Updates to a few Sorcerer skills (#6561)
* Fixes #6387 and fixes #6425. * Updates the damage formulas for Earth Grave, Diamond Dust, and Varetyr Spear. * Removes the NoOverlap flag for Diamond Dust and Comet. Thanks to @Rayvakarian, @Everade, @Balferian, @kuranwinterfall, @Badarosk0, @attackjom, and @Lemongrass3110!
This commit is contained in:
@@ -18098,7 +18098,6 @@ Body:
|
||||
Interval: 1000
|
||||
Target: Enemy
|
||||
Flag:
|
||||
NoOverlap: true
|
||||
PathCheck: true
|
||||
- Id: 2214
|
||||
Name: WL_CHAINLIGHTNING
|
||||
@@ -25867,7 +25866,6 @@ Body:
|
||||
Interval: 1000
|
||||
Target: Enemy
|
||||
Flag:
|
||||
NoOverlap: true
|
||||
PathCheck: true
|
||||
- Id: 2448
|
||||
Name: SO_POISON_BUSTER
|
||||
|
||||
@@ -16747,7 +16747,6 @@ Body:
|
||||
Interval: 1000
|
||||
Target: Enemy
|
||||
Flag:
|
||||
NoOverlap: true
|
||||
PathCheck: true
|
||||
- Id: 709
|
||||
Name: NPC_ICEMINE
|
||||
@@ -19145,7 +19144,6 @@ Body:
|
||||
Interval: 1000
|
||||
Target: Enemy
|
||||
Flag:
|
||||
NoOverlap: true
|
||||
PathCheck: true
|
||||
- Id: 2214
|
||||
Name: WL_CHAINLIGHTNING
|
||||
@@ -26792,7 +26790,6 @@ Body:
|
||||
Interval: 1000
|
||||
Target: Enemy
|
||||
Flag:
|
||||
NoOverlap: true
|
||||
PathCheck: true
|
||||
- Id: 2448
|
||||
Name: SO_POISON_BUSTER
|
||||
|
||||
@@ -7177,14 +7177,14 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
||||
case NPC_ELECTRICWALK:
|
||||
skillratio += -100 + 100 * skill_lv;
|
||||
break;
|
||||
case SO_EARTHGRAVE: // !TODO: Confirm formula
|
||||
skillratio += -100 + sstatus->int_ / 6 * skill_lv + ((sd) ? pc_checkskill(sd, SA_SEISMICWEAPON) * 200 : 0);
|
||||
case SO_EARTHGRAVE:
|
||||
skillratio += -100 + 2 * sstatus->int_ + 300 * pc_checkskill(sd, SA_SEISMICWEAPON) + sstatus->int_ * skill_lv;
|
||||
RE_LVL_DMOD(100);
|
||||
if( sc && sc->data[SC_CURSED_SOIL_OPTION] )
|
||||
skillratio += (sd ? sd->status.job_level * 5 : 0);
|
||||
break;
|
||||
case SO_DIAMONDDUST: // !TODO: Confirm formula
|
||||
skillratio += -100 + 200 * ((sd) ? pc_checkskill(sd, SA_FROSTWEAPON) : 0) + sstatus->int_ / 6 * skill_lv;
|
||||
case SO_DIAMONDDUST:
|
||||
skillratio += -100 + 2 * sstatus->int_ + 300 * pc_checkskill(sd, SA_FROSTWEAPON) + sstatus->int_ * skill_lv;
|
||||
RE_LVL_DMOD(100);
|
||||
if( sc && sc->data[SC_COOLER_OPTION] )
|
||||
skillratio += (sd ? sd->status.job_level * 5 : 0);
|
||||
@@ -7224,8 +7224,8 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
||||
case NPC_CLOUD_KILL:
|
||||
skillratio += -100 + 50 * skill_lv;
|
||||
break;
|
||||
case SO_VARETYR_SPEAR: //MATK [{( Endow Tornado skill level x 50 ) + ( Caster INT x Varetyr Spear Skill level )} x Caster Base Level / 100 ] %
|
||||
skillratio += -100 + sstatus->int_ / 6 * skill_lv + ((sd) ? pc_checkskill(sd, SA_LIGHTNINGLOADER) * 50 : 0); // !TODO: Confirm new formula
|
||||
case SO_VARETYR_SPEAR:
|
||||
skillratio += -100 + (2 * sstatus->int_ + 150 * (pc_checkskill(sd, SO_STRIKING) + pc_checkskill(sd, SA_LIGHTNINGLOADER)) + sstatus->int_ * skill_lv / 2) / 3;
|
||||
RE_LVL_DMOD(100);
|
||||
if (sc && sc->data[SC_BLAST_OPTION])
|
||||
skillratio += (sd ? sd->status.job_level * 5 : 0);
|
||||
|
||||
Reference in New Issue
Block a user