OnTouch support when npc is walking (#5134)
* Added support to trigger 'OnTouch'/'OnTouch_' npc label when a npc is moving through npcwalkto script command. * Fixed #502 Thanks to @aleos89, @wbgneto !
This commit is contained in:
@@ -10767,7 +10767,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
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// For automatic triggering of NPCs after map loading (so you don't need to walk 1 step first)
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if (map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNPC))
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npc_touch_areanpc(sd,sd->bl.m,sd->bl.x,sd->bl.y);
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npc_touch_area_allnpc(sd,sd->bl.m,sd->bl.x,sd->bl.y);
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else
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sd->areanpc.clear();
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@@ -2663,7 +2663,7 @@ bool map_addnpc(int16 m,struct npc_data *nd)
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}
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// npcs with trigger area are grouped
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// 0 < npc_num_warp < npc_num_area < npc_num
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if (xs < 0 && ys < 0)
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if (xs < 0 || ys < 0)
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mapdata->npc[ mapdata->npc_num ] = nd;
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else {
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switch (nd->subtype) {
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180
src/map/npc.cpp
180
src/map/npc.cpp
@@ -190,9 +190,7 @@ int npc_ontouch_event(struct map_session_data *sd, struct npc_data *nd)
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// if( pc_ishiding(sd) )
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// return 1; // Can't trigger 'OnTouch_'.
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auto it = std::find(sd->npc_ontouch_.begin(), sd->npc_ontouch_.end(), nd->bl.id);
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if (it != sd->npc_ontouch_.end())
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if (util::vector_exists(sd->npc_ontouch_, nd->bl.id))
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return 0;
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safesnprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch_event_name);
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@@ -202,15 +200,16 @@ int npc_ontouch_event(struct map_session_data *sd, struct npc_data *nd)
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int npc_ontouch2_event(struct map_session_data *sd, struct npc_data *nd)
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{
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char name[EVENT_NAME_LENGTH];
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auto it = std::find(sd->areanpc.begin(), sd->areanpc.end(), nd->bl.id);
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if (it != sd->areanpc.end())
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if (util::vector_exists(sd->areanpc, nd->bl.id))
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return 0;
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safesnprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch2_event_name);
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return npc_event(sd,name,2);
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}
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int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y, struct npc_data *nd);
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/*==========================================
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* Sub-function of npc_enable, runs OnTouch event when enabled
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*------------------------------------------*/
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@@ -223,35 +222,7 @@ int npc_enable_sub(struct block_list *bl, va_list ap)
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if(bl->type == BL_PC)
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{
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TBL_PC *sd = (TBL_PC*)bl;
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if (nd->sc.option&(OPTION_INVISIBLE|OPTION_CLOAK))
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return 1;
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switch (nd->subtype) {
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case NPCTYPE_WARP:
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if ((!nd->trigger_on_hidden && (pc_ishiding(sd) || (sd->sc.count && sd->sc.data[SC_CAMOUFLAGE]))) || pc_isdead(sd))
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return 1;
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if (!pc_job_can_entermap((enum e_job)sd->status.class_, map_mapindex2mapid(nd->u.warp.mapindex), sd->group_level))
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return 1;
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if (sd->count_rewarp > 10) {
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ShowWarning("Prevented infinite warp loop for player (%d:%d). Please fix NPC: '%s', path: '%s'\n", sd->status.account_id, sd->status.char_id, nd->exname, nd->path);
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sd->count_rewarp = 0;
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return 1;
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}
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pc_setpos(sd, nd->u.warp.mapindex, nd->u.warp.x, nd->u.warp.y, CLR_OUTSIGHT);
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break;
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default:
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// note : disablenpc doesn't reset the previous trigger status on official
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if( npc_ontouch_event(sd,nd) > 0 && npc_ontouch2_event(sd,nd) > 0 )
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{ // failed to run OnTouch event, so just click the npc
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if (sd->npc_id != 0)
