|
|
|
|
@@ -4321,7 +4321,7 @@ OnTouch:
|
|
|
|
|
next;
|
|
|
|
|
set .@engine,.@engine+1;
|
|
|
|
|
}
|
|
|
|
|
else if (engine > 0) {
|
|
|
|
|
else if (.@engine > 0) {
|
|
|
|
|
mes "^3355FFThe ruby in the";
|
|
|
|
|
mes "engine has already";
|
|
|
|
|
mes "been replaced.^000000";
|
|
|
|
|
@@ -8045,500 +8045,223 @@ payon,192,176,3 script Gooho Ahn 903,{
|
|
|
|
|
close;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
moc_ruins,90,67,3 script Suspicious Man#1 99,2,2,{
|
|
|
|
|
if ((zdan_edq == 9) && ($@zdan == 0)) {
|
|
|
|
|
set $@zdan,1;
|
|
|
|
|
initnpctimer;
|
|
|
|
|
mes "[????]";
|
|
|
|
|
mes "I know you've";
|
|
|
|
|
mes "been pursuing us!";
|
|
|
|
|
mes "Grrrr... DIE NOW!";
|
|
|
|
|
specialeffect EF_STEAL;
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "Wh-who are you?";
|
|
|
|
|
next;
|
|
|
|
|
mes "[????]";
|
|
|
|
|
mes "Y-you're stronger";
|
|
|
|
|
mes "than I thought!";
|
|
|
|
|
mes "Run awaaaaay!";
|
|
|
|
|
hideoffnpc "Suspicious Man#2";
|
|
|
|
|
hideonnpc "Suspicious Man#1";
|
|
|
|
|
set $@zdan,0;
|
|
|
|
|
stopnpctimer;
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "Huh? That man must";
|
|
|
|
|
mes "have dropped this";
|
|
|
|
|
mes "note in his haste";
|
|
|
|
|
mes "to get away from here.";
|
|
|
|
|
mes "Let's see what it says...";
|
|
|
|
|
next;
|
|
|
|
|
mes "^FFFFFF ^000000";
|
|
|
|
|
mes "^FFFFFF ^000000";
|
|
|
|
|
mes "^666666Kill " + strcharinfo(0) + ", meow.";
|
|
|
|
|
mes "That arrogant do-gooder";
|
|
|
|
|
mes "is looking into us too much.";
|
|
|
|
|
mes "Fail to kill him, and death";
|
|
|
|
|
mes "will be too good for you, meow.^000000";
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "That must have been";
|
|
|
|
|
mes "an informer for the Z Gang.";
|
|
|
|
|
mes "He can't have gotten too far:";
|
|
|
|
|
mes "I have a chance to catch him!";
|
|
|
|
|
changequest 3126,3127;
|
|
|
|
|
set zdan_edq,10;
|
|
|
|
|
close;
|
|
|
|
|
moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,4,4,{
|
|
|
|
|
if (zdan_edq == 9) {
|
|
|
|
|
if ($@zdan == 0)
|
|
|
|
|
callsub S_Quest;
|
|
|
|
|
else {
|
|
|
|
|
mes "[Suspicious Man]";
|
|
|
|
|
if (atoi( strnpcinfo(2) ) == 1) {
|
|
|
|
|
mes "...............................";
|
|
|
|
|
mes "...............................";
|
|
|
|
|
mes "............................... ";
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
mes "... ...";
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "Something's not quite";
|
|
|
|
|
mes "right. I should come back";
|
|
|
|
|
mes "and investigate this area";
|
|
|
|
|
mes "later when there are fewer";
|
|
|
|
|
mes "people watching...";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if ((zdan_edq == 9) && ($@zdan > 0)) {
|
|
|
|
|
mes "[Suspicious Man]";
|
|
|
|
|
mes "...............................";
|
|
|
