
* Various updates to the various guild Castle scripts. - Added Guild Master Room protection. Further security so only the master of the current castle can enter the treasure room. - Updated Guild Castle Flags again. Updated remaining dialogs to official. - Updated a couple announces for when the Emperium breaks. Both are now up to par with iRO. - Moved nguild to the events folder and commented it out, as it was a kRO event that was used twice. Updated .confs to reflect this change. * Added the first class skill resetter into Prontera. She resets players under base level 40 who are first or expanded class. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10669 54d463be-8e91-2dee-dedb-b68131a5f0ec
180 lines
5.7 KiB
Plaintext
180 lines
5.7 KiB
Plaintext
//===== eAthena Script =======================================
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//= War of Emperium Treasure Rooms for Geffen Guild Castles
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//===== By: ==================================================
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//= jAthena - kalen (1.0)
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//= 1.1 by Akaru, ho|yAnge|X, and Valaris
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//===== Current Version: =====================================
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//= 1.3
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//===== Compatible With: =====================================
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//= eAthena 0.1+; RO Episode 4+
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//===== Description: =========================================
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//=
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//===== Additional Comments: =================================
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//= v1.2 Optimized with functions.[kobra_k88]
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//============================================================
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//<============================ Castle 1 ==================================>\\
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// Treasure Spawn ---------------------------------------------------------
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gefg_cas01,1,1,1 script Treasure_G01 -1,{
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OnRecvCastleG01:
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end;
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OnInit:
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if($boxNumG01 == 0) end;
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set $@bxG01, $boxNumG01;
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callfunc "F_GldTreas","gefg_cas01","G01",$boxNumG01,$@bxG01,$@boxIdG01,1334,150,108,158,114,1;
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end;
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OnDied:
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mapannounce "gefg_cas01","Treasure Chest Broken Open",17;
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set $boxNumG01, $boxNumG01 -1;
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if($boxNumG01 == 0) mapannounce "gefg_cas01", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
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end;
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}
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// Room Switch ---------------------------------------------------------
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gefg_cas01,152,117,0 script Switch#TresG01 111,{
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callfunc "F_GldTreasSw","gefg_cas01",40,49;
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end;
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}
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// Treasure Room Protection ------------------------------------------------
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gefg_cas01,154,112,0 script ban_warp#16 -1,6,6,{
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OnTouch:
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callfunc "F_TreasProtect", "gefg_cas01", "geffen",120,38;
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end;
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}
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//<================================ Castle 2 ================================>\\
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// Treasure Spawn ---------------------------------------------------------
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gefg_cas02,1,1,1 script Treasure_G02 -1,{
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OnRecvCastleG02:
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end;
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OnInit:
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if($boxNumG02 == 0) end;
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set $@bxG02, $boxNumG02;
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callfunc "F_GldTreas","gefg_cas02","G02",$boxNumG02,$@bxG02,$@boxIdG02,1336,136,112,145,118,1;
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end;
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OnDied:
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mapannounce "gefg_cas02","Treasure Chest Broken Open",17;
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set $boxNumG02, $boxNumG02 -1;
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if($boxNumG02 == 0) mapannounce "gefg_cas02", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
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end;
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}
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// Room Switch ---------------------------------------------------------
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gefg_cas02,145,115,0 script Switch#TresG02 111,{
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callfunc "F_GldTreasSw", "gefg_cas02",12,67;
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}
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// Treasure Room Protection ------------------------------------------------
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gefg_cas02,140,116,0 script ban_warp#17 -1,6,6,{
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OnTouch:
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callfunc "F_TreasProtect", "gefg_cas02", "geffen",120,38;
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end;
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}
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//<================================= Castle 3 ===============================>\\
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// Treasure Spawn ---------------------------------------------------------
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gefg_cas03,1,1,1 script Treasure_G03 -1,{
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OnRecvCastleG03:
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end;
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OnInit:
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if($boxNumG03 == 0) end;
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set $@bxG03, $boxNumG03;
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callfunc "F_GldTreas","gefg_cas03","G03",$boxNumG03,$@bxG03,$@boxIdG03,1338,266,286,275,293,1;
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end;
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OnDied:
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mapannounce "gefg_cas03","Treasure Chest Broken Open",17;
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set $boxNumG03, $boxNumG03 -1;
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if($boxNumG03 == 0) mapannounce "gefg_cas03", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
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end;
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}
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// Room Switch ---------------------------------------------------------
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gefg_cas03,275,289,0 script Switch#TresG03 111,{
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callfunc "F_GldTreasSw", "gefg_cas03",106,24;
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end;
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}
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// Treasure Room Protection ------------------------------------------------
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gefg_cas03,271,290,0 script ban_warp#18 -1,6,6,{
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OnTouch:
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callfunc "F_TreasProtect", "gefg_cas03", "geffen",120,38;
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end;
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}
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//<=============================== Castle 4 ================================>\\
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// Treasure Spawn ---------------------------------------------------------
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gefg_cas04,1,1,1 script Treasure_G04 -1,{
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OnRecvCastleG04:
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end;
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OnInit:
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if($boxNumG04 == 0) end;
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set $@bxG04, $boxNumG04;
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callfunc "F_GldTreas","gefg_cas04","G04",$boxNumG04,$@bxG04,$@boxIdG04,1340,112,114,119,123,1;
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end;
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OnDied:
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mapannounce "gefg_cas04","Treasure Chest Broken Open",17;
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set $boxNumG04, $boxNumG04 -1;
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if($boxNumG04 == 0) mapannounce "gefg_cas04", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
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end;
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}
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// Room Switch ---------------------------------------------------------
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gefg_cas04,117,123,0 script Switch#TresG04 111,{
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callfunc "F_GldTreasSw", "gefg_cas04",73,47;
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end;
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}
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// Treasure Room Protection ------------------------------------------------
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gefg_cas04,116,119,0 script ban_warp#19 -1,6,6,{
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OnTouch:
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callfunc "F_TreasProtect", "gefg_cas04", "geffen",120,38;
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end;
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}
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//<================================ Castle 5 ================================>\\
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// Treasure Spawn ---------------------------------------------------------
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gefg_cas05,1,1,1 script Treasure_G05 -1,{
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OnRecvCastleG05:
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end;
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OnInit:
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if($boxNumG05 == 0) end;
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set $@bxG05, $boxNumG05;
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callfunc "F_GldTreas","gefg_cas05","G05",$boxNumG05,$@bxG05,$@boxIdG05,1342,140,106,147,113,1;
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end;
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OnDied:
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mapannounce "gefg_cas05","Treasure Chest Broken Open",17;
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set $boxNumG05, $boxNumG05 -1;
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if($boxNumG05 == 0) mapannounce "gefg_cas05", "All of the treasure boxes have been opened. You must wait untill the next day for them to appear again.",0;
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end;
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}
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// Room Switch ---------------------------------------------------------
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gefg_cas05,149,107,0 script Switch#TresG05 111,{
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callfunc "F_GldTreasSw", "gefg_cas05",70,53;
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close;
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}
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// Treasure Room Protection ------------------------------------------------
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gefg_cas05,144,110,0 script ban_warp#20 -1,6,6,{
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OnTouch:
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callfunc "F_TreasProtect", "gefg_cas05", "geffen",120,38;
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end;
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}
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