
* Various updates to the various guild Castle scripts. - Added Guild Master Room protection. Further security so only the master of the current castle can enter the treasure room. - Updated Guild Castle Flags again. Updated remaining dialogs to official. - Updated a couple announces for when the Emperium breaks. Both are now up to par with iRO. - Moved nguild to the events folder and commented it out, as it was a kRO event that was used twice. Updated .confs to reflect this change. * Added the first class skill resetter into Prontera. She resets players under base level 40 who are first or expanded class. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10669 54d463be-8e91-2dee-dedb-b68131a5f0ec
172 lines
5.8 KiB
Plaintext
172 lines
5.8 KiB
Plaintext
//===== eAthena Script =======================================
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//= War of Emperium Treasure Rooms for Payon Guild Castles
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//===== By: ==================================================
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//= jAthena - kalen (1.0)
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//= 1.1 by Akaru, ho|yAnge|X, and Valaris
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//===== Current Version: =====================================
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//= 1.3
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//===== Compatible With: =====================================
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//= eAthena 0.1+; RO Episode 4+
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//===== Description: =========================================
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//=
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//===== Additional Comments: =================================
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//= v1.2 Optimized with functions.[kobra_k88]
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//============================================================
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//<================================ Castle 1 ================================>\\
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// Treasure Spawn ----------------------------------------------------------
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payg_cas01,1,1,0 script Treasure_Py01 -1,{
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OnRecvCastlePy01:
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end;
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OnInit:
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if($boxNumPy01 == 0) end;
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set $@bxPy01, $boxNumPy01;
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callfunc "F_GldTreas","payg_cas01","Py01",$boxNumPy01,$@bxPy01,$@boxIdPy01,1344,286,4,295,13,1;
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end;
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OnDied:
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mapannounce "payg_cas01","Treasure Chest Broken Open",17;
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set $boxNumPy01, $boxNumPy01 -1;
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if($boxNumPy01 == 0) mapannounce "payg_cas01", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
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end;
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}
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// Treasure Room Switch ---------------------------------------------------
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payg_cas01,295,8,0 script Switch#TresPy01 111,{
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callfunc "F_GldTreasSw", "payg_cas01",120,59;
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end;
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}
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// Treasure Room Protection ------------------------------------------------
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payg_cas01,291,8,0 script ban_warp#6 -1,6,6,{
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OnTouch:
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callfunc "F_TreasProtect", "payg_cas01", "payon",100,100;
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end;
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}
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//<================================ Castle 2 ================================>\\
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// Treasure Spawn ----------------------------------------------------------
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payg_cas02,1,1,0 script Treasure_Py02 -1,{
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OnRecvCastlePy02:
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end;
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OnInit:
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if($boxNumPy02 == 0) end;
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set $@bxPy02, $boxNumPy02;
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callfunc "F_GldTreas","payg_cas02","Py02",$boxNumPy02,$@bxPy02,$@boxIdPy02,1346,140,140,148,149,1;
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end;
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OnDied:
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mapannounce "payg_cas02","Treasure Chest Broken Open",17;
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set $boxNumPy02, $boxNumPy02 -1;
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if($boxNumPy02 == 0) mapannounce "payg_cas02", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
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end;
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}
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// Treasure Room Switch ----------------------------------------------------
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payg_cas02,149,148,0 script Switch#TresPy02 111,{
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callfunc "F_GldTreasSw", "payg_cas02",22,261;
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end;
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}
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// Treasure Room Protection ------------------------------------------------
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payg_cas02,145,144,0 script ban_warp#7 -1,6,6,{
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OnTouch:
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callfunc "F_TreasProtect", "payg_cas02", "payon",100,100;
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end;
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}
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//<================================ Castle 3 ================================>\\
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// Treasure Spawn ----------------------------------------------------------
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payg_cas03,158,168,0 script Treasure_Py03 -1,{
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OnRecvCastlePy03:
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end;
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OnInit:
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if($boxNumPy03 == 0) end;
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set $@bxPy03, $boxNumPy03;
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callfunc "F_GldTreas","payg_cas03","Py03",$boxNumPy03,$@bxPy03,$@boxIdPy03,1348,154,164,162,173,1;
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end;
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OnDied:
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mapannounce "payg_cas03","Treasure Chest Broken Open",17;
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set $boxNumPy03, $boxNumPy03 -1;
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if($boxNumPy03 == 0) mapannounce "payg_cas03", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
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end;
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}
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// Treasure Room Switch ----------------------------------------------------
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payg_cas03,163,167,0 script Switch#TresPy03 111,{
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callfunc "F_GldTreasSw", "payg_cas03",11,278;
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end;
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}
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// Treasure Room Protection ------------------------------------------------
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payg_cas03,159,168,0 script ban_warp#8 -1,6,6,{
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OnTouch:
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callfunc "F_TreasProtect", "payg_cas03", "payon",100,100;
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end;
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}
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//<================================ Castle 4 ================================>\\
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// Treasure Spawn ----------------------------------------------------------
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payg_cas04,146,48,0 script Treasure_Py04 -1,{
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OnRecvCastlePy04:
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end;
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OnInit:
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if($boxNumPy04 == 0) end;
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set $@bxPy04, $boxNumPy04;
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callfunc "F_GldTreas","payg_cas04","Py04",$boxNumPy04,$@bxPy04,$@boxIdPy04,1350,142,44,151,51,1;
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end;
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OnDied:
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mapannounce "payg_cas04","Treasure Chest Broken Open",17;
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set $boxNumPy04, $boxNumPy04 -1;
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if($boxNumPy04 == 0) mapannounce "payg_cas04", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
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end;
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}
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// Treasure Room Switch ----------------------------------------------------
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payg_cas04,151,47,0 script Switch#TresPy04 111,{
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callfunc "F_GldTreasSw", "payg_cas04",38,285;
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end;
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}
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// Treasure Room Protection ------------------------------------------------
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payg_cas04,147,48,0 script ban_warp#9 -1,6,6,{
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OnTouch:
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callfunc "F_TreasProtect", "payg_cas04", "payon",100,100;
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end;
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}
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//<================================ Castle 5 ================================>\\
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// Treasure Spawn ----------------------------------------------------------
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payg_cas05,156,131,0 script Treasure_Py05 -1,{
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OnRecvCastlePy05:
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end;
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OnInit:
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if($boxNumPy05 == 0) end;
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set $@bxPy05, $boxNumPy05;
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callfunc "F_GldTreas","payg_cas05","Py05",$boxNumPy05,$@bxPy05,$@boxIdPy05,1352,152,128,160,135,1;
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end;
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OnDied:
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mapannounce "payg_cas05","Treasure Chest Broken Open",17;
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set $boxNumPy05, $boxNumPy05 -1;
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if($boxNumPy05 == 0) mapannounce "payg_cas05", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
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end;
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}
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// Treasure Room Switch ----------------------------------------------------
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payg_cas05,161,136,0 script Switch#TresPy05 111,{
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callfunc "F_GldTreasSw", "payg_cas05",277,250;
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end;
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}
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// Treasure Room Protection ------------------------------------------------
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payg_cas05,157,132,0 script ban_warp#10 -1,6,6,{
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OnTouch:
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callfunc "F_TreasProtect", "payg_cas05", "payon",100,100;
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end;
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}
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