|
|
mes "...............................";
|
|
|
|
|
mes "............................... ";
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "Something's not quite";
|
|
|
|
|
mes "right. I should come back";
|
|
|
|
|
mes "and investigate this area";
|
|
|
|
|
mes "later when there are fewer";
|
|
|
|
|
mes "people watching...";
|
|
|
|
|
close;
|
|
|
|
|
else if (zdan_edq == 10) {
|
|
|
|
|
if ($@zdan > 0) {
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "Nuts! I was supposed";
|
|
|
|
|
mes "to try to do this secretly!";
|
|
|
|
|
mes "I better try to investigate";
|
|
|
|
|
mes "this area again when no";
|
|
|
|
|
mes "one is around here.";
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
set $@zdan,1;
|
|
|
|
|
initnpctimer;
|
|
|
|
|
mes "[????]";
|
|
|
|
|
mes "Eeek...!";
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "Haha! Got you!";
|
|
|
|
|
mes "You're an informer for";
|
|
|
|
|
mes "the Z Gang, aren't you?";
|
|
|
|
|
next;
|
|
|
|
|
mes "[????]";
|
|
|
|
|
mes "I... I... d-don't";
|
|
|
|
|
mes "know what you're";
|
|
|
|
|
mes "talking about!";
|
|
|
|
|
mes "I'm innocent!";
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "Then you're telling";
|
|
|
|
|
mes "me this note didn't";
|
|
|
|
|
mes "just fall out of your";
|
|
|
|
|
mes "pocket? What's this";
|
|
|
|
|
mes "about trying to kill me?";
|
|
|
|
|
next;
|
|
|
|
|
mes "[????]";
|
|
|
|
|
mes "Th-that's...";
|
|
|
|
|
mes "I'm not--That...!";
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "You better confess, or";
|
|
|
|
|
mes "I'll drag you over to the";
|
|
|
|
|
mes "Prontera Knightage or the";
|
|
|
|
|
mes "Rogue Guild to take care";
|
|
|
|
|
mes "of you. In fact, let's just";
|
|
|
|
|
mes "head over to Prontera...";
|
|
|
|
|
next;
|
|
|
|
|
mes "[Z Gang Informer]";
|
|
|
|
|
mes "N-no! I'll tell you";
|
|
|
|
|
mes "everything! Please!";
|
|
|
|
|
mes "My mother's old! I've";
|
|
|
|
|
mes "got kids to feed!";
|
|
|
|
|
mes "I... I can't go to jail!";
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "Alright.";
|
|
|
|
|
mes "Let's start by you";
|
|
|
|
|
mes "telling me where";
|
|
|
|
|
mes "I can find the Z Gang.";
|
|
|
|
|
next;
|
|
|
|
|
mes "[Z Gang Informer]";
|
|
|
|
|
mes "I... I really don't";
|
|
|
|
|
mes "know where to find them.";
|
|
|
|
|
mes "I'm at the bottom of the";
|
|
|
|
|
mes "food chain, I just follow";
|
|
|
|
|
mes "their written instructions.";
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "You know what?";
|
|
|
|
|
mes "Never mind. I'm won't";
|
|
|
|
|
mes "take you to be jailed by";
|
|
|
|
|
mes "the Prontera Knights.";
|
|
|
|
|
mes "I'll drop you off";
|
|
|
|
|
mes "at the Rogues.";
|
|
|
|
|
next;
|
|
|
|
|
mes "[Z Gang Informer]";
|
|
|
|
|
mes "...............................";
|
|
|
|
|
