
- needs testing - can't be fully fixed because of length limitation of names git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7200 54d463be-8e91-2dee-dedb-b68131a5f0ec
471 lines
19 KiB
Plaintext
471 lines
19 KiB
Plaintext
//===== eAthena Script =======================================
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//= Morroc Town
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//===== By: ==================================================
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//= kobra_k88
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//===== Current Version: =====================================
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//= 1.7
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//===== Compatible With: =====================================
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//= eAthena 7.15 +
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//===== Description: =========================================
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//=
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//===== Additional Comments: =================================
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//= Fully working
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//= Fixed Lapidary sprite, Implemented ANTHELL trigger
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//= (in both NPC/Warps) [Lupus]. Removed it from NPC and put in Warp
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//= 1.3 Removed some NPC due to Assassin Job Quest [kobra_k88]
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//= 1.3b mobs name corrected [Lupus], 1.3c - Adv classes support
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//= 1.4 Fixed typo’s [Nexon]
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//= 1.5 Added a lvl 4 weapon quest related NPC [MasterOfMuppets]
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//= 1.6 Added Bartender NPC, made by Persian69 [Vicious_Pucca]
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//= 1.7 Removed Duplicates [Silent]
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//============================================================
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//==================================================== Town of Morroc ====================================================\\
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// Old Scholar ===============================
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morocc_in.gat,112,122,2 script Old Scholar 61,{
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mes "[Old Scholar]";
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mes "I've devoted my Life to researching the Pyramids. Although I not found anything significant yet, I am confident that I will find the Tomb of Ancient King, Osiris!";
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next;
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mes "[Old Scholar]";
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mes "It is within the largest of the Morroc Pyramids, that the Greatest King in History sleeps the eternal sleep. That is... if my memory serves me correctly......";
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close;
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}
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// Drunk Man =================================
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morocc.gat,44,180,8 script Drunk Man 89,{
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mes "[Drunk Man]";
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mes "Heh Heh... (Hiccup)! Oh, Are you new here? Nice to meet ya, Buddy! So how was your trip?";
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mes "This was predestined that you and I meet here, I tell you what (Hiccup). Let me tell you something I just heard from the pub....";
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next;
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mes "[Drunk Man]";
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mes "It's rumored that there is a special Dagger that can bring great fortune to its owner.";
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mes "There is a well-know Thief in Rune-Midgard that possesses this Dagger, and has never been caught";
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next;
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mes "[Drunk Man]";
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mes "What I would give to get my hands something like that(Hiccup). But only in my dreams....";
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next;
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mes "[Drunk Man]";
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mes "How about you? Why don't you Look for it? It shouldn't be a problem for someone as brave as yourself?";
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mes "Kekeke keke(Hiccup)! Buy me a drink later if you ever find that dagger. Promise me, alright?(Hiccup!)";
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emotion e_hmm;
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close;
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}
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// Towner =================================
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morocc.gat,68,260,8 script Towner 99,{
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mes "[Towner]";
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mes "Those giant, Triangular Buildings North West of town are called Pyramids... They have been there for thousands and thousands of years.";
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next;
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mes "[Towner]";
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mes "Nobody knows when and why they were built or who built them. All we know for sure is that there are tons of Horrendous Monsters inside of them.";
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next;
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mes "[Towner]";
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mes "I think you'd better stay away from them. The monsters in the Pyramid LOVE to feed on strangers. Kekekekek...";
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close;
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}
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// Ant Man Akira =============================
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morocc.gat,76,75,4 script Ant Man Akira 47,{
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mes "[Ant Man Akira]";
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mes "About 1 map north and 3 maps east of Morroc, there lies the entrance to a cave known as ^ff0000ANTHELL^000000 ...";
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M_Menu:
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next;
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menu "'Anthell ?'",M_Anthell,"Ants?",M_Ants,"End conversation",M_End;
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M_Anthell:
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mes "[Ant Man Akira]";
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mes "Anthell gets it's name from the fact that the cave is home to the largest colony of giant ants in Rune-Midgard.";
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mes "There are literally thousands of ants performing work for the colony while their queens lay hundreds and hundreds of eggs.";
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next;
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mes "[Ant Man Akira]";
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mes "Many people go there to train because of the numerous amounts of ant eggs. But be careful...";
