Merge branch 'master' into hotfix/issue3589
This commit is contained in:
commit
5b92ccf2a0
3
.gitattributes
vendored
3
.gitattributes
vendored
@ -1,5 +1,6 @@
|
||||
* text=auto
|
||||
*.c diff=cpp
|
||||
*.cpp diff=cpp
|
||||
*.yml diff
|
||||
*.sln merge=union
|
||||
*.vcproj merge=union
|
||||
*.vcxproj merge=union
|
||||
|
6
.gitignore
vendored
6
.gitignore
vendored
@ -29,6 +29,7 @@ Thumbs.db
|
||||
*.a
|
||||
*.vcxproj.user
|
||||
/char-server
|
||||
/csv2yaml
|
||||
/config.log
|
||||
/config.status
|
||||
/core
|
||||
@ -71,7 +72,7 @@ Thumbs.db
|
||||
/src/common/Makefile
|
||||
/src/common/obj_all
|
||||
/src/common/obj_sql
|
||||
/src/common/svnversion.h
|
||||
/src/common/version.hpp
|
||||
|
||||
# /src/custom/
|
||||
/src/custom
|
||||
@ -83,7 +84,7 @@ Thumbs.db
|
||||
# /src/map/
|
||||
/src/map/Makefile
|
||||
/src/map/obj_sql
|
||||
/src/map/pcre.h
|
||||
/src/map/pcre.hpp
|
||||
|
||||
# /src/tool/
|
||||
/src/tool/Makefile
|
||||
@ -112,6 +113,7 @@ Thumbs.db
|
||||
|
||||
# bat tools
|
||||
/charserv.bat
|
||||
/csv2yaml.bat
|
||||
/logserv.bat
|
||||
/mapcache.bat
|
||||
/mapserv.bat
|
||||
|
2
.mailmap
2
.mailmap
@ -25,6 +25,7 @@ brianluau <brianluau@users.noreply.github.com> <brianluau@54d463be-8e91-2dee-ded
|
||||
cydh <cydh@users.noreply.github.com> <cydh@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Daegaladh <Daegaladh@users.noreply.github.com> <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Deadly Silence <mail@deadly-silence.de> <deadlysilence@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
Epoque1 <22254628+Epoque1@users.noreply.github.com> <epoque11@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
euphyy <euphy.raliel@rathena.org> <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
flaviojs <flaviojs2005@gmail.com> <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
flaviojs <flaviojs2005@gmail.com> <flaviojs2005@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
@ -133,7 +134,6 @@ skotlex <skotlex@mailforce.net> <Skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# mc_cameri <mc_cameri@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# evera <evera@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# SinSloth <SinSloth@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# epoque11 <epoque11@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# DracoRPG <DracoRPG@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# littlewolf <littlewolf@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
# eaac <eaac@54d463be-8e91-2dee-dedb-b68131a5f0ec>
|
||||
|
@ -137,7 +137,7 @@ matrix:
|
||||
## MacOS default MySQL configuration does not like our card seller(only full group by)
|
||||
# - ./tools/ci/npc.sh
|
||||
# - make clean
|
||||
# - make server
|
||||
# - make all
|
||||
# - ./login-server --run-once
|
||||
# - ./char-server --run-once
|
||||
# - ./map-server --run-once
|
||||
@ -181,7 +181,7 @@ script:
|
||||
- ./configure $CONFIGURE_FLAGS || travis_terminate 1
|
||||
- ./tools/ci/npc.sh
|
||||
- make clean || travis_terminate 1
|
||||
- make server || travis_terminate 1
|
||||
- make all || travis_terminate 1
|
||||
- ./login-server --run-once
|
||||
- ./char-server --run-once
|
||||
- ./map-server --run-once
|
||||
|
1
AUTHORS
1
AUTHORS
@ -227,6 +227,7 @@ Sirius_White
|
||||
sk
|
||||
SketchyPhoenix
|
||||
Skotlex
|
||||
SnakeDrak
|
||||
spamrat
|
||||
SPDFMember
|
||||
spira
|
||||
|
@ -6,7 +6,7 @@
|
||||
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
|
||||
// Note 2: Value is in percents (100 means 100%)
|
||||
// Note 3: Value is a bit field. If no description is given,
|
||||
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
|
||||
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// Who should have a baseatk value (makes str affect damage)? (Note 3)
|
||||
|
@ -6,7 +6,7 @@
|
||||
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
|
||||
// Note 2: Value is in percents (100 means 100%)
|
||||
// Note 3: Value is a bit field. If no description is given,
|
||||
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
|
||||
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// Melee damage adjustments (non skills) for Battleground maps (Note 2)
|
||||
|
@ -4,7 +4,7 @@
|
||||
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
|
||||
// Note 2: Value is in percents (100 means 100%)
|
||||
// Note 3: Value is a bit field. If no description is given,
|
||||
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
|
||||
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// Buying store (Note 1)
|
||||
@ -71,6 +71,18 @@ feature.achievement: on
|
||||
// Requires: 2017-02-08bRagexeRE or later
|
||||
feature.equipswitch: on
|
||||
|
||||
// Pet evolution (Note 1)
|
||||
// Requires: 2014-10-08aRagexe or later
|
||||
feature.petevolution: on
|
||||
|
||||
// Automatic Pet Feeding (Note 1)
|
||||
// Requires: 2014-10-08aRagexe or later
|
||||
feature.petautofeed: on
|
||||
|
||||
// At which hunger rate should pet autofeeding trigger? (Note 2)
|
||||
// Default: 89
|
||||
feature.pet_autofeed_rate: 89
|
||||
|
||||
// Homunculues Autofeeding (Note 1)
|
||||
// Requires: 2017-09-20bRagexeRE or later
|
||||
feature.homunculus_autofeed: on
|
||||
|
@ -24,7 +24,7 @@ partial_name_scan: yes
|
||||
// Duration of the ban, in minutes (default: 5). To disable the ban, set 0.
|
||||
ban_hack_trade: 5
|
||||
|
||||
// requires RENEWAL_EXP or RENEWAL_DROP to be enabled (src/config/renewal.h)
|
||||
// requires RENEWAL_EXP or RENEWAL_DROP to be enabled (src/config/renewal.hpp)
|
||||
// modifies @mobinfo to display the users' real drop rate as per renewal_drop formula
|
||||
// modifies @iteminfo to not display the minimum item drop rate (since it can't tell the mob level)
|
||||
// modifies @whodrops to display the users' real drop rate as per renewal_drop formula
|
||||
@ -34,3 +34,9 @@ atcommand_mobinfo_type: 1
|
||||
// This option is for @baselevelup and @joblevelup
|
||||
// Default: no
|
||||
atcommand_levelup_events: no
|
||||
|
||||
// Disable atcommands while a player is attached to a npc? (Note 1)
|
||||
// This can be changed by script commands 'enable_command' and 'disable_command'.
|
||||
// Anyone with the 'command_enable' permission in the 'conf/group.conf' can bypass this.
|
||||
// Default: yes
|
||||
atcommand_disable_npc: yes
|
||||
|
@ -6,7 +6,7 @@
|
||||
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
|
||||
// Note 2: Value is in percents (100 means 100%)
|
||||
// Note 3: Value is a bit field. If no description is given,
|
||||
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
|
||||
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// Homunculus setting (Note 3)
|
||||
|
@ -6,7 +6,7 @@
|
||||
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
|
||||
// Note 2: Value is in percents (100 means 100%)
|
||||
// Note 3: Value is a bit field. If no description is given,
|
||||
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
|
||||
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// The highest value at which an item can be sold via the merchant vend skill. (in zeny)
|
||||
|
@ -6,7 +6,7 @@
|
||||
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
|
||||
// Note 2: Value is in percents (100 means 100%)
|
||||
// Note 3: Value is a bit field. If no description is given,
|
||||
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
|
||||
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.
|
||||
@ -99,7 +99,7 @@ duel_only_on_same_map: no
|
||||
// Set to 0 for no cell stacking checks and free movement.
|
||||
// Custom - This variation will make every full cell to be considered a wall.
|
||||
// NOTE: For the custom setting to take effect you have to use a server compiled
|
||||
// with Cell Stack Limit support (see src/map/map.h)
|
||||
// with Cell Stack Limit support (see src/map/map.hpp)
|
||||
official_cell_stack_limit: 1
|
||||
custom_cell_stack_limit: 1
|
||||
|
||||
|
@ -6,7 +6,7 @@
|
||||
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
|
||||
// Note 2: Value is in percents (100 means 100%)
|
||||
// Note 3: Value is a bit field. If no description is given,
|
||||
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
|
||||
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// The HP rate of MVPs. (Note 2)
|
||||
|
@ -6,7 +6,7 @@
|
||||
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
|
||||
// Note 2: Value is in percents (100 means 100%)
|
||||
// Note 3: Value is a bit field. If no description is given,
|
||||
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
|
||||
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// Rate for catching pets (Note 2)
|
||||
@ -21,10 +21,6 @@ pet_friendly_rate: 100
|
||||
// The rate at which a pet will become hungry. (Note 2)
|
||||
pet_hungry_delay_rate: 100
|
||||
|
||||
// If your pet is hungry by how much will the friendlyness decrease by. (Default is 5)
|
||||
// Note: The friendlyness is 0-1000 total, at 0 the pet runs away.
|
||||
pet_hungry_friendly_decrease: 5
|
||||
|
||||
// Does the pet need its equipment before it does its skill? (Note 1)
|
||||
pet_equip_required: yes
|
||||
|
||||
@ -39,9 +35,6 @@ pet_damage_support: no
|
||||
// At max (1000) support rate is 150%.
|
||||
pet_support_min_friendly: 900
|
||||
|
||||
// Same as above, but this is to use the pet_script field with official pet abilities.
|
||||
pet_equip_min_friendly: 900
|
||||
|
||||
// Whether or not the pet's will use skills. (Note 1)
|
||||
// Note: Offensive pet skills need at least pet_attack_support or
|
||||
// pet_damage_support to work (they trigger while the pet is attacking).
|
||||
@ -81,3 +74,7 @@ pet_ignore_infinite_def: yes
|
||||
|
||||
// Whether or not the pet will continue to attack when the master is dead. (Note 1)
|
||||
pet_master_dead: no
|
||||
|
||||
// Send auto-feed notice even if the client setting is OFF (Note 1)
|
||||
// Official: yes
|
||||
pet_autofeed_always: yes
|
||||
|
@ -6,7 +6,7 @@
|
||||
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
|
||||
// Note 2: Value is in percents (100 means 100%)
|
||||
// Note 3: Value is a bit field. If no description is given,
|
||||
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
|
||||
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// Players' maximum HP rate? (Default is 100)
|
||||
|
@ -6,7 +6,7 @@
|
||||
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
|
||||
// Note 2: Value is in percents (100 means 100%)
|
||||
// Note 3: Value is a bit field. If no description is given,
|
||||
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
|
||||
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)?
|
||||
|
@ -109,7 +109,7 @@ save_log: yes
|
||||
|
||||
// Starting point for new characters
|
||||
// Format: <map_name>,<x>,<y>{:<map_name>,<x>,<y>...}
|
||||
// Max number of start points is MAX_STARTPOINT in char.h (default 5)
|
||||
// Max number of start points is MAX_STARTPOINT in char.hpp (default 5)
|
||||
// Location is randomly picked on character creation.
|
||||
// NOTE: For Doram, this requires client 20151001 or newer.
|
||||
start_point: iz_int,18,26:iz_int01,18,26:iz_int02,18,26:iz_int03,18,26:iz_int04,18,26
|
||||
@ -117,7 +117,7 @@ start_point_pre: new_1-1,53,111:new_2-1,53,111:new_3-1,53,111:new_4-1,53,111:new
|
||||
start_point_doram: lasa_fild01,48,297
|
||||
|
||||
// Starting items for new characters
|
||||
// Max number of items is MAX_STARTITEM in char.c (default 32)
|
||||
// Max number of items is MAX_STARTITEM in char.cpp (default 32)
|
||||
// Format: <id>,<amount>,<position>{:<id>,<amount>,<position>...}
|
||||
// To auto-equip an item, include the position where it will be equipped; otherwise, use zero.
|
||||
// NOTE: For Doram, this requires client 20151001 or newer.
|
||||
|
@ -93,7 +93,6 @@ groups: (
|
||||
trade or party */
|
||||
can_trade: true
|
||||
can_party: true
|
||||
command_enable: true
|
||||
attendance: true
|
||||
}
|
||||
},
|
||||
@ -284,6 +283,7 @@ groups: (
|
||||
permissions: {
|
||||
can_trade: true
|
||||
can_party: true
|
||||
command_enable: true
|
||||
all_skill: false
|
||||
all_equipment: false
|
||||
skill_unconditional: false
|
||||
|
@ -10,7 +10,11 @@
|
||||
# Table: "<storage_table>" // (string) Name of table where storage is saved. The table stucture is the same as the default storage table.
|
||||
# Max: <max_amount> // (int) *optional* Maximum number of items in storage. MAX_STORAGE will be used if no value is defined.
|
||||
###############################################################################################################################################
|
||||
#Storages:
|
||||
Header:
|
||||
Type: INTER_SERVER_DB
|
||||
Version: 1
|
||||
|
||||
#Body:
|
||||
# - ID: 1
|
||||
# Name: "VIP Storage"
|
||||
# Table: "vip_storage"
|
||||
|
@ -28,7 +28,15 @@
|
||||
# Table: "<storage_table>" // (string) Name of table where storage is saved. The table stucture is the same as the default storage table.
|
||||
# Max: <max_amount> // (int) *optional* Maximum number of items in storage. MAX_STORAGE will be used if no value is defined.
|
||||
|
||||
Storages:
|
||||
- ID: 0
|
||||
Name: "Storage"
|
||||
Table: "storage"
|
||||
Header:
|
||||
Type: INTER_SERVER_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- ID: 0
|
||||
Name: "Storage"
|
||||
Table: "storage"
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: conf/import/inter_server.yml
|
||||
|
@ -4,7 +4,7 @@
|
||||
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
|
||||
// Note 2: Value is in percents (100 means 100%)
|
||||
// Note 3: Value is a bit field. If no description is given,
|
||||
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
|
||||
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
|
||||
//--------------------------------------------------------------
|
||||
|
||||
// Enable Logs? (Note 3)
|
||||
|
@ -89,7 +89,7 @@ min_group_id_to_connect: -1
|
||||
vip_group: 5
|
||||
|
||||
// How many characters are allowed per account?
|
||||
// You cannot exceed the limit of MAX_CHARS slots, defined in mmo.h, or chars_per_account
|
||||
// You cannot exceed the limit of MAX_CHARS slots, defined in mmo.hpp, or chars_per_account
|
||||
// will default to MAX_CHARS.
|
||||
// 0 will default to the value of MIN_CHARS. (default)
|
||||
chars_per_account: 0
|
||||
|
@ -1,2 +1,2 @@
|
||||
// Internal default is limited to 128 lines. If you need more, you will need to modify the MOTD_LINE_SIZE definition in pc.c
|
||||
// Internal default is limited to 128 lines. If you need more, you will need to modify the MOTD_LINE_SIZE definition in pc.cpp
|
||||
Welcome to rAthena! Enjoy! Please report any bugs you find.
|
||||
|
@ -458,8 +458,7 @@
|
||||
// Homunculus messages
|
||||
450: You already have a homunculus
|
||||
|
||||
// Return pet to egg message
|
||||
451: You can't return your pet because your inventory is full.
|
||||
//451 free
|
||||
|
||||
// Message System
|
||||
460: Please enter a valid language (usage: @langtype <language>).
|
||||
@ -857,7 +856,10 @@
|
||||
|
||||
793: Usage @camerainfo range rotation latitude
|
||||
|
||||
//794-899 free
|
||||
// pcblock command
|
||||
794: This action is currently blocked.
|
||||
|
||||
//795-899 free
|
||||
|
||||
//------------------------------------
|
||||
// More atcommands message
|
||||
@ -1556,7 +1558,7 @@
|
||||
1391: You do not possess a cart to be removed
|
||||
1392: Cart Added.
|
||||
|
||||
// atcommand.c::is_atcommand
|
||||
// atcommand.cpp::is_atcommand
|
||||
1393: You can't use commands while dead.
|
||||
|
||||
// @clearstorage
|
||||
|
@ -441,8 +441,7 @@
|
||||
// Homunculus messages
|
||||
450: 你已經擁有一個人工生命體了
|
||||
|
||||
// Return pet to egg message
|
||||
451: 你無法收回寵物,因為你身上沒有空間了
|
||||
//451 free
|
||||
|
||||
// Message System
|
||||
460: 請輸入合法的語言 (usage: @langtype <language>).
|
||||
@ -1373,7 +1372,7 @@
|
||||
1391: You do not possess a cart to be removed
|
||||
1392: Cart Added.
|
||||
|
||||
// atcommand.c::is_atcommand
|
||||
// atcommand.cpp::is_atcommand
|
||||
1393: 角色死亡時不能使用指令。
|
||||
|
||||
// @clearstorage
|
||||
|
@ -449,8 +449,7 @@
|
||||
// Homunculus messages
|
||||
450: Vous possédez déjà un homunculus
|
||||
|
||||
// Return pet to egg message
|
||||
451: Vous ne pouvez pas remettre votre pet dans son oeuf car votre inventaire est plein.
|
||||
//451 free
|
||||
|
||||
// Message System
|
||||
460: Entrez une langue (usage: @langtype <langue>).
|
||||
@ -1386,7 +1385,7 @@
|
||||
1391: Vous ne possédez pas de chariot.
|
||||
1392: Chariot ajouté.
|
||||
|
||||
// atcommand.c::is_atcommand
|
||||
// atcommand.cpp::is_atcommand
|
||||
1393: Les morts ne pouvent pas utiliser de commande.
|
||||
|
||||
// @clearstorage
|
||||
|
@ -459,8 +459,7 @@
|
||||
// Pesan-pesan untuk Homunculus
|
||||
450: Kamu sudah memiliki homunculus
|
||||
|
||||
// Pesan tentang mengembalikan peliharaan ke telur
|
||||
451: Kamu tidak dapat mengembalikan peliharaan kamu karena inventory penuh.
|
||||
//451 free
|
||||
|
||||
// Sistem Pesan
|
||||
460: Harap masukkan tipe bahasa yang valid. (Penggunaan: @langtype <bahasa>).
|
||||
@ -1477,7 +1476,7 @@
|
||||
1391: Kamu tidak memiliki keranjang yang akan dihapus.
|
||||
1392: Gerobak ditambahkan.
|
||||
|
||||
// atcommand.c::is_atcommand
|
||||
// atcommand.cpp::is_atcommand
|
||||
1393: Kamu tidak bisa menggunakan perintah ini ketika mati.
|
||||
|
||||
// @clearstorage
|
||||
|
@ -468,8 +468,7 @@
|
||||
// Mensagens de homunculus
|
||||
450: Você já possui um homunculus
|
||||
|
||||
// Mensagem de retorno do pet ao ovo
|
||||
451: Você não pode retornar o seu bichinho de estimação para o ovo pois o seu inventário está lotado.
|
||||
//451 free
|
||||
|
||||
// Sistema de Mensagens
|
||||
460: Digite um idioma válido (uso: @langtype <idioma>).
|
||||
@ -1556,7 +1555,7 @@
|
||||
1391: Você não possui um carrinho para remover
|
||||
1392: Carrinho Adicionado.
|
||||
|
||||
// atcommand.c::is_atcommand
|
||||
// atcommand.cpp::is_atcommand
|
||||
1393: Você não pode utilizar comandos caso esteja morto.
|
||||
|
||||
// @clearstorage
|
||||
|
@ -449,8 +449,7 @@
|
||||
// Сообщения команды @makehomun
|
||||
450: У вас уже есть гомункулус
|
||||
|
||||
// Возвращение питомца в яйцо
|
||||
451: Вы не можете вернуть питомца в яйцо, потому что ваш инвентарь забит.
|
||||
//451 free
|
||||
|
||||
// @langtype
|
||||
460: Введите существующий язык (Используйте: @langtype <язык>).
|
||||
@ -1386,7 +1385,7 @@
|
||||
1391: У вас нет телеги.
|
||||
1392: Телега добавлена.
|
||||
|
||||
// atcommand.c::is_atcommand
|
||||
// atcommand.cpp::is_atcommand
|
||||
1393: Вы не можете использовать команды когда мертвы.
|
||||
|
||||
// @clearstorage
|
||||
|
@ -458,8 +458,7 @@
|
||||
// Mensajes de homúnculos
|
||||
450: Ya tienes un homúnculo.
|
||||
|
||||
// Mensaje al devolver la mascota al huevo
|
||||
451: No puedes devolver tu mascota al huevo porque tu inventario está lleno.
|
||||
//451 free
|
||||
|
||||
// Sistema de mensajería
|
||||
460: Introduce un idioma válido (instrucciones: @langtype <idioma>)
|
||||
@ -1527,7 +1526,7 @@
|
||||
1391: No tienes ningún carro.
|
||||
1392: Ahora tienes un carro.
|
||||
|
||||
// atccomand.c::is_atcommand
|
||||
// atccomand.cpp::is_atcommand
|
||||
1393: No puedes utilizar ningún comando porque estás muerto.
|
||||
|
||||
// @clearstorage
|
||||
|
@ -447,8 +447,7 @@
|
||||
// Homunculus messages
|
||||
450: へ沉<E381B8> Homunculus 吐勹崤榍.
|
||||
|
||||
// Return pet to egg message
|
||||
451: ㅨ념쥡杆죠철胥瀛揀되茵텄熔㏛닻宣촤窺琓㏅←벚系尸둘픕圭축든<ECB695>.
|
||||
//451 free
|
||||
|
||||
// Message System
|
||||
460: 饣么嗯淄±疑曳砧甸艇∫<E88987> (窃刚悛<E5889A>: @langtype <酪梢>).
|
||||
@ -1379,7 +1378,7 @@
|
||||
1391: へ充凌琳枚啖绻氛瑷信和汀.
|
||||
1392: 翟吹验<E590B9>多㈢灌谜潞瞄吐.
|
||||
|
||||
// atcommand.c::is_atcommand
|
||||
// atcommand.cpp::is_atcommand
|
||||
1393: へ充凌室烈枚悛椁邮谚т撮愎⒊械衣吐罔.
|
||||
|
||||
// @clearstorage
|
||||
|
2
configure
vendored
2
configure
vendored
@ -1339,7 +1339,7 @@ Optional Features:
|
||||
--enable-FEATURE[=ARG] include FEATURE [ARG=yes]
|
||||
--enable-manager=ARG memory managers: no, builtin, memwatch, dmalloc,
|
||||
gcollect, bcheck (defaults to builtin)
|
||||
--enable-packetver=ARG Sets the PACKETVER define. (see src/common/mmo.h)
|
||||
--enable-packetver=ARG Sets the PACKETVER define. (see src/common/mmo.hpp)
|
||||
--enable-epoll use epoll(4) on Linux
|
||||
--enable-debug[=ARG] Compiles extra debug code. (disabled by default)
|
||||
(available options: yes, no, gdb)
|
||||
|
90
db/achievement_db.yml
Normal file
90
db/achievement_db.yml
Normal file
@ -0,0 +1,90 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2017 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Renewal Achievement Database
|
||||
###########################################################################
|
||||
#
|
||||
# Achievement Settings
|
||||
#
|
||||
###########################################################################
|
||||
# ID - Unique achievement ID.
|
||||
###########################################################################
|
||||
# Group - Achievement group type. Each achievement type calls a specific
|
||||
# objective check.
|
||||
# Valid groups:
|
||||
# AG_ADD_FRIEND
|
||||
# AG_ADVENTURE
|
||||
# AG_BABY
|
||||
# AG_BATTLE
|
||||
# AG_CHATTING
|
||||
# AG_CHATTING_COUNT
|
||||
# AG_CHATTING_CREATE
|
||||
# AG_CHATTING_DYING
|
||||
# AG_EAT
|
||||
# AG_GET_ITEM
|
||||
# AG_GET_ZENY
|
||||
# AG_GOAL_ACHIEVE
|
||||
# AG_GOAL_LEVEL
|
||||
# AG_GOAL_STATUS
|
||||
# AG_HEAR
|
||||
# AG_JOB_CHANGE
|
||||
# AG_MARRY
|
||||
# AG_PARTY
|
||||
# AG_ENCHANT_FAIL
|
||||
# AG_ENCHANT_SUCCESS
|
||||
# AG_SEE
|
||||
# AG_SPEND_ZENY
|
||||
# AG_TAMING
|
||||
###########################################################################
|
||||
# Name - Achievement name. Used when sending rewards through RODEX.
|
||||
###########################################################################
|
||||
# Target - A list of monster ID and count values that the achievement
|
||||
# requires. The target count can also be used for achievements that keep
|
||||
# a counter while not being related to monster kills.
|
||||
# Capped at MAX_ACHIEVEMENT_OBJECTIVES.
|
||||
###########################################################################
|
||||
# Condition - A conditional statement that must be met for the achievement
|
||||
# to be considered complete.
|
||||
###########################################################################
|
||||
# Map - A map name that is used for the AG_CHATTING type which increments
|
||||
# the counter based on the player's map.
|
||||
###########################################################################
|
||||
# Dependent: - A list of achievement IDs that need to be completed before
|
||||
# this achievement is considered complete.
|
||||
###########################################################################
|
||||
# Reward - A list of rewards that are given on completion. All fields are
|
||||
# optional.
|
||||
# ItemID: Item ID
|
||||
# Amount: Amount of Item ID (default 1)
|
||||
# Script: Bonus Script
|
||||
# TitleID: Title ID
|
||||
###########################################################################
|
||||
# Score - Achievement points that are given on completion.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: ACHIEVEMENT_DB
|
||||
Version: 1
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: db/pre-re/achievement_db.yml
|
||||
Mode: Prerenewal
|
||||
- Path: db/re/achievement_db.yml
|
||||
Mode: Renewal
|
||||
- Path: db/import/achievement_db.yml
|
11
db/attendance.yml
Normal file
11
db/attendance.yml
Normal file
@ -0,0 +1,11 @@
|
||||
Header:
|
||||
Type: ATTENDANCE_DB
|
||||
Version: 1
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: db/pre-re/attendance.yml
|
||||
Mode: Prerenewal
|
||||
- Path: db/re/attendance.yml
|
||||
Mode: Renewal
|
||||
- Path: db/import/attendance.yml
|
@ -1,30 +0,0 @@
|
||||
// Guild Skill Tree Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// SkillID,MaxLv,Prerequisite SkillID1,Prerequisite SkillLv1,PrereqSkillID2,PrereqSkillLv2,PrereqSkillID3,PrereqSkillLv3,PrereqSkillID4,PrereqSkillLv4,PrereqSkillID5,PrereqSkillLv5 //GUILD SKILLNAME#Skill Name#
|
||||
//
|
||||
// 01. SkillID Skill ID of the guild skill.
|
||||
// 02. MaxLv Maximum level of the guild skill.
|
||||
// 03. Prerequisite SkillID Guild skill required for the skill to become available.
|
||||
// 04. Prerequisite SkillLv Level of the required guild skill.
|
||||
// ...
|
||||
//
|
||||
// NOTE: MAX_GUILD_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified.