mes "Their secret hideout is in";
|
|
|
|
|
mes "South Morroc, and you can't";
|
|
|
|
|
mes "enter the place without the";
|
|
|
|
|
mes "secret password.";
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "Nice. Now, you better";
|
|
|
|
|
mes "stop running with the";
|
|
|
|
|
mes "Z Gang. Otherwise, I'm";
|
|
|
|
|
mes "not going to be so merciful";
|
|
|
|
|
mes "the next time I see you.";
|
|
|
|
|
next;
|
|
|
|
|
mes "[Z Gang Informer]";
|
|
|
|
|
mes "Anything you want!";
|
|
|
|
|
mes "J-just let me liiive!";
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "I should head back to";
|
|
|
|
|
mes "Marybell, and see if she's";
|
|
|
|
|
mes "learned any new information.";
|
|
|
|
|
changequest 3127,3128;
|
|
|
|
|
set zdan_edq,11;
|
|
|
|
|
set $@zdan,0;
|
|
|
|
|
stopnpctimer;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if ((zdan_edq == 10) && ($@zdan > 0)) {
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "Nuts! I was supposed";
|
|
|
|
|
mes "to try to do this secretly!";
|
|
|
|
|
mes "I better try to investigate";
|
|
|
|
|
mes "this area again when no";
|
|
|
|
|
mes "one is around here.";
|
|
|
|
|
close;
|
|
|
|
|
}
|
|
|
|
|
if ((zdan_edq == 10) && ($@zdan == 0 )) {
|
|
|
|
|
set $@zdan,1;
|
|
|
|
|
initnpctimer;
|
|
|
|
|
mes "[????]";
|
|
|
|
|
mes "Eeek...!";
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "Haha! Got you!";
|
|
|
|
|
mes "You're an informer for";
|
|
|
|
|
mes "the Z Gang, aren't you?";
|
|
|
|
|
next;
|
|
|
|
|
mes "[????]";
|
|
|
|
|
mes "I... I... d-don't";
|
|
|
|
|
mes "know what you're";
|
|
|
|
|
mes "talking about!";
|
|
|
|
|
mes "I'm innocent!";
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "Then you're telling";
|
|
|
|
|
mes "me this note didn't";
|
|
|
|
|
mes "just fall out of your";
|
|
|
|
|
mes "pocket? What's this";
|
|
|
|
|
mes "about trying to kill me?";
|
|
|
|
|
next;
|
|
|
|
|
mes "[????]";
|
|
|
|
|
mes "Th-that's...";
|
|
|
|
|
mes "I'm not--That...!";
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "You better confess, or";
|
|
|
|
|
mes "I'll drag you over to the";
|
|
|
|
|
mes "Prontera Knightage or the";
|
|
|
|
|
mes "Rogue Guild to take care";
|
|
|
|
|
mes "of you. In fact, let's just";
|
|
|
|
|
mes "head over to Prontera...";
|
|
|
|
|
next;
|
|
|
|
|
mes "[Z Gang Informer]";
|
|
|
|
|
mes "N-no! I'll tell you";
|
|
|
|
|
mes "everything! Please!";
|
|
|
|
|
mes "My mother's old! I've";
|
|
|
|
|
mes "got kids to feed!";
|
|
|
|
|
mes "I... I can't go to jail!";
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "Alright.";
|
|
|
|
|
mes "Let's start by you";
|
|
|
|
|
mes "telling me where";
|
|
|
|
|
mes "I can find the Z Gang.";
|
|
|
|
|
next;
|
|
|
|
|
mes "[Z Gang Informer]";
|
|
|
|
|
mes "I... I really don't";
|
|
|
|
|
mes "know where to find them.";
|
|
|
|
|
