
|
||
xs=nd->u.scr.xs;
|
||
ys=nd->u.scr.ys;
|
||
if (xs>=0 && ys>=0 && (strcmp(((eventname)+strlen(eventname)-6),"Global") != 0) )
|
||
{
|
||
if (nd->bl.m >= 0) { //Non-invisible npc
|
||
if (nd->bl.m != sd->bl.m )
|
||
return 1;
|
||
if ( xs>0 && (sd->bl.x<nd->bl.x-xs/2 || nd->bl.x+xs/2<sd->bl.x) )
|
||
return 1;
|
||
if ( ys>0 && (sd->bl.y<nd->bl.y-ys/2 || nd->bl.y+ys/2<sd->bl.y) )
|
||
return 1;
|
||
}
|
||
}
|
||
|
||
return npc_event_sub(sd,ev,eventname);
|
||
}
|
||
|
||
|
||
int npc_command_sub(DBKey key,void *data,va_list ap)
|
||
{
|
||
unsigned char *p = key.str;
|
||
struct event_data *ev=(struct event_data *)data;
|
||
unsigned char *npcname=va_arg(ap,char *);
|
||
char *command=va_arg(ap,char *);
|
||
unsigned char temp[100];
|
||
|
||
if(strcmp(ev->nd->name,npcname)==0 && (p=strchr(p,':')) && p && strnicmp("::OnCommand",p,10)==0 ){
|
||
sscanf(&p[11],"%s",temp);
|
||
|
||
if (strcmp(command,temp)==0)
|
||
run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
int npc_command(struct map_session_data *sd,const unsigned char *npcname,char *command)
|
||
{
|
||
ev_db->foreach(ev_db,npc_command_sub,npcname,command);
|
||
|
||
return 0;
|
||
}
|
||
/*==========================================
|
||
* <20>Ú<EFBFBD>GŒ^‚ÌNPC<50>ˆ—<CB86>
|
||
*------------------------------------------
|
||
*/
|
||
int npc_touch_areanpc(struct map_session_data *sd,int m,int x,int y)
|
||
{
|
||
int i,f=1;
|
||
int xs,ys;
|
||
|
||
nullpo_retr(1, sd);
|
||
|
||
if(sd->npc_id)
|
||
return 1;
|
||
|
||
for(i=0;i<map[m].npc_num;i++) {
|
||
if (map[m].npc[i]->sc.option&OPTION_INVISIBLE) { // –³Œø‰»‚³‚ê‚Ä‚¢‚é
|
||
f=0;
|
||
continue;
|
||
}
|
||
|
||
switch(map[m].npc[i]->bl.subtype) {
|
||
case WARP:
|
||
xs=map[m].npc[i]->u.warp.xs;
|
||
ys=map[m].npc[i]->u.warp.ys;
|
||
break;
|
||
case SCRIPT:
|
||
xs=map[m].npc[i]->u.scr.xs;
|
||
ys=map[m].npc[i]->u.scr.ys;
|
||
break;
|
||
default:
|
||
continue;
|
||
}
|
||
if (x >= map[m].npc[i]->bl.x-xs/2 && x < map[m].npc[i]->bl.x-xs/2+xs &&
|
||
y >= map[m].npc[i]->bl.y-ys/2 && y < map[m].npc[i]->bl.y-ys/2+ys)
|
||
break;
|
||
}
|
||
if (i==map[m].npc_num) {
|
||
if (f) {
|
||
if (battle_config.error_log)
|
||
ShowError("npc_touch_areanpc : some bug \n");
|
||
}
|
||
return 1;
|
||
}
|
||
switch(map[m].npc[i]->bl.subtype) {
|
||
case WARP:
|
||
// hidden chars cannot use warps -- is it the same for scripts too?
|
||
if (sd->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) ||
|
||
(!battle_config.duel_allow_teleport && sd->duel_group)) // duel rstrct [LuzZza]
|
||
break;
|
||
pc_setpos(sd,map[m].npc[i]->u.warp.mapindex,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0);
|
||
break;
|
||
case SCRIPT:
|
||
{
|
||
//char *name=(char *)aCallocA(50,sizeof(char)); // fixed [Shinomori]
|
||
char name[50]; // need 24 max + 9 for "::OnTouch"
|
||
|
||
if(sd->areanpc_id == map[m].npc[i]->bl.id)
|
||
return 1;
|
||
sd->areanpc_id = map[m].npc[i]->bl.id;
|
||
|
||
sprintf(name,"%s::OnTouch", map[m].npc[i]->exname); // It goes here too. exname being the unique identifier. [Lance]
|
||
|
||
if( npc_event(sd,name,0)>0 ) {
|
||
pc_stop_walking(sd,1); //Make it stop walking!
|
||
npc_click(sd,&(map[m].npc[i]->bl));
|
||
}
|
||
//aFree(name);
|
||
break;
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
int npc_touch_areanpc2(struct block_list *bl)
|
||
{
|
||
int i,m=bl->m;
|
||
int xs,ys;
|
||
|
||
for(i=0;i<map[m].npc_num;i++) {
|
||
if (map[m].npc[i]->sc.option&OPTION_INVISIBLE)
|
||
continue;
|
||
|
||
if (map[m].npc[i]->bl.subtype!=WARP)
|
||
continue;
|
||
|
||
xs=map[m].npc[i]->u.warp.xs;
|
||
ys=map[m].npc[i]->u.warp.ys;
|
||
|
||
if (bl->x >= map[m].npc[i]->bl.x-xs/2 && bl->x < map[m].npc[i]->bl.x-xs/2+xs &&
|
||
bl->y >= map[m].npc[i]->bl.y-ys/2 && bl->y < map[m].npc[i]->bl.y-ys/2+ys)
|
||
break;
|
||
}
|
||
if (i==map[m].npc_num)
|
||
return 0;
|
||
|
||
xs = map_mapindex2mapid(map[m].npc[i]->u.warp.mapindex);
|
||
if (xs < 0) // Can't warp object between map servers...
|
||
return 0;
|
||
|
||
if(battle_config.mob_npc_warp<2 && map[xs].flag.nobranch)
|
||
return 0; //Disable warps to nobranch maps.
|
||
|
||
unit_warp(bl, xs, map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0);
|
||
return 1;
|
||
}
|
||
|
||
/*==========================================
|
||
* ‹ß‚‚©‚Ç‚¤‚©‚Ì”»’è
|
||
*------------------------------------------
|
||
*/
|
||
int npc_checknear2(struct map_session_data *sd,struct block_list *bl)
|
||
{
|
||
nullpo_retr(1, sd);
|
||
if(bl == NULL) return 1;
|
||
|
||
if(sd->state.using_fake_npc && sd->npc_id == bl->id)
|
||
return 0;
|
||
|
||
// if (bl->type!=BL_NPC) //Disguised character or something else...
|
||
// return 1;
|
||
|
||
if (status_get_class(bl)<0) //Class-less npc, enable click from anywhere.
|
||
return 0;
|
||
|
||
if (bl->m!=sd->bl.m ||
|
||
bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 ||
|
||
bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)
|
||
return 1;
|
||
|
||
return 0;
|
||
}
|
||
|
||
TBL_NPC *npc_checknear(struct map_session_data *sd,struct block_list *bl)
|
||
{
|
||
struct npc_data *nd;
|
||
|
||
nullpo_retr(NULL, sd);
|
||
if(bl == NULL) return NULL;
|
||
if(bl->type != BL_NPC) return NULL;
|
||
nd = (TBL_NPC*)bl;
|
||
|
||
if(sd->state.using_fake_npc && sd->npc_id == bl->id)
|
||
return nd;
|
||
|
||
if (nd->class_<0) //Class-less npc, enable click from anywhere.
|
||
return nd;
|
||
|
||
if (bl->m!=sd->bl.m ||
|
||
bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 ||
|
||
bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)
|
||
return NULL;
|
||
|
||
return nd;
|
||
}
|
||
|
||
/*==========================================
|
||
* NPC‚̃I<C692>[ƒvƒ“ƒ`ƒƒƒbƒg”Œ¾
|
||
*------------------------------------------
|
||
*/
|
||
int npc_globalmessage(const char *name,char *mes)
|
||
{
|
||
struct npc_data *nd=(struct npc_data *) strdb_get(npcname_db,(unsigned char*)name);
|
||
char temp[100];
|
||
|
||
if (!nd)
|
||
return 0;
|
||
|
||
snprintf(temp, sizeof temp ,"%s : %s",name,mes);
|
||
clif_GlobalMessage(&nd->bl,temp);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* ƒNƒŠƒbƒNŽž‚ÌNPC<50>ˆ—<CB86>
|
||
*------------------------------------------
|
||
*/
|
||
int npc_click(struct map_session_data *sd,struct block_list *bl)
|
||
{
|
||
struct npc_data *nd = NULL;
|
||
|
||
nullpo_retr(1, sd);
|
||
|
||
if (sd->npc_id != 0) {
|
||
if (battle_config.error_log)
|
||
ShowError("npc_click: npc_id != 0\n");
|
||
return 1;
|
||
}
|
||
|
||
if(!bl) return 1;
|
||
switch(bl->type){
|
||
case BL_NPC:
|
||
if ((nd = npc_checknear(sd,bl)) == NULL)
|
||
return 1;
|
||
//Hidden/Disabled npc.