|
||||
|
||||
|
||||
10000,1,0,0,0,0,0,0,0,0,0,0 //GD_APPROVAL#Official Guild Approval#
|
||||
10001,1,10000,1,0,0,0,0,0,0,0,0 //GD_KAFRACONTRACT#Contract with Kafra#
|
||||
10002,1,10000,1,0,0,0,0,0,0,0,0 //GD_GUARDRESEARCH#Guardian Research#
|
||||
10003,3,0,0,0,0,0,0,0,0,0,0 //GD_GUARDUP#Strengthen Guardians#
|
||||
10004,10,0,0,0,0,0,0,0,0,0,0 //GD_EXTENSION#Guild Extension#
|
||||
10005,0,0,0,0,0,0,0,0,0,0,0 //GD_GLORYGUILD#Guilds Glory#
|
||||
10006,5,0,0,0,0,0,0,0,0,0,0 //GD_LEADERSHIP#Great Leadership#
|
||||
10007,5,0,0,0,0,0,0,0,0,0,0 //GD_GLORYWOUNDS#Glorious Wounds#
|
||||
10008,5,10007,1,0,0,0,0,0,0,0,0 //GD_SOULCOLD#Cold Heart#
|
||||
10009,5,10006,1,0,0,0,0,0,0,0,0 //GD_HAWKEYES#Sharp Gaze#
|
||||
10010,1,10000,1,10004,2,0,0,0,0,0,0 //GD_BATTLEORDER#Battle Command#
|
||||
10011,3,10000,1,10004,5,10010,1,0,0,0,0 //GD_REGENERATION#Regeneration#
|
||||
10012,1,10011,1,0,0,0,0,0,0,0,0 //GD_RESTORE#Restoration#
|
||||
10013,1,10000,1,10002,1,10004,5,10010,1,10011,1 //GD_EMERGENCYCALL#Urgent Call#
|
||||
10014,1,0,0,0,0,0,0,0,0,0,0 //GD_DEVELOPMENT#Permanent Development#
|
||||
10016,5,0,0,0,0,0,0,0,0,0,0 //GD_GUILD_STORAGE#Guild Storage Expansion#
|
44
db/guild_skill_tree.yml
Normal file
44
db/guild_skill_tree.yml
Normal file
@ -0,0 +1,44 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Guild Skill Database
|
||||
###########################################################################
|
||||
#
|
||||
# Guild Skill Settings
|
||||
#
|
||||
###########################################################################
|
||||
# Id - Skill ID of the guild skill.
|
||||
###########################################################################
|
||||
# MaxLevel - Maximum level of the guild skill.
|
||||
###########################################################################
|
||||
# Required - A list of required skills for the skill to become available.
|
||||
# Id: Skill ID of the required guild skill.
|
||||
# Level: Level of the required guild skill.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: GUILD_SKILL_TREE_DB
|
||||
Version: 1
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: db/pre-re/guild_skill_tree.yml
|
||||
Mode: Prerenewal
|
||||
- Path: db/re/guild_skill_tree.yml
|
||||
Mode: Renewal
|
||||
- Path: db/import/guild_skill_tree.yml
|
@ -77,4 +77,6 @@
|
||||
# Score - Achievement points that are given on completion.
|
||||
###########################################################################
|
||||
|
||||
Achievements:
|
||||
Header:
|
||||
Type: ACHIEVEMENT_DB
|
||||
Version: 1
|
||||
|
@ -1,3 +1,3 @@
|
||||
Header:
|
||||
Type: ATTENDANCE_CONF
|
||||
Type: ATTENDANCE_DB
|
||||
Version: 1
|
||||
|
@ -1,13 +0,0 @@
|
||||
// Guild Skill Tree Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// SkillID,MaxLv,Prerequisite SkillID1,Prerequisite SkillLv1,PrereqSkillID2,PrereqSkillLv2,PrereqSkillID3,PrereqSkillLv3,PrereqSkillID4,PrereqSkillLv4,PrereqSkillID5,PrereqSkillLv5 //GUILD SKILLNAME#Skill Name#
|
||||
//
|
||||
// 01. SkillID Skill ID of the guild skill.
|
||||
// 02. MaxLv Maximum level of the guild skill.
|
||||
// 03. Prerequisite SkillID Guild skill required for the skill to become available.
|
||||
// 04. Prerequisite SkillLv Level of the required guild skill.
|
||||
// ...
|
||||
//
|
||||
// NOTE: MAX_GUILD_SKILL_REQUIRE (typically 5) ID/Lv pairs must be specified.
|
||||
|
36
db/import-tmpl/guild_skill_tree.yml
Normal file
36
db/import-tmpl/guild_skill_tree.yml
Normal file
@ -0,0 +1,36 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Custom Guild Skill Database
|
||||
###########################################################################
|
||||
#
|
||||
# Guild Skill Settings
|
||||
#
|
||||
###########################################################################
|
||||
# Id - Skill ID of the guild skill.
|
||||
###########################################################################
|
||||
# MaxLevel - Maximum level of the guild skill.
|
||||
###########################################################################
|
||||
# Required - A list of required skills for the skill to become available.
|
||||
# Id: Skill ID of the required guild skill.
|
||||
# Level: Level of the required guild skill.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: GUILD_SKILL_TREE_DB
|
||||
Version: 1
|
@ -1,60 +0,0 @@
|
||||
// Pet Additional Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// MobID,Name,JName,LureID,EggID,EquipID,FoodID,Fullness,HungryDelay,R_Hungry,R_Full,Intimate,Die,Capture,Speed,S_Performance,talk_convert_class,attack_rate,defence_attack_rate,change_target_rate,pet_script,loyal_script
|
||||
//
|
||||
// 01. MobID Monster ID of the pet.
|
||||
// 02. Name Name of the monster as defined in the database.
|
||||
// 03. JName The display name of the monster when hatched.
|
||||
// 04. LureID Pet Tame Item ID.
|
||||
// 05. EggID Pet Egg ID.
|
||||
// 06. EquipID Pet Accessory ID.
|
||||
// 07. FoodID Pet Food ID.
|
||||
// 08. Fullness The amount Hunger is decreased every [HungryDelay] seconds.
|
||||
// 09. HungryDelay The amount of time it takes for hunger to decrease after feeding. (Default: 60 seconds)
|
||||
// 10. R_Hungry Amount of Intimacy that is increased when fed.
|
||||
// 11. R_Full Amount of Intimacy that is decreased when over-fed.
|
||||
// 12. Intimate Amount of Intimacy the pet starts with.
|
||||
// 13. Die Amount of Intimacy that is decreased when the pet owner dies.
|
||||
// 14. Capture Capture succes rate (10000 = 100%)
|
||||
// 15. Speed Pet's walk speed. (Defaul: 150)
|
||||
// 16. S_Performance Special Performance. (Yes = 1, No = 0)
|
||||
// 17. talk_convert_class Disables pet talk (instead of talking they emote with /!.)
|
||||
// 18. attack_rate Rate of which the pet will attack (requires at least pet_support_min_friendly intimacy).
|
||||
// 19. defence_attack_rate Rate of which the pet will retaliate when master is being attacked (requires at least pet_support_min_friendly intimacy).
|
||||
// 20. change_target_rate Rate of which the pet will change its attack target.
|
||||
// 21. pet_script Script to execute when the pet is hatched.
|
||||
// 22. loyal_script Script to execute when the pet is hatched (requires at least pet_equip_min_friendly intimacy, independent of pet_script).
|
||||
//NOTE: The max value (100%) of attack_rate, defense_rate & change_target_rate is 10000.
|
||||
|
||||
//In theory you can use any valid script, but it is run only once upon pet
|
||||
//loading, so it is recommended you use the specific pet scripts:
|
||||
|
||||
//petskillattack skillid, skilllv, rate, bonusrate
|
||||
//Skill attack that triggers while the pet is attacking. Rate is the base
|
||||
//chance of execution per attack. Bonusrate is an additional success rate when
|
||||
//intimacy reaches max.
|
||||
|
||||
//petskillattack2 skillid, damage, hits, rate, bonusrate
|
||||
//Same as petskillattack, but the damage and number of hits is fixed
|
||||
//the damage specified is total, not per hit.
|
||||
|
||||
//petskillsupport skillid, skilllv, delay, hp%, sp%
|
||||
//Casts a support skill when the health levels are below the specified hp% and
|
||||
//sp%. Delay is the minimum time in seconds before the skill can be cast again
|
||||
|
||||
//petheal amount, delay, hp%, sp%
|
||||
//Similar to petskillsupport, but the skill is fixed to heal (28) and the
|
||||
//heal-amount is fixed to the value given.
|
||||
|
||||
//petrecovery type, delay: Cures the "type" status effect after "delay" seconds
|
||||
|
||||
//petskillbonus type, value, duration, delay
|
||||
//Gives bonus stats. Type is the stat to increase (bStr, bLuk), value is the
|
||||
//amount by which it is increased, duration signals how long the bonus lasts
|
||||
//delay is the time elapsed after the bonus ends and before it starts again.
|
||||
|
||||
//A single pet can have petloot, petskillbonus, petskillattack (or
|
||||
//petskillattack2) and petskillsupport (or petheal) at the same time,
|
||||
//but only one of each.
|
||||
|
486
db/import-tmpl/pet_db.yml
Normal file
486
db/import-tmpl/pet_db.yml
Normal file
@ -0,0 +1,486 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Custom Pet Database
|
||||
###########################################################################
|
||||
#
|
||||
# Pet Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Mob Monster that can be used as pet
|
||||
# TameItem Pet Tame Item.
|
||||
# EggItem Pet Egg Item.
|
||||
# EquipItem Pet Accessory Item. (Default: 0)
|
||||
# FoodItem Pet Food Item. (Default: 0)
|
||||
# Fullness The amount of hunger is decreased every [HungryDelay] seconds.
|
||||
# HungryDelay The amount of time in seconds it takes for hunger to decrease after feeding. (Default: 60)
|
||||
# HungerIncrease The amount of hunger that is increased every time the pet is fed (Default: 20)
|
||||
# IntimacyStart Amount of Intimacy the pet starts with. (Default: 250)
|
||||
# IntimacyFed Amount of Intimacy that is increased when fed. (Default: 50)
|
||||
# IntimacyOverfed Amount of Intimacy that is increased when over-fed. (Default: -100)
|
||||
# IntimacyHungry Amount of Intimacy that is increased when the pet is hungry. (Default: -5)
|
||||
# IntimacyOwnerDie Amount of Intimacy that is increased when the pet owner dies. (Default: -20)
|
||||
# CaptureRate Capture success rate. (10000 = 100%)
|
||||
# SpecialPerformance If a pet has a Special Performance. (Default: true)
|
||||
# AttackRate Rate of which the pet will attack [requires at least pet_support_min_friendly intimacy]. (10000 = 100%)
|
||||
# RetaliateRate Rate of which the pet will retaliate when master is being attacked [requires at least pet_support_min_friendly intimacy]. (10000 = 100%)
|
||||
# ChangeTargetRate Rate of which the pet will change its attack target. (10000 = 100%)
|
||||
# AllowAutoFeed Allows turning automatic pet feeding on. (Default: false)
|
||||
# Script Bonus script to execute when the pet is alive. (Default: null)
|
||||
# SupportScript Bonus script to execute when pet_status_support is enabled. (Default: null)
|
||||
# Evolution: Pet evolution settings. (Optional) (Default: null)
|
||||
# - Target Mob this pet can evolve to.
|
||||
# ItemRequirements: Item requirements for evolving this pet.
|
||||
# - Item Self-explanatory
|
||||
# Amount
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: PET_DB
|
||||
Version: 1
|
||||
|
||||
#Body:
|
||||
# - Mob: PORING
|
||||
# AttackRate: 350
|
||||
# RetaliateRate: 400
|
||||
# ChangeTargetRate: 800
|
||||
# SupportScript: >
|
||||
# petloot 10;
|
||||
# - Mob: DROPS
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 400
|
||||
# ChangeTargetRate: 500
|
||||
# SupportScript: >
|
||||
# petloot 10;
|
||||
# - Mob: POPORING
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 500
|
||||
# ChangeTargetRate: 400
|
||||
# SupportScript: >
|
||||
# petloot 15;
|
||||
# - Mob: LUNATIC
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 1000
|
||||
# SupportScript: >
|
||||
# petskillbonus bLuk,3,10,50;
|
||||
# - Mob: PICKY
|
||||
# AttackRate: 500
|
||||
# RetaliateRate: 600
|
||||
# ChangeTargetRate: 50
|
||||
# SupportScript: >
|
||||
# petskillbonus bStr,3,10,50;
|
||||
# - Mob: CHONCHON
|
||||
# AttackRate: 500
|
||||
# RetaliateRate: 500
|
||||
# ChangeTargetRate: 250
|
||||
# SupportScript: >
|
||||
# petskillbonus bAgi,4,10,50;
|
||||
# - Mob: STEEL_CHONCHON
|
||||
# AttackRate: 500
|
||||
# RetaliateRate: 500
|
||||
# ChangeTargetRate: 200
|
||||
# SupportScript: >
|
||||
# petskillbonus bAgiVit,4,20,40;
|
||||
# - Mob: HUNTER_FLY
|
||||
# AttackRate: 500
|
||||
# RetaliateRate: 500
|
||||
# ChangeTargetRate: 200
|
||||
# SupportScript: >
|
||||
# petskillattack2 "NPC_WINDATTACK",888,2,0,10;
|
||||
# - Mob: SAVAGE_BABE
|
||||
# AttackRate: 500
|
||||
# RetaliateRate: 500
|
||||
# ChangeTargetRate: 200
|
||||
# SupportScript: >
|
||||
# petskillbonus bVit,4,10,50;
|
||||
# - Mob: DESERT_WOLF_B
|
||||
# AttackRate: 400
|
||||
# RetaliateRate: 400
|
||||
# ChangeTargetRate: 400
|
||||
# SupportScript: >
|
||||
# petskillattack "SM_PROVOKE",1,0,5;
|
||||
# - Mob: ROCKER
|
||||
# AttackRate: 350
|
||||
# RetaliateRate: 350
|
||||
# ChangeTargetRate: 600
|
||||
# SupportScript: >
|
||||
# petskillbonus bAllStats,1,10,50;
|
||||
# - Mob: SPORE
|
||||
# AttackRate: 350
|
||||
# RetaliateRate: 500
|
||||
# ChangeTargetRate: 500
|
||||
# SupportScript: >
|
||||
# petrecovery SC_POISON,60;
|
||||
# - Mob: POISON_SPORE
|
||||
# AttackRate: 600
|
||||
# RetaliateRate: 200
|
||||
# ChangeTargetRate: 400
|
||||
# SupportScript: >
|
||||
# petskillattack "NPC_POISON",20,0,10;
|
||||
# - Mob: PECOPECO
|
||||
# AttackRate: 400
|
||||
# RetaliateRate: 500
|
||||
# ChangeTargetRate: 800
|
||||
# SupportScript: >
|
||||
# petskillbonus bSpeedRate,25,20,20;
|
||||
# - Mob: SMOKIE
|
||||
# AttackRate: 600
|
||||
# RetaliateRate: 600
|
||||
# ChangeTargetRate: 100
|
||||
# SupportScript: >
|
||||
# petskillbonus bPerfectHide,1,3600,0;
|
||||
# - Mob: YOYO
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 800
|
||||
# ChangeTargetRate: 400
|
||||
# SupportScript: >
|
||||
# petloot 20;
|
||||
# - Mob: ORK_WARRIOR
|
||||
# AttackRate: 600
|
||||
# RetaliateRate: 200
|
||||
# ChangeTargetRate: 300
|
||||
# SupportScript: >
|
||||
# petskillattack2 "NPC_PIERCINGATT",100,1,0,10;
|
||||
# - Mob: MUNAK
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 750
|
||||
# ChangeTargetRate: 300
|
||||
# SupportScript: >
|
||||
# petskillattack2 "NPC_DARKNESSATTACK",444,1,0,10;
|
||||
# - Mob: DOKEBI
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# SupportScript: >
|
||||
# petskillattack "BS_HAMMERFALL",1,0,10;
|
||||
# - Mob: SOHEE
|
||||
# AttackRate: 100
|
||||
# RetaliateRate: 1000
|
||||
# ChangeTargetRate: 200
|
||||
# SupportScript: >
|
||||
# petskillsupport "AL_HEAL",5,60,33,100;
|
||||
# - Mob: ISIS
|
||||
# AttackRate: 650
|
||||
# RetaliateRate: 450
|
||||
# ChangeTargetRate: 150
|
||||
# SupportScript: >
|
||||
# petskillsupport "PR_MAGNIFICAT",2,60,50,50;
|
||||
# - Mob: PETIT
|
||||
# AttackRate: 800
|
||||
# RetaliateRate: 400
|
||||
# ChangeTargetRate: 100
|
||||
# SupportScript: >
|
||||
# petskillattack2 "WZ_HEAVENDRIVE",500,1,0,10;
|
||||
# - Mob: DEVIRUCHI
|
||||
# AttackRate: 800
|
||||
# RetaliateRate: 200
|
||||
# ChangeTargetRate: 100
|
||||
# SupportScript: >
|
||||
# petskillbonus bAgiDexStr,6,20,40;
|
||||
# - Mob: BAPHOMET_
|
||||
# AttackRate: 1000
|
||||
# RetaliateRate: 100
|
||||
# ChangeTargetRate: 200
|
||||
# SupportScript: >
|
||||
# petskillattack2 "NPC_DARKNESSATTACK",1776,4,0,5;
|
||||
# - Mob: BON_GUN
|
||||
# AttackRate: 600
|
||||
# RetaliateRate: 200
|
||||
# ChangeTargetRate: 400
|
||||
# SupportScript: >
|
||||
# petskillattack2 "NPC_DARKNESSATTACK",555,1,1,1;
|
||||
# - Mob: ZHERLTHSH
|
||||
# AttackRate: 1000
|
||||
# RetaliateRate: 100
|
||||
# ChangeTargetRate: 500
|
||||
# SupportScript: >
|
||||
# petskillattack "AS_SONICBLOW",1,0,3;
|
||||
# - Mob: ALICE
|
||||
# AttackRate: 100
|
||||
# RetaliateRate: 1000
|
||||
# ChangeTargetRate: 200
|
||||
# SupportScript: >
|
||||
# petskillsupport "AL_HEAL",5,60,25,100;
|
||||
# - Mob: EVENT_RICECAKE
|
||||
# AttackRate: 500
|
||||
# RetaliateRate: 500
|
||||
# ChangeTargetRate: 200
|
||||
# SupportScript: >
|
||||
# petskillsupport "CR_DEFENDER",3,240,50,100;
|
||||
# - Mob: GOBLINE_XMAS
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# SupportScript: >
|
||||
# petskillattack "MG_SIGHT",5,5,5;
|
||||
# - Mob: CHUNG_E
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# SupportScript: >
|
||||
# petskillattack "CR_SHIELDCHARGE",5,5,5;
|
||||
# - Mob: ECLIPSE_P
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# SupportScript: >
|
||||
# petskillattack "TF_THROWSTONE",1,5,5;
|
||||
# - Mob: GOBLIN_1
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# SupportScript: >
|
||||
# petskillattack "NPC_WINDATTACK",5,5,5;
|
||||
# - Mob: GOBLIN_2
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# SupportScript: >
|
||||
# petskillattack "NPC_FIREATTACK",5,5,5;
|
||||
# - Mob: GOBLIN_4
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# SupportScript: >
|
||||
# petskillattack "NPC_GROUNDATTACK",5,5,5;
|
||||
# - Mob: DELETER_
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# SupportScript: >
|
||||
# petskillattack "SM_MAGNUM",5,5,5;
|
||||
# - Mob: DIABOLIC
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# SupportScript: >
|
||||
# petskillattack "WZ_METEOR",2,5,5;
|
||||
# - Mob: WANDER_MAN
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# SupportScript: >
|
||||
# petskillattack "NPC_UNDEADATTACK",5,5,5;
|
||||
# - Mob: P_CHUNG_E
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# SupportScript: >
|
||||
# petskillattack "CR_SHIELDCHARGE",5,5,5;
|
||||
# - Mob: GOLEM
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: MARIONETTE
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: MEDUSA
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: WHISPER
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: GOBLIN_LEADER
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: SUCCUBUS
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# SupportScript: >
|
||||
# bonus2 bHPDrainRate,10,5;
|
||||
# - Mob: INCUBUS
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# SupportScript: >
|
||||
# bonus bMaxSPRate,3;
|
||||
# bonus2 bSPDrainRate,10,1;
|
||||
# - Mob: NIGHTMARE_TERROR
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: SHINOBI
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: MIYABI_NINGYO
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: WICKED_NYMPH
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: STONE_SHOOTER
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: DULLAHAN
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: LOLI_RURI
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: CIVIL_SERVANT
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: LEAF_CAT
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: BACSOJIN_
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: IMP
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: E_CRAMP
|
||||
# AttackRate: 350
|
||||
# RetaliateRate: 400
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: E_HYDRA
|
||||
# AttackRate: 350
|
||||
# RetaliateRate: 400
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: J_TAINI
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: XMAS_LUNATIC
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: TIKBALANG
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: MARIN
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: LITTLE_PORING
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: NINE_TAIL
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: GREMLIN
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: MUMMY
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: TEDDY_BEAR
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: MASTERING
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: METALLER
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: ANGELING
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: MOONLIGHT
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: SAVAGE
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: HIGH_ORC
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: CHOCO
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: ANCIENT_MUMMY
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: AM_MUT
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: CAT_O_NINE_TAIL
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: GRAND_PECO
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: HYEGUN
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: HODREMLIN
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: XM_TEDDY_BEAR
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: DR_EGGRING
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: DR_LUNATIC
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: LITTLE_ISIS
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: DIABOLIC2
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: DELETER_2
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
||||
# - Mob: SWEETS_DROPS
|
||||
# AttackRate: 300
|
||||
# RetaliateRate: 300
|
||||
# ChangeTargetRate: 800
|
@ -18,7 +18,7 @@
|
||||
//
|
||||
// Notes:
|
||||
// - By default you can list up to 10 MonsterIDs per ItemID.
|
||||
// It can be changed in src/map/mob.c by adjusting MAX_ITEMRATIO_MOBS.
|
||||
// It can be changed in src/map/mob.cpp by adjusting MAX_ITEMRATIO_MOBS.
|
||||
// - Only ItemIDs up to MAX_ITEMDB are supported (default: 32768).
|
||||
// - Does not override item_drop_*_min/max settings.
|
||||
// - Does not affect card/item-granted drops. To adjust card/item-granted
|
||||
|
63
db/pet_db.yml
Normal file
63
db/pet_db.yml
Normal file
@ -0,0 +1,63 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Pet Database
|
||||
###########################################################################
|
||||
#
|
||||
# Pet Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Mob Monster that can be used as pet
|
||||
# TameItem Pet Tame Item.
|
||||
# EggItem Pet Egg Item.
|
||||
# EquipItem Pet Accessory Item. (Default: 0)
|
||||
# FoodItem Pet Food Item. (Default: 0)
|
||||
# Fullness The amount of hunger is decreased every [HungryDelay] seconds.
|
||||
# HungryDelay The amount of time in seconds it takes for hunger to decrease after feeding. (Default: 60)
|
||||
# HungerIncrease The amount of hunger that is increased every time the pet is fed (Default: 20)
|
||||
# IntimacyStart Amount of Intimacy the pet starts with. (Default: 250)
|
||||
# IntimacyFed Amount of Intimacy that is increased when fed. (Default: 50)
|
||||
# IntimacyOverfed Amount of Intimacy that is increased when over-fed. (Default: -100)
|
||||
# IntimacyHungry Amount of Intimacy that is increased when the pet is hungry. (Default: -5)
|
||||
# IntimacyOwnerDie Amount of Intimacy that is increased when the pet owner dies. (Default: -20)
|
||||
# CaptureRate Capture success rate. (10000 = 100%)
|
||||
# SpecialPerformance If a pet has a Special Performance. (Default: true)
|
||||
# AttackRate Rate of which the pet will attack [requires at least pet_support_min_friendly intimacy]. (10000 = 100%)
|
||||
# RetaliateRate Rate of which the pet will retaliate when master is being attacked [requires at least pet_support_min_friendly intimacy]. (10000 = 100%)
|
||||
# ChangeTargetRate Rate of which the pet will change its attack target. (10000 = 100%)
|
||||
# AllowAutoFeed Allows turning automatic pet feeding on. (Default: false)
|
||||
# Script Bonus script to execute when the pet is alive. (Default: null)
|
||||
# SupportScript Bonus script to execute when pet_status_support is enabled. (Default: null)
|
||||
# Evolution: Pet evolution settings. (Optional) (Default: null)
|
||||
# - Target Mob this pet can evolve to.
|
||||
# ItemRequirements: Item requirements for evolving this pet.
|
||||
# - Item Self-explanatory
|
||||
# Amount
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: PET_DB
|
||||
Version: 1
|
||||
|
||||
Footer:
|
||||
Imports:
|
||||
- Path: db/pre-re/pet_db.yml
|
||||
Mode: Prerenewal
|
||||
- Path: db/re/pet_db.yml
|
||||
Mode: Renewal
|
||||
- Path: db/import/pet_db.yml
|
File diff suppressed because it is too large
Load Diff
@ -1,3 +1,3 @@
|
||||
Header:
|
||||
Type: ATTENDANCE_CONF
|
||||
Type: ATTENDANCE_DB
|
||||
Version: 1
|
||||
|
123
db/pre-re/guild_skill_tree.yml
Normal file
123
db/pre-re/guild_skill_tree.yml
Normal file
@ -0,0 +1,123 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Pre-Renewal Guild Skill Database
