
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16534 54d463be-8e91-2dee-dedb-b68131a5f0ec
149 lines
5.8 KiB
Plaintext
149 lines
5.8 KiB
Plaintext
//===== rAthena Script =======================================
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//= Euphy's Quest Shop
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//===== By: ==================================================
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//= Euphy
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//===== Current Version: =====================================
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//= 1.4a
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//===== Compatible With: =====================================
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//= rAthena SVN r15340+
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//===== Description: =========================================
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//= A dynamic quest shop based on Lunar's, with easier config.
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//= Includes support for multiple shops & cashpoints.
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//= Item Preview script by ToastOfDoom.
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//============================================================
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prontera,164,203,6 script Quest Shop 998,{
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function Add; function Chk; function Slot; function A_An;
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if(.Shops$ != "") set .@i,1;
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else {
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set .@menu$,"";
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for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
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set .@menu$, .@menu$+.Shops$[.@i]+":";
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set .@i, select(.@menu$); }
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dispbottom "Select one item at a time.";
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callshop "qshop"+.@i,1;
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npcshopattach "qshop"+.@i;
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end;
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function Add {
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if (getitemname(getarg(1))=="null") {
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debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; }
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for(set .@n,5; .@n<127; set .@n,.@n+2) {
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if (!getarg(.@n,0)) break;
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if (getitemname(getarg(.@n))=="null") {
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debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } }
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for(set .@i,2; .@i<.@n; set .@i,.@i+1)
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set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
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npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
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return; }
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function Chk {
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if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; }
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else return "^00FF00"; }
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function Slot {
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set .@s$,getitemname(getarg(0));
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switch(.ShowSlot){
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case 1: if (!getitemslots(getarg(0))) return .@s$;
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case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";
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default: return .@s$; } }
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function A_An {
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setarray .@A$[0],"a","e","i","o","u";
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set .@B$, "_"+getarg(0);
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for(set .@i,0; .@i<5; set .@i,.@i+1)
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if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
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return "a "+getarg(0); }
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OnBuyItem:
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set .@q[0],@bought_nameid;
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copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
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if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }
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mes "[Quest Shop]";
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mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
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mes "Requirements:";
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if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
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if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
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if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
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mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
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next;
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set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);
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addtimer 1000, strnpcinfo(1)+"::OnEnd";
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while(1){
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switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
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case 1:
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if (@qe0) {
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mes "[Quest Shop]";
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mes "You're missing one or more quest requirements.";
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close; }
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if (!checkweight(.@q[0],.@q[1])) {
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mes "[Quest Shop]";
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mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
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close; }
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if (.@q[2]) set Zeny, Zeny-.@q[2];
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if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
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if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
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delitem .@q[.@i],.@q[.@i+1];
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getitem .@q[0],.@q[1];
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if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;
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specialeffect2 699;
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close;
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case 2:
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set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);
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if (@qe1&1) atcommand "@changelook 3 "+@qe2;
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if (@qe1&256) atcommand "@changelook 1 "+@qe2;
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if (@qe1&512) atcommand "@changelook 2 "+@qe2;
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set @qe6,1;
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break;
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case 3:
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close; } }
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OnEnd:
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if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }
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for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;
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end;
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OnInit:
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freeloop(1);
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// --------------------- Config ---------------------
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// Custom points, if needed: "<variable>","<name to display>"
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setarray .Points$[0],"#CASHPOINTS","Cash Points";
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set .Announce,1; // Announce quest completion? (1: yes / 0: no)
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set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
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set .DisplayID,0; // Show item IDs? (1: yes / 0: no)
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set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
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// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
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// Duplicate dummy data for any additional shops (bottom of script).
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// If no categories, use the second line instead (remove //).
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setarray .Shops$[1],"Headgears","Weapons","Other";
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// set .Shops$,"n/a";
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// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
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// <required item ID>,<required item amount>{,...});
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// Shop number corresponds with order above (default is 1).
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// Note: Do NOT use a reward item more than once!
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Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
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Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
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Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
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Add(1,5045,1,0,0,2252,1,1054,450,943,1200);
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Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
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Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);
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Add(3,531,1,3,0,512,1,713,1);
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Add(3,532,1,3,0,513,1,713,1);
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Add(3,533,1,3,0,514,1,713,1);
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Add(3,534,1,3,0,515,1,713,1);
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// --------------------------------------------------
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freeloop(0);
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for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
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npcshopdelitem "qshop"+.@i,909;
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end;
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}
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// -------- Dummy data (duplicate as needed) --------
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- shop qshop1 -1,909:-1
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- shop qshop2 -1,909:-1
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- shop qshop3 -1,909:-1
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