Translated and fixed.

modified   momotaro.txt


git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@163 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
shadowlady 2004-11-13 22:04:07 +00:00
parent e8e5233a8a
commit 09d00ae80f

View File

@ -1,439 +1,443 @@
//=====================================================================
//MOMOTAROevent
//MOMOTARO event (translated thanks to Shinomori)
//=====================================================================
amatsu.gat,223,235,4 script 出版社職員 763,{
if (event_momo == 10) goto Lfin;
amatsu.gat,223,235,4 script Publisher 763,{
if (event_momo > 4) goto Lfin;
if ((event_momo >= 1) && (event_momo <= 4)) goto Lget;
mes "[出版社職員]";
mes "こんにちは~";
mes "村に代々伝わる昔話のみを";
mes "扱う私ども^009CFFツルカメ出版社^000000では";
mes "老若男女を問わず人気の昔話";
mes "^009CFF<モモタロ>^000000をなんと……";
mes "[Publisher]";
mes "Hello.";
mes "I represent ^009CFFTsurukame Publishing Inc.^000000 and handle the legends that are told in the village for generations.";
mes "A popular legend among men and women of all ages is ^009CFF<Momotaro>^000000......";
next;
mes "[出版社職員]";
mes "百万部!発行することが";
mes "できたんです。";
mes "その記念に、^3163FFモモタロ体験館^000000を";
mes "設立しました。";
mes "[Publisher]";
mes "One Million copies were sold!";
mes "To celebrate the anniversary, the ^3163FFMomotaro Event Hall^000000 was established.";
next;
mes "[出版社職員]";
mes "実際モモタロ話の主人公になって";
mes "小鬼を退治できちゃうのです。";
mes "景品もありますよ!";
mes "[Publisher]";
mes "You practical become the protagonist of the Momotaro Story and fight against a small demon.";
mes "There are also presents!";
next;
menu "モモタロって何?",-,"ぜひ体験したいです!",L1,"私は忙しいので……",L2;
mes "[出版社職員]";
mes " モモタロ話を知らないなんて";
mes "流行に鈍感なお人ですね……";
mes "それでは私がお話しましょう……";
menu "Who is Momotaro?",-,"I really wanna do that!",L1,"I'm busy right now......",L2;
mes "[Publisher]";
mes "What? You do not know Momotaro? Oh my, what an insensitive person......";
mes "Well then, I will tell you......";
next;
mes "[出版社職員]";
mes "昔々、年老いた夫婦が暮らして";
mes "いました……夫婦はとても仲が";
mes "良かったのですが、子供が";
mes "いなかったのです……";
mes "[Publisher]";
mes "Once upon a time, there was an old couple......";
mes "The couple had a very good relation, but they had no children...";
next;
mes "[出版社職員]";
mes "ある日、お婆さんが川で洗濯して";
mes "いると、大きな桃が流れてきたのです。";
mes "すぐに桃を引き上げて、家に帰って";
mes "お爺さんと割ってみると……";
mes "その中からなんと!";
mes "赤ん坊が現れたのです。";
mes "[Publisher]";
mes "Someday, the grandmother did their laundry at the river, a big peach flowed by. ";
mes "The Grandmother picked up the peach and returned home, where the grandfather tried to divide the fruit...... ";
mes "But from the middle of the peach a baby appeared.";
next;
mes "[出版社職員]";
mes "お爺さんとお婆さんはたいそう";
mes "びっくりしましたが、その赤ん坊を";
mes "自分たちの子として育てることに";
mes "したのです。";
mes "[Publisher]";
mes "Grandfather and Grandmother were surprised very much, but decided to raise the baby as their own child.";
next;
mes "[出版社職員]";
mes "その子はすくすくと育ち、";
mes "数日後にはもう、すっかり";
mes "たくましい少年になったのです。";
mes "[Publisher]";
mes "The Child grow up rapidly and became a strong young boy several days later.";
next;
mes "[出版社職員]";
mes "その子の名前は<モモタロ>";
mes "と名づけられ、当時村人を";
mes "苦しめていた小鬼を退治する";