|
||||
###########################################################################
|
||||
#
|
||||
# Guild Skill Settings
|
||||
#
|
||||
###########################################################################
|
||||
# Id - Skill ID of the guild skill.
|
||||
###########################################################################
|
||||
# MaxLevel - Maximum level of the guild skill.
|
||||
###########################################################################
|
||||
# Required - A list of required skills for the skill to become available.
|
||||
# Id: Skill ID of the required guild skill.
|
||||
# Level: Level of the required guild skill.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: GUILD_SKILL_TREE_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Id: GD_APPROVAL
|
||||
MaxLevel: 1
|
||||
|
||||
- Id: GD_KAFRACONTRACT
|
||||
MaxLevel: 1
|
||||
Required:
|
||||
- Id: GD_APPROVAL
|
||||
Level: 1
|
||||
|
||||
- Id: GD_GUARDRESEARCH
|
||||
MaxLevel: 1
|
||||
Required:
|
||||
- Id: GD_APPROVAL
|
||||
Level: 1
|
||||
|
||||
- Id: GD_GUARDUP
|
||||
MaxLevel: 3
|
||||
|
||||
- Id: GD_EXTENSION
|
||||
MaxLevel: 10
|
||||
|
||||
- Id: GD_GLORYGUILD
|
||||
MaxLevel: 0
|
||||
|
||||
- Id: GD_LEADERSHIP
|
||||
MaxLevel: 5
|
||||
|
||||
- Id: GD_GLORYWOUNDS
|
||||
MaxLevel: 5
|
||||
|
||||
- Id: GD_SOULCOLD
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Id: GD_GLORYWOUNDS
|
||||
Level: 1
|
||||
|
||||
- Id: GD_HAWKEYES
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Id: GD_LEADERSHIP
|
||||
Level: 1
|
||||
|
||||
- Id: GD_BATTLEORDER
|
||||
MaxLevel: 1
|
||||
Required:
|
||||
- Id: GD_APPROVAL
|
||||
Level: 1
|
||||
- Id: GD_EXTENSION
|
||||
Level: 2
|
||||
|
||||
- Id: GD_REGENERATION
|
||||
MaxLevel: 3
|
||||
Required:
|
||||
- Id: GD_APPROVAL
|
||||
Level: 1
|
||||
- Id: GD_EXTENSION
|
||||
Level: 5
|
||||
- Id: GD_BATTLEORDER
|
||||
Level: 1
|
||||
|
||||
- Id: GD_RESTORE
|
||||
MaxLevel: 1
|
||||
Required:
|
||||
- Id: GD_REGENERATION
|
||||
Level: 1
|
||||
|
||||
- Id: GD_EMERGENCYCALL
|
||||
MaxLevel: 1
|
||||
Required:
|
||||
- Id: GD_APPROVAL
|
||||
Level: 1
|
||||
- Id: GD_GUARDRESEARCH
|
||||
Level: 1
|
||||
- Id: GD_EXTENSION
|
||||
Level: 5
|
||||
- Id: GD_BATTLEORDER
|
||||
Level: 1
|
||||
- Id: GD_REGENERATION
|
||||
Level: 1
|
||||
|
||||
- Id: GD_DEVELOPMENT
|
||||
MaxLevel: 1
|
||||
|
||||
# - Id: GD_GUILD_STORAGE
|
||||
# MaxLevel: 5
|
@ -87,7 +87,7 @@
|
||||
582,Orange,Orange,0,300,,20,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(10,20),rand(10,20); },{},{}
|
||||
583,KETUPAT_,Ketupat Sayur,0,7000,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_Poison; sc_end SC_Silence; sc_end SC_Blind; sc_end SC_Confusion; sc_end SC_Curse; sc_end SC_Hallucination; },{},{}
|
||||
584,Fish_Ball_Soup,Fish Cake Soup,0,100,,60,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(40,70),0; },{},{}
|
||||
585,Wurst,Brusti,0,2,,40,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(15,20),0; },{},{}
|
||||
585,Wurst,Brusti,11,2,,40,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(15,20),0; itemskill "PR_MAGNIFICAT",3; },{},{}
|
||||
586,Mother's_Cake,Mother's Cake,0,20,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(325,405),0; },{},{}
|
||||
587,Prickly_Fruit_,Red Prickly Fruit,0,880,,60,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(270,330),rand(20,30); },{},{}
|
||||
588,Spaghetti,Spaghetti,0,100,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(40,70),0; },{},{}
|
||||
@ -1109,7 +1109,7 @@
|
||||
2138,Bradium_Shield,Bradium Shield,4,20,,1800,,5,,1,0x00CFFF80,2,2,32,,65,1,3,{ bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",60; bonus bAgi,-1; bonus bMaxHP,500; },{},{}
|
||||
2139,Flame_Thrower,Flame Thrower,4,20000,,2000,,60,,0,0x00000400,63,2,32,,99,0,1,{},{},{}
|
||||
// GM Shield
|
||||
2199,Ahura_Mazda,Ahura Mazdah,4,1,,10,,100,,0,0xFFFFFFFF,7,2,32,,1,1,0,{ bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; bonus2 bSubRace,RC_Player,95; skill "CR_FULLPROTECTION",5; Skill "WZ_ESTIMATION",1; Skill "ST_FULLSTRIP",5; Skill "HW_MAGICPOWER",10; bonus bMaxHPRate,200; bonus bNoGemStone; bonus bSpeedRate,25; },{ sc_start4 SC_ENDURE,60000,10,0,0,1; },{ sc_end SC_ENDURE; }
|
||||
2199,Ahura_Mazda,Ahura Mazdah,4,1,,10,,100,,0,0xFFFFFFFF,7,2,32,,1,1,0,{ bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; bonus2 bSubRace,RC_Player,95; skill "CR_FULLPROTECTION",5; Skill "WZ_ESTIMATION",1; Skill "ST_FULLSTRIP",5; Skill "HW_MAGICPOWER",10; bonus bMaxHPRate,200; bonus bNoGemStone; bonus bSpeedRate,25; bonus bNoWalkDelay; },{},{}
|
||||
// Headgears
|
||||
//===================================================================
|
||||
2201,Sunglasses,Sunglasses,4,5000,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,12,{ bonus2 bResEff,Eff_Blind,500; },{},{}
|
||||
@ -1761,7 +1761,7 @@
|
||||
4120,Petit__Card,Sky Petite Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Dragon,30; },{},{}
|
||||
4121,Phreeoni_Card,Phreeoni Card,6,20,,10,,,,,,,,2,,,,,{ bonus bHit,100; },{},{}
|
||||
4122,Deviruchi_Card,Deviruchi Card,6,20,,10,,,,,,,,769,,,,,{ bonus bStr,1; bonus2 bResEff,Eff_Blind,10000; },{},{}
|
||||
4123,Eddga_Card,Eddga Card,6,20,,10,,,,,,,,64,,,,,{ bonus bMaxHPrate,-25; },{ sc_start4 SC_ENDURE,60000,10,0,0,1; },{ sc_end SC_ENDURE; }
|
||||
4123,Eddga_Card,Eddga Card,6,20,,10,,,,,,,,64,,,,,{ bonus bMaxHPrate,-25; bonus bNoWalkDelay; },{},{}
|
||||
4124,Medusa_Card,Medusa Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Demon,15; bonus2 bResEff,Eff_Stone,10000; },{},{}
|
||||
4125,Deviace_Card,Deviace Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_DemiHuman,7; bonus2 bAddRace,RC_Player,7; bonus2 bAddRace,RC_Brute,7; bonus2 bAddRace,RC_Plant,7; bonus2 bAddRace,RC_Insect,7; },{},{}
|
||||
4126,Minorous_Card,Minorous Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddSize,Size_Large,15; bonus bBaseAtk,5; },{},{}
|
||||
@ -4964,7 +4964,7 @@
|
||||
12396,Fools_Day_Box,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ .@rnd = rand(1,10); if(.@rnd==1) itemskill "AL_TELEPORT",1; else if(.@rnd==2) itemskill "AL_TELEPORT",3; else if(.@rnd==3) percentheal 50,0; else if(.@rnd==4) percentheal 0,50; else if(.@rnd==5) end; else if(.@rnd==6) getitem 512,1; else if(.@rnd==7) itemskill "ALL_REVERSEORCISH",1; else if(.@rnd==8) specialeffect2 EF_MAPPILLAR2; else if(.@rnd==9) specialeffect2 EF_ANGEL2; else specialeffect2 EF_COIN; },{},{}
|
||||
12397,Fools_Day_Box2,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ .@rnd = rand(1,10); if(.@rnd==1) itemskill "TF_DETOXIFY",1; else if(.@rnd==2) itemskill "TF_PICKSTONE",1; else if(.@rnd==3) itemskill "BA_FROSTJOKER",1; else if(.@rnd==4) itemskill "DC_SCREAM",1; else if(.@rnd==5) end; else if(.@rnd==6) getitem 909,1; else if(.@rnd==7) itemskill "AL_RUWACH",1; else if(.@rnd==8) specialeffect2 EF_BEGINASURA; else if(.@rnd==9) specialeffect2 EF_MVP; else specialeffect2 EF_CURSEATTACK; },{},{}
|
||||
12398,PCBang_Gift_Box,PCBang Gift Box,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12399,Castle_Treasure_Box,Castle Treasure Box,2,20,,1000,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12399,Castle_Treasure_Box,Castle Treasure Box,2,20,,1000,,,,,0xFFFFFFFF,7,2,,,,,,{ Zeny += 1000000; },{},{}
|
||||
12400,Water_Of_Blessing_,Water Of Blessing,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12401,Rune_Kn_Test_Int,Rune Kn Test Int,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCINT,300000,40; },{},{}
|
||||
12402,29Fruit,29Fruit,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 5,5; },{},{}
|
||||
@ -5462,12 +5462,12 @@
|
||||
13272,Cure_Free_To_Throw,Throwing Cure Free,10,100,,50,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_end SC_BLEEDING; sc_end SC_CURSE; sc_end SC_SILENCE; sc_end SC_POISON; sc_end SC_ORCISH; sc_end SC_CHANGEUNDEAD; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_DPOISON; itemheal 500,0; },{},{}
|
||||
13273,Stamina_Up_M_To_Throw,Throwing Muramura M,10,100,,10,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_start SC_MUSTLE_M,500000,5; },{},{}
|
||||
13274,Digestive_F_To_Throw,Throwing Falmons F,10,100,,10,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_start SC_LIFE_FORCE_F,500000,5; },{},{}
|
||||
13275,HP_Inc_PotS_To_Throw,Throwing Increase HP Potion (Small),10,100,,20,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_start SC_PROMOTE_HEALTH_RESERCH,500000,(500+(BaseLevel*10/3)); percentheal 1,0; },{},{}
|
||||
13276,HP_Inc_PotM_To_Throw,Throwing Increase HP Potion (Medium),10,100,,40,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_start SC_PROMOTE_HEALTH_RESERCH,500000,(1500+(BaseLevel*10/3)); percentheal 2,0; },{},{}
|
||||
13277,HP_Inc_PotL_To_Throw,Throwing Increase HP Potion (Large),10,100,,80,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_start SC_PROMOTE_HEALTH_RESERCH,500000,(2500+(BaseLevel*10/3)); percentheal 5,0; },{},{}
|
||||
13278,SP_Inc_PotS_To_Throw,Throwing Increase SP Potion (Small),10,100,,20,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_start SC_ENERGY_DRINK_RESERCH,500000,((BaseLevel/10)-5); percentheal 0,2; },{},{}
|
||||
13279,SP_Inc_PotM_To_Throw,Throwing Increase SP Potion (Medium),10,100,,40,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_start SC_ENERGY_DRINK_RESERCH,500000,((BaseLevel/10)); percentheal 0,4; },{},{}
|
||||
13280,SP_Inc_PotL_To_Throw,Throwing Increase SP Potion (Large),10,100,,80,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_start SC_ENERGY_DRINK_RESERCH,500000,((BaseLevel/10)+5); percentheal 0,8; },{},{}
|
||||
13275,HP_Inc_PotS_To_Throw,Throwing Increase HP Potion (Small),10,100,,20,0,,,,0x00040000,8,2,32768,,99,,9,{ /* Item bonus in source because of BaseLevel check */ },{},{}
|
||||
13276,HP_Inc_PotM_To_Throw,Throwing Increase HP Potion (Medium),10,100,,40,0,,,,0x00040000,8,2,32768,,99,,9,{ /* Item bonus in source because of BaseLevel check */ },{},{}
|
||||
13277,HP_Inc_PotL_To_Throw,Throwing Increase HP Potion (Large),10,100,,80,0,,,,0x00040000,8,2,32768,,99,,9,{ /* Item bonus in source because of BaseLevel check */ },{},{}
|
||||
13278,SP_Inc_PotS_To_Throw,Throwing Increase SP Potion (Small),10,100,,20,0,,,,0x00040000,8,2,32768,,99,,9,{ /* Item bonus in source because of BaseLevel check */ },{},{}
|
||||
13279,SP_Inc_PotM_To_Throw,Throwing Increase SP Potion (Medium),10,100,,40,0,,,,0x00040000,8,2,32768,,99,,9,{ /* Item bonus in source because of BaseLevel check */ },{},{}
|
||||
13280,SP_Inc_PotL_To_Throw,Throwing Increase SP Potion (Large),10,100,,80,0,,,,0x00040000,8,2,32768,,99,,9,{ /* Item bonus in source because of BaseLevel check */ },{},{}
|
||||
13281,En_White_PotZ_To_Throw,Throwing Concentrated White Potion Z,10,100,,70,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_start SC_EXTRACT_WHITE_POTION_Z,500000,20; itemheal 1000,0; },{},{}
|
||||
13282,Vitata500_To_Throw,Throwing Vitata 500,10,100,,50,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_start2 SC_VITATA_500,500000,20,5; itemheal 0,200; },{},{}
|
||||
13283,En_Cel_Juice_To_Throw,Throwing Ceromain Soup,10,100,,50,0,,,,0x00040000,8,2,32768,,99,,9,{ sc_start SC_EXTRACT_SALAMINE_JUICE,500000,10; },{},{}
|
||||
|
@ -16,7 +16,7 @@
|
||||
// 12659 cannot be used when this delay is active.
|
||||
// Since this is optional, default is -1 will ignores the
|
||||
// delay group and the delay will be stored in character's
|
||||
// data that has limit set in src/map/itemdb.h as MAX_ITEMDELAYS.
|
||||
// data that has limit set in src/map/itemdb.hpp as MAX_ITEMDELAYS.
|
||||
|
||||
// SC_REUSE_LIMIT_A
|
||||
14538,300000,SC_REUSE_LIMIT_A //Glass_Of_Illusion
|
||||
|
@ -282,9 +282,9 @@
|
||||
// Rebellion
|
||||
4215, 28000,90 ,650 ,469 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,480 ,610 ,540 ,940 ,1040 ,2000 ,2000
|
||||
// Summoner - Placeholder
|
||||
4218, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 650
|
||||
4218, 20000,0 ,500 ,100 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
// Baby Summoner - Placeholder
|
||||
4220, 20000,0 ,500 ,100 ,500 ,650 ,700 ,2000 ,2000 ,2000 ,800 ,2000 ,700 ,700 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 650
|
||||
4220, 20000,0 ,500 ,100 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
// Baby Ninja - Placeholder
|
||||
4222, 26000,80 , 0 ,540 ,400 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 750 ,2000
|
||||
// Baby Kagerou - Placeholder
|
||||
|
@ -1,104 +0,0 @@
|
||||
// Pet Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// MobID,Name,JName,LureID,EggID,EquipID,FoodID,Fullness,HungryDelay,R_Hungry,R_Full,Intimate,Die,Capture,Speed,S_Performance,talk_convert_class,attack_rate,defence_attack_rate,change_target_rate,pet_script,loyal_script
|
||||
//
|
||||
// 01. MobID Monster ID of the pet.
|
||||
// 02. Name Name of the monster as defined in the database.
|
||||
// 03. JName The display name of the monster when hatched.
|
||||
// 04. LureID Pet Tame Item ID.
|
||||
// 05. EggID Pet Egg ID.
|
||||
// 06. EquipID Pet Accessory ID.
|
||||
// 07. FoodID Pet Food ID.
|
||||
// 08. Fullness The amount Hunger is decreased every [HungryDelay] seconds.
|
||||
// 09. HungryDelay The amount of time it takes for hunger to decrease after feeding. (Default: 60 seconds)
|
||||
// 10. R_Hungry Amount of Intimacy that is increased when fed.
|
||||
// 11. R_Full Amount of Intimacy that is decreased when over-fed.
|
||||
// 12. Intimate Amount of Intimacy the pet starts with.
|
||||
// 13. Die Amount of Intimacy that is decreased when the pet owner dies.
|
||||
// 14. Capture Capture succes rate (10000 = 100%)
|
||||
// 15. Speed Pet's walk speed. (Defaul: 150)
|
||||
// 16. S_Performance Special Performance. (Yes = 1, No = 0)
|
||||
// 17. talk_convert_class Disables pet talk (instead of talking they emote with /!.)
|
||||
// 18. attack_rate Rate of which the pet will attack (requires at least pet_support_min_friendly intimacy).
|
||||
// 19. defence_attack_rate Rate of which the pet will retaliate when master is being attacked (requires at least pet_support_min_friendly intimacy).
|
||||
// 20. change_target_rate Rate of which the pet will change its attack target.
|
||||
// 21. pet_script Script to execute when the pet is hatched.
|
||||
// 22. loyal_script Script to execute when the pet is hatched (requires at least pet_equip_min_friendly intimacy, independent of pet_script).
|
||||
//NOTE: The max value (100%) of attack_rate, defense_rate & change_target_rate is 10000.
|
||||
|
||||
//In theory you can use any valid script, but it is run only once upon pet
|
||||
//loading, so it is recommended you use the specific pet scripts.
|
||||
//Please see "The Pet AI commands" in 'doc/script_commands.txt'.
|
||||
|
||||
1002,PORING,Poring,619,9001,10013,531,80,60,50,100,250,20,2000,150,1,0,350,400,800,{ petloot 10; },{ bonus bLuk,2; bonus bCritical,1; }
|
||||
1113,DROPS,Drops,620,9002,10013,508,80,60,40,100,250,20,1500,150,1,0,300,400,500,{ petloot 10; },{ bonus bHit,3; bonus bAtk,3; }
|
||||
1031,POPORING,Poporing,621,9003,10013,511,80,60,30,100,250,20,1000,150,1,0,300,500,400,{ petloot 15; },{ bonus bLuk,2; bonus2 bSubEle,Ele_Poison,10; }
|
||||
1063,LUNATIC,Lunatic,622,9004,10007,534,80,60,40,100,250,20,1500,150,0,0,300,300,1000,{ petskillbonus bLuk,3,10,50; },{ bonus bCritical,2; bonus bAtk,2; }
|
||||
1049,PICKY,Picky,623,9005,10012,507,80,60,40,100,250,20,2000,150,1,0,500,600,50,{ petskillbonus bStr,3,10,50;},{ bonus bStr,1; bonus bAtk,5; }
|
||||
1011,CHONCHON,ChonChon,624,9006,10002,537,80,60,30,100,250,20,1500,150,1,0,500,500,250,{ petskillbonus bAgi,4,10,50; },{ bonus bAgi,1; bonus bFlee,2; }
|
||||
1042,STEEL_CHONCHON,Steel ChonChon,625,9007,10002,1002,80,60,20,100,250,20,1000,150,1,0,500,500,200,{ petskillbonus bAgiVit,4,20,40; },{ bonus bFlee,6; bonus bAgi,-1; }
|
||||
1035,HUNTER_FLY,Hunter Fly,626,9008,10002,716,80,60,10,100,250,20,500,150,1,0,500,500,200,{ petskillattack2 "NPC_WINDATTACK",888,2,0,10; },{ bonus bFlee,-5; bonus bFlee2,2; }
|
||||
1167,SAVAGE_BABE,Savage Babe,627,9009,10015,537,80,60,40,100,250,20,1500,150,0,0,500,500,200,{ petskillbonus bVit,4,10,50; },{ bonus bVit,1; bonus bMaxHP,50; }
|
||||
1107,DESERT_WOLF_B,Baby Desert Wolf,628,9010,10003,537,80,60,40,100,250,20,1000,150,0,0,400,400,400,{ petskillattack "SM_PROVOKE",1,0,5;},{ bonus bInt,1; bonus bMaxSP,50; }
|
||||
1052,ROCKER,Rocker,629,9011,10014,537,80,60,30,100,250,20,1500,150,0,0,350,350,600,{ petskillbonus bAllStats,1,10,50; },{ bonus bHPrecovRate,5; bonus bMaxHP,25; }
|
||||
1014,SPORE,Spore,630,9012,10017,537,80,60,30,100,250,20,1500,150,0,0,350,500,500,{ petrecovery SC_POISON,60; },{ bonus bHit,5; bonus bAtk,-2; }
|
||||
1077,POISON_SPORE,Poison Spore,631,9013,10017,537,80,60,20,100,250,20,1000,150,0,0,600,200,400,{ petskillattack "NPC_POISON",20,0,10; },{ bonus bStr,1; bonus bInt,1; }
|
||||
1019,PECOPECO,PecoPeco,632,9014,10010,537,80,60,30,100,250,20,1000,150,1,0,400,500,800,{ petskillbonus bSpeedRate,25,20,20; },{ bonus bMaxHP,150; bonus bMaxSP,-10; }
|
||||
1056,SMOKIE,Smokie,633,9015,10019,537,80,60,30,100,250,20,1000,150,1,0,600,600,100,{ petskillbonus bPerfectHide,1,3600,0; },{ bonus bAgi,1; bonus bFlee2,1; }
|
||||
1057,YOYO,Yoyo,634,9016,10018,532,80,60,20,100,250,20,1000,150,1,0,300,800,400,{ petloot 20; },{ bonus bCritical,3; bonus bLuk,-1; }
|
||||
1023,ORK_WARRIOR,Orc Warrior,635,9017,10009,537,80,60,20,100,250,20,500,150,1,0,600,200,300,{ petskillattack2 "NPC_PIERCINGATT",100,1,0,10; },{ bonus bAtk,10; bonus bDef,-3; }
|
||||
1026,MUNAK,Munak,636,9018,10008,537,80,60,20,100,250,20,500,150,0,0,300,750,300,{ petskillattack2 "NPC_DARKNESSATTACK",444,1,0,10; },{ bonus bInt,1; bonus bDef,1; }
|
||||
1110,DOKEBI,Dokebi,637,9019,10005,537,80,60,20,100,250,20,500,150,0,0,300,300,800,{ petskillattack "BS_HAMMERFALL",1,0,10; },{ bonus bMatkRate,1; bonus bAtkRate,-1; }
|
||||
1170,SOHEE,Sohee,638,9020,10016,537,80,60,10,100,250,20,500,150,0,0,100,1000,200,{ petskillsupport "AL_HEAL",5,60,33,100; },{ bonus bStr,1; bonus bDex,1; }
|
||||
1029,ISIS,Isis,639,9021,10006,537,80,60,10,100,250,20,500,150,0,0,650,450,150,{ petskillsupport "PR_MAGNIFICAT",2,60,50,50; },{ bonus bMatkRate,-1; bonus bAtkRate,1; }
|
||||
1155,PETIT,Petite,640,9022,10011,537,80,60,20,100,250,20,500,150,0,0,800,400,100,{ petskillattack2 "WZ_HEAVENDRIVE",500,1,0,10; },{ bonus bDef,-2; bonus bMdef,-2; bonus bAspdRate,1; }
|
||||
1109,DEVIRUCHI,Deviruchi,641,9023,10004,711,80,60,10,100,250,20,500,150,0,0,800,200,100,{ petskillbonus bAgiDexStr,6,20,40; },{ bonus bMatkRate,1; bonus bAtkRate,1; bonus bMaxHPrate,-3; bonus bMaxSPrate,-3; }
|
||||
1101,BAPHOMET_,Baphomet Jr.,642,9024,10001,518,80,60,10,100,250,20,200,150,0,0,1000,100,200,{ petskillattack2 "NPC_DARKNESSATTACK",1776,4,0,5; },{ bonus bDef,1; bonus bMdef,1; bonus2 bResEff,Eff_Stun,-100; }
|
||||
1188,BON_GUN,Bon Gun,659,9025,10020,537,80,60,30,100,250,20,500,150,1,0,600,200,400,{ petskillattack2 "NPC_DARKNESSATTACK",555,1,1,1; },{ bonus bVit,1; bonus2 bResEff,Eff_Stun,100; }
|
||||
1200,ZHERLTHSH,Zealotus,660,9026,0,929,80,60,10,100,250,20,300,150,0,0,1000,100,500,{ petskillattack "AS_SONICBLOW",1,0,3; },{ bonus2 bAddRace,RC_Demihuman,2; bonus2 bMagicAddRace,RC_DemiHuman,2; }
|
||||
1275,ALICE,Alice,661,9027,0,504,80,60,20,100,250,20,800,150,0,0,100,1000,200,{ petskillsupport "AL_HEAL",5,60,25,100; },{ bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; }
|
||||
1815,EVENT_RICECAKE,Rice Cake,0,9028,0,511,80,60,50,100,250,20,2000,150,1,0,500,500,200,{ petskillsupport "CR_DEFENDER",3,240,50,100; },{ bonus2 bSubEle,Ele_Neutral,1; bonus bMaxHPrate,-1; }
|
||||
1245,GOBLINE_XMAS,Christmas Goblin,12225,9029,0,911,80,60,50,100,250,20,2000,150,0,0,300,300,800,{ petskillattack "MG_SIGHT",5,5,5; },{ bonus bMaxHP,30; bonus2 bSubEle,Ele_Water,1; }
|
||||
|
||||
1519,CHUNG_E,Green Maiden,12395,9030,0,6115,80,60,50,100,250,20,2000,150,0,0,300,300,800,{ petskillattack "CR_SHIELDCHARGE",5,5,5; },{ bonus bDef,1; bonus2 bSubRace,RC_DemiHuman,1; }
|
||||
1879,ECLIPSE_P,Spring Rabbit,0,9031,0,7766,80,60,50,100,250,20,2000,150,0,0,300,300,800,{ petskillattack "TF_THROWSTONE",1,5,5; },{}
|
||||
1122,GOBLIN_1,Goblin,14569,9032,0,7821,80,60,50,100,250,20,800,150,0,0,300,300,800,{ petskillattack "NPC_WINDATTACK",5,5,5; },{}
|
||||
1123,GOBLIN_2,Goblin,14570,9033,0,7821,80,60,50,100,250,20,800,150,0,0,300,300,800,{ petskillattack "NPC_FIREATTACK",5,5,5; },{}
|
||||
1125,GOBLIN_4,Goblin,14571,9034,0,7821,80,60,50,100,250,20,800,150,0,0,300,300,800,{ petskillattack "NPC_GROUNDATTACK",5,5,5; },{}
|
||||
1385,DELETER_,Deleter,14572,9035,0,7822,80,60,20,100,250,20,800,150,0,0,300,300,800,{ petskillattack "SM_MAGNUM",5,5,5; },{}
|
||||
1382,DIABOLIC,Diabolic,14573,9036,0,7823,80,60,10,100,250,20,800,150,0,0,300,300,800,{ petskillattack "WZ_METEOR",2,5,5; },{}
|
||||
1208,WANDER_MAN,Wanderer,14574,9037,0,7824,80,60,20,100,250,20,800,150,0,0,300,300,800,{ petskillattack "NPC_UNDEADATTACK",5,5,5; },{ bonus bAgi,3; bonus bDex,1; }
|
||||
|
||||
1963,P_CHUNG_E,New Year Doll,0,9038,0,554,80,60,30,100,250,20,800,150,0,0,300,300,800,{ petskillattack "CR_SHIELDCHARGE",5,5,5; },{}
|
||||
|
||||
// New pets JapanRO Mobile
|
||||
1040,GOLEM,Golem,12371,9053,10035,6111,80,60,20,100,250,20,500,150,0,0,300,300,800,{},{ bonus bMaxHP,100; bonus bFlee,-5; }
|
||||
1143,MARIONETTE,Marionette,12361,9043,10025,6098,80,60,10,100,250,20,500,150,0,0,300,300,800,{},{ bonus bSPrecovRate,3; }
|
||||
1148,MEDUSA,Medusa,12368,9050,10032,6108,80,60,10,100,250,20,200,150,0,0,300,300,800,{},{ bonus bVit,1; bonus2 bResEff,Eff_Stone,500; }
|
||||
1179,WHISPER,Whisper,12363,9045,10027,6100,80,60,20,100,250,20,500,150,0,0,300,300,800,{},{ bonus bFlee,7; bonus bDef,-3; }
|
||||
1299,GOBLIN_LEADER,Goblin Leader,12364,9046,10028,6104,80,60,10,100,250,20,50,150,0,0,300,300,800,{},{ bonus2 bAddRace,RC_DemiHuman,3; }
|
||||
1370,SUCCUBUS,Succubus,12373,9055,10037,6113,80,60,10,100,250,20,200,150,0,0,300,300,800,{},{ bonus2 bHpDrainRate,50,5; }
|
||||
1374,INCUBUS,Incubus,12370,9052,10034,6110,80,60,10,100,250,20,50,150,0,0,300,300,800,{},{ bonus bMaxSPRate,3; }
|
||||
1379,NIGHTMARE_TERROR,Nightmare Terror,12372,9054,10036,6112,80,60,10,100,250,20,200,150,0,0,300,300,800,{},{ bonus2 bResEff,Eff_Sleep,10000; }
|
||||
1401,SHINOBI,Shinobi,12362,9044,10026,6099,80,60,20,100,250,20,500,150,0,0,300,300,800,{},{ bonus bAgi,2; }
|
||||
1404,MIYABI_NINGYO,Miyabi Doll,12366,9048,10030,6106,80,60,15,100,250,20,200,150,0,0,300,300,800,{},{ bonus bInt,1; bonus bCastrate,-3; }
|
||||
1416,WICKED_NYMPH,Evil Nymph,12365,9047,10029,6105,80,60,15,100,250,20,500,150,0,0,300,300,800,{},{ bonus bMaxSP,30; bonus bSPrecovRate,5; }
|
||||
1495,STONE_SHOOTER,Stone Shooter,12369,9051,10033,6109,80,60,20,100,250,20,500,150,0,0,300,300,800,{},{ bonus2 bSubEle,Ele_Fire,3; }
|
||||
1504,DULLAHAN,Dullahan,12367,9049,10031,6107,80,60,10,100,250,20,200,150,0,0,300,300,800,{},{ bonus bCritAtkRate,5; }
|
||||
1505,LOLI_RURI,Loli Ruri,12360,9042,10024,6097,80,60,15,100,250,20,200,150,0,0,300,300,800,{},{ bonus bMaxHPRate,3; bonus3 bAutoSpellWhenHit,"AL_HEAL",1,10; }
|
||||
1513,CIVIL_SERVANT,Mao Guai,12358,9040,10022,6095,80,60,10,100,250,20,500,150,0,0,300,300,800,{},{ bonus bMaxSP,10; }
|
||||
1586,LEAF_CAT,Leaf Cat,12359,9041,10023,6096,80,60,20,100,250,20,200,150,0,0,300,300,800,{},{ bonus2 bSubRace,RC_Brute,3; }
|
||||
1630,BACSOJIN_,White Lady,12357,9039,10021,6094,80,60,10,100,250,20,2000,150,0,0,300,300,800,{},{}
|
||||
1837,IMP,Fire Imp,12374,9056,10038,6114,80,60,10,100,250,20,200,150,0,0,300,300,800,{},{ bonus2 bSubEle,Ele_Fire,2; bonus2 bAddEle,Ele_Fire,2; }
|
||||
|
||||
// Brasilis Quest - Suspicious Beach [UNHATCHABLE]
|
||||
2057,E_CRAMP,Strange Cramp,12408,6221,0,0,0,0,0,0,0,0,50,0,0,0,350,400,800,{},{} // kRO version
|
||||
2081,E_HYDRA,Strange Hydra,12408,6221,0,0,0,0,0,0,0,0,50,0,0,0,350,400,800,{},{} // iRO/cRO version
|
||||
|
||||
// New pets (FIX ME: pet bonuses for 2210 and 2313 do not require loyalty)
|
||||
//2200,J_TAINI,Tiny,0,9057,0,512,80,60,10,100,250,20,0,150,1,0,300,300,800,{},{}
|
||||
//2210,XMAS_LUNATIC,Christmas Snow Rabbit,0,9058,0,529,80,60,10,100,250,20,0,150,1,0,300,300,800,{},{ bonus2 bExpAddRace,RC_All,5; }
|
||||
//2313,TIKBALANG,Tikbalang,12699,9059,0,528,80,60,10,100,250,20,1000,150,1,0,300,300,800,{},{ bonus2 bAddDamageClass,2320,10; bonus2 bAddDamageClass,2321,10; bonus2 bAddDamageClass,2322,10; bonus2 bAddDamageClass,2317,10; bonus2 bAddDamageClass,2318,10; bonus2 bAddDamageClass,2327,10; bonus2 bAddDamageClass,2319,10; bonus2 bAddDamageClass,2333,10; bonus2 bAddDamageClass,2332,10; }
|
||||
1242,MARIN,Marin,12789,9061,10039,6534,80,60,50,100,250,20,2000,150,1,0,300,300,800,{},{}
|
||||
//2398,LITTLE_PORING,Novice Poring,12846,9062,0,531,80,60,1000,0,250,0,5000,150,0,0,300,300,800,{},{ bonus bHPrecovRate,50; }
|
867
db/pre-re/pet_db.yml
Normal file
867
db/pre-re/pet_db.yml
Normal file
@ -0,0 +1,867 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Pre-Renewal Pet Database