mes "I'm at the bottom of the";
|
|
|
|
|
mes "food chain, I just follow";
|
|
|
|
|
mes "their written instructions.";
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "You know what?";
|
|
|
|
|
mes "Never mind. I'm won't";
|
|
|
|
|
mes "take you to be jailed by";
|
|
|
|
|
mes "the Prontera Knights.";
|
|
|
|
|
mes "I'll drop you off";
|
|
|
|
|
mes "at the Rogues.";
|
|
|
|
|
next;
|
|
|
|
|
mes "[Z Gang Informer]";
|
|
|
|
|
mes "...............................";
|
|
|
|
|
mes "Their secret hideout is in";
|
|
|
|
|
mes "South Morroc, and you can't";
|
|
|
|
|
mes "enter the place without the";
|
|
|
|
|
mes "secret password.";
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "Nice. Now, you better";
|
|
|
|
|
mes "stop running with the";
|
|
|
|
|
mes "Z Gang. Otherwise, I'm";
|
|
|
|
|
mes "not going to be so merciful";
|
|
|
|
|
mes "the next time I see you.";
|
|
|
|
|
next;
|
|
|
|
|
mes "[Z Gang Informer]";
|
|
|
|
|
mes "Anything you want!";
|
|
|
|
|
mes "J-just let me liiive!";
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "I should head back to";
|
|
|
|
|
mes "Marybell, and see if she's";
|
|
|
|
|
mes "learned any new information.";
|
|
|
|
|
changequest 3127,3128;
|
|
|
|
|
set zdan_edq,11;
|
|
|
|
|
set $@zdan,0;
|
|
|
|
|
stopnpctimer;
|
|
|
|
|
close;
|
|
|
|
|
}
|
|
|
|
|
if (zdan_edq < 9) {
|
|
|
|
|
mes "[Suspicious Man]";
|
|
|
|
|
else if (zdan_edq < 9) {
|
|
|
|
|
if (atoi( strnpcinfo(2) ) == 1)
|
|
|
|
|
mes "[Suspicious Man]";
|
|
|
|
|
else
|
|
|
|
|
mes "[Thug]";
|
|
|
|
|
mes "What? Get lost!";
|
|
|
|
|
mes "Listen, you don't";
|
|
|
|
|
mes "want to mess with";
|
|
|
|
|
mes "me. Just. Don't.";
|
|
|
|
|
close;
|
|
|
|
|
}
|
|
|
|
|
if ((zdan_edq > 10) && (zdan_edq < 15)) {
|
|
|
|
|
else if (zdan_edq > 10 && zdan_edq < 15) {
|
|
|
|
|
mes "[Z Gang Informer]";
|
|
|
|
|
mes "Whoa, leave me alone!";
|
|
|
|
|
mes "I'm just standing here";
|
|
|
|
|
mes "on the road, I didn't";
|
|
|
|
|
mes "do anything wrong!";
|
|
|
|
|
close;
|
|
|
|
|
}
|
|
|
|
|
if (zdan_edq > 14) {
|
|
|
|
|
else if (zdan_edq > 14) {
|
|
|
|
|
mes "[Former Z Gang Informer]";
|
|
|
|
|
mes "You don't have to";
|
|
|
|
|
mes "worry about me anymore.";
|
|
|
|
|
mes "I've turned over a new";
|
|
|
|
|
mes "leaf, got a real job,";
|
|
|
|
|
mes "that sort of deal.";
|
|
|
|
|
close;
|
|
|
|
|
}
|
|
|
|
|
mes "[Suspicious Man]";
|
|
|
|
|
mes "What? Get lost!";
|
|
|
|
|
mes "Listen, you don't";
|
|
|
|
|
mes "want to mess with";
|
|
|
|
|
mes "me. Just. Don't.";
|
|
|
|
|
else {
|
|
|
|
|
if (atoi( strnpcinfo(2) ) == 1)
|
|
|
|
|
mes "[Suspicious Man]";
|
|
|
|
|
else
|
|
|
|
|
mes "[Thug]";
|
|
|
|
|
mes "What? Get lost!";
|
|
|
|
|
mes "Listen, you don't";
|
|
|
|
|
mes "want to mess with";
|
|
|
|
|
mes "me. Just. Don't.";
|
|
|
|
|
}
|
|
|
|
|
close;
|
