rathena/src/map/elemental.hpp
2023-02-12 12:46:06 -08:00

139 lines
3.7 KiB
C++

// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef ELEMENTAL_HPP
#define ELEMENTAL_HPP
#include <common/database.hpp>
#include <common/mmo.hpp>
#include <common/timer.hpp>
#include "status.hpp" // struct status_data, struct status_change
#include "unit.hpp" // struct unit_data
const t_tick MIN_ELETHINKTIME = 100;
#define MIN_ELEDISTANCE 2
#define MAX_ELEDISTANCE 5
#define EL_MODE_AGGRESSIVE (MD_CANMOVE|MD_AGGRESSIVE|MD_CANATTACK)
#define EL_MODE_ASSIST (MD_CANMOVE|MD_ASSIST)
#define EL_MODE_PASSIVE MD_CANMOVE
///Enum of Elemental Skill Mode
enum e_elemental_skillmode : uint8 {
EL_SKILLMODE_PASSIVE = 0x1,
EL_SKILLMODE_ASSIST = 0x2,
EL_SKILLMODE_AGGRESSIVE = 0x4,
};
#if __cplusplus < 201402L
namespace std {
template <> struct hash<e_elemental_skillmode> {
size_t operator() (const e_elemental_skillmode& t) const { return size_t(t); }
};
}
#endif
///Enum of Elemental ID
enum elemental_elementalid : uint16 {
// Sorcerer's Elementals
ELEMENTALID_AGNI_S = 2114,
ELEMENTALID_AGNI_M,
ELEMENTALID_AGNI_L,
ELEMENTALID_AQUA_S,
ELEMENTALID_AQUA_M,
ELEMENTALID_AQUA_L,
ELEMENTALID_VENTUS_S,
ELEMENTALID_VENTUS_M,
ELEMENTALID_VENTUS_L,
ELEMENTALID_TERA_S,
ELEMENTALID_TERA_M,
ELEMENTALID_TERA_L,
// Elemental Master's Elementals
ELEMENTALID_DILUVIO = 20816,
ELEMENTALID_ARDOR,
ELEMENTALID_PROCELLA,
ELEMENTALID_TERREMOTUS,
ELEMENTALID_SERPENS,
};
struct s_elemental_skill {
uint16 id, lv;
};
struct s_elemental_db {
int32 class_;
std::string sprite, name;
uint16 lv;
uint16 range2, range3;
status_data status;
view_data vd;
std::unordered_map<e_elemental_skillmode, std::shared_ptr<s_elemental_skill>> skill; /// mode, skill
};
struct s_elemental_data {
block_list bl;
unit_data ud;
view_data *vd;
status_data base_status, battle_status;
status_change sc;
regen_data regen;
std::shared_ptr<s_elemental_db> db;
s_elemental elemental;
int masterteleport_timer;
map_session_data *master;
int summon_timer;
int skill_timer;
t_tick last_thinktime, last_linktime, last_spdrain_time;
short min_chase;
int target_id, attacked_id;
};
class ElementalDatabase : public TypesafeYamlDatabase<int32, s_elemental_db> {
public:
ElementalDatabase() : TypesafeYamlDatabase("ELEMENTAL_DB", 1) {
}
const std::string getDefaultLocation() override;
uint64 parseBodyNode(const ryml::NodeRef& node) override;
};
extern ElementalDatabase elemental_db;
struct view_data * elemental_get_viewdata(int class_);
int elemental_create(map_session_data *sd, int class_, unsigned int lifetime);
int elemental_data_received(s_elemental *ele, bool flag);
int elemental_save(s_elemental_data *ed);
int elemental_change_mode_ack(s_elemental_data *ed, e_elemental_skillmode skill_mode);
int elemental_change_mode(s_elemental_data *ed, int mode);
void elemental_heal(s_elemental_data *ed, int hp, int sp);
int elemental_dead(s_elemental_data *ed);
int elemental_delete(s_elemental_data *ed);
void elemental_summon_stop(s_elemental_data *ed);
t_tick elemental_get_lifetime(s_elemental_data *ed);
int elemental_unlocktarget(s_elemental_data *ed);
bool elemental_skillnotok(uint16 skill_id, s_elemental_data *ed);
int elemental_set_target( map_session_data *sd, block_list *bl );
int elemental_clean_effect(s_elemental_data *ed);
int elemental_action(s_elemental_data *ed, block_list *bl, t_tick tick);
struct s_skill_condition elemental_skill_get_requirements(uint16 skill_id, uint16 skill_lv);
#define elemental_stop_walking(ed, type) unit_stop_walking(&(ed)->bl, type)
#define elemental_stop_attack(ed) unit_stop_attack(&(ed)->bl)
void do_init_elemental(void);
void do_final_elemental(void);
#endif /* ELEMENTAL_HPP */