
Some of the stuff included in RREmu that is now part of rAthena: - RE Drop Rate Modifier - RE Experience Rate Modifier - RE Weapon MATK - RE Shield ASPD job-specific penalty - RE Cast Time - Renewal-specific item DEF - 3.1 classes. - All-New Mounts - Official Magical Reflection - And other perks, such as fully-functional @mapflag also merged eAthena 15006 into rAthena. For Bugs, Comments and Suggestions: http://rathena.org/board/tracker/ git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15009 54d463be-8e91-2dee-dedb-b68131a5f0ec
1861 lines
55 KiB
Plaintext
1861 lines
55 KiB
Plaintext
// Skill Times Database
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//
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// Structure of Database:
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// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
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//== Explained:
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// CastingTime : time to cast this skill, in miliseconds
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// AfterCastActDelay : "normal" delay, character cannot use skills, in miliseconds
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// AfterCastWalkDleay : amount of time before character can move again, in miliseconds
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// Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data
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// Cool Down : amount of time until character can re-use this skill, in miliseconds
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//== Extra
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// On all fields you can use ':' as a delimiter to level-specific values,
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// - Example using SM_PROVOKE
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// - Original:6,0,0,0,30000,0,1000
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// - ModifiedTo:6,0,0,0,30000,0,1000:2500:3000:etc
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// - Makes lvl 1 have 1000 (1s) cool down, lvl 2 2500 (2.5s), lvl 3 3000, and so on.
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//==========================================
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//===== Swordman ===========================
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//-- SM_PROVOKE
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6,0,0,0,30000,0,1000
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//-- SM_MAGNUM
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7,0,0,0,2000,10000,2000
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//-- SM_ENDURE
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8,0,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,10000,10000
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//==========================================
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//===== Mage ===============================
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//-- MG_SIGHT
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10,0,0,0,10000,0,0
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//-- MG_NAPALMBEAT
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11,1000,1000:1000:1000:900:900:800:800:700:600:500,0,0,0,0
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//-- MG_SAFETYWALL
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12,4000:3500:3500:2500:2000:1500:1000:1000:1000:1000,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0
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//-- MG_SOULSTRIKE
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13,500,1200:1000:1400:1200:1600:1400:1800:1600:2000:1800,0,0,0,0
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//-- MG_COLDBOLT
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14,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
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//-- MG_FROSTDRIVER
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15,800,1500,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,0
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//-- MG_STONECURSE
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16,1000,0,0,5000,20000,0
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//-- MG_FIREBALL
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17,1500:1500:1500:1500:1500:1000:1000:1000:1000:1000,1500:1500:1500:1500:1500:1000:1000:1000:1000:1000,0,0,0,0
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//-- MG_FIREWALL
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18,2000:1850:1700:1550:1400:1250:1100:950:800:650,0,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0
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//-- MG_FIREBOLT
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19,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
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//-- MG_LIGHTNINGBOLT
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20,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
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//-- MG_THUNDERSTORM
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21,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,2000,0,500,0,0
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//==========================================
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//===== Acolyte ============================
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//-- AL_RUWACH
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24,0,0,0,10000,0,0
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//-- AL_PNEUMA
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25,0,0,0,10000,0,0
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//-- AL_TELEPORT
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26,0,0,0,0,0,0
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//-- AL_WARP
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27,1000,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0
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//-- AL_HEAL
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28,0,1000,0,0,0,0
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//-- AL_INCAGI
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29,1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
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//-- AL_DECAGI
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30,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0,0
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//-- AL_HOLYWATER
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31,1000,500,0,0,0,0
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//-- AL_CRUCIS
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32,500,2000,0,0,0,0
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//-- AL ANGELUS
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33,500,3500,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
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//-- AL_BLESSING
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34,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
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//-- AL_CURE
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35,0,1000,0,0,6000,0
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//==========================================
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//===== Archer =============================
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//-- AC_CONCENTRATION
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45,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
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//-- AC_DOUBLE
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46,0,0,0,100,0,0
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//-- AC_SHOWER
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47,0,0,0,100,0,0
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//==========================================
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//===== Thief ==============================
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//-- TF_HIDING
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51,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
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//-- TF_POISON
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52,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
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//==========================================
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//===== First planned to be shared =========
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//-- ALL_RESURRECTION
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54,6000:4000:2000:0,0:1000:2000:3000,0,0,0,0
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//==========================================
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//===== Knight =============================
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//-- KN_BRANDISHSPEAR
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57,700,0,0,0,0,0
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//-- KN_SPEARBOOMERANG
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59,0,1000,0,0,0,0
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//-- KN_TWOHANDQUICKEN
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60,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
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//-- KN_AUTOCOUNTER
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61,0,0,0,400:800:1200:1600:2000,0,0
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//-- KN_BOWLINGBASH
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62,700,0,0,0,0,0
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//==========================================
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//===== Priest =============================
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//-- PR_IMPOSITIO
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66,0,3000,0,60000,0,0
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//-- PR_SUFFRAGIUM
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67,0,2000,0,30000:20000:10000,0,0
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//-- PR_ASPERSIO
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68,0,2000,0,60000:90000:120000:150000:180000,0,0
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//-- PR_BENEDICTIO
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69,0,0,0,40000:80000:120000:160000:200000,0,0
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//-- PR_SANCTUARY
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70,5000,0,0,4000:7000:10000:13000:16000:19000:22000:25000:28000:31000,0,0
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//-- PR_SLOWPOISON
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71,0,0,0,10000:20000:30000:40000,0,0
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//-- PR_STRECOVERY