|
|
|
|
|
|
|
|
|
OnTimer30000:
|
|
|
|
|
set $@zdan,0;
|
|
|
|
|
end;
|
|
|
|
|
|
|
|
|
|
OnTouch:
|
|
|
|
|
if ((zdan_edq == 9) && ($@zdan == 0)) {
|
|
|
|
|
set $@zdan,1;
|
|
|
|
|
initnpctimer;
|
|
|
|
|
mes "[????]";
|
|
|
|
|
mes "I know you've";
|
|
|
|
|
mes "been pursuing us!";
|
|
|
|
|
mes "Grrrr... DIE NOW!";
|
|
|
|
|
specialeffect EF_STEAL;
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "Wh-who are you?";
|
|
|
|
|
next;
|
|
|
|
|
mes "[????]";
|
|
|
|
|
mes "Y-you're stronger";
|
|
|
|
|
mes "than I thought!";
|
|
|
|
|
mes "Run awaaaaay!";
|
|
|
|
|
hideoffnpc "Suspicious Man#2";
|
|
|
|
|
hideonnpc "Suspicious Man#1";
|
|
|
|
|
set $@zdan,0;
|
|
|
|
|
stopnpctimer;
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "] ";
|
|
|
|
|
mes "Huh? That man must";
|
|
|
|
|
mes "have dropped this";
|
|
|
|
|
mes "note in his haste";
|
|
|
|
|
mes "to get away from here.";
|
|
|
|
|
mes "Let's see what it says...";
|
|
|
|
|
next;
|
|
|
|
|
mes "^FFFFFF ^000000";
|
|
|
|
|
mes "^FFFFFF ^000000";
|
|
|
|
|
mes "^666666Kill " + strcharinfo(0) + ", meow.";
|
|
|
|
|
mes "That arrogant do-gooder";
|
|
|
|
|
mes "is looking into us too much.";
|
|
|
|
|
mes "Fail to kill him, and death";
|
|
|
|
|
mes "will be too good for you, meow.^000000";
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "That must have been";
|
|
|
|
|
mes "an informer for the Z Gang.";
|
|
|
|
|
mes "He can't have gotten too far:";
|
|
|
|
|
mes "I have a chance to catch him!";
|
|
|
|
|
changequest 3126,3127;
|
|
|
|
|
set zdan_edq,10;
|
|
|
|
|
close;
|
|
|
|
|
}
|
|
|
|
|
end;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//Incorrect position.
|
|
|
|
|
moc_ruins,78,167,3 script Suspicious Man#2 99,2,2,{
|
|
|
|
|
if ((zdan_edq == 9) && ($@zdan == 0)) {
|
|
|
|
|
set $@zdan,1;
|
|
|
|
|
initnpctimer;
|
|
|
|
|
mes "[????]";
|
|
|
|
|
mes "I know you've";
|
|
|
|
|
mes "been pursuing us!";
|
|
|
|
|
mes "Grrrr... DIE NOW!";
|
|
|
|
|
specialeffect EF_STEAL;
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "Wh-who are you?";
|
|
|
|
|
next;
|
|
|
|
|
mes "[????]";
|
|
|
|
|
mes "Y-you're stronger";
|
|
|
|
|
mes "than I thought!";
|
|
|
|
|
mes "Run awaaaaay!";
|
|
|
|
|
hideoffnpc "Suspicious Man#1";
|
|
|
|
|
hideonnpc "Suspicious Man#2";
|
|
|
|
|
set $@zdan,0;
|
|
|
|
|
stopnpctimer;
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "] ";
|
|
|
|
|
mes "Huh? That man must";
|
|
|
|
|
mes "have dropped this";
|
|
|
|
|
mes "note in his haste";
|
|
|
|
|
mes "to get away from here.";
|
|
|
|
|
mes "Let's see what it says...";
|
|
|
|
|
next;
|
|
|
|
|
mes "^FFFFFF ^000000";
|
|
|
|
|
mes "^FFFFFF ^000000";
|
|
|
|
|
mes "^666666Kill " + strcharinfo(0) + ", meow.";
|
|
|
|
|
mes "That arrogant do-gooder";
|
|
|
|
|
mes "is looking into us too much.";
|
|
|
|
|
