
* Updated Blacksmith Skill Quest to the Oficial. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10514 54d463be-8e91-2dee-dedb-b68131a5f0ec
714 lines
20 KiB
Plaintext
714 lines
20 KiB
Plaintext
//===== eAthena Script =======================================
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//= Blacksmith Skills Quests
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//===== By: ==================================================
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//= Lupus, Reddozen, Samuray22
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//===== Current Version: =====================================
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//= 1.4
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//===== Compatible With: =====================================
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//= eAthena Revision 3800+
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//===== Description: =========================================
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//= Oficial quests for new skills for 2nd classes
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//===== Additional Comments: =================================
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//= 1.0 for fully working skills only [Lupus]
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//= 1.1 Added more new skill quests for more classes [Lupus]
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//= Somehow eA engine doesn't let you keep learn't skill V_V'
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//= 1.2 Added to correct locations, correct NPC's, fixed
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//= some of the items required and made them into real
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//= quests. [Reddozen]
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//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
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//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
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//= 1.3b Splitted into different files [DracoRPG]
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//= 1.3c Inverted the weight check for Greed [DracoRPG]
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//= 1.4 Updated to the official One [Samuray22]
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//============================================================
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//============================================================
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// BLACKSMITH SKILL - UNFAIR TRICK
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//============================================================
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//== AKKI - UNFAIR TRICK ===================================
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geffen,178,72,5 script Akki 726,{
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if(Class == Job_Whitesmith && BLACK_SK >= 7 && getskilllv(1012) == 0) {
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mes "[Akki]";
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mes "Woah~";
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mes "It's been a really long time~";
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mes "Maybe it's because you've trained so much";
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mes "but you are looking good~";
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mes "I will teach you the skill";
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mes "you learned before again~";
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skill 1012,1,0;
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set BLACK_SK, 8;
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close;
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} else if(BLACK_SK == 8) {
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mes "[Akki]";
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mes "It's been a long time~";
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mes "if you find time again";
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mes "feel free to drop by again~";
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mes "it's been planned me for to";
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mes "remain in this spot, hehe~";
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mes "Then, good luck on our travels.";
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mes "Bye bye~";
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close;
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} else if(Class == Job_Whitesmith || Class == Job_Blacksmith) {
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if(JobLevel > 29) {
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if (BLACK_SK == 0) {
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mes "[Akki]";
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mes "Hello~";
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mes "The weather is wonderful today.";
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mes "In a weather like this,";
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mes "vending is very good,";
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mes "but hunting is";
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mes "extraordinary as well.";
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next;
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mes "[Akki]";
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mes "I am blacksmith Akki,";
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mes "hired to teach ^ff0000 Unfairly Trick^000000 to fellow smiths";
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mes "of the Blacksmith";
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mes "Guild.";
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next;
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mes "[Akki]";
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mes "The quest skill I teach,";
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mes " -^ff0000Unfairly Trick^000000 is-";
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mes "-^ff0000a skill that decreases^000000-";
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mes "-^ff0000zeny required for Mammonite by 10%^000000-";
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mes "-^ff0000 and it is a passive skill.^000000-.";
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next;
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mes "[Akki]";
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mes "Seeing from a professional's view,";
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mes " "+strcharinfo(0)+", you will";
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mes "find this skill useful";
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mes "if you get it.";
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next;
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mes "[Akki]";
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mes "How is it?";
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mes "Take a chance and learn it.";