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72,0,2000,0,0,30000,0
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//-- PR_KYRIE
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73,2000,2000,0,120000,0,0
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//-- PR_MAGNIFICAT
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74,4000,2000,0,30000:45000:60000:75000:90000,0,0
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//-- PR_GLORIA
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75,0,2000,0,10000:15000:20000:25000:30000,0,0
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//-- PR_LEXDIVINA
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76,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0,0
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//-- PR_TURNUNDEAD
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77,1000,3000,0,0,0,0
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//-- PR_LEXAETERNA
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78,0,3000,0,600000,0,0
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//-- PR_MAGNUS
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79,15000,4000,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0,0
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//==========================================
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//===== Wizard =============================
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//-- WZ_FIREPILLAR
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80,3000:2700:2400:2100:1800:1500:1200:900:600:300,1000,0,30000,600:800:1000:1200:1400:1600:1800:2000:2200:2400,0
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//-- WZ_SIGHTRASHER
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81,700,2000,0,500,0,0
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//-- WZ_FIREIVY
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82,5000:4500:4000:3500:3000:2500:2000:1500:1000:500,800,600,5000,5000,0
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//-- WZ_METEOR
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83,15000,2000:3000:3000:4000:4000:5000:5000:6000:6000:7000,0,500,5000,0
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//-- WZ_JUPITEL
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84,2500:3000:3500:4000:4500:5000:5500:6000:6500:7000,0,0,0,0,0
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//-- WZ_VERMILION
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85,15000:14500:14000:13500:13000:12500:12000:11500:11000:10500,5000,0,4000,5500:6000:6500:7000:7500:8000:8500:9000:9500:10000,0
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//-- WZ_WATERBALL
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86,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,0,0,0,0,0
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//-- WZ_ICEWALL
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87,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0
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//-- WZ_FROSTNOVA
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88,5000:4700:4400:4100:3800:3500:3200:2900:2700:2500,1000,0,0,1500:3000:4500:6000:7500:9000:10500:12000:13500:15000,0
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//-- WZ_STORMGUST
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89,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,5000,0,4600,12000,0
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//-- WZ_EARTHSPIKE
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90,1000:2000:3000:4000:5000,700,0,0,0,0
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//-- WZ_HEAVENDRIVE
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91,1000:2000:3000:4000:5000,700,0,500,0,0
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//-- WZ_QUAGMIRE
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92,0,1000,0,5000:10000:15000:20000:25000,5000:10000:15000:20000:25000,0
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//==========================================
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//===== Blacksmith =========================
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//-- BS_REPAIRWEAPON
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108,7500,0,0,0,0,0
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//-- BS_HAMMERFALL
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110,0,0,0,0,5000,0
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//-- BS_ADRENALINE
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111,0,0,0,30000:60000:90000:120000:150000,0,0
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//-- BS_WEAPONPEFECT
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112,0,0,0,10000:20000:30000:40000:50000,0,0
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//-- BS_OVERTHRUST
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113,0,0,0,20000:40000:60000:80000:100000,0,0
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//-- BS_MAXIMIZE
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114,0,0,0,1000:2000:3000:4000:5000,0,0
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//==========================================
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//===== Hunter =============================
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//-- HT_SKIDTRAP
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115,0,0,0,300000:240000:180000:120000:60000,0,0
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//-- HT_LANDMINE
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116,0,0,0,200000:160000:120000:80000:40000,5000,0
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//-- HT_ANKLESNARE
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117,0,0,0,250000:200000:150000:100000:50000,4000:8000:12000:16000:20000,0
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//-- HT_SHOCKWAVE
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118,0,0,0,200000:160000:120000:80000:40000,0,0
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//-- HT_SANDMAN
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119,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000,0
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//-- HT_FLASHER
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120,0,0,0,150000:120000:90000:60000:30000,10000:11000:12000:13000:14000,0
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//-- HT_FREEZINGTRAP
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121,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000,0
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//-- HT_BLASTMINE
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122,0,0,0,25000:20000:15000:10000:5000,0,0
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//-- HT_CLAYMORETRAP
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123,0,0,0,20000:40000:60000:80000:100000,0,0
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//-- HT_TALKIEBOX
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125,0,0,0,600000,0,0
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//-- HT_BLITZBEAT
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129,1500,1000,0,0,0,0
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//==========================================
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//===== Assassin ===========================
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//-- AS_CLOAKING
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135,0,0,0,500:1000:2000:3000:4000:5000:6000:7000:8000:9000,0,0
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//-- AS_SONICBLOW
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136,0,2000,2000,0,5000,0
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//-- AS_ENCHANTPOISON
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138,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,10000:20000:30000:40000:50000:60000:70000:80000:90000:100000,0
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//-- AS_POISONREACT
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139,0,0,0,20000:25000:30000:35000:40000:45000:50000:55000:60000:65000,0,0
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//-- AS_VENOMDUST
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140,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
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//-- AS_SPLASHER
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141,1000,0,0,5000:5500:6000:6500:7000:7500:8000:8500:9000:9500,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
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//==========================================
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//===== 1st Jobs Quest Skills===============
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//-- NV_TRICKDEAD
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143,0,0,0,600000,0,0
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//-- SM_FATALBLOW
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145,0,0,0,0,5000,0
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//-- AC_CHARGEARROW
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148,1500,0,0,0,0,0
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//-- TF_SPRINKLESAND
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149,0,0,0,0,10000,0
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//-- TF_PICKSTONE
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151,500,0,0,0,0,0
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//-- TF_THROWSTONE
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152,0,0,0,5000,8000,0
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//-- MC_LOUD
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155,0,0,0,300000,0,0
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//-- AL_HOLYLIGHT
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156,2000,0,0,0,0,0
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//-- MG_ENERGYCOAT
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157,5000,0,0,300000,0,0
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//==========================================
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//===== NPC Skills Part 1 ==================
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//-- NPC_ATTRICHANGE
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161,0,0,0,1800000,0,0
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//-- NPC_CHANGEWATER
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162,0,0,0,1800000,0,0
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//-- NPC_CHANGEGROUND
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163,0,0,0,1800000,0,0
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//-- NPC_CHANGEFIRE
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164,0,0,0,1800000,0,0
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//-- NPC_CHANGEWIND
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165,0,0,0,1800000,0,0
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//-- NPC_CHANGEPOISON
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166,0,0,0,1800000,0,0
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//-- NPC_CHANGEHOLY