mes "Fail to kill him, and death";
|
|
|
|
|
mes "will be too good for you, meow.^000000";
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "That must have been";
|
|
|
|
|
mes "an informer for the Z Gang.";
|
|
|
|
|
mes "He can't have gotten too far:";
|
|
|
|
|
mes "I have a chance to catch him!";
|
|
|
|
|
changequest 3126,3127;
|
|
|
|
|
set zdan_edq,10;
|
|
|
|
|
close;
|
|
|
|
|
}
|
|
|
|
|
if ((zdan_edq == 10) && ($@zdan == 0)) {
|
|
|
|
|
set $@zdan,1;
|
|
|
|
|
initnpctimer;
|
|
|
|
|
mes "[????]";
|
|
|
|
|
mes "Eeek...!";
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "Haha! Got you!";
|
|
|
|
|
mes "You're an informer for";
|
|
|
|
|
mes "the Z Gang, aren't you?";
|
|
|
|
|
next;
|
|
|
|
|
mes "[????]";
|
|
|
|
|
mes "I... I... d-don't";
|
|
|
|
|
mes "know what you're";
|
|
|
|
|
mes "talking about!";
|
|
|
|
|
mes "I'm innocent!";
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "Then you're telling";
|
|
|
|
|
mes "me this note didn't";
|
|
|
|
|
mes "just fall out of your";
|
|
|
|
|
mes "pocket? What's this";
|
|
|
|
|
mes "about trying to kill me?";
|
|
|
|
|
next;
|
|
|
|
|
mes "[????]";
|
|
|
|
|
mes "Th-that's...";
|
|
|
|
|
mes "I'm not--That...!";
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "You better confess, or";
|
|
|
|
|
mes "I'll drag you over to the";
|
|
|
|
|
mes "Prontera Knightage or the";
|
|
|
|
|
mes "Rogue Guild to take care";
|
|
|
|
|
mes "of you. In fact, let's just";
|
|
|
|
|
mes "head over to Prontera...";
|
|
|
|
|
next;
|
|
|
|
|
mes "[Z Gang Informer]";
|
|
|
|
|
mes "N-no! I'll tell you";
|
|
|
|
|
mes "everything! Please!";
|
|
|
|
|
mes "My mother's old! I've";
|
|
|
|
|
mes "got kids to feed!";
|
|
|
|
|
mes "I... I can't go to jail!";
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "Alright.";
|
|
|
|
|
mes "Let's start by you";
|
|
|
|
|
mes "telling me where";
|
|
|
|
|
mes "I can find the Z Gang.";
|
|
|
|
|
next;
|
|
|
|
|
mes "[Z Gang Informer]";
|
|
|
|
|
mes "I... I really don't";
|
|
|
|
|
mes "know where to find them.";
|
|
|
|
|
mes "I'm at the bottom of the";
|
|
|
|
|
mes "food chain, I just follow";
|
|
|
|
|
mes "their written instructions.";
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "You know what?";
|
|
|
|
|
mes "Never mind. I'm won't";
|
|
|
|
|
mes "take you to be jailed by";
|
|
|
|
|
mes "the Prontera Knights.";
|
|
|
|
|
mes "I'll drop you off";
|
|
|
|
|
mes "at the Rogues.";
|
|
|
|
|
next;
|
|
|
|
|
mes "[Z Gang Informer]";
|
|
|
|
|
mes "...............................";
|
|
|
|
|
mes "Their secret hideout is in";
|
|
|
|
|
mes "South Morroc, and you can't";
|
|
|
|
|
mes "enter the place without the";
|
|
|
|
|
mes "secret password.";
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "Nice. Now, you better";
|
|
|
|
|
mes "stop running with the";
|
|
|
|
|