|
||||
###########################################################################
|
||||
#
|
||||
# Pet Settings
|
||||
#
|
||||
###########################################################################
|
||||
# - Mob Monster that can be used as pet
|
||||
# TameItem Pet Tame Item.
|
||||
# EggItem Pet Egg Item.
|
||||
# EquipItem Pet Accessory Item. (Default: 0)
|
||||
# FoodItem Pet Food Item. (Default: 0)
|
||||
# Fullness The amount of hunger is decreased every [HungryDelay] seconds.
|
||||
# HungryDelay The amount of time in seconds it takes for hunger to decrease after feeding. (Default: 60)
|
||||
# HungerIncrease The amount of hunger that is increased every time the pet is fed (Default: 20)
|
||||
# IntimacyStart Amount of Intimacy the pet starts with. (Default: 250)
|
||||
# IntimacyFed Amount of Intimacy that is increased when fed. (Default: 50)
|
||||
# IntimacyOverfed Amount of Intimacy that is increased when over-fed. (Default: -100)
|
||||
# IntimacyHungry Amount of Intimacy that is increased when the pet is hungry. (Default: -5)
|
||||
# IntimacyOwnerDie Amount of Intimacy that is increased when the pet owner dies. (Default: -20)
|
||||
# CaptureRate Capture success rate. (10000 = 100%)
|
||||
# SpecialPerformance If a pet has a Special Performance. (Default: true)
|
||||
# AttackRate Rate of which the pet will attack [requires at least pet_support_min_friendly intimacy]. (10000 = 100%)
|
||||
# RetaliateRate Rate of which the pet will retaliate when master is being attacked [requires at least pet_support_min_friendly intimacy]. (10000 = 100%)
|
||||
# ChangeTargetRate Rate of which the pet will change its attack target. (10000 = 100%)
|
||||
# AllowAutoFeed Allows turning automatic pet feeding on. (Default: false)
|
||||
# Script Bonus script to execute when the pet is alive. (Default: null)
|
||||
# SupportScript Bonus script to execute when pet_status_support is enabled. (Default: null)
|
||||
# Evolution: Pet evolution settings. (Optional) (Default: null)
|
||||
# - Target Mob this pet can evolve to.
|
||||
# ItemRequirements: Item requirements for evolving this pet.
|
||||
# - Item Self-explanatory
|
||||
# Amount
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: PET_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Mob: PORING
|
||||
TameItem: Unripe_Apple
|
||||
EggItem: Poring_Egg
|
||||
EquipItem: Backpack
|
||||
FoodItem: Apple_Juice
|
||||
Fullness: 80
|
||||
IntimacyFed: 50
|
||||
CaptureRate: 2000
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bLuk,2;
|
||||
bonus bCritical,1;
|
||||
}
|
||||
- Mob: DROPS
|
||||
TameItem: Orange_Juice
|
||||
EggItem: Drops_Egg
|
||||
EquipItem: Backpack
|
||||
FoodItem: Yellow_Herb
|
||||
Fullness: 80
|
||||
IntimacyFed: 40
|
||||
CaptureRate: 1500
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bHit,3;
|
||||
bonus bAtk,3;
|
||||
}
|
||||
- Mob: POPORING
|
||||
TameItem: Bitter_Herb
|
||||
EggItem: Poporing_Egg
|
||||
EquipItem: Backpack
|
||||
FoodItem: Green_Herb
|
||||
Fullness: 80
|
||||
IntimacyFed: 30
|
||||
CaptureRate: 1000
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bLuk,2;
|
||||
bonus2 bSubEle,Ele_Poison,10;
|
||||
}
|
||||
- Mob: LUNATIC
|
||||
TameItem: Rainbow_Carrot
|
||||
EggItem: Lunatic_Egg
|
||||
EquipItem: Silk_Ribbon
|
||||
FoodItem: Carrot_Juice
|
||||
Fullness: 80
|
||||
IntimacyFed: 40
|
||||
CaptureRate: 1500
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bCritical,2;
|
||||
bonus bAtk,2;
|
||||
}
|
||||
- Mob: PICKY
|
||||
TameItem: Earthworm_The_Dude
|
||||
EggItem: Picky_Egg
|
||||
EquipItem: Tiny_Egg_Shell
|
||||
FoodItem: Red_Herb
|
||||
Fullness: 80
|
||||
IntimacyFed: 40
|
||||
CaptureRate: 2000
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bStr,1;
|
||||
bonus bAtk,5;
|
||||
}
|
||||
- Mob: CHONCHON
|
||||
TameItem: Rotten_Fish
|
||||
EggItem: Chonchon_Egg
|
||||
EquipItem: Monster_Oxygen_Mask
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 80
|
||||
IntimacyFed: 30
|
||||
CaptureRate: 1500
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bAgi,1;
|
||||
bonus bFlee,2;
|
||||
}
|
||||
- Mob: STEEL_CHONCHON
|
||||
TameItem: Lusty_Iron
|
||||
EggItem: Steel_Chonchon_Egg
|
||||
EquipItem: Monster_Oxygen_Mask
|
||||
FoodItem: Iron_Ore
|
||||
Fullness: 80
|
||||
IntimacyFed: 20
|
||||
CaptureRate: 1000
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bFlee,6;
|
||||
bonus bAgi,-1;
|
||||
}
|
||||
- Mob: HUNTER_FLY
|
||||
TameItem: Monster_Juice
|
||||
EggItem: Hunter_Fly_Egg
|
||||
EquipItem: Monster_Oxygen_Mask
|
||||
FoodItem: Red_Gemstone
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 500
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bFlee,-5;
|
||||
bonus bFlee2,2;
|
||||
}
|
||||
- Mob: SAVAGE_BABE
|
||||
TameItem: Sweet_Milk
|
||||
EggItem: Savage_Bebe_Egg
|
||||
EquipItem: Green_Lace
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 80
|
||||
IntimacyFed: 40
|
||||
CaptureRate: 1500
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bVit,1;
|
||||
bonus bMaxHP,50;
|
||||
}
|
||||
- Mob: DESERT_WOLF_B
|
||||
TameItem: Well_Dried_Bone
|
||||
EggItem: Baby_Desert_Wolf_Egg
|
||||
EquipItem: Transparent_Headgear
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 80
|
||||
IntimacyFed: 40
|
||||
CaptureRate: 1000
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bInt,1;
|
||||
bonus bMaxSP,50;
|
||||
}
|
||||
- Mob: ROCKER
|
||||
TameItem: Singing_Flower
|
||||
EggItem: Rocker_Egg
|
||||
EquipItem: Rocker_Glasses
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 80
|
||||
IntimacyFed: 30
|
||||
CaptureRate: 1500
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bHPrecovRate,5;
|
||||
bonus bMaxHP,25;
|
||||
}
|
||||
- Mob: SPORE
|
||||
TameItem: Dew_Laden_Moss
|
||||
EggItem: Spore_Egg
|
||||
EquipItem: Bark_Shorts
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 80
|
||||
IntimacyFed: 30
|
||||
CaptureRate: 1500
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bHit,5;
|
||||
bonus bAtk,-2;
|
||||
}
|
||||
- Mob: POISON_SPORE
|
||||
TameItem: Deadly_Noxious_Herb
|
||||
EggItem: Poison_Spore_Egg
|
||||
EquipItem: Bark_Shorts
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 80
|
||||
IntimacyFed: 20
|
||||
CaptureRate: 1000
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bStr,1;
|
||||
bonus bInt,1;
|
||||
}
|
||||
- Mob: PECOPECO
|
||||
TameItem: Fatty_Chubby_Earthworm
|
||||
EggItem: PecoPeco_Egg
|
||||
EquipItem: Battered_Pot
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 80
|
||||
IntimacyFed: 30
|
||||
CaptureRate: 1000
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bMaxHP,150;
|
||||
bonus bMaxSP,-10;
|
||||
}
|
||||
- Mob: SMOKIE
|
||||
TameItem: Baked_Yam
|
||||
EggItem: Smokie_Egg
|
||||
EquipItem: Red_Muffler
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 80
|
||||
IntimacyFed: 30
|
||||
CaptureRate: 1000
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bAgi,1;
|
||||
bonus bFlee2,1;
|
||||
}
|
||||
- Mob: YOYO
|
||||
TameItem: Tropical_Banana
|
||||
EggItem: Yoyo_Egg
|
||||
EquipItem: Monkey_Circlet
|
||||
FoodItem: Banana_Juice
|
||||
Fullness: 80
|
||||
IntimacyFed: 20
|
||||
CaptureRate: 1000
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bCritical,3;
|
||||
bonus bLuk,-1;
|
||||
}
|
||||
- Mob: ORK_WARRIOR
|
||||
TameItem: Horror_Of_Tribe
|
||||
EggItem: Orc_Warrior_Egg
|
||||
EquipItem: Wild_Flower
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 80
|
||||
IntimacyFed: 20
|
||||
CaptureRate: 500
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bAtk,10;
|
||||
bonus bDef,-3;
|
||||
}
|
||||
- Mob: MUNAK
|
||||
TameItem: No_Recipient
|
||||
EggItem: Munak_Egg
|
||||
EquipItem: Punisher
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 80
|
||||
IntimacyFed: 20
|
||||
CaptureRate: 500
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bInt,1;
|
||||
bonus bDef,1;
|
||||
}
|
||||
- Mob: DOKEBI
|
||||
TameItem: Old_Broom
|
||||
EggItem: Dokkaebi_Egg
|
||||
EquipItem: Wig
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 80
|
||||
IntimacyFed: 20
|
||||
CaptureRate: 500
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bMatkRate,1;
|
||||
bonus bAtkRate,-1;
|
||||
}
|
||||
- Mob: SOHEE
|
||||
TameItem: Silver_Knife_Of_Chaste
|
||||
EggItem: Sohee_Egg
|
||||
EquipItem: Golden_Bell
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 500
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bStr,1;
|
||||
bonus bDex,1;
|
||||
}
|
||||
- Mob: ISIS
|
||||
TameItem: Armlet_Of_Obedience
|
||||
EggItem: Isis_Egg
|
||||
EquipItem: Queen's_Hair_Ornament
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 500
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bMatkRate,-1;
|
||||
bonus bAtkRate,1;
|
||||
}
|
||||
- Mob: PETIT
|
||||
TameItem: Shining_Stone
|
||||
EggItem: Green_Petite_Egg
|
||||
EquipItem: Stellar_Hairpin
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 80
|
||||
IntimacyFed: 20
|
||||
CaptureRate: 500
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bDef,-2;
|
||||
bonus bMdef,-2;
|
||||
bonus bAspdRate,1;
|
||||
}
|
||||
- Mob: DEVIRUCHI
|
||||
TameItem: Contracts_In_Shadow
|
||||
EggItem: Deviruchi_Egg
|
||||
EquipItem: Pacifier
|
||||
FoodItem: Shoot
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 500
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bMatkRate,1;
|
||||
bonus bAtkRate,1;
|
||||
bonus bMaxHPrate,-3;
|
||||
bonus bMaxSPrate,-3;
|
||||
}
|
||||
- Mob: BAPHOMET_
|
||||
TameItem: Book_Of_Devil
|
||||
EggItem: Bapho_Jr._Egg
|
||||
EquipItem: Skull_Helm
|
||||
FoodItem: Honey
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 200
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bDef,1;
|
||||
bonus bMdef,1;
|
||||
bonus2 bResEff,Eff_Stun,-100;
|
||||
}
|
||||
- Mob: BON_GUN
|
||||
TameItem: Heart_Of_Her
|
||||
EggItem: Bongun_Egg
|
||||
EquipItem: Sword_Of_Grave_Keeper
|
||||
FoodItem: Pet_Food
|
||||
Fullness: 80
|
||||
IntimacyFed: 30
|
||||
CaptureRate: 500
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bVit,1;
|
||||
bonus2 bResEff,Eff_Stun,100;
|
||||
}
|
||||
- Mob: ZHERLTHSH
|
||||
TameItem: Prohibition_Red_Candle
|
||||
EggItem: Zherlthsh_Egg
|
||||
FoodItem: Immortal_Heart
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 300
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus2 bAddRace,RC_Demihuman,2;
|
||||
bonus2 bMagicAddRace,RC_DemiHuman,2;
|
||||
bonus2 bAddRace,RC_Player,2;
|
||||
bonus2 bMagicAddRace,RC_Player,2;
|
||||
}
|
||||
- Mob: ALICE
|
||||
TameItem: Sway_Apron
|
||||
EggItem: Alice_Egg
|
||||
FoodItem: White_Potion
|
||||
Fullness: 80
|
||||
IntimacyFed: 20
|
||||
CaptureRate: 800
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bMdef,1;
|
||||
bonus2 bSubRace,RC_DemiHuman,1;
|
||||
bonus2 bSubRace,RC_Player,1;
|
||||
}
|
||||
- Mob: EVENT_RICECAKE
|
||||
EggItem: Rice_Cake_Egg
|
||||
FoodItem: Green_Herb
|
||||
Fullness: 80
|
||||
IntimacyFed: 50
|
||||
CaptureRate: 2000
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus2 bSubEle,Ele_Neutral,1;
|
||||
bonus bMaxHPrate,-1;
|
||||
}
|
||||
- Mob: GOBLINE_XMAS
|
||||
TameItem: Sweet_Candy_Striper
|
||||
EggItem: Santa_Goblin_Egg
|
||||
FoodItem: Scell
|
||||
Fullness: 80
|
||||
IntimacyFed: 50
|
||||
CaptureRate: 2000
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bMaxHP,30;
|
||||
bonus2 bSubEle,Ele_Water,1;
|
||||
}
|
||||
- Mob: CHUNG_E
|
||||
TameItem: Tantanmen
|
||||
EggItem: Chung_E_Egg
|
||||
FoodItem: Bun_
|
||||
Fullness: 80
|
||||
IntimacyFed: 50
|
||||
CaptureRate: 2000
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bDef,1;
|
||||
bonus2 bSubRace,RC_DemiHuman,1;
|
||||
bonus2 bSubRace,RC_Player,1;
|
||||
}
|
||||
- Mob: ECLIPSE_P
|
||||
EggItem: Spring_Rabbit_Egg
|
||||
FoodItem: Bok_Choy
|
||||
Fullness: 80
|
||||
IntimacyFed: 50
|
||||
CaptureRate: 2000
|
||||
SpecialPerformance: false
|
||||
- Mob: GOBLIN_1
|
||||
TameItem: Knife_Goblin_Ring
|
||||
EggItem: Knife_Goblin_Egg
|
||||
FoodItem: Green_Apple
|
||||
Fullness: 80
|
||||
IntimacyFed: 50
|
||||
CaptureRate: 800
|
||||
SpecialPerformance: false
|
||||
- Mob: GOBLIN_2
|
||||
TameItem: Flail_Goblin_Ring
|
||||
EggItem: Flail_Goblin_Egg
|
||||
FoodItem: Green_Apple
|
||||
Fullness: 80
|
||||
IntimacyFed: 50
|
||||
CaptureRate: 800
|
||||
SpecialPerformance: false
|
||||
- Mob: GOBLIN_4
|
||||
TameItem: Hammer_Goblin_Ring
|
||||
EggItem: Hammer_Goblin_Egg
|
||||
FoodItem: Green_Apple
|
||||
Fullness: 80
|
||||
IntimacyFed: 50
|
||||
CaptureRate: 800
|
||||
SpecialPerformance: false
|
||||
- Mob: DELETER_
|
||||
TameItem: Holy_Marble
|
||||
EggItem: Red_Deleter_Egg
|
||||
FoodItem: Whole_Barbecue
|
||||
Fullness: 80
|
||||
IntimacyFed: 20
|
||||
CaptureRate: 800
|
||||
SpecialPerformance: false
|
||||
- Mob: DIABOLIC
|
||||
TameItem: Red_Burning_Stone
|
||||
EggItem: Diabolic_Egg
|
||||
FoodItem: Meat_Veg_Skewer
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 800
|
||||
SpecialPerformance: false
|
||||
- Mob: WANDER_MAN
|
||||
TameItem: Skull_Of_Vagabond
|
||||
EggItem: Wanderer_Egg
|
||||
FoodItem: Spirit_Liquor
|
||||
Fullness: 80
|
||||
IntimacyFed: 20
|
||||
CaptureRate: 800
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bAgi,3;
|
||||
bonus bDex,1;
|
||||
}
|
||||
- Mob: P_CHUNG_E
|
||||
EggItem: New_Year_Doll_Egg
|
||||
FoodItem: Mojji
|
||||
Fullness: 80
|
||||
IntimacyFed: 30
|
||||
CaptureRate: 800
|
||||
SpecialPerformance: false
|
||||
- Mob: GOLEM
|
||||
TameItem: Magical_Lithography
|
||||
EggItem: Golem_Egg
|
||||
EquipItem: Windup_Spring
|
||||
FoodItem: Mystic_Stone
|
||||
Fullness: 80
|
||||
IntimacyFed: 20
|
||||
CaptureRate: 500
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bMaxHP,100;
|
||||
bonus bFlee,-5;
|
||||
}
|
||||
- Mob: MARIONETTE
|
||||
TameItem: Delicious_Shaved_Ice
|
||||
EggItem: Marionette_Egg
|
||||
EquipItem: Star_Hairband
|
||||
FoodItem: Small_Snow_Flower
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 500
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bSPrecovRate,3;
|
||||
}
|
||||
- Mob: MEDUSA
|
||||
TameItem: Splendid_Mirror
|
||||
EggItem: Medusa_Egg
|
||||
EquipItem: Queen's_Coronet
|
||||
FoodItem: Apple_Pudding
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 200
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bVit,1;
|
||||
bonus2 bResEff,Eff_Stone,500;
|
||||
}
|
||||
- Mob: WHISPER
|
||||
TameItem: Fit_Pipe
|
||||
EggItem: Whisper_Egg
|
||||
EquipItem: Spirit_Chain_
|
||||
FoodItem: Damp_Darkness
|
||||
Fullness: 80
|
||||
IntimacyFed: 20
|
||||
CaptureRate: 500
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bFlee,7;
|
||||
bonus bDef,-3;
|
||||
}
|
||||
- Mob: GOBLIN_LEADER
|
||||
TameItem: Staff_Of_Leader
|
||||
EggItem: Goblin_Leader_Egg
|
||||
EquipItem: Nice_Badge
|
||||
FoodItem: Big_Cell
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 50
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus2 bAddRace,RC_DemiHuman,3;
|
||||
bonus2 bAddRace,RC_Player,3;
|
||||
}
|
||||
- Mob: SUCCUBUS
|
||||
TameItem: Boy's_Naivety
|
||||
EggItem: Succubus_Egg
|
||||
EquipItem: Black_Butterfly_Mask
|
||||
FoodItem: Vital_Flower_
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 200
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus2 bHpDrainRate,50,5;
|
||||
}
|
||||
- Mob: INCUBUS
|
||||
TameItem: Gril's_Naivety
|
||||
EggItem: Incubus_Egg
|
||||
EquipItem: Ball_Mask
|
||||
FoodItem: Vital_Flower
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 50
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bMaxSPRate,3;
|
||||
}
|
||||
- Mob: NIGHTMARE_TERROR
|
||||
TameItem: Hell_Contract
|
||||
EggItem: Nightmare_Terror_Egg
|
||||
EquipItem: Hell_Horn
|
||||
FoodItem: Fresh_Plant
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 200
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus2 bResEff,Eff_Sleep,10000;
|
||||
}
|
||||
- Mob: SHINOBI
|
||||
TameItem: Kuloren
|
||||
EggItem: Shinobi_Egg
|
||||
EquipItem: Wine_On_Sleeve
|
||||
FoodItem: Grilled_Rice_Cake
|
||||
Fullness: 80
|
||||
IntimacyFed: 20
|
||||
CaptureRate: 500
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bAgi,2;
|
||||
}
|
||||
- Mob: MIYABI_NINGYO
|
||||
TameItem: Gril_Doll
|
||||
EggItem: Miyabi_Ningyo_Egg
|
||||
EquipItem: Summer_Fan
|
||||
FoodItem: Well_Ripened_Berry
|
||||
Fullness: 80
|
||||
IntimacyFed: 15
|
||||
CaptureRate: 200
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bInt,1;
|
||||
bonus bCastrate,-3;
|
||||
}
|
||||
- Mob: WICKED_NYMPH
|
||||
TameItem: Charming_Lotus
|
||||
EggItem: Wicked_Nymph_Egg
|
||||
EquipItem: Jade_Trinket
|
||||
FoodItem: Morning_Dew
|
||||
Fullness: 80
|
||||
IntimacyFed: 15
|
||||
CaptureRate: 500
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bMaxSP,30;
|
||||
bonus bSPrecovRate,5;
|
||||
}
|
||||
- Mob: STONE_SHOOTER
|
||||
TameItem: Oilpalm_Coconut
|
||||
EggItem: Stone_Shooter_Egg
|
||||
EquipItem: Apro_Hair
|
||||
FoodItem: Plant_Neutrient
|
||||
Fullness: 80
|
||||
IntimacyFed: 20
|
||||
CaptureRate: 500
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus2 bSubEle,Ele_Fire,3;
|
||||
}
|
||||
- Mob: DULLAHAN
|
||||
TameItem: Luxury_Whisky_Bottle
|
||||
EggItem: Dullahan_Egg
|
||||
EquipItem: Death_Coil
|
||||
FoodItem: Sunset_On_The_Rock
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 200
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bCritAtkRate,5;
|
||||
}
|
||||
- Mob: LOLI_RURI
|
||||
TameItem: Very_Red_Juice
|
||||
EggItem: Loli_Ruri_Egg
|
||||
EquipItem: Fashionable_Glasses
|
||||
FoodItem: Pumpkin_Pie_
|
||||
Fullness: 80
|
||||
IntimacyFed: 15
|
||||
CaptureRate: 200
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bMaxHPRate,3;
|
||||
bonus3 bAutoSpellWhenHit,"AL_HEAL",1,10;
|
||||
}
|
||||
- Mob: CIVIL_SERVANT
|
||||
TameItem: Fan_Of_Wind
|
||||
EggItem: Civil_Servant_Egg
|
||||
EquipItem: Golden_Earing
|
||||
FoodItem: Flavored_Alcohol
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 500
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bMaxSP,10;
|
||||
}
|
||||
- Mob: LEAF_CAT
|
||||
TameItem: Very_Soft_Plant
|
||||
EggItem: Leaf_Cat_Egg
|
||||
EquipItem: Green_Lucky_Bag
|
||||
FoodItem: Fish_With_Blue_Back
|
||||
Fullness: 80
|
||||
IntimacyFed: 20
|
||||
CaptureRate: 200
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus2 bSubRace,RC_Brute,3;
|
||||
}
|
||||
- Mob: BACSOJIN_
|
||||
TameItem: Shiny_Wing_Gown
|
||||
EggItem: Bacsojin_Egg
|
||||
EquipItem: Round_Hair_Ornament
|
||||
FoodItem: Traditional_Cookie
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 2000
|
||||
SpecialPerformance: false
|
||||
- Mob: IMP
|
||||
TameItem: Flaming_Ice
|
||||
EggItem: Imp_Egg
|
||||
EquipItem: Horn_Protector
|
||||
FoodItem: Flame_Gemstone
|
||||
Fullness: 80
|
||||
IntimacyFed: 10
|
||||
CaptureRate: 200
|
||||
SpecialPerformance: false
|
||||
Script: >
|
||||
.@i = getpetinfo(PETINFO_INTIMATE);
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus2 bSubEle,Ele_Fire,2;
|
||||
bonus2 bAddEle,Ele_Fire,2;
|
||||
}
|
@ -166,8 +166,6 @@
|
||||
85,15000:14500:14000:13500:13000:12500:12000:11500:11000:10500,5000,0,4000,30000,0
|
||||
//-- WZ_WATERBALL
|
||||
86,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,0,0,10000,0,0
|
||||
//-- WZ_ICEWALL
|
||||
87,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0
|
||||
//-- WZ_FROSTNOVA
|
||||
88,6000:6000:5500:5500:5000:5000:4500:4500:4000:4000,1000,0,0,1500:3000:4500:6000:7500:9000:10500:12000:13500:15000,0
|
||||
//-- WZ_STORMGUST
|
||||
@ -1320,8 +1318,9 @@
|
||||
2282,0,0,0,20000:30000:40000:50000:60000,0,0
|
||||
//-- NC_DISJOINT
|
||||
2283,2000,0,0,0,0,0
|
||||
//-- NC_MAGMA_ERUPTION
|
||||
5006,1000,500,0,5000,42000,10000:9000:8000:7000:6000
|
||||
5006,1000,500,0,5000,5000,10000:9000:8000:7000:6000
|
||||
//-- NC_MAGMA_ERUPTION_DOTDAMAGE
|
||||
5015,0,0,0,0,20000,0
|
||||
//==========================================
|
||||
|
||||
//===== Shadow Chaser ======================
|
||||
@ -1633,20 +1632,16 @@
|
||||
//==========================================
|
||||
|
||||
//===== Rebellion Skills ===================
|
||||
//-- RL_GLITTERING_GREED
|
||||
//2551,0,0,0,0,0,0
|
||||
//-- RL_RICHS_COIN
|
||||
2552,0,1000,0,600000,0,3000
|
||||
//-- RL_MASS_SPIRAL
|
||||
2553,2000,1000,0,0,30000,2000
|
||||
2553,1000,1000,0,120000,0,2000
|
||||
//-- RL_BANISHING_BUSTER
|
||||
2554,3000:2500:2000:1500:1000,2000,0,0,0,10000
|
||||
2554,3000:2500:2000:1500:1000,0,0,0,0,2000
|
||||
//-- RL_B_TRAP
|
||||
2555,0,2500:2000:1500:1000:500,0,10000,9000:14000:19000:24000:29000,10000
|
||||
//-- RL_FLICKER
|
||||
2556,0,0,0,0,0,10000
|
||||
2555,2000:1600:1200:800:400,2500:2000:1500:1000:500,0,10000,10000:11000:12000:13000:14000,10000
|
||||
//-- RL_S_STORM
|
||||
2557,3000:2500:2000:1500:1000,2000,0,0,0,2000
|
||||
2557,3000:2500:2000:1500:1000,0,0,0,0,2000
|
||||
//-- RL_E_CHAIN
|
||||
2558,1000,1000,0,45000:60000:75000:90000:105000:120000:135000:150000:165000:180000,0,0
|
||||
//-- RL_QD_SHOT
|
||||
@ -1654,11 +1649,11 @@
|
||||
//-- RL_C_MARKER
|
||||
2560,0,0,0,30000,0,1000
|
||||
//-- RL_FIREDANCE
|
||||
2561,0,500,0,0,0,5000
|
||||
2561,0,500,0,0,0,0
|
||||
//-- RL_H_MINE
|
||||
2562,1000,1000,0,50000,15000,5000:4500:4000:3500:3000
|
||||
//-- RL_P_ALTER
|
||||
2563,0,0,0,30000:45000:60000:75000:90000,0,0
|
||||
2563,2000,0,0,42000:54000:66000:78000:90000,0,0
|
||||
//-- RL_FALLEN_ANGEL
|
||||
2564,0,0,0,2000,0,0
|
||||
//-- RL_R_TRIP
|
||||
@ -1675,12 +1670,6 @@
|
||||
2570,5000:6000:7000:8000:9000,1000,0,0,2000,5000
|
||||
//-- RL_HAMMER_OF_GOD
|
||||
2571,0,2000,0,0,3000:3000:4000:4000:5000,30000
|
||||
//-- RL_R_TRIP_PLUSATK
|
||||
//2572,0,0,0,0,0,0
|
||||
//-- RL_B_FLICKER_ATK
|
||||
//2573,0,0,0,0,0,0
|
||||
//-- RL_GLITTERING_GREED_ATK
|
||||
//2574,0,0,0,0,0,0
|
||||
//==========================================
|
||||
|
||||
//==== Kagerou & Oboro Skills ==============
|
||||
|
@ -1345,7 +1345,7 @@
|
||||
5003,7,6,1,-1,0x2,4:5:6:7:-1,5,1,no,0,0,0,weapon,0,0x0, GN_ILLUSIONDOPING,Illusion Doping
|
||||
5004,9,6,2,1,0x42,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0x40000,0,weapon,0,0x0, RK_DRAGONBREATH_WATER,Dragon Breath - Water
|
||||
5005,0,6,4,0,0x3,3,1,1,no,0,0,0,none,0,0x0, RK_LUXANIMA,Lux Anima
|
||||
5006,1,6,2,3,0,0,5,1,no,0,0,3,misc,0,0x4000, NC_MAGMA_ERUPTION,Magma Eruption
|
||||
5006,1,6,2,-1,0x2,3,5,1,no,0,0,3,weapon,0,0x4000, NC_MAGMA_ERUPTION,Magma Eruption
|
||||
5007,0,6,4,0,0x3,5:6:7:8:9,5,1,no,0,0,0,none,0,0x0, WM_FRIGG_SONG,Frigg's Song
|
||||
5008,0,6,4,0,0x3,11,5,1,no,0,0,0,none,0,0x0, SO_ELEMENTAL_SHIELD,Elemental Shield
|
||||
5009,1,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_FLASHCOMBO,Flash Combo
|
||||
@ -1354,6 +1354,7 @@
|
||||
5012,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, WL_TELEKINESIS_INTENSE,Intense Telekinesis
|
||||
5013,0,6,4,0,0x3,0,5,1,no,0,0,0,none,0,0x0, LG_KINGS_GRACE,King's Grace
|
||||
5014,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x4000, ALL_FULL_THROTTLE,Full Throttle
|
||||
5015,1,6,1,0,0xC0,0,5,1,no,0,0,0,misc,0,0, NC_MAGMA_ERUPTION_DOTDAMAGE,Magma Eruption Dot Damage
|
||||
|
||||
// Summoner - Placeholder
|
||||
5018,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_BASIC_SKILL,New Basic Skill
|
||||
|
@ -26,11 +26,11 @@
|
||||
// 'RequiredStatuses'
|
||||
// Fill the value only with SC_STATUS (see db/const.txt for more details)
|
||||
// Usage for multiple status requirements: SC_STATUS1:SC_STATUS2:SC_STATUS3
|
||||
// Max. multiple value is 3 (skill.h: MAX_SKILL_STATUS_REQUIRE)
|
||||
// Max. multiple value is 3 (skill.hpp: MAX_SKILL_STATUS_REQUIRE)
|
||||
// Use any number or SC_ALL will disable status requirements
|
||||
// 'RequiredEquipment'
|
||||
// Specified equipment to be equipped. For multiple values, use : as delimiter.