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167,0,0,0,1800000,0,0
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//-- NPC_CHANGEDARKNESS
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168,0,0,0,1800000,0,0
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//-- NPC_CHANGETELEKINESIS
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169,0,0,0,1800000,0,0
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//-- NPC_SELFDESTRUCTION
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173,0,0,0,3500,0,0
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//-- NPC_POISON
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176,0,0,0,0,60000,0
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//-- NPC_BLINDATTACK
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177,0,0,0,0,30000,0
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//-- NPC_SILENCEATTACK
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178,0,0,0,0,30000,0
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//-- NPC0,_STUNATTACK
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179,0,0,0,0,5000,0
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//-- NPC_PETRIFYATTACK
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180,0,0,0,0,20000,0
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//-- NPC_CURSEATTACK
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181,0,0,0,0,30000,0
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//-- NPC_SLEEPATTACK
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182,0,0,0,0,30000,0
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//-- NPC_MAGICALATTACK
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192,0,0,0,15000,0,0
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//-- NPC_KEEPING
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201,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0
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//-- NPC_BARRIER
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204,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0
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//-- NPC_DEFENDER
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205,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0
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//-- NPC_LICK
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206,0,0,0,0,3000,0
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//-- NPC_HALLUCINATION
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207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0,0
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//==========================================
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//===== Rogue ==============================
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//-- RG_BACKSTAB
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212,0,500,0,0,0,0
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//-- RG_RAID
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214,0,0,0,5000,8000:9000:10000:11000:12000,0
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//-- RG_STRIPEWEAPON
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215,1000,1000,0,75000:90000:105000:120000:135000,0,0
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//-- RG_STRIPSHIELD
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216,1000,1000,0,75000:90000:105000:120000:135000,0,0
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//-- RG_STRIPWEAPON
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217,1000,1000,0,75000:90000:105000:120000:135000,0,0
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//-- RG_STRIPHELM
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218,1000,1000,0,75000:90000:105000:120000:135000,0,0
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//-- RG_GRAFITTI
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220,0,0,0,180000,0,0
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//==========================================
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//===== Alchemist ==========================
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//-- AM_DEMONSTRATION
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229,1000,0,0,40000:45000:50000:55000:60000,0,0
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//-- AM_ACIDTERROR
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230,1000,0,0,3:7:10:12:13,120000,0
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//-- AM_POTIONPITCHER
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231,0,500,0,0,0,0
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//-- AM_CANNIBALIZE
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232,2000,500,0,300000:240000:180000:120000:60000,0,0
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//-- AM_SPHEREMINE
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233,2000,500,0,30000,0,0
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//-- AM_CP_WEAPON
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234,2000,0,0,120000:240000:360000:480000:600000,0,0
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//-- AM_CP_SHIELD
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235,2000,0,0,120000:240000:360000:480000:600000,0,0
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//-- AM_CP_ARMOR
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236,2000,0,0,120000:240000:360000:480000:600000,0,0
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//-- AM_CP_HELM
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237,2000,0,0,120000:240000:360000:480000:600000,0,0
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//-- AM_RESURRECTHOMUN
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|
247,2000,0,0,0,0,0
|
|
//==========================================
|
|
|
|
|
|
//===== Crusader ===========================
|
|
//-- CR_AUTOGUARD
|
|
249,0,0,0,300000,0,0
|
|
//-- CR_SHIELDCHARGE
|
|
250,0,0,0,0,5000,0
|
|
//-- CR_SHIELDBOOMERANG
|
|
251,0,700,0,0,0,0
|
|
//-- CR_REFLECTSHIELD
|
|
252,0,0,0,300000,0,0
|
|
//-- CR_HOLYCROSS
|
|
253,0,0,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0
|
|
//-- CR_GRANDCROSS
|
|
254,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0
|
|
//-- CR_DEVOTION
|
|
255,3000,0,0,0,30000:45000:60000:75000:90000,0
|
|
//-- CR_PROVIDENCE
|
|
256,3000,0,0,180000,0,0
|
|
//-- CR_DEFENDER
|
|
257,0,800,0,180000,0,0
|
|
//-- CR_SPEARQUICKEN
|
|
258,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
|
|
//==========================================
|
|
|
|
|
|
//===== Monk ===============================
|
|
//-- MO_CALLSPIRITS
|
|
261,1000,0,0,600000,0,0
|
|
//-- MO_ABSORBSPIRITS
|
|
262,2000,0,0,0,0,0
|
|
//-- MO_TRIPLEATTACK
|
|
263,0,1000,0,0,0,0
|
|
//-- MO_INVESTIGATE
|
|
266,1000,500,0,0,0,0
|
|
//-- MO_FINGEROFFENSIVE
|
|
267,1000,500,0:200:400:600:800,0,0,0
|
|
//-- MO_STEELBODY
|
|
268,5000,0,0,30000:60000:90000:120000:150000,0,0
|
|
//-- MO_BLADESTOP
|
|
269,0,0,0,500:700:900:1100:1300,20000:30000:40000:50000:60000,0
|
|
//-- MO_EXPLOSIONSPIRITS
|
|
270,0,0,0,180000,0,0
|
|
//-- MO_EXTREMITYFIST
|
|
271,4000:3500:3000:2500:2000,3000:2500:2000:1500:1000,0,0,300000,0
|
|
//-- MO_CHAINCOMBO
|
|
272,0,1000,0,0,0,0
|
|
//-- MO_COMBOFINISH
|
|
273,0,700,0,0,0,0
|
|
//==========================================
|
|
|
|
//===== Sage ===============================
|
|
//-- SA_MAGICROD
|
|
276,0,0,0,400:600:800:1000:1200,0,0
|
|
//-- SA_SPELLBREAKER
|
|
277,700,0,0,0,0,0
|
|
|
|
//-- SA_AUTOSPELL
|
|
279,3000,0,0,120000:150000:180000:210000:240000:270000:300000:330000:360000:390000,0,0
|
|
//-- SA_FLAMELAUNCHER
|
|
280,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0
|
|
//-- SA_FROSTWEAPON
|
|
281,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0
|
|
//-- SA_LIGHTNINGLOADER
|
|
282,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0
|
|
//-- SA_SEISMICWEAPON
|
|
283,3000,0,0,1200000:1200000:1200000:1200000:1800000,0,0
|
|
|
|
//-- SA_VOLCANO
|
|
285,5000,0,0,60000:120000:180000:240000:300000,0,0
|
|
//-- SA_DELUGE
|
|
286,5000,0,0,60000:120000:180000:240000:300000,0,0
|
|
//-- SA_VIOLENTGALE
|
|
287,5000,0,0,60000:120000:180000:240000:300000,0,0
|
|
//-- SA_LANDPROTECTOR
|
|
288,5000,0,0,165000:210000:255000:300000:345000,0,0
|
|
//-- SA_DISPELL
|
|
289,2000,0,0,0,0,0
|
|
//-- SA_REVERSEORCISH
|
|
294,0,0,0,1200000,0,0
|
|
//==========================================
|
|
|
|
|
|
//===== Bard & Dancer (Ensemble Skills) ====
|
|
//-- BD_ADAPTATION
|
|
304,0,0,0,0,5000,0
|
|
|
|
//-- BD_LULLABY
|
|
306,0,0,0,60000,15000,0
|
|
//-- BD_RICHMANKIM
|
|
307,0,0,0,60000,60000,0
|
|
//-- BD_ETERNALCHAOS
|
|
308,0,0,0,60000,60000,0
|
|
//-- BD_DRUMBATTLEFIELD
|
|
309,0,0,0,60000,60000,0
|
|
//-- BD_RINGNIBELUNGEN
|
|
310,0,0,0,60000,60000,0
|
|
//-- BD_ROKISWEIL
|
|
311,0,0,0,60000,60000,0
|
|
//-- BD_INTOABYSS
|
|
312,0,0,0,60000,60000,0
|
|
//-- BD_SIEGFRIED
|
|
313,0,0,0,60000,60000,0
|
|
//==========================================
|
|
|
|
|
|
//===== Bard ===============================
|
|
//-- BA_MUSICALSTRIKE
|
|
316,1500,0,0,0,0,0
|
|
//-- BA_DISSONANCE
|
|
317,0,0,0,30000,3000,0
|
|
//-- BA_FROSTJOKE
|
|
318,0,3000,0,0,10000:11000:12000:13000:14000,0
|
|
//-- BA_WHISTLE
|
|
319,0,0,0,60000,20000,0
|
|
//-- BA_ASSASSINCROSS
|
|
320,0,0,0,120000,20000,0
|
|
//-- BA_POEMBRAGI
|
|
321,0,0,0,180000,20000,0
|
|
//-- BA_APPLEIDUN
|
|
322,0,0,0,180000,20000,0
|
|
//==========================================
|
|
|
|
|
|
//===== Dancer =============================
|
|
//-- DC_THROWARROW
|
|
324,1500,0,0,0,0,0
|
|
//-- DC_UGLYDANCE
|
|
325,0,0,0,30000,3000,0
|
|
//-- DC_SCREAM
|
|
326,0,3000,0,0,5000,0
|
|
//-- DC_HUMMING
|
|
327,0,0,0,60000,20000,0
|
|
//-- DC_DONTFORGETME
|
|
328,0,0,0,180000,20000,0
|
|
//-- DC_FORTUNEKISS
|
|
329,0,0,0,120000,20000,0
|
|
//-- DC_SERVICEFORYOU
|
|
330,0,0,0,180000,20000,0
|
|
//==========================================
|
|
|
|
|
|
//===== Wedding Skills =====================
|
|
//-- WE_MALE
|
|
334,3000,0,0,0,0,0
|
|
//-- WE_FEMALE
|
|
335,3000,0,0,0,0,0
|
|
//-- WE_CALLPARTNER
|
|
336,0,0,0,20000,0,0
|
|
//==========================================
|
|
|
|
|
|
//===== NPC Skills Part 2 ==================
|
|
//-- NPC_GRANDDARKNESS
|
|
339,2000,1500,900,900,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0
|
|
//-- NPC_STOP
|
|
342,0,0,0,10000,0,0
|
|
//-- NPC_CHANGEUNDEAD
|
|
348,0,0,0,30000,0,0
|
|
//-- NPC_POWERUP
|
|
349,0,0,0,10000:15000:20000:25000:30000,0,0
|
|
//-- NPC_AGIUP
|
|
350,0,0,0,10000:15000:20000:25000:30000,0,0
|
|
//-- NPC_INVISIBLE
|
|
353,0,0,0,30000,0,0
|
|
//-- NPC_RUN
|
|
354,0,0:500:1000:1500:2000:2500,0,0,0,0
|
|
//==========================================
|
|
|
|
|
|
//===== Lord Knight ========================
|
|
//-- LK_AURABLADE
|
|
355,0,0,0,40000:60000:80000:100000:120000,0,0
|
|
//-- LK_PARRYING
|
|
356,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0
|
|
//-- LK_CONCENTRATION
|
|
357,0,0,0,25000:30000:35000:40000:45000,0,0
|
|
//-- LK_TENSIONRELAX
|
|
358,0,0,0,180000,0,0
|
|
//-- LK_BERSERK
|
|
359,0,0,0,300000,15000,0
|
|
//-- LK_FURY
|
|
360,0,0,0,300000,0,0
|
|
//==========================================
|
|
|
|
|
|
//===== High Priest ========================
|
|
//-- HP_ASSUMPTIO
|
|
