
* Fixes #6748. * Implements SC_STONEWAIT to be used with OPT1_STONEWAIT. * Removes a lot of hard coded OPT1_STONE checks now that the two states are split to their own statuses. * Fixes SC_STONE not ending when the target receives damage. * Fixes SC_STONE getting overwritten by other statuses the have OPT1 states. * SC_STONE should damage the target by 1% of MaxHP, not CurrentHP. * All skills that give StoneWait aside from Stone Curse are 100ms. * Confirmed that Sienna Execrate is 8 + 2 * SkillLv seconds of Stone. * Moves Provoke and Mind Breaker status clearings to the status database. * Converts EndReturn in the status database from a boolean to a list of statuses. Statuses defined in this list will be ended and then the status making the call will not take affect. Thanks to @Singe-Horizontal, @Playtester, and @Lemongrass3110!
Import Directories
What is the import directory for?
The import/
directory provides a way for you to change your config settings without the need to even touch the main /conf/
and /db/
files.
By placing your custom entries into the import/
directory within these two locations, your core files will not need to have any conflicts resolved when you update your server. You store your changes, and the rest is updated with rAthena.
How does this work?
Think of "import" as in "override". Place only the settings you have changed in the import files, or settings you are "overriding".
For example, when setting up a server there are always a few config settings that users would like to change in order for rAthena to suit their needs. The following example will show you how to use the /db/import/
directory correctly. (for /conf/import/
examples, see /conf/readme.md)
Achievements
We want to add our own custom achievement that can be given to a player via an NPC Script and another that we can give to our GMs.
/db/import/achievement_db.yml
- Id: 280000
Group: None
Name: Emperio
Reward:
TitleId: 1035
Score: 50
- Id: 280001
Group: None
Name: Staff
Reward:
TitleId: 1036
Score: 50
Instances
We want to add our own customized Housing Instance.
/db/import/instance_db.yml
- Id: 35
Name: Home
IdleTimeOut: 900
Enter:
Map: 1@home
X: 24
Y: 6
AdditionalMaps:
- Map: 2@home
- Map: 3@home
Mob Alias
We want to give a custom mob a Novice player sprite.
/db/import/mob_avail.txt
// Structure of Database:
// MobID,SpriteID{,Equipment}
3850,0
Custom Maps
We want to add our own custom maps. For this we need to add our map names to import/map_index.txt
and then to the import/map_cache.dat
file for the Map Server to load.
/db/import/map_index.txt
1@home 1250
2@home
3@home
ev_has
shops
prt_pvp
Item Trade Restrictions
We want to ensure that specific items cannot be traded, sold, dropped, placed in storage, etc.
/db/import/item_trade.txt
// Legend for 'TradeMask' field (bitmask):
// 1 - item can't be dropped
// 2 - item can't be traded (nor vended)
// 4 - wedded partner can override restriction 2
// 8 - item can't be sold to npcs
// 16 - item can't be placed in the cart
// 32 - item can't be placed in the storage
// 64 - item can't be placed in the guild storage
// 128 - item can't be attached to mail
// 256 - item can't be auctioned
// Full outright value = 511
34000,511,100 // Old Green Box
34001,511,100 // House Keys
34002,511,100 // Reputation Journal
Custom Quests
We want to add our own custom quests to the quest_db.
/db/import/quest_db.txt
// Quest ID,Time Limit,Target1,Val1,Target2,Val2,Target3,Val3,MobID1,NameID1,Rate1,MobID2,NameID2,Rate2,MobID3,NameID3,Rate3,Quest Title
89001,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Reputation Quest"
89002,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Reputation Quest"
We cannot stress enough how helpful this system is for everyone. The majority of git conflicts will simply go away if users make use of the import/
system.