|
||||
// Max. multiple value is 10 (skill.h: MAX_SKILL_EQUIP_REQUIRE)
|
||||
// Max. multiple value is 10 (skill.hpp: MAX_SKILL_EQUIP_REQUIRE)
|
||||
|
||||
//****
|
||||
// SM Swordman
|
||||
|
@ -43,7 +43,7 @@
|
||||
83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
|
||||
85,0x86, , 5:5:5:5:5:5:5:5:5:5:7, 1,1250,enemy,0x018 //WZ_VERMILION
|
||||
86,0x86, , 0:1:1:2:2:2:2:2:2:2, 0,-1,noone, 0x010 //WZ_WATERBALL
|
||||
87,0x8d, , -1, 0, -1,all, 0x9010 //WZ_ICEWALL
|
||||
87,0x8d, , -1, 0,1000,all, 0x9010 //WZ_ICEWALL
|
||||
89,0x86, , 4, 1, 450,enemy, 0x018 //WZ_STORMGUST
|
||||
91,0x86, , 2, 0,1000,enemy, 0x010 //WZ_HEAVENDRIVE
|
||||
92,0x8e, , 2, 0, -1,enemy, 0x8010 //WZ_QUAGMIRE
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,61 +1,61 @@
|
||||
Header:
|
||||
Type: ATTENDANCE_CONF
|
||||
Type: ATTENDANCE_DB
|
||||
Version: 1
|
||||
|
||||
Attendance:
|
||||
- Start: 20180502
|
||||
End: 20180529
|
||||
Rewards:
|
||||
- Day: 1
|
||||
ItemId: 22979
|
||||
- Day: 2
|
||||
ItemId: 6316
|
||||
- Day: 3
|
||||
ItemId: 12265
|
||||
Amount: 5
|
||||
- Day: 4
|
||||
ItemId: 23047
|
||||
Amount: 5
|
||||
- Day: 5
|
||||
ItemId: 23038
|
||||
- Day: 6
|
||||
ItemId: 23043
|
||||
- Day: 7
|
||||
ItemId: 23340
|
||||
Amount: 3
|
||||
- Day: 8
|
||||
ItemId: 12516
|
||||
Amount: 5
|
||||
- Day: 9
|
||||
ItemId: 23307
|
||||
Amount: 5
|
||||
- Day: 10
|
||||
ItemId: 12610
|
||||
- Day: 11
|
||||
ItemId: 14533
|
||||
Amount: 2
|
||||
- Day: 12
|
||||
ItemId: 23012
|
||||
Amount: 3
|
||||
- Day: 13
|
||||
ItemId: 23048
|
||||
Amount: 5
|
||||
- Day: 14
|
||||
ItemId: 12264
|
||||
Amount: 5
|
||||
- Day: 15
|
||||
ItemId: 23046
|
||||
Amount: 5
|
||||
- Day: 16
|
||||
ItemId: 12515
|
||||
Amount: 5
|
||||
- Day: 17
|
||||
ItemId: 12522
|
||||
Amount: 5
|
||||
- Day: 18
|
||||
ItemId: 12523
|
||||
Amount: 5
|
||||
- Day: 19
|
||||
ItemId: 6234
|
||||
- Day: 20
|
||||
ItemId: 22845
|
||||
|
||||
Body:
|
||||
# - Start: 20180502
|
||||
# End: 20180529
|
||||
# Rewards:
|
||||
# - Day: 1
|
||||
# ItemId: 22979
|
||||
# - Day: 2
|
||||
# ItemId: 6316
|
||||
# - Day: 3
|
||||
# ItemId: 12265
|
||||
# Amount: 5
|
||||
# - Day: 4
|
||||
# ItemId: 23047
|
||||
# Amount: 5
|
||||
# - Day: 5
|
||||
# ItemId: 23038
|
||||
# - Day: 6
|
||||
# ItemId: 23043
|
||||
# - Day: 7
|
||||
# ItemId: 23340
|
||||
# Amount: 3
|
||||
# - Day: 8
|
||||
# ItemId: 12516
|
||||
# Amount: 5
|
||||
# - Day: 9
|
||||
# ItemId: 23307
|
||||
# Amount: 5
|
||||
# - Day: 10
|
||||
# ItemId: 12610
|
||||
# - Day: 11
|
||||
# ItemId: 14533
|
||||
# Amount: 2
|
||||
# - Day: 12
|
||||
# ItemId: 23012
|
||||
# Amount: 3
|
||||
# - Day: 13
|
||||
# ItemId: 23048
|
||||
# Amount: 5
|
||||
# - Day: 14
|
||||
# ItemId: 12264
|
||||
# Amount: 5
|
||||
# - Day: 15
|
||||
# ItemId: 23046
|
||||
# Amount: 5
|
||||
# - Day: 16
|
||||
# ItemId: 12515
|
||||
# Amount: 5
|
||||
# - Day: 17
|
||||
# ItemId: 12522
|
||||
# Amount: 5
|
||||
# - Day: 18
|
||||
# ItemId: 12523
|
||||
# Amount: 5
|
||||
# - Day: 19
|
||||
# ItemId: 6234
|
||||
# - Day: 20
|
||||
# ItemId: 22845
|
||||
|
123
db/re/guild_skill_tree.yml
Normal file
123
db/re/guild_skill_tree.yml
Normal file
@ -0,0 +1,123 @@
|
||||
# This file is a part of rAthena.
|
||||
# Copyright(C) 2019 rAthena Development Team
|
||||
# https://rathena.org - https://github.com/rathena
|
||||
#
|
||||
# This program is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
#
|
||||
###########################################################################
|
||||
# Renewal Guild Skill Database
|
||||
###########################################################################
|
||||
#
|
||||
# Guild Skill Settings
|
||||
#
|
||||
###########################################################################
|
||||
# Id - Skill ID of the guild skill.
|
||||
###########################################################################
|
||||
# MaxLevel - Maximum level of the guild skill.
|
||||
###########################################################################
|
||||
# Required - A list of required skills for the skill to become available.
|
||||
# Id: Skill ID of the required guild skill.
|
||||
# Level: Level of the required guild skill.
|
||||
###########################################################################
|
||||
|
||||
Header:
|
||||
Type: GUILD_SKILL_TREE_DB
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Id: GD_APPROVAL
|
||||
MaxLevel: 1
|
||||
|
||||
- Id: GD_KAFRACONTRACT
|
||||
MaxLevel: 1
|
||||
Required:
|
||||
- Id: GD_APPROVAL
|
||||
Level: 1
|
||||
|
||||
- Id: GD_GUARDRESEARCH
|
||||
MaxLevel: 1
|
||||
Required:
|
||||
- Id: GD_APPROVAL
|
||||
Level: 1
|
||||
|
||||
- Id: GD_GUARDUP
|
||||
MaxLevel: 3
|
||||
|
||||
- Id: GD_EXTENSION
|
||||
MaxLevel: 10
|
||||
|
||||
- Id: GD_GLORYGUILD
|
||||
MaxLevel: 0
|
||||
|
||||
- Id: GD_LEADERSHIP
|
||||
MaxLevel: 5
|
||||
|
||||
- Id: GD_GLORYWOUNDS
|
||||
MaxLevel: 5
|
||||
|
||||
- Id: GD_SOULCOLD
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Id: GD_GLORYWOUNDS
|
||||
Level: 1
|
||||
|
||||
- Id: GD_HAWKEYES
|
||||
MaxLevel: 5
|
||||
Required:
|
||||
- Id: GD_LEADERSHIP
|
||||
Level: 1
|
||||
|
||||
- Id: GD_BATTLEORDER
|
||||
MaxLevel: 1
|
||||
Required:
|
||||
- Id: GD_APPROVAL
|
||||
Level: 1
|
||||
- Id: GD_EXTENSION
|
||||
Level: 2
|
||||
|
||||
- Id: GD_REGENERATION
|
||||
MaxLevel: 3
|
||||
Required:
|
||||
- Id: GD_APPROVAL
|
||||
Level: 1
|
||||
- Id: GD_EXTENSION
|
||||
Level: 5
|
||||
- Id: GD_BATTLEORDER
|
||||
Level: 1
|
||||
|
||||
- Id: GD_RESTORE
|
||||
MaxLevel: 1
|
||||
Required:
|
||||
- Id: GD_REGENERATION
|
||||
Level: 1
|
||||
|
||||
- Id: GD_EMERGENCYCALL
|
||||
MaxLevel: 1
|
||||
Required:
|
||||
- Id: GD_APPROVAL
|
||||
Level: 1
|
||||
- Id: GD_GUARDRESEARCH
|
||||
Level: 1
|
||||
- Id: GD_EXTENSION
|
||||
Level: 5
|
||||
- Id: GD_BATTLEORDER
|
||||
Level: 1
|
||||
- Id: GD_REGENERATION
|
||||
Level: 1
|
||||
|
||||
- Id: GD_DEVELOPMENT
|
||||
MaxLevel: 1
|
||||
|
||||
- Id: GD_GUILD_STORAGE
|
||||
MaxLevel: 5
|
@ -13,7 +13,7 @@
|
||||
1269:5467,{ bonus bAspd,1; bonus bFlee2,3; }
|
||||
1284:2892,{ bonus2 bSkillAtk,"AS_SONICBLOW",50; bonus bBaseAtk,50; bonus bFlee,-30; }
|
||||
1285:2892,{ bonus bCritical,4; bonus bCritAtkRate,40; bonus bMaxHPRate,-10; }
|
||||
1287:15123,{ if (getequiprefinerycnt(EQI_HAND_R) >= 7) { autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",1000,3000,BF_SHORT,BF_NORMAL; } /* Confirm: Success rate */ }
|
||||
1287:15123,{ if (getequiprefinerycnt(EQI_HAND_R) >= 7) { autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",1000,3000,BF_SHORT|BF_NORMAL; } /* Confirm: Success rate */ }
|
||||
1326:22133,{ bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",15; } if ((.@eq + .@weapon) >= 18) { bonus2 bAddClass,Class_All,10; if ((.@eq + .@weapon) >= 22) { bonus bLongAtkRate,10; } } }
|
||||
1387:19021,{ bonus2 bSkillAtk,"WS_CARTTERMINATION",15+(getequiprefinerycnt(EQI_HAND_R))*5; }
|
||||
1407:5782,{ bonus2 bAddClass,Class_All,3; }
|
||||
@ -98,7 +98,7 @@
|
||||
1775:18114,{ bonus bLongAtkRate,70; }
|
||||
1776:18114,{ bonus bLongAtkRate,40; }
|
||||
1846:20838,{ bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus2 bSkillCooldown,"SR_FLASHCOMBO",-1000; if ((.@eq + .@weapon) >= 22) { .@val += 15; } } if (.@val) { bonus2 bSkillAtk,"SR_TIGERCANNON",.@val; } }
|
||||
1935:2988,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bSkillUseSP,"CG_ARROWVULCAN",50; }
|
||||
1935:2988,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bSkillUseSP,"CG_ARROWVULCAN",-50; }
|
||||
1944:15180:28442,{ bonus bBaseAtk,30; bonus bAspd,1; bonus bCritAtkRate,20; }
|
||||
1990:2989,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",200; }
|
||||
2001:2677,{ bonus bMatkRate,10; bonus bDex,2; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; }
|
||||
@ -430,7 +430,7 @@
|
||||
4545:18730,{ bonus bMatk,5; bonus bBaseAtk,5; }
|
||||
4605:4606,{ bonus2 bSubEle,Ele_Neutral,20; bonus bFlee,20; bonus2 bHPLossRate,100,6000; bonus2 bSPLossRate,6,6000; }
|
||||
4608:4609,{ bonus2 bAddSize,Size_Medium,15; bonus2 bAddSize,Size_Large,15; bonus2 bSubSize,Size_Medium,5; bonus2 bSubSize,Size_Large,5; }
|
||||
4610:27168,{ bonus bAtk,100; autobonus "{ active_transform 3190,6000; }",30,6000,BF_WEAPON; }
|
||||
4610:27168,{ bonus bAtk,100; autobonus "{}",30,6000,BF_WEAPON,"{ active_transform 3190,6000; }"; }
|
||||
4626:4628,{ bonus2 bIgnoreMdefRaceRate,RC_Demon,50; }
|
||||
4627:4628,{ bonus2 bIgnoreDefRaceRate,RC_Formless,50; bonus2 bIgnoreDefRaceRate,RC_Demon,50;}
|
||||
4629:4630,{ bonus3 bAutoSpell,"NPC_WIDECURSE",2,2; bonus2 bSubEle,Ele_Neutral,5; }
|
||||
@ -443,19 +443,19 @@
|
||||
4653:4654,{ bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Undead,5; bonus2 bIgnoreMdefRaceRate,RC_Brute,50; bonus2 bIgnoreMdefRaceRate,RC_Undead,50; }
|
||||
4653:4655,{ bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Undead,5; bonus2 bIgnoreDefRaceRate,RC_Brute,50; bonus2 bIgnoreDefRaceRate,RC_Undead,50; }
|
||||
4656:4657,{ /* Unofficial chance */ bonus3 bAutoSpellWhenHit,"NPC_WIDESLEEP",2,10; bonus2 bSubEle,Ele_Neutral,5; }
|
||||
4671:4692,{ autobonus "{ active_transform 3242,6000; bonus bMatk,100; }",30,6000,BF_MAGIC; }
|
||||
4672:4693,{ autobonus "{ active_transform 3243,6000; bonus bAtk,100; }",30,6000,BF_WEAPON; }
|
||||
4673:4696,{ autobonus "{ active_transform 3245,6000; bonus bAtk,100; }",30,6000,BF_WEAPON; }
|
||||
4674:4684,{ autobonus "{ active_transform 3220,6000; bonus bAtk,100; }",30,6000,BF_WEAPON; }
|
||||
4675:4685,{ autobonus "{ active_transform 3221,6000; bonus bMatk,100; }",30,6000,BF_MAGIC; }
|
||||
4676:4687,{ autobonus "{ active_transform 3222,6000; bonus bAtk,100; }",30,6000,BF_WEAPON; }
|
||||
4677:4688,{ autobonus "{ active_transform 3223,6000; bonus bAtk,100; }",30,6000,BF_WEAPON; }
|
||||
4678:4686,{ autobonus "{ active_transform 3224,6000; bonus bMatk,100; }",30,6000,BF_MAGIC; }
|
||||
4679:4689,{ autobonus "{ active_transform 3225,6000; bonus bAtk,100; }",30,6000,BF_WEAPON; }
|
||||
4680:4690,{ autobonus "{ active_transform 3240,6000; bonus bAtk,100; }",30,6000,BF_WEAPON; }
|
||||
4681:4691,{ autobonus "{ active_transform 3241,6000; bonus bAtk,100; }",30,6000,BF_WEAPON; }
|
||||
4682:4694,{ autobonus "{ active_transform 3244,6000; bonus bAtk,100; }",30,6000,BF_WEAPON; }
|
||||
4683:4695,{ autobonus "{ active_transform 3246,6000; bonus bAtk,100; }",30,6000,BF_WEAPON; }
|
||||
4671:4692,{ autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3242,6000; }"; }
|
||||
4672:4693,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3243,6000; }"; }
|
||||
4673:4696,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3245,6000; }"; }
|
||||
4674:4684,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3220,6000; }"; }
|
||||
4675:4685,{ autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3221,6000; }"; }
|
||||
4676:4687,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3222,6000; }"; }
|
||||
4677:4688,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3223,6000; }"; }
|
||||
4678:4686,{ autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3224,6000; }"; }
|
||||
4679:4689,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3225,6000; }"; }
|
||||
4680:4690,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3240,6000; }"; }
|
||||
4681:4691,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3241,6000; }"; }
|
||||
4682:4694,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3244,6000; }"; }
|
||||
4683:4695,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3246,6000; }"; }
|
||||
4697:27012,{ bonus bNoMadoFuel; }
|
||||
4699:27012,{ bonus bNoMadoFuel; }
|
||||
4958:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bDelayrate,-1 - ( .@r > 9 ) ? 1 : 0; } }
|
||||
@ -480,7 +480,7 @@
|
||||
5070:18576,{ bonus2 bSkillAtk,"MO_TRIPLEATTACK",5; bonus2 bSkillAtk,"MO_COMBOFINISH",5; bonus2 bSkillAtk,"CH_TIGERFIST",3; bonus2 bSkillAtk,"CH_CHAINCRUSH",3; if( getequiprefinerycnt(EQI_HEAD_TOP) < 10 ) bonus bUseSPrate, getequiprefinerycnt(EQI_HEAD_TOP); }
|
||||
5073:5574,{ bonus bDex,2; bonus bDef,2; }
|
||||
5074:5653,{ bonus bStr,1; bonus bAspdRate,2; }
|
||||
5074:18827,{ autobonus "{ transform 1765,5000; bonus2 bHPLossRate,30,1000; bonus bHit,-10; bonus bSplashRange,1; }",10+getequiprefinerycnt(EQI_HEAD_TOP),5000,BF_WEAPON,"{ specialeffect2 EF_NONE; }"; }
|
||||
5074:18827,{ autobonus "{ bonus2 bHPLossRate,30,1000; bonus bHit,-10; bonus bSplashRange,1; }",10+getequiprefinerycnt(EQI_HEAD_TOP),5000,BF_WEAPON,"{ transform 1765,5000; }"; }
|
||||
5086:18527,{ bonus2 bAddItemHealRate,12192,200; }
|
||||
5086:18656,{ bonus2 bAddItemHealRate,538,100; bonus2 bAddItemHealRate,12192,100; bonus2 bAddMonsterDropItem,538,400; bonus2 bAddMonsterDropItem,12192,400; }
|
||||
5170:19024,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r >= 7) bonus bAspdRate,5; if (.@r >= 9) bonus bMaxHPRate,5; }
|
||||
@ -603,7 +603,7 @@
|
||||
18985:28321:28322,{ bonus2 bSkillAtk,"HT_BLITZBEAT",200; }
|
||||
18985:28322,{ bonus2 bSkillAtk,"SN_FALCONASSAULT",50; }
|
||||
18997:28326:28327,{ bonus bSpeedRate,10; bonus bBaseAtk,50; bonus bMatk,50; if(getequiprefinerycnt(EQI_HEAD_TOP)>=9){ bonus bMaxHPrate,10; bonus bMaxSPrate,50; } }
|
||||
19026:20756,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSPGainRace,RC_Fish,10; bonus3 bAddMonsterDropItem,551,RC_Fish,(5+.@r); bonus2 bAddItemHealRate,551,5; bonus bHPrecovRate,(5+.@r); }
|
||||
19026:20756,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSPGainRace,RC_Fish,10; bonus3 bAddMonsterDropItem,544,RC_Fish,(5+.@r); bonus3 bAddMonsterDropItem,551,RC_Fish,(5+.@r); bonus2 bAddItemHealRate,544,5*(1+.@r); bonus2 bAddItemHealRate,551,5*(1+.@r); }
|
||||
19026:22059,{ bonus2 bCriticalAddRace,RC_Fish,(10+getequiprefinerycnt(EQI_SHOES)); }
|
||||
19038:19039,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HEAD_MID); if((.@r==7)||(.@r==8)){ bonus bCritical,12; bonus bHit,12; } if(.@r>=9){ bonus bMaxHP,1200; bonus bMaxSP,120; } }
|
||||
19117:22101,{ bonus2 bDropAddRace,RC_All,5; bonus2 bExpAddRace,RC_All,5; if(getequiprefinerycnt(EQI_SHOES) >= 12) { bonus bFixedCast,-400; } }
|
||||
@ -613,6 +613,7 @@
|
||||
19344:32301,{ bonus bBaseAtk,30; .@eq = getequiprefinerycnt(EQI_HEAD_TOP); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bAddClass,Class_All,5; } if ((.@eq + .@weapon) >= 18) { bonus2 bSubSize,Size_Small,20; bonus2 bSubSize,Size_Medium,20; if ((.@eq + .@weapon) >= 22) { autobonus3 "{ bonus bBaseAtk,100; bonus bLongAtkRate,15; }",5,10000,"RL_FIREDANCE"; /* unknown rate */ } } }
|
||||
19428:20948:32238:32239,{ bonus bInt,5; bonus bMaxSPrate,10; bonus bDef,100; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Neutral,10; .@head = getequiprefinerycnt(EQI_HEAD_TOP); .@garment = getequiprefinerycnt(EQI_GARMENT); if (.@head >= 7 && .@garment >= 7) { .@matk = 40; } if ((.@head + .@garment) >= 18) { .@matk += 40; bonus2 bMagicAtkEle,Ele_Ghost,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Holy,15; if ((.@head + .@garment) >= 22) { bonus bMatkRate,10; bonus2 bIgnoreMdefRaceRate,RC_Formless,50; bonus2 bIgnoreMdefRaceRate,RC_Demon,50; bonus2 bIgnoreMdefRaceRate,RC_Brute,50; } } bonus bMatk,.@matk; }
|
||||
20135:20136,{ bonus bAllStats,12; }
|
||||
20701:2165,{ .@a = getequiprefinerycnt(EQI_GARMENT); .@b = getequiprefinerycnt(EQI_HAND_L); bonus2 bAddEle,Ele_Earth,.@b; bonus2 bSubRace,RC_Fish,.@a; }
|
||||
20717:22000,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22001,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22002,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
@ -661,8 +662,11 @@
|
||||
20718:22116,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22117,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20718:22118,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20725:2189,{ .@a = getequiprefinerycnt(EQI_GARMENT); autobonus "{ bonus2 bHPLossRate,30,1000; bonus bMatk,5*(.@a/3); }",30+.@a,10000,BF_MAGIC,"{ active_transform 1930,10000; specialeffect2 EF_POTION_BERSERK; /*Confirm Special Effect*/ }"; .@b = getequiprefinerycnt(EQI_HAND_L); if(.@b>=7) bonus2 bSubEle,Ele_All,2*.@b; }
|
||||
20783:4174,{ bonus2 bSubEle,Ele_Neutral,-50; }
|
||||
20797:2339,{ bonus bInt,15; bonus bMaxHPrate,5; bonus bMaxSPrate,5; if (getequiprefinerycnt(EQI_ARMOR) > 6) bonus bNoCastCancel; }
|
||||
20797:4174,{ bonus2 bSubEle,Ele_All,50; bonus2 bSubEle,Ele_Neutral,-50; }
|
||||
20819:5397,{ bonus bAspd,1; bonus bNoCastCancel; }
|
||||
20838:26109,{ bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"SO_EARTHGRAVE",40; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Earth,10; if ((.@eq + .@weapon) >= 22) { bonus2 bMagicAtkEle,Ele_Water,10; } } }
|
||||
20840:28725,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 80; if (.@weapon >= 7 && .@eq >= 7) { .@val += 80; } if ((.@weapon + .@eq) >= 18) { .@val += 40; } if ((.@weapon + .@eq) >= 22) { bonus2 bMagicAtkEle,Ele_Fire,15; } bonus bMatk,.@val; }
|
||||
20847:28745,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 10; if (.@weapon >= 7 && .@eq >= 7) { bonus bCritAtkRate,15; } if ((.@weapon + .@eq) >= 18) { .@val += 15; if ((.@weapon + .@eq) >= 22) { skill "TF_DOUBLE",4; bonus bDoubleRate,20; } } bonus bAspdRate,.@val; }
|
||||
@ -698,8 +702,8 @@
|
||||
22133:26007,{ bonus bAspdRate,8; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus bLongAtkRate,10; if ((.@eq + .@weapon) >= 22) { .@val += 30; } } if (.@val) { bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@val; } }
|
||||
22133:32005,{ bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus2 bAddClass,Class_All,10; if ((.@eq + .@weapon) >= 22) { .@val += 20; } } if (.@val) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",.@val; } }
|
||||
22171:13345,{ autobonus "{ bonus bStr,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
|
||||
//22171:26154,{ autobonus "{ bonus bInt,20; bonus2 bMatkRate,15; }",20,7000,BF_MAGIC; /* unknown rate */ }
|
||||
22171:26155,{ autobonus "{ bonus bLuk,20; bonus2 bMatkRate,15; bonus2 bAddClass,Class_All,15; }",20,7000,BF_MAGIC|BF_WEAPON; /* unknown rate */ }
|
||||
//22171:26154,{ autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",20,7000,BF_MAGIC; /* unknown rate */ }
|
||||
22171:26155,{ autobonus "{ bonus bLuk,20; bonus bMatkRate,15; bonus2 bAddClass,Class_All,15; }",20,7000,BF_MAGIC|BF_WEAPON; /* unknown rate */ }
|
||||
22171:28255,{ autobonus "{ bonus bInt,20; bonus2 bMagicAtkEle,Ele_Ghost,10; }",20,7000,BF_MAGIC; /* unknown rate */ }
|
||||
22171:28256,{ autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
|
||||
22171:28257,{ autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
|
||||
@ -771,7 +775,7 @@
|
||||
24168:24169:24177,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Formless; }
|
||||
24168:24169:24178,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Undead; }
|
||||
24168:24169:24179,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Plant; }
|
||||
24180:24181:24182:24183:24184:24185,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bAllStats,1; if(.@r>=45) { bonus bMaxHPrate,(.@r-60); sc_start4 SC_ENDURE,1,10,0,0,1;} }
|
||||
24180:24181:24182:24183:24184:24185,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bAllStats,1; if(.@r>=45) { bonus bMaxHPrate,(.@r-60); bonus bNoWalkDelay; } }
|
||||
24186:24198,{ bonus2 bSubEle,Ele_Neutral,2; }
|
||||
24187:24199,{ bonus2 bSubEle,Ele_Dark,2; }
|
||||
24188:24200,{ bonus2 bSubEle,Ele_Water,2; }
|
||||
|
@ -87,7 +87,7 @@
|
||||
582,Orange,Orange,0,300,,20,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(10,20),rand(10,20); },{},{}
|
||||
583,KETUPAT_,Ketupat Sayur,0,7000,,150,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(325,405),rand(40,60); sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_Hallucination; },{},{}
|
||||
584,Fish_Ball_Soup,Fish Cake Soup,0,100,,60,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(40,70),0; },{},{}
|
||||
585,Wurst,Brusti,0,2,,40,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(15,20),0; },{},{}
|
||||
585,Wurst,Brusti,11,2,,40,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(15,20),0; itemskill "PR_MAGNIFICAT",3; },{},{}
|
||||
586,Mother's_Cake,Mother's Cake,0,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(325,405),0; },{},{}
|
||||
587,Prickly_Fruit_,Red Prickly Fruit,0,880,,60,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(270,330),rand(20,30); },{},{}
|
||||
588,Spaghetti,Spaghetti,0,100,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ itemheal rand(40,70),0; },{},{}
|
||||
@ -494,7 +494,7 @@
|
||||
1138,Mysteltainn_,Mysteltainn,5,20,,1000,170,,1,0,0x000654E2,63,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEle,Ele_Ghost,15; bonus3 bAutoSpell,"MG_STONECURSE",3,100; bonus2 bAddEff,Eff_Stone,10; bonus bDex,3; },{},{}
|
||||
1139,Tale_Fing_,Tirfing,5,20,,1000,200,,1,0,0x000654E2,63,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Dark; bonus2 bHPLossRate,35,10000; },{},{}
|
||||