|
||
if (nd->class_ < 0 || nd->sc.option&OPTION_INVISIBLE)
|
||
return 1;
|
||
break;
|
||
default:
|
||
return 1;
|
||
}
|
||
|
||
switch(nd->bl.subtype) {
|
||
case SHOP:
|
||
clif_npcbuysell(sd,nd->bl.id);
|
||
npc_event_dequeue(sd);
|
||
break;
|
||
case SCRIPT:
|
||
run_script(nd->u.scr.script,0,sd->bl.id,nd->bl.id);
|
||
break;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------
|
||
*/
|
||
int npc_scriptcont(struct map_session_data *sd,int id)
|
||
{
|
||
nullpo_retr(1, sd);
|
||
|
||
if (id!=sd->npc_id){
|
||
ShowWarning("npc_scriptcont: sd->npc_id (%d) is not id (%d).\n", sd->npc_id, id);
|
||
return 1;
|
||
}
|
||
|
||
if(id != fake_nd->bl.id) { // Not item script
|
||
if ((npc_checknear(sd,map_id2bl(id))) == NULL){
|
||
ShowWarning("npc_scriptcont: failed npc_checknear test.\n");
|
||
return 1;
|
||
}
|
||
}
|
||
run_script_main(sd->st);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------
|
||
*/
|
||
int npc_buysellsel(struct map_session_data *sd,int id,int type)
|
||
{
|
||
struct npc_data *nd;
|
||
|
||
nullpo_retr(1, sd);
|
||
|
||
if ((nd = npc_checknear(sd,map_id2bl(id))) == NULL)
|
||
return 1;
|
||
|
||
if (nd->bl.subtype!=SHOP) {
|
||
if (battle_config.error_log)
|
||
ShowError("no such shop npc : %d\n",id);
|
||
if (sd->npc_id == id)
|
||
sd->npc_id=0;
|
||
return 1;
|
||
}
|
||
if (nd->sc.option&OPTION_INVISIBLE) // –³Œø‰»‚³‚ê‚Ä‚¢‚é
|
||
return 1;
|
||
|
||
sd->npc_shopid=id;
|
||
if (type==0) {
|
||
clif_buylist(sd,nd);
|
||
} else {
|
||
clif_selllist(sd);
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------
|
||
*/
|
||
int npc_buylist(struct map_session_data *sd,int n,unsigned short *item_list)
|
||
{
|
||
struct npc_data *nd;
|
||
double z;
|
||
int i,j,w,skill,itemamount=0,new_=0;
|
||
|
||
nullpo_retr(3, sd);
|
||
nullpo_retr(3, item_list);
|
||
|
||
if ((nd = npc_checknear(sd,map_id2bl(sd->npc_shopid))) == NULL)
|
||
return 3;
|
||
|
||
if (nd->bl.subtype!=SHOP)
|
||
return 3;
|
||
|
||
for(i=0,w=0,z=0;i<n;i++) {
|
||
for(j=0;nd->u.shop_item[j].nameid;j++) {
|
||
if (nd->u.shop_item[j].nameid==item_list[i*2+1])
|
||
break;
|
||
}
|
||
if (nd->u.shop_item[j].nameid==0)
|
||
return 3;
|
||
|
||
if (itemdb_isequip3(nd->u.shop_item[j].nameid) && item_list[i*2] > 1)
|
||
{ //Exploit? You can't buy more than 1 of equipment types o.O
|
||
ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %d!\n",
|
||
sd->status.name, sd->status.account_id, sd->status.char_id, item_list[i*2], nd->u.shop_item[j].nameid);
|
||
item_list[i*2] = 1;
|
||
}
|
||
if (itemdb_value_notdc(nd->u.shop_item[j].nameid))
|
||
z+=(double)nd->u.shop_item[j].value * item_list[i*2];
|
||
else
|
||
z+=(double)pc_modifybuyvalue(sd,nd->u.shop_item[j].value) * item_list[i*2];
|
||
itemamount+=item_list[i*2];
|
||
|
||
switch(pc_checkadditem(sd,item_list[i*2+1],item_list[i*2])) {
|
||
case ADDITEM_EXIST:
|
||
break;
|
||
case ADDITEM_NEW:
|
||
new_++;
|
||
break;
|
||
case ADDITEM_OVERAMOUNT:
|
||
return 2;
|
||
}
|
||
|
||
w+=itemdb_weight(item_list[i*2+1]) * item_list[i*2];
|
||
}
|
||
if (z > (double)sd->status.zeny)
|
||
return 1; // zeny•s‘«
|
||
if (w+sd->weight > sd->max_weight)
|
||
return 2; // <20>d—Ê’´‰ß
|
||
if (pc_inventoryblank(sd)<new_)
|
||
return 3; // Ží—Þ<E28094>”’´‰ß
|
||
|
||
//Logs (S)hopping Zeny [Lupus]
|
||
if(log_config.zeny > 0 )
|
||
log_zeny(sd, "S", sd, -(int)z);
|
||
//Logs
|
||
|
||
pc_payzeny(sd,(int)z);
|
||
for(i=0;i<n;i++) {
|
||
struct item item_tmp;
|
||
|
||
memset(&item_tmp,0,sizeof(item_tmp));
|
||
item_tmp.nameid = item_list[i*2+1];
|
||
item_tmp.identify = 1; // npc”Ì”„ƒAƒCƒeƒ€‚ÍŠÓ’è<E28099>Ï‚Ý
|
||
|
||
pc_additem(sd,&item_tmp,item_list[i*2]);
|
||
|
||
//Logs items, Bought in NPC (S)hop [Lupus]
|
||
if(sd && log_config.pick > 0 )
|
||
log_pick(sd, "S", 0, item_tmp.nameid, item_list[i*2], NULL);
|
||
//Logs
|
||
}
|
||
|
||
//<2F>¤<EFBFBD>lŒoŒ±’l
|
||
if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_DISCOUNT)) > 0) {
|
||
if (sd->status.skill[MC_DISCOUNT].flag != 0)
|
||
skill = sd->status.skill[MC_DISCOUNT].flag - 2;
|
||
if (skill > 0) {
|
||
z = z * (double)skill * (double)battle_config.shop_exp/10000.;
|
||
if (z < 1)
|
||
z = 1;
|
||
pc_gainexp(sd,NULL,0,(int)z);
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------
|
||
*/
|
||
int npc_selllist(struct map_session_data *sd,int n,unsigned short *item_list)
|
||
{
|
||
double z;
|
||
int i,skill,itemamount=0;
|
||
struct npc_data *nd;
|
||
|
||
nullpo_retr(1, sd);
|
||
nullpo_retr(1, item_list);
|
||
|
||
if ((nd = npc_checknear(sd,map_id2bl(sd->npc_shopid))) == NULL)
|
||
return 1;
|
||
nd = nd->master_nd; //For OnSell triggers.
|
||
|
||
for(i=0,z=0;i<n;i++) {
|
||
int nameid, idx, qty;
|
||
idx = item_list[i*2]-2;
|
||
qty = item_list[i*2+1];
|
||
|
||
if (idx <0 || idx >=MAX_INVENTORY || qty < 0)
|
||
break;
|
||
|
||
nameid=sd->status.inventory[idx].nameid;
|
||
if (nameid == 0 || !sd->inventory_data[idx] ||
|
||
sd->status.inventory[idx].amount < qty)
|
||
break;
|
||
|
||
if (sd->inventory_data[idx]->flag.value_notoc)
|
||
z+=(double)qty*sd->inventory_data[idx]->value_sell;
|
||
else
|
||
z+=(double)qty*pc_modifysellvalue(sd,sd->inventory_data[idx]->value_sell);
|
||
|
||
if(sd->inventory_data[idx]->type==7 && sd->status.inventory[idx].card[0] == (short)0xff00)
|
||
{
|
||
if(search_petDB_index(sd->status.inventory[idx].nameid, PET_EGG) >= 0)
|
||
intif_delete_petdata(MakeDWord(sd->status.inventory[idx].card[1],sd->status.inventory[idx].card[2]));
|
||
}
|
||
|
||
if(log_config.pick) //Logs items, Sold to NPC (S)hop [Lupus]
|
||
log_pick(sd, "S", 0, nameid, qty, &sd->status.inventory[idx]);
|
||
|
||
if(nd) {
|
||
pc_setreg(sd,add_str("@sold_nameid")+(i<<24),(int)sd->status.inventory[idx].nameid);
|
||
pc_setreg(sd,add_str("@sold_quantity")+(i<<24),qty);
|
||
}
|
||
itemamount+=qty;
|
||
pc_delitem(sd,idx,qty,0);
|
||
}
|
||
|
||
if (z > MAX_ZENY) z = MAX_ZENY;
|
||
|
||
if(log_config.zeny) //Logs (S)hopping Zeny [Lupus]
|
||
log_zeny(sd, "S", sd, (int)z);
|
||
|
||
pc_getzeny(sd,(int)z);
|
||
|
||
if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_OVERCHARGE)) > 0) {
|
||
if (sd->status.skill[MC_OVERCHARGE].flag != 0)
|
||
skill = sd->status.skill[MC_OVERCHARGE].flag - 2;
|
||
if (skill > 0) {
|
||
z = z * (double)skill * (double)battle_config.shop_exp/10000.;
|
||
if (z < 1)
|
||
z = 1;
|
||
pc_gainexp(sd,NULL,0,(int)z);
|
||
}
|
||
}
|
||
|
||
if(nd) {
|
||
unsigned char npc_ev[51];
|
||
sprintf(npc_ev, "%s::OnSellItem", nd->exname);
|
||
npc_event(sd, npc_ev, 0);
|
||
}
|
||
|
||
if (i<n) {
|
||
//Error/Exploit... of some sort. If we return 1, the client will not mark
|
||
//any item as deleted even though a few were sold. In such a case, we
|
||
//have no recourse but to kick them out so their inventory will refresh
|
||
//correctly on relog. [Skotlex]
|
||
if (i) clif_setwaitclose(sd->fd);
|
||
return 1;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
int npc_remove_map (struct npc_data *nd)
|
||
{
|
||
int m,i;
|
||
nullpo_retr(1, nd);
|
||
|
||
if(nd->bl.prev == NULL || nd->bl.m < 0)
|
||
return 1; //Not assigned to a map.
|
||
m = nd->bl.m;
|
||
#ifdef PCRE_SUPPORT
|
||
npc_chat_finalize(nd);
|
||
#endif
|
||
clif_clearchar_area(&nd->bl,2);
|
||
strdb_remove(npcname_db, (nd->bl.subtype < SCRIPT) ? nd->name : nd->exname);
|
||
//Remove corresponding NPC CELLs
|
||
if (nd->bl.subtype == WARP) {
|
||
int j, xs, ys, x, y;
|
||
x = nd->bl.x;
|
||
y = nd->bl.y;
|
||
xs = nd->u.warp.xs;
|
||
ys = nd->u.warp.ys;
|
||
|
||
for (i = 0; i < ys; i++) {
|
||
for (j = 0; j < xs; j++) {
|
||
if (map_getcell(m, x-xs/2+j, y-ys/2+i, CELL_CHKNPC))
|
||
map_setcell(m, x-xs/2+j, y-ys/2+i, CELL_CLRNPC);
|
||
}
|
||
}
|
||
}
|
||
map_delblock(&nd->bl);
|
||
map_deliddb(&nd->bl);
|
||
//Remove npc from map[].npc list. [Skotlex]
|
||
for(i=0;i<map[m].npc_num && map[m].npc[i] != nd;i++);
|
||
if (i >= map[m].npc_num) return 2; //failed to find it?
|
||
|
||
map[m].npc_num--;
|
||
for(; i<map[m].npc_num; i++)
|
||
map[m].npc[i]=map[m].npc[i+1];
|
||
return 0;
|
||
}
|
||
|
||
static int npc_unload_ev(DBKey key,void *data,va_list ap) {
|
||
struct event_data *ev=(struct event_data *)data;
|
||
unsigned char *npcname=va_arg(ap,unsigned char *);
|
||
|
||
if(strcmp(ev->nd->exname,npcname)==0){
|
||
db_remove(ev_db, key);
|
||
return 1;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
int npc_unload (struct npc_data *nd)
|
||
{
|
||
nullpo_ret(nd);
|
||
|
||
npc_remove_map (nd);
|
||
map_deliddb(&nd->bl);
|
||
|
||
if (nd->chat_id) {
|
||
struct chat_data *cd = (struct chat_data*)map_id2bl(nd->chat_id);
|
||
if (cd) aFree (cd);
|
||
cd = NULL;
|
||
}
|
||
if (nd->bl.subtype == SCRIPT) {
|
||
ev_db->foreach(ev_db,npc_unload_ev,nd->exname); //Clean up all events related.