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next;
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mes "["+strcharinfo(0)+"]";
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mes ".............";
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mes "- Akki appears to be reading-";
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mes "-to me from a book called-";
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mes "-'Blacksmith Guild Guide.-";
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mes "-Can you put your faith in the blacksmith?-";
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mes "..................";
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next;
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switch( select( "Learn it.", "Refuse.")) {
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case 1:
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mes "["+strcharinfo(0)+"]";
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mes "I will learn it.";
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next;
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mes "[Akki]";
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mes "Good choice~!";
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mes "There is a skill,";
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mes "a sneaky one, that the guild";
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mes "was able to produce... hehe~~";
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next;
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mes "[Akki]";
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mes "Well, then I will explain to you";
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mes "the basics of the skill.";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "-Akki reopens the booklet-";
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mes "-and starts reading it.-";
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next;
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mes "[Akki]";
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mes "The zeny used in";
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mes "Mammonite can be saved while";
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mes "still preserving the power with";
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mes "the skill.-^ff0000 Unfairly Trick^000000-is";
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mes "a trick skill that uses counterfeit";
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mes "zeny for your Mammonite";
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mes "during battles.";
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next;
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mes "[Akki]";
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mes "To learn this skill, you must";
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mes "make counterfeit zeny first,";
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mes "so get every material";
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mes "I list and then";
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mes "come back to me.";
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next;
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mes "[Akki]";
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mes "The items needed are...";
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mes "One 1 Steel, Five 5 Coal, One 1 Iron Hammer,";
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mes "And... um... hmm... um...";
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mes "um~~~~~~~~~~~";
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next;
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mes "[Akki]";
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mes "Um~! Just a moment.";
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mes "I'm still new here...";
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mes "I underlined it somewhere...";
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mes "Where is it....";
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mes "Where is it~?!!!~~~";
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next;
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mes "[Akki]";
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mes "-She turns pages frantically-";
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next;
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mes "[Akki]";
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mes "Oh yay, I found it!";
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mes "Found it, I found it~";
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mes "Then I will list it again.";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "............";
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next;
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mes "[Akki]";
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mes "1 Steel, 5 Coal, 1 Iron Hammer,";
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mes "500 zeny to use as prints.";
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mes "and 1 Detrimindexta required";
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mes "are listed here, hehe";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "-......-";
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mes "-Could this girl-";
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mes "-really teach the skill...-";
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next;
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mes "[Akki]";
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mes "Telling by "+strcharinfo(0)+"'s face";
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mes "you don't seem to trust me!!";
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mes "You, standing there!!!";
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mes "Is that really how";
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mes "you're thinking?!";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "Yes. That is so.";
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next;
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mes "[Akki]";
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mes "Wahh, of course...";
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mes "But it's been only";
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mes "3 months since I joined!!!!!!";
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mes "I, Akki, do not give up.";
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mes "Worry not, hang on~!!!";
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mes "Mwhahahahaha~";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "-......-";
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next;
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mes "[Akki]";
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mes "Just bring the material";
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mes "and I will teach them to you.";
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next;
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mes "[Akki]";