361,1000:1500:2000:2500:3000,1100:1200:1300:1400:1500,0,20000:40000:60000:80000:100000,0,0
|
|
//-- HP_BASILICA
|
|
362,5000:6000:7000:8000:9000,2000:3000:4000:5000:6000,0,20000:25000:30000:35000:40000,20000:25000:30000:35000:40000,0
|
|
//==========================================
|
|
|
|
|
|
//===== High Wzard =========================
|
|
//-- HW_MAGICCRASHER
|
|
365,300,300,0,0,0,0
|
|
//-- HW_MAGICPOWER
|
|
366,700,0,0,30000,0,0
|
|
//==========================================
|
|
|
|
|
|
//===== Paladin ============================
|
|
//-- PA_PRESSURE
|
|
367,2000:2500:3000:3500:4000,2000:2500:3000:3500:4000,0,0,2000:3000:4000:5000:6000,0
|
|
//-- PA_SACRIFICE
|
|
368,0,2000,0,0,0,0
|
|
//-- PA_GOSPEL
|
|
369,0,0,0,60000,60000,0
|
|
//==========================================
|
|
|
|
|
|
//===== Champion ===========================
|
|
//-- CH_PALMSTRIKE
|
|
370,0,300,0,0,0,0
|
|
//-- CH_TIGERFIST
|
|
371,0,700,0,0,2000:4000:6000:8000:10000,0
|
|
//-- CH_CHAINCRUSH
|
|
372,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,0,0
|
|
//==========================================
|
|
|
|
|
|
//===== Professor ==========================
|
|
//-- PF_HPCONVERSION
|
|
373,0,1000:1200:1400:1600:1800,0,0,0,0
|
|
//-- PF_SOULCHANGE
|
|
374,3000,5000,0,0,0,0
|
|
//-- PF_SOULBURN
|
|
375,0,0,0,0,0,10000:10000:10000:10000:15000
|
|
//==========================================
|
|
|
|
|
|
//===== Assassin Cross =====================
|
|
//-- ASC_EDP
|
|
378,0,2000,0,40000:45000:50000:55000:60000,20000:30000:40000:50000:60000,0
|
|
//-- ASC_BREAKER
|
|
379,700,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
|
|
//==========================================
|
|
|
|
|
|
//===== Sniper =============================
|
|
//-- SN_SIGHT
|
|
380,0,0,0,30000,0,0
|
|
//-- SN_FALCONASSAULT
|
|
381,1000,3000,0,0,0,0
|
|
//-- SN_SHARPSHOOTING
|
|
382,2000,1500,0,0,0,0
|
|
//-- SN_WINDWALK
|
|
383,2000:2400:2800:3200:3600:4000:4400:4800:5200:5600,2000,0,130000:160000:190000:220000:250000:280000:310000:340000:370000:400000,0,0
|
|
//==========================================
|
|
|
|
|
|
//===== Whitesmith =========================
|
|
//-- WS_MELTDOWN
|
|
384,500:500:600:600:700:700:800:800:900:1000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,5000,0
|
|
|
|
//-- WS_CARTBOOST
|
|
387,0,0,0,60000,0,0
|
|
//==========================================
|
|
|
|
|
|
//===== Stalker ============================
|
|
//-- ST_CHASEWALK
|
|
389,1200,0,0,10000,30000,0
|
|
//-- ST_REJECTSWORD
|
|
390,0,0,0,300000,0,0
|
|
//==========================================
|
|
|
|
|
|
//===== Clown / Gypsy ======================
|
|
//-- CG_ARROWVULCAN
|
|
394,2000:2200:2400:2600:2800:3000:3200:3400:3600:3800,2800:2800:2800:2800:2800:3000:3000:3000:3000:3000,2000,0,0,0
|
|
//-- CG_MOONLIT
|
|
395,0,0,0,20000:25000:30000:35000:40000,0,0
|
|
//-- CG_MARIONETTE
|
|
396,0,0,0,1000,0,0
|
|
//==========================================
|
|
|
|
//===== Mixed Advanced Skills ==============
|
|
//-- LK_SPIRALPIERCE
|
|
397,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0,1000,0
|
|
//-- LK_HEADCRUSH
|
|
398,0,500,0,0,120000,0
|
|
//-- LK_JOINTBEAT
|
|
399,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0,30000,0
|
|
//-- HW_NAPALMVULCAN
|
|
400,1000,1000,0,0,45000,0
|
|
//-- CH_SOULCOLLECT
|
|
401,2000,0,0,600000,0,0
|
|
//-- PF_MINDBREAKER
|
|
402,0,800:900:1000:1100:1200,0,30000,0,0
|
|
//-- PF_MEMORIZE
|
|
403,5000,0,0,0,0,0
|
|
//-- PF_FOGWALL
|
|
404,0,0,0,20000,10000,0
|
|
//-- PF_SPIDERWEB
|
|
405,0,0,0,30000,8000,0
|
|
//-- ASC_METEORASSAULT (Upkeep2 times are duration of: blind(lv1), stun(lv2) or bleeding (lv3))
|
|
406,500,500,0,0,10000:5000:120000,0
|
|
//-- ASC_CDP
|
|
407,0,500,0,0,0,0
|
|
//==========================================
|
|
|
|
|
|
//===== Adoption Skills ====================
|
|
//-- WE_BABY
|
|
408,3000,0,0,300000,0,0
|
|
//-- WE_CALLPARENT
|
|
409,0,0,0,20000,0,0
|
|
//-- WE_CALLBABY
|
|
410,0,0,0,20000,0,0
|
|
//==========================================
|
|
|
|
|
|
//===== Taekwon ============================
|
|
//-- TK_RUN
|
|
411,6000:5000:4000:3000:2000:1000:0:0:0:0,0,0,1000,150000,0
|
|
//-- TK_DOWNKICK
|
|
415,0,0,0,0,3000,0
|
|
//-- TK_TURNKICK
|
|
417,0,0,0,0,2000,0
|
|
//-- TK_SPTIME
|
|
423,0,0,0,1800000,0,0
|
|
//-- TK_SEVENWIND
|
|
425,0,0,0,300000,0,0
|
|
//-- TK_HIGHJUMP
|
|
426,5000:4000:3000:2000:1000,0,0,0,0,0
|
|
//==========================================
|
|
|
|
//===== Star Gladiator =====================
|
|
//-- SG_FEEL
|
|
427,1000,0,0,0,0,0
|
|
//SG_SUN_WARM
|
|
428,0,1000,0,10000:20000:60000,0,0
|
|
//SG_MOON_WARM
|
|
429,0,1000,0,10000:20000:60000,0,0
|
|
//SG_STAR_WARM
|
|
430,0,1000,0,10000:20000:60000,0,0
|
|
//SG_SUN_COMFORT
|
|
431,0,1000,0,80000:160000:240000:320000,0,0
|
|
//SG_MOON_COMFORT
|
|
432,0,1000,0,80000:160000:240000:320000,0,0
|
|
//SG_STAR_COMFORT
|
|
433,0,1000,0,80000:160000:240000:320000,0,0
|
|
//-- SG_HATE
|
|
434,1000,0,0,0,0,0
|
|
//SG_FRIEND
|
|
442,0,0,0,10000,0,0
|
|
//SG_KNOWLEDGE
|
|
443,0,0,0,600000,0,0
|
|
//SG_FUSION
|
|
444,0,1000,0,600000,0,0
|
|
//==========================================
|
|
|
|
//===== Soul Linker ========================
|
|
//-- SL_ALCHEMIST
|
|
445,1000,500,0,150000:200000:250000:300000:350000,0,0
|
|
//-- AM_BERSERKPITCHER - Copy of AM_POTIONPITCHER for now
|
|
446,0,500,0,0,0,0
|
|
//-- SL_MONK
|
|
447,1000,500,0,150000:200000:250000:300000:350000,0,0
|
|
//-- SL_STAR
|
|
448,1000,500,0,150000:200000:250000:300000:350000,0,0
|
|
//-- SL_SAGE
|
|
449,1000,500,0,150000:200000:250000:300000:350000,0,0
|
|
//-- SL_CRUSADER
|
|
450,1000,500,0,150000:200000:250000:300000:350000,0,0
|
|
//-- SL_SUPERNOVICE
|
|
451,1000,500,0,150000:200000:250000:300000:350000,0,0
|
|
//-- SL_KNIGHT
|
|
452,1000,500,0,150000:200000:250000:300000:350000,0,0
|
|
//-- SL_WIZARD
|
|
453,1000,500,0,150000:200000:250000:300000:350000,0,0
|
|
//-- SL_PRIEST
|
|
454,1000,500,0,150000:200000:250000:300000:350000,0,0
|
|
//-- SL_BARDDANCER
|
|
455,1000,500,0,150000:200000:250000:300000:350000,0,0
|
|
//-- SL_ROGUE
|
|
456,1000,500,0,150000:200000:250000:300000:350000,0,0
|
|
//-- SL_ASSASSIN
|
|
457,1000,500,0,150000:200000:250000:300000:350000,0,0
|
|
//-- SL_BLACKSMITH
|
|
458,1000,500,0,150000:200000:250000:300000:350000,0,0
|
|
//-- BS_ADRENALINE2
|
|
459,0,0,0,150000,0,0
|
|
//-- SL_HUNTER
|
|
460,1000,500,0,150000:200000:250000:300000:350000,0,0
|
|
//-- SL_SOULLINKER
|
|
461,1000,500,0,150000:200000:250000:300000:350000,0,0
|
|
//-- SL_KAIZEL
|
|
462,4500:4000:3500:3000:2500:2000:1500,0,0,1800000,2000,0
|
|
//-- SL_KAAHI
|
|
463,0,500,0,1800000,500,0
|
|
//-- SL_KAUPE
|
|
464,500,500,0,600000,0,0
|
|
//-- SL_KAITE
|
|
465,6000:5500:5000:4500:4000:3500:3000,0,0,60000:120000:180000:240000:300000:360000:600000,0,0
|
|
//-- SL_STIN
|
|
467,100,500,0,0,0,0
|
|
//-- SL_STUN
|
|
468,100,500,0,2000,0,0
|
|
//-- SL_SMA
|
|
469,2000,500,0,3000,0,0
|
|
//-- SL_SWOO
|
|
470,1000,500,0,1000:2000:3000:4000:5000:6000:7000,0,0
|
|
//-- SL_SKE
|
|
471,3000:2000:1000,500,0,10000:20000:30000,3000,0
|
|
//-- SL_SKA
|
|
472,3000:2000:1000,500,0,10000:20000:30000,0,0
|
|
//==========================================
|
|
//-- SM_SELFPROVOKE
|
|
473,0,0,0,30000,0,0
|
|
|
|
//===== Mixed Advanced Skills ==============
|
|
//-- ST_PRESERVE
|
|
475,1000,0,0,600000,0,0
|
|
//-- ST_FULLSTRIP
|
|
476,0,1000,0,75000:90000:105000:120000:135000,0,0
|
|
|
|
//-- CR_SLIMPITCHER
|
|
478,1000,1000,0,0,0,0
|
|
//-- CR_FULLPROTECTION
|
|
479,2000,0,0,120000:240000:360000:480000:600000,0,0
|
|
//-- PA_SHIELDCHAIN
|
|
480,1000,1000,0,0,0,0
|
|
//-- PF_DOUBLECASTING
|
|
482,2000,0,0,90000,0,0
|
|
//-- HW_GANBANTEIN
|
|
483,3000,2000,0,0,0,0
|
|
//-- HW_GRAVITATION
|
|
484,5000,2000,0,5000:6000:7000:8000:9000,0,0
|
|
//-- WS_CARTTERMINATION
|
|
485,0,0,0,0,5000,0
|
|
//-- WS_OVERTHRUSTMAX
|
|
486,0,0,0,180000,0,0
|
|
//-- CG_LONGINGFREEDOM
|
|
487,0,0,0,180000,0,0
|
|
//-- CG_HERMODE
|
|
488,0,0,0,10000:15000:20000:25000:30000,10000:15000:20000:25000:30000,0
|
|
//-- CG_TAROTCARD
|
|
489,1000,3000,0,0,30000,0
|
|
//-- CR_ACIDDEMONSTRATION
|
|
490,1000,1000,0,0,0,0
|
|
//-- CR_CULTIVATION
|
|
491,0,0,0,300000,0,0
|
|
//==========================================
|
|
|
|
//-- ITEM_ENCHANTARMS
|
|
492,0,0,0,180000,0,0
|
|
|
|
//===== Mixed Taekwon Skills ===============
|
|
//-- TK_MISSION
|
|
493,1000,0,0,0,0,0
|
|
//-- SL_HIGH
|
|
494,1000,500,0,150000:200000:250000:300000:350000,0,0
|
|
//-- KN_ONEHAND
|
|
495,0,0,0,300000,0,0
|
|
//-- AM_TWILIGHT1
|
|
496,3000,10000,0,0,0,0
|
|
//-- AM_TWILIGHT2
|
|
497,3000,10000,0,0,0,0
|
|
//-- AM_TWILIGHT3
|
|
498,3000,10000,0,0,0,0
|
|
//-- HT_POWER
|
|
499,0,0,0,100,0,0
|
|
//==========================================
|
|
|
|
|
|
//===== Gunslinger =========================
|
|
//-- GS_GLITTERING
|
|
500,0,0,0,600000,0,0
|
|
//-- GS_FLING
|
|
501,0,0,0,30000,0,0
|
|
//-- GS_BULLSEYE
|
|
503,500,0,0,0,0,0
|
|
//-- GS_MADNESSCANCEL
|
|
504,3000,4000,0,15000,0,0
|
|
//-- GS_ADJUSTMENT
|
|
505,1000,1000,0,30000,0,0
|
|
//-- GS_INCREASING
|
|
506,0,1000,0,60000,0,0
|
|
//-- GS_CRACKER
|
|
508,0,1000,0,0,5000,0
|
|
//-- GS_TRACKING
|
|
512,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,0,0,0
|
|
//-- GS_DISARM
|
|
513,0,0,0,30000,0,0
|
|
//-- GS_PIERCINGSHOT
|
|
514,1500,0,0,0,120000,0
|
|
//-- GS_RAPIDSHOWER
|
|
515,0,1000,0,0,0,0
|
|
//-- GS_DESPERADO
|
|
516,0,1000,1000,1000,0,0
|
|
//-- GS_GATLINGFEVER
|
|
517,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0,0
|
|
//-- GS_DUST
|
|
518,1000,1000,0,0,0,0
|
|
//-- GS_FULLBUSTER
|
|
519,0,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,10000,0
|
|
//-- GS_GROUNDDRIFT
|
|
521,2000,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000,0
|
|
//==========================================
|
|
|
|
|
|
//===== Ninja ==============================
|
|
//-- NJ_KUNAI
|
|
524,0,1000,0,0,0,0
|
|
//-- NJ_HUUMA
|
|
525,3000,2000,0,0,0,0
|
|
//-- NJ_ZENYNAGE
|
|
526,0,5000,0,0,0,0
|
|
//-- NJ_TATAMIGAESHI
|
|
527,0,3000,0,3000,3000,0
|
|
//-- NJ_KASUMIKIRI
|
|
528,0,1000,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
|
|
//-- NJ_SHADOWJUMP
|
|
529,0,1000,0,0,0,0
|
|
//-- NJ_KIRIKAGE // Seems to have no delay (English Translation Project)
|
|
530,0,0,0,0,0,0
|
|
//-- NJ_UTSUSEMI
|
|
531,0,1000,0,20000:30000:40000:50000:60000,0,0
|
|
//-- NJ_BUNSINJYUTSU
|
|
532,4000:3500:3000:2500:2000:1500:1000:1000:1000:1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
|
|
//-- NJ_KOUENKA
|
|
534,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0,0
|
|
//-- NJ_KAENSIN
|
|
535,6000:5500:5000:4500:4000:3500:3000:2500:2000:1500,1000,0,20000,0,0
|
|
//-- NJ_BAKUENRYU
|
|
536,3000,2000,0,0,0,0
|
|
//-- NJ_HYOUSENSOU
|
|
537,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,0,0,0,0,0
|
|
//-- NJ_SUITON
|
|
538,3000,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
|
|
//-- NJ_HYOUSYOURAKU
|
|
539,2000:2500:3000:3500:4000,2000,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000,0
|
|
//-- NJ_HUUJIN
|
|
540,1000:1500:2000:2500:3000:3500:4000:5000:5500:6000,1000,0,0,0,0
|
|
//-- NJ_RAIGEKISAI
|
|
541,4000,0,0,0,0,0
|
|
//-- NJ_KAMAITACHI
|
|
542,4000,0,0,0,0,0
|
|
//-- NJ_NEN
|
|
543,5000:4000:3000:2000:1000,0,0,30000:45000:60000:75000:90000,0,0
|
|
