Atemo 8d49496177
Rebalance shadow cross 20220608 (#7858)
* Savage Impact
- Increases SP consumption from 55 to 72 based on level 10.
- Increases area of effect from 3 x 3 cells to 5 x 5 cells.
- Increases damage from 600%/1000%(Shadow Exceed)Atk to 900%/1100%(Shadow Exceed)Atk per hit based on level 10.

* Eternal Slash
- Reduces cooldown from 0.75 seconds to 0.5 seconds.
- Reduces damage from 1750%/2500%(Shadow Exceed)Atk to 1325%/1825%(Shadow Exceed)Atk per hit based on level 5.
- Increases SP consumption from 40 to 60 based on level 5.
- Increases cast range from 2 cells to 3 cells.
- Reduces factor weight of POW in skill formula from 5/7(Shadow Exceed) to 2/3(Shadow Exceed).

* Impact Crater
- Reduces cooldown from 5 seconds to 1.5 seconds.
- Removes delay after skill.
- Increases SP consumption from 54 to 78 based on level 5.
- Reduces AP recovery rate from 5 to 3.
- Increases damage from 325%Atk to 400%Atk per hit based on level 5.

* Shadow Stab
- Reduces SP consumption from 65 to 60 based on level 5.
- Increases AP recovery rate from 1 to 2.
- Reduces cooldown from 1 seconds to 0.35 seconds.
- Removes 0.5 seconds delay after skill.
- Reduces damage from 3750%Atk to 1500%Atk per hit based on level 5.

* Potent Venom
- Increases duration from 120 seconds to 300 seconds based on level 10.
- Reduces physical resistance ignoring from 30% to 20% based on level 10.

* Fatal Shadow Claw
- Reduces fixed casting time from 1.5 seconds to 0.5 seconds.
- Reduces variable casting time from 4 seconds to 0.5 seconds.
- Removes 0.5 seconds delay after skill.
- Increases damage from 6500%/9500%(demihuman and dragon race)Atk to 13000%/14500%(demihuman and dragon race)Atk based on level 10.

* Shadow Exceed
- Removes 1 second delay after skill.
- Reduces AP consumption from 150 to 125 based on level 10.
- Increases duration from 240 seconds to 300 seconds based on level 10.

* Added POW ratio for SHC_SAVAGE_IMPACT with SC_SHADOW_EXCEED
2023-07-28 16:18:06 +02:00
..
2021-02-17 08:04:59 -05:00
2021-02-17 08:04:59 -05:00
2021-02-17 08:04:59 -05:00
2021-08-27 23:54:31 +02:00
2013-03-27 21:57:45 +00:00
2021-02-17 08:04:59 -05:00
2022-11-12 12:13:53 +07:00
2021-02-17 08:04:59 -05:00
2021-02-17 08:04:59 -05:00
2021-02-17 08:04:59 -05:00
2023-04-08 16:48:01 +02:00
2021-12-30 20:25:19 +01:00
2021-02-17 08:04:59 -05:00
2022-07-14 19:00:48 +02:00
2022-11-15 23:31:07 +01:00
2021-02-17 08:04:59 -05:00
2014-08-24 21:58:23 +07:00
2021-02-17 08:04:59 -05:00
2021-12-30 20:25:19 +01:00

Import Directories

What is the import directory for?

The import/ directory provides a way for you to change your config settings without the need to even touch the main /conf/ and /db/ files.

By placing your custom entries into the import/ directory within these two locations, your core files will not need to have any conflicts resolved when you update your server. You store your changes, and the rest is updated with rAthena.

How does this work?

Think of "import" as in "override". Place only the settings you have changed in the import files, or settings you are "overriding".

For example, when setting up a server there are always a few config settings that users would like to change in order for rAthena to suit their needs. The following example will show you how to use the /db/import/ directory correctly. (for /conf/import/ examples, see /conf/readme.md)

Achievements


We want to add our own custom achievement that can be given to a player via an NPC Script and another that we can give to our GMs.

/db/import/achievement_db.yml

    - Id: 280000
      Group: None
      Name: Emperio
      Reward:
        TitleId: 1035
      Score: 50
    - Id: 280001
      Group: None
      Name: Staff
      Reward:
        TitleId: 1036
      Score: 50

Instances


We want to add our own customized Housing Instance.

/db/import/instance_db.yml

    - Id: 35
      Name: Home
      IdleTimeOut: 900
      Enter:
        Map: 1@home
        X: 24
        Y: 6
      AdditionalMaps:
        - Map: 2@home
        - Map: 3@home

Mob Alias


We want to make Porings look like Baphomet.

/db/import/mob_avail.yml

    - Mob: PORING
      Sprite: BAPHOMET

Custom Maps


We want to add our own custom maps. For this we need to add our map names to import/map_index.txt and then to the import/map_cache.dat file for the Map Server to load.

/db/import/map_index.txt

    1@home	1250
    2@home
    3@home
    ev_has
    shops
    prt_pvp

Item Trade Restrictions


We want to ensure that specific items cannot be traded, sold, dropped, placed in storage, etc.

/db/import/item_db.yml

    - Id: 34000 # Old Green Box
      Trade:
        NoDrop: true
        NoTrade: true
        TradePartner: true
        NoSell: true
        NoCart: true
        NoStorage: true
        NoGuildStorage: true
        NoMail: true
        NoAuction: true
    - Id: 34001 # House Keys
      Trade:
        NoDrop: true
        NoTrade: true
        TradePartner: true
        NoSell: true
        NoCart: true
        NoStorage: true
        NoGuildStorage: true
        NoMail: true
        NoAuction: true
    - Id: 34002 # Reputation Journal
      Trade:
        NoDrop: true
        NoTrade: true
        TradePartner: true
        NoSell: true
        NoCart: true
        NoStorage: true
        NoGuildStorage: true
        NoMail: true
        NoAuction: true

Custom Quests


We want to add our own custom quests to the quest_db.

/db/import/quest_db.yml

    - Id: 89001
      Title: "Reputation Quest"
    - Id: 89002
      Title: "Reputation Quest"

We cannot stress enough how helpful this system is for everyone. The majority of git conflicts will simply go away if users make use of the import/ system.