mes "ために旅に出たのです……";
mes "[Publisher]";
mes "The name of the child was ^3163FF<Momotaro>^000000.";
mes "In those days a small demon appeard and tormented the village people so Momotaro decided to go on a travel to exterminate the demon......";
next;
mes "[出版社職員]";
mes "道中で会った^3163FF猿、雉、犬^000000を";
mes "仲間にして、とうとう最後には";
mes "みごと小鬼を退治して";
mes "お爺さんとお婆さんと幸せに";
mes "暮らしたそうな…… -完-";
mes "[Publisher]";
mes "Along the way Momotaro met a ^3163FFmonkey^000000, a ^3163FFpheasant^000000 and a ^3163FFdog^000000m which followed him as companions.";
mes " Finally they defeated the demon and lived with the grandfather and the grandmother in happiness...... ";
mes "- the end -";
next;
mes "[出版社職員]";
mes "どうです?";
mes "百万部のおもしろさは!";
mes "[Publisher]";
mes "How was it?";
mes "It was of interest One Million times!";
close;
L1:
mes "[出版社職員]";
mes "む!威勢の良いお方ですね!";
mes "私まで元気になりそうです。";
mes "では、この申込書へ記入を……";
mes "[Publisher]";
mes "Oh! You are a good and powerfull person! To me you seem to be vigorous. ";
mes "Well then, this application form has to be filled......";
next;
mes "[出版社職員]";
mes "……";
mes "……ふむふむ……";
mes "……はい!良いです!";
mes "それでは早速……";
mes "<モモタロ体験館>!!";
mes "楽しんできてください";
mes "[Publisher]";
mes "......";
mes "......Hmm hmm......";
mes "......Well! Everything ok!";
mes "We can start at once. Please enjoy the ^3163FFMomotaro Event Hall^000000.";
next;
warp "ama_test",52,35;
//modification
// warp "ama_test",52,35;
warp "ama_fild01",330,130;
//end modification
break;
L2:
mes "[出版社職員]";
mes "景品も出るんですが……(ボソッ)";
mes "[Publisher]";
mes "There are also premium presents, you know....... (wink)";
close;
Lget:
mes "[出版社職員]";
mes "どうです、楽しんでいただけ";
mes "ましたか?";
mes "ひっそりと準備してきた";
mes "体験館ですが、少しでも";
mes "楽しい時間を過ごせていただけ";
mes "たら幸いです。";
mes "[Publisher]";
mes "How was it? Did you enjoy the event?";
mes "I hope the arrangements at the event hall allowed you to spend an enjoyable time there.";
next;
if (event_momo == 1) getitem 627,1;
if (event_momo == 2) getitem 629,1;
if (event_momo == 3) getitem 625,1;
//アムムト成功後不明
if (event_momo == 4) getitem 629,1;
if (event_momo == 1) getitem 627,1; //sweet milk
if (event_momo == 2) getitem 629,1; //singing flower
if (event_momo == 3) getitem 625,1; //rusty iron
//Am Mut successful finish unknown
if (event_momo == 4) getitem 627,1; //sweet milk
if (event_momo == 4) getitem 629,1; //singing flower
if (event_momo == 4) getitem 625,1; //rusty iron
set event_momo,10;
mes "[出版社職員]";
mes "では、私どもが用意した粗品を";
mes "進呈いたしましょう。";
mes "今後とも昔話が";
mes "広く愛されますように……";
mes "[Publisher]";
mes "Well then, I will give you a small present which I have prepared.";
mes "May the legend be widely loved also in the future......";
close;
Lfin:
mes "[出版社職員]";
mes "良い天気ですねぇ……";
mes "こんな日は布団を干したくなります。";
mes "[Publisher]";
mes "We have a nice weather today, don't we...... It is a perfect day to dry the futon.";
close;
}
//=====================================================================
ama_test.gat,52,44,4 script 待機室担当者 109,{
mes "[サトシ]";
mes "<モモタロ体験館>に";
mes "ようこそ!";
ama_test.gat,52,44,4 script Waiting Room Staff 109,{
mes "[Satoshi]";
mes "Welcome to the Momotaro Event Hall";
next;
