* Implemented MT_MIGHTY_SMASH - Deals melee physical damage to all targets around the user. - When using while under Axe Stomp buff, increases damage and number of hit. - Fixed casting time : - (based on level 10). - Variable Casting time : - (based on level 10). - Cooldown: 0.3 seconds (based on level 10). - Global cool time : - (based on level 10). * Updated Mighty Smash to last rebalance - Increases cooldown from 0.3 seconds to 0.5 seconds. - Adds global cool time by 0.25 seconds. - Increases SP consumption from 78 to 95 based on level 10. - Reduces base damage from 3100%/3150%Atk to 1825%/1850%Atk per hit based on level 10. - Increases number of hit from 3/5 hits to 5/7 hits. - While under Axe Stomp buff, increases factor weight of POW in skill formula from 7 to 10. * Implemented MT_TRIPLE_LASER - Deals long ranged physical damage to the target. - Can only be used when using Madogear. - Has a chance to trigger critical, the critical chance is the user's cri. - Damage property depends on weapon property. - Doesn't consume magic gear fuel or cannonball. - Fixed casting time : 0.5 seconds (based on level 5). - Variable Casting time : 1 seconds (based on level 5). - Cooldown: 0.25 seconds (based on level 5). - Global cool time : - (based on level 5). * Updated Triple Laser to last rebalance - Increases cooldown from 0.25 seconds to 0.35 seconds. - Adds global cool time by 0.25 seconds. - Increases base damage from 3300%Atk to 5050%Atk per hit based on level 5. - Increases factor weight of POW in skill formula from 10 to 12. * Implemented MT_SPARK_BLASTER - Deals long ranged physical damage to the target and surrounding enemies around the target with the range up to 9x9 cells. - Can only be used when using Madogear. - Affected by Hit/Flee calculation. - Ignores physical defense. - Doesn't consume magic gear fuel or cannonball. - Damage property depends on weapon property. - Recovers 2 AP. - Fixed casting time : 0.5 seconds (based on level 10). - Variable Casting time : 1.5 seconds (based on level 10). - Cooldown: 0.7 seconds (based on level 10). - Global cool time : 0.25 seconds (based on level 10). * Updated Spark Blaster to last rebalance - Reduces cooldown from 0.7 seconds to 0.5 seconds. - Increases base damage from 7750%Atk to 9250%Atk based on level 10. Co-authored-by: Lemongrass3110 <lemongrass@kstp.at> Credits to @datawulf
Import Directories
What is the import directory for?
The import/ directory provides a way for you to change your config settings without the need to even touch the main /conf/ and /db/ files.
By placing your custom entries into the import/ directory within these two locations, your core files will not need to have any conflicts resolved when you update your server. You store your changes, and the rest is updated with rAthena.
How does this work?
Think of "import" as in "override". Place only the settings you have changed in the import files, or settings you are "overriding".
For example, when setting up a server there are always a few config settings that users would like to change in order for rAthena to suit their needs. The following example will show you how to use the /db/import/ directory correctly. (for /conf/import/ examples, see /conf/readme.md)
Achievements
We want to add our own custom achievement that can be given to a player via an NPC Script and another that we can give to our GMs.
/db/import/achievement_db.yml
- Id: 280000
Group: None
Name: Emperio
Reward:
TitleId: 1035
Score: 50
- Id: 280001
Group: None
Name: Staff
Reward:
TitleId: 1036
Score: 50
Instances
We want to add our own customized Housing Instance.
/db/import/instance_db.yml
- Id: 35
Name: Home
IdleTimeOut: 900
Enter:
Map: 1@home
X: 24
Y: 6
AdditionalMaps:
- Map: 2@home
- Map: 3@home
Mob Alias
We want to make Porings look like Baphomet.
/db/import/mob_avail.yml
- Mob: PORING
Sprite: BAPHOMET
Custom Maps
We want to add our own custom maps. For this we need to add our map names to import/map_index.txt and then to the import/map_cache.dat file for the Map Server to load.
/db/import/map_index.txt
1@home 1250
2@home
3@home
ev_has
shops
prt_pvp
Item Trade Restrictions
We want to ensure that specific items cannot be traded, sold, dropped, placed in storage, etc.
/db/import/item_db.yml
- Id: 34000 # Old Green Box
Trade:
NoDrop: true
NoTrade: true
TradePartner: true
NoSell: true
NoCart: true
NoStorage: true
NoGuildStorage: true
NoMail: true
NoAuction: true
- Id: 34001 # House Keys
Trade:
NoDrop: true
NoTrade: true
TradePartner: true
NoSell: true
NoCart: true
NoStorage: true
NoGuildStorage: true
NoMail: true
NoAuction: true
- Id: 34002 # Reputation Journal
Trade:
NoDrop: true
NoTrade: true
TradePartner: true
NoSell: true
NoCart: true
NoStorage: true
NoGuildStorage: true
NoMail: true
NoAuction: true
Custom Quests
We want to add our own custom quests to the quest_db.
/db/import/quest_db.yml
- Id: 89001
Title: "Reputation Quest"
- Id: 89002
Title: "Reputation Quest"
We cannot stress enough how helpful this system is for everyone. The majority of git conflicts will simply go away if users make use of the import/ system.