
* TODO: remove getequipname() func, it can be fully replaced by editing a few scripts, plus it doesn't do what the docs say it should do * Fixed a silly mistake in the main script engine loop ('pos' variable) * Fixed monter -> monster typos * Compacted some script function code (fewer LoC -> faster trac :) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10923 54d463be-8e91-2dee-dedb-b68131a5f0ec
66 lines
2.1 KiB
Plaintext
66 lines
2.1 KiB
Plaintext
// ______ __ __
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// /\ _ \/\ \__/\ \
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// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
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// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
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///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
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//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
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// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
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// _ _ _ _ _ _ _ _ _ _ _ _ _
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// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
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//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
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// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
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//
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//--------------------------------------------------------
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// eAthena Script Configuration File
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//--------------------------------------------------------
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//If you are getting crashes during script loading, you can set this to yes
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//to find out which script causes it. Otherwise leave it as no since the amount
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//of extra console output is staggering.
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verbose_mode: no
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warn_func_mismatch_paramnum: yes
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check_cmdcount: 655360
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check_gotocount: 2048
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//---- Custom script functions ----
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// 0 - Event script is defined as an NPC by itself
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// 1 - Event script can be called by script label
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event_script_type: 0
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// For events to be activated do we require
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// a 'set [EventName],1;' to be called first?
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event_requires_trigger: no
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// Name of event when a player has died
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die_event_name: OnPCDieEvent
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// Name of event when a player kills a player
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kill_pc_event_name: OnPCKillEvent
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// Name of event when a player kills a monster
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kill_mob_event_name: OnNPCKillEvent
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// Name of event when a player logs out
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logout_event_name: OnPCLogoutEvent
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// Name of event when a player logs in
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login_event_name: OnPCLoginEvent
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// Name of event when a player changes map
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// NOTE: This event will only trigger on maps with the "loadevent" flag active.
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loadmap_event_name: OnPCLoadMapEvent
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// Name of event when a player levels up (base lv)
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baselvup_event_name: OnPCBaseLvUpEvent
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// Name of event when a player levels up (job lv)
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joblvup_event_name: OnPCJobLvUpEvent
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import: conf/import/script_conf.txt
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