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return 0;
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pc_stop_walking(sd,1);
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npc_click(sd,nd);
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}
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break;
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}
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npc_touch_areanpc(sd, bl->m, bl->x, bl->y, nd);
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}
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return 0;
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}
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@@ -363,7 +334,7 @@ bool npc_enable_target(const char* name, uint32 char_id, int flag)
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ys = nd->u.warp.ys;
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break;
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}
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if (xs >= 0 || ys >= 0)
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if (xs > -1 && ys > -1)
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map_foreachinallarea( npc_enable_sub, nd->bl.m, nd->bl.x-xs, nd->bl.y-ys, nd->bl.x+xs, nd->bl.y+ys, BL_PC, nd );
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}
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@@ -1036,14 +1007,10 @@ int npc_event(struct map_session_data* sd, const char* eventname, int ontouch)
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nd->touching_id = sd->bl.id;
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auto it = std::find(sd->npc_ontouch_.begin(), sd->npc_ontouch_.end(), nd->bl.id);
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if (it == sd->npc_ontouch_.end())
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if (!util::vector_exists(sd->npc_ontouch_, nd->bl.id))
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sd->npc_ontouch_.push_back(nd->bl.id);
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} else if (ontouch == 2) { // OnTouch
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auto it = std::find(sd->areanpc.begin(), sd->areanpc.end(), nd->bl.id);
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if (it == sd->areanpc.end())
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if (!util::vector_exists(sd->areanpc, nd->bl.id))
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sd->areanpc.push_back(nd->bl.id);
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}
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@@ -1122,89 +1089,98 @@ int npc_touchnext_areanpc(struct map_session_data* sd, bool leavemap)
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return found;
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}
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int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y, struct npc_data *nd)
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{
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nullpo_retr(0, sd);
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nullpo_retr(0, nd);
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if (nd->sc.option&OPTION_INVISIBLE)
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return 1; // a npc was found, but it is disabled
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if (npc_is_cloaked(nd, sd))
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return 1;
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int xs = -1, ys = -1;
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switch(nd->subtype) {
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case NPCTYPE_WARP:
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xs = nd->u.warp.xs;
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ys = nd->u.warp.ys;
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break;
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case NPCTYPE_SCRIPT:
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xs = nd->u.scr.xs;
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ys = nd->u.scr.ys;
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break;
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default:
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return 0;
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}
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if (xs < 0 || ys < 0)
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return 0;
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if (x < (nd->bl.x - xs) || x > (nd->bl.x + xs) || y < (nd->bl.y - ys) || y > (nd->bl.y + ys))
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return 0;
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switch (nd->subtype) {
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case NPCTYPE_WARP:
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if ((!nd->trigger_on_hidden && (pc_ishiding(sd) || (sd->sc.count && sd->sc.data[SC_CAMOUFLAGE]))) || pc_isdead(sd))
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break; // hidden or dead chars cannot use warps
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if (!pc_job_can_entermap((enum e_job)sd->status.class_, map_mapindex2mapid(nd->u.warp.mapindex), sd->group_level))
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break;
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if (sd->count_rewarp > 10) {
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ShowWarning("Prevented infinite warp loop for player (%d:%d). Please fix NPC: '%s', path: '%s'\n", sd->status.account_id, sd->status.char_id, nd->exname, nd->path);
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sd->count_rewarp = 0;
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break;
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}
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pc_setpos(sd, nd->u.warp.mapindex, nd->u.warp.x, nd->u.warp.y, CLR_OUTSIGHT);
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return 2;
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case NPCTYPE_SCRIPT:
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// warp type sorted first, no need to check if they override any other OnTouch areas.
