2006-05-31 20:38:51 +00:00
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2006-01-29 16:10:48 +00:00
2006-01-29 16:10:48 +00:00
2006-01-29 16:10:48 +00:00
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2006-05-30 18:56:49 +00:00
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2006-03-28 10:26:32 +00:00
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2006-04-21 17:36:05 +00:00
2006-05-31 19:16:24 +00:00
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2006-04-25 19:29:52 +00:00
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2006-04-25 19:29:52 +00:00
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2006-03-27 14:54:40 +00:00
2006-04-25 18:05:40 +00:00
2006-03-27 19:21:27 +00:00
2006-05-03 14:00:27 +00:00
2006-05-30 07:37:42 +00:00
2006-05-26 18:54:07 +00:00
2006-04-21 17:36:05 +00:00
2006-04-21 17:36:05 +00:00
2006-05-26 18:54:07 +00:00
2006-05-24 20:04:22 +00:00
2006-05-31 20:38:51 +00:00
2006-04-21 17:36:05 +00:00
2006-01-29 16:10:48 +00:00
2006-02-13 13:51:13 +00:00
2006-05-27 00:42:20 +00:00
2006-04-05 07:30:01 +00:00
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2006-04-12 14:54:48 +00:00
2006-01-29 16:10:48 +00:00
2006-03-09 05:43:51 +00:00
- Added structure status_data which holds status-related information (str, agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it)
2006-05-27 18:08:30 +00:00
2006-05-12 16:30:51 +00:00
2006-05-29 16:36:17 +00:00
2006-04-18 16:01:26 +00:00
- Added structure status_data which holds status-related information (str, agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it)
2006-05-27 18:08:30 +00:00
2006-04-13 01:38:21 +00:00
2006-05-18 21:14:18 +00:00
2006-01-29 16:10:48 +00:00