mes "Z Gang. Otherwise, I'm";
|
|
|
|
|
mes "not going to be so merciful";
|
|
|
|
|
mes "the next time I see you.";
|
|
|
|
|
next;
|
|
|
|
|
mes "[Z Gang Informer]";
|
|
|
|
|
mes "Anything you want!";
|
|
|
|
|
mes "J-just let me liiive!";
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "I should head back to";
|
|
|
|
|
mes "Marybell, and see if she's";
|
|
|
|
|
mes "learned any new information.";
|
|
|
|
|
changequest 3127,3128;
|
|
|
|
|
set zdan_edq,11;
|
|
|
|
|
set $@zdan,0;
|
|
|
|
|
stopnpctimer;
|
|
|
|
|
close;
|
|
|
|
|
}
|
|
|
|
|
if ((zdan_edq == 9) && ($@zdan > 0)) {
|
|
|
|
|
mes "[Suspicious Man]";
|
|
|
|
|
mes "... ...";
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "Something's not quite";
|
|
|
|
|
mes "right. I should come back";
|
|
|
|
|
mes "and investigate this area";
|
|
|
|
|
mes "later when there are fewer";
|
|
|
|
|
mes "people watching...";
|
|
|
|
|
close;
|
|
|
|
|
}
|
|
|
|
|
if ((zdan_edq == 10) && ($@zdan > 0)) {
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "Nuts! I was supposed";
|
|
|
|
|
mes "to try to do this secretly!";
|
|
|
|
|
mes "I better try to investigate";
|
|
|
|
|
mes "this area again when no";
|
|
|
|
|
mes "one is around here.";
|
|
|
|
|
close;
|
|
|
|
|
}
|
|
|
|
|
if (zdan_edq < 9) {
|
|
|
|
|
mes "[Thug]";
|
|
|
|
|
mes "What? Get lost!";
|
|
|
|
|
mes "Listen, you don't";
|
|
|
|
|
mes "want to mess with";
|
|
|
|
|
mes "me. Just. Don't.";
|
|
|
|
|
close;
|
|
|
|
|
}
|
|
|
|
|
if ((zdan_edq > 10) && (zdan_edq < 15)) {
|
|
|
|
|
mes "[Z Gang Informer]";
|
|
|
|
|
mes "Whoa, leave me alone!";
|
|
|
|
|
mes "I'm just standing here";
|
|
|
|
|
mes "on the road, I didn't";
|
|
|
|
|
mes "do anything wrong!";
|
|
|
|
|
close;
|
|
|
|
|
}
|
|
|
|
|
if (zdan_edq > 14) {
|
|
|
|
|
mes "[Former Z Gang Informer]";
|
|
|
|
|
mes "You don't have to";
|
|
|
|
|
mes "worry about me anymore.";
|
|
|
|
|
mes "I've turned over a new";
|
|
|
|
|
mes "leaf, got a real job,";
|
|
|
|
|
mes "that sort of deal.";
|
|
|
|
|
close;
|
|
|
|
|
}
|
|
|
|
|
mes "[Thug]";
|
|
|
|
|
mes "What? Get lost!";
|
|
|
|
|
mes "Listen, you don't";
|
|
|
|
|
mes "want to mess with";
|
|
|
|
|
mes "me. Just. Don't.";
|
|
|
|
|
close;
|
|
|
|
|
|
|
|
|
|
OnInit:
|
|
|
|
|
hideonnpc "Suspicious Man#2";
|
|
|
|
|
end;
|
|
|
|
|
|
|
|
|
|
OnTimer30000:
|
|
|
|
|
set $@zdan,0;
|
|
|
|
|
OnTouch:
|
|
|
|
|
if (zdan_edq == 9 && $@zdan == 0)
|
|
|
|
|
callsub S_Quest;
|
|
|
|
|
end;
|
|
|
|
|
|
|
|
|
|
OnTouch:
|
|
|
|
|
if ((zdan_edq == 9) && ($@zdan == 0)) {
|
|
|
|
|
set $@zdan,1;
|
|
|
|
|
initnpctimer;
|
|
|
|
|
mes "[????]";
|
|
|
|
|
mes "I know you've";
|
|
|
|
|
mes "been pursuing us!";
|
|
|
|
|
mes "Grrrr... DIE NOW!";
|
|
|
|
|
specialeffect EF_STEAL;
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "Wh-who are you?";
|