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mes "Well, then go get the";
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mes "things I listed~";
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set BLACK_SK, 1;
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next;
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mes "[Akki]";
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mes "I'll list them again.";
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mes "1 Steel, 5 Coals";
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mes "1 Iron Hammer, 500 zeny, 1 Detrimindexta";
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mes "are needed.";
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mes "Don't forget~";
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next;
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mes "[Akki]";
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mes "Then~! Go began~!";
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mes "Meanwhile, I will be eating";
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mes "this melon bread I bought.";
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mes "Yum...";
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close;
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case 2:
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mes "[Akki]";
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mes "Huh? What?!!";
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mes "You do not trust me";
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mes "yet?~";
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next;
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mes "[Akki]";
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mes "Waaah! Please learn it~";
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mes "I will try hard~!!!";
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mes "Please~ Please~";
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next;
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mes "[Akki]";
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mes "The blacksmith master";
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mes "told me to raise my";
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mes "reputation more~";
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mes "WAaaaah~~~";
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mes "Just one more time.. I....";
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mes "Waaaaaah~";
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next;
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mes "[Akki]";
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mes "Too bad.";
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mes "I'll get in trouble again.";
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mes "Sobs~";
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close;
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}
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} else if(BLACK_SK == 1) {
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if(countitem("Steel") > 0 && countitem("Coal") > 4 && countitem("Detrimindexta") > 0 && countitem("Iron_Hammer") > 0) {
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if (Zeny >= 500) {
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mes "[Akki]";
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mes "Oh yay~ you got all the materials?";
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mes "Let me see them~~";
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mes "Hmmm~~";
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next;
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mes "[Akki]";
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mes "Wow, perfect~";
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mes "Alright~!!";
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next;
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mes "[Akki]";
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mes "First, I will test";
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mes "the skill myself with";
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mes "the materials, so";
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mes "wait a few";
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mes "moments~";
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delitem "Coal", 5;
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delitem "Steel", 1;
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delitem "Detrimindexta", 1;
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delitem "Iron_Hammer", 1;
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set Zeny, Zeny-500;
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set BLACK_SK, 2;
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close;
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}
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mes "[Akki]";
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mes "You need 500 zeny to use as prints";
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mes "but you haven't enough.";
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mes "Go make yourself 500 zeny~";
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close;
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}
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mes "[Akki]";
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mes "Did you get everything?";
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mes "Hmm, let's see...";
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mes "Uhoh, you're short~";
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next;
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mes "[Akki]";
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mes "I will say it again,";
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mes "1 Steel, 5 Coals";
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mes "1 Iron Hammer, 500 zeny, 1 Detrimindexta";
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mes "are needed.";
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mes "Don't forget~";
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close;
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} else if(BLACK_SK == 2) {
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mes "[Akki]";
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mes "Oh~!!!";
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mes "You're here again~";
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mes "........";
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mes "Um~ Uummmm...";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "............";
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next;
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mes "[Akki]";
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mes "The truth is...";
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mes "I was making counterfeit";
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mes "and I failed... WAaah~!";
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mes "Sorry~ Just don't";
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mes "tell the guild master~~";
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mes "Wah wah~";
