Files
rathena/db
Atemo b245e0f693 Added some missing monsters' drops of monsters around rockridge (stats from playing). (#4060)
Fixed #3795 

3736 : Buffalo Bandit Sharpshooter
Drop:
    25279  ~  25.00%     Crude Ammo
    7054   ~  10.00%     Brigan
    18145  ~   0.50%     Vigilante Bow

3737 : Buffalo Bandit Duelist
Drop:
    25278  ~  25.00%     Bandit's Scarf
    7054   ~  10.00%     Brigan
    580    ~   5.00%     Bread
    28721  ~   0.50%     Monokage
    13332  ~   0.50%     Huuma Shuriken of Dancing Petals

3738 : Bowie Buffalo Bandit
Drop:
    25283  ~  25.00%     Brown Muffler
    7054   ~  10.00%     Brigan
    538    ~   2.00%     Well-baked Cookie
    28608  ~   0.50%     Elemental Origin

3739 : Coyote
Drop:
    25276  ~  25.00%     Clean Bone
    7564   ~  15.00%     Rotten Meat
    702    ~   5.00%     Animal Gore
    2531   ~   0.50%     Ulfhedinn

3740 : Gaster
Drop:
    25277  ~  25.00%     Deadly Poison Powder
    7001   ~  15.00%     Mould Powder
    6214   ~   3.00%     Smoke Powder
    6215   ~   3.00%     Tear Gas
    6213   ~   2.50%     Explosive Powder
    605    ~   0.30%     Anodyne
    756    ~   0.10%     Rough Oridecon
    757    ~   0.10%     Rough Elunium

3747 : Elite Buffalo Bandit Sharpshooter
Drop:
    25280  ~  25.00%     Broken Shotgun
    7054   ~  20.00%     Brigan
    18145  ~   1.00%     Vigilante Bow
    1944   ~   1.00%     Hippie Guitar
    26200  ~   0.50%     Hippie Rope

3748 : Elite Buffalo Bandit Duelist
Drop:
    25282  ~  30.00%     Worn Revolver
    7054   ~  20.00%     Brigan
    13332  ~   2.50%     Huuma Shuriken of Dancing Petals
    28721  ~   1.00%     Monokage

3749 : Bowie Elite Buffalo Bandit
Drop:
    25281  ~  30.00%     Crude Scimitar
    7054   ~  20.00%     Brigan
    28608  ~   1.50%     Elemental Origin
    11706  ~   0.30%     Steak
    11707  ~   0.30%     Roast Beef
    28116  ~   0.10%     Mine Worker's Pickaxe

3787 : Swamp Arclouze
Drop:
    25284  ~  25.00%     Swamp Bug Shell
    938    ~  15.00%     Sticky Mucus
    943    ~   1.50%     Solid Shell
    1944   ~   0.50%     Hippie Guitar

3788 : Brown Rat
Drop:
    25285  ~  30.00%     Brown Rat Tail
    517    ~   5.00%     Meat
    528    ~   1.50%     Monster's Feed
    26200  ~   0.10%     Hippie Rope
2019-03-29 01:30:58 +01:00
..
2014-08-24 21:58:23 +07:00
2014-08-24 21:58:23 +07:00
2016-11-22 09:32:14 -05:00
2014-10-01 17:42:30 +07:00
2015-12-18 21:15:44 +01:00
2015-06-27 13:11:49 +07:00
2017-08-10 00:34:43 +01:00
2014-08-24 21:58:23 +07:00
2015-08-17 14:13:22 -04:00

Import Directories

What is the import directory for?

The import/ directory provides a way for you to change your config settings without the need to even touch the main /conf/ and /db/ files.

By placing your custom entries into the import/ directory within these two locations, your core files will not need to have any conflicts resolved when you update your server. You store your changes, and the rest is updated with rAthena.

How does this work?

Think of "import" as in "override". Place only the settings you have changed in the import files, or settings you are "overriding".

For example, when setting up a server there are always a few config settings that users would like to change in order for rAthena to suit their needs. The following example will show you how to use the /db/import/ directory correctly. (for /conf/import/ examples, see /conf/readme.md)

Achievements


We want to add our own custom achievement that can be given to a player via an NPC Script and another that we can give to our GMs.

/db/import/achievement_db.yml

Achievements:
  - ID: 280000
    Group: "AG_GOAL_ACHIEVE"
    Name: "Emperio"
    Reward:
      TitleID: 1035
    Score: 50
  - ID: 280001
    Group: "AG_GOAL_ACHIEVE"
    Name: "Staff"
    Reward:
      TitleID: 1036
    Score: 50

Instances


We want to add our own customized Housing Instance.

/db/import/instance_db.txt

// ID,Name,LimitTime,IdleTimeOut,EnterMap,EnterX,EnterY,Map2,Map3,...,Map255
35,Home,3600,900,1@home,24,6,2@home,3@home

Mob Alias


We want to give a custom mob a Novice player sprite.

/db/import/mob_avail.txt

// Structure of Database:
// MobID,SpriteID{,Equipment}
3850,0

Custom Maps


We want to add our own custom maps. For this we need to add our map names to import/map_index.txt and then to the import/map_cache.dat file for the Map Server to load.

/db/import/map_index.txt

1@home	1250
2@home
3@home
ev_has
shops
prt_pvp

Item Trade Restrictions


We want to ensure that specific items cannot be traded, sold, dropped, placed in storage, etc.

/db/import/item_trade.txt

// Legend for 'TradeMask' field (bitmask):
// 1   - item can't be dropped
// 2   - item can't be traded (nor vended)
// 4   - wedded partner can override restriction 2
// 8   - item can't be sold to npcs
// 16  - item can't be placed in the cart
// 32  - item can't be placed in the storage
// 64  - item can't be placed in the guild storage
// 128 - item can't be attached to mail
// 256 - item can't be auctioned
// Full outright value = 511
34000,511,100	// Old Green Box
34001,511,100	// House Keys
34002,511,100	// Reputation Journal

Custom Quests


We want to add our own custom quests to the quest_db.

/db/import/quest_db.txt

// Quest ID,Time Limit,Target1,Val1,Target2,Val2,Target3,Val3,MobID1,NameID1,Rate1,MobID2,NameID2,Rate2,MobID3,NameID3,Rate3,Quest Title
89001,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Reputation Quest"
89002,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Reputation Quest"

We cannot stress enough how helpful this system is for everyone. The majority of git conflicts will simply go away if users make use of the import/ system.