|
|
|
|
next;
|
|
|
|
|
mes "[????]";
|
|
|
|
|
mes "Y-you're stronger";
|
|
|
|
|
mes "than I thought!";
|
|
|
|
|
mes "Run awaaaaay!";
|
|
|
|
|
hideoffnpc "Suspicious Man#1";
|
|
|
|
|
hideonnpc "Suspicious Man#2";
|
|
|
|
|
set $@zdan,0;
|
|
|
|
|
stopnpctimer;
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "] ";
|
|
|
|
|
mes "Huh? That man must";
|
|
|
|
|
mes "have dropped this";
|
|
|
|
|
mes "note in his haste";
|
|
|
|
|
mes "to get away from here.";
|
|
|
|
|
mes "Let's see what it says...";
|
|
|
|
|
next;
|
|
|
|
|
mes "^FFFFFF ^000000";
|
|
|
|
|
mes "^FFFFFF ^000000";
|
|
|
|
|
mes "^666666Kill " + strcharinfo(0) + ", meow.";
|
|
|
|
|
mes "That arrogant do-gooder";
|
|
|
|
|
mes "is looking into us too much.";
|
|
|
|
|
mes "Fail to kill him, and death";
|
|
|
|
|
mes "will be too good for you, meow.^000000";
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "That must have been";
|
|
|
|
|
mes "an informer for the Z Gang.";
|
|
|
|
|
mes "He can't have gotten too far:";
|
|
|
|
|
mes "I have a chance to catch him!";
|
|
|
|
|
changequest 3126,3127;
|
|
|
|
|
set zdan_edq,10;
|
|
|
|
|
close;
|
|
|
|
|
}
|
|
|
|
|
end;
|
|
|
|
|
S_Quest:
|
|
|
|
|
set $@zdan,1;
|
|
|
|
|
initnpctimer;
|
|
|
|
|
mes "[????]";
|
|
|
|
|
mes "I know you've";
|
|
|
|
|
mes "been pursuing us!";
|
|
|
|
|
mes "Grrrr... DIE NOW!";
|
|
|
|
|
specialeffect EF_STEAL;
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "Wh-who are you?";
|
|
|
|
|
next;
|
|
|
|
|
mes "[????]";
|
|
|
|
|
mes "Y-you're stronger";
|
|
|
|
|
mes "than I thought!";
|
|
|
|
|
mes "Run awaaaaay!";
|
|
|
|
|
hideoffnpc "Suspicious Man#2";
|
|
|
|
|
hideonnpc "Suspicious Man#1";
|
|
|
|
|
set $@zdan,0;
|
|
|
|
|
stopnpctimer;
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "] ";
|
|
|
|
|
mes "Huh? That man must";
|
|
|
|
|
mes "have dropped this";
|
|
|
|
|
mes "note in his haste";
|
|
|
|
|
mes "to get away from here.";
|
|
|
|
|
mes "Let's see what it says...";
|
|
|
|
|
next;
|
|
|
|
|
mes "^666666Kill " + strcharinfo(0) + ", meow.";
|
|
|
|
|
mes "That arrogant do-gooder";
|
|
|
|
|
mes "is looking into us too much.";
|
|
|
|
|
mes "Fail to kill him, and death";
|
|
|
|
|
mes "will be too good for you, meow.^000000";
|
|
|
|
|
next;
|
|
|
|
|
mes "[" + strcharinfo(0) + "]";
|
|
|
|
|
mes "That must have been";
|
|
|
|
|
mes "an informer for the Z Gang.";
|
|
|
|
|
mes "He can't have gotten too far:";
|
|
|
|
|
mes "I have a chance to catch him!";
|
|
|
|
|
changequest 3126,3127;
|
|
|
|
|
set zdan_edq,10;
|
|
|
|
|
close;
|
|
|
|
|
}
|
|
|
|
|
moc_ruins,75,171,3 duplicate(Suspicious Man#1) Suspicious Man#2 4W_M_03,4,4
|
|
|
|
|
|
|
|
|
|
moc_fild17,209,235,0 script Odd Slab 111,4,4,{
|
|
|
|
|
if (((zdan_edq == 15) || (zdan_edq == 16) || (zdan_edq == 17)) && ($@door2 == 0)) {
|
|
|
|
|
|