|
||
if (nd->u.scr.timerid != -1)
|
||
delete_timer(nd->u.scr.timerid, npc_timerevent);
|
||
npc_cleareventtimer (nd);
|
||
if (nd->u.scr.timer_event)
|
||
aFree(nd->u.scr.timer_event);
|
||
if (nd->u.scr.src_id == 0) {
|
||
if(nd->u.scr.script) {
|
||
script_free_code(nd->u.scr.script);
|
||
nd->u.scr.script = NULL;
|
||
}
|
||
if (nd->u.scr.label_list) {
|
||
aFree(nd->u.scr.label_list);
|
||
nd->u.scr.label_list = NULL;
|
||
}
|
||
}
|
||
}
|
||
aFree(nd);
|
||
|
||
return 0;
|
||
}
|
||
|
||
//
|
||
// <20>‰Šú‰»ŠÖŒW
|
||
//
|
||
|
||
/*==========================================
|
||
* “Ç‚Ý<E2809A>ž‚Þnpcƒtƒ@ƒCƒ‹‚̃NƒŠƒA
|
||
*------------------------------------------
|
||
*/
|
||
void npc_clearsrcfile (void)
|
||
{
|
||
struct npc_src_list *p = npc_src_first, *p2;
|
||
|
||
while (p) {
|
||
p2 = p;
|
||
p = p->next;
|
||
aFree(p2);
|
||
}
|
||
npc_src_first = NULL;
|
||
npc_src_last = NULL;
|
||
}
|
||
/*==========================================
|
||
* “Ç‚Ý<E2809A>ž‚Þnpcƒtƒ@ƒCƒ‹‚̒ljÁ
|
||
*------------------------------------------
|
||
*/
|
||
void npc_addsrcfile (char *name)
|
||
{
|
||
struct npc_src_list *nsl;
|
||
|
||
if (strcmpi(name, "clear") == 0) {
|
||
npc_clearsrcfile();
|
||
return;
|
||
}
|
||
|
||
// prevent multiple insert of source files
|
||
nsl = npc_src_first;
|
||
while (nsl)
|
||
{ // found the file, no need to insert it again
|
||
if (0 == strcmp(name, nsl->name))
|
||
return;
|
||
nsl = nsl->next;
|
||
}
|
||
|
||
nsl = (struct npc_src_list *) aMalloc (sizeof(*nsl) + strlen(name));
|
||
nsl->next = NULL;
|
||
strncpy(nsl->name, name, strlen(name) + 1);
|
||
if (npc_src_first == NULL)
|
||
npc_src_first = nsl;
|
||
if (npc_src_last)
|
||
npc_src_last->next = nsl;
|
||
npc_src_last = nsl;
|
||
}
|
||
/*==========================================
|
||
* “Ç‚Ý<E2809A>ž‚Þnpcƒtƒ@ƒCƒ‹‚Ì<E2809A>í<EFBFBD>œ
|
||
*------------------------------------------
|
||
*/
|
||
void npc_delsrcfile (char *name)
|
||
{
|
||
struct npc_src_list *p = npc_src_first, *pp = NULL, **lp = &npc_src_first;
|
||
|
||
if (strcmpi(name, "all") == 0) {
|
||
npc_clearsrcfile();
|
||
return;
|
||
}
|
||
|
||
while (p) {
|
||
if (strcmp(p->name, name) == 0) {
|
||
*lp = p->next;
|
||
if (npc_src_last == p)
|
||
npc_src_last = pp;
|
||
aFree(p);
|
||
break;
|
||
}
|
||
lp = &p->next;
|
||
pp = p;
|
||
p = p->next;
|
||
}
|
||
}
|
||
|
||
/*==========================================
|
||
* warp<72>s‰ð<E280B0>Í
|
||
*------------------------------------------
|
||
*/
|
||
int npc_parse_warp (char *w1,char *w2,char *w3,char *w4)
|
||
{
|
||
int x, y, xs, ys, to_x, to_y, m;
|
||
int i, j;
|
||
char mapname[MAP_NAME_LENGTH], to_mapname[MAP_NAME_LENGTH];
|
||
struct npc_data *nd;
|
||
|
||
// ˆø<CB86>”‚ÌŒÂ<C592>”ƒ`ƒFƒbƒN
|
||
if (sscanf(w1, "%15[^,],%d,%d", mapname, &x, &y) != 3 ||
|
||
sscanf(w4, "%d,%d,%15[^,],%d,%d", &xs, &ys, to_mapname, &to_x, &to_y) != 5) {
|
||
ShowError("bad warp line : %s\n", w3);
|
||
return 1;
|
||
}
|
||
|
||
m = map_mapname2mapid(mapname);
|
||
i = mapindex_name2id(to_mapname);
|
||
if (!i) {
|
||
ShowError("bad warp line (destination map not found): %s\n", w3);
|
||
return 1;
|
||
}
|
||
|
||
nd = (struct npc_data *) aCalloc (1, sizeof(struct npc_data));
|
||
|
||
nd->bl.id = npc_get_new_npc_id();
|
||
nd->n = map_addnpc(m, nd);
|
||
nd->bl.prev = nd->bl.next = NULL;
|
||
nd->bl.m = m;
|
||
nd->bl.x = x;
|
||
nd->bl.y = y;
|
||
memcpy(nd->name, w3, NAME_LENGTH-1);
|
||
memcpy(nd->exname, w3, NAME_LENGTH-1);
|
||
|
||
if (!battle_config.warp_point_debug)
|
||
nd->class_ = WARP_CLASS;
|
||
else
|
||
nd->class_ = WARP_DEBUG_CLASS;
|
||
nd->speed = 200;
|
||
|
||
nd->u.warp.mapindex = (short)i;
|
||
xs += 2;
|
||
ys += 2;
|
||
nd->u.warp.x = to_x;
|
||
nd->u.warp.y = to_y;
|
||
nd->u.warp.xs = xs;
|
||
nd->u.warp.ys = ys;
|
||
|
||
for (i = 0; i < ys; i++) {
|
||
for (j = 0; j < xs; j++) {
|
||
if (map_getcell(m, x-xs/2+j, y-ys/2+i, CELL_CHKNOPASS))
|
||
continue;
|
||
map_setcell(m, x-xs/2+j, y-ys/2+i, CELL_SETNPC);
|
||
}
|
||
}
|
||
|
||
npc_warp++;
|
||
nd->bl.type = BL_NPC;
|
||
nd->bl.subtype = WARP;
|
||
map_addblock(&nd->bl);
|
||
status_set_viewdata(&nd->bl, nd->class_);
|
||
status_change_init(&nd->bl);
|
||
unit_dataset(&nd->bl);
|
||
clif_spawn(&nd->bl);
|
||
strdb_put(npcname_db, nd->name, nd);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* shop<6F>s‰ð<E280B0>Í
|
||
*------------------------------------------
|
||
*/
|
||
static int npc_parse_shop (char *w1, char *w2, char *w3, char *w4)
|
||
{
|
||
#define MAX_SHOPITEM 100
|
||
char *p;
|
||
int x, y, dir, m, pos = 0;
|
||
char mapname[MAP_NAME_LENGTH];
|
||
struct npc_data *nd;
|
||
|
||
if (strcmp(w1, "-") == 0) {
|
||
x = 0; y = 0; dir = 0; m = -1;
|
||
} else {
|
||
// ˆø<CB86>”‚ÌŒÂ<C592>”ƒ`ƒFƒbƒN
|
||
if (sscanf(w1, "%15[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 ||
|
||
strchr(w4, ',') == NULL) {
|
||
ShowError("bad shop line : %s\n", w3);
|
||
return 1;
|
||
}
|
||
m = map_mapname2mapid(mapname);
|
||
}
|
||
|
||
nd = (struct npc_data *) aCalloc (1, sizeof(struct npc_data) +
|
||
sizeof(nd->u.shop_item[0]) * (MAX_SHOPITEM + 1));
|
||
p = strchr(w4, ',');
|
||
|
||
while (p && pos < MAX_SHOPITEM) {
|
||
int nameid, value;
|
||
struct item_data *id;
|
||
p++;
|
||
if (sscanf(p, "%d:%d", &nameid, &value) != 2)
|
||
break;
|
||
nd->u.shop_item[pos].nameid = nameid;
|
||
id = itemdb_search(nameid);
|
||
if (value < 0)
|
||
value = id->value_buy;
|
||
nd->u.shop_item[pos].value = value;
|
||
// check for bad prices that can possibly cause exploits
|
||
if (value/124. < id->value_sell/75.) { //Clened up formula to prevent overflows.
|
||
printf("\r"); //Carriage return to clear the 'loading..' line. [Skotlex]
|
||
if (value < id->value_sell)
|
||
ShowWarning ("Item %s [%d] buying price (%d) is less than selling price (%d)\n",
|
||
id->name, id->nameid, value, id->value_sell);
|
||
else
|
||
ShowWarning ("Item %s [%d] discounted buying price (%d) is less than overcharged selling price (%d)\n",
|
||
id->name, id->nameid, value/100*75, id->value_sell/100*124);
|
||
}
|
||
//for logs filters, atcommands and iteminfo script command
|
||
if (id->maxchance<=0)
|
||
id->maxchance = 10000; //10000 (100% drop chance)would show that the item's sold in NPC Shop
|
||
|
||
pos++;
|
||
p = strchr(p, ',');
|
||
}
|
||
if (pos == 0) {
|
||
aFree(nd);
|
||
return 1;
|
||
}
|
||
nd->u.shop_item[pos++].nameid = 0;
|
||
|
||
nd->bl.prev = nd->bl.next = NULL;
|
||
nd->bl.m = m;
|
||
nd->bl.x = x;
|
||
nd->bl.y = y;
|
||
nd->bl.id = npc_get_new_npc_id();
|
||
memcpy(nd->name, w3, NAME_LENGTH-1);
|
||
nd->name[NAME_LENGTH-1] = '\0';
|
||
nd->class_ = m==-1?-1:atoi(w4);
|
||
nd->speed = 200;
|
||
|
||
nd = (struct npc_data *)aRealloc(nd,
|
||
sizeof(struct npc_data) + sizeof(nd->u.shop_item[0]) * pos);
|
||
|
||
npc_shop++;
|
||
nd->bl.type = BL_NPC;
|
||
nd->bl.subtype = SHOP;
|
||
if (m >= 0) {
|
||
nd->n = map_addnpc(m,nd);
|
||
map_addblock(&nd->bl);
|
||
status_set_viewdata(&nd->bl, nd->class_);
|
||
status_change_init(&nd->bl);
|
||
unit_dataset(&nd->bl);
|
||
nd->ud.dir = dir;
|
||
clif_spawn(&nd->bl);
|
||
} else
|
||
// we skip map_addnpc, but still add it to the list of ID's
|
||
map_addiddb(&nd->bl);
|
||
strdb_put(npcname_db, nd->name,nd);
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* NPC‚̃‰ƒxƒ‹ƒf<C692>[ƒ^ƒRƒ“ƒo<C692>[ƒg
|
||
*------------------------------------------
|
||
*/
|
||
int npc_convertlabel_db (DBKey key, void *data, va_list ap)
|
||
{
|
||
unsigned char *lname = key.str;
|
||
int pos = (int)data;
|
||
struct npc_data *nd;
|
||
struct npc_label_list *lst;
|
||
int num;
|
||
char *p;
|
||
char c;
|
||
|
||
nullpo_retr(0, ap);
|
||
nullpo_retr(0, nd = va_arg(ap,struct npc_data *));
|
||
|
||
lst = nd->u.scr.label_list;
|
||
num = nd->u.scr.label_list_num;
|
||
if (!lst) {
|
||
lst = (struct npc_label_list *) aCallocA (1, sizeof(struct npc_label_list));
|
||
num = 0;
|
||
} else
|
||
lst = (struct npc_label_list *) aRealloc (lst, sizeof(struct npc_label_list)*(num+1));
|
||
|
||