mes "[サトシ]";
mes "私は<モモタロ体験館>の";
mes "控室担当、サトシと申します。";
mes "[Satoshi]";
mes "I'm in charge of the waiting room of the Momotaro Event Hall. My name is Satoshi.";
next;
mes "[サトシ]";
mes "元々は出版社で働いていた";
mes "のですが……人が足りなくて";
mes "急に派遣されてしまいました……";
mes "でも、よかったです!";
mes "こんなふうにぼーっとしながら";
mes "挑戦する人を見物できるんですから。";
mes "[Satoshi]";
mes "Originally this was the work of the publisher, but...... she was not sufficient for that job and got transfered suddenly......";
mes "But this was good! Because this way we could make the attraction even more challenging for the visitors.";
next;
mes "[サトシ]";
mes "……";
mes "いやいや、冗談ですよ……";
mes "(汗をぬぐう)";
mes "[Satoshi]";
mes "......hehehe, no no, it was just a joke...... (sweat)";
next;
mes "[サトシ]";
mes "では、体験館について";
mes "ご説明をさしあげます。";
mes "[Satoshi]";
mes "Well, I will give you an explanation about the Event Hall.";
next;
mes "[サトシ]";
mes "一応、モモタロの話については";
mes "外の職員から伺ってますよね?";
mes "[Satoshi]";
mes "Did you ask the Publisher outside about the Momotaro Story?";
next;
menu "はい",L1,"いいえ",-;
mes "[控室担当]";
mes "あんですと?";
mes "ここまで来て話を知らないと?";
mes "……";
mes "モモタロファンとして";
mes "認めることはできませんな……";
menu "Yes",L1,"No",-;
mes "[Satoshi]";
mes "What the heck? You come here without knowing the story?";
mes "......";
mes "You are by no means a fan of Momotaro.";
next;
mes "[控室担当]";
mes "外の職員から話を聞いてきなさい。";
mes "それからです……";
mes "さようなら~";
mes "[Satoshi]";
mes "The Story is told by the publisher outside. Well then...... Goodby.";
next;
warp "amatsu.gat",223,230;
break;
L1:
mes "[サトシ]";
mes "ふふ……";
mes "モモタロの話は、私どもの";
mes "出版社の自慢作です!";
mes "最高傑作でしょう?";
mes "ハハハッ!!!";
mes "[Satoshi]";
mes "Hmm......";
mes "The story of Momotaro is the best work of this Publisher. Maybe it is even a supreme masterpiece?";
mes "Hahaha!!!";
next;
mes "[サトシ]";
mes "……フムフム";
mes "[Satoshi]";
mes "...... So, what's next...";
next;
mes "[サトシ]";
mes "体験館のルールは簡単です。";
mes "中に入ってモモタロのように";
mes "勇ましく!!! 小鬼を退治すれば";
mes "良いんです。";
mes "そう、勇ましく!!!!! です。";
mes "[Satoshi]";
mes "The rule of the Event Hall are simple. Just go in, like the brave Momotaro! And if the small demon is defeated, everything will be good.";
mes "Well, be brave!";
next;
mes "[サトシ]";
mes "そして、注意事項が";
mes "三つあります。";
mes "[Satoshi]";
mes "Furthermore, there are 3 important points.";
next;
mes "[サトシ]";
mes "一つ目、";
mes "当体験館は一度でもクリアされると";
mes "また入ることができません。";
mes "その点に気をつけてください。";
mes "[Satoshi]";
mes "First:";
mes "When the Event Hall is cleared it cannot be entered again.";
mes "Please pay attention to this point.";
next;
mes "[サトシ]";
mes "二つ目、";
mes "体験館内にはペットを";
mes "連れていかないでください。";
mes "もしペットを連れていらっしゃったら";
mes "卵に変えてからお入りください。";
mes "[Satoshi]";
mes "Second:";
mes "Please do not go accompanied by a pet inside the Event Hall. If you have a pet with you, please change it back to an egg before entering.";
next;
mes "[サトシ]";
mes "最後の注意事項、";
mes "体験館は一人あたり6分間";
mes "の制限時間があります。";
mes "[Satoshi]";
mes "And the last important point:";
mes "There is a time restriction of 6 minutes for people entering the Event Hall.";
next;
mes "[サトシ]";
mes "さぁ、それでは控室チャットに";
mes "入って順番をお待ちください。";
mes "健闘を祈ります!!!";
mes "[Satoshi]";