//==========================================
|
|
|
|
//===== Gangsi Branch and Other Skills =====
|
|
//-- MB_PETPITCHER
|
|
//551,1000:1000:1000:1000:1000:500:500:500:500:500,0,0,0,0,0
|
|
|
|
//-- MB_B_GAIN
|
|
//556,2200:2000:1800:1600:1400:1200:1000,0,0,0,0,0
|
|
|
|
//-- MB_MUNAKBALL
|
|
//560,1500:1500:1500:1500:1000:1000:1000:1000:500:500,0,0,0,0,0
|
|
|
|
//-- MB_B_GATHERING
|
|
//562,10000,0,0,0,0,0
|
|
|
|
//-- MB_B_EXCLUDE
|
|
//564,30000:25000:20000:15000:10000,0,0,0,0,0
|
|
|
|
//-- MB_B_WALLSHIFT
|
|
//568,1000:800:600:400:200,0,0,0,0,0
|
|
|
|
//-- SL_DEATHKNIGHT
|
|
572,1000,500,0,150000:200000:250000:300000:350000,0,0
|
|
//-- SL_COLLECTOR
|
|
573,1000,500,0,150000:200000:250000:300000:350000,0,0
|
|
//-- SL_NINJA
|
|
574,1000,500,0,150000:200000:250000:300000:350000,0,0
|
|
//-- SL_GUNNER
|
|
575,1000,500,0,150000:200000:250000:300000:350000,0,0
|
|
//-- AM_TWILIGHT4
|
|
//576,3000,10000,0,0,0,0
|
|
|
|
//-- DE_WINDATTACK
|
|
//617,1000:1000:1000:1000:1000:0:0:0:0:0,0,0,0,0,0
|
|
|
|
//-- DA_EXPLOSION
|
|
//625,7000:6000:5000:4000:3000,0,0,0,0,0
|
|
|
|
//-- DA_MAGICCART
|
|
//640,5000:4000:3000:2000:1000,0,0,0,0,0
|
|
//-- DA_COPY
|
|
//641,20000,0,0,0,0,0
|
|
|
|
//-- DA_EDARKNESS
|
|
//647,13000:11000:9000:7000:5000,0,0,0,0,0
|
|
|
|
//-- DA_TIMEOUT
|
|
//649,5000:3000:1000,0,0,0,0,0
|
|
//-- ALL_TIMEIN
|
|
//650,0,0,0,0,0,0,1000
|
|
//==========================================
|
|
|
|
//===== New Monster Skills =================
|
|
//-- NPC_ICEBREATH
|
|
655,0,0,0,0,12000,0
|
|
//-- NPC_ACIDBREATH
|
|
657,0,0,0,0,60000,0
|
|
//-- NPC_DRAGONFEAR (Upkeep2 times are duration of: Stun(lv1), Silence(lv2), Confusion(lv3) and Bleeding(lv4))
|
|
659,0,0,0,0,5000:30000:30000:120000,0
|
|
//-- NPC_BLEEDING
|
|
660,0,0,0,0,120000,0
|
|
//-- NPC_HELLJUDGEMENT
|
|
662,0,0,0,0,30000,0
|
|
//-- NPC_WIDESILENCE
|
|
663,0,0,0,0,30000,0
|
|
//-- NPC_WIDEFREEZE
|
|
664,0,0,0,0,12000,0
|
|
//-- NPC_WIDEBLEEDING
|
|
665,0,0,0,0,120000,0
|
|
//-- NPC_WIDESTONE
|
|
666,0,0,0,0,20000,0
|
|
//-- NPC_WIDECONFUSE
|
|
667,0,0,0,0,30000,0
|
|
//-- NPC_WIDESLEEP
|
|
668,0,0,0,0,30000,0
|
|
//-- NPC_WIDESIGHT
|
|
669,0,0,0,10000,0,0
|
|
//-- NPC_EVILLAND
|
|
670,0,0,0,30000,30000,0
|
|
//-- NPC_MAGICMIRROR
|
|
671,0,0,0,30000,0,0
|
|
//-- NPC_SLOWCAST
|
|
672,0,0,0,0,30000,0
|
|
//-- NPC_CRITICALWOUND
|
|
673,0,0,0,0,30000,0
|
|
//-- NPC_STONESKIN
|
|
675,0,0,0,30000,0,0
|
|
//-- NPC_ANTIMAGIC
|
|
676,0,0,0,30000,0,0
|
|
//-- NPC_WIDECURSE
|
|
677,0,0,0,0,30000,0
|
|
//-- NPC_WIDESTUN
|
|
678,0,0,0,0,5000,0
|
|
//==========================================
|
|
|
|
//===== New Monster Skills (12.1) ==========
|
|
//-- NPC_HELLPOWER
|
|
683,0,0,0,0,300000,0
|
|
//-- NPC_WIDEHELLDIGNITY
|
|
684,0,0,0,0,300000,0
|
|
//-- NPC_INVINCIBLE
|
|
685,0,0,0,-1,0,0
|
|
//-- NPC_INVINCIBLEOFF
|
|
686,0,0,0,60000,0,0
|
|
|
|
//===== Item Use-Only Skills ===============
|
|
//-- CASH_BLESSING
|
|
689,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
|
|
//-- CASH_INCAGI
|
|
690,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
|
|
//-- CASH_ASSUMPTIO
|
|
691,0,0,0,20000:40000:60000:80000:100000,0,0
|
|
//-- ALL_CATCRY
|
|
692,0,5000,0,0,0,0
|
|
|
|
//-- ALL_DREAM_SUMMERNIGHT
|
|
695,0,12000,0,0,0,0
|
|
|
|
//-- ALL_WEWISH
|
|
698,0,20000,0,0,0,0
|
|
//==========================================
|
|
|
|
//===== 2nd Jobs Quest Skills ==============
|
|
//-- KN_CHARGEATK
|
|
1001,300,300,0,0,0,0
|
|
//-- CR_SHRINK
|
|
1002,0,0,0,300000,0,0
|
|
|
|
//-- AS_VENOMKNIFE
|
|
1004,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0
|
|
//-- RG_CLOSECONFINE
|
|
1005,0,0,0,10000,0,0
|
|
//-- WZ_SIGHTBLASTER
|
|
1006,2000,0,0,120000,0,0
|
|
|
|
//-- SA_ELEMENTWATER
|
|
1008,2000,1000,0,1800000,0,0
|
|
//-- HT_PHANTASMIC
|
|
1009,0,0,0,0,0,0
|
|
//-- BA_PANGVOICE
|
|
1010,1000,2000,0,17000,0,0
|
|
//-- DC_WINKCHARM (time1: Charm, time2: Confusion)
|
|
1011,1000,2000,0,10000,17000,0
|
|
|
|
//-- BS_GREED
|
|
1013,0,1000,0,0,0,0
|
|
//-- PR_REDEMPTIO
|
|
1014,4000,0,0,0,0,0
|
|
//-- MO_KITRANSLATION
|
|
1015,2000,1000,0,600000,0,0
|
|
//-- MO_BALKYOUNG
|
|
1016,0,2000,0,0,2000,0
|
|
//-- SA_ELEMENTGROUND
|
|
1017,2000,1000,0,1800000,0,0
|
|
//-- SA_ELEMENTFIRE
|
|
1018,2000,1000,0,1800000,0,0
|
|
//-- SA_ELEMENTWIND
|
|
1019,2000,1000,0,1800000,0,0
|
|
//==========================================
|
|
|
|
//===== Rune Knight ========================
|
|
//-- RK_ENCHANTBLADE
|
|
2001,1000,0,0,300000,0,0
|
|
//-- RK_SONICWAVE
|
|
2002,0,1000,0,0,0,2000
|
|
//-- RK_DEATHBOUND
|
|
2003,0,2000,0,2000,0,3000
|
|
//-- RK_HUNDREDSPEAR
|
|
2004,1000,500,0,0,0,0
|
|
//-- RK_WINDCUTTER //CHECK duration 1
|
|
2005,0,0,0,0,0,2000
|
|
//-- RK_IGNITIONBREAK
|
|
2006,1000,0,0,0,0,2000
|
|
|
|
//-- RK_DRAGONBREATH //CHECK duration 1 burning
|
|
2008,500:500:500:1500:1500:1500:2000:2000:2500:2500,2000,0,5000,0,0
|
|
//-- RK_DRAGONHOWLING
|
|
2009,0,0,0,15000,0,60000
|
|
|
|
//-- RK_MILLENNIUMSHIELD //CHECK duration 2
|
|
2011,0,1000,0,300000,0,60000
|
|
//-- RK_CRUSHSTRIKE
|
|
2012,1000,0,0,0,0,30000
|
|
//-- RK_REFRESH //CHECK duration 1
|
|
2013,1000,0,0,30000,0,120000
|
|
//-- RK_GIANTGROWTH
|
|
2014,1000,0,0,300000,0,0
|
|
//-- RK_STONEHARDSKIN //CHECK duration 2
|
|
2015,2000,0,0,300000,10000,0
|
|
//-- RK_VITALITYACTIVATION
|
|
2016,0,0,0,30000,0,0
|
|
//-- RK_STORMBLAST //CHECK duration 1
|
|
2017,2000,1000,0,1000,0,0
|
|
//-- RK_FIGHTINGSPIRIT
|
|
2018,0,0,0,300000,0,0
|
|
//-- RK_ABUNDANCE
|
|
2019,0,0,0,300000,0,0
|
|
//==========================================
|
|
|
|
//===== Gillotine Cross ====================
|
|
//-- GC_VENOMIMPRESS
|
|
2021,0,3000:2500:2000:1500:1000,0,10000:20000:30000:40000:50000,0,0
|
|
//-- GC_CROSSIMPACT
|
|
2022,0,2500:2000:1500:1000:500,2000,0,0,0
|
|
//-- GC_DARKILLUSION
|
|
2023,0,1500,0,0,0,0
|
|
|
|
//-- GC_CREATENEWPOISON
|
|
2025,0,500,0,0,0,0
|
|
//-- GC_ANTIDOTE
|
|
2026,0,0,0,0,0,0
|
|
//-- GC_POISONINGWEAPON -- VenomBleed Note : As poison says 15 seconds, on kRO is doing 300 seconds.
|
|
2027,0,1000,0,60000:120000:180000:240000:300000,300000:300000:300000:300000:0:300000:300000:300000:300000:0,0
|
|
//-- GC_WEAPONBLOCKING
|
|
2028,0,2000,0,180000,0,0
|
|
//-- GC_COUNTERSLASH
|
|
2029,0,2000,0,0,0,0
|
|
//-- GC_WEAPONCRUSH //CHECK duration 1 devist
|
|
2030,0,1000,0,40000:80000:120000:160000:200000,0,0
|
|
//-- GC_VENOMPRESSURE
|
|
2031,0,1000,0,0,0,0
|
|
//-- GC_POISONSMOKE //CHECK Cast time is said 2 second fixed, but no variable. Check duration 1 (was added / thought to be AoE duration)
|
|
2032,2000,2000,0,6000:8000:10000:12000:14000,0,0
|
|
//-- GC_CLOAKINGEXCEED
|
|
2033,0,2000,0,0,0,0
|
|
//-- GC_PHANTOMMENACE
|
|
2034,0,1000,0,0,0,0
|
|
//-- GC_HALLUCINATIONWALK
|
|
2035,0,0,0,30000:35000:40000:45000:50000,25000,300000
|
|
//-- GC_ROLLINGCUTTER //CHECK duration 1 (should be as long as esma status?)
|
|
2036,0,200,0,4000,0,0
|
|
//-- GC_CROSSRIPPERSLASHER
|
|
2037,0,1000,0,0,0,0
|
|
//==========================================
|
|
|
|
//===== Arch Bishop ========================
|
|
//-- AB_JUDEX
|
|
2038,2500,500,0,0,0,0
|
|
//-- AB_ANCILLA
|
|
2039,1000,1000,0,0,0,0
|
|
//-- AB_ADORAMUS //CHECK Duration 1 is blindness and duration 2 is reduced AGI. FIX ME!!!!
|
|
2040,2000,500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,2000
|
|
//-- AB_CLEMENTIA
|
|
2041,4000,0,0,120000:180000:240000,0,0
|
|
//-- AB_CANTO
|
|
2042,4000,0,0,120000:180000:240000,0,0
|
|
//-- AB_CHEAL
|
|
2043,4000:3500:3000,0,0,0,0,1000:2000:3000
|
|
//-- AB_EPICLESIS
|
|
2044,4000:4500:5000:5500:6000,2000,0,18000:21000:24000:27000:30000,0,60000
|
|
//-- AB_PRAEFATIO
|
|
2045,3000,0,0,120000,0,13000:16000:19000:22000:25000:28000:31000:34000:37000:40000
|
|
//-- AB_ORATIO
|
|
2046,5000,0,0,30000,0,2000
|
|
//-- AB_LAUDAAGNUS
|
|
2047,1000,0,0,60000,0,3000
|
|
//-- AB_LAUDARAMUS
|
|
2048,1000,0,0,60000,0,3000
|
|
|
|
//-- AB_RENOVATIO
|
|
2050,5000,0,0,90000,0,1000
|
|
//-- AB_HIGHNESSHEAL
|
|
2051,1000,1000,0,0,0,3000:6000:9000:12000:15000
|
|
//-- AB_CLEARANCE
|
|
2052,4000,0,0,0,0,10000
|
|
//-- AB_EXPIATIO
|
|
2053,2000,0,0,150000:180000:210000:240000:270000,0,0
|
|
//-- AB_DUPLELIGHT
|
|
2054,4000,1000,0,90000:120000:150000:180000:210000:240000:270000:300000:330000:360000,0,0
|
|
|
|
//-- AB_SILENTIUM
|
|
2057,4000,0,0,20000:30000:40000:50000:60000,0,15000
|
|
//==========================================
|
|
|
|
//===== Warlock ============================
|
|
//-- WL_WHITEIMPRISON //CHECK Is reuse delay hard coded to work only if successful? Duration 1 may be incorrect. Is duration 2 for if casted on self?
|
|
2201,0,0,0,10000:12000:14000:16000:18000,5000,0
|
|
//-- WL_SOULEXPANSION
|
|
2202,2000,500,0,0,0,0
|
|
//-- WL_FROSTMISTY
|
|
2203,2500,2000,0,40000,0,8000
|
|
//-- WL_JACKFROST
|
|
2204,3000,2000,0,10000:15000:20000:25000:30000,0,0
|
|
//-- WL_MARSHOFABYSS //CHECK Duration 1 time
|
|
2205,500,1000,0,20000,0,2500:3000:3500:4000:4500
|
|
//-- WL_RECOGNIZEDSPELL
|
|
2206,2000,1000,0,20000:30000:40000:50000:60000,0,60000
|
|
//-- WL_SIENNAEXECRATE // Duration of the status for this skill appears to be hard coded. Fix later????
|
|
2207,2000,2000,0,10000:12000:14000:16000:18000,0,0
|
|
|
|
//-- WL_STASIS // Duration for the status will need to be hard coded soon to make stats reduce the duration.
|
|
2209,4000,2000,0,20000:30000:40000:50000:60000,0,180000:190000:200000:210000:220000
|
|
//-- WL_DRAINLIFE
|
|
2210,5000,0,0,0,0,2000
|
|
//-- WL_CRIMSONROCK //CHECK Whats duration 1 for?
|
|
2211,6000,2000,0,3000:4000:5000:6000:7000,0,5000
|
|
//-- WL_HELLINFERNO
|
|
2212,4000,1000,0,20000:30000:40000:50000:60000,0,0
|
|
//-- WL_COMET //CHECK Is burning on duration 1 correct?
|
|
2213,11000:12500:14000:15500:17000,5000,0,20000,0,180000
|
|
//-- WL_CHAINLIGHTNING //CHECK Whats duration 1 used for?
|
|
2214,4500:5000:5500:6000:6500,3000,0,1000,0,0
|
|
|
|
//-- WL_EARTHSTRAIN //CHECK What is duration 2 used for?
|
|
2216,3000:4000:5000:6000:7000,1000,0,500,60000,10000
|
|
//-- WL_TETRAVORTEX //CHECK Duration 1 might be correct?
|
|
2217,6000:7000:8000:9000:10000,2000,0,20000,0,15000
|
|
|
|
//-- WL_SUMMONFB
|
|
2222,2000,0,0,30000:40000:50000:60000:70000,0,0
|
|
//-- WL_SUMMONBL
|
|
2223,2000,0,0,30000:40000:50000:60000:70000,0,0
|
|
//-- WL_SUMMONWB
|
|
2224,2000,0,0,30000:40000:50000:60000:70000,0,0
|
|
|
|
//-- WL_SUMMONSTONE
|
|
2229,2000,0,0,30000:40000:50000:60000:70000,0,0
|
|
|
|
//-- WL_READING_SB //CHECK Is duration 1 how long the spell will be stored for?
|
|
2231,4000,500,0,30000,0,5000
|
|
//==========================================
|
|
|
|
//===== Ranger =============================
|
|
//-- RA_ARROWSTORM
|
|
2233,2500,0,0,0,0,3000
|
|
//-- RA_FEARBREEZE
|
|
2234,2000,0,0,60000:90000:120000:150000:180000,0,0
|
|
|
|
//-- RA_AIMEDBOLT
|
|
2236,5000,1000,0,0,0,0
|
|
//-- RA_DETONATOR //CHECK Is this timer needed for this skill at all???
|
|
2237,0,0,0,1000,0,0
|
|
//-- RA_ELECTRICSHOCKER //CHECK Is duration 1 and 2 what I think it is?
|
|
2238,0,0,0,15000,20000,0
|
|
//-- RA_CLUSTERBOMB //CHECK Thinking the same for this one too.
|
|
2239,0,0,0,15000,0,0
|
|
//-- RA_WUGMASTERY
|
|
2240,0,1000,0,0,0,0
|
|
//-- RA_WUGRIDER
|
|
2241,0,500,0,0,0,0
|
|
//-- RA_WUGDASH
|
|
2242,0,2000,0,0,0,0
|
|
|
|
//-- RA_WUGBITE //CHECK Its found that the no movement duration is bugged. Keeping this at 10 sec for now.
