* Rev. 10515 More Kiel Hyre quest related updates

- Fixed the wrong name being displayed for Kiel Hyre in one dialog. 
- Removed $@KH_DoorInvoker entirely. The quest is now working like it should according to iRO.
- Fixed up a few more NPC headers. Facing direction fixes mostly this time.
- More progression changes to Kiehl Hyre. He no longer stops dialog after the agents appear.
* Rev. 10515 Updates to the Kiel Hyre Dungeon warps. - Added second floor exit.
- Corrected coordinated for some of the other warps.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10515 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
L0ne_W0lf
2007-05-10 06:05:05 +00:00
parent d677d71bcc
commit 0bb6104503
3 changed files with 450 additions and 440 deletions

View File

@@ -1,5 +1,13 @@
Date Added
======
* Rev. 10515 More Kiel Hyre quest related updates
- Fixed the wrong name being displayed for Kiel Hyre in one dialog.
- Removed $@KH_DoorInvoker entirely. The quest is now working like it should according to iRO.
- Fixed up a few more NPC headers. Facing direction fixes mostly this time.
- More progression changes to Kiehl Hyre. He no longer stops dialog after the agents appear.
* Rev. 10515 Updates to the Kiel Hyre Dungeon warps. [L0ne_W0lf]
- Added second floor exit.
- Corrected coordinated for some of the other warps.
2007/05/10
* Updated Knight Skill Quest to the oficial. [Samuray22]
* Updated Blacksmith Skill Quest to the Oficial. [Samuray22]

View File

@@ -41,7 +41,7 @@
//= 2.3 Should NOT have been setting .KHQuestBusy at all. It's not used or accessed anymore. Removed. [L0ne_W0lf]
//= 2.4 Lots of fixes (4ish) from Valandi. [L0ne_W0lf]
//= Added a getmapuser check to the mapwarp in KHTimerEnd so it's not trying to warp out 0 users. [L0ne_W0lf]
//= 2.5 FIxed several small issues (and large one) such as typos in cutins, typos in dialog, etc. [L0ne_W0lf]
//= 2.5 Fixed several small issues (and large one) such as typos in cutins, typos in dialog, etc. [L0ne_W0lf]
//= Added some of the missing dialogs for several NPCs, and fixed a few NPC locations.
//= ALL books can now trigger the wall.
//= Allysia will now summon 4 (was 2) G_CONSTANTS instead of REGULAR constants.
@@ -50,9 +50,12 @@
//= Fixed typo in the second NPC that gives Black Keycards.
//= Added and Monster Warps. (Keeps monsters from being in dungeon quest area.) Non-functional though.
//= 2.6 Stupid mistake, accidentally had 4 copies of the same script in 1... [L0ne_W0lf the bonehead]
//= 2.7 Fixed the wrong name being displayed for Kiel Hyre in one dialog.
//= Removed $@KH_DoorInvoker entirely. The quest is now working like it should according to iRO.
//= Fixed up a few more NPC headers. Facing direction fixes mostly this time.
//= More progression changes to Kiehl Hyre. He no longer stops dialog after the agents appear.
//============================================================
//============================================================================
// Kiel Hyre Quest/Robotic Lab Dungeon
//
@@ -78,7 +81,7 @@
// - Possible missing dialog for "Odd Grandma"
// - Possible missing dialog for "Shelf"
// - Near the end I finshed the quest with some people. Used packet logging to get dialog.
// - Because of the above mentioned, NPC placement and dialog is a little sloppier.
// Because of the above mentioned, NPC placement and dialog is a little sloppier.
// - Possible missing dialog for "Kiel Hyre" (Accept and Okay responses)
// - Parties are *NOT REQUIRED* as per Doddler's Wiki information.
// - Possible missing dialog for "Kiel Hyre" if you don't have Allysia's Ring.
@@ -97,7 +100,7 @@
//
//----------------------------------------------------------------------------
// [Variables in Use]
// KielHyreQuest - Main quest tracking variable
// KielHyreQuest - Main quest tracking variable (Quest finished at 106)
//
// KHPubMasterEnd - Finished with Pun Master if set to 1
// - Deleted once no longer needed.
@@ -153,9 +156,7 @@
//
// .KHKilledBoss - 0/1 depending on if the boss has been killed.
//
// $@KHQuestBusy$ - Holds strcharinfo(0) for "locking" reasons, so only that person can use the door. Variable is unset at boss room reset.
//
// $@KH_DoorInvoker$ - Holds character name, so only that person can use certain NPCs.
// $@KHQuestBusy - 0/1 depending on if the boss room has been set in motion.