mes "Well then, Please enter the Waiting Room Chat and wait for your turn. I wish you a good fight.";
close;
OnInit:
waitingroom "体験館控室",1,"待機室担当者::OnMax";
waitingroom "Event Hall Waiting Room",1,"Waiting Room Staff::OnMax";
//modification
//do clear everything in case of somebody got stuck in the hall
areawarp "ama_test.gat",30,78,68,120,"amatsu.gat",223,230;
disablenpc "Manager";
enablenpc "Grandfather";
enablenpc "Grandmother";
killmonsterall "ama_test.gat";
stopnpctimer "roomtimer";
//end modification
break;
OnMax:
doevent "roomt";
//modification
// doevent "roomt";
initnpctimer "roomtimer";
//end modification
warpwaitingpc "ama_test.gat",50,83;
disablenpc "待機室担当者";
disablenpc "管理人";
enablenpc "お婆さん";
enablenpc "お爺さん";
disablenpc "Waiting Room Staff";
disablenpc "Manager";
enablenpc "Grandfather";
enablenpc "Grandmother";
break;
}
ama_test.gat,49,93,4 script お爺さん 766,{
ama_test.gat,49,95,4 script Grandfather 766,{
//modification
mes "[Grandfather]";
mes "Zzzzzz......";
//end modification
close;
}
ama_test.gat,50,93,4 script お婆さん 761,{
mes "[お婆さん]";
mes "フォーー!?";
ama_test.gat,51,95,4 script Grandmother 761,{
mes "[Grandmother]";
mes "Oh....!?";
next;
mes "[お婆さん]";
mes "お爺さん、";
mes "私のお金、どこへいったか";
mes "知らないかい?";
mes "[Grandmother]";
mes "Grandfather, do you know where I put my money?";
next;
mes "[お爺さん]";
mes "婆さんや……村長様が言うには、";
mes "このごろ小鬼が人からお金を";
mes "盗むようになって村中大騒ぎ";
mes "なんじゃよ……";
mes "[Grandfather]";
mes "Grandmother...... The village headman said, that the small demons recently stole money from people right in the middle of the village, causing big tumult...";
next;
mes "[お婆さん]";
mes "キィィィ……!";
mes "[Grandmother]";
mes "Iiiiiii......!";
next;
mes "[お爺さん]";
mes "そこかしこでその話で持ちきりじゃ……";
mes "[Grandfather]";
mes "This is the recent talk in the village......";
next;
mes "[お爺さん]";
mes "そこでモモタロよ……";
mes "[Grandfather]";
mes "Oh, there is Momotaro......";
next;
mes "[お爺さん]";
mes "お前も知っているように";
mes "ここの連中は臆病者ばかりで";
mes "小鬼を退治する力もない……";
mes "モモタロ、おまえに頼みたい";
mes "のじゃ……";
mes "[Grandfather]";
mes "As you probably know, there are only cowards here with no power to fight the small demons....";
mes "So I would like to ask you a favour, Momotaro.";
next;
mes "[お婆さん]";
mes "モモタロ……";
mes "この婆がお前のためにと";
mes "^3355ffこの世で一番美味しい赤ポーション";
mes "を持たせてやりたかったが……";
mes "全部作るのを失敗してしもうた……^000000";
mes "[Grandmother]";
mes "Momotaro......";
mes "Your Grandmother would like to give you ^3355ffthe tastiest red portion on this world^000000...... but I cannot...... ";
next;
mes "[お婆さん]";
mes "すまないね……モモタロや……";
mes "[Grandmother]";
mes "I'm so sorry...... Momotaro......";
next;
mes "[お婆さん・お爺さん]";
mes "それでは頼んだぞ……";
disablenpc "お婆さん";
disablenpc "お爺さん";
mes "[Grandmother & Grandfather]";
mes "Please, Momotaro, help us......";
//modification
addtimer 5000, "Grandmother::OnTimer5000";
close;
OnTimer5000:
//end modification
disablenpc "Grandfather";
disablenpc "Grandmother";
set @mobdie,0;
monster "ama_test.gat",47,101,"小鬼",1110,1,"mobcount";
monster "ama_test.gat",51,101,"小鬼",1110,1,"mobcount";
monster "ama_test.gat",55,101,"小鬼",1110,1,"mobcount";
monster "ama_test.gat",55,97,"小鬼",1110,1,"mobcount";