1140,Byeorrun_Gum,Byeollungum,5,20,,900,150,,1,0,0x000654E2,63,2,2,4,40,1,2,{ bonus2 bSubClass,Class_Normal,-10; bonus2 bAddClass,Class_Boss,50; bonus bAllStats,2; },{},{}
|
||||
1141,Immaterial_Sword,Immaterial Sword,5,20,,900,140,,1,0,0x000654E2,63,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Ghost; bonus2 bSPVanishRate,30,30; bonus bSPDrainValue,-1; bonus bUnbreakableWeapon; },{},{}
|
||||
1141,Immaterial_Sword,Immaterial Sword,5,20,,900,140,,1,0,0x000654E2,63,2,2,4,40,1,2,{ bonus bAtkEle,Ele_Ghost; bonus3 bSPVanishRate,30,30,BF_WEAPON|BF_MAGIC|BF_MISC; bonus bSPDrainValue,-1; bonus bUnbreakableWeapon; },{},{}
|
||||
1142,Jewel_Sword,Jeweled Sword,5,20,,2200,104,,1,0,0x000654E2,63,2,2,3,68,1,2,{ bonus2 bAddMonsterDropItemGroup,IG_Jewel,100; },{},{}
|
||||
1143,Gaia_Sword,Gaia Sword,5,20,,2500,140,,1,0,0x000654E2,63,2,2,3,74,1,2,{ bonus2 bAddMonsterDropItemGroup,IG_Ore,30; },{},{}
|
||||
1144,Sasimi,Sashimi,5,20,,1400,75,,1,0,0x000654E2,63,2,2,3,48,1,2,{ bonus bAtkEle,Ele_Wind; bonus3 bAddMonsterDropItem,544,RC_Fish,4000; },{},{}
|
||||
@ -654,7 +654,7 @@
|
||||
1291,Guillotine_Katar,Guillotine Katar,5,56000,,1500,200,,1,1,0x00001000,63,2,34,4,140,1,16,{ bonus bDex,2; bonus bFlee,-30; bonus2 bAddRace,RC_DemiHuman,50; bonus2 bAddRace,RC_Player,50; bonus2 bSkillAtk,"GC_CROSSIMPACT",30; },{},{}
|
||||
1292,Upg_Katar,Upg Katar,5,20,,1000,80,,1,1,0x00001000,63,2,34,3,1,1,16,{ .@r = getrefine(); bonus bBaseAtk,(.@r*10); bonus bCritAtkRate,(.@r*2); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{}
|
||||
1293,Velum_Jamadhar,Vellum Jamadhar,5,20,,1200,170,,1,0,0x00001000,63,2,34,4,95,1,16,{ bonus4 bSetDefRace,RC_Player,10000,5000,1; bonus4 bSetMDefRace,RC_Player,10000,5000,1; bonus bAspdRate,getrefine(); },{},{}
|
||||
1294,Velum_Scare,Vellum Scale,5,20,,1200,50,,1,0,0x00001000,63,2,34,4,95,1,16,{ bonus3 bSPVanishRaceRate,RC_Player,10000,10; },{},{}
|
||||
1294,Velum_Scare,Vellum Scale,5,20,,1200,50,,1,0,0x00001000,63,2,34,4,95,1,16,{ bonus3 bSPVanishRaceRate,RC_Player,1000,10; },{},{}
|
||||
1295,Blood_Tears_,Blood Tears,5,20,,1700,120,,1,3,0x00001000,18,2,34,4,55,1,16,{ bonus3 bAutoSpell,"NPC_WIDEBLEEDING",(getrefine()>=9?2:1),30; },{},{}
|
||||
1296,Metal_Katar,Metal Katar,5,20,,0,75,,1,1,0x00001000,63,2,34,3,1,1,16,{ .@r = getrefine(); bonus bBaseAtk,(.@r*5); bonus bCritAtkRate,.@r; .@i = min(BaseLevel/10,12); if(.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{}
|
||||
1297,Inverse_Scale_,Inverse Scale,5,20,,1500,140,,1,2,0x00001000,18,2,34,4,55,1,16,{ bonus bAtkEle,Ele_Holy; bonus3 bAutoSpell,"NPC_DRAGONFEAR",1,30; },{},{}
|
||||
@ -734,7 +734,7 @@
|
||||
1392,Ygnus_Stale,Ignus Steel,5,56000,,1900,250,,1,1,0x000444A2,63,2,34,4,95,1,7,{ bonus bAtkEle,Ele_Fire; bonus bUnbreakableWeapon; bonus2 bAddEff,Eff_Burning,300; bonus2 bAddEff2,Eff_Burning,300; },{},{}
|
||||
1393,End_Sektura,End Sectora,5,56000,,1900,250,,1,1,0x000444A2,63,2,34,4,95,1,7,{ bonus bAtkEle,Ele_Water; bonus bUnbreakableWeapon; bonus2 bAddEff,Eff_Crystalize,300; bonus2 bAddEff2,Eff_Crystalize,300; },{},{}
|
||||
1394,Upg_Two_Handed_Axe,Upg Two Handed Axe,5,20,,2000,110,,1,1,0x000444A2,63,2,34,3,1,1,7,{ bonus bBaseAtk,(getrefine()*14); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{}
|
||||
1395,Velum_Buster,Vellum Buster,5,20,,2500,50,,1,0,0x000444A2,63,2,34,4,95,1,7,{ bonus bUnbreakableWeapon; bonus3 bSPVanishRaceRate,RC_Player,10000,10; },{},{}
|
||||
1395,Velum_Buster,Vellum Buster,5,20,,2500,50,,1,0,0x000444A2,63,2,34,4,95,1,7,{ bonus bUnbreakableWeapon; bonus3 bSPVanishRaceRate,RC_Player,1000,10; },{},{}
|
||||
1396,Velum_Guillotine,Vellum Guillotine,5,20,,5500,300,,1,0,0x000444A2,63,2,34,4,95,1,7,{ bonus bUnbreakableWeapon; bonus2 bAddRace,RC_Player,40; bonus2 bIgnoreDefRaceRate,RC_Player,30; .@r = getrefine(); if(.@r>=6) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",80; bonus2 bSkillAtk,"NC_POWERSWING",80; } if(.@r>=9) { bonus2 bAddRace,RC_Player,60; } },{},{}
|
||||
1397,Bradium_Stonehammer_,Bradium Stonehammer,5,20,,2700,210,,1,2,0x000444A2,63,2,34,4,75,1,7,{ bonus bUnbreakableWeapon; },{},{}
|
||||
1398,Metal_Two_Handed_Axe,Metal Two Handed Axe,5,20,,0,105,,1,1,0x000444A2,63,2,34,3,1,1,7,{ bonus bUnbreakableWeapon; bonus bBaseAtk,(getrefine()*7); .@i = min(BaseLevel/10,12); if(.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{}
|
||||
@ -877,7 +877,7 @@
|
||||
1525,Long_Mace,Long Mace,5,20,,800,135,,3,0,0x00008110,63,2,2,4,40,1,8,{ bonus bLongAtkDef,10; },{},{}
|
||||
1526,Slash,Slash,5,20,,1000,145,,1,0,0x00008110,63,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,15; bonus2 bComaRace,RC_Undead,10; bonus2 bExpAddRace,RC_Undead,5; },{},{}
|
||||
1527,Quadrille,Quadrille,5,20,,900,165,,1,0,0x00008110,63,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus2 bAddEle,Ele_Earth,10; },{},{}
|
||||
1528,Grand_Cross,Grand Cross,5,20,,1500,140,,1,0,0x00008110,63,2,2,4,40,1,8,{ bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3; },{},{}
|
||||
1528,Grand_Cross,Grand Cross,5,20,,1500,140,,1,0,0x00008110,63,2,2,4,40,1,8,{ bonus bAtkEle,Ele_Holy; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3; },{},{}
|
||||
1529,Iron_Driver,Iron Driver,5,20,,3000,155,,2,0,0x00008100,63,2,2,3,78,1,8,{},{},{}
|
||||
1530,Mjolnir,Mjolnir,5,20,,6000,350,,1,0,0x000444A2,63,2,2,4,95,0,8,{ bonus bAtkEle,Ele_Wind; bonus bDex,50; bonus bStr,20; bonus bAspdRate,10; bonus3 bAutoSpell,"MG_THUNDERSTORM",10,100; autobonus "{ bonus bSplashRange,1; }",50,10000; },{},{}
|
||||
1531,Spanner,Wrench,5,20,,2500,115,,1,0,0x00008110,63,2,2,3,55,1,8,{ bonus2 bAddEff,Eff_Blind,100; bonus2 bAddEff,Eff_Stun,100; bonus2 bAddEff,Eff_Poison,100; bonus2 bAddEff,Eff_Freeze,100; },{},{}
|
||||
@ -889,7 +889,7 @@
|
||||
1537,Quadrille_C,Refined Quadrille,5,1,,0,193,,1,0,0x00008110,63,2,2,4,0,0,8,{ bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bAddRace,RC_Demon,40; bonus2 bAddRace,RC_Undead,40; },{},{}
|
||||
1538,Spike_,Spike,5,20,,700,85,,1,2,0x00008110,63,2,2,4,40,1,8,{ bonus bCritical,40; bonus bDefRate,-67; bonus bDef2Rate,-67; },{},{}
|
||||
1539,Golden_Mace_,Golden Mace,5,20,,800,110,,1,2,0x00008110,63,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus bUnbreakableWeapon; },{},{}
|
||||
1540,Grand_Cross_,Grand Cross,5,20,,1500,140,,1,1,0x00008110,63,2,2,4,40,1,8,{ bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3; },{},{}
|
||||
1540,Grand_Cross_,Grand Cross,5,20,,1500,140,,1,1,0x00008110,63,2,2,4,40,1,8,{ bonus bAtkEle,Ele_Holy; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3; },{},{}
|
||||
1541,Nemesis,Nemesis,5,20,,900,120,,1,0,0x00008110,63,2,2,4,60,1,8,{ bonus bAtkEle,Ele_Holy; bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_Demon,10; bonus3 bAutoSpell,"AL_CRUCIS",1+getrefine(),100; autobonus "{ bonus bBaseAtk,50; }",10,20000,BF_WEAPON,"{ specialeffect2 EF_BLOODDRAIN; }"; },{},{}
|
||||
1542,BF_Morning_Star1,Valorous Battlefield Morning Star,5,20,,0,105,,1,0,0x0004C5B3,63,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
1543,BF_Morning_Star2,Brave Battlefield Morning Star,5,20,,0,105,,1,0,0x0004C5B3,63,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bUnbreakableWeapon; autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
|
||||
@ -1012,7 +1012,7 @@
|
||||
1658,P_Staff3,Eden Staff III,5,0,,0,60:170,,1,0,0x00818314,63,2,2,3,60,0,10,{ bonus bInt,4; },{},{}
|
||||
1659,Recovery_Light,Light of Recovery,5,56000,,400,30:160,,1,1,0x00000100,63,2,2,4,110,1,10,{ bonus bAtkEle,Ele_Holy; bonus bUnbreakableWeapon; .@r = getrefine(); bonus bHealPower,(.@r*6); bonus2 bSkillUseSP,"AL_HEAL",-(.@r*10); bonus2 bSkillUseSP,"AB_CHEAL",-(.@r*12); bonus2 bSkillUseSP,"AB_HIGHNESSHEAL",-(.@r*14); },{},{}
|
||||
1660,Wand_Of_Affection2,Empowered Wand Of Affection,5,20,,500,30:180,,1,1,0x00000100,63,2,2,3,130,1,10,{ bonus bAtkEle,Ele_Holy; bonus bInt,4; bonus bHealPower,20; },{},{}
|
||||
1661,Mental_Destroyer,Mental Destroyer,5,20,,1400,100:50,,1,0,0x00000200,63,2,2,4,95,1,10,{ bonus bInt,10; bonus bUnbreakableWeapon; bonus bUseSPrate,100; bonus bMdef,20; bonus2 bSPVanishRate,10000,5; if(getrefine()>5) { bonus2 bSPVanishRate,10000,5; } },{},{}
|
||||
1661,Mental_Destroyer,Mental Destroyer,5,20,,1400,100:50,,1,0,0x00000200,63,2,2,4,95,1,10,{ .@r = getrefine(); bonus bInt,10; bonus bUnbreakableWeapon; bonus bUseSPrate,100; bonus bMdef,20; bonus3 bSPVanishRate,1000,5+(.@r>5?3:0),BF_WEAPON|BF_MAGIC|BF_MISC; },{},{}
|
||||
1662,Bone_Wand_,Evil Bone Wand,5,20,,700,40:110,,1,2,0x00818314,63,2,2,3,24,1,10,{ bonus bInt,4; bonus bAtkEle,Ele_Undead; },{},{}
|
||||
1663,Staff_Of_Bordeaux_,Staff Of Bordeaux,5,20,,500,30:180,,1,2,0x00010200,18,2,2,4,50,1,10,{ bonus bInt,2; bonus bDex,1; if(getskilllv("SA_DRAGONOLOGY") == 5) { bonus bUseSPrate,-15; bonus bInt,3; } },{},{}
|
||||
1664,Thorn_Staff_,Thorn Staff of Darkness,5,10,,700,60:160,,,1,0x14,50,2,2,4,75,1,8,{ bonus bInt,3; bonus bDex,3; bonus bVariableCastrate,-getrefine(); bonus bAtkEle,Ele_Dark; },{},{}
|
||||
@ -1214,7 +1214,7 @@
|
||||
1932,TE_Woe_Guitar,TE Woe Guitar,5,0,,0,100,,1,0,0x00080000,63,1,2,3,40,1,13,{ bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Poison,3000; },{},{}
|
||||
1933,Thanos_Violin,Thanos Violin,5,10,,2000,200:130,,1,1,0x00080000,56,1,2,4,120,1,13,{ bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus2 bHPDrainRate,50,5; bonus2 bSPDrainRate,10,5; bonus bLongAtkRate,20; bonus2 bHPLossRate,100,10000; },{},{ heal -1000,0; }
|
||||
1934,Contabass,Contrabass,5,20,,250,180:120,,1,2,0x00080000,63,1,2,3,130,1,13,{ bonus2 bSkillCooldown,"WM_RANDOMIZESPELL",-20; },{},{}
|
||||
1935,Ukulele_Of_Newoz,Oz's New Ukulele,5,20,,2000,160,,1,2,0x00080000,63,1,2,4,130,1,13,{ bonus2 bSkillUseSP,"MI_RUSH_WINDMILL",-20; },{},{}
|
||||
1935,Ukulele_Of_Newoz,Oz's New Ukulele,5,20,,2000,160,,1,2,0x00080000,63,1,2,4,130,1,13,{ bonus2 bSkillUseSP,"MI_RUSH_WINDMILL",20; },{},{}
|
||||
1936,Ru_Blue_Violin,Blue Violin,5,10,,1500,180,,2,1,0x00080000,63,1,2,3,100,1,13,{ bonus bDex,5; bonus bVit,5; },{},{}
|
||||
1937,Ru_Gold_Violin,Ru Gold Violin,5,0,,1500,180,,1,2,0x00080000,56,2,2,3,120,1,13,{ bonus bDex,8; bonus bVit,8; },{},{}
|
||||
1938,Infinity_Violin,Infinity Violin,5,10,,500,150,,2,1,0x00080000,56,1,2,4,100,1,13,{},{},{}
|
||||
@ -1266,7 +1266,7 @@
|
||||
1987,TE_Woe_Rope,TE Woe Rope,5,0,,0,100,,2,0,0x00080000,63,0,2,3,40,1,14,{ bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Blind,3000; },{},{}
|
||||
1988,Thanos_Whip,Thanos Whip,5,10,,2200,200:130,,2,1,0x00080000,56,0,2,4,120,1,14,{ bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus2 bHPDrainRate,50,5; bonus2 bSPDrainRate,10,5; bonus bLongAtkRate,20; bonus2 bHPLossRate,100,10000; },{},{ heal -1000,0; }
|
||||
1989,Gymnastics_Ribbon,Rhythmic Gymnastics Ribbon,5,20,,300,150:120,,2,2,0x00080000,63,0,2,3,130,1,14,{ bonus bAspdRate,20; },{},{}
|
||||
1990,Floral_Mic_Of_Igu,Bloody Floral Decoration Microphone,5,20,,1000,160,,2,2,0x00080000,63,0,2,4,130,1,14,{ bonus2 bSkillUseSP,"CG_MOONLIT",-20; },{},{}
|
||||
1990,Floral_Mic_Of_Igu,Bloody Floral Decoration Microphone,5,20,,1000,160,,2,2,0x00080000,63,0,2,4,130,1,14,{ bonus2 bSkillUseSP,"CG_MOONLIT",20; },{},{}
|
||||
1991,Ru_Blue_Whip,Blue Whip,5,10,,1500,180,,2,1,0x00080000,63,0,2,3,100,1,14,{ bonus bDex,5; bonus bVit,5; },{},{}
|
||||
1992,Ru_Gold_Whip,Ru Gold Whip,5,0,,1500,180,,2,2,0x00080000,56,2,2,3,120,1,14,{ bonus bDex,8; bonus bVit,8; },{},{}
|
||||
1994,Infinity_Whip,Infinity Whip,5,10,,500,150,,2,1,0x00080000,56,0,2,4,100,1,14,{},{},{}
|
||||
@ -1404,7 +1404,7 @@
|
||||
2196,White_Gold_Shield,White Gold Shield,4,0,,1800,,140,,1,0xFFFFFFFF,63,2,32,,,1,4,{ autobonus2 "{ bonus bMagicDamageReturn,20; }",100,2000,BF_MAGIC; /* Confirm: Success rate? */ },{},{}
|
||||
2198,Lapine_Shield,Lapine Shield,4,0,,1000,,25,,1,0xFFFFFFFF,63,2,32,,100,1,3,{ bonus bMdef,10; if (getrefine() > 7) { bonus bMatk,20; } },{},{}
|
||||
// GM Shield
|
||||
2199,Ahura_Mazda,Ahura Mazdah,4,1,,10,,10000,,0,0xFFFFFFFF,63,2,32,,1,1,1,{ bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; bonus2 bSubRace,RC_Player,95; skill "CR_FULLPROTECTION",5; skill "WZ_ESTIMATION",1; skill "ST_FULLSTRIP",5; skill "HW_MAGICPOWER",10; skill "ECL_SNOWFLIP",1; skill "ECL_PEONYMAMY",1; skill "ECL_SADAGUI",1; skill "ECL_SEQUOIADUST",1; bonus bMaxHPrate,200; bonus bNoKnockback; bonus bDelayRate,-20; bonus bSpeedRate,25; bonus bIntravision; },{ sc_start4 SC_ENDURE,60000,10,0,0,1; },{ sc_end SC_ENDURE; }
|
||||
2199,Ahura_Mazda,Ahura Mazdah,4,1,,10,,10000,,0,0xFFFFFFFF,63,2,32,,1,1,1,{ bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; bonus2 bSubRace,RC_Player,95; skill "CR_FULLPROTECTION",5; skill "WZ_ESTIMATION",1; skill "ST_FULLSTRIP",5; skill "HW_MAGICPOWER",10; skill "ECL_SNOWFLIP",1; skill "ECL_PEONYMAMY",1; skill "ECL_SADAGUI",1; skill "ECL_SEQUOIADUST",1; bonus bMaxHPrate,200; bonus bNoKnockback; bonus bDelayRate,-20; bonus bSpeedRate,25; bonus bIntravision; bonus bNoWalkDelay; },{},{}
|
||||
//===================================================================
|
||||
// Headgears
|
||||
//===================================================================
|
||||
@ -2313,7 +2313,7 @@
|
||||
4120,Petit__Card,Sky Petite Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Dragon,30; },{},{}
|
||||
4121,Phreeoni_Card,Phreeoni Card,6,20,,10,,,,,,,,2,,,,,{ bonus bHit,100; },{},{}
|
||||
4122,Deviruchi_Card,Deviruchi Card,6,20,,10,,,,,,,,769,,,,,{ bonus bStr,1; bonus2 bResEff,Eff_Blind,10000; },{},{}
|
||||
4123,Eddga_Card,Eddga Card,6,20,,10,,,,,,,,64,,,,,{ bonus bMaxHPrate,-25; },{ sc_start4 SC_ENDURE,60000,10,0,0,1; },{ sc_end SC_ENDURE; }
|
||||
4123,Eddga_Card,Eddga Card,6,20,,10,,,,,,,,64,,,,,{ bonus bMaxHPrate,-25; bonus bNoWalkDelay; },{},{}
|
||||
4124,Medusa_Card,Medusa Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubRace,RC_Demon,15; bonus2 bResEff,Eff_Stone,10000; },{},{}
|
||||
4125,Deviace_Card,Deviace Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_DemiHuman,7; bonus2 bAddRace,RC_Player,7; bonus2 bAddRace,RC_Brute,7; bonus2 bAddRace,RC_Plant,7; bonus2 bAddRace,RC_Insect,7; },{},{}
|
||||
4126,Minorous_Card,Minorous Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddSize,Size_Large,15; bonus bBaseAtk,5; },{},{}
|
||||
@ -2361,7 +2361,7 @@
|
||||
4168,Dark_Lord_Card,Dark Lord Card,6,20,,10,,,,,,,,64,,,,,{ bonus3 bAutoSpellWhenHit,"WZ_METEOR",5,100; },{},{}
|
||||
4169,Dark_Illusion_Card,Dark Illusion Card,6,20,,10,,,,,,,,769,,,,,{ bonus bMaxHPrate,-10; bonus bMaxSPrate,-10; bonus bVariableCastrate,-10; },{},{}
|
||||
4170,Dark_Frame_Card,Dark Frame Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Stone,600; },{},{}
|
||||
4171,Dark_Priest_Card,Dark Priest Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSPVanishRate,50,10; if(BaseJob==Job_Sage) bonus bSPDrainValue,1; },{},{}
|
||||
4171,Dark_Priest_Card,Dark Priest Card,6,20,,10,,,,,,,,2,,,,,{ bonus3 bSPVanishRate,50,10,BF_WEAPON|BF_MAGIC|BF_MISC; if(BaseJob==Job_Sage) bonus bSPDrainValue,1; },{},{}
|
||||
4172,The_Paper_Card,The Paper Card,6,20,,10,,,,,,,,2,,,,,{ bonus bCritAtkRate,20; bonus bSPDrainValue,-1; },{},{}
|
||||
4173,Demon_Pungus_Card,Demon Pungus Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Sleep,600; },{},{}
|
||||
4174,Deviling_Card,Deviling Card,6,20,,10,,,,,,,,4,,,,,{ bonus2 bSubEle,Ele_Neutral,50; bonus2 bSubEle,Ele_Water,-50; bonus2 bSubEle,Ele_Earth,-50; bonus2 bSubEle,Ele_Fire,-50; bonus2 bSubEle,Ele_Wind,-50; bonus2 bSubEle,Ele_Poison,-50; bonus2 bSubEle,Ele_Holy,-50; bonus2 bSubEle,Ele_Dark,-50; bonus2 bSubEle,Ele_Ghost,-50; bonus2 bSubEle,Ele_Undead,-50; },{},{}
|
||||
@ -2694,7 +2694,7 @@
|
||||
4501,Sealed_B_Magaleta_Card,Sealed High Priest Card,6,20,,10,,,,,,,,16,,,,,{ bonus5 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,((getrefine()>14)?35:25),BF_WEAPON|BF_MAGIC,0; },{},{}
|
||||
4502,Sealed_B_Harword_Card,Sealed MasterSmith Card,6,20,,10,,,,,,,,2,,,,,{ .@r = getrefine(); bonus bBreakWeaponRate,(.@r>14?800:500); bonus bBreakArmorRate,(.@r>14?600:500); },{},{}
|
||||
4503,Sealed_Apocalips_H_Card,Sealed Vesper Card,6,20,,10,,,,,,,,769,,,,,{ bonus bDex,2; bonus2 bIgnoreMdefClassRate,Class_Boss,((getrefine()>14)?25:15); },{},{}
|
||||
4504,Sealed_Eddga_Card,Sealed Eddga Card,6,20,,10,,,,,,,,64,,,,,{ bonus bMaxHPrate,((getrefine()>14)?-35:-50); },{ sc_start4 SC_ENDURE,60000,10,0,0,1; },{ sc_end SC_ENDURE; }
|
||||
4504,Sealed_Eddga_Card,Sealed Eddga Card,6,20,,10,,,,,,,,64,,,,,{ bonus bMaxHPrate,((getrefine()>14)?-35:-50); bonus bNoWalkDelay; },{},{}
|
||||
4505,Scaraba_Card,Scaraba Card,6,20,,10,,,,,,,,136,,,,,{ bonus bMatk,20; bonus bMaxSPrate,-1; },{},{}
|
||||
4506,Dolomedes_Card,Dolomedes Card,6,20,,10,,,,,,,,769,,,,,{ bonus bDex,2; if(BaseClass==Job_Archer){ bonus bDex,getrefine()/3; } },{},{}
|
||||
4507,Q_Scaraba_Card,Queen Scaraba Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace2,RC2_SCARABA,30; bonus2 bAddMonsterDropItem,12806,30; },{},{}
|
||||
@ -3069,7 +3069,7 @@
|
||||
4890,Mdef1,MDEF+1,6,10,,,,,,,,,,,,,,,{ bonus bMdef,1; },{},{}
|
||||
4891,Mdef3,MDEF+3,6,10,,,,,,,,,,,,,,,{ bonus bMdef,3; },{},{}
|
||||
4892,Mdef5,MDEF+5,6,10,,,,,,,,,,,,,,,{ bonus bMdef,5; },{},{}
|
||||
4893,Def15,DEF+15,6,10,,,,,,,,,,,,,,,{ bonus bMdef,15; },{},{}
|
||||
4893,Def15,DEF+15,6,10,,,,,,,,,,,,,,,{ bonus bDef,15; },{},{}
|
||||
4894,Atk4p,ATK + 4%,6,10,,,,,,,,,,,,,,,{ bonus2 bAddClass,Class_All,4; },{},{}
|
||||
4895,Atk5p,ATK + 5%,6,10,,,,,,,,,,,,,,,{ bonus2 bAddClass,Class_All,5; },{},{}
|
||||
4896,Matk2p,MATK + 2%,6,10,,,,,,,,,,,,,,,{ bonus bMatkRate,2; },{},{}
|
||||
@ -5999,11 +5999,54 @@
|
||||
9060,Brownie_Egg,Brownie Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9061,Marin_Egg,Marin Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9062,Novice_Poring_Egg,Novice Poring Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9063,Woodie_Egg,Woodie Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9064,Elephant_Egg,Elephant Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9065,Gorilla_Egg,Gorilla Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9066,Lion_Egg,Lion Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9067,Rhino_Egg,Rhino Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9068,Blue_Unicorn_Egg,Blue Unicorn Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9069,Mastering_Egg,Mastering Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9070,Savage_Egg,Savage Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9071,Grand_Peco_Peco_Egg,Grand Peco Peco Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9072,Orc_Hero_Egg,Orc Hero Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9073,Orc_Lord_Egg,Orc Lord Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9074,Rubylit_Egg,Rubylit Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9075,Sapphilit_Egg,Sapphilit Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9076,Emelit_Egg,Emelit Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9077,Topalit_Egg,Topalit Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9078,Amelit_Egg,Amelit Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9079,Mythlit_Egg,Mythlit Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9080,Tamadora_Egg,Tamadora Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
|
||||
9087,High_Orc_Egg,High Orc Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9088,Angeling_Egg,Angeling Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9089,Am_Mut_Egg,Am Mut Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9090,Little_Isis_Egg,Little Isis Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9091,Choco_Egg,Choco Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9092,Eggring_Egg,Eggring Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9093,Hyegun_Egg,Hyegun Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9094,Dr_Lunatic_Egg,Leaf Lunatic Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9095,Nine_Tail_Egg,Nine Tail Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9096,Cat_o_Nine_Tail_Egg,Cat o Nine Tail Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9097,Diabolic_2_Egg,Diabolic Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9098,Fire_Deleter_Egg,Fire Deleter Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9099,Teddy_Bear_Egg,Teddy Bear Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9100,Gremlin_Egg,Gremlin Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9101,Scatleton_Egg,Scatleton Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9102,Mummy_Egg,Mummy Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9103,Willow_Egg,Willow Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9104,Roween_Egg,Roween Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9105,Hodremlin_Egg,Hodremlin Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9106,Metaller_Egg,Metaller Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9107,Ancient_Mummy_Egg,Ancient Mummy Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9108,Xm_Teddy_Bear_Egg,Xmas Teddy Bear Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9109,Sweet_Drops_Egg,Sweet Drops Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