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next;
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mes "[Ant Man Akira]";
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mes "Attack an ant by mistake, and you'll find yourself surrounded by a swarm of them before you can even use a fly wing!";
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emotion e_gasp;
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goto M_Menu;
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M_Ants:
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mes "[Ant Man Akira]";
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mes "There are 3 different kinds of Ant, each with a unique color and name. Each one has a different role in the colony.";
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mes "Andres are white, Pieres are green, and Deniros are red colored. Their differences are not merely cosmetic however.";
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next;
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mes "[Ant Man Akira]";
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mes "Andres are the weakest of the ants while Deniros are the most fierce some of the ants. Pieres lay somewhere in the middle.";
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next;
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mes "[Ant Man Akira]";
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mes "Be careful when your around them. If you hit 1 Andre the other Andres in the area with swarm and attack you.";
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mes "The same goes for Deniros and Pieres. You should also know that ants are looters so watch out for your items.";
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goto M_Menu;
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M_End:
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mes "[Ant Man Akira]";
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mes "Before you go, let me tell you about Giearths. They are not ants but they live in Anthell. Don't underestimate them because of their small size.";
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mes "They are extremely tough and should only be handled by high level wariors.";
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next;
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mes "[Ant Man Akira]";
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mes "Well see ya around.";
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close;
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}
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// Poring Lady Syvia ==================================
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morocc.gat,79,111,2 script Poring Lady Syvia 700,{
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mes "[Poring Lady Syvia]";
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mes "All over Rune-Midgard you can see lots of cute monsters such as Spores, the mushroom type creature....";
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next;
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mes "[Poring Lady Syvia]";
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mes "Or Pickys, desert chicks that wear egg shells on their heads and jump around in the Morroc Desert..!";
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mes "However you can't deny that the ^FF8888Poring^000000 is the cutest and most popular creature in all of Rune-Midgard.";
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next;
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mes "[Poring Lady Syvia]";
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mes "Although everybody knows about the common pink Poring, there are 2 Rare porings that live near Prontera and are getting a lot of attention.";
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next;
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mes "[Poring Lady Syvia]";
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mes "They are the ^ffaa00Angeling^000000 and the ^5555ffGhostring^000000";
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M_Menu:
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next;
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menu "Angeling?",M_Angel,"Ghostring?",M_Ghost,"Quit Conversation",M_Quit;
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M_Angel:
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mes "[Poring Lady Syvia]";
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mes "The Angeling is a poring with angel wings. It is rarely seen but it is quite a sight. Don't not be fooled by it's angelic look however.";
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mes "It is a high level monster armed with the Holy property. It is immune to almost all magic attacks except those of the neutral & shadow property.";
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next;
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mes "[Poring Lady Syvia]";
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mes "Physical attacks are definitely the way to go against these monsters.";
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next;
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mes "[Poring Lady Syvia]";
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mes "Don't I know a lot about porings? Quite frankly I'm in love with them.... =P";
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goto M_Menu;
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M_Ghost:
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mes "[Poring Lady Syvia]";
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mes "The Ghostring is an evil ghost poring. It is rarely seen and luckly so.";
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next;
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mes "[Poring Lady Syvia]";
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mes "It is a high-level monster armed with the ghost property. This makes it immune to physical attacks. So Archers, Swordsman, and Thieves beware!";
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mes "Only weapons with elemental properties will work on Ghostrings. Of course magic attacks work very well on them also.";
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next;
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mes "[Poring Lady Syvia]";
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mes "Don't I know a lot about porings? Quite frankly I'm in love with them.... =P";
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goto M_Menu;
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M_Quit:
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mes "[Poring Lady Syvia]";
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mes "OMG!";
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emotion e_omg;
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next;
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mes "[Poring Lady Syvia]";
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mes "You dare dismiss a poring expert such as myself? I am proud of my knowledge about all things poring!!";
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next;
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mes "[Poring Lady Syvia]";
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mes "Hmf!";
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emotion e_pif;
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close;
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}
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// Slayer Kid ====================================
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morocc.gat,123,58,4 script Slayer Kid 118,{
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mes "[Slayer Kid]";