//
//----------------------------------------------------------------------------
// [NPCs] [Location]
@@ -3808,7 +3809,7 @@ kh_school,122,186,4 script Beautiful lady 894,{
//----------------------------------------------------------------------------
// Signboard (another useless NPC?)
//----------------------------------------------------------------------------
kh_dun01,163,223,0 script Signboard 857,{
kh_dun01,163,223,4 script Signboard 857,{
mes "[Notice]";
mes "Cute Pets are prohibited";
mes "in this area. (Cute Pets that";
@@ -4138,7 +4139,7 @@ kh_mansion,78,55,5 script Steward::StewardKHQ1 109,{
kh_mansion,22,28,4 script Kiel Hyre 903,{
cutin "kh_kyel02",2;
if (KielHyreQuest < 46) {
mes "[Kiehl Hyre]";
mes "[Kiel Hyre]";
mes ".........";
close;
}
@@ -6722,7 +6723,6 @@ kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 111,{
case 1:
close2;
set $@KH_DoorInvoker$,strcharinfo(0);
donpcevent "Big_Door_5_Warp::OnEnable";
enablenpc"Big_Door_5_Warp";
set .KHDoor5Opened,1;
@@ -6853,442 +6853,431 @@ OnGlobalTimerOff:
//----------------------------------------------------------------------------
// Kiehl's Room; Kiehl
// - Only the player who invoked the final door should progress this npc.
// - Only the player who invoked the final door should be able to get ring.
// - Timer will drop to 3 minutes once Kiehl is defeated.
//----------------------------------------------------------------------------
kh_kiehl02,50,52,4 script Kiehl#Original 902,{
cutin "kh_kiel01",2;
if (KielHyreQuest < 94) {
if ((KielHyreQuest < 94) || (KielHyreQuest >= 106)) {
mes "[Kiehl]";
mes ".........";
close;
}
if ($@KH_DoorInvoker$ == strcharinfo(0)) {
if ((KielHyreQuest == 94) && (getvariableofnpc(.KHKilled,"KiehlRoom") < 5)) {
mes "[Kiehl]";
mes "I'm surprised you made";
mes "it this far, adventurer~";
mes "I bid you welcome to my";
mes "humble room. I assume that";
mes "you've come for the Condensed";
mes "Memory Scroll... my mind.";
next;
mes "[Kiehl]";
mes "You can understand";
mes "why I can't let you have it,";
mes "so if you really want the";
mes "Condensed Memory Scroll,";
mes "then show me what you've got!";
close2;
cutin "",255;
set getvariableofnpc(.KHKilled,"KiehlRoom"),0;
monster "kh_kiehl02",49,48,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead";
monster "kh_kiehl02",46,50,"Alicel",1739,1,"KiehlRoom::OnKiehlMobDead";
monster "kh_kiehl02",49,50,"Constant",1745,1,"KiehlRoom::OnKiehlMobDead";
monster "kh_kiehl02",53,53,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead";
monster "kh_kiehl02",49,55,"Alicel",1739,1,"KiehlRoom::OnKiehlMobDead";
monster "kh_kiehl02",49,53,"Constant",1745,1,"KiehlRoom::OnKiehlMobDead";
monster "kh_kiehl02",46,53,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead";
donpcevent "Kiehl#Original::OnChangeState";
disablenpc "Kiehl#Original";
end;
}
if ((KielHyreQuest == 94) && (getvariableofnpc(.KHKilled,"KiehlRoom") < 5)) {
mes "[Kiehl]";
mes "I'm surprised you made";
mes "it this far, adventurer~";
mes "I bid you welcome to my";
mes "humble room. I assume that";
mes "you've come for the Condensed";
mes "Memory Scroll... my mind.";
next;
mes "[Kiehl]";
mes "You can understand";
mes "why I can't let you have it,";
mes "so if you really want the";
mes "Condensed Memory Scroll,";
mes "then show me what you've got!";
close2;
cutin "",255;
set getvariableofnpc(.KHKilled,"KiehlRoom"),0;
monster "kh_kiehl02",49,48,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead";
monster "kh_kiehl02",46,50,"Alicel",1739,1,"KiehlRoom::OnKiehlMobDead";
monster "kh_kiehl02",49,50,"Constant",1745,1,"KiehlRoom::OnKiehlMobDead";
monster "kh_kiehl02",53,53,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead";