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if (npc_ontouch_event(sd, nd) > 0 && npc_ontouch2_event(sd, nd) > 0) { // failed to run OnTouch event, so just click the npc
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if (!util::vector_exists(sd->areanpc, nd->bl.id))
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sd->areanpc.push_back(nd->bl.id);
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npc_click(sd, nd);
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}
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break;
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}
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return 1;
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}
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/*==========================================
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* Exec OnTouch for player if in range of area event
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*------------------------------------------*/
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int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y)
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int npc_touch_area_allnpc(struct map_session_data* sd, int16 m, int16 x, int16 y)
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{
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int xs, ys, i, f = 1;
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nullpo_retr(1, sd);
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// Remove NPCs that are no longer within the OnTouch area
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for (i = 0; i < sd->areanpc.size(); i++) {
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for (size_t i = 0; i < sd->areanpc.size(); i++) {
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struct npc_data *nd = map_id2nd(sd->areanpc[i]);
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if (!nd || nd->subtype != NPCTYPE_SCRIPT ||
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!(nd->bl.m == m && x >= nd->bl.x - nd->u.scr.xs && x <= nd->bl.x + nd->u.scr.xs && y >= nd->bl.y - nd->u.scr.ys && y <= nd->bl.y + nd->u.scr.ys))
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sd->areanpc.erase(sd->areanpc.begin() + i);
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if (!nd || nd->subtype != NPCTYPE_SCRIPT || !(nd->bl.m == m && x >= nd->bl.x - nd->u.scr.xs && x <= nd->bl.x + nd->u.scr.xs && y >= nd->bl.y - nd->u.scr.ys && y <= nd->bl.y + nd->u.scr.ys))
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util::erase_at(sd->areanpc, i);
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}
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if (sd->state.block_action & PCBLOCK_NPCCLICK)
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return 0;
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struct map_data *mapdata = map_getmapdata(m);
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int f = 1;
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for (i = 0; i < mapdata->npc_num_area; i++) {
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if (mapdata->npc[i]->sc.option&OPTION_INVISIBLE) {
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f = 0; // a npc was found, but it is disabled; don't print warning
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continue;
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}
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switch(mapdata->npc[i]->subtype) {
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case NPCTYPE_WARP:
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xs = mapdata->npc[i]->u.warp.xs;
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ys = mapdata->npc[i]->u.warp.ys;
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for (int i = 0; i < mapdata->npc_num_area; i++) {
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switch( npc_touch_areanpc(sd, m, x, y, mapdata->npc[i]) ) {
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case 0:
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break;
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case NPCTYPE_SCRIPT:
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xs = mapdata->npc[i]->u.scr.xs;
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ys = mapdata->npc[i]->u.scr.ys;
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break;
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default:
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continue;
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}
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if (x >= mapdata->npc[i]->bl.x - xs && x <= mapdata->npc[i]->bl.x + xs && y >= mapdata->npc[i]->bl.y - ys && y <= mapdata->npc[i]->bl.y + ys) {
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case 1:
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f = 0;
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if (npc_is_cloaked(mapdata->npc[i], sd))
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continue;
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switch (mapdata->npc[i]->subtype) {
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case NPCTYPE_WARP:
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if ((!mapdata->npc[i]->trigger_on_hidden && (pc_ishiding(sd) || (sd->sc.count && sd->sc.data[SC_CAMOUFLAGE]))) || pc_isdead(sd))
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break; // hidden or dead chars cannot use warps
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if (!pc_job_can_entermap((enum e_job)sd->status.class_, map_mapindex2mapid(mapdata->npc[i]->u.warp.mapindex), sd->group_level))
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break;
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if (sd->count_rewarp > 10) {
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ShowWarning("Prevented infinite warp loop for player (%d:%d). Please fix NPC: '%s', path: '%s'\n", sd->status.account_id, sd->status.char_id, mapdata->npc[i]->exname, mapdata->npc[i]->path);
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sd->count_rewarp = 0;
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break;
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}
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pc_setpos(sd, mapdata->npc[i]->u.warp.mapindex, mapdata->npc[i]->u.warp.x, mapdata->npc[i]->u.warp.y, CLR_OUTSIGHT);
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return 0;
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case NPCTYPE_SCRIPT:
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// warp type sorted first, no need to check if they override any other OnTouch areas.