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next;
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mes "[Akki]";
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mes "Give me one more chance~";
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mes "I really cann do well~";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "Oh really...";
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next;
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mes "[Akki]";
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mes "Please please~";
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mes "1 Steel and 3 Coals";
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mes "Get it one more time~";
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mes "Pleeeaaassseee~";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "I guess...";
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mes "Is that all you need?";
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next;
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mes "[Akki]";
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mes "Yes~!!! You're a kind person!";
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mes "You will live a long life~";
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mes "Hehe~";
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next;
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mes "[Akki]";
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mes "To say it again,";
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mes "1 Steel";
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mes "and 3 Coals~!!!";
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mes "Good luck, have fun~!!!";
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mes "Go, go~!!!";
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set BLACK_SK, 3;
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close;
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} else if(BLACK_SK == 3) {
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if (countitem("Steel") > 0 && countitem("Coal") > 2) {
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mes "[Akki]";
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mes "Oh~ You brought them~!";
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mes "Yay~ Really, thanks~";
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mes "I'll do better this time.";
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mes "Wait a few moments.";
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delitem "Steel", 1;
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delitem "Coal", 3;
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set BLACK_SK, 4;
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close;
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}
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mes "[Akki]";
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mes "To list the needed";
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mes "materials again..";
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mes "1 Steel and";
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mes "3 Coals~!";
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mes "Good luck, have fun~!!!";
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mes "Go, go~!!!";
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close;
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} else if(BLACK_SK == 4) {
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mes "[Akki]";
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mes "...........";
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mes "........";
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mes "...........";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "...?";
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next;
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mes "[Akki]";
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mes ".........";
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mes ".......";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "What...no!!!";
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mes "again?!!!";
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next;
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mes "[Akki]";
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mes "Waaah~";
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mes "While I was forging";
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mes "the Iron Hammer broke";
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mes "so I couldn't do it~";
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mes "Waaaaah sobs~~~~";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "-I need to get her another Iron Hammer-";
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mes "-I guess. argh.-";
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mes "-.......Why is..-";
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mes "-argh...tiring...-";
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set BLACK_SK, 5;
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close;
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} else if(BLACK_SK == 5) {
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if (countitem("Iron_Hammer") > 0) {
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mes "[Akki]";
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mes "Oh~!!";
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mes "You brought it~!";
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mes "So kind~";
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next;
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mes "[Akki]";
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mes "Then I will really really";
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mes "teach you, so just";
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mes "wait a little~";
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delitem Iron_Hammer, 1;
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set BLACK_SK, 6;
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close;
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}
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mes "[Akki]";
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mes "Iron Hammer is gone~";
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mes "Waaah~ What do I do~";
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mes "If you bring it one more time";
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mes "I promise to";
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mes "do my best~";
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close;
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} else if(BLACK_SK == 6) {
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mes "[Akki]";
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mes "WAAAAAAAAH~!!!";
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mes "AWwwwwn~";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "OMG~!!!";
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mes "Not again?!!";
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next;
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mes "[Akki]";