monster "kh_kiehl02",49,55,"Alicel",1739,1,"KiehlRoom::OnKiehlMobDead";
monster "kh_kiehl02",49,53,"Constant",1745,1,"KiehlRoom::OnKiehlMobDead";
monster "kh_kiehl02",46,53,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead";
donpcevent "Kiehl#Original::OnChangeState";
disablenpc "Kiehl#Original";
end;
}
else if ((KielHyreQuest == 94) && (getvariableofnpc(.KHKilled,"KiehlRoom") >= 5)) {
cutin "kh_kiel03",2;
mes "[Kiehl]";
mes "Hmpf! You're pretty good.";
mes "Father must have spent";
mes "a lot of money to hire";
mes "you. So has he sent";
mes "you to kill me?";
next;
mes "["+strcharinfo(0)+"]";
mes "Kiel Hyre sent me to ask";
mes "you to stop turning all of";
mes "the Third Generation robots";
mes "into killing machines! How";
mes "can do something like that";
mes "to other robots like you?";
next;
cutin "kh_kiel01",2;
mes "[Kiehl]";
mes "Why not? It's said that man";
mes "was made in the image of God.";
mes "Well, robots were made in the";
mes "image of man. You humans kill";
mes "each other as much as you";
mes "like, as far as I can tell.";
next;
mes "[Kiehl]";
mes "It might not be ethical";
mes "for me to provide weapons";
mes "to humans that need them...";
mes "But that's what they are.";
mes "Weapons. It's more humane";
mes "for robots to fight than humans.";
next;
mes "[Kiehl]";
mes "Robots don't naturally";
mes "feel pain or emotions.";
mes "Not unless they're specially";
mes "programmed. Sorry, but I don't";
mes "plans to stop what I'm doing.";
next;
cutin "kh_kiel04",2;
mes "["+strcharinfo(0)+"]";
mes "Humankind may not be";
mes "perfect, but think about";
mes "who you're working with!";
mes "Rekenber is the epitome of";
mes "human evil! How can you";
mes "support them like this?";
next;
cutin "kh_kiel02",2;
mes "[Kiehl]";
mes "I've had a long relationship";
mes "with Rekenber. I'm fully aware";
mes "of their capabilities. Do you";
mes "remember the first room you";
mes "passed on your way here, the";
mes "one with all the toys?";
next;
mes "[Kiehl]";
mes "I bet you didn't know that there";
mes "were 5 Second Generation";
mes "robots. Me, and my four other";
mes "brothers and sisters. Father";
mes "built that room so that all";
mes "five of us could live together.";
next;
cutin "kh_kiel03",2;
mes "[Kiehl]";
mes "I was the only one to";
mes "survive. I returned to";
mes "Father and even got a";
mes "name. But yes, I know";
mes "how bad Rekenber really is.";
next;
mes "[Kiehl]";
mes "I don't... I don't want";
mes "to talk about this any more";
mes "You've made me... Just leave.";
mes "I think I will let you live.";
next;
cutin "",255;
mes "[Mitchell]";
mes "Freeze!";
mes "Kiehl Hyre, you're";
mes "under arrest for creating";
mes "and trading illegal weapons!";
set KielHyreQuest,100;
donpcevent "::OnKHAgent";
enablenpc "Mitchell#KiehlRoom";
enablenpc "Agent#KHAgent1";
enablenpc "Agent#KHAgent2";
enablenpc "Agent#KHAgent3";
enablenpc "Agent#KHAgent4";
close;
}
else if ((KielHyreQuest == 94) && (getvariableofnpc(.KHKilled,"KiehlRoom") >= 5)) {
cutin "kh_kiel03",2;
mes "[Kiehl]";
mes "Hmpf! You're pretty good.";
mes "Father must have spent";
mes "a lot of money to hire";
mes "you. So has he sent";
mes "you to kill me?";
next;
mes "["+strcharinfo(0)+"]";
mes "Kiel Hyre sent me to ask";
mes "you to stop turning all of";
mes "the Third Generation robots";
mes "into killing machines! How";
mes "can do something like that";
mes "to other robots like you?";
next;
cutin "kh_kiel01",2;
mes "[Kiehl]";
mes "Why not? It's said that man";
mes "was made in the image of God.";
mes "Well, robots were made in the";
mes "image of man. You humans kill";
mes "each other as much as you";
mes "like, as far as I can tell.";
next;