|
|
2244,0,2000,0,10000,0,5000
|
|
|
|
//-- RA_SENSITIVEKEEN
|
|
2246,0,3000,0,0,0,0
|
|
//-- RA_CAMOUFLAGE
|
|
2247,0,0,0,10000,0,0
|
|
|
|
//-- RA_MAGENTATRAP //CHECK Duration 1 and 2 should be correct?
|
|
2249,0,2000,0,15000,10000,0
|
|
//-- RA_COBALTTRAP
|
|
2250,0,2000,0,15000,10000,0
|
|
//-- RA_MAIZETRAP
|
|
2251,0,2000,0,15000,10000,0
|
|
//-- RA_VERDURETRAP
|
|
2252,0,2000,0,15000,10000,0
|
|
//-- RA_FIRINGTRAP
|
|
2253,0,0,0,15000,25000,0
|
|
//-- RA_ICEBOUNDTRAP
|
|
2254,0,0,0,15000,25000,0
|
|
//==========================================
|
|
|
|
//===== Mechanic ===========================
|
|
//-- NC_BOOSTKNUCKLE
|
|
2256,1000:1200:1400:1600:1800,0,0,0,0,0
|
|
//-- NC_PILEBUNKER
|
|
2257,0,2000,0,0,0,5000
|
|
//-- NC_VULCANARM
|
|
2258,0,500:300:100,0,0,0,0
|
|
//-- NC_FLAMELAUNCHER
|
|
2259,1500:1900:2300,1500:1000:500,0,7000:14000:21000,0,0
|
|
//-- NC_COLDSLOWER //CHECK Are freezing and frozen durations correct?
|
|
2260,1000,1000:2000:3000,0,5000:10000:15000,10000:15000:20000,0
|
|
// -- NC_ARMSCANNON
|
|
2261,1400:1600:1800,500:1000:2000,0,0,0,0
|
|
//-- NC_ACCELERATION
|
|
2262,0,0,0,30000:60000:90000,0,0
|
|
//-- NC_HOVERING
|
|
2263,0,0,0,30000,0,0
|
|
//-- NC_F_SIDESLIDE
|
|
2264,0,500,0,0,0,0
|
|
//-- NC_B_SIDESLIDE
|
|
2265,0,500,0,0,0,0
|
|
|
|
//-- NC_SELFDESTRUCTION
|
|
2267,3500:3000:2500,0,0,0,0,0
|
|
//-- NC_SHAPESHIFT
|
|
2268,2000,2000,0,300000,0,0
|
|
//-- NC_EMERGENCYCOOL
|
|
2269,0,500,0,0,0,5000
|
|
//-- NC_INFRAREDSCAN
|
|
2270,1000,500,0,10000,0,15000
|
|
//-- NC_ANALYZE
|
|
2271,1000,1000,0,20000,0,0
|
|
//-- NC_MAGNETICFIELD
|
|
2272,500:1000:1500,0,0,15000,0,300000
|
|
//-- NC_NEUTRALBARRIER
|
|
2273,500:1000:1500,0,0,30000:45000:60000,0,120000
|
|
//-- NC_STEALTHFIELD
|
|
2274,500:1000:1500,0,0,15000:20000:25000,0,120000
|
|
//-- NC_REPAIR
|
|
2275,500,1000,0,0,0,0
|
|
|
|
//-- NC_AXEBOOMERANG
|
|
2278,0,0,0,0,0,5000
|
|
//-- NC_POWERSWING //CHECK Duration 1 is stun?
|
|
2279,0,1000,0,3000,0,0
|
|
//-- NC_AXETORNADO
|
|
2280,0,500,0,0,0,4000:3500:3000:2500:2000
|
|
//-- NC_SILVERSNIPER
|
|
2281,1800:1600:1400:1200:1000,0,0,10000:15000:20000:25000:30000,0,0
|
|
//-- NC_MAGICDECOY
|
|
2282,1800:1600:1400:1200:1000,0,0,10000:15000:20000:25000:30000,0,0
|
|
//-- NC_DISJOINT
|
|
2283,2000,0,0,0,0,0
|
|
//==========================================
|
|
|
|
//===== Shadow Chaser ======================
|
|
//-- SC_FATALMENACE
|
|
2284,0,500,0,0,0,0
|
|
//-- SC_REPRODUCE //CHECK Does a duration limit still exist, or it just stays on until reused?
|
|
2285,0,1000,0,60000,0,0
|
|
//-- SC_AUTOSHADOWSPELL
|
|
2286,6000:5600:5200:4800:4400:4000:3600:3200:2800:2400,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:300000,0,0
|
|
//-- SC_SHADOWFORM
|
|
2287,0,1000,0,30000:40000:50000:60000:70000,0,0
|
|
//-- SC_TRIANGLESHOT
|
|
2288,1000,500,0,0,0,0
|
|
//-- SC_BODYPAINT //CHECK Whats duration 2 do?
|
|
2289,0,1000,0,5000:7000:9000:11000:13000,5000,2000
|
|
//-- SC_INVISIBILITY //CHECK Is duration 1 needed for this or it lasts until your out of SP?
|
|
2290,1000,1000,0,20000,0,300000
|
|
//-- SC_DEADLYINFECT
|
|
2291,0,1000,0,10000:15000:20000:25000:30000,0,2000
|
|
//-- SC_ENERVATION
|
|
2292,2000,1000,0,10000:15000:20000,0,2000
|
|
//-- SC_GROOMY
|
|
2293,2000,1000,0,10000:15000:20000,0,2000
|
|
//-- SC_IGNORANCE
|
|
2294,2000,1000,0,10000:15000:20000,0,2000
|
|
//-- SC_LAZINESS
|
|
2295,2000,1000,0,10000:15000:20000,0,2000
|
|
//-- SC_UNLUCKY
|
|
2296,2000,1000,0,10000:15000:20000,0,2000
|
|
//-- SC_WEAKNESS
|
|
2297,2000,1000,0,10000:15000:20000,0,2000
|
|
//-- SC_STRIPACCESORY
|
|
2298,1000,1000,0,60000:70000:80000:90000:100000,0,0
|
|
//-- SC_MANHOLE
|
|
2299,1000,2000,0,5000:1000:15000,5000:1000:15000,0
|
|
//-- SC_DIMENSIONDOOR
|
|
2300,1000,2000,0,4000:8000:12000,0,0
|
|
//-- SC_CHAOSPANIC
|
|
2301,2000,2000,0,5000:10000:15000,30000,0
|
|
//-- SC_MAELSTROM
|
|
2302,2000,2000,0,7000:14000:21000,0,0
|
|
//-- SC_BLOODYLUST
|
|
2303,2000,2000,0,10000:20000:30000,30000,0
|
|
//-- SC_FEINTBOMB
|
|
2304,1000,0,0,1000,0,5000
|
|
//==========================================
|
|
|
|
//==== Royal Guard skills ==================
|
|
//-- LG_CANNONSPEAR
|
|
2307,0,0,0,0,0,2000
|
|
|
|
//-- LG_TRAMPLE
|
|
2309,0,1000,0,0,0,0
|
|
//-- LG_SHIELDPRESS
|
|
2310,0,0,0,5500:6000:6500:7000:7500,0,2000
|
|
//-- LG_REFLECTDAMAGE
|
|
2311,0,0,0,300000,0,0
|
|
//-- LG_PINPOINTATTACK //CHECK Whats duration 1 for?
|
|
2312,0,1000,0,5000,0,5000
|
|
//-- LG_FORCEOFVANGUARD
|
|
2313,1000,1000,0,120000,0,0
|
|
//-- LG_RAGEBURST
|
|
2314,0,3000,0,0,0,0
|
|
//-- LG_SHIELDSPELL //CHECK Shound spells the shield casts use the original duration of that skill?
|
|
2315,1000,1000,0,3000:30000:30000,0,2000
|
|
//-- LG_EXEEDBREAK
|
|
2316,5000:5500:6000:6500:7000,1000,0,300000,0,0
|
|
//-- LG_OVERBRAND
|
|
2317,500,2000,0,0,0,0
|
|
//-- LG_PRESTIGE
|
|
2318,3000,0,0,30000:45000:60000:75000:90000,0,60000
|
|
//-- LG_BANDING
|
|
2319,0,0,0,-1,2000:4000:6000:8000:10000,0
|
|
//-- LG_MOONSLASHER
|
|
2320,1000,1000,0,0,0,6000:5000:4000:3000:2000
|
|
//-- LG_RAYOFGENESIS
|
|
2321,2500:3000:3500:4000:4500,2000,0,10000,0,5000
|
|
//-- LG_PIETY
|
|
2322,3000:2500:2000:1500:1000,0,0,60000:80000:100000:120000:140000,0,0
|
|
//-- LG_EARTHDRIVE
|
|
2323,1000,1000,0,3000:6000:9000:12000:15000,0,7000:6000:5000:4000:3000
|
|
//-- LG_HESPERUSLIT
|
|
2324,1000,3000,0,0,0,20000
|
|
//-- LG_INSPIRATION
|
|
2325,3000,2000,0,30000:45000:60000:75000:90000,0,540000:480000:420000:360000:300000
|
|
//==========================================
|
|
|
|
//===== Sura Skills ========================
|
|
//-- SR_DRAGONCOMBO //CHECK Is stun on duration 1 correct?
|
|
2326,0,0,0,3000,0,0
|
|
//-- SR_SKYNETBLOW
|
|
2327,0,500,0,0,0,0
|
|
//-- SR_EARTHSHAKER //CHECK Duration 1 is correct, but is the stun working?
|
|
2328,0,0,0,1000:2000:2000:3000:3000,0,3000
|
|
//-- SR_FALLENEMPIRE //CHECK The immoble is working?
|
|
2329,0,0,0,500:1000:1500:2000:2500,0,0
|
|
//-- SR_TIGERCANNON
|
|
2330,1100:1200:1300:1400:1500:1600:1700:1800:1900:2000,1000,0,0,0,5000
|
|
|
|
//-- SR_RAMPAGEBLASTER
|
|
2332,0,1000,0,0,0,10000
|
|
//-- SR_CRESCENTELBOW
|
|
2333,0,1000,0,10000:15000:20000:25000:30000,0,5000
|
|
//-- SR_CURSEDCIRCLE
|
|
2334,0,1000,0,3000:4000:5000:6000:7000,0,10000
|
|
//-- SR_LIGHTNINGWALK
|
|
2335,0,1000,0,10000:15000:20000:25000:30000,0,5000
|
|
//-- SR_KNUCKLEARROW
|
|
2336,0,1000,0,0,0,0
|
|
//-- SR_WINDMILL
|
|
2337,1000,500,0,0,0,3000
|
|
//-- SR_RAISINGDRAGON //CHECK Whats the set 5 seconds in the last column for?
|
|
2338,0,1000,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,5000,30000
|
|
|
|
//-- SR_ASSIMILATEPOWER
|
|
2340,0,1000,0,0,0,5000
|
|
//-- SR_POWERVELOCITY
|
|
2341,2000,0,0,0,0,0
|
|
|
|
//-- SR_GATEOFHELL
|
|
2343,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,100:200:300:400:500:600:700:800:900:1000,0,0,0,5000
|
|
//-- SR_GENTLETOUCH_QUIET
|
|
2344,0,0,0,5000:7000:9000:11000:13000,0,1000:1500:2000:2500:3000
|
|
//-- SR_GENTLETOUCH_CURE
|
|
2345,0,1000,0,0,0,0
|
|
//-- SR_GENTLETOUCH_ENERGYGAIN //CHECK Desc shows these durations. Are they good as is?