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mes "Tada~!!! Done~!!";
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mes "Hehehe~!!!";
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mes "I just wanted to scare you~";
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mes "haha~";
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next;
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mes "[Akki]";
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mes "I finished the skill";
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mes "and tested it myself.";
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mes "Now, with counterfeit I will teach,";
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mes "-^ff0000 Unfairly Trick^000000-skill";
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mes "to you, hehe~.";
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next;
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mes "[Akki]";
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mes "As a bonus, after you learn this,";
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mes "you can go to our teacher";
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mes "pay a visit to Goodday and have";
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mes "-^ff0000 Greed^000000- skill taught";
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mes "to you as well~.";
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next;
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mes "[Akki]";
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mes "Then I will teach you right away...";
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mes "Lend me a paper to write on";
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mes "and your ear~";
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mes "-whisper whisper~ whisper whisper~";
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next;
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mes "[Akki]";
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mes "Use it as I taught you,";
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mes "hope it'll help.";
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mes "I apologize for";
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mes "making so many mistakes";
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mes "in the process~.";
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next;
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mes "[Akki]";
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mes "Then, if you find time again";
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mes "come and visit me~";
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mes "I will probably be stuck here";
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mes "until I get promoted";
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mes "elsewhere, hehe~";
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mes "Then, bon voyage and.";
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mes "bye bye~";
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set BLACK_SK, 7;
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skill 1012,1,0;
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close;
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}
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set @teach, rand(1,2);
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if(@teach == 1) {
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mes "[Akki]";
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mes "To achieve the new job quest";
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mes "-^ff0000Greed^000000- in your list";
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mes "go visit Goodday at Einbroch's";
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mes "blacksmith guild~.";
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close;
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}
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mes "[Akki]";
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mes "It's been a while~";
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mes "I will probably be stuck here";
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mes "until I get promoted";
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mes "elsewhere, hehe~";
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mes "Visit me often~";
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mes "Then, bon voyage and.";
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mes "bye bye~";
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close;
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}
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mes "[Akki]";
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mes "My name is Akki, was hired by ";
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mes "the Blacksmith Guild to teach.";
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mes "and pass down the skills.";
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mes "I apologize, but";
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mes ""+strcharinfo(0)+" is listed as low";
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mes "Job Level. You cannot learn it yet.";
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close;
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}
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mes "[Akki]";
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mes "Good weather, isn't it?";
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mes "It is an excellent day for";
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mes "forging items.";
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next;
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mes "[Akki]";
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mes "I want to go by a shining stream";
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mes "with ultimate materials and";
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mes "blazing fire and forget myself";
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mes "something special~";
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close;
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}
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//============================================================
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// BLACKSMITH SKILL - GREED
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//============================================================
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//== GOODDAY - GREED SKILL ===================================
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geffen,172,52,7 script Goodday 826,{
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if(Class == Job_WhiteSmith || Class == Job_Blacksmith) {
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if(BLACK_SK2 >= 2 && getskilllv(1013) == 0) {
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mes "[Goodday]";
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mes "Oh ho~";
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mes "It's been a long time~";