mes "[Kiehl]";
mes "It might not be ethical";
mes "for me to provide weapons";
mes "to humans that need them...";
mes "But that's what they are.";
mes "Weapons. It's more humane";
mes "for robots to fight than humans.";
next;
mes "[Kiehl]";
mes "Robots don't naturally";
mes "feel pain or emotions.";
mes "Not unless they're specially";
mes "programmed. Sorry, but I don't";
mes "plans to stop what I'm doing.";
next;
cutin "kh_kiel04",2;
mes "["+strcharinfo(0)+"]";
mes "Humankind may not be";
mes "perfect, but think about";
mes "who you're working with!";
mes "Rekenber is the epitome of";
mes "human evil! How can you";
mes "support them like this?";
next;
cutin "kh_kiel02",2;
mes "[Kiehl]";
mes "I've had a long relationship";
mes "with Rekenber. I'm fully aware";
mes "of their capabilities. Do you";
mes "remember the first room you";
mes "passed on your way here, the";
mes "one with all the toys?";
next;
mes "[Kiehl]";
mes "I bet you didn't know that there";
mes "were 5 Second Generation";
mes "robots. Me, and my four other";
mes "brothers and sisters. Father";
mes "built that room so that all";
mes "five of us could live together.";
next;
cutin "kh_kiel03",2;
mes "[Kiehl]";
mes "I was the only one to";
mes "survive. I returned to";
mes "Father and even got a";
mes "name. But yes, I know";
mes "how bad Rekenber really is.";
next;
mes "[Kiehl]";
mes "I don't... I don't want";
mes "to talk about this any more";
mes "You've made me... Just leave.";
mes "I think I will let you live.";
next;
cutin "",255;
mes "[Mitchell]";
mes "Freeze!";
mes "Kiehl Hyre, you're";
mes "under arrest for creating";
mes "and trading illegal weapons!";
set KielHyreQuest,100;
donpcevent "::OnKHAgent";
enablenpc "Mitchell#KiehlRoom";
enablenpc "Agent#KHAgent1";
enablenpc "Agent#KHAgent2";
enablenpc "Agent#KHAgent3";
enablenpc "Agent#KHAgent4";
next;
goto L_Continue;
}
else if ((KielHyreQuest == 100) && (getvariableofnpc(.KHKilledBoss,"KiehlRoom") < 1)) {
set getvariableofnpc(.KHKilledBoss,"KiehlRoom"),0;
cutin "kh_kiel01",2;
mes "[Kiehl]";
mes "Ah, Schwaltzvalt Republic";
mes "agents. Heh. I haven't had";
mes "this many guests before.";
mes "Well, I guess this means";
mes "we'll have to fight after";
mes "all, you and I. *Sigh* Pity...";
next;
mes "[Kiehl]";
mes "First, in all fairness,";
mes "let me take care of these";
mes "nuisances. They're just";
mes "mindlessly doing their";
mes "jobs--sort of like robots-- but";
mes "don't worry, they won't be hurt.";
next;
donpcevent "::OnKHSpiderWeb";
mes "[Mitchell]";
mes "Nooooo!";
next;
cutin "kh_kiel03",2;
mes "[Kiehl]";
mes "And now, you and I can";
mes "have a proper duel, human";
mes "I'm interested in seeing just";
mes "how strong you really are~";
close2;
cutin "",255;
monster "kh_kiehl02",50,52,"Kiehl",1733,1,"KiehlRoom::OnKiehlDead";
donpcevent "Kiehl#Original::OnChangeState";
disablenpc "Kiehl#Original";
end;
}
else if ((KielHyreQuest == 100) && (getvariableofnpc(.KHKilledBoss,"KiehlRoom") == 1)) {
cutin "kh_kiel02",2;
mes "[Kiehl]";
mes "D-damn...!";
mes "Well played, adventurer";
mes "Well played. I should have";
mes "known that Father would send";
mes "the very best after me. Still,";
mes "you've failed to truly defeat me.";
next;
mes "[Kiehl]";
mes "I still have a few";
mes "trump cards left";
mes "I think... I'll take you";
mes "to hell with me... Well";
mes "if robots can go there~";
announce "*Jeeeezzzgggg~ Geezzz~ Grrrr~ Clank~*",bc_map,0xFF0000;
next;
mes "[Mitchell]";
mes "No...! We're locked";
mes "in the room! We're";
mes "We're trapped in here!";
next;
mes "[Kiehl]";
mes "Yay~ Let's burn";
mes "everything down~";
next;
mes "[Mitchell]";
mes "Quick, "+strcharinfo(0)+",";
mes "use Kiel Hyre's power";