|
||||
9111,Phreeoni_Egg,Phreeoni Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9112,Moonlight_Egg,Moonlight Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9113,Skelion_Egg,Skelion Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9114,Pouring_Egg,Pouring Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
9115,Bacsojin2_Egg_,Bacsojin Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
//===================================================================
|
||||
// Pet Accessories
|
||||
//===================================================================
|
||||
@ -6046,6 +6089,9 @@
|
||||
10037,Black_Butterfly_Mask,Black Butterfly Mask,8,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
10038,Horn_Protector,Horn Barrier,8,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
10039,Tw_Backpack,Tw Backpack,8,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
10040,Red_Bell_Necklace,Red Bell Necklace,8,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
10041,Shiny_Star_Button,Shiny Star Button,8,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
10042,Dark_Mane,Dark Mane,8,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
//===================================================================
|
||||
// Misc "Etc" Books
|
||||
//===================================================================
|
||||
@ -6626,7 +6672,7 @@
|
||||
12396,Fools_Day_Box,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ .@rnd = rand(1,10); if(.@rnd==1) itemskill "AL_TELEPORT",1; else if(.@rnd==2) itemskill "AL_TELEPORT",3; else if(.@rnd==3) percentheal 50,0; else if(.@rnd==4) percentheal 0,50; else if(.@rnd==5) end; else if(.@rnd==6) getitem 512,1; else if(.@rnd==7) itemskill "ALL_REVERSEORCISH",1; else if(.@rnd==8) specialeffect2 EF_MAPPILLAR2; else if(.@rnd==9) specialeffect2 EF_ANGEL2; else specialeffect2 EF_COIN; },{},{}
|
||||
12397,Fools_Day_Box2,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ .@rnd = rand(1,10); if(.@rnd==1) itemskill "TF_DETOXIFY",1; else if(.@rnd==2) itemskill "TF_PICKSTONE",1; else if(.@rnd==3) itemskill "BA_FROSTJOKER",1; else if(.@rnd==4) itemskill "DC_SCREAM",1; else if(.@rnd==5) end; else if(.@rnd==6) getitem 909,1; else if(.@rnd==7) itemskill "AL_RUWACH",1; else if(.@rnd==8) specialeffect2 EF_BEGINASURA; else if(.@rnd==9) specialeffect2 EF_MVP; else specialeffect2 EF_CURSEATTACK; },{},{}
|
||||
12398,PCBang_Gift_Box,PCRoom Gift Box,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12399,Castle_Treasure_Box,Castle Treasure Box,2,20,,1000,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12399,Castle_Treasure_Box,Castle Treasure Box,2,20,,1000,,,,,0xFFFFFFFF,63,2,,,,,,{ Zeny += 1000000; },{},{}
|
||||
12400,Water_Of_Blessing_,Water Of Blessing,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12401,Rune_Kn_Test_Int,Rune Kn Test Int,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INCINT,300000,40; },{},{}
|
||||
12402,29Fruit,29Fruit,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 5,5; },{},{}
|
||||
@ -7052,8 +7098,8 @@
|
||||
12814,Slapping_Herb,Slapping Herb,11,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "ECL_SADAGUI",1; },{},{}
|
||||
12815,Yggdrasil_Dust,Yggdrasil Dust,11,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "ECL_SEQUOIADUST",1; },{},{}
|
||||
12816,Old_Ore_Box_,Old Ore Box,2,0,,0,,,,,0xFFFFFFFF,63,2,,,60,,,{},{},{}
|
||||
12817,Old_Card_Album_,Old Card Album,2,0,,0,,,,,0xFFFFFFFF,63,2,,,80,,,{},{},{}
|
||||
12818,High_Weapon_Box_,High Weapon Box,2,0,,0,,,,,0xFFFFFFFF,63,2,,,100,,,{ getrandgroupitem(IG_Advanced_Weapons_Box,1); },{},{}
|
||||
12817,Old_Card_Album_,Old Card Album,2,0,,0,,,,,0xFFFFFFFF,63,2,,,80,,,{ getrandgroupitem(IG_CardAlbum,1); getitem 12818,1; },{},{}
|
||||
12818,High_Weapon_Box_,High Weapon Box,2,0,,0,,,,,0xFFFFFFFF,63,2,,,100,,,{ getrandgroupitem(IG_Advanced_Weapons_Box,1); getitem 12809,1; },{},{}
|
||||
12819,Zherlthsh_Tck_Box_,Zherlthsh Tck Box,2,0,,0,,,,,0xFFFFFFFF,63,2,,,150,,,{ getitem 6184,1; },{},{}
|
||||
12820,Mao_Guai_Scroll,Mao Guai Scroll,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ mercenary_create 2348,1800000; },{},{}
|
||||
12821,Loli_Ruri_Scroll,Loli Ruri Scroll,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ mercenary_create 2349,1800000; },{},{}
|
||||
@ -7335,9 +7381,9 @@
|
||||
13117,TE_Woe_Pistol,TE Woe Pistol,5,0,,0,60,,7,0,0x41000000,63,2,34,3,40,1,17,{ bonus2 bAddRace,RC_Player,40; bonus2 bAddEff,Eff_Curse,3000; },{},{}
|
||||
13118,Tiny_Flame,Fading Flame,5,1,,100,0,,7,0,0x41000000,63,2,34,1,1,1,17,{},{},{}
|
||||
13119,Freedom_Flame,Freedom Flame,5,1,,100,100,,7,2,0x41000000,63,2,34,3,99,1,17,{},{},{}
|
||||
13120,Heaven's_Feather_and_Hell's_Fire,Heaven's Feather & Hell's Fire,5,1250000,,800,150,,9,1,0x41000000,63,2,34,3,99,1,17,{ bonus2 bSkillAtk,"GS_DESPERADO",20; bonus2 bSkillAtk,"RL_FALLEN_ANGEL",20; },{},{}
|
||||
13122,Altea_and_Ares,Altea & Ares,5,1450000,,1000,200,,9,0,0x40000000,63,2,34,3,140,1,17,{ bonus bHit,5; bonus bDelayrate,10; bonus bLongAtkRate,30; },{},{}
|
||||
13124,Altea_and_Ares_,Altea & Ares,5,1450000,,1000,200,,9,1,0x40000000,63,2,34,3,140,1,17,{ bonus bHit,5; bonus bDelayrate,10; bonus bLongAtkRate,30; },{},{}
|
||||
13120,H_FEATHER_H_FIRE,Heaven's Feather & Hell's Fire,5,1200000,,800,150,,9,1,0x41000000,63,2,34,3,99,1,17,{ bonus2 bSkillAtk,"GS_DESPERADO",20; bonus2 bSkillAtk,"RL_FALLEN_ANGEL",20; },{},{}
|
||||
13122,ALTAIR_ARES,Altair & Ares,5,1450000,,1000,200,,9,0,0x40000000,63,2,34,3,140,1,17,{ bonus bHit,5; bonus bDelayrate,10; bonus bLongAtkRate,30; },{},{}
|
||||
13124,ALTAIR_ARES_,Altair & Ares,5,1450000,,1000,200,,9,1,0x40000000,63,2,34,3,140,1,17,{ bonus bHit,5; bonus bDelayrate,10; bonus bLongAtkRate,30; },{},{}
|
||||
13125,Metal_Revolver,Metal Revolver,5,0,,0,30,,7,1,0x41000000,63,2,34,3,1,1,17,{ bonus bBaseAtk,getrefine(); bonus bLongAtkRate,1; if (BaseLevel >= 20 && BaseLevel <= 120) { bonus bBaseAtk,3*(BaseLevel/10); } },{},{}
|
||||
13126,Infinity_Pistol,Infinity Pistol,5,10,,500,175,,7,1,0x40000000,63,2,34,4,100,0,17,{},{},{}
|
||||
13127,Crimson_Revolver,Crimson Revolver,5,20,,1000,100,,7,2,0x41000000,63,2,34,3,70,1,17,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
|
||||
@ -7458,12 +7504,12 @@
|
||||
13272,Cure_Free_To_Throw,Throwing Cure Free,10,100,,50,0,,,,0x00040000,56,2,32768,,99,,9,{ sc_end SC_BLEEDING; sc_end SC_CURSE; sc_end SC_SILENCE; sc_end SC_POISON; sc_end SC_ORCISH; sc_end SC_CHANGEUNDEAD; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_DPOISON; itemheal 500,0; },{},{}
|
||||
13273,Stamina_Up_M_To_Throw,Throwing Muramura M,10,100,,10,0,,,,0x00040000,56,2,32768,,99,,9,{ sc_start SC_MUSTLE_M,500000,5; },{},{}
|
||||
13274,Digestive_F_To_Throw,Throwing Falmons F,10,100,,10,0,,,,0x00040000,56,2,32768,,99,,9,{ sc_start SC_LIFE_FORCE_F,500000,5; },{},{}
|
||||
13275,HP_Inc_PotS_To_Throw,Throwing Increase HP Potion (Small),10,100,,20,0,,,,0x00040000,56,2,32768,,99,,9,{ sc_start SC_PROMOTE_HEALTH_RESERCH,500000,(500+(BaseLevel*10/3)); percentheal 1,0; },{},{}
|
||||
13276,HP_Inc_PotM_To_Throw,Throwing Increase HP Potion (Medium),10,100,,40,0,,,,0x00040000,56,2,32768,,99,,9,{ sc_start SC_PROMOTE_HEALTH_RESERCH,500000,(1500+(BaseLevel*10/3)); percentheal 2,0; },{},{}
|
||||
13277,HP_Inc_PotL_To_Throw,Throwing Increase HP Potion (Large),10,100,,80,0,,,,0x00040000,56,2,32768,,99,,9,{ sc_start SC_PROMOTE_HEALTH_RESERCH,500000,(2500+(BaseLevel*10/3)); percentheal 5,0; },{},{}
|
||||
13278,SP_Inc_PotS_To_Throw,Throwing Increase SP Potion (Small),10,100,,20,0,,,,0x00040000,56,2,32768,,99,,9,{ sc_start SC_ENERGY_DRINK_RESERCH,500000,((BaseLevel/10)-5); percentheal 0,2; },{},{}
|
||||
13279,SP_Inc_PotM_To_Throw,Throwing Increase SP Potion (Medium),10,100,,40,0,,,,0x00040000,56,2,32768,,99,,9,{ sc_start SC_ENERGY_DRINK_RESERCH,500000,((BaseLevel/10)); percentheal 0,4; },{},{}
|
||||
13280,SP_Inc_PotL_To_Throw,Throwing Increase SP Potion (Large),10,100,,80,0,,,,0x00040000,56,2,32768,,99,,9,{ sc_start SC_ENERGY_DRINK_RESERCH,500000,((BaseLevel/10)+5); percentheal 0,8; },{},{}
|
||||
13275,HP_Inc_PotS_To_Throw,Throwing Increase HP Potion (Small),10,100,,20,0,,,,0x00040000,56,2,32768,,99,,9,{ /* Item bonus in source because of BaseLevel check */ },{},{}
|
||||
13276,HP_Inc_PotM_To_Throw,Throwing Increase HP Potion (Medium),10,100,,40,0,,,,0x00040000,56,2,32768,,99,,9,{ /* Item bonus in source because of BaseLevel check */ },{},{}
|
||||
13277,HP_Inc_PotL_To_Throw,Throwing Increase HP Potion (Large),10,100,,80,0,,,,0x00040000,56,2,32768,,99,,9,{ /* Item bonus in source because of BaseLevel check */ },{},{}
|
||||
13278,SP_Inc_PotS_To_Throw,Throwing Increase SP Potion (Small),10,100,,20,0,,,,0x00040000,56,2,32768,,99,,9,{ /* Item bonus in source because of BaseLevel check */ },{},{}
|
||||
13279,SP_Inc_PotM_To_Throw,Throwing Increase SP Potion (Medium),10,100,,40,0,,,,0x00040000,56,2,32768,,99,,9,{ /* Item bonus in source because of BaseLevel check */ },{},{}
|
||||
13280,SP_Inc_PotL_To_Throw,Throwing Increase SP Potion (Large),10,100,,80,0,,,,0x00040000,56,2,32768,,99,,9,{ /* Item bonus in source because of BaseLevel check */ },{},{}
|
||||
13281,En_White_PotZ_To_Throw,Throwing Concentrated White Potion Z,10,100,,70,0,,,,0x00040000,56,2,32768,,99,,9,{ sc_start SC_EXTRACT_WHITE_POTION_Z,500000,20; itemheal 1000,0; },{},{}
|
||||
13282,Vitata500_To_Throw,Throwing Vitata 500,10,100,,50,0,,,,0x00040000,56,2,32768,,99,,9,{ sc_start2 SC_VITATA_500,500000,20,5; itemheal 0,200; },{},{}
|
||||
13283,En_Cel_Juice_To_Throw,Throwing Ceromain Soup,10,100,,50,0,,,,0x00040000,56,2,32768,,99,,9,{ sc_start SC_EXTRACT_SALAMINE_JUICE,500000,10; },{},{}
|
||||
@ -7525,7 +7571,7 @@
|
||||
13406,Edger,Edger,5,20,,0,120,,1,0,0x000654E2,63,2,2,1,0,0,2,{ bonus2 bAddClass,Class_All,50; },{},{}
|
||||
13407,Nagan_C,Refined Nagan,5,1,,0,148,,1,0,0x000654E2,63,2,2,4,0,0,2,{ skill "TF_DOUBLE",5; bonus bDoubleRate,25; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bAddRace,RC_Player,40; },{},{}
|
||||
13408,Fire_Brand_C,Refined Fireblend,5,1,,0,120,,1,0,0x000654E2,63,2,2,4,0,0,2,{ bonus bAtkEle,Ele_Fire; bonus bInt,2; skill "MG_FIREBOLT",5; bonus3 bAutoSpell,"MG_FIREBOLT",5,100; },{},{}
|
||||
13409,Immaterial_Sword_C,Refined Immaterial Sword,5,1,,0,160,,1,0,0x000654E2,63,2,2,4,0,0,2,{ bonus bAtkEle,Ele_Ghost; bonus2 bSPVanishRate,80,45; bonus bUnbreakableWeapon; },{},{}
|
||||
13409,Immaterial_Sword_C,Refined Immaterial Sword,5,1,,0,160,,1,0,0x000654E2,63,2,2,4,0,0,2,{ bonus bAtkEle,Ele_Ghost; bonus3 bSPVanishRate,80,45,BF_WEAPON|BF_MAGIC|BF_MISC; bonus bUnbreakableWeapon; },{},{}
|
||||
13410,BF_Sword1,Valorous Gladiator Blade,5,20,,0,115,,1,0,0x000654E3,63,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; },{},{}
|
||||
13411,BF_Sword2,Brave Gladiator Blade,5,20,,0,115:74,,1,0,0x000654E3,63,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bMatkRate,10; bonus bUnbreakableWeapon; },{},{}
|
||||
13412,Twin_Edge_B,Twin Edge of Naght Sieger,5,20,,1500,150,,1,3,0x000654E2,18,2,2,4,75,1,2,{ bonus bAtkEle,Ele_Water; skill "MG_FROSTDIVER",5; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000; },{},{}
|
||||
@ -7535,7 +7581,7 @@
|
||||
13416,Krieger_Onehand_Sword1,Glorious Flamberge,5,20,,0,130,,1,0,0x000654E3,63,2,2,4,80,1,2,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; .@r = getrefine(); if(.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2); bonus2 bAddRace,RC_Player,pow(min(14,.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(.@r>6) bonus bAspdRate,5; if(.@r>8) { bonus bAspdRate,5; bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
13417,Krieger_Onehand_Sword2,Glorious Rapier,5,20,,0,130:80,,1,0,0x000654E3,63,2,2,4,80,1,2,{ .@r = getrefine(); bonus bInt,.@r-5; bonus bUnbreakableWeapon; if(.@r>5) bonus bUseSPrate,-10; if(.@r>8) bonus bInt,5; },{},{}
|
||||
13418,Krieger_Onehand_Sword3,Glorious Holy Avenger,5,20,,0,130:80,,1,0,0x000444A2,63,2,2,4,80,1,2,{ .@r = getrefine(); bonus bInt,.@r-5; bonus bUnbreakableWeapon; if(.@r>5) bonus bUseSPrate,-10; if(.@r>8) bonus4 bAutoSpellOnSkill,"PA_PRESSURE","PR_LEXAETERNA",1,1000; if(.@r>9) bonus bInt,5; },{},{}
|
||||
13419,Holy_Saber,Holy saber,5,20,,0,160,,1,0,0x000654E2,63,2,2,3,0,0,2,{ bonus2 bAtkEle,Ele_Undead,40; bonus2 bMagicAddEle,Ele_Undead,40; },{},{}
|
||||
13419,Holy_Saber,Holy saber,5,20,,0,160,,1,0,0x000654E2,63,2,2,3,0,0,2,{ bonus2 bAddEle,Ele_Undead,40; bonus2 bMagicAddEle,Ele_Undead,40; },{},{}
|
||||
13420,Honglyun's_Sword,Honglyun's Sword,5,20,,1200,160,,1,1,0x000654E2,63,2,2,4,70,1,2,{ bonus bAtkEle,Ele_Fire; bonus bStr,2; bonus bInt,2; bonus3 bAutoSpell,"WZ_METEOR",1,5; },{},{}
|
||||
13421,Ruber,Ruber,5,20,,1500,170,,1,1,0x000444A2,18,2,2,3,50,1,2,{ autobonus "{ bonus2 bSkillAtk,\"KN_BOWLINGBASH\",20; bonus2 bSkillAtk,\"SM_BASH\",20; }",5,15000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
|
||||
13422,Flamberge_C,Flamberge,5,0,,0,185,,1,0,0x00004080,63,2,2,3,1,0,2,{ bonus bUnbreakableWeapon; bonus2 bAddSize,Size_All,40; },{},{}
|
||||
@ -8557,7 +8603,7 @@
|
||||
14583,WOB_Schwaltz,Green Butterfly Wing,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc "F_CashCity",2; },{},{}
|
||||
14584,WOB_Rachel,Red Butterfly Wing,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc "F_CashCity",3; },{},{}
|
||||
14585,WOB_Local,Blue Butterfly Wing,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc "F_CashCity",4; },{},{}
|
||||
14586,Spark_Candy,Jumping Candy,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_HASTEUP; bonus_script "{ bonus2 bHPLossRate,100,10000; bonus bBaseAtk,20; bonus bAspdRate,25; /*EFFECTEndure 9999 100*/ }",60,0,0,EFST_STEAMPACK; itemskill "SM_ENDURE",10; },{},{}
|
||||
14586,Spark_Candy,Jumping Candy,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_HASTEUP; bonus_script "{ bonus2 bHPLossRate,100,10000; bonus bBaseAtk,20; bonus bAspdRate,25; bonus bNoWalkDelay; }",60,0,0,EFST_STEAMPACK; },{},{}
|
||||
14587,Repair_Scroll_,Equipment Repair Spell Book,11,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "BS_REPAIRWEAPON",1; },{},{}
|
||||
14588,Pty_Blessing_Scroll,Party Blessing 10 Scroll,11,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "CASH_BLESSING",10; },{},{}
|
||||
14589,Pty_Inc_Agi_Scroll,Party Increase Agi 10 Scroll,11,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "CASH_INCAGI",10; },{},{}
|
||||
@ -8735,7 +8781,7 @@
|
||||
15111,Upgrade_Part_Plate,Reinforced Parts - Gloves,4,10,,3000,,110,,,0x00000400,56,2,16,,100,1,,{ bonus bUnbreakableArmor; bonus2 bSubSize,0,10; bonus2 bSubSize,1,10; .@r = getrefine(); if(.@r>=7){ bonus2 bSubSize,2,10; }; if(.@r>=9){ bonus2 bSubSize,0,5; bonus2 bSubSize,1,5; } },{},{}
|
||||
15116,Airship_Armor,Airship's Armor,4,10,,700,,100,,0,0xFFFFFFFF,63,2,16,,125,0,,{ bonus bMaxHP,1000; bonus bMaxSP,100; bonus bMdef,10; bonus bAllStats,1; },{},{}
|
||||
15117,Felock_Armor,Felrock's Armor,4,10,,750,,70,,0,0xFFFFFFFF,63,2,16,,125,1,,{ bonus bMaxHP,500; bonus bMaxSP,50; bonus bMdef,10; bonus bAllStats,1; .@r = getrefine(); if(.@r>=7) { bonus bMaxHP,500; bonus bMaxSP,50; } if(.@r>=9) { bonus bMaxHP,200; bonus bMaxSP,20; } if(.@r>=12) { bonus bMaxHP,300; bonus bMaxSP,30; } },{},{}
|
||||
15121,Robe_Of_Sarah,Sarah Combat Robe,4,10,,800,,35,,1,0xFFFFFFFF,63,2,16,,145,1,,{ /*TODO: Confirm the real rate and additional MAtk*/ .@r = getrefine(); autobonus "{ bonus bMatk,20; }",100,(10+((.@r) ? .@r*8 : 0))*1000,BF_MAGIC;},{},{}
|
||||
15121,Robe_Of_Sarah,Sarah's Battle Robe,4,10,,800,,35,,1,0xFFFFFFFF,63,2,16,,145,1,,{ autobonus "{ bonus bMatk,getrefine()*8; }",3,10000,BF_MAGIC; },{},{}
|
||||
15123,Whikebain_Suit,Whikebain Suit,4,0,,900,,56,,1,0x00001000,56,2,16,,105,1,,{ .@r = getrefine(); bonus bCritAtkRate,(.@r>=7)?(6):((.@r>=5)?(4):(0)); bonus3 bAutoSpell,"DC_WINKCHARM",1,10; /* Confirm: Success rate */ },{},{}
|
||||
15126,Female_Poring_Balloon,Private Doram Suits,4,20,,700,,80,,1,0x80000000,7,2,16,,100,1,,{ bonus bMaxHP,500; bonus bMaxSP,100; .@r = getrefine()/3; bonus bDex,.@r; bonus bInt,.@r; },{},{}
|
||||
15128,Excelion_Suit,Excelion Suit,4,20,,1000,,100,,0,0xFFFFFFFF,63,2,16,,99,1,,{ bonus bVit,6 + (BaseLevel > 129 ? 4 : 0); bonus bMaxHPrate,(getrefine() / 3) * 4; bonus bUnbreakableArmor; },{},{}
|
||||
@ -9304,7 +9350,7 @@
|
||||
17158,Flame_Gemstone_Box,Flame Gemstone Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 6114,10; },{},{}
|
||||
17159,Change_Name_Card_Box,Name Change Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
17160,Character_Name_Change_Card_Box,Character Name Change Card Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
17162,Boarding_Halter_Box7,Boarding Halter Box7,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
17162,Boarding_Halter_Box7,Boarding Halter Box7,18,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ rentitem 12622,604800; },{},{}
|
||||
17165,Challenge_Kit,Challenge Kit,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Challenge_Kit); /*getitem Blessing_10_Scroll,20; getitem Inc_Agi_10_Scroll,20;*/ },{},{}
|
||||
17176,Boarding_Halter_Box3,Halter Lead Box[Trial],18,20,,0,,,,,0xFFFFFFFF,63,2,,,,,0,{},{},{}
|
||||
17181,Jan_Groove_Box,Jan Groove Box,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
@ -9537,7 +9583,7 @@
|
||||
18110,Big_CrossBow,Giant Crossbow,5,56000,,900,160,,5,2,0x00000800,63,2,34,4,110,1,11,{ .@r = getrefine(); bonus2 bSkillAtk,"RA_ARROWSTORM",(.@r*5); bonus2 bSkillUseSP,"RA_ARROWSTORM",-(.@r*5); if(readparam(bAgi)>=120){ bonus bAspd,1; } },{},{}
|
||||
18111,Creeper_Bow,Creeper Bow,5,56000,,1500,150,,5,2,0x00080800,63,2,34,3,120,1,11,{ bonus bDex,1; bonus3 bAutoSpell,"PF_SPIDERWEB",1,200; },{},{}
|
||||
18112,Upg_Bow,Upg Bow,5,20,,600,60,,5,1,0x000A0848,63,2,34,3,1,1,11,{ .@r = getrefine(); bonus bBaseAtk,(.@r*7); bonus bLongAtkRate,(.@r*2); if(BaseJob==Job_Hunter) bonus bBaseAtk,20; if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{}
|
||||
18113,Velum_Arbalest,Vellum Arbalest,5,20,,1100,50,,5,0,0x000A0848,63,2,34,4,95,1,11,{ bonus3 bSPVanishRaceRate,RC_Player,10000,4; bonus bAspd,-5; },{},{}
|
||||
18113,Velum_Arbalest,Vellum Arbalest,5,20,,1100,50,,5,0,0x000A0848,63,2,34,4,95,1,11,{ bonus3 bSPVanishRaceRate,RC_Player,1000,4; bonus bAspd,-5; },{},{}
|
||||
18114,Velum_CrossBow,Vellum CrossBow,5,20,,1100,110,,5,0,0x000A0848,63,2,34,4,95,1,11,{ bonus2 bAddRace,RC_Player,30+getrefine(); bonus2 bIgnoreDefRaceRate,RC_Player,30; },{},{}
|
||||
18115,Orc_Archer_Bow_,Orc Archer Bow,5,20,,1600,120,,5,1,0x000A0848,63,2,34,3,65,1,11,{},{},{}
|
||||
18116,Metal_Bow,Metal Bow,5,20,,0,50,,5,1,0x00080800,63,2,34,3,1,1,11,{ .@r = getrefine(); if(BaseJob==Job_Hunter && Upper!=2) bonus bBaseAtk,10; bonus bBaseAtk,(.@r*3); bonus bLongAtkRate,.@r; .@i = min(BaseLevel/10,12); if(.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{}
|
||||
@ -9550,7 +9596,7 @@
|
||||
18123,Bow_Of_Storm,Bow of Storms,5,20,,1500,160,,5,1,0x00080800,63,2,34,4,130,1,11,{ bonus bLongAtkRate,30; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM",15; },{},{}
|
||||
18124,Half_BF_Bow1,Half BF Bow1,5,20,,0,100,,5,0,0x000A0848,63,2,34,3,80,1,11,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon; },{},{}
|
||||
18125,Arcus_Daemonicus,Arcus Daemonicus,5,20,,1000,130,,5,2,0x00020008,63,2,34,4,80,1,11,{ /*Fix me: bonus2 bAddClass,Class_All,50; when equipped with shadow arrows*/ if(getrefine()>9){ bonus bAspd,1; bonus bUseSPrate,-20; } },{},{}
|
||||
18126,Ru_Blue_Bow,Blue Bow,5,10,,1200,150,,5,1,0x00000800,56,2,2,3,100,1,11,{ bonus bAgi,5; bonus bDex,5; },{},{}
|
||||
18126,Ru_Blue_Bow,Blue Bow,5,10,,1200,150,,5,1,0x00000800,56,2,34,3,100,1,11,{ bonus bAgi,5; bonus bDex,5; },{},{}
|
||||
18127,Ru_Gold_Bow,Ru Gold Bow,5,0,,1200,150,,5,2,0x00000800,56,2,34,3,120,1,11,{ bonus bAgi,8; bonus bDex,8; },{},{}
|
||||
18128,Infinity_Bow,Infinity Bow,5,20,,500,160,,5,1,0x00020800,56,2,34,4,100,1,11,{},{},{}
|
||||
18130,Crimson_Bow,Crimson Bow,5,20,,1200,120,,5,2,0x000A0848,63,2,34,3,70,1,11,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
|
||||
@ -9661,7 +9707,7 @@
|
||||
18590,Gemma_Hairband,Gemma Hairband,4,20,,200,,3,,1,0xFFFFFFFF,63,2,256,,10,1,564,{ bonus bMdef,3; },{},{}
|
||||
18591,Mini_Glasses_,Mini Glasses,4,20,,100,,2,,1,0xFFFFFFFE,63,2,512,,0,0,47,{},{},{}
|
||||
18592,Nestea_Hat,Nestea Hat,4,20,,200,,5,,0,0xFFFFFFFF,63,2,256,,0,1,756,{ bonus bMdef,5; },{},{}
|
||||
18593,Fancy_Mini_Crown,Fancy Mini Crown,4,20,,100,,2,,1,0xFFFFFFFF,63,2,256,,30,1,707,{ bonus bInt,1; bonus bMdef,5; bonus bVariableCastRate,-3; bonus bHealPower,3; bonus bSkillUseSP,-3; .@r = getrefine(); bonus bMatkRate,(.@r>6)?(5):((.@r>4)?(4):(3)); },{},{}
|
||||
18593,Fancy_Mini_Crown,Fancy Mini Crown,4,20,,100,,2,,1,0xFFFFFFFF,63,2,256,,30,1,707,{ bonus bInt,1; bonus bMdef,5; bonus bVariableCastRate,-3; bonus bHealPower,3; bonus bUseSPrate,-3; .@r = getrefine(); bonus bMatkRate,(.@r>6)?(5):((.@r>4)?(4):(3)); },{},{}
|
||||
18594,Magni_Cap_,Magni Cap,4,30000,,1000,,9,,1,0xFFFFFFFE,63,2,256,,0,1,250,{ bonus bStr,2; },{},{}