|
|
2346,1000,1000,0,60000:120000:180000:240000:300000,0,0
|
|
//-- SR_GENTLETOUCH_CHANGE
|
|
2347,1000,1000,0,60000:120000:180000:240000:300000,0,0
|
|
//-- SR_GENTLETOUCH_REVITALIZE
|
|
2348,1000,1000,0,60000:120000:180000:240000:300000,0,0
|
|
//==========================================
|
|
|
|
//==== Wanderer skills =====================
|
|
//-- WA_SWING_DANCE
|
|
2350,1000,2000,0,60000,0,0
|
|
//-- WA_SYMPHONY_OF_LOVER
|
|
2351,1000,2000,0,60000,0,0
|
|
//-- WA_MOONLIT_SERENADE
|
|
2352,1000,2000,0,60000,0,0
|
|
//==========================================
|
|
|
|
//==== Minstresl skills ====================
|
|
//-- MI_RUSH_WINDMILL
|
|
2381,1000,2000,0,60000,0,0
|
|
//-- MI_ECHOSONG
|
|
2382,1000,2000,0,60000,0,0
|
|
//-- MI_HARMONIZE
|
|
2383,1000,1000,0,60000,0,5000
|
|
//==========================================
|
|
|
|
//==== Minstrel/Wanderer skills ============
|
|
//-- WM_METALICSOUND
|
|
2413,1000:1500:2000:2500:3000,1000,0,0,0,2000:2500:3000:3500:4000
|
|
//-- WM_REVERBERATION
|
|
2414,1100:1200:1300:1400:1500,1000,0,9000:10000:11000:12000:13000,0,0
|
|
|
|
//-- WM_DOMINION_IMPULSE
|
|
2417,0,1000,0,0,0,0
|
|
//-- WM_SEVERE_RAINSTORM
|
|
2418,2000:2500:3000:3500:4000,1000,0,900:1500:2100:2700:3000,0,5000
|
|
//-- WM_POEMOFNETHERWORLD
|
|
2419,3000,0,0,9000:11000:13000:15000:17000,8000:10000:12000:14000:16000,0
|
|
//-- WM_VOICEOFSIREN
|
|
2420,2000:2200:2400:2600:2800,1000,0,15000:18000:21000:24000:27000,0,5000
|
|
//-- WM_DEADHILLHERE
|
|
2421,4000:3500:3000:2500:2000,1000,0,0,0,0
|
|
//-- WM_LULLABY_DEEPSLEEP
|
|
2422,3000,1000,0,12000:14000:16000:18000:20000,0,10000
|
|
//-- WM_SIRCLEOFNATURE
|
|
2423,2000,1000,0,60000,0,15000
|
|
//-- WM_RANDOMIZESPELL
|
|
2424,0,1000,0,0,0,3000
|
|
//-- WM_GLOOMYDAY
|
|
2425,1500,1000,0,30000:45000:60000:75000:90000,0,3000
|
|
//-- WM_GREAT_ECHO
|
|
2426,2500:2700:2900:3100:3300,1000,0,0,0,10000
|
|
//-- WM_SONG_OF_MANA
|
|
2427,1500,1000,0,30000:60000:90000:120000:150000,0,90000
|
|
//-- WM_DANCE_WITH_WUG
|
|
2428,2000:2500:3000:3500:4000,1000,0,30000:60000:90000:120000:150000,0,90000
|
|
//-- WM_SOUND_OF_DESTRUCTION
|
|
2429,500:1000:1500:2000:2500,1000,0,0,0,20000
|
|
//-- WM_SATURDAY_NIGHT_FEVER
|
|
2430,2000:3000:4000:5000:6000,1000,0,20000:30000:40000:50000:60000,3000,180000
|
|
//-- WM_LERADS_DEW
|
|
2431,1500,1000,0,20000:30000:40000:50000:60000,0,180000
|
|
//-- WM_MELODYOFSINK
|
|
2432,1500,1000,0,20000:30000:40000:50000:60000,0,180000
|
|
//-- WM_BEYOND_OF_WARCRY
|
|
2433,1500,1000,0,20000:30000:40000:50000:60000,0,180000
|
|
//-- WM_UNLIMITED_HUMMING_VOICE
|
|
2434,1500,1000,0,20000:30000:40000:50000:60000,0,180000
|
|
//==========================================
|
|
|
|
//==== Sorcerer skills =====================
|
|
//-- SO_FIREWALK //CHECK Duration 2 needs to be added for the PROPERTYWALK status ID. Ask me for more info. [Rytech]
|
|
2443,1000,1000,0,12000,0,0
|
|
//-- SO_ELECTRICWALK //CHECK Duration 2 needs to be added for the PROPERTYWALK status ID. Ask me for more info. [Rytech]
|
|
2444,1000,1000,0,12000,0,0
|
|
//-- SO_SPELLFIST
|
|
2445,0,1000,0,20000:25000:30000:35000:40000,0,0
|
|
//-- SO_EARTHGRAVE
|
|
2446,2200:2400:2600:2800:3000,1000,0,500,8000:11000:14000:17000:20000,5000
|
|
//-- SO_DIAMONDDUST
|
|
2447,5500:6000:6500:7000:7500,1000,0,500,12000:14000:16000:18000:20000,5000
|
|
//-- SO_POISON_BUSTER
|
|
2450,2000:3000:4000:5000:6000,1000,0,0,0,2000
|
|
//-- SO_PSYCHIC_WAVE
|
|
2449,9000:9900:10800:11700:12600,1000,0,1200:1700:2200:2700:3200,0,5000
|
|
//-- SO_CLOUD_KILL
|
|
2450,3300:3500:3700:3900:4100,1000,0,8000:10000:12000:14000:16000,10000:15000:20000:25000:30000,5000
|
|
//-- SO_STRIKING
|
|
2451,3000,1000,0,60000,0,2000
|
|
//-- SO_WARMER
|
|
2452,1700:1900:2100:2300:2500,1000,0,40000:45000:50000:55000:60000,30000,60000
|
|
//-- SO_VACUUM_EXTREME //CHECK Whats duration 2 used for? Is it part of holding the player in place until duration 1 ends?
|
|
2453,1000:1500:2000:2500:3000,1000,0,4000:6000:8000:10000:12000,1000,5000
|
|
//-- SO_VARETYR_SPEAR //CHECK Duration 2 is used for the stun?
|
|
2454,1700:1900:2100:2300:2500,1000,0,0,3000,2000
|
|
//-- SO_ARULLO
|
|
2455,1500:2000:2500:3000:3500,1000,0,8000:10000:12000:14000:16000,0,5000:6000:7000:8000:9000
|
|
//-- SO_EL_CONTROL
|
|
2456,2000,0,0,0,0,5000
|
|
//-- SO_SUMMON_AGNI //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
|
|
2457,3000:4000:5000,0,0,600000:900000:1200000,0,60000
|
|
//-- SO_SUMMON_AQUA //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
|
|
2458,3000:4000:5000,0,0,600000:900000:1200000,0,60000
|
|
//-- SO_SUMMON_VENTUS //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
|
|
2459,3000:4000:5000,0,0,600000:900000:1200000,0,60000
|
|
//-- SO_SUMMON_TERA //CHECK Yoyo says the cooldown is 5 seconds. Need to confirm.
|
|
2460,3000:4000:5000,0,0,600000:900000:1200000,0,60000
|
|
//-- SO_EL_ACTION
|
|
2461,0,0,0,0,0,5000
|
|
//-- SO_EL_ANALYSIS
|
|
2462,2000,0,0,0,0,0
|
|
|
|
//-- SO_EL_CURE
|
|
2464,2000,1000,0,0,0,0
|
|
//-- SO_FIRE_INSIGNIA
|
|
2465,2000,0,0,60000,0,60000
|
|
//-- SO_WATER_INSIGNIA
|
|
2466,2000,0,0,60000,0,60000
|
|
//-- SO_WIND_INSIGNIA
|
|
2467,2000,0,0,60000,0,60000
|
|
//-- SO_EARTH_INSIGNIA
|
|
2468,2000,0,0,60000,0,60000
|
|
//==========================================
|
|
|
|
//==== Genetic skills ======================
|
|
//-- GN_CART_TORNADO //CHECK Duration 1 used for stun?
|
|
2476,0,500,0,5000,0,0:500:1000:1500:2000
|
|
//-- GN_CARTCANNON
|
|
2477,1000:1500:2000:2500:3000,500,0,0,0,0
|
|
//-- GN_CARTBOOST
|
|
2478,1500,500,0,90000,0,0
|
|
//-- GN_THORNS_TRAP
|
|
2479,1500,500,0,10000:12000:14000:16000:18000,20000,0
|
|
//-- GN_BLOOD_SUCKER
|
|
2480,1500,500,0,20000:22000:24000:26000:28000,0,0
|
|
//-- GN_SPORE_EXPLOSION
|
|
2481,1500,500,0,2000:2000:3000:3000:4000,0,5000
|
|
//-- GN_WALLOFTHORN
|
|
2482,1500,500,0,10000:11000:12000:13000:14000,0,5000
|
|
//-- GN_CRAZYWEED //CHECK Will need to recheck this skill later if durations needs to be set.
|
|
2483,3000:3500:4000:4500:5000:5500:6000:6500:7000:7500,500,0,0,0,5000
|
|
|
|
//-- GN_DEMONIC_FIRE //CHECK Is duration 2 the burning?
|
|
2485,3000:3500:4000:4500:5000,500,0,10000:12000:14000:16000:18000,10000,5000
|
|
//-- GN_FIRE_EXPANSION
|
|
2486,2000,500,0,0,0,0
|
|
//-- GN_FIRE_EXPANSION_SMOKE_POWDER
|
|
2487,0,0,0,10000:12000:14000:16000:18000,0,0
|
|
//-- GN_FIRE_EXPANSION_TEAR_GAS
|
|
2488,0,0,0,10000:12000:14000:16000:18000,0,0
|
|
|
|
//-- GN_HELLS_PLANT
|
|
2490,3000:3500:4000:4500:5000,500,0,40000,0,0
|
|
//-- GN_HELLS_PLANT_ATK //CHECK Guessing durations 1 and 2 are for stun and bleeding.
|
|
2491,0,0,0,6000,16000,0
|
|
//-- GN_MANDRAGORA
|
|
2492,1000,500,0,30000,0,10000
|
|
//-- GN_SLINGITEM //CHECK Whats durations 1 and 2 used for?
|
|
2493,0,0,0,77000,10000,1000
|
|
|
|
//-- GN_SLINGITEM_RANGEMELEEATK //CHECK Whats duration 1 used for?
|
|
2498,0,0,0,3000,0,0
|
|
//==========================================
|
|
|
|
//===== Extra 3rd Class Skills =============
|
|
//-- AB_SECRAMENT
|
|
2515,2000,500,0,60000:90000:120000:150000:180000,0,0
|
|
|
|
//-- SR_HOWLINGOFLION //CHECK Is duration 1 correct for fear?