monster "ama_test.gat",55,93,"小鬼",1110,1,"mobcount";
monster "ama_test.gat",53,91,"小鬼",1110,1,"mobcount";
monster "ama_test.gat",49,91,"小鬼",1110,1,"mobcount";
monster "ama_test.gat",45,96,"小鬼",1110,1,"mobcount";
monster "ama_test.gat",45,99,"小鬼",1110,1,"mobcount";
close;
monster "ama_test.gat",47,101,"Small Demon",1110,1,"mobcount";
monster "ama_test.gat",51,101,"Small Demon",1110,1,"mobcount";
monster "ama_test.gat",55,101,"Small Demon",1110,1,"mobcount";
monster "ama_test.gat",55,97,"Small Demon",1110,1,"mobcount";
monster "ama_test.gat",55,93,"Small Demon",1110,1,"mobcount";
monster "ama_test.gat",53,91,"Small Demon",1110,1,"mobcount";
monster "ama_test.gat",49,91,"Small Demon",1110,1,"mobcount";
monster "ama_test.gat",45,96,"Small Demon",1110,1,"mobcount";
monster "ama_test.gat",45,99,"Small Demon",1110,1,"mobcount";
end;
}
ama_test.gat,50,100,4 script 管理人 762,{
mes "[管理人]";
mes "ホホッやるな……";
mes "私はここの管理人をしておるが……";
mes "おぬしただものではないな?";
mes "なかなか驚いたぞ。";
ama_test.gat,50,100,4 script Manager 762,{
//modification
if (event_momo >= 4) goto LSecondFin;
//end modification
mes "[Manager]";
mes "Hoho, you did it...... I'm the manager here...... You are not an ordinary person, right? You did very well.";
next;
mes "[管理人]";
mes "話の中のモモタロが";
mes "この世に現れるとはな!";
mes "ホホホホホ!";
mes "[Manager]";
mes "The Momotaro from the legend appears in this world!";
mes "Hohohohoho!";
next;
menu "余裕でしたね",L1,"くだらない……",L2;
menu "Is there some extra?",L1,"Thanks for nothing......",L2;
L1:
mes "[管理人]";
mes "ホッホッホ……";
mes "あまり調子に乗るでない……";
mes "私がおぬしほどの時は";
mes "小鬼など指で軽くひねって";
mes "くれたわ……ホホホ……";
mes "[Manager]";
mes "Hohoho......";
mes "This is maybe not really recomending......";
mes "I think in your current condition the small demons can twirl you lightly around their fingers.";
mes "......Hohoho......";
next;
mes "[管理人]";
mes "……";
mes "冗談じゃ。";
mes "[Manager]";
mes "......";
mes "Just a joke.";
next;
mes "[管理人]";
mes "それじゃ、モモタロ体験館を";
mes "楽しんでくれたかな?";
mes "最初に会った職員と話せば";
mes "我々が用意した景品とくれるだろう。";
mes "[Manager]";
mes "Well then, you enjoyed the Momotaro Event Hall?";
mes "Talk to the staff member, that you have met first, about our premium presents. He will give you some.";
next;
mes "[管理人]";
mes "何はともあれ、その強き心を";
mes "失うなかれ!";
mes "[Manager]";
mes "Whatever you encounter, never loose that strong spirit!";
next;
set event_momo,1;
deltimer "roomt";
disablenpc "管理人";
enablenpc "待機室担当者";
//modification
// deltimer "roomt";
//end modification
disablenpc "Manager";
enablenpc "Waiting Room Staff";
warp "amatsu.gat",223,230;
break;
L2:
mes "[管理人]";
mes "[Manager]";
mes "!!!!!";
mes "……ホ…ホホホ……";
mes "おもしろい奴だな……";
mes "よし……";
mes "私から一つ提案がある。";
mes "......Ho...Hohoho......";
mes "You are an amusing fellow......";
mes "Well...... One little suggestion from me to you.";
next;
mes "[管理人]";
mes "本来なら今すぐお前を";
mes "叩き出すところだが……";
mes "おぬしの本当の実力が知りたい";
mes "からな……ホホホ。";
mes "まるで私の若かりし頃を見るようだ。";
mes "ホホホホッ";
mes "[Manager]";
mes "Normally I would just kick you out, but...... I would like to see your true capabilities... Hohoho.";
mes "As if I would look at my own young self. Hohohoho.";
next;
mes "[管理人]";