mes "device, the one that's";
mes "supposed to mess with";
mes "Kiehl's power supply!";
mes "Hurry, use it right now!";
next;
delitem 7504,1; //Power_Source
announce "*Gzzzz~ Gzzzz~*",bc_map,0xFF0000;
next;
mes "[Kiehl]";
mes "Wh-what? I c-can't";
mes "move! This day is just";
mes "full of surprises. Oh, well.";
mes "I guess it's time for me to";
mes "use my other trump card.";
next;
mes "[Mitchell]";
mes "What...?";
mes "How many trump";
mes "cards do you have?";
next;
mes "[????]";
mes "I'm so disappointed...";
mes "I can't believe none";
mes "of you thought of this...";
next;
mes "[Mitchell]";
mes "Who are you...?";
mes "Show yourself!";
next;
donpcevent "Kiehl#Copy::OnChangeState";
enablenpc "Kiehl#Copy";
mes "[????]";
mes "Please.";
mes "Don't insult me.";
mes "You know this voice.";
mes "It's been talking to";
mes "you this entire time~";
next;
mes "[Mitchell]";
mes "Impossible!";
mes "How can there";
mes "be two of you...?!";
next;
cutin "kh_kiel01",0;
mes "[Kiehl]";
mes "Hahahahaha!";
mes "I'm a robot!";
mes "I can make extra";
mes "bodies, switch brains";
mes "with them. It's awfully";
mes "convenient, let me tell you.";
next;
cutin "kh_kiel03",2;
mes "[Kiehl]";
mes "Anyway, I don't mean to show";
mes "off, but I suppose I better";
mes "reveal to you my final trump";
mes "card. First of all, I know all";
mes "about you, Ms. Mitchell Layla~";
next;
mes "[Mitchell]";
mes "What? How do you";
mes "know my name?";
next;
mes "[Kiehl]";
mes "Well, I have a few";
mes "spies of my own...";
mes "I'll allow him to explain.";
next;
mes "[Masked Man]";
mes "Mitchell...";
mes "I'm sorry that";
mes "you had to get";
mes "involved in all this.";
next;
mes "[Mitchell]";
mes "Wolkeus? Wolkeus Kaiser?!";
mes "You're the spy?! But you risked";
mes "your life to save our president!";
mes "No! Oh, God! How can this be";
mes "happening?! Everything's just...";
mes "This is all crazy! All of it!";
next;
mes "[Wolkeus]";
mes "This is just the result";
mes "of elaborate plans that";
mes "were made years ago. I didn't";
mes "expect you to be this surprised,";
mes "Mitchell. It's the way the game";
mes "is played. You know that.";
next;
mes "[Mitchell]";
mes "Mister President...";
mes "I failed you... I'm sorry...";
next;
mes "[Kiehl]";
mes "Well, Kaiser, she took";
mes "it pretty badly, but at least";
mes "you're being gentlemanly";
mes "about it. Well, I'd like for";
mes "all of us to get better";
mes "acquainted, but...";
next;
cutin "kh_kiel01",2;
mes "[Kiehl]";
mes "We'd better say our";
mes "farewells here. This";
mes "place will be gone in";
mes "five minutes. Ah, and";
mes "Ms. Layla, you're coming";
mes "with us. We have questions~";
next;
mes "[Kiehl]";
mes "I'm curious as to what";
mes "the president's plans are";
mes "Mister Kaiser, if you'll";
mes "escort Ms. Layla, please.";
next;
mes "[Wolkeus Kaiser]";
mes "Sorry, Mitchell.";
mes "I gotta do it...";
next;
mes "[Mitchell]";
mes "No, get away! Let me go!";
mes "Let go of me, Wolkeus!";
donpcevent "::OnKHAgent";
disablenpc "Mitchell#KiehlRoom";
disablenpc "Agent#KHAgent1";
disablenpc "Agent#KHAgent2";
disablenpc "Agent#KHAgent3";
disablenpc "Agent#KHAgent4";
next;
cutin "kh_kiel02",2;
mes "[Kiehl]";
mes "Great, we're done with";
mes "that ugly business. Now,";
mes "where was I? Ah, right.";
mes "Yes. I'm sorry. We don't";
mes "have any more time to play.";
next;
mes "[Kiehl]";
mes "Here, adventurer.";
mes "I'm aware that my father";
mes "sent you here to get this.";
mes "Consider it my final gift";
mes "to him. I'm surprised he left";
mes "this ring inside me, though.";
next;
cutin "kh_kiel04",2;
mes "[Kiehl]";
mes "I imagine that it must";
mes "be precious to him. But";