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mes ".... An expert in hand to hand combat who polishes off enemies quickly and quietly....";
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next;
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mes "[Slayer Kid]";
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mes "That is the ^ff00ffAssassin^000000!!";
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M_Menu:
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next;
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menu "Hmm??",M_0,"Where can I find the Assassin Clan?",M_1,"End conversation",M_End;
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M_0:
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mes "[Slayer Kid]";
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mes "Assassins are a secretive group of elite killers. People say Assassins are highly trained in 'eliminating' their targets without leaving a trace.";
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next;
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mes "[Slayer Kid]";
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mes "It's been 3 months since I left home to search for the Assassin clan.... Just where are they??!!!";
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goto M_Menu;
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M_1:
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mes "[Slayer Kid]";
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mes "People say that if you go 2 maps on the east of Morroc, then 2 maps south, you'll be able to find the Assassin Clan.";
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next;
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mes "[Slayer Kid]";
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mes "If you are granted an Assassin Cross, the emblem of the clan master, you will be allowed to become an Assassin.";
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mes "The Assassin Cross is a high honor and is given to the best Assassin among Assassins!";
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next;
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mes "[Slayer Kid]";
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mes "To tell you the truth however... I don't think they the clan really exists...";
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next;
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mes "[Slayer Kid]";
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mes "I've been searching for them for over 3 months now and nothing. It seems almost impossible for me to become an Assassin now......";
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goto M_Menu;
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M_End:
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close;
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}
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// Lapidary =======================================
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morocc.gat,150,50,8 script Lapidary 99,{
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mes "[Lapidary]";
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mes "The Queen of Jewelry is the Diamond. No one can deny its beautiful appearance. That's why it cost so much to buy...";
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next;
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mes "[Lapidary]";
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mes "Many factors increase its value, with the most important factor being size.";
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next;
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mes "[Lapidary]";
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mes "A high quality Diamond should be perfect and not chipped or cracked in any way.";
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close;
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}
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// Uncle Dimitrii ==========================================
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morocc.gat,180,155,4 script Uncle Dimitri 49,{
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mes "[Uncle Dimitrii]";
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mes "The avarage temperature in the Morroc Desert is many times higher than anywhere else in the Rune-Midgard Kingdom.";
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next;
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mes "[Uncle Dimitrii]";
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mes "Be careful of where you choose to sit down and rest. Choose the wrong spot and your butt may catch on fire!!";
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M_Menu:
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next;
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menu "About the Desert sand",M_1,"About the remedy for Fatigue",M_2,"End conversation",M_End;
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M_1:
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mes "[Uncle Dimitri]";
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mes ". . . . . Well";
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next;
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mes "[Uncle Dimitri]";
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mes "It's SUPPOSED to be HOT!!! But it actually isn't really that hot.....";
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next;
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mes "[Uncle Dimitri]";
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mes "For some odd reason the sand in the Morroc desert doesn't conduct as much heat as the sand in other deserts.";
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mes "Instead of being scorching hot, the sand just feels warm.... so it's ok for you to sit down for a good rest";
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next;
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mes "[Uncle Dimitri]";
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mes "So everybody can recover their HP and SP without fear of catching on fire.";
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goto M_Menu;
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M_2:
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mes "[Uncle Dimitri]";
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mes "Aaaaahhh!!!!";
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next;
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mes "[Uncle Dimitri]";
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mes "Nothing beats desert fatigue like a couple of potions! The ^ff0000Red^000000 ones are especially popular because of their low cost and light weight.";
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next;
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mes "[Uncle Dimitri]";
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mes "They only recover a small amount of hp, but combined with a dip in a desert oasis, a couple ^ff0000Reds^000000 are all you need.";
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goto M_Menu;
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M_End:
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mes "[Uncle Dimitri]";
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mes "Did you know that you can get ^0000bb'Milk'^000000 from a 'PecoPeco's Egg'? I wonder how that works......?";
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close;
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}
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// Trader Joe =====================================
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morocc.gat,208,85,7 script Trader Joe 83,{
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mes "[Trader Joe]";
