Fixed some guild skill offset calculation mistakes -_-

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11732 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2007-11-14 09:38:44 +00:00
parent b5cf6976a2
commit 4957a893e5
2 changed files with 3 additions and 3 deletions

View File

@ -72,7 +72,7 @@ static int guild_send_xy_timer(int tid,unsigned int tick,int id,int data);
// Modified [Komurka]
int guild_skill_get_max (int id)
{
if (id < GD_SKILLBASE || id > GD_SKILLBASE+MAX_GUILDSKILL)
if (id < GD_SKILLBASE || id >= GD_SKILLBASE+MAX_GUILDSKILL)
return 0;
return guild_skill_tree[id-GD_SKILLBASE].max;
}

View File

@ -66,7 +66,7 @@ int current_equip_card_id; //To prevent card-stacking (from jA) [Skotlex]
static void add_sc(int skill, int sc)
{
int sk = skill;
if (sk > GD_SKILLBASE) sk = skill - GD_SKILLBASE + SC_GD_BASE;
if (sk >= GD_SKILLBASE) sk = skill - GD_SKILLBASE + SC_GD_BASE;
else
if (sk >= HM_SKILLBASE) sk = skill - HM_SKILLBASE + SC_HM_BASE;
if (sk < 0 || sk >= MAX_SKILL) {
@ -508,7 +508,7 @@ void initChangeTables(void)
int SkillStatusChangeTable(int skill)
{
int sk = skill;
if (sk > GD_SKILLBASE) sk = skill - GD_SKILLBASE + SC_GD_BASE;
if (sk >= GD_SKILLBASE) sk = skill - GD_SKILLBASE + SC_GD_BASE;
else
if (sk >= HM_SKILLBASE) sk = skill - HM_SKILLBASE + SC_HM_BASE;
if (sk < 0 || sk >= MAX_SKILL) {