mes "I wonder why he placed";
mes "it inside me? Well, anyway,";
mes "I have a message I'd like";
mes "for you to deliver to him.";
next;
cutin "kh_kiel01",2;
mes "[Kiehl]";
mes "First... I guess we";
mes "should get rid of this";
mes "old thing. It was a good";
mes "body, and it's served me";
mes "well for 23 years. I'll miss";
mes "it. Rest well, old Kiehl.";
next;
mes "[Kiehl]";
mes "Now, this was the body";
mes "that my father made.";
mes "Please tell him that";
mes "this means that we're";
mes "no longer related to";
mes "each other at all.";
next;
mes "[Kiehl]";
mes "The body I'm using right now?";
mes "I made it myself with the most";
mes "advanced technology. Consider";
mes "it... a Fourth Generation robot";
mes "body if you will. Father will";
mes "understand what I mean.";
next;
mes "[Kiehl]";
mes "Anyway, please tell him";
mes "that, and get his old ring";
mes "out of my old robot body,";
mes "and then give it to him. For";
mes "now, let's get out of here: we";
mes "just have 3 minutes to evacuate.";
next;
mes "[Kiehl]";
mes "You're a worthy opponent,";
mes "and a human I respect.";
mes "I don't know if we'll meet";
mes "again, but who knows?";
mes "Anyway, I'll open up the";
mes "exit for you. Farewell~";
set KielHyreQuest,104;
donpcevent "Kiehl_Room_Exit::OnEnable";
enablenpc "Kiehl_Room_Exit";
close2;
cutin "",255;
donpcevent "Kiehl#Copy::OnChangeState";
disablenpc "Kiehl#Copy";
initnpctimer;
end;
}
if (KielHyreQuest == 104) {
cutin "kh_kiel02",2;
mes "^3355FFYou retrieve the";
mes "ring from the heart of";
mes "Kiehl's old robotic body.^000000";
getitem 7508,1; //Elisia's_Ring
set KielHyreQuest,106;
enablenpc "Kiehl_Room_Exit";
close2;
cutin "",255;
end;
}
else {
mes "......";
close2;
cutin "",255;
end;
}
else if ((KielHyreQuest == 100) && (getvariableofnpc(.KHKilledBoss,"KiehlRoom") < 1)) {
L_Continue:
set getvariableofnpc(.KHKilledBoss,"KiehlRoom"),0;
cutin "kh_kiel01",2;
mes "[Kiehl]";
mes "Ah, Schwaltzvalt Republic";
mes "agents. Heh. I haven't had";
mes "this many guests before.";
mes "Well, I guess this means";
mes "we'll have to fight after";
mes "all, you and I. *Sigh* Pity...";
next;
mes "[Kiehl]";
mes "First, in all fairness,";
mes "let me take care of these";
mes "nuisances. They're just";
mes "mindlessly doing their";
mes "jobs--sort of like robots-- but";
mes "don't worry, they won't be hurt.";
next;
donpcevent "::OnKHSpiderWeb";
mes "[Mitchell]";
mes "Nooooo!";
next;
cutin "kh_kiel03",2;
mes "[Kiehl]";
mes "And now, you and I can";
mes "have a proper duel, human";
mes "I'm interested in seeing just";
mes "how strong you really are~";
close2;
cutin "",255;
monster "kh_kiehl02",50,52,"Kiehl",1733,1,"KiehlRoom::OnKiehlDead";
donpcevent "Kiehl#Original::OnChangeState";
disablenpc "Kiehl#Original";
end;
}
else if ((KielHyreQuest == 100) && (getvariableofnpc(.KHKilledBoss,"KiehlRoom") == 1)) {
cutin "kh_kiel02",2;
mes "[Kiehl]";
mes "D-damn...!";
mes "Well played, adventurer";
mes "Well played. I should have";
mes "known that Father would send";
mes "the very best after me. Still,";
mes "you've failed to truly defeat me.";
next;
mes "[Kiehl]";
mes "I still have a few";
mes "trump cards left";
mes "I think... I'll take you";
mes "to hell with me... Well";
mes "if robots can go there~";
announce "*Jeeeezzzgggg~ Geezzz~ Grrrr~ Clank~*",bc_map,0xFF0000;
next;
mes "[Mitchell]";
mes "No...! We're locked";
mes "in the room! We're";
mes "We're trapped in here!";
next;
mes "[Kiehl]";
mes "Yay~ Let's burn";
mes "everything down~";
next;
mes "[Mitchell]";
mes "Quick, "+strcharinfo(0)+",";
mes "use Kiel Hyre's power";
mes "device, the one that's";
mes "supposed to mess with";
mes "Kiehl's power supply!";
mes "Hurry, use it right now!";