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mes "I earn a living as a Trader so I'm constantly traveling between Morroc and Prontera.";
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mes "I can't even count how many times I've been across the Hot, Dry desert.";
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next;
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mes "[Trader Joe]";
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mes "One day, while I was out in the Desert, I unexpectedly ran out of water and became extremely thirsty.";
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mes "I was desperate so I decided to try to get some water out of a cactus when.......";
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next;
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mes "[Trader Joe]";
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mes "ALL OF THE SUDDEN!!! The cactus let out this LOUD SCREAM and started to SHOOT its NEEDLES at me!!";
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emotion e_omg;
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next;
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mes "[Trader Joe]";
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mes "It was THE WORST experience of my ENTIRE LIFE.";
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next;
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mes "[Trader Joe]";
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mes "I figured out later that it wasn't a normal cactus that attacked me but it was ^00cc00Muka^000000, the cactus monster.";
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next;
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mes "[Trader Joe]";
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mes "So be careful the next time you're out in the desert. You don't want to make the same mistake I made. (~Sigh~)";
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close;
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}
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// Fly Man Armani ===============================
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morocc.gat,234,273,3 script Fly Man Armani 54,{
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mes "[Fly Man Armani]";
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mes "I SAW IT!! I SAW IT!!!";
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emotion e_ic;
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next;
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mes "[Fly Man Armani]";
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mes "I saw the rare ^ff0000Dragon Fly^000000 just South of here! It was incredible!!";
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next;
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menu "What... Dragon Fly?!",M_0,"So what?",M_1;
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M_0:
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mes "[Fly Man Armani]";
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mes "It is the boss of desert flies and its much stronger than any other ordinary fly.";
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mes "It's a rare sight to behold, and for anybody strong enough and lucky enough to defeat it.... ";
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next;
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mes "[Fly Man Armani]";
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mes "The Dragon Fly may even drop an UTLRA RARE item called a ^0000ddClip^000000!";
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mes "Clips are items that you can attach to weapons, armor, and almost every kind of accessory.";
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next;
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mes "[Fly Man Armani]";
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mes "Clips are ^ffaa00slotted^000000 and therefore you can insert cards into them. That's what makes them so valuable.";
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mes "It seems like everyone is yearning for a clip these days.";
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next;
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mes "[Fly Man Armani]";
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mes "Say.... why don't YOU challenge the Dragon Fly?";
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emotion e_hmm;
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close;
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M_1:
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mes "[Fly Man Armani]";
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mes "SO WHAT!!??";
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emotion e_omg;
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next;
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mes "[Fly Man Armani]";
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mes "Do you dare underestimate the Dragon Fly?? Bleh! It may be a fly, but I guarantee you THIS FLY is more than you can handle!";
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emotion e_pif;
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next;
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mes "[Fly Man Armani]";
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mes "No matter. If you ARE fortunate enough to run into it, you'll quickly see what I mean. After all, it IS the FLY of ALL FLIES!!!!";
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next;
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mes "[Fly Man Armani]";
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mes "^ff0000Dragon Fly^000000. Remember this name well!!";
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close;
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}
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// Uncle Phlanette ================================
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morocc.gat,277,213,4 script Uncle Phlanette 48,{
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mes "[Uncle Phlanette]";
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mes "Morroc is a highly dry region surrounded by desert. There isn't a place as hot or dry as Morroc anywhere in Rune-Midgard.";
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M_Menu:
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next;
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menu "Desert Story",M_0,"Quit Coversation",M_End;
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M_0:
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mes "[Uncle Phlanette]";
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mes "Let me tell you a little about the desert.....";
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next;
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mes "[Uncle Phlanette]";
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mes "You see the desert is a place that is bare of vegetation due to low rainfall and a high evaporation rate.";
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mes "Even so there are plants that seem to thrive in the desert. And where there are plants, there are animals.";
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next;
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mes "[Uncle Phlanette]";
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mes "So even with the high temperatures, and limited water, living creatures still find a way to survive in the desert.";
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next;
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mes "[Uncle Phlanette]";
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mes "Unfortunately, for unknown reasons, some of the plants and animals in the desert have turned into dangerous monsters.";