|
|
2517,1500,0,0,10000,0,10000
|
|
//-- SR_RIDEINLIGHTNING
|
|
2518,0,200,0,0,0,1000
|
|
//==========================================
|
|
|
|
//===== Misc. Skills =======================
|
|
//-- ALL_ODINS_RECALL
|
|
2533,10000,0,0,0,0,300000
|
|
//-- RETURN_TO_ELDICASTES
|
|
2534,2000,0,0,0,2000,300000
|
|
|
|
//-- ALL_GUARDIAN_RECALL
|
|
//2536,2000,0,0,0,2000,300000
|
|
//==========================================
|
|
|
|
//===== Homunculus Skills ==================
|
|
//-- HLIF_HEAL
|
|
8001,0,2000,0,0,0,0
|
|
//-- HLIF_AVOID
|
|
8002,0,35000,0,40000:35000:30000:25000:20000,0,0
|
|
//-- HLIF_CHANGE
|
|
8004,0,600000:900000:1200000,0,60000:120000:180000,0,0
|
|
//-- HAMI_CASTLE
|
|
8005,0,0,0,0,60000:70000:80000:90000:129000,0
|
|
//-- HAMI_DEFENCE
|
|
8006,0,0,0,40000:35000:30000:25000:20000,0,0
|
|
//-- HAMI_BLOODLUST
|
|
8008,0,0,0,60000:180000:300000,300000:600000:900000,0
|
|
//-- HFLI_MOON
|
|
8009,0,0,1000,0,0,0
|
|
//-- HFLI_FLEET
|
|
8010,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0
|
|
//-- HFLI_SPEED
|
|
8011,0,0,0,60000:55000:50000:45000:40000,60000:70000:80000:90000:120000,0
|
|
//-- HVAN_CAPRICE
|
|
8013,0,1000:1200:1400:1600:1800,0,0,0,0
|
|
//-- HVAN_CHAOTIC
|
|
8014,0,1000,1000,0,0,0
|
|
//-- HVAN_EXPLOSION
|
|
8016,0,0,1000,0,0,0
|
|
//==========================================
|
|
|
|
//===== Mutated Homunculus Skills ========== CHECK - Need Aftercast and Cooldown times for these skills [Rytech]
|
|
//-- MH_SUMMON_LEGION
|
|
8018,2000,0,0,20000:30000:40000:50000:60000,0,0
|
|
//-- MH_NEEDLE_OF_PARALYZE = Whats the duration of the paralyze status? [Rytech]
|
|
8019,1500,0,0,0,0,0
|
|
//-- MH_POISON_MIST
|
|
8020,1000:1200:1400:1600:1800,0,0,12000:14000:16000:18000:20000,0,0
|
|
//-- MH_PAIN_KILLER
|
|
8021,2000,0,0,20000:30000:40000:50000:60000,0,0
|
|
//-- MH_LIGHT_OF_REGENE
|
|
8022,1600:1400:1200:1000:800,0,0,360000:420000:480000:540000:600000,0,0
|
|
//-- MH_OVERED_BOOST
|
|
8023,1000,0,0,30000:45000:60000:75000:90000,0,0
|
|
//-- MH_ERASER_CUTTER
|
|
8024,1000:1500:2000:2500:3000,0,0,0,0,0
|
|
//-- MH_XENO_SLASHER - CHECK Whats the duration of bleeding status? [Rytech]
|
|
8025,2000:3000:4000:5000:6000,0,0,500,0,0
|
|
//-- MH_SILENT_BREEZE
|
|
8026,2000,0,0,9000:12000:15000:18000:21000,0,0
|
|
//-- MH_STYLE_CHANGE
|
|
//8027,0,0,0,0,0,0,0
|
|
//-- MH_SONIC_CRAW
|
|
//8028,0,0,0,0,0,0,0
|
|
//-- MH_SILVERVEIN_RUSH
|
|
//8029,0,0,0,0,0,0,0
|
|
//-- MH_MIDNIGHT_FRENZY
|
|
//8030,0,0,0,0,0,0,0
|
|
//-- MH_STAHL_HORN - CHECK Stun duration is the same as regular stun? [Rytech]
|
|
8031,1000,0,0,0,0,0
|
|
//-- MH_GOLDENE_FERSE
|
|
8032,1000:1200:1400:1600:1800,0,0,30000:45000:60000:75000:90000,0,0
|
|
//-- MH_STEINWAND
|
|
8033,1000,0,0,30000:45000:60000:75000:90000,0,0
|
|
//-- MH_HEILIGE_STANGE
|
|
8034,2000,0,0,0,0,0
|
|
//-- MH_ANGRIFFS_MODUS
|
|
8035,200:400:600:800:1000,0,0,30000:45000:60000:75000:90000,0,0
|
|
//-- MH_TINDER_BREAKER
|
|
//8036,0,0,0,0,0,0,0
|
|
//-- MH_CBC
|
|
//8037,0,0,0,0,0,0,0
|
|
//-- MH_EQC
|
|
//8038,0,0,0,0,0,0,0
|
|
//-- MH_MAGMA_FLOW
|
|
8039,4000,0,0,30000:45000:60000:75000:90000,0,0
|
|
//-- MH_GRANITIC_ARMOR
|
|
8040,6000:5500:5000:4500:4000,0,0,0,0,0
|
|
//-- MH_LAVA_SLIDE
|
|
8041,6000:5500:5000:4500:4000,0,0,12000:14000:16000:18000:20000,0,0
|
|
//-- MH_PYROCLASTIC
|
|
8042,6000:5500:5000:4500:4000,0,0,60000:90000:120000:150000:180000,0,0
|
|
//-- MH_VOLCANIC_ASH
|
|
8043,5000:4500:4000:3500:3000,0,0,12000:14000:16000:18000:20000,0,0
|
|
//==========================================
|
|
|
|
//===== Mercenary Skills ===================
|
|
//-- MS_MAGNUM
|
|
8202,0,0,2000,2000,10000,0
|
|
//-- KN_BOWLINGBASH
|
|
8203,700,0,0,0,0,0
|
|
//-- LK_PARRYING
|
|
8204,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,0
|
|
//-- CR_REFLECTSHIELD
|
|
8205,0,0,0,300000,0,0
|
|
//-- MS_BERSERK
|
|
8206,0,0,0,300000,15000,0
|
|
//-- MA_DOUBLE
|
|
8207,0,0,0,100,0,0
|
|
//-- MA_SHOWER
|
|
8208,0,0,0,100,0,0
|
|
//-- MA_SKIDTRAP
|
|
8209,0,0,0,300000:240000:180000:120000:60000,0,0
|
|
//-- MA_LANDMINE
|
|
8210,0,0,0,200000:160000:120000:80000:40000,5000,0
|
|
//-- MA_SANDMAN
|
|
8211,0,0,0,150000:120000:90000:60000:30000,12000:14000:16000:18000:20000,0
|
|
//-- MA_FREEZINGTRAP
|
|
8212,0,0,0,150000:120000:90000:60000:30000,3000:6000:9000:12000:15000,0
|
|
//-- MA_CHARGEARROW
|
|
8214,1500,0,0,0,0,0
|
|
//-- MA_SHARPSHOOTING
|
|
8215,2000,1500,0,0,0,0
|
|
//-- ML_BRANDISHSPEAR
|
|
8217,700,0,0,0,0,0
|
|
//-- ML_SPIRALPIERCE
|
|
8218,300:500:700:900:1000,1200:1400:1600:1800:2000,0,0,1000,0
|
|
//-- ML_DEFENDER
|
|
8219,0,800,0,180000,0,0
|
|
//-- ML_AUTOGUARD
|
|
8220,0,0,0,300000,0,0
|
|
//-- ML_DEVOTION
|
|
8221,3000,0,0,0,30000:45000:60000:75000:90000,0
|
|
//-- MER_MAGNIFICAT
|
|
8222,4000,2000,0,30000:45000:60000:75000:90000,0,0
|
|
//-- MER_QUICKEN
|
|
8223,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0
|
|
//-- MER_SIGHT
|
|
8224,0,0,0,10000,0,0
|
|
//-- MER_CRASH
|
|
8225,1000,2000,0,0,5000,0
|
|
//-- MER_PROVOKE
|
|
8232,0,0,0,30000,0,0
|
|
//-- MER_DECAGI
|
|
8234,1000,1000,0,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0,0
|
|
//-- MER_SCAPEGOAT
|
|
8235,3000,0,0,0,0,0
|
|
//-- MER_LEXDIVINA
|
|
8236,0,3000,0,30000:35000:40000:45000:50000:60000:60000:60000:60000:60000,0,0
|
|
//-- MER_KYRIE
|
|
8238,2000,2000,0,120000,0,0
|
|
//-- MER_BLESSING
|
|
8239,0,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
|
|
//-- MER_INCAGI
|
|
8240,1000,1000,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0,0
|
|
//==========================================
|
|
|
|
//===== Elemental Skills =======================
|
|
//-- EL_CIRCLE_OF_FIRE
|
|
8401,0,0,0,-1,0,0
|
|
//-- EL_FIRE_CLOAK
|
|
8402,0,0,0,-1,0,0
|
|
//-- EL_FIRE_MANTLE
|
|
8403,0,0,0,15000,0,0
|
|
//-- EL_WATER_SCREEN
|
|
8404,0,0,0,-1,0,0
|
|
//-- EL_WATER_DROP
|
|
8405,0,0,0,-1,0,0
|
|
//-- EL_WATER_BARRIER
|
|
8406,1000,0,0,15000,0,0
|
|
//-- EL_WIND_STEP
|
|
8407,0,0,0,-1,0,0
|
|
//-- EL_WIND_CURTAIN
|
|
8408,0,0,0,-1,0,0
|
|
//-- EL_ZEPHYR
|
|
8409,0,0,0,15000,0,0
|
|
//-- EL_STONE_SHIELD
|
|
8411,0,0,0,-1,0,0
|
|
//-- EL_POWER_OF_GAIA
|
|
8412,0,0,0,15000,0,0
|
|
//-- EL_PYROTECHNIC
|
|
8413,0,0,0,-1,0,0
|
|
//-- EL_HEATER
|
|
8414,0,0,0,-1,0,0
|
|
//-- EL_TROPIC
|
|
8415,0,0,0,-1,0,0
|
|
//-- EL_AQUAPLAY
|
|
8416,0,0,0,-1,0,0
|
|
//-- EL_COOLER
|
|
8417,0,0,0,-1,0,0
|
|
//-- EL_CHILLY_AIR
|
|
8418,0,0,0,-1,0,0
|
|
//-- EL_GUST
|
|
8419,0,0,0,-1,0,0
|
|
//-- EL_BLAST
|
|
8420,0,0,0,-1,0,0
|
|
//-- EL_WILD_STORM
|
|
8421,0,0,0,-1,0,0
|
|
//-- EL_PETROLOGY
|
|
8422,0,0,0,-1,0,0
|
|
//-- EL_CURSED_SOIL
|
|
8423,0,0,0,-1,0,0
|
|
//-- EL_UPHEAVAL
|
|
8424,0,0,0,-1,0,0
|
|
//-- EL_TIDAL_WEAPON
|
|
8433,0,0,0,-1,0,0
|
|
//-- EL_TYPOON_MIS
|
|
8437,0,0,0,15000,0,0
|
|
//-- EL_STONE_HAMMER
|
|
8439,0,0,0,5000,0,0
|
|
//-- EL_ROCK_CRUSHER
|
|
8440,0,0,0,15000,0,0
|
|
//-- EL_ROCK_CRUSHER_ATK
|
|
8441,0,0,0,15000,0,0
|
|
//==========================================
|
|
|
|
//===== Guild Skills =======================
|
|
//-- GD_LEADERSHIP
|
|
10006,0,0,0,300000,0,0
|
|
//-- GD_GLORYWOUNDS
|
|
10007,0,0,0,300000,0,0
|
|
//-- GD_SOULCOLD
|
|
10008,0,0,0,300000,0,0
|
|
//-- GD_HAWKEYES
|
|
10009,0,0,0,300000,0,0
|
|
//-- GD_BATTLEORDER
|
|
10010,0,0,0,60000,300000,0
|
|
//-- GD_REGENERATION
|
|
10011,0,0,0,60000,300000,0
|
|
//-- GD_RESTORE
|
|
10012,10000,0,0,0,300000,0
|
|
//-- GD_EMERGENCYCALL
|
|
10013,5000,0,0,0,300000,0
|
|
//==========================================
|