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if (npc_ontouch_event(sd, mapdata->npc[i]) > 0 && npc_ontouch2_event(sd, mapdata->npc[i]) > 0) { // failed to run OnTouch event, so just click the npc
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auto it = std::find(sd->areanpc.begin(), sd->areanpc.end(), mapdata->npc[i]->bl.id);
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if (it == sd->areanpc.end())
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sd->areanpc.push_back(mapdata->npc[i]->bl.id);
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npc_click(sd, mapdata->npc[i]);
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}
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break;
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}
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break;
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case 2:
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return 0;
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}
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}
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if (f == 1) {
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ShowError("npc_touch_areanpc : stray NPC cell/NPC not found in the block on coordinates '%s',%d,%d\n", mapdata->name, x, y);
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ShowError("npc_touch_area_allnpc : stray NPC cell/NPC not found in the block on coordinates '%s',%d,%d\n", mapdata->name, x, y);
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return 1;
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}
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return 0;
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}
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@@ -1238,6 +1214,8 @@ int npc_touch_areanpc2(struct mob_data *md)
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default:
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continue; // Keep Searching
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}
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if (xs < 0 || ys < 0)
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continue;
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if( x >= mapdata->npc[i]->bl.x-xs && x <= mapdata->npc[i]->bl.x+xs && y >= mapdata->npc[i]->bl.y-ys && y <= mapdata->npc[i]->bl.y+ys )
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{ // In the npc touch area
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@@ -1227,7 +1227,8 @@ struct view_data* npc_get_viewdata(int class_);
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int npc_chat_sub(struct block_list* bl, va_list ap);
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int npc_event_dequeue(struct map_session_data* sd,bool free_script_stack=true);
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int npc_event(struct map_session_data* sd, const char* eventname, int ontouch);
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int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y);
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int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y, struct npc_data* nd);
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int npc_touch_area_allnpc(struct map_session_data* sd, int16 m, int16 x, int16 y);
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int npc_touch_areanpc2(struct mob_data *md); // [Skotlex]
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int npc_check_areanpc(int flag, int16 m, int16 x, int16 y, int16 range);
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int npc_touchnext_areanpc(struct map_session_data* sd,bool leavemap);
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@@ -13801,7 +13801,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
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skill_unit_move(bl,gettick(),1);
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if(opt_flag&2 && sd && !sd->state.warping && map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC))
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npc_touch_areanpc(sd,bl->m,bl->x,bl->y); // Trigger on-touch event.
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npc_touch_area_allnpc(sd,bl->m,bl->x,bl->y); // Trigger on-touch event.
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ers_free(sc_data_ers, sce);
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return 1;
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@@ -316,6 +316,42 @@ TIMER_FUNC(unit_step_timer){
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return 1;
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}
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int unit_walktoxy_ontouch(struct block_list *bl, va_list ap)
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{
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struct npc_data *nd;
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nullpo_ret(bl);
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nullpo_ret(nd = va_arg(ap,struct npc_data *));
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switch( bl->type ) {
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case BL_PC:
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TBL_PC *sd = (TBL_PC*)bl;
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if (sd == nullptr)
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return 1;
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if (sd->state.block_action & PCBLOCK_NPCCLICK)