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mes "The ^00cc00'Mukas'^000000 are one of those monsters. They were originally cactus plants.";
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goto M_Menu;
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M_End:
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mes "[Uncle Phlanette]";
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mes "Sand HERE! Sand THERE! Sand EVERYWHERE!!!!";
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emotion e_gasp;
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next;
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mes "[Uncle Phlanette]";
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mes "(~Sigh~) I'm SICK and TIRED of this sand and desert...";
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next;
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mes "[Uncle Phlantette]";
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mes "Morroc......!! I HATE YOU!!!!!!";
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emotion e_pif;
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close;
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}
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//Bartender
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morocc_in.gat,166,76,3 script Bartender#02 46,{
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mes "[Bartender]";
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mes "What are you going to order?";
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next;
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menu "Tropical Sograt",L1,"Vemillion the Beach",L2,"Nothing.",-;
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mes "[Bartender]";
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mes "Hmm...";
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close;
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L1:
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if (zeny < 1000 ) goto Nomoney;
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getitem 12112,1;
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set zeny,zeny-1000;
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mes "[Bartender]";
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mes "Here you go.";
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mes "Fruits are major ingredients,";
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mes "but don't drink too much.";
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close;
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L2:
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if (zeny < 1000 ) goto Nomoney;
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getitem 12113,1;
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set zeny,zeny-1000;
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mes "[Bartender]";
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mes "Here you go.";
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mes "but don't drink too much.";
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close;
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Nomoney:
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mes "[Bartender]";
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mes "Are you asking me to give it for free?";
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mes "You are one crazy person.";
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mes "Don't even think about drinking if you don't have 1,000 zeny.";
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close;
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}
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// Lvl 4 weapon quest related NPC ================================
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morocc.gat,289,230,3 script Citizen#06 92, {
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mes "[Citizen]";
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mes "Meeting a dead man is basically";
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mes "impossible.";
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mes "Even if you met one,";
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mes "he would not have the full memory of his life.";
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next;
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mes "[Citizen]";
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mes "But if you brought a thing that he";
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mes "used to keep in his life,";
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mes "it would be possible to retrieve his memory of the life.";
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mes "Of course, we can confirm this theory only";
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mes "when we meet a dead man.";
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close;
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}
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//<================================================== Assassin Guild ====================================================>\\
|
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// Hashisid ====================================
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moc_fild16.gat,199,212,4 script Hashisid 48,{
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mes "[Hashisid]";
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mes "For Assassins, it is important not to look a target in the eye. If a target is smart, he/she may be able to tell what you're up too.";
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next;
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menu "About Assassins",M_0,"Quit Conversation",M_End;
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M_0:
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mes "[Hashisid]";
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mes "Let me tell you a little bit about Assassins";
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next;
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mes "[Hashisid]";
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mes "Assassin's are hired to infiltrate, gather intelligence, and even commit murder without being seen or heard.";
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mes "Stealth and speed are vital to Assassins. Assassins live in the shadows and never get praise or congratulations.";
|
||
next;
|
||
mes "[Hashisid]";
|
||
mes "It's their job to go unnoticed. Though an Assassin may seem like a cruel and heartless individual....";
|
||
mes "An Assassin will never do any harm to an innocent being. The main purpose of the Assassin to seek out and destroy evil forces!";
|
||
close;
|
||
M_End:
|
||
close;
|
||
}
|
||
|
||
//==================================================
|
||
// Assassin Guild Guards
|
||
//===================================================
|
||
|
||
moc_fild16.gat,195,281,4 script Assassin Guardian#1::SinGuard 707,{
|
||
mes "[Assassin Guardian]";
|
||
if(BaseJob == Job_Assassin) {
|
||
mes "Welcome.";
|
||
close;
|
||
}
|
||
set @temp, rand(1,4);
|
||
if(@temp == 1) mes "........";
|
||
if(@temp == 2) mes "Hmmm..........";
|
||
if(@temp == 3) mes "Hmmm... you shouldn't be here.....";
|
||
if(@temp == 4) mes "You're trespassing on forbidden grounds.......";
|
||
close;
|
||
}
|
||
|
||
moc_fild16.gat,204,281,4 duplicate(SinGuard) Assassin Guardian#2 707
|
||
moc_fild16.gat,207,281,4 duplicate(SinGuard) Assassin Guardian#3 707
|
||
moc_fild16.gat,216,281,4 duplicate(SinGuard) Assassin Guardian#4 707
|
||
moc_fild16.gat,200,231,4 duplicate(SinGuard) Assassin Guardian#5 707
|
||
moc_fild16.gat,211,231,4 duplicate(SinGuard) Assassin Guardian#6 707
|
||
moc_fild16.gat,200,257,4 duplicate(SinGuard) Assassin Guardian#7 707
|
||
moc_fild16.gat,211,257,4 duplicate(SinGuard) Assassin Guardian#8 707
|