Fix Slug Shot condition (#5556)
* Fixes #5555. * Slug Shot should do less damage to monsters than players. Thanks to @Balferian!
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@ -4698,7 +4698,7 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
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skillratio += -100 + 1700 + 200 * skill_lv;
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skillratio += -100 + 1700 + 200 * skill_lv;
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break;
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break;
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case RL_SLUGSHOT:
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case RL_SLUGSHOT:
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if (target->type == BL_PC)
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if (target->type == BL_MOB)
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skillratio += -100 + 1200 * skill_lv;
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skillratio += -100 + 1200 * skill_lv;
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else
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else
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skillratio += -100 + 2000 * skill_lv;
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skillratio += -100 + 2000 * skill_lv;
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