
- Added config setting mob_unlock_time that defines how long a monster can be trapped (immobile) before it unlocks its target * Default is 2000ms, which makes Clashing Spiral no longer cause monsters to drop their target, but Ankle Snare still will even at minimum duration - Monsters will now promptly use idle skills while trapped (there was a delay before) - Increased the time the AI is still active when there are no players left on the map from 0ms to 5000ms * This fixes an issue that monsters never unlocked their target if it was the last player to leave the map - Clashing Spiral now has a range of 4 instead of 5 - Skid Trap no longer has a stop effect in pre-re, but it will make monsters unlock their target and become idle - Skid Trap still stops targets for 3 seconds in renewal, but will no longer activate on bosses - Throw Stone now deals 30 damage when used by monsters - Fixes #7846
Import Directories
What is the import directory for?
The import/
directory provides a way for you to change your config settings without the need to even touch the main /conf/
and /db/
files.
By placing your custom entries into the import/
directory within these two locations, your core files will not need to have any conflicts resolved when you update your server. You store your changes, and the rest is updated with rAthena.
How does this work?
Think of "import" as in "override". Place only the settings you have changed in the import files, or settings you are "overriding".
For example, when setting up a server there are always a few config settings that users would like to change in order for rAthena to suit their needs. The following example will show you how to use the /db/import/
directory correctly. (for /conf/import/
examples, see /conf/readme.md)
Achievements
We want to add our own custom achievement that can be given to a player via an NPC Script and another that we can give to our GMs.
/db/import/achievement_db.yml
- Id: 280000
Group: None
Name: Emperio
Reward:
TitleId: 1035
Score: 50
- Id: 280001
Group: None
Name: Staff
Reward:
TitleId: 1036
Score: 50
Instances
We want to add our own customized Housing Instance.
/db/import/instance_db.yml
- Id: 35
Name: Home
IdleTimeOut: 900
Enter:
Map: 1@home
X: 24
Y: 6
AdditionalMaps:
- Map: 2@home
- Map: 3@home
Mob Alias
We want to make Porings look like Baphomet.
/db/import/mob_avail.yml
- Mob: PORING
Sprite: BAPHOMET
Custom Maps
We want to add our own custom maps. For this we need to add our map names to import/map_index.txt
and then to the import/map_cache.dat
file for the Map Server to load.
/db/import/map_index.txt
1@home 1250
2@home
3@home
ev_has
shops
prt_pvp
Item Trade Restrictions
We want to ensure that specific items cannot be traded, sold, dropped, placed in storage, etc.
/db/import/item_db.yml
- Id: 34000 # Old Green Box
Trade:
NoDrop: true
NoTrade: true
TradePartner: true
NoSell: true
NoCart: true
NoStorage: true
NoGuildStorage: true
NoMail: true
NoAuction: true
- Id: 34001 # House Keys
Trade:
NoDrop: true
NoTrade: true
TradePartner: true
NoSell: true
NoCart: true
NoStorage: true
NoGuildStorage: true
NoMail: true
NoAuction: true
- Id: 34002 # Reputation Journal
Trade:
NoDrop: true
NoTrade: true
TradePartner: true
NoSell: true
NoCart: true
NoStorage: true
NoGuildStorage: true
NoMail: true
NoAuction: true
Custom Quests
We want to add our own custom quests to the quest_db.
/db/import/quest_db.yml
- Id: 89001
Title: "Reputation Quest"
- Id: 89002
Title: "Reputation Quest"
We cannot stress enough how helpful this system is for everyone. The majority of git conflicts will simply go away if users make use of the import/
system.