mes "どうだ?私から一度機会を";
mes "与えよう。一度挑戦したら";
mes "^3355ff二度と挑戦できない^000000が……";
mes "次はおぬしでも難しいだろう。";
mes "[Manager]";
mes "What do you think? I will give this one nonrecurring chance. It is the challenge of ^3355ffSecond Grad^000000 which is not officially available......";
mes "But I warn you, this one will be difficult.";
next;
menu "もう充分です",L2_1,"挑戦してみます",L2_2;
menu "Na, it is enough",L2_1,"I take the challenge",L2_2;
L2_1:
mes "[管理人]";
mes "ホホ……";
mes "おぬしも前の戦いで疲れておるか。";
mes "まぁいい……モモタロ体験館は楽しんでくれたかな?";
mes "最初に会った職員と話せば";
mes "我々が用意した景品をくれるだろう。";
mes "[Manager]";
mes "Hoho......";
mes "You got tired from the last fight?";
mes "Well, ok...... Did you enjoy the Momotaro Event Hall? Talk to the staff member, that you have met first, about our premium presents. She will give you some.";
next;
mes "[管理人]";
mes "何はともあれ、その強き心を";
mes "失うなかれ!";
mes "[Manager]";
mes "Whatever you encounter, never loose that strong spirit!";
next;
set event_momo,2;
deltimer "roomt";
disablenpc "管理人";
enablenpc "待機室担当者";
warp "amatsu.gat",223,230;
break;
//modification
goto LWarpOut;
// break;
//end modification
L2_2:
mes "[管理人]";
mes "ホホホ、ますます気に入ったぞ!";
mes "最後の決戦だ。";
mes "おぬしの実力を遺憾なく";
mes "発揮するように!";
monster "ama_test.gat",35,103,"鬼",1301,1,"mobcount2";
monster "ama_test.gat",56,111,"鬼",1301,1,"mobcount2";
monster "ama_test.gat",40,91,"鬼",1301,1,"mobcount2";
disablenpc "管理人";
set event_momo,3;
mes "[Manager]";
mes "Hohoho, You like it more and more, right? This will be the last decisive battle. Show your power without regrets!";
//modification
addtimer 5000, "Manager::OnTimer5000";
//end modification
close;
OnTimer5000:
monster "ama_test.gat",35,103,"Demon",1301,1,"mobcount2";
monster "ama_test.gat",56,111,"Demon",1301,1,"mobcount2";
monster "ama_test.gat",40,91,"Demon",1301,1,"mobcount2";
disablenpc "Manager";
set event_momo,3;
end;
//modification
LSecondFin:
mes "[Manager]";
mes "You are really strong... Wasn't it thrilling? Momotaro Event Hall can be really enjoyable, right?";
mes "Ok now, talk to the staff member, that you have met first, about our premium presents. She will give you some.";
next;
set event_momo,4;
LWarpOut:
//end modification
mes "[Manager]";
mes "Whatever you encounter, never loose that strong spirit!";
next;
warp "amatsu.gat",223,230;
disablenpc "Manager";
enablenpc "Waiting Room Staff";
donpcevent "Waiting Room Staff::OnInit";
break;
Onstart:
mes "[管理人]";
mes "ホホ……";
mes "[Manager]";
mes "Hohoho......";
close;
}
//=======================================MobCount===============================-
ama_test.gat,0,1,0 script mobcount -1,{
if (@mobdie == 8) goto Lfin;
if (@mobdie >= 8) goto Lfin;
set @mobdie,@mobdie+1;
set @mobrand,rand(4);
if (@mobrand == 1) goto Lrand2;
if (@mobrand == 2) goto Lrand3;
if (@mobrand == 3) goto Lrand4;
Lrand1:
areaannounce "ama_test.gat",30,78,68,120,"DOKEBI: オラはナニモシテナイ!",8;break;
areaannounce "ama_test.gat",30,78,68,120,"Small Demon: I havn't done anything!",8;break;
Lrand2:
areaannounce "ama_test.gat",30,78,68,120,"DOKEBI: ゴメンナサイゴメンナサイ",8;break;
areaannounce "ama_test.gat",30,78,68,120,"Small Demon: Excuse me, Excuse me",8;break;
Lrand3:
areaannounce "ama_test.gat",30,78,68,120,"DOKEBI: アーー…",8;break;
areaannounce "ama_test.gat",30,78,68,120,"Small Demon: Ahhh......",8;break;
Lrand4:
areaannounce "ama_test.gat",30,78,68,120,"DOKEBI: 不意打ちかー…",8;break;
areaannounce "ama_test.gat",30,78,68,120,"Small Demon: I've been hit on surprise...",8;break;
Lfin:
areaannounce "ama_test.gat",30,78,68,120,"DOKEBI: ゴオオオオ……",8;
enablenpc "管理人";
doevent "管理人::Onstart";
break;
areaannounce "ama_test.gat",30,78,68,120,"Small Demon: Uhhaaa......",8;
addtimer 5000, "mobcount2::OnTimer5000";
//modification
stopnpctimer "roomtimer";
end;
// enablenpc "Manager";
// doevent "Manager::Onstart";
// end;
//end modification
}
//=======================================MobCount2==============================-
ama_test.gat,50,101,0 script mobcount2 -1,{
if (@mobdie2 == 2) goto Lfin;
set @mobdie2,@mobdie2+1;
areaannounce "ama_test.gat",30,78,68,120,"AMMUT: ぐおおおお…",8;break;
areaannounce "ama_test.gat",30,78,68,120,"Am Mut: Uhaaa...",8;break;
Lfin:
set event_momo,4;
deltimer "roomt";
enablenpc "待機室担当者";
warp "amatsu.gat",223,230;
break;
//modification
addtimer 5000, "mobcount2::OnTimer5000";
end;
OnTimer5000:
//end modification
enablenpc "Manager";
doevent "Manager::Onstart";
end;
}
//=======================================TIMER==================================-
ama_test.gat,50,102,0 script roomt -1,{
deltimer "roomt";
mapannounce "ama_test.gat","今から制限時間は6分間です。",8;
addtimer 180000,"roomt::On180000";
break;
On180000:
deltimer "roomt";
mapannounce "ama_test.gat","あと三分です。",8;
addtimer 120000,"roomt::On300000";
break;
On300000:
deltimer "roomt";
mapannounce "ama_test.gat","あと一分。",8;
addtimer 60000,"roomt::On360000";
break;
On360000:
mapannounce "ama_test.gat","ピ- ピ- ピ- 持ち時間が無くなりました。",8;
deltimer "roomt";
disablenpc "管理人";
enablenpc "待機室担当者";
//modification
//dead code
//ama_test.gat,50,102,0 script roomt -1,{
//
// deltimer "roomt";
// mapannounce "ama_test.gat","Time limit is 6 Minutes from now.",8;
// addtimer 180000,"roomt::On180000";
// end;
//
//OnTestTime:
// mapannounce "ama_test.gat","Time left: "+temp_time+"sec ",8;
// break;
//
//On180000:
// deltimer "roomt";
// mapannounce "ama_test.gat","3 Minutes left.",8;
// addtimer 120000,"roomt::On300000";
// break;
//On300000:
// deltimer "roomt";
// mapannounce "ama_test.gat","One Minute left.",8;
// addtimer 60000,"roomt::On360000";
// break;
//On360000:
// mapannounce "ama_test.gat","Hohoho - Time limit is exceeded.",8;
// disablenpc "Manager";
// enablenpc "Waiting Room Staff";
// areawarp "ama_test.gat",30,78,68,120,"amatsu.gat",223,230;
// break;
//}
ama_test.gat,50,102,0 script roomtimer -1,{
OnTimer1000:
mapannounce "ama_test.gat","Time limit is 6 Minutes from now.",8;
end;
OnTimer180000:
mapannounce "ama_test.gat","3 Minutes left.",8;
end;
OnTimer300000:
mapannounce "ama_test.gat","One Minute left.",8;
end;
OnTimer360000:
stopnpctimer "roomtimer";
mapannounce "ama_test.gat","Hohoho - Time limit is exceeded.",8;
areawarp "ama_test.gat",30,78,68,120,"amatsu.gat",223,230;
break;
}
disablenpc "Manager";
enablenpc "Waiting Room Staff";
donpcevent "Waiting Room Staff::OnInit";
end;
}