// In case of labels not terminated with ':', for user defined function support
|
||
p = lname;
|
||
while(isalnum(*(unsigned char*)p) || *p == '_') { p++; }
|
||
c = *p;
|
||
*p='\0';
|
||
|
||
// here we check if the label fit into the buffer
|
||
if (strlen(lname) > 23) {
|
||
ShowError("npc_parse_script: label name longer than 23 chars! '%s'\n (%s)", lname, current_file);
|
||
exit(1);
|
||
}
|
||
memcpy(lst[num].name, lname, strlen(lname)+1); //including EOS
|
||
|
||
*p = c;
|
||
lst[num].pos = pos;
|
||
nd->u.scr.label_list = lst;
|
||
nd->u.scr.label_list_num = num+1;
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* script<70>s‰ð<E280B0>Í
|
||
*------------------------------------------
|
||
*/
|
||
static void npc_parse_script_line(unsigned char *p,int *curly_count,int line) {
|
||
int i = strlen((char *)p),j;
|
||
int string_flag = 0;
|
||
static int comment_flag = 0;
|
||
for(j = 0; j < i ; j++) {
|
||
if(comment_flag) {
|
||
if(p[j] == '*' && p[j+1] == '/') {
|
||
// ƒ}ƒ‹ƒ`ƒ‰ƒCƒ“ƒRƒ<52>ƒ“ƒg<C692>I—¹
|
||
j++;
|
||
(*curly_count)--;
|
||
comment_flag = 0;
|
||
}
|
||
} else if(string_flag) {
|
||
if(p[j] == '"') {
|
||
string_flag = 0;
|
||
} else if(p[j] == '\\' && p[j-1]<=0x7e) {
|
||
// ƒGƒXƒP<C692>[ƒv
|
||
j++;
|
||
}
|
||
} else {
|
||
if(p[j] == '"') {
|
||
string_flag = 1;
|
||
} else if(p[j] == '}') {
|
||
if(*curly_count == 0) {
|
||
break;
|
||
} else {
|
||
(*curly_count)--;
|
||
}
|
||
} else if(p[j] == '{') {
|
||
(*curly_count)++;
|
||
} else if(p[j] == '/' && p[j+1] == '/') {
|
||
// ƒRƒ<52>ƒ“ƒg
|
||
break;
|
||
} else if(p[j] == '/' && p[j+1] == '*') {
|
||
// ƒ}ƒ‹ƒ`ƒ‰ƒCƒ“ƒRƒ<52>ƒ“ƒg
|
||
j++;
|
||
(*curly_count)++;
|
||
comment_flag = 1;
|
||
}
|
||
}
|
||
}
|
||
if(string_flag) {
|
||
printf("Missing '\"' at file %s line %d\n",current_file,line);
|
||
exit(1);
|
||
}
|
||
}
|
||
|
||
// Like npc_parse_script, except it's sole use is to skip the contents of a script. [Skotlex]
|
||
static int npc_skip_script (char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines)
|
||
{
|
||
unsigned char *srcbuf = NULL;
|
||
int srcsize = 65536;
|
||
int startline = 0;
|
||
unsigned char line[1024];
|
||
int curly_count = 0;
|
||
|
||
srcbuf = (unsigned char *)aMallocA(srcsize*sizeof(char));
|
||
if (strchr(first_line, '{')) {
|
||
strcpy((char *)srcbuf, strchr(first_line, '{'));
|
||
startline = *lines;
|
||
} else
|
||
srcbuf[0] = 0;
|
||
npc_parse_script_line(srcbuf,&curly_count,*lines);
|
||
while (curly_count > 0) {
|
||
fgets ((char *)line, 1020, fp);
|
||
(*lines)++;
|
||
npc_parse_script_line(line,&curly_count,*lines);
|
||
if (feof(fp))
|
||
break;
|
||
if (strlen((char *)srcbuf) + strlen((char *)line) + 1 >= (size_t)srcsize) {
|
||
srcsize += 65536;
|
||
srcbuf = (unsigned char *)aRealloc(srcbuf, srcsize);
|
||
memset(srcbuf + srcsize - 65536, '\0', 65536);
|
||
}
|
||
if (srcbuf[0] != '{') {
|
||
if (strchr((char *) line,'{')) {
|
||
strcpy((char *) srcbuf, strchr((const char *) line, '{'));
|
||
startline = *lines;
|
||
}
|
||
} else
|
||
strcat((char *) srcbuf, (const char *) line);
|
||
}
|
||
if(curly_count > 0)
|
||
ShowError("Missing right curly at file %s, line %d\n",current_file, *lines);
|
||
aFree(srcbuf);
|
||
return 0;
|
||
}
|
||
|
||
static int npc_parse_script (char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines)
|
||
{
|
||
int x, y, dir = 0, m, xs = 0, ys = 0, class_ = 0; // [Valaris] thanks to fov
|
||
char mapname[MAP_NAME_LENGTH];
|
||
unsigned char *srcbuf = NULL;
|
||
struct script_code *script;
|
||
int srcsize = 65536;
|
||
int startline = 0;
|
||
unsigned char line[1024];
|
||
int i;
|
||
struct npc_data *nd, *dnd;
|
||
struct dbt *label_db;
|
||
char *p;
|
||
struct npc_label_list *label_dup = NULL;
|
||
int label_dupnum = 0;
|
||
int src_id = 0;
|
||
|
||
if (strcmp(w1, "-") == 0) {
|
||
x = 0; y = 0; m = -1;
|
||
} else {
|
||
// ˆø<CB86>”‚ÌŒÂ<C592>”ƒ`ƒFƒbƒN
|
||
if (sscanf(w1, "%15[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 ||
|
||
(strcmp(w2, "script") == 0 && strchr(w4,',') == NULL)) {
|
||
ShowError("bad script line (in file %s): %s\n", current_file, w3);
|
||
return 1;
|
||
}
|
||
m = map_mapname2mapid(mapname);
|
||
}
|
||
|
||
if (strcmp(w2, "script") == 0){
|
||
// parsing script with curly
|
||
int curly_count = 0;
|
||
srcbuf = (unsigned char *)aMallocA(srcsize*sizeof(char));
|
||
if (strchr(first_line, '{')) {
|
||
strcpy((char *)srcbuf, strchr(first_line, '{'));
|
||
startline = *lines;
|
||
} else
|
||
srcbuf[0] = 0;
|
||
npc_parse_script_line(srcbuf,&curly_count,*lines);
|
||
while (curly_count > 0) {
|
||
fgets ((char *)line, 1020, fp);
|
||
(*lines)++;
|
||
npc_parse_script_line(line,&curly_count,*lines);
|
||
if (feof(fp))
|
||
break;
|
||
if (strlen((char *)srcbuf) + strlen((char *)line) + 1 >= (size_t)srcsize) {
|
||
srcsize += 65536;
|
||
srcbuf = (unsigned char *)aRealloc(srcbuf, srcsize);
|
||
memset(srcbuf + srcsize - 65536, '\0', 65536);
|
||
}
|
||
if (srcbuf[0] != '{') {
|
||
if (strchr((char *) line,'{')) {
|
||
strcpy((char *) srcbuf, strchr((const char *) line, '{'));
|
||
startline = *lines;
|
||
}
|
||
} else
|
||
strcat((char *) srcbuf, (const char *) line);
|
||
}
|
||
if(curly_count > 0) {
|
||
ShowError("Missing right curly at file %s, line %d\n",current_file, *lines);
|
||
script = NULL;
|
||
} else {
|
||
// printf("Ok line %d\n",*lines);
|
||
script = parse_script((unsigned char *) srcbuf, startline);
|
||
}
|
||
if (script == NULL) {
|
||
// script parse error?
|
||
aFree(srcbuf);
|
||
return 1;
|
||
}
|
||
} else {
|
||
// duplicate‚·‚é
|
||
char srcname[128];
|
||
struct npc_data *dnd;
|
||
if (sscanf(w2, "duplicate(%[^)])", srcname) != 1) {
|
||
ShowError("bad duplicate name (in %s)! : %s", current_file, w2);
|
||
return 0;
|
||
}
|
||
if ((dnd = npc_name2id(srcname)) == NULL) {
|
||
ShowError("bad duplicate name (in %s)! (not exist) : %s\n", current_file, srcname);
|
||
return 0;
|
||
}
|
||
script = dnd->u.scr.script;
|
||
label_dup = dnd->u.scr.label_list;
|
||
label_dupnum = dnd->u.scr.label_list_num;
|
||
src_id = dnd->bl.id;
|
||
|
||
}// end of ƒXƒNƒŠƒvƒg‰ð<E280B0>Í
|
||
|
||
nd = (struct npc_data *)aCalloc(1, sizeof(struct npc_data));
|
||
|
||
if (sscanf(w4, "%d,%d,%d", &class_, &xs, &ys) == 3) {
|
||
// <20>Ú<EFBFBD>GŒ^NPC
|
||
int i, j;
|
||
|
||
if (xs >= 0) xs = xs * 2 + 1;
|
||
if (ys >= 0) ys = ys * 2 + 1;
|
||
|
||
if (m >= 0) {
|
||
for (i = 0; i < ys; i++) {
|
||
for (j = 0; j < xs; j++) {
|
||
if (map_getcell(m, x - xs/2 + j, y - ys/2 + i, CELL_CHKNOPASS))
|
||
continue;
|
||
map_setcell(m, x - xs/2 + j, y - ys/2 + i, CELL_SETNPC);
|
||
}
|
||
}
|
||
}
|
||
nd->u.scr.xs = xs;
|
||
nd->u.scr.ys = ys;
|
||
} else {
|
||
// ƒNƒŠƒbƒNŒ^NPC
|
||
class_ = atoi(w4);
|
||
nd->u.scr.xs = 0;
|
||
nd->u.scr.ys = 0;
|
||
}
|
||
|
||
while ((p = strchr(w3,':'))) {
|
||
if (p[1] == ':') break;
|
||
}
|
||
if (p) {
|
||
*p = 0;
|
||
memcpy(nd->name, w3, NAME_LENGTH-1);
|
||
memcpy(nd->exname, p+2, NAME_LENGTH-1);
|
||
} else {
|
||
memcpy(nd->name, w3, NAME_LENGTH-1);
|
||
memcpy(nd->exname, w3, NAME_LENGTH-1);
|
||
}
|
||
|
||
if((dnd = npc_name2id(nd->exname))){
|
||
if(battle_config.etc_log)
|
||
ShowInfo("npc_parse_script: Overriding NPC '%s::%s' to '%s::%d'.. (Duplicated System Name - Lazy scripters >_>) \n",nd->name,nd->exname,nd->name,npc_script);
|
||
sprintf(nd->exname, "%d", npc_script);
|
||
}
|
||
|
||
nd->bl.prev = nd->bl.next = NULL;
|
||
nd->bl.m = m;
|
||
nd->bl.x = x;
|
||
nd->bl.y = y;
|
||
nd->bl.id = npc_get_new_npc_id();
|
||
nd->class_ = class_;
|
||
nd->speed = 200;
|
||
nd->u.scr.script = script;
|
||
nd->u.scr.src_id = src_id;
|
||
|
||
npc_script++;
|
||
nd->bl.type = BL_NPC;
|
||
nd->bl.subtype = SCRIPT;
|
||
|
||
for (i = 0; i < MAX_EVENTTIMER; i++)
|
||
nd->eventtimer[i] = -1;
|
||
if (m >= 0) {
|
||
nd->n = map_addnpc(m, nd);
|
||
status_change_init(&nd->bl);
|
||
unit_dataset(&nd->bl);
|
||
nd->ud.dir = dir;
|
||
map_addblock(&nd->bl);
|
||
// Unused. You can always use xxx::OnXXXX events. Have this removed to improve perfomance.