next;
delitem 7504,1; //Power_Source
announce "*Gzzzz~ Gzzzz~*",bc_map,0xFF0000;
next;
mes "[Kiehl]";
mes "Wh-what? I c-can't";
mes "move! This day is just";
mes "full of surprises. Oh, well.";
mes "I guess it's time for me to";
mes "use my other trump card.";
next;
mes "[Mitchell]";
mes "What...?";
mes "How many trump";
mes "cards do you have?";
next;
mes "[????]";
mes "I'm so disappointed...";
mes "I can't believe none";
mes "of you thought of this...";
next;
mes "[Mitchell]";
mes "Who are you...?";
mes "Show yourself!";
next;
donpcevent "Kiehl#Copy::OnChangeState";
enablenpc "Kiehl#Copy";
mes "[????]";
mes "Please.";
mes "Don't insult me.";
mes "You know this voice.";
mes "It's been talking to";
mes "you this entire time~";
next;
mes "[Mitchell]";
mes "Impossible!";
mes "How can there";
mes "be two of you...?!";
next;
cutin "kh_kiel01",0;
mes "[Kiehl]";
mes "Hahahahaha!";
mes "I'm a robot!";
mes "I can make extra";
mes "bodies, switch brains";
mes "with them. It's awfully";
mes "convenient, let me tell you.";
next;
cutin "kh_kiel03",2;
mes "[Kiehl]";
mes "Anyway, I don't mean to show";
mes "off, but I suppose I better";
mes "reveal to you my final trump";
mes "card. First of all, I know all";
mes "about you, Ms. Mitchell Layla~";
next;
mes "[Mitchell]";
mes "What? How do you";
mes "know my name?";
next;
mes "[Kiehl]";
mes "Well, I have a few";
mes "spies of my own...";
mes "I'll allow him to explain.";
next;
mes "[Masked Man]";
mes "Mitchell...";
mes "I'm sorry that";
mes "you had to get";
mes "involved in all this.";
next;
mes "[Mitchell]";
mes "Wolkeus? Wolkeus Kaiser?!";
mes "You're the spy?! But you risked";
mes "your life to save our president!";
mes "No! Oh, God! How can this be";
mes "happening?! Everything's just...";
mes "This is all crazy! All of it!";
next;
mes "[Wolkeus]";
mes "This is just the result";
mes "of elaborate plans that";
mes "were made years ago. I didn't";
mes "expect you to be this surprised,";
mes "Mitchell. It's the way the game";
mes "is played. You know that.";
next;
mes "[Mitchell]";
mes "Mister President...";
mes "I failed you... I'm sorry...";
next;
mes "[Kiehl]";
mes "Well, Kaiser, she took";
mes "it pretty badly, but at least";
mes "you're being gentlemanly";
mes "about it. Well, I'd like for";
mes "all of us to get better";
mes "acquainted, but...";
next;
cutin "kh_kiel01",2;
mes "[Kiehl]";
mes "We'd better say our";
mes "farewells here. This";
mes "place will be gone in";
mes "five minutes. Ah, and";
mes "Ms. Layla, you're coming";
mes "with us. We have questions~";
next;
mes "[Kiehl]";
mes "I'm curious as to what";
mes "the president's plans are";
mes "Mister Kaiser, if you'll";
mes "escort Ms. Layla, please.";
next;
mes "[Wolkeus Kaiser]";
mes "Sorry, Mitchell.";
mes "I gotta do it...";
next;
mes "[Mitchell]";
mes "No, get away! Let me go!";
mes "Let go of me, Wolkeus!";
donpcevent "::OnKHAgent";
disablenpc "Mitchell#KiehlRoom";
disablenpc "Agent#KHAgent1";
disablenpc "Agent#KHAgent2";
disablenpc "Agent#KHAgent3";
disablenpc "Agent#KHAgent4";
next;
cutin "kh_kiel02",2;
mes "[Kiehl]";
mes "Great, we're done with";
mes "that ugly business. Now,";
mes "where was I? Ah, right.";
mes "Yes. I'm sorry. We don't";
mes "have any more time to play.";
next;
mes "[Kiehl]";
mes "Here, adventurer.";
mes "I'm aware that my father";
mes "sent you here to get this.";
mes "Consider it my final gift";
mes "to him. I'm surprised he left";
mes "this ring inside me, though.";
next;
cutin "kh_kiel04",2;
mes "[Kiehl]";
mes "I imagine that it must";
mes "be precious to him. But";
mes "I wonder why he placed";
mes "it inside me? Well, anyway,";
mes "I have a message I'd like";
mes "for you to deliver to him.";
