
- Added 'ID' as identifier/index for produce_db and skill_changematerial_db to avoid 'rewriting' product result with different materials. As we can see there 'Starsand_Of_Witch' can be produced by (1) 10 Insect Feeler + 15 Blue Porcelain or (2) 100 Moth Dust + 100 Scell. - Map-server crashed issue while @reloadskilldb. Some counters aren't zeroed on skill_readdb() makes array overflow. (bugreport:9241, bugreport:9243) - Allowing import file to remove original entry by put certain value. See the changed db files for more details. - Relying to skill_spellbook_db for listing available book as spell book. For Warlock skill Reading Spellbook (WL_READING_SB). Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
12 lines
448 B
Plaintext
12 lines
448 B
Plaintext
// Change Material Database
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//
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// Structure of Database:
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// ID,ProductID,BaseRate,MakeAmount1,MakeAmountRate1...,MakeAmount5,MakeAmountRate5
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//
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// NOTE:
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// - ID is used to identify item order that will be used for overwriting on db/import.
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// Value is started from 0 until 74 (MAX_SKILL_CHANGEMATERIAL_DB-1). Use same ID on import file to overwrite original result & requirements
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// - Up to 5 ID/Amount pairs can be specified.
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// - Rate = n/10%
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