|
||
/*if (evflag) { // ƒCƒxƒ“ƒgŒ^
|
||
struct event_data *ev = (struct event_data *)aCalloc(1, sizeof(struct event_data));
|
||
ev->nd = nd;
|
||
ev->pos = 0;
|
||
strdb_put(ev_db, nd->exname, ev);
|
||
} else {
|
||
clif_spawn(&nd->bl);
|
||
}*/
|
||
if (class_ >= 0){
|
||
status_set_viewdata(&nd->bl, nd->class_);
|
||
clif_spawn(&nd->bl);
|
||
}
|
||
} else {
|
||
// we skip map_addnpc, but still add it to the list of ID's
|
||
map_addiddb(&nd->bl);
|
||
}
|
||
strdb_put(npcname_db, nd->exname, nd);
|
||
|
||
//-----------------------------------------
|
||
// ƒ‰ƒxƒ‹ƒf<C692>[ƒ^‚Ì<E2809A>€”õ
|
||
if (srcbuf){
|
||
// script–{‘Ì‚ª‚ ‚é<E2809A>ê<EFBFBD>‡‚Ì<E2809A>ˆ—<CB86>
|
||
// ƒ‰ƒxƒ‹ƒf<C692>[ƒ^‚̃Rƒ“ƒo<C692>[ƒg
|
||
label_db = script_get_label_db();
|
||
label_db->foreach(label_db, npc_convertlabel_db, nd);
|
||
|
||
// ‚à‚¤Žg‚í‚È‚¢‚̂Ńoƒbƒtƒ@‰ð•ú
|
||
aFree(srcbuf);
|
||
} else {
|
||
// duplicate
|
||
nd->u.scr.label_list = label_dup; // ƒ‰ƒxƒ‹ƒf<C692>[ƒ^‹¤—L
|
||
nd->u.scr.label_list_num = label_dupnum;
|
||
}
|
||
|
||
//-----------------------------------------
|
||
// ƒCƒxƒ“ƒg—pƒ‰ƒxƒ‹ƒf<C692>[ƒ^‚̃GƒNƒXƒ|<7C>[ƒg
|
||
for (i = 0; i < nd->u.scr.label_list_num; i++){
|
||
char *lname = nd->u.scr.label_list[i].name;
|
||
int pos = nd->u.scr.label_list[i].pos;
|
||
|
||
if ((lname[0] == 'O' || lname[0] == 'o') && (lname[1] == 'N' || lname[1] == 'n')) {
|
||
// this check is useless here because the buffer is only 24 chars
|
||
// and already overwritten if this is here is reached
|
||
// I leave the check anyway but place it correctly to npc_convertlabel_db
|
||
if (strlen(lname)>NAME_LENGTH-1) {
|
||
ShowError("npc_parse_script: label name longer than %d chars! '%s' (%s)\n", NAME_LENGTH-1, lname, current_file);
|
||
exit(1);
|
||
} else {
|
||
struct event_data *ev;
|
||
unsigned char buf[51];
|
||
// 51 comes from: 24 for npc name + 24 for label + 2 for a "::" and 1 for EOS
|
||
sprintf(buf,"%s::%s",nd->exname,lname);
|
||
|
||
// remember the label is max 50 chars + eos; see the strdb_init below
|
||
// generate the data and insert it
|
||
ev=(struct event_data *)aMalloc(sizeof(struct event_data));
|
||
ev->nd=nd;
|
||
ev->pos=pos;
|
||
if (strdb_put(ev_db,buf,ev) != NULL) //There was already another event of the same name?
|
||
ShowWarning("npc_parse_script : duplicate event %s (%s)\n",buf, current_file);
|
||
}
|
||
}
|
||
}
|
||
|
||
//-----------------------------------------
|
||
// ƒ‰ƒxƒ‹ƒf<C692>[ƒ^‚©‚çƒ^ƒCƒ}<7D>[ƒCƒxƒ“ƒgŽæ‚è<E2809A>ž‚Ý
|
||
for (i = 0; i < nd->u.scr.label_list_num; i++){
|
||
int t = 0, k = 0;
|
||
char *lname = nd->u.scr.label_list[i].name;
|
||
int pos = nd->u.scr.label_list[i].pos;
|
||
if (sscanf(lname, "OnTimer%d%n", &t, &k) == 1 && lname[k] == '\0') {
|
||
// ƒ^ƒCƒ}<7D>[ƒCƒxƒ“ƒg
|
||
struct npc_timerevent_list *te = nd->u.scr.timer_event;
|
||
int j, k = nd->u.scr.timeramount;
|
||
if (te == NULL)
|
||
te = (struct npc_timerevent_list *)aMallocA(sizeof(struct npc_timerevent_list));
|
||
else
|
||
te = (struct npc_timerevent_list *)aRealloc( te, sizeof(struct npc_timerevent_list) * (k+1) );
|
||
for (j = 0; j < k; j++){
|
||
if (te[j].timer > t){
|
||
memmove(te+j+1, te+j, sizeof(struct npc_timerevent_list)*(k-j));
|
||
break;
|
||
}
|
||
}
|
||
te[j].timer = t;
|
||
te[j].pos = pos;
|
||
nd->u.scr.timer_event = te;
|
||
nd->u.scr.timeramount++;
|
||
}
|
||
}
|
||
nd->u.scr.timerid = -1;
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* function<6F>s‰ð<E280B0>Í
|
||
*------------------------------------------
|
||
*/
|
||
static int npc_parse_function (char *w1, char *w2, char *w3, char *w4, char *first_line, FILE *fp, int *lines)
|
||
{
|
||
unsigned char *srcbuf, *p;
|
||
struct script_code *script;
|
||
int srcsize = 65536;
|
||
int startline = 0;
|
||
char line[1024];
|
||
int curly_count = 0;
|
||
struct dbt *user_db;
|
||
|
||
// ƒXƒNƒŠƒvƒg‚̉ð<E280B0>Í
|
||
srcbuf = (unsigned char *) aMallocA (srcsize*sizeof(char));
|
||
if (strchr(first_line,'{')) {
|
||
strcpy(srcbuf, strchr(first_line,'{'));
|
||
startline = *lines;
|
||
} else
|
||
srcbuf[0] = 0;
|
||
npc_parse_script_line(srcbuf,&curly_count,*lines);
|
||
|
||
while (curly_count > 0) {
|
||
fgets(line, sizeof(line) - 1, fp);
|
||
(*lines)++;
|
||
npc_parse_script_line(line,&curly_count,*lines);
|
||
if (feof(fp))
|
||
break;
|
||
if (strlen(srcbuf)+strlen(line)+1 >= (unsigned int)srcsize) {
|
||
srcsize += 65536;
|
||
srcbuf = (char *)aRealloc(srcbuf, srcsize);
|
||
memset(srcbuf + srcsize - 65536, '\0', 65536);
|
||
}
|
||
if (srcbuf[0]!='{') {
|
||
if (strchr(line,'{')) {
|
||
strcpy(srcbuf, strchr(line,'{'));
|
||
startline = *lines;
|
||
}
|
||
} else
|
||
strcat(srcbuf,line);
|
||
}
|
||
if(curly_count > 0) {
|
||
ShowError("Missing right curly at file %s, line %d\n",current_file, *lines);
|
||
script = NULL;
|
||
} else {
|
||
script = parse_script(srcbuf, startline);
|
||
}
|
||
if (script == NULL) {
|
||
// script parse error?
|
||
aFree(srcbuf);
|
||
return 1;
|
||
}
|
||
|
||
p = (char *) aMallocA (50*sizeof(char));
|
||
strncpy(p, w3, 50);
|
||
|
||
user_db = script_get_userfunc_db();
|
||
strdb_put(user_db, p, script);
|
||
|
||
// ‚à‚¤Žg‚í‚È‚¢‚̂Ńoƒbƒtƒ@‰ð•ú
|
||
aFree(srcbuf);
|
||
|
||
// printf("function %s => %p\n",p,script);
|
||
|
||
return 0;
|
||
}
|
||
|
||
|
||
/*==========================================
|
||
* Parse Mob 1 - Parse mob list into each map
|
||
* Parse Mob 2 - Actually Spawns Mob
|
||
* [Wizputer]
|
||
* If cached =1, it is a dynamic cached mob
|
||
* index points to the index in the mob_list of the map_data cache.
|
||
* -1 indicates that it is not stored on the map.
|
||
*------------------------------------------
|
||
*/
|
||
int npc_parse_mob2 (struct spawn_data *mob, int index)
|
||
{
|
||
int i;
|
||
struct mob_data *md;
|
||
|
||
for (i = 0; i < mob->num; i++) {
|
||
md = mob_spawn_dataset(mob);
|
||
md->spawn = mob;
|
||
md->spawn_n = index;
|
||
md->special_state.cached = (index>=0); //If mob is cached on map, it is dynamically removed
|
||
mob_spawn(md);
|
||
}
|
||
|
||
return 1;
|
||
}
|
||
|
||
int npc_parse_mob (char *w1, char *w2, char *w3, char *w4)
|
||
{
|
||
int level, num, class_, mode, x,y,xs,ys;
|
||
char mapname[MAP_NAME_LENGTH];
|
||
char mobname[NAME_LENGTH];
|
||
struct spawn_data mob, *data;
|
||
|
||
memset(&mob, 0, sizeof(struct spawn_data));
|
||
|
||
// ˆø<CB86>”‚ÌŒÂ<C592>”ƒ`ƒFƒbƒN
|
||
if (sscanf(w1, "%15[^,],%d,%d,%d,%d", mapname, &x, &y, &xs, &ys) < 3 ||
|
||
sscanf(w4, "%d,%d,%u,%u,%23s", &class_, &num, &mob.delay1, &mob.delay2, mob.eventname) < 2 ) {
|
||
ShowError("bad monster line : %s %s %s (file %s)\n", w1, w3, w4, current_file);
|
||
return 1;
|
||
}
|
||
if (!mapindex_name2id(mapname)) {
|
||
ShowError("wrong map name : %s %s (file %s)\n", w1,w3, current_file);
|
||
return 1;
|
||
}
|
||
mode = map_mapname2mapid(mapname);
|
||
if (mode < 0) //Not loaded on this map-server instance.
|
||
return 1;
|
||
mob.m = (unsigned short)mode;
|
||
|
||
if (x < 0 || map[mob.m].xs <= x || y < 0 || map[mob.m].ys <= y) {
|
||
ShowError("Out of range spawn coordinates: %s (%d,%d), map size is (%d,%d) - %s %s (file %s)\n", map[mob.m].name, x, y, map[mob.m].xs-1, map[mob.m].ys-1, w1,w3, current_file);
|
||
return 1;
|
||
}
|
||
|
||
// check monster ID if exists!
|
||
if (mobdb_checkid(class_)==0) {
|
||
ShowError("bad monster ID : %s %s (file %s)\n", w3, w4, current_file);
|
||
return 1;
|
||
}
|
||
|
||
if (num < 1 || num>1000 ) {
|
||
ShowError("wrong number of monsters : %s %s (file %s)\n", w3, w4, current_file);
|
||
return 1;
|
||
}
|
||
|
||
mob.num = (unsigned short)num;
|
||
mob.class_ = (short) class_;
|
||
mob.x = (unsigned short)x;
|
||
mob.y = (unsigned short)y;
|
||
mob.xs = (unsigned short)xs;
|
||
mob.ys = (unsigned short)ys;
|
||
|
||
if (mob.num > 1 && battle_config.mob_count_rate != 100) {
|
||
if ((mob.num = mob.num * battle_config.mob_count_rate / 100) < 1)
|
||
mob.num = 1;
|
||
}
|
||
|
||
//Apply the spawn delay fix [Skotlex]
|
||
mode = mob_db(class_)->status.mode;
|
||
if (mode & MD_BOSS) { //Bosses
|
||
if (battle_config.boss_spawn_delay != 100)
|
||
{
|
||
mob.delay1 = mob.delay1*battle_config.boss_spawn_delay/100;
|
||
mob.delay2 = mob.delay2*battle_config.boss_spawn_delay/100;
|
||
}
|
||
} else if (mode&MD_PLANT) { //Plants
|
||
if (battle_config.plant_spawn_delay != 100)
|
||
{
|
||
mob.delay1 = mob.delay1*battle_config.plant_spawn_delay/100;
|
||
mob.delay2 = mob.delay2*battle_config.plant_spawn_delay/100;
|
||
}
|
||
} else if (battle_config.mob_spawn_delay != 100)
|
||
{ //Normal mobs
|
||
mob.delay1 = mob.delay1*battle_config.mob_spawn_delay/100;
|
||
mob.delay2 = mob.delay2*battle_config.mob_spawn_delay/100;
|
||
}
|
||
|
||
// parse MOB_NAME,[MOB LEVEL]
|
||
if (sscanf(w3, "%23[^,],%d", mobname, &level) > 1)
|
||
mob.level = level;
|
||
|
||
if(mob.delay1>0xfffffff || mob.delay2>0xfffffff) {
|
||
ShowError("wrong monsters spawn delays : %s %s (file %s)\n", w3, w4, current_file);
|
||
return 1;
|
||
}
|
||
|
||
//Use db names instead of the spawn file ones.