next;
cutin "kh_kiel01",2;
mes "[Kiehl]";
mes "First... I guess we";
mes "should get rid of this";
mes "old thing. It was a good";
mes "body, and it's served me";
mes "well for 23 years. I'll miss";
mes "it. Rest well, old Kiehl.";
next;
mes "[Kiehl]";
mes "Now, this was the body";
mes "that my father made.";
mes "Please tell him that";
mes "this means that we're";
mes "no longer related to";
mes "each other at all.";
next;
mes "[Kiehl]";
mes "The body I'm using right now?";
mes "I made it myself with the most";
mes "advanced technology. Consider";
mes "it... a Fourth Generation robot";
mes "body if you will. Father will";
mes "understand what I mean.";
next;
mes "[Kiehl]";
mes "Anyway, please tell him";
mes "that, and get his old ring";
mes "out of my old robot body,";
mes "and then give it to him. For";
mes "now, let's get out of here: we";
mes "just have 3 minutes to evacuate.";
next;
mes "[Kiehl]";
mes "You're a worthy opponent,";
mes "and a human I respect.";
mes "I don't know if we'll meet";
mes "again, but who knows?";
mes "Anyway, I'll open up the";
mes "exit for you. Farewell~";
set KielHyreQuest,104;
donpcevent "Kiehl_Room_Exit::OnEnable";
enablenpc "Kiehl_Room_Exit";
close2;
cutin "",255;
donpcevent "Kiehl#Copy::OnChangeState";
disablenpc "Kiehl#Copy";
initnpctimer;
end;
}
if (KielHyreQuest == 104) {
cutin "kh_kiel02",2;
mes "^3355FFYou retrieve the";
mes "ring from the heart of";
mes "Kiehl's old robotic body.^000000";
getitem 7508,1; //Elisia's_Ring
set KielHyreQuest,106;
enablenpc "Kiehl_Room_Exit";
close2;
cutin "",255;
end;
}
else {
@@ -7399,7 +7388,6 @@ OnReset:
set .KHKilled,0;
set getvariableofnpc(.KHTrapSprung,"Kiehl_Room_Trap"),0;
set $@KHQuestBusy,0;
set $@KH_DoorInvoker$,"";
end;
}
@@ -7419,11 +7407,11 @@ OnKHSpiderWeb:
}
kh_kiehl02,49,55,7 duplicate(KHAgent) Mitchell#KiehlRoom 727
kh_kiehl02,49,55,6 duplicate(KHAgent) Mitchell#KiehlRoom 727
kh_kiehl02,53,52,4 duplicate(KHAgent) Agent#KHAgent1 880
kh_kiehl02,51,49,0 duplicate(KHAgent) Agent#KHAgent2 880
kh_kiehl02,51,49,1 duplicate(KHAgent) Agent#KHAgent2 880
kh_kiehl02,47,50,0 duplicate(KHAgent) Agent#KHAgent3 880
@@ -7433,7 +7421,7 @@ kh_kiehl02,46,53,6 duplicate(KHAgent) Agent#KHAgent4 880
//----------------------------------------------------------------------------
// Kiehl's Room; Copy of Kiehl.
//----------------------------------------------------------------------------
kh_kiehl02,48,53,7 script Kiehl#Copy 902,{
kh_kiehl02,48,53,6 script Kiehl#Copy 902,{
end;
OnChangeState:

View File

@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Lost Kakashi
//===== Current Version: =====================================
//= 1.2
//= 1.3
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -11,14 +11,28 @@
//===== Additional Comments: =================================
//= 1.1 Added official Kiel Dungeon entrance [Playtester]
//= 1.2 Changed warps because of Kiel quest [Playtester]
//= 1.3 Added second floor exit. [L0ne_W0lf]
//= Corrected coordinated for some of the other warps.
//============================================================
//= Kiel Dungeon =============================================
kh_dun01,3,234,0 warp kh_dun_00 1,1,yuno_fild08,69,170
kh_dun01,3,234,0 warp kh_dun_00 1,1,yuno_fild08,74,174
//Factory Restricted Area Exit
kh_dun01,232,225,0 warp kh_dun_01 1,1,kh_dun01,14,12
kh_dun01,232,226,0 warp kh_dun_01 1,1,kh_dun01,13,12
//Factory side warps
kh_dun01,63,7,0 warp kh_dun_02 1,1,kh_dun01,227,176
kh_dun01,232,176,0 warp kh_dun_03 1,1,kh_dun01,63,12
//Second Floor -> First floor Random warp
kh_dun02,43,195,0 script kh_dun04 45,1,1,{
OnTouch:
if (rand(1,2) == 1) {
warp "kh_dun01",41,206;
}
else {
warp "kh_dun01",32,199;
}
}