Fixed some guild skill offset calculation mistakes -_-
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11732 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -72,7 +72,7 @@ static int guild_send_xy_timer(int tid,unsigned int tick,int id,int data);
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// Modified [Komurka]
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// Modified [Komurka]
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int guild_skill_get_max (int id)
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int guild_skill_get_max (int id)
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{
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{
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if (id < GD_SKILLBASE || id > GD_SKILLBASE+MAX_GUILDSKILL)
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if (id < GD_SKILLBASE || id >= GD_SKILLBASE+MAX_GUILDSKILL)
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return 0;
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return 0;
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return guild_skill_tree[id-GD_SKILLBASE].max;
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return guild_skill_tree[id-GD_SKILLBASE].max;
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}
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}
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@ -66,7 +66,7 @@ int current_equip_card_id; //To prevent card-stacking (from jA) [Skotlex]
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static void add_sc(int skill, int sc)
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static void add_sc(int skill, int sc)
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{
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{
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int sk = skill;
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int sk = skill;
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if (sk > GD_SKILLBASE) sk = skill - GD_SKILLBASE + SC_GD_BASE;
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if (sk >= GD_SKILLBASE) sk = skill - GD_SKILLBASE + SC_GD_BASE;
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else
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else
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if (sk >= HM_SKILLBASE) sk = skill - HM_SKILLBASE + SC_HM_BASE;
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if (sk >= HM_SKILLBASE) sk = skill - HM_SKILLBASE + SC_HM_BASE;
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if (sk < 0 || sk >= MAX_SKILL) {
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if (sk < 0 || sk >= MAX_SKILL) {
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@ -508,7 +508,7 @@ void initChangeTables(void)
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int SkillStatusChangeTable(int skill)
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int SkillStatusChangeTable(int skill)
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{
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{
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int sk = skill;
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int sk = skill;
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if (sk > GD_SKILLBASE) sk = skill - GD_SKILLBASE + SC_GD_BASE;
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if (sk >= GD_SKILLBASE) sk = skill - GD_SKILLBASE + SC_GD_BASE;
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else
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else
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if (sk >= HM_SKILLBASE) sk = skill - HM_SKILLBASE + SC_HM_BASE;
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if (sk >= HM_SKILLBASE) sk = skill - HM_SKILLBASE + SC_HM_BASE;
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if (sk < 0 || sk >= MAX_SKILL) {
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if (sk < 0 || sk >= MAX_SKILL) {
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