|
||
if(battle_config.override_mob_names==1)
|
||
strcpy(mob.name,"--en--");
|
||
else if (battle_config.override_mob_names==2)
|
||
strcpy(mob.name,"--ja--");
|
||
else
|
||
strncpy(mob.name, mobname, NAME_LENGTH-1);
|
||
|
||
if (!mob_parse_dataset(&mob)) //Verify dataset.
|
||
return 1;
|
||
|
||
//Now that all has been validated. We allocate the actual memory
|
||
//that the re-spawn data will use.
|
||
data = aMalloc(sizeof(struct spawn_data));
|
||
memcpy(data, &mob, sizeof(struct spawn_data));
|
||
|
||
if( !battle_config.dynamic_mobs || mob.delay1 || mob.delay2 ) {
|
||
npc_parse_mob2(data,-1);
|
||
npc_delay_mob += mob.num;
|
||
} else {
|
||
int index = map_addmobtolist(data->m, data);
|
||
if( index >= 0 ) {
|
||
// check if target map has players
|
||
// (usually shouldn't occur when map server is just starting,
|
||
// but not the case when we do @reloadscript
|
||
if (map[mob.m].users > 0)
|
||
npc_parse_mob2(data,index);
|
||
npc_cache_mob += mob.num;
|
||
} else {
|
||
// mobcache is full
|
||
// create them as delayed with one second
|
||
mob.delay1 = 1000;
|
||
mob.delay2 = 1000;
|
||
npc_parse_mob2(data,-1);
|
||
npc_delay_mob += mob.num;
|
||
}
|
||
}
|
||
|
||
npc_mob++;
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* ƒ}ƒbƒvƒtƒ‰ƒO<C692>s‚̉ð<E280B0>Í
|
||
*------------------------------------------
|
||
*/
|
||
static int npc_parse_mapflag (char *w1, char *w2, char *w3, char *w4)
|
||
{
|
||
int m;
|
||
char mapname[MAP_NAME_LENGTH];
|
||
int state = 1;
|
||
|
||
// ˆø<CB86>”‚ÌŒÂ<C592>”ƒ`ƒFƒbƒN
|
||
if (sscanf(w1, "%15[^,]",mapname) != 1)
|
||
return 1;
|
||
|
||
m = map_mapname2mapid(mapname);
|
||
if (m < 0)
|
||
return 1;
|
||
if (w4 && strcmpi(w4, "off") == 0)
|
||
state = 0; //Disable mapflag rather than enable it. [Skotlex]
|
||
|
||
//ƒ}ƒbƒvƒtƒ‰ƒO
|
||
if (strcmpi(w3, "nosave") == 0) {
|
||
char savemap[MAP_NAME_LENGTH];
|
||
int savex, savey;
|
||
if (state == 0)
|
||
; //Map flag disabled.
|
||
else if (strcmp(w4, "SavePoint") == 0) {
|
||
map[m].save.map = 0;
|
||
map[m].save.x = -1;
|
||
map[m].save.y = -1;
|
||
} else if (sscanf(w4, "%15[^,],%d,%d", savemap, &savex, &savey) == 3) {
|
||
map[m].save.map = mapindex_name2id(savemap);
|
||
map[m].save.x = savex;
|
||
map[m].save.y = savey;
|
||
if (!map[m].save.map) {
|
||
ShowWarning("Specified save point map '%s' for mapflag 'nosave' not found (file %s), using 'SavePoint'.\n",savemap,current_file);
|
||
map[m].save.x = -1;
|
||
map[m].save.y = -1;
|
||
}
|
||
}
|
||
map[m].flag.nosave = state;
|
||
}
|
||
else if (strcmpi(w3,"nomemo")==0) {
|
||
map[m].flag.nomemo=state;
|
||
}
|
||
else if (strcmpi(w3,"noteleport")==0) {
|
||
map[m].flag.noteleport=state;
|
||
}
|
||
else if (strcmpi(w3,"nowarp")==0) {
|
||
map[m].flag.nowarp=state;
|
||
}
|
||
else if (strcmpi(w3,"nowarpto")==0) {
|
||
map[m].flag.nowarpto=state;
|
||
}
|
||
else if (strcmpi(w3,"noreturn")==0) {
|
||
map[m].flag.noreturn=state;
|
||
}
|
||
else if (strcmpi(w3,"monster_noteleport")==0) {
|
||
map[m].flag.monster_noteleport=state;
|
||
}
|
||
else if (strcmpi(w3,"nobranch")==0) {
|
||
map[m].flag.nobranch=state;
|
||
}
|
||
else if (strcmpi(w3,"nopenalty")==0) {
|
||
map[m].flag.nopenalty=state;
|
||
}
|
||
else if (strcmpi(w3,"pvp")==0) {
|
||
map[m].flag.pvp=state;
|
||
if (state) {
|
||
map[m].flag.gvg=0;
|
||
map[m].flag.gvg=0;
|
||
map[m].flag.gvg_dungeon=0;
|
||
map[m].flag.gvg_castle=0;
|
||
}
|
||
}
|
||
else if (strcmpi(w3,"pvp_noparty")==0) {
|
||
map[m].flag.pvp_noparty=state;
|
||
}
|
||
else if (strcmpi(w3,"pvp_noguild")==0) {
|
||
map[m].flag.pvp_noguild=state;
|
||
}
|
||
else if (strcmpi(w3, "pvp_nightmaredrop") == 0) {
|
||
char drop_arg1[16], drop_arg2[16];
|
||
int drop_id = 0, drop_type = 0, drop_per = 0;
|
||
if (sscanf(w4, "%[^,],%[^,],%d", drop_arg1, drop_arg2, &drop_per) == 3) {
|
||
int i;
|
||
if (strcmp(drop_arg1, "random") == 0)
|
||
drop_id = -1;
|
||
else if (itemdb_exists((drop_id = atoi(drop_arg1))) == NULL)
|
||
drop_id = 0;
|
||
if (strcmp(drop_arg2, "inventory") == 0)
|
||
drop_type = 1;
|
||
else if (strcmp(drop_arg2,"equip") == 0)
|
||
drop_type = 2;
|
||
else if (strcmp(drop_arg2,"all") == 0)
|
||
drop_type = 3;
|
||
|
||
if (drop_id != 0){
|
||
for (i = 0; i < MAX_DROP_PER_MAP; i++) {
|
||
if (map[m].drop_list[i].drop_id == 0){
|
||
map[m].drop_list[i].drop_id = drop_id;
|
||
map[m].drop_list[i].drop_type = drop_type;
|
||
map[m].drop_list[i].drop_per = drop_per;
|
||
break;
|
||
}
|
||
}
|
||
map[m].flag.pvp_nightmaredrop = 1;
|
||
}
|
||
} else if (!state) //Disable
|
||
map[m].flag.pvp_nightmaredrop = 0;
|
||
}
|
||
else if (strcmpi(w3,"pvp_nocalcrank")==0) {
|
||
map[m].flag.pvp_nocalcrank=state;
|
||
}
|
||
else if (strcmpi(w3,"gvg")==0) {
|
||
map[m].flag.gvg=state;
|
||
if (state) map[m].flag.pvp=0;
|
||
}
|
||
else if (strcmpi(w3,"gvg_noparty")==0) {
|
||
map[m].flag.gvg_noparty=state;
|
||
}
|
||
else if (strcmpi(w3,"gvg_dungeon")==0) {
|
||
map[m].flag.gvg_dungeon=state;
|
||
if (state) map[m].flag.pvp=0;
|
||
}
|
||
else if (strcmpi(w3,"gvg_castle")==0) {
|
||
map[m].flag.gvg_castle=state;
|
||
if (state) map[m].flag.pvp=0;
|
||
}
|
||
else if (strcmpi(w3,"nozenypenalty")==0) {
|
||
map[m].flag.nozenypenalty=state;
|
||
}
|
||
else if (strcmpi(w3,"notrade")==0) {
|
||
map[m].flag.notrade=state;
|
||
}
|
||
else if (strcmpi(w3,"novending")==0) {
|
||
map[m].flag.novending=state;
|
||
}
|
||
else if (strcmpi(w3,"nodrop")==0) {
|
||
map[m].flag.nodrop=state;
|
||
}
|
||
else if (strcmpi(w3,"noskill")==0) {
|
||
map[m].flag.noskill=state;
|
||
}
|
||
else if (strcmpi(w3,"noicewall")==0) { // noicewall [Valaris]
|
||
map[m].flag.noicewall=state;
|
||
}
|
||
else if (strcmpi(w3,"snow")==0) { // snow [Valaris]
|
||
map[m].flag.snow=state;
|
||
}
|
||
else if (strcmpi(w3,"clouds")==0) {
|
||
map[m].flag.clouds=state;
|
||
}
|
||
else if (strcmpi(w3,"clouds2")==0) { // clouds2 [Valaris]
|
||
map[m].flag.clouds2=state;
|
||
}
|
||
else if (strcmpi(w3,"fog")==0) { // fog [Valaris]
|
||
map[m].flag.fog=state;
|
||
}
|
||
else if (strcmpi(w3,"fireworks")==0) {
|
||
map[m].flag.fireworks=state;
|
||
}
|
||
else if (strcmpi(w3,"sakura")==0) { // sakura [Valaris]
|
||
map[m].flag.sakura=state;
|
||
}
|
||
else if (strcmpi(w3,"leaves")==0) { // leaves [Valaris]
|
||
map[m].flag.leaves=state;
|
||
}
|
||
else if (strcmpi(w3,"rain")==0) { // rain [Valaris]
|
||
map[m].flag.rain=state;
|
||
}
|
||
else if (strcmpi(w3,"indoors")==0) { // celest
|
||
map[m].flag.indoors=state;
|
||
}
|
||
else if (strcmpi(w3,"nightenabled")==0) { // Skotlex
|
||
map[m].flag.nightenabled=state;
|
||
}
|
||
else if (strcmpi(w3,"nogo")==0) { // celest
|
||
map[m].flag.nogo=state;
|
||
}
|
||
else if (strcmpi(w3,"noexp")==0) { // Lorky
|
||
map[m].flag.nobaseexp=state;
|
||
map[m].flag.nojobexp=state;
|
||
}
|
||
else if (strcmpi(w3,"nobaseexp")==0) { // Lorky
|
||
map[m].flag.nobaseexp=state;
|
||
}
|
||
else if (strcmpi(w3,"nojobexp")==0) { // Lorky
|
||
map[m].flag.nojobexp=state;
|
||
}
|
||
else if (strcmpi(w3,"noloot")==0) { // Lorky
|
||
map[m].flag.nomobloot=state;
|
||
map[m].flag.nomvploot=state;
|
||
}
|
||
else if (strcmpi(w3,"nomobloot")==0) { // Lorky
|
||
map[m].flag.nomobloot=state;
|
||
}
|
||
else if (strcmpi(w3,"nomvploot")==0) { // Lorky
|
||
map[m].flag.nomvploot=state;
|
||
}
|
||
else if (strcmpi(w3,"nocommand")==0) { // Skotlex
|
||
map[m].flag.nocommand=state;
|
||
}
|
||
else if (strcmpi(w3,"restricted")==0) { // Komurka
|
||
if (state) {
|
||
map[m].flag.restricted=1;
|
||
sscanf(w4, "%d", &state);
|
||
map[m].zone |= 1<<(state+1);
|
||
} else {
|
||
map[m].flag.restricted=0;
|
||
map[m].zone = 0;
|
||
}
|
||
}
|
||
else if (strcmpi(w3,"jexp")==0) {
|
||
map[m].jexp = (state) ? atoi(w4) : 100;
|
||
if( map[m].jexp < 0 ) map[m].jexp = 100;
|
||
map[m].flag.nojobexp = (map[m].jexp==0)?1:0;
|
||
}
|
||
else if (strcmpi(w3,"bexp")==0) {
|
||
map[m].bexp = (state) ? atoi(w4) : 100;
|
||
if( map[m].bexp < 0 ) map[m].bexp = 100;
|
||
map[m].flag.nobaseexp = (map[m].bexp==0)?1:0;
|
||
}
|
||
else if (strcmpi(w3,"loadevent")==0) { // Skotlex
|
||
map[m].flag.loadevent=state;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* Setting up map cells
|
||
*------------------------------------------
|
||
*/
|
||
static int npc_parse_mapcell (char *w1, char *w2, char *w3, char *w4)
|
||
{
|
||
int m, cell, x, y, x0, y0, x1, y1;
|
||
char type[24], mapname[MAP_NAME_LENGTH];
|
||
|
||
if (sscanf(w1, "%15[^,]", mapname) != 1)
|
||
return 1;
|
||
|
||
m = map_mapname2mapid(mapname);
|
||
if (m < 0)
|
||
return 1;
|
||
|
||
if (sscanf(w3, "%23[^,],%d,%d,%d,%d", type, &x0, &y0, &x1, &y1) < 4) {
|
||