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return 1;
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// Remove NPCs that are no longer within the OnTouch area
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for (size_t i = 0; i < sd->areanpc.size(); i++) {
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struct npc_data *nd = map_id2nd(sd->areanpc[i]);
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if (!nd || nd->subtype != NPCTYPE_SCRIPT || !(nd->bl.m == bl->m && bl->x >= nd->bl.x - nd->u.scr.xs && bl->x <= nd->bl.x + nd->u.scr.xs && bl->y >= nd->bl.y - nd->u.scr.ys && bl->y <= nd->bl.y + nd->u.scr.ys))
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rathena::util::erase_at(sd->areanpc, i);
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}
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npc_touchnext_areanpc(sd, false);
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if (map_getcell(bl->m, bl->x, bl->y, CELL_CHKNPC) == 0)
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return 1;
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npc_touch_areanpc(sd, bl->m, bl->x, bl->y, nd);
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break;
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// case BL_MOB: // unsupported
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}
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return 0;
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}
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/**
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* Defines when to refresh the walking character to object and restart the timer if applicable
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* Also checks for speed update, target location, and slave teleport timers
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@@ -332,6 +368,7 @@ static TIMER_FUNC(unit_walktoxy_timer){
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struct unit_data *ud;
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TBL_PC *sd=NULL;
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TBL_MOB *md=NULL;
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TBL_NPC *nd=NULL;
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bl = map_id2bl(id);
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@@ -341,6 +378,7 @@ static TIMER_FUNC(unit_walktoxy_timer){
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switch(bl->type) { // svoid useless cast, we can only be 1 type
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case BL_PC: sd = BL_CAST(BL_PC, bl); break;
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case BL_MOB: md = BL_CAST(BL_MOB, bl); break;
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case BL_NPC: nd = BL_CAST(BL_NPC, bl); break;
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}
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ud = unit_bl2ud(bl);
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@@ -460,7 +498,7 @@ static TIMER_FUNC(unit_walktoxy_timer){
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if( !sd->npc_ontouch_.empty() )
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npc_touchnext_areanpc(sd,false);
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if(map_getcell(bl->m,x,y,CELL_CHKNPC)) {
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npc_touch_areanpc(sd,bl->m,x,y);
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npc_touch_area_allnpc(sd,bl->m,x,y);
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if (bl->prev == NULL) // Script could have warped char, abort remaining of the function.
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return 0;
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} else
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@@ -493,6 +531,24 @@ static TIMER_FUNC(unit_walktoxy_timer){
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clif_move(ud);
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}
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||||
break;
|
||||
case BL_NPC:
|
||||
if (nd->sc.option&OPTION_INVISIBLE)
|
||||
break;
|
||||
|
||||
int xs = -1, ys = -1;
|
||||
switch (nd->subtype) {
|
||||
case NPCTYPE_SCRIPT:
|
||||
xs = nd->u.scr.xs;
|
||||
ys = nd->u.scr.ys;
|
||||
break;
|
||||
case NPCTYPE_WARP:
|
||||
xs = nd->u.warp.xs;
|
||||
ys = nd->u.warp.ys;
|
||||
break;
|
||||
}
|
||||
if (xs > -1 && ys > -1)
|
||||
map_foreachinmap(unit_walktoxy_ontouch, nd->bl.m, BL_PC, nd);
|
||||
break;
|
||||
}
|
||||
|
||||
if(tid == INVALID_TIMER) // A directly invoked timer is from battle_stop_walking, therefore the rest is irrelevant.
|
||||
@@ -988,7 +1044,7 @@ bool unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, boo
|
||||
npc_touchnext_areanpc(sd,false);
|
||||
|
||||
if(map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) {
|
||||
npc_touch_areanpc(sd, bl->m, bl->x, bl->y);
|
||||
npc_touch_area_allnpc(sd, bl->m, bl->x, bl->y);
|
||||
|
||||
if (bl->prev == NULL) // Script could have warped char, abort remaining of the function.
|
||||
return false;
|
||||
@@ -1119,7 +1175,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, enum e_skill_bl
|
||||
npc_touchnext_areanpc(sd, false);
|
||||
|
||||
if(map_getcell(bl->m, bl->x, bl->y, CELL_CHKNPC))
|
||||
npc_touch_areanpc(sd, bl->m, bl->x, bl->y);
|
||||
npc_touch_area_allnpc(sd, bl->m, bl->x, bl->y);
|
||||
else
|
||||
sd->areanpc.clear();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user