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mes "Is it because you transcended?";
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mes "You look amazing~";
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mes "I will give you the skill you";
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mes "learned before again~";
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skill 1013,1,0;
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set BLACK_SK2, 3;
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close;
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} else if(BLACK_SK2 == 3) {
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mes "[Goodday]";
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mes "I wonder if you are using your skill";
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mes "properly now.";
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mes "Don't get too greedy as you live";
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mes "and travel around, looking";
|
|
mes "and learning new things.";
|
|
close;
|
|
} else if(BLACK_SK2 == 0) {
|
|
mes "[Goodday]";
|
|
mes "I am the one who is in charge";
|
|
mes "of the quest-skills of Blacksmith.";
|
|
mes "My name is Master Gooday.";
|
|
mes "Most prefer just Gooday, though.";
|
|
next;
|
|
mes "[Goodday]";
|
|
mes "A new skill was invented with";
|
|
mes "Merchant Guild. Now, the Blacksmith guild";
|
|
mes "is having an event to";
|
|
mes "pass down teh skill to";
|
|
mes "fellow members.";
|
|
next;
|
|
mes "[Goodday]";
|
|
mes "Because of this event,";
|
|
mes "We have to send even untrained";
|
|
mes "blacksmiths out to teach skills.";
|
|
mes "Causes me intense troubles";
|
|
mes "sometimes.";
|
|
next;
|
|
mes "[Goodday]";
|
|
mes "Hmm, you look like a Blacksmith yourself.";
|
|
mes "Why don't you treat yourself to";
|
|
mes "the new -^ff0000 Greed^000000-skill";
|
|
mes "today?";
|
|
mes "Whether you learn or not";
|
|
mes "is your choice, but I think";
|
|
mes "it's one very good";
|
|
mes "skill~";
|
|
next;
|
|
mes "[Goodday]";
|
|
mes "If you want to learn, I will";
|
|
mes "explain the skill to you and teach";
|
|
mes "you all the basics of it.";
|
|
mes "How is it?";
|
|
next;
|
|
switch( select( "Sure, I'd like to learn.", "Later~")) {
|
|
case 1:
|
|
mes "[Goodday]";
|
|
mes "Mm, Good thinking.";
|
|
mes "The newly invented skill";
|
|
mes "-^ff0000Greed^000000- allows you to";
|
|
mes "automatically loot the items";
|
|
mes "not picked up within 5x5 radius";
|
|
mes "and place them into your inventory.";
|
|
mes "It's a very useful and convinient skill,";
|
|
mes "I believe.";
|
|
next;
|
|
mes "[Goodday]";
|
|
mes "While travelling, all kinds of items";
|
|
mes "including rare and important ones";
|
|
mes "can be achieved very quickly";
|
|
mes "and put into your inventory.";
|
|
mes "Every merchant's dream,";
|
|
mes "wouldn't you agree?";
|
|
next;
|
|
mes "[Goodday]";
|
|
mes "Since you decided to learn,";
|
|
mes "before starting, you must";
|
|
mes "go through a simple test";
|
|
mes "to see if you qualify.";
|
|
mes "So listen carefully and follow";
|
|
mes "directions.";
|
|
next;
|
|
mes "[Goodday]";
|
|
mes "Now, go out and";
|
|
mes "-^ff0000 Not mattering whether it is^000000-";
|
|
mes "-^ff0000 Armour, Potion, Misc items, etc^000000-";
|
|
mes "-^ff0000 Fill your inventory up^000000-";
|
|
mes "-^ff0000 so that you cannot put^000000-";
|
|
mes "-^ff0000 anything 500 weight or more into^000000-";
|
|
mes "-^ff0000 your invenory and^000000-";
|
|
mes "-^ff0000 return to me.^000000-";
|
|
next;
|
|
mes "[Goodday]";
|
|
mes "That is all that is";
|
|
mes "required for teh skill.";
|
|
mes "Now get started.";
|
|
set BLACK_SK2, 1;
|
|
close;
|
|
case 2:
|
|
mes "[Goodday]";
|
|
mes "Mm. Is that so?";
|
|
mes "Ah, it is good to";
|
|
mes "live your life busy";
|
|
mes "when you're young.";
|
|
mes "Just use your time";
|
|
mes "wisely.";
|
|
close;
|
|
}
|
|
} else if(BLACK_SK2 == 1) {
|
|
// Check if you can carry 25 golds (Gold weight 20 = 20*25 = 500),
|
|
if(checkweight("Gold",25) == 1) {
|
|
mes "[Goodday]";
|
|
mes "Mm~ back already.";
|
|
mes "Well, without checking, I can tell";
|
|
mes "you're quite off from";
|
|
mes "what I asked for.";
|
|
mes "This is what I wanted.";
|
|
next;
|
|
mes "[Goodday]";
|
|
mes "-^ff0000 Not mattering whether it is^000000-";
|
|
mes "-^ff0000 Armour, Potion, Misc items, etc^000000-";
|
|
mes "-^ff0000 Fill your inventory up^000000-";
|
|
mes "-^ff0000 so that you cannot put^000000-";
|
|
mes "-^ff0000 anything 500 weight or more into^000000-";
|
|
mes "-^ff0000 your invenory and^000000-";
|
|
mes "-^ff0000 return to me.^000000-";
|
|
close;
|
|
}
|
|
mes "[Goodday]";
|
|
mes "Mm, back already?";
|
|
mes "You came back earlier than expected.";
|
|
mes "Well, then allow me to see";
|
|
mes "your bag.";
|
|
mes "Hmm~~~~~";
|
|
next;
|
|
mes "[Goodday]";
|
|
mes "Ah~ Hmm~";
|
|
mes "Mm~ You did just as";
|
|
mes "I asked you to. Good.";
|
|
mes "Alright, you pass the test.";
|
|
next;
|
|
mes "[Goodday]";
|
|
mes "The time spent and experience";
|
|
mes "gained while collecting the items";
|
|
mes "are more important than the";
|
|
mes "price that comes out when you";
|
|
mes "sell the items.";
|
|
mes "I wanted to let you know that.";
|
|
next;
|
|
mes "[Goodday]";
|
|
mes "Of course, as a blacksmith,";
|
|
mes "you are expected to look at every";
|
|
mes "item as a possibility to bring you zeny,";
|
|
mes "but you are also capable";
|
|
mes "personally of knowledge and";
|
|
mes "honour, in my opinion.";
|
|
next;
|
|
mes "[Goodday]";
|
|
mes "You may not think the test";
|
|
mes "and the skill have any relationship";
|
|
mes "to each other, but.";
|
|
mes "That was the test and teaching";
|
|
mes "that my Master passed to me";
|
|
mes "when I first became a";
|
|
mes "blacksmith.";
|
|
next;
|
|
mes "[Goodday]";
|
|
mes "There are too many people";
|
|
mes "trying to gain money";
|
|
mes "before anything in this world,";
|
|
mes "and it pains me to see people";
|
|
mes "living to see only money";
|
|
mes "in their items and forgetting";
|
|
mes "about honour and love of life.";
|
|
next;
|
|
mes "[Goodday]";
|
|
mes "Forging items and weapons";
|
|
mes "that your friends and others need";
|
|
mes "and travelling the world to";
|
|
mes "venture out and face danger yourself";
|
|
mes "to seek the materials for refining";
|
|
mes "is the purpose and honour";
|
|
mes "of blacksmith.";
|
|
next;
|
|
mes "[Goodday]";
|
|
mes "The name of the skill";
|
|
mes "I will give to you is called";
|
|
mes "-^ff0000 Greed^000000- but";
|
|
mes "I hope it will be used as";
|
|
mes "another meaning to you";
|
|
mes "once you receive it.";
|
|
next;
|
|
mes "[Goodday]";
|
|
mes "Then here is your skill.";
|
|
skill 1013,1,0;
|
|
set BLACK_SK2, 2;
|
|
close;
|
|
} else if(BLACK_SK2 == 2) {
|
|
mes "[Goodday]";
|
|
mes "I wonder if you are using your skill";
|
|
mes "properly now.";
|
|
mes "Don't get too greedy as you live";
|
|
mes "and travel around, looking";
|
|
mes "and learning new things.";
|
|
close;
|
|
}
|
|
}
|
|
mes "[Goodday]";
|
|
mes "On a day like this, I want to put";
|
|
mes "my backpack on and climb a dangerous";
|
|
mes "mountain where all kinds of goods lie";
|
|
mes "and go off collecting them.";
|
|
mes "Why don't you become a";
|
|
mes "blacksmith someday?";
|
|
close;
|
|
} |