ShowError("Bad setcell line : %s\n",w3);
|
||
return 1;
|
||
}
|
||
cell = strtol(type, (char **)NULL, 0);
|
||
//printf ("0x%x %d %d %d %d\n", cell, x0, y0, x1, y1);
|
||
|
||
if (x0 > x1) { int t = x0; x0 = x1; x1 = t; }
|
||
if (y0 > y1) { int t = y0; y0 = y1; y1 = t; }
|
||
|
||
for (x = x0; x <= x1; x++) {
|
||
for (y = y0; y <= y1; y++) {
|
||
map_setcell(m, x, y, cell);
|
||
//printf ("setcell 0x%x %d %d %d\n", cell, m, x, y);
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
void npc_parsesrcfile (char *name)
|
||
{
|
||
int m, lines = 0;
|
||
char line[1024];
|
||
|
||
FILE *fp = fopen (name,"r");
|
||
if (fp == NULL) {
|
||
ShowError ("File not found : %s\n", name);
|
||
return;
|
||
}
|
||
current_file = name;
|
||
|
||
while (fgets(line, sizeof(line) - 1, fp)) {
|
||
char w1[1024], w2[1024], w3[1024], w4[1024], mapname[1024];
|
||
int i, j, w4pos, count;
|
||
lines++;
|
||
|
||
if (line[0] == '/' && line[1] == '/')
|
||
continue;
|
||
// •s—v‚ȃXƒy<C692>[ƒX‚âƒ^ƒu‚̘A‘±‚Í‹l‚ß‚é
|
||
for (i = j = 0; line[i]; i++) {
|
||
if (line[i]==' ') {
|
||
if (!((line[i+1] && (isspace((unsigned char)line[i+1]) || line[i+1]==',')) ||
|
||
(j && line[j-1]==',')))
|
||
line[j++]=' ';
|
||
} else if (line[i]=='\t') {
|
||
if (!(j && line[j-1]=='\t'))
|
||
line[j++]='\t';
|
||
} else
|
||
line[j++]=line[i];
|
||
}
|
||
line[j] = '\0'; //Forget to terminate the string. From [jA 1091]
|
||
// <20>Å<EFBFBD>‰‚̓^ƒu‹æ<E280B9>Ø‚è‚Ń`ƒFƒbƒN‚µ‚Ă݂Ä<E2809A>Aƒ_ƒ<5F>‚È‚çƒXƒy<C692>[ƒX‹æ<E280B9>Ø‚è‚ÅŠm”F
|
||
w1[0] = w2[0] = w3[0] = w4[0] = '\0'; //It's best to initialize values
|
||
//to prevent passing previously parsed values to the parsers when not all
|
||
//fields are specified. [Skotlex]
|
||
if ((count = sscanf(line,"%[^\t]\t%[^\t]\t%[^\t\r\n]\t%n%[^\t\r\n]", w1, w2, w3, &w4pos, w4)) < 3 &&
|
||
(count = sscanf(line,"%s%s%s%n%s", w1, w2, w3, &w4pos, w4)) < 3) {
|
||
continue;
|
||
}
|
||
// ƒ}ƒbƒv‚Ì‘¶<E28098>ÝŠm”F
|
||
if (strcmp(w1,"-") !=0 && strcmpi(w1,"function") != 0 ){
|
||
sscanf(w1,"%[^,]",mapname);
|
||
if (!mapindex_name2id(mapname)) { //Incorrect map
|
||
ShowError("Invalid map '%s' in line %d, file %s\n", mapname, lines, current_file);
|
||
if (strcmpi(w2,"script") == 0 && count > 3) //we must skip the script info...
|
||
npc_skip_script(w1,w2,w3,w4,line+w4pos,fp,&lines);
|
||
continue;
|
||
}
|
||
if ((m = map_mapname2mapid(mapname)) < 0) {
|
||
// "mapname" is not assigned to this server
|
||
// we must skip the script info...
|
||
if (strcmpi(w2,"script") == 0 && count > 3)
|
||
npc_skip_script(w1,w2,w3,w4,line+w4pos,fp,&lines);
|
||
continue;
|
||
}
|
||
}
|
||
if (strcmpi(w2,"warp") == 0 && count > 3) {
|
||
npc_parse_warp(w1,w2,w3,w4);
|
||
} else if (strcmpi(w2,"shop") == 0 && count > 3) {
|
||
npc_parse_shop(w1,w2,w3,w4);
|
||
} else if (strcmpi(w2,"script") == 0 && count > 3) {
|
||
if (strcmpi(w1,"function") == 0) {
|
||
npc_parse_function(w1,w2,w3,w4,line+w4pos,fp,&lines);
|
||
} else {
|
||
npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines);
|
||
}
|
||
} else if ((i = 0, sscanf(w2,"duplicate%n",&i), (i > 0 && w2[i] == '(')) && count > 3) {
|
||
npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines);
|
||
} else if (strcmpi(w2,"monster") == 0 && count > 3) {
|
||
npc_parse_mob(w1,w2,w3,w4);
|
||
} else if (strcmpi(w2,"mapflag") == 0 && count >= 3) {
|
||
npc_parse_mapflag(w1,w2,w3,w4);
|
||
} else if (strcmpi(w2,"setcell") == 0 && count >= 3) {
|
||
npc_parse_mapcell(w1,w2,w3,w4);
|
||
} else {
|
||
ShowError("Probably TAB is missing: %s %s %s %s line '%i', file '%s'\n",w1,w2,w3,w4,lines,current_file); //Lupus
|
||
}
|
||
}
|
||
fclose(fp);
|
||
|
||
return;
|
||
}
|
||
|
||
int npc_script_event(TBL_PC* sd, int type) {
|
||
int i;
|
||
if (type < 0 || type >= NPCE_MAX)
|
||
return 0;
|
||
if (!sd) {
|
||
if (battle_config.error_log)
|
||
ShowError("npc_script_event: NULL sd. Event Type %d\n", type);
|
||
return 0;
|
||
}
|
||
if (script_event[type].nd) {
|
||
TBL_NPC *nd = script_event[type].nd;
|
||
run_script(nd->u.scr.script,0,sd->bl.id,nd->bl.id);
|
||
return 1;
|
||
} else if (script_event[type].event_count) {
|
||
for (i = 0; i<script_event[type].event_count; i++) {
|
||
npc_event_sub(sd,script_event[type].event[i],script_event[type].event_name[i]);
|
||
}
|
||
return i;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
static int npc_read_event_script_sub(DBKey key,void *data,va_list ap)
|
||
{
|
||
unsigned char *p = key.str;
|
||
unsigned char *name = va_arg(ap,unsigned char *);
|
||
struct event_data **event_buf = va_arg(ap,struct event_data**);
|
||
unsigned char **event_name = va_arg(ap,unsigned char **);
|
||
unsigned char *count = va_arg(ap,char *);;
|
||
|
||
if (*count >= UCHAR_MAX) return 0;
|
||
|
||
if((p=strchr(p,':')) && p && strcmpi(name,p)==0 )
|
||
{
|
||
event_buf[*count] = (struct event_data *)data;
|
||
event_name[*count] = key.str;
|
||
(*count)++;
|
||
return 1;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
static void npc_read_event_script(void)
|
||
{
|
||
int i;
|
||
unsigned char buf[64]="::";
|
||
struct {
|
||
char *name;
|
||
char *event_name;
|
||
} config[] = {
|
||
{"Login Event",script_config.login_event_name},
|
||
{"Logout Event",script_config.logout_event_name},
|
||
{"Load Map Event",script_config.loadmap_event_name},
|
||
{"Base LV Up Event",script_config.baselvup_event_name},
|
||
{"Job LV Up Event",script_config.joblvup_event_name},
|
||
{"Die Event",script_config.die_event_name},
|
||
{"Kill PC Event",script_config.kill_pc_event_name},
|
||
{"Kill NPC Event",script_config.kill_mob_event_name},
|
||
};
|
||
|
||
for (i = 0; i < NPCE_MAX; i++) {
|
||
if (script_event[i].nd)
|
||
script_event[i].nd = NULL;
|
||
if (script_event[i].event_count)
|
||
script_event[i].event_count = 0;
|
||
if (!script_config.event_script_type) {
|
||
//Use a single NPC as event source.
|
||
script_event[i].nd = npc_name2id(config[i].event_name);
|
||
} else {
|
||
//Use an array of Events
|
||
strncpy(buf+2,config[i].event_name,62);
|
||
ev_db->foreach(ev_db,npc_read_event_script_sub,buf,
|
||
&script_event[i].event,
|
||
&script_event[i].event_name,
|
||
&script_event[i].event_count);
|
||
}
|
||
}
|
||
if (battle_config.etc_log) {
|
||
//Print summary.
|
||
for (i = 0; i < NPCE_MAX; i++) {
|
||
if(!script_config.event_script_type) {
|
||
if (script_event[i].nd)
|
||
ShowInfo("%s: Using NPC named '%s'.\n", config[i].name, config[i].event_name);
|
||
else
|
||
ShowInfo("%s: No NPC found with name '%s'.\n", config[i].name, config[i].event_name);
|
||
} else
|
||
ShowInfo("%s: %d '%s' events.\n", config[i].name, script_event[i].event_count, config[i].event_name);
|
||
}
|
||
}
|
||
}
|
||
static int npc_read_indoors (void)
|
||
{
|
||
char *buf, *p;
|
||
int s, m;
|
||
|
||
buf = (char *)grfio_reads("data\\indoorrswtable.txt",&s);
|
||
if (buf == NULL)
|
||
return -1;
|
||
buf[s] = 0;
|
||
|
||
for (p = buf; p - buf < s; ) {
|
||
char map_name[64];
|
||
if (sscanf(p, "%15[^#]#", map_name) == 1) {
|
||
size_t pos = strlen(map_name) - 4; // replace '.xxx' extension
|
||
memcpy(map_name+pos,".gat",4); // with '.gat'
|
||
if ((m = map_mapname2mapid(map_name)) >= 0)
|
||
map[m].flag.indoors = 1;
|
||
}
|
||
|
||
p = strchr(p, 10);
|
||
if (!p) break;
|
||
p++;
|
||
}
|
||
aFree(buf);
|
||
ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","data\\indoorrswtable.txt");
|
||
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
*
|
||
*------------------------------------------
|
||
*/
|
||
|
||
static int npc_cleanup_sub (struct block_list *bl, va_list ap) {
|
||
nullpo_retr(0, bl);
|
||
|
||
switch(bl->type) {
|
||
case BL_NPC:
|
||
npc_unload((struct npc_data *)bl);
|
||
break;
|
||
case BL_MOB:
|
||
unit_free(bl);
|
||
break;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
static int npc_cleanup_dbsub(DBKey key,void * data,va_list app) {
|
||
return npc_cleanup_sub((struct block_list*)data, 0);
|
||
}
|
||
|
||
int npc_reload (void)
|
||
{
|
||
struct npc_src_list *nsl;
|
||
int m, i;
|
||
time_t last_time = time(0);
|
||
int busy = 0, npc_new_min = npc_id;
|
||
char c = '-';
|
||
|
||
//Remove all npcs/mobs. [Skotlex]
|
||
map_foreachiddb(npc_cleanup_dbsub);
|
||
for (m = 0; m < map_num; m++) {
|
||
if(battle_config.dynamic_mobs) { //dynamic check by [random]
|
||
for (i = 0; i < MAX_MOB_LIST_PER_MAP; i++)
|
||
if (map[m].moblist[i]) aFree(map[m].moblist[i]);
|
||
memset (map[m].moblist, 0, sizeof(map[m].moblist));
|
||
}
|
||
if (map[m].npc_num > 0 && battle_config.error_log)
|
||
ShowWarning("npc_reload: %d npcs weren't removed at map %s!\n", map[m].npc_num, map[m].name);
|
||
}
|
||
|
||
// anything else we should cleanup?
