rathena/conf-tmpl/script_athena.conf
ultramage ef0fff1720 * Removed ridiculous refine_posword config switch
* TODO: remove getequipname() func, it can be fully replaced by editing a few scripts, plus it doesn't do what the docs say it should do
* Fixed a silly mistake in the main script engine loop ('pos' variable)
* Fixed monter -> monster typos
* Compacted some script function code (fewer LoC -> faster trac :)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10923 54d463be-8e91-2dee-dedb-b68131a5f0ec
2007-07-28 19:21:40 +00:00

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// ______ __ __
// /\ _ \/\ \__/\ \
// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
// _ _ _ _ _ _ _ _ _ _ _ _ _
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
//
//--------------------------------------------------------
// eAthena Script Configuration File
//--------------------------------------------------------
//If you are getting crashes during script loading, you can set this to yes
//to find out which script causes it. Otherwise leave it as no since the amount
//of extra console output is staggering.
verbose_mode: no
warn_func_mismatch_paramnum: yes
check_cmdcount: 655360
check_gotocount: 2048
//---- Custom script functions ----
// 0 - Event script is defined as an NPC by itself
// 1 - Event script can be called by script label
event_script_type: 0
// For events to be activated do we require
// a 'set [EventName],1;' to be called first?
event_requires_trigger: no
// Name of event when a player has died
die_event_name: OnPCDieEvent
// Name of event when a player kills a player
kill_pc_event_name: OnPCKillEvent
// Name of event when a player kills a monster
kill_mob_event_name: OnNPCKillEvent
// Name of event when a player logs out
logout_event_name: OnPCLogoutEvent
// Name of event when a player logs in
login_event_name: OnPCLoginEvent
// Name of event when a player changes map
// NOTE: This event will only trigger on maps with the "loadevent" flag active.
loadmap_event_name: OnPCLoadMapEvent
// Name of event when a player levels up (base lv)
baselvup_event_name: OnPCBaseLvUpEvent
// Name of event when a player levels up (job lv)
joblvup_event_name: OnPCJobLvUpEvent
import: conf/import/script_conf.txt