|
||
// Reloading npc's now
|
||
ev_db->clear(ev_db,NULL);
|
||
npcname_db->clear(npcname_db,NULL);
|
||
npc_warp = npc_shop = npc_script = 0;
|
||
npc_mob = npc_cache_mob = npc_delay_mob = 0;
|
||
|
||
for (nsl = npc_src_first; nsl; nsl = nsl->next) {
|
||
npc_parsesrcfile(nsl->name);
|
||
if (script_config.verbose_mode) {
|
||
printf("\r");
|
||
ShowStatus("Loading NPCs... %-53s", nsl->name);
|
||
} else {
|
||
if (last_time != time(0)) {
|
||
printf("\r");
|
||
ShowStatus("Loading NPCs... Working: ");
|
||
last_time = time(0);
|
||
switch(busy) {
|
||
case 0: c='\\'; busy++; break;
|
||
case 1: c='|'; busy++; break;
|
||
case 2: c='/'; busy++; break;
|
||
case 3: c='-'; busy=0;
|
||
}
|
||
printf("[%c]",c);
|
||
}
|
||
}
|
||
fflush(stdout);
|
||
}
|
||
printf("\r");
|
||
ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:%30s\n\t-'"
|
||
CL_WHITE"%d"CL_RESET"' Warps\n\t-'"
|
||
CL_WHITE"%d"CL_RESET"' Shops\n\t-'"
|
||
CL_WHITE"%d"CL_RESET"' Scripts\n\t-'"
|
||
CL_WHITE"%d"CL_RESET"' Mobs\n\t-'"
|
||
CL_WHITE"%d"CL_RESET"' Mobs Cached\n\t-'"
|
||
CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n",
|
||
npc_id - npc_new_min, "", npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
|
||
|
||
//Re-read the NPC Script Events cache.
|
||
npc_read_event_script();
|
||
|
||
//Execute the OnInit event for freshly loaded npcs. [Skotlex]
|
||
ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"
|
||
CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit"));
|
||
// Execute rest of the startup events if connected to char-server. [Lance]
|
||
if(!CheckForCharServer()){
|
||
ShowStatus("Event '"CL_WHITE"OnCharIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnCharIfInit"));
|
||
ShowStatus("Event '"CL_WHITE"OnInterIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInit"));
|
||
ShowStatus("Event '"CL_WHITE"OnInterIfInitOnce"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInitOnce"));
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
/*==========================================
|
||
* <20>I—¹
|
||
*------------------------------------------
|
||
*/
|
||
int do_final_npc(void)
|
||
{
|
||
int i;
|
||
struct block_list *bl;
|
||
struct npc_data *nd;
|
||
struct mob_data *md;
|
||
struct pet_data *pd;
|
||
|
||
for (i = START_NPC_NUM; i < npc_id; i++){
|
||
if ((bl = map_id2bl(i))){
|
||
if (bl->type == BL_NPC && (nd = (struct npc_data *)bl)){
|
||
npc_unload(nd);
|
||
} else if (bl->type == BL_MOB && (md = (struct mob_data *)bl)){
|
||
if (md->lootitem)
|
||
aFree(md->lootitem);
|
||
aFree(md);
|
||
} else if (bl->type == BL_PET && (pd = (struct pet_data *)bl)){
|
||
aFree(pd);
|
||
}
|
||
}
|
||
}
|
||
|
||
ev_db->destroy(ev_db, NULL);
|
||
//There is no free function for npcname_db because at this point there shouldn't be any npcs left!
|
||
//So if there is anything remaining, let the memory manager catch it and report it.
|
||
npcname_db->destroy(npcname_db, NULL);
|
||
ers_destroy(timer_event_ers);
|
||
npc_clearsrcfile();
|
||
|
||
return 0;
|
||
}
|
||
|
||
static void npc_debug_warps_sub(struct npc_data *nd)
|
||
{
|
||
int m;
|
||
if (nd->bl.type != BL_NPC || nd->bl.subtype != WARP || nd->bl.m < 0)
|
||
return;
|
||
|
||
m = map_mapindex2mapid(nd->u.warp.mapindex);
|
||
if (m < 0) return; //Warps to another map, nothing to do about it.
|
||
|
||
if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC)) {
|
||
ShowWarning("Warp %s at %s(%d,%d) warps directly on top of an area npc at %s(%d,%d)\n",
|
||
nd->name,
|
||
map[nd->bl.m].name, nd->bl.x, nd->bl.y,
|
||
map[m].name, nd->u.warp.x, nd->u.warp.y
|
||
);
|
||
}
|
||
if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNOPASS)) {
|
||
ShowWarning("Warp %s at %s(%d,%d) warps to a non-walkable tile at %s(%d,%d)\n",
|
||
nd->name,
|
||
map[nd->bl.m].name, nd->bl.x, nd->bl.y,
|
||
map[m].name, nd->u.warp.x, nd->u.warp.y
|
||
);
|
||
}
|
||
}
|
||
|
||
static void npc_debug_warps(void)
|
||
{
|
||
int m, i;
|
||
for (m = 0; m < map_num; m++)
|
||
for (i = 0; i < map[m].npc_num; i++)
|
||
npc_debug_warps_sub(map[m].npc[i]);
|
||
}
|
||
|
||
/*==========================================
|
||
* npc<70>‰Šú‰»
|
||
*------------------------------------------
|
||
*/
|
||
int do_init_npc(void)
|
||
{
|
||
struct npc_src_list *nsl;
|
||
time_t last_time = time(0);
|
||
int busy, i;
|
||
char c = '-';
|
||
|
||
//Stock view data for normal npcs.
|
||
memset(&npc_viewdb, 0, sizeof(npc_viewdb));
|
||
npc_viewdb[0].class_ = INVISIBLE_CLASS; //Invisible class is stored here.
|
||
for (busy = 1; busy < MAX_NPC_CLASS; busy++)
|
||
npc_viewdb[busy].class_ = busy;
|
||
busy = 0;
|
||
// indoorrswtable.txt and etcinfo.txt [Celest]
|
||
if (battle_config.indoors_override_grffile)
|
||
npc_read_indoors();
|
||
|
||
// comparing only the first 24 chars of labels that are 50 chars long isn't that nice
|
||
// will cause "duplicated" labels where actually no dup is...
|
||
ev_db = db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA,51);
|
||
npcname_db = db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_BASE,NAME_LENGTH);
|
||
|
||
memset(&ev_tm_b, -1, sizeof(ev_tm_b));
|
||
timer_event_ers = ers_new((uint32)sizeof(struct timer_event_data));
|
||
|
||
for (nsl = npc_src_first; nsl; nsl = nsl->next) {
|
||
npc_parsesrcfile(nsl->name);
|
||
current_file = NULL;
|
||
printf("\r");
|
||
if (script_config.verbose_mode)
|
||
ShowStatus ("Loading NPCs... %-53s", nsl->name);
|
||
else {
|
||
ShowStatus("Loading NPCs... Working: ");
|
||
if (last_time != time(0)) {
|
||
last_time = time(0);
|
||
switch(busy) {
|
||
case 0: c='\\'; busy++; break;
|
||
case 1: c='|'; busy++; break;
|
||
case 2: c='/'; busy++; break;
|
||
case 3: c='-'; busy=0;
|
||
}
|
||
}
|
||
printf("[%c]",c);
|
||
}
|
||
fflush(stdout);
|
||
}
|
||
printf("\r");
|
||
ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:%30s\n\t-'"
|
||
CL_WHITE"%d"CL_RESET"' Warps\n\t-'"
|
||
CL_WHITE"%d"CL_RESET"' Shops\n\t-'"
|
||
CL_WHITE"%d"CL_RESET"' Scripts\n\t-'"
|
||
CL_WHITE"%d"CL_RESET"' Mobs\n\t-'"
|
||
CL_WHITE"%d"CL_RESET"' Mobs Cached\n\t-'"
|
||
CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n",
|
||
npc_id - START_NPC_NUM, "", npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
|
||
|
||
memset(script_event, 0, sizeof(script_event));
|
||
npc_read_event_script();
|
||
//Debug function to locate all endless loop warps.
|
||
if (battle_config.warp_point_debug)
|
||
npc_debug_warps();
|
||
|
||
add_timer_func_list(npc_event_timer,"npc_event_timer");
|
||
add_timer_func_list(npc_event_do_clock,"npc_event_do_clock");
|
||
add_timer_func_list(npc_timerevent,"npc_timerevent");
|
||
|
||
// Init dummy NPC
|
||
fake_nd = (struct npc_data *)aCalloc(sizeof(struct npc_data),1);
|
||
fake_nd->bl.prev = fake_nd->bl.next = NULL;
|
||
fake_nd->bl.m = -1;
|
||
fake_nd->bl.x = 0;
|
||
fake_nd->bl.y = 0;
|
||
fake_nd->bl.id = npc_get_new_npc_id();
|
||
fake_nd->class_ = -1;
|
||
fake_nd->speed = 200;
|
||
fake_nd->u.scr.script = NULL;
|
||
fake_nd->u.scr.src_id = 0;
|
||
fake_nd->chatdb = NULL;
|
||
for (i = 0; i < MAX_EVENTTIMER; i++)
|
||
fake_nd->eventtimer[i] = -1;
|
||
strcpy(fake_nd->name,"FAKE_NPC");
|
||
memcpy(fake_nd->exname, fake_nd->name, 9);
|
||
|
||
npc_script++;
|
||
fake_nd->bl.type = BL_NPC;
|
||
fake_nd->bl.subtype = SCRIPT;
|
||
|
||
strdb_put(npcname_db, fake_nd->exname, fake_nd);
|
||
fake_nd->u.scr.timerid = -1;
|
||
map_addiddb(&fake_nd->bl);
|
||
// End of initialization
|
||
|
||
return 0;
|
||
}
|
||
// [Lance]
|
||
int npc_changename(const char *name, const char *newname, short look){
|
||
struct npc_data *nd= (struct npc_data *) strdb_remove(npcname_db,(unsigned char*)name);
|
||
if (nd==NULL)
|
||
return 0;
|
||
npc_enable(name,0);
|
||
strcpy(nd->name,newname);
|
||
nd->class_ = look;
|
||
npc_enable(newname,1);
|
||
return 0;
|
||
}
|