|
||||
18595,Horn_Of_Ancient,Horn of Ancient,4,40,,200,,8,,1,0xFFFFFFFF,63,2,256,,50,1,757,{ bonus2 bSubClass,Class_Boss,10; bonus2 bAddClass,Class_Boss,10; .@r = getrefine(); if (.@r > 6) { autobonus "{ bonus bBaseAtk,100; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; } if (.@r > 8) { bonus2 bSubClass,Class_Boss,10; bonus2 bAddClass,Class_Boss,10; } },{},{}
|
||||
18596,Sprout_Hat,Sprout Hat,4,20,,200,,4,,0,0xFFFFFFFF,63,2,256,,70,1,758,{ skill "WZ_HEAVENDRIVE",3; },{},{}
|
||||
@ -9902,10 +9948,10 @@
|
||||
18880,Advanced_Jao_King_Hat,Advanced Jao King Hat,4,10,,1500,,4,,1,0xFFFFFFFF,63,2,256,,175,1,996,{ bonus bAllStats,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; },{},{}
|
||||
18882,Kannam_On_Head,Kannam On Head,4,10,,200,,5,,0,0xFFFFFFFF,63,2,256,,20,1,1003,{ bonus3 bAutoSpellWhenHit,"SA_DELUGE",1,50; .@r = getrefine(); if (.@r > 3) bonus3 bAutoSpellWhenHit,"WZ_WATERBALL",.@r/3,50; },{},{}
|
||||
18885,Jejecap,Jejecap,4,0,,100,,8,,0,0xFFFFFFFF,63,2,256,,70,1,1011,{ bonus bStr,2; bonus bInt,3; bonus2 bSubRace,RC_DemiHuman,11; bonus2 bSubRace,RC_Player,11; bonus2 bAddItemHealRate,522,70; },{},{}
|
||||
18887,Aqua_Bunny_Band,Aqua Bunny Band,4,0,,100,,2,,1,0xFFFFFFFF,63,2,256,,0,1,1012,{ bonus bVit,3; bonus bMdef,5; bonus bMatkRate,2; .@r = getrefine(); if(.@r>11) bonus bVariableCastrate,-10; else if(.@r>8) { bonus bMatkRate,4; bonus bMdef,5; } },{},{}
|
||||
18888,Maroon_Bunny_Band,Maroon Bunny Band,4,0,,100,,2,,1,0xFFFFFFFF,63,2,256,,0,1,1013,{ bonus bInt,5; bonus bLuk,5; bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; .@r = getrefine(); if(.@r>11) bonus bVariableCastrate,-10; else if(.@r>8) { bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; } },{},{}
|
||||
18889,Golden_Bunny_Band,Golden Bunny Band,4,0,,100,,2,,1,0xFFFFFFFF,63,2,256,,0,1,1014,{ bonus bAgi,5; bonus bLuk,5; bonus2 bAddClass,Class_All,2; .@r = getrefine(); if(.@r>11) bonus bVariableCastrate,-10; else if(.@r>8) { bonus2 bAddClass,Class_All,4; bonus bMdef,5; } },{},{}
|
||||
18890,Gray_Bunny_Band,Gray Bunny Band,4,0,,0,,2,,1,0xFFFFFFFF,63,2,256,,0,1,1015,{ bonus bInt,5; bonus bLuk,5; bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; .@r = getrefine(); if(.@r>11) bonus bVariableCastrate,-10; else if(.@r>8) { bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; } },{},{}
|
||||
18887,Aqua_Bunny_Band,Aqua Bunny Band,4,0,,100,,2,,1,0xFFFFFFFF,63,2,256,,0,1,1012,{ bonus bVit,3; .@r = getrefine(); bonus bMdef,(.@r>8?10:5); bonus bMatkRate,(.@r>8?6:2); if(.@r>11) bonus bFixedCastrate,-10; },{},{}
|
||||
18888,Maroon_Bunny_Band,Maroon Bunny Band,4,0,,100,,2,,1,0xFFFFFFFF,63,2,256,,0,1,1013,{ bonus bInt,5; bonus bLuk,5; .@r = getrefine(); bonus2 bAddClass,Class_All,(.@r>8?6:2); bonus bMatkRate,(.@r>8?9:5); if(.@r>11) bonus bFixedCastrate,-10; },{},{}
|
||||
18889,Golden_Bunny_Band,Golden Bunny Band,4,0,,100,,2,,1,0xFFFFFFFF,63,2,256,,0,1,1014,{ bonus bAgi,5; bonus bLuk,5; .@r = getrefine(); bonus2 bAddClass,Class_All,(.@r>8?7:2); if(.@r>8) bonus bMatkRate,5; if(.@r>11) bonus bFixedCastrate,-10; },{},{}
|
||||
18890,Gray_Bunny_Band,Gray Bunny Band,4,0,,0,,2,,1,0xFFFFFFFF,63,2,256,,0,1,1015,{ bonus bInt,5; bonus bLuk,5; .@r = getrefine(); bonus2 bAddClass,Class_All,(.@r>8?6:2); bonus bMatkRate,(.@r>8?9:5); if(.@r>11) bonus bFixedCastrate,-10; },{},{}
|
||||
18891,Husky_Hat,Husky Hat,4,0,,500,,5,,1,0xFFFFFFFF,63,2,256,,70,1,1016,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus3 bAutoSpell,"SN_WINDWALK",5,10+(getrefine()*3); },{},{}
|
||||
18892,Ufo_Poring_Hat,Ufo Poring Hat,4,0,,1000,,5,,1,0xFFFFFFFF,63,2,256,,10,1,1017,{ bonus bMdef,5; bonus bCritical,5; bonus bFlee,5; bonus bHit,5; bonus bFlee2,5; .@r = getrefine(); if(.@r>8){ bonus bDelayRate,-5; bonus bAspdRate,5; } else if(.@r>6) bonus bVariableCastrate,-5; },{},{}
|
||||
18893,Dragon_Claw_Helm,Dragon Claw Helm,4,0,,1000,,5,,1,0xFFFFFFFF,63,2,256,,10,1,1018,{ bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player,8; bonus2 bSubRace,RC_Dragon,8; bonus2 bAddItemGroupHealRate,IG_Meat,200; if(getrefine()>11){ bonus bMaxHPrate,7; bonus bMaxSPrate,3; } },{},{}
|
||||
@ -9917,7 +9963,7 @@
|
||||
18900,Weisswurst,Weisswurst,4,20,,100,,1,,0,0xFFFFFFFF,63,2,1,,60,0,1022,{ bonus bMaxHP,50; },{},{}
|
||||
18901,Seppl_Hat,Seppl Hat,4,20,,500,,5,,1,0xFFFFFFFF,63,2,256,,60,0,1023,{ bonus bVit,3; bonus bHPrecovRate,10; },{},{}
|
||||
18902,Shovel_Hat,Shovel Hat,4,0,,500,,0,,0,0xFFFFFFFF,63,2,256,,50,0,1024,{ bonus bVit,3; bonus2 bAddMonsterDropItem,553,500; bonus2 bAddItemHealRate,553,700; },{},{}
|
||||
18908,Isabella_Red_Ear,Isabella Red Ear,4,10,,300,,8,,1,0xFFFFFFFF,63,2,256,,1,1,1030,{ bonus bStr,5; bonus bMaxHPrate,5; bonus2 bSubDefEle,Ele_Fire,10; .@r = getrefine(); if (.@r >= 9) bonus bAspd,.@r-8; },{},{}
|
||||
18908,Isabella_Red_Ear,Isabella Red Ear,4,10,,300,,8,,1,0xFFFFFFFF,63,2,256,,1,1,1030,{ bonus bStr,5; bonus bMaxHPrate,5; bonus2 bSubDefEle,Ele_Fire,10; .@r = getrefine(); if(.@r>=9) bonus bAspd,1+(.@r-9)/2; },{},{}
|
||||
18909,Isabella_Brown_Ear,Isabella Brown Ear,4,10,,300,,8,,1,0xFFFFFFFF,63,2,256,,1,1,1031,{ bonus bMaxHPrate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus bMatk,getrefine()*2; },{},{}
|
||||
18910,Isabella_Blue_Ear,Isabella Blue Ear,4,10,,300,,8,,1,0xFFFFFFFF,63,2,256,,1,1,1032,{ bonus bMaxHPrate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bAddSize,Size_Medium,10; if(getrefine()>=12){ bonus bShortWeaponDamageReturn,5; } },{},{}
|
||||
18917,LoveLove_Balloon,LoveLove Balloon,4,10,,200,,5,,0,0xFFFFFFFF,63,2,1,,1,0,1039,{ bonus bAllStats,1; bonus bUnbreakableHelm; },{},{}
|
||||
@ -9937,7 +9983,7 @@
|
||||
18949,Scroll_Of_Tsunade,Tsunade's Scroll,4,10,,100,,1,,0,0xFFFFFFFF,63,2,1,,70,,1090,{ bonus2 bSkillUseSP,"NJ_HUUJIN",-5; bonus2 bVariableCastrate,"NJ_RAIGEKISAI",-10; bonus2 bSkillAtk,"NJ_KAMAITACHI",20; },{},{}
|
||||
//
|
||||
18960,Love_Daddy_2013,Love Daddy 2013,4,10,,10,,10,,1,0xFFFFFFFF,63,2,256,,,1,1104,{ .@r = getrefine(); bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; if(readparam(bStr) >= 90){ bonus bAtk,15; if(.@r >= 9) bonus bAtk,15; } if(readparam(bInt) >= 90){ bonus bMatk,15; if(.@r >= 9) bonus bMatk,15; } if(readparam(bVit) >= 90){ bonus bMaxHP,500; if(.@r >= 9) bonus bMaxHP,500; } if(readparam(bAgi) >= 90){ bonus bAspdRate,2; if(.@r >= 9) bonus bAspdRate,3; } if(readparam(bDex) >= 90){ bonus bLongAtkRate,3; if(.@r >= 9) bonus bLongAtkRate,3; } if(readparam(bLuk) >= 90){ bonus bCritical,5; if(.@r >= 9) bonus bCritical,5; } },{},{}
|
||||
18970,Magical_Moon_Cat,Magical Moon Cat,4,20,,50,,5,,1,0xFFFFFFFF,63,2,256,,,1,1308,{ /*TODO: Enables use of Level 1 Monster's Cry*/ bonus bAllStats,3; bonus bDelayrate,-5; bonus bVariableCastrate,-5-(getrefine()/2); },{},{}
|
||||
18970,Magical_Moon_Cat,Magical Moon Cat,4,20,,50,,5,,1,0xFFFFFFFF,63,2,256,,1,1,1308,{ skill "ALL_CATCRY",1; bonus bAllStats,3; bonus bDelayrate,-5-(getrefine()/2); bonus bVariableCastrate,-5-(getrefine()/2); },{},{}
|
||||
18971,Old_Rune_Circlet,Old Rune Circlet,4,10,,100,,10,,1,0x00000080,56,2,256,,170,1,623,{ bonus bAllStats,1; bonus bMdef,5; .@r = getrefine(); bonus bBaseAtk,4*.@r; bonus bAspd,.@r/5; bonus bMaxHPrate,.@r/2; bonus bMaxSPrate,.@r/2; bonus2 bSkillAtk,"RK_IGNITIONBREAK",20*.@r/2; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",15*.@r/2; },{},{}
|
||||
18972,Old_Mitra,Old Mitra,4,10,,100,,10,,1,0x00000100,56,2,256,,170,1,624,{ bonus bAllStats,1; bonus bMdef,5; .@r = getrefine(); bonus bMatk,2*.@r; bonus bBaseAtk,4*.@r; bonus bHealPower,.@r; bonus bMaxHPrate,.@r/2; bonus bMaxSPrate,.@r/2; bonus2 bSkillAtk,"AB_JUDEX",20*.@r/2; bonus2 bSkillAtk,"PR_MAGNUS",10*.@r/2; },{},{}
|
||||
18973,Old_Driver_Band_R,Old Driver Band,4,10,,100,,10,,1,0x00000400,56,2,256,,170,1,626,{ bonus bAllStats,1; .@r = getrefine(); bonus bBaseAtk,4*.@r; bonus bAspd,.@r/5; bonus bMaxHPrate,.@r/2; bonus bMaxSPrate,.@r/2; bonus2 bSkillAtk,"NC_POWERSWING",20*.@r/2; bonus2 bSkillAtk,"NC_AXETORNADO",20*.@r/2; },{},{}
|
||||
@ -9989,7 +10035,7 @@
|
||||
19109,Valhalla_Idol,Valhalla Idol,4,0,,300,,2,,0,0xFFFFFFFF,63,2,512,,70,0,1423,{ bonus bMaxSP,50; bonus4 bAutoSpellWhenHit,"MG_SAFETYWALL",10,50,0; },{},{}
|
||||
19111,Laser_Of_Eagle,Laser of Eagle,4,0,,400,,5,,1,0xFFFFFFFF,63,2,256,,100,1,1424,{ bonus bDex,2; bonus bLongAtkRate,10; bonus5 bAutoSpell,"PR_LEXAETERNA",1,50,BF_LONG,1; /*TODO: Chance to transform become Shechil while attacking.*/ },{},{}
|
||||
19115,Republic_Hat,Republic Hat,4,0,,400,,3,,1,0xFFFFFFFF,63,2,256,,100,1,1458,{ .@r = getrefine(); .@val = 6; if (.@r >= 7) { .@val += 2; } if (.@r >= 9) { .@val += 4; } bonus bLongAtkRate,.@val; },{},{}
|
||||
19116,Red_Baby_Dragon,Red Baby Dragon,4,0,,700,,,1,1,0xFFFFFFFF,63,2,256,,90,1,1463,{ .@r=getrefine(); bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bSkillAtk,"RK_DRAGONBREATH",15; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15; if (.@r>=6) { bonus2 bSkillAtk,"RK_DRAGONBREATH",15; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15; } if (.@r>=8) { bonus2 bSkillAtk,"RK_DRAGONBREATH",15; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15; } },{},{}
|
||||
19116,Red_Baby_Dragon,Red Baby Dragon,4,0,,700,,,1,1,0xFFFFFFFF,63,2,256,,90,1,1463,{ .@r=getrefine(); bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bSkillAtk,"RK_DRAGONBREATH",(.@r>=8?45:(.@r>=6?30:15)); bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",(.@r>=8?45:(.@r>=6?30:15)); },{},{}
|
||||
19117,Poring_Sunglasses_,Poring Sunglasses,4,0,,10,,0,,0,0xFFFFFFFF,63,2,512,,1,0,954,{ bonus2 bDropAddRace,RC_All,5; bonus2 bExpAddRace,RC_All,5; },{},{}
|
||||
19118,Poring_Sunglasses__,Poring Sunglasses,4,0,,10,,0,,1,0xFFFFFFFF,63,2,512,,1,0,954,{ bonus2 bDropAddRace,RC_All,4; bonus2 bExpAddRace,RC_All,4; },{},{}
|
||||
19126,Shadow_Booster_,Magical Booster,4,10,,300,,,,1,0xFFFFFFFF,63,2,512,,1,1,873,{ bonus bAspd,1; bonus bDelayrate,-1; },{},{}
|
||||
@ -10270,7 +10316,7 @@
|
||||
19743,C_Anubis_Helm,Costume Anubis Helm,4,10,,0,,,,0,0xFFFFFFFF,63,2,7168,,1,0,485,{},{},{}
|
||||
19744,C_Black_Tail_Ribbon,Costume Black Tail Ribbon,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,642,{},{},{}
|
||||
19745,C_Holy_Marching_Hat,Costume Holy Marching Hat,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,587,{},{},{}
|
||||
19746,C_Cap_Of_Blindness,Costume Executioner Hood,4,20,,0,,0,,0,0xFFFFFFFF,63,2,2048,,1,1,326,{},{},{}
|
||||
19746,C_Cap_Of_Blindness,Costume Executioner Hood,4,0,,0,,0,,0,0xFFFFFFFF,63,2,7168,,1,1,326,{},{},{}
|
||||
19747,C_Tha_Despero_Mask_,Costume Tha Despero Mask,4,20,,0,,0,,0,0xFFFFFFFF,63,2,6144,,1,1,693,{},{},{}
|
||||
19748,C_Diadem,Costume Diadem,4,20,,0,,0,,0,0xFFFFFFFF,63,2,3072,,1,1,335,{},{},{}
|
||||
19749,C_Gold_Spirit_Chain,Costume Gold Spirit Chain,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,260,{},{},{}
|
||||
@ -10292,8 +10338,14 @@
|
||||
19765,C_Wing_Angels_Ears,Costume Wing Angels Ears,4,10,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,1,158,{ bonus2 bExpAddRace,RC_All,10; },{},{}
|
||||
19767,C_Home_Cherry_Blossom,Costume Home Cherry Blossom,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,602,{},{},{}
|
||||
19768,C_Sakura_Coronet,Costume Sakura Coronet,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,645,{},{},{}
|
||||
19769,C_Elf_Ears,Costume Elf Ears,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,1,405,{},{},{}
|
||||
19770,C_Sake,Costume Sake,4,0,,0,,,,0,0xFFFFFFFF,63,2,4096,,,,557,{},{},{}
|
||||
19771,C_Butterfly_Hairpin,Costume Buterfly Hairpin,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,723,{},{},{}
|
||||
19772,C_Honeybee_Hat,Costume Honeybee Hat,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,709,{},{},{}
|
||||
19773,C_Angeling_Pin,Costume Angeling Pin,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,222,{},{},{}
|
||||
19774,C_Laurel,Costume Laurel,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,261,{},{},{}
|
||||
19775,C_Marvelous_Wig,Costume Dokebi Hat,4,20,,10,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,307,{},{},{}
|
||||
19776,C_Tomboy_Fairy,Costume Tomboy Fairy,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,1,998,{},{},{}
|
||||
19777,C_Twinkle_Little_Star,Costume Shiny Small Star,4,20,,10,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,1005,{},{},{}
|
||||
19778,C_King_Berry,Costume King Berry,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,968,{},{},{}
|
||||
19779,C_Persika,Costume Persika,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,659,{ bonus bAllStats,1; bonus2 bExpAddClass,Class_All,10; },{},{}
|
||||
@ -10304,19 +10356,40 @@
|
||||
19784,C_Morrigane's_Helm,Costume Morrigane's Helm,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,257,{},{},{}
|
||||
19785,C_Well_Baked_Toast,Costume Crunch Toast,4,10,,0,,,,0,0xFFFFFFFF,63,2,4096,,1,1,188,{},{},{}
|
||||
19786,C_Mistress_Crown,Costume Crown of Mistress,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,165,{},{},{}
|
||||
19787,C_Devoted_Eyes,Costume Devoted Eyes,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,1,1021,{},{},{}
|
||||
19788,C_Heart_Eyebandage,Costume Heart Eyebandage,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,1,779,{},{},{}
|
||||
19789,C_Sweet_Gents,Costume Sweet Gent,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,29,{},{},{}
|
||||
19790,C_Wedding_Veil,Costume Wedding Veil,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,44,{},{},{}
|
||||
19791,C_Alarm_Mask,Costume Alarm Mask,4,10,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,1,170,{},{},{}
|
||||
19792,C_Goblin_Mask_01,Costume Poker Face,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,171,{},{},{}
|
||||
19793,C_Goblin_Mask_02,Costume Surprised Mask,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,172,{},{},{}
|
||||
19794,C_Goblin_Mask_03,Costume Annoyed Mask,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,173,{},{},{}
|
||||
19791,C_Alarm_Mask,Costume Alarm Mask,4,0,,0,,,,0,0xFFFFFFFF,63,2,6144,,1,1,170,{},{},{}
|
||||
19792,C_Goblin_Mask_01,Costume Poker Face,4,0,,0,,,,0,0xFFFFFFFF,63,2,6144,,1,1,171,{},{},{}
|
||||
19793,C_Goblin_Mask_02,Costume Surprised Mask,4,0,,0,,,,0,0xFFFFFFFF,63,2,6144,,1,1,172,{},{},{}
|
||||
19794,C_Goblin_Mask_03,Costume Annoyed Mask,4,0,,0,,,,0,0xFFFFFFFF,63,2,6144,,1,1,173,{},{},{}
|
||||
19795,C_Lord_Circlet,Costume Grand Circlet,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,93,{},{},{}
|
||||
19796,C_Bone_Helm,Costume Bone Helm,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,103,{},{},{}
|
||||
19797,C_Apple_Of_Archer,Costume Apple of Archer,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,72,{},{},{}
|
||||
19798,C_Angry_Mouth,Costume Angry Snarl,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,194,{},{},{}
|
||||
19798,C_Angry_Mouth,Costume Angry Snarl,4,10,,0,,,,0,0xFFFFFFFF,63,2,4096,,1,1,194,{},{},{}
|
||||
19799,C_Golden_Gear,Costume Golden Gear,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,30,{},{},{}
|
||||
19800,C_Carnation_Hairband,Costume Carnation Headband,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,878,{},{},{}
|
||||
19821,C_Hyegun_Hat,Costume Yao Jun,4,20,,10,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,375,{},{},{}
|
||||
19801,C_Foxhat,Costume Foxhat,4,0,,0,,,,0,0xFFFFFFFF,63,2,6144,,1,1,403,{},{},{}
|
||||
19802,C_Lazy_Ninetail,Costume Lazy Ninetail,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,296,{},{},{}
|
||||
19803,C_Windtoy_Hat,Costume Windtoy Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,456,{},{},{}
|
||||
19804,C_Red_Vane_Hairpin,Costume Red Vane Hairpin,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1044,{},{},{}
|
||||
19805,C_Taboo_Curse_Scroll,Costume Curse Scroll,4,0,,0,,,,0,0xFFFFFFFF,63,2,4096,,1,0,1045,{},{},{}
|
||||
19806,C_Full_Bloom_Hairpin,Costume Bloom Hairpin,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1046,{},{},{}
|
||||
19807,C_Majestihelm,Costume Majestihelm,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1047,{},{},{}
|
||||
19808,C_Blazing_Sun,Costume Blazing Sun,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,654,{},{},{}
|
||||
19810,C_Ifrit_Ear,Costume Ifrit Ear,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,1,422,{},{},{}
|
||||
19811,C_Beer_Hat,Costume Beer Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,418,{},{},{}
|
||||
19812,C_Big_Hibiscus,Costume Big Hibiscus,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,333,{},{},{}
|
||||
19813,C_Icecream_Hat,Costume Icecream Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,488,{},{},{}
|
||||
19814,C_Bright_Wig,Costume Bright Wig,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,306,{},{},{}
|
||||
19815,C_Lolita_Ten_Gallon_Hat,Costume Lolita Ten Gallon Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1048,{},{},{}
|
||||
19816,C_Pecopeco_Cap,Costume Pecopeco Cap,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1049,{},{},{}
|
||||
19817,C_Ifrits_Breath,Costume Ifrits Breath,4,0,,0,,,,0,0xFFFFFFFF,63,2,4096,,1,1,1050,{},{},{}
|
||||
19818,C_Drooping_Morooc_Minion,Costume Drooping Morooc Minion,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,600,{},{},{}
|
||||
19819,C_Gang_Doogun,Costume Gang Doogun,4,0,,0,,,,0,0xFFFFFFFF,63,2,3072,,1,0,491,{},{},{}
|
||||
19821,C_Hyegun_Hat,Costume Yao Jun,4,20,,0,,0,,0,0xFFFFFFFF,63,2,7168,,1,0,375,{},{},{}
|
||||
19822,C_Yellow_Doogun,Costume Yellow Doogun,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,309,{},{},{}
|
||||
19823,C_White_Cat_Hood,Costume White Cat Hood,4,20,,10,,0,,0,0xFFFFFFFF,63,2,3072,,1,0,1052,{},{},{}
|
||||
19824,C_Evil_Druid_Hat,Costume Evil Druid Hat,4,0,,0,,,,,0xFFFFFFFF,63,2,1024,,1,,1053,{},{},{}
|
||||
19825,C_Vicious_Stop_Bandage,Costume Vicious Stop Bandage,4,0,,0,,,,,0xFFFFFFFF,63,2,1024,,1,,1054,{},{},{}
|
||||
@ -10331,13 +10404,14 @@
|
||||
19834,C_Baseball_Cap,Costume Baseball Cap,4,20,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,216,{},{},{}
|
||||
19835,C_Lif_Doll_Hat,Costume Lif Doll Hat,4,20,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,297,{},{},{}
|
||||
19836,C_L_Magestic_Goat,Costume Majestic Goat,4,20,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,380,{},{},{}
|
||||
19837,C_Asara_Fairy,Costume Asara Fairy Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,3072,,1,0,492,{},{},{}
|
||||
19839,C_Vanilmirth_Hat,Costume Vanilmirth Hat,4,20,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,317,{},{},{}
|
||||
19841,C_Dragonhelm_Copper,Costume Dragon Helm Copper,4,20,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,454,{},{},{}
|
||||
19842,C_Puppy_Hat,Costume Puppy Hat,4,20,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,234,{},{},{}
|
||||
19843,C_Cat_Hairband,Costume Kitty Band,4,20,,10,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,2,{},{},{}
|
||||
19844,C_Turban,Costume Turban,4,20,,10,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,7,{},{},{}
|
||||
19845,C_Hair_Protector,Costume Bao Bao,4,20,,10,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,127,{},{},{}
|
||||
19846,C_Opera_Ghost_Mask,Costume Opera Masque,4,20,,10,,0,,0,0xFFFFFFFF,63,2,6144,,1,0,128,{},{},{}
|
||||
19846,C_Opera_Ghost_Mask,Costume Opera Masque,4,20,,10,,0,,0,0xFFFFFFFF,63,2,2048,,1,0,128,{},{},{}
|
||||
19847,C_Big_Sis_Ribbon,Costume Big Ribbon,4,20,,10,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,28,{},{},{}
|
||||
19848,C_Angeling_Hat,Costume Angeling Hat,4,20,,10,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,204,{},{},{}
|
||||
19849,C_Munak_Turban,Costume Munak Hat,4,20,,10,,0,,0,0xFFFFFFFF,63,2,7168,,1,0,51,{},{},{}
|
||||
@ -10451,7 +10525,7 @@
|
||||
20012,C_Double_Horn_Helm,Costume Double Horn Helm,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,1200,{},{},{}
|
||||
20013,C_Chef_Hat,Costume Chef Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,111,{},{},{}
|
||||
20014,Lincoln_Hat,Costume Lincoln Hat,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,,1,1204,{},{},{}
|
||||
20015,Lincoln_Beard,Costume Lincoln Beard,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,,1,1205,{},{},{}
|
||||
20015,Lincoln_Beard,Costume Lincoln Beard,4,10,,0,,,,0,0xFFFFFFFF,63,2,4096,,,1,1205,{},{},{}
|
||||
20016,Lobster_Hat,Costume Cool Dinner Hat,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,,1,1206,{},{},{}
|
||||
20017,C_Marionette_Doll,Costume Marionette Doll,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,,1,212,{},{},{}
|
||||
20018,C_Holo_Ear,Costume Holo Ear,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,,1,1208,{},{},{}
|
||||
@ -10810,7 +10884,7 @@
|
||||
20393,C_Schmitz_Helm,Costume Schmitz Helm,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,634,{},{},{}
|
||||
20394,C_Pumpkin_Toque,Costume Pumpkin Toque,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,1411,{},{},{}
|
||||
20396,C_Green_Hat,Costume Green Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,939,{},{},{}
|
||||
20397,C_Jakk,Jack,4,0,,0,,,,0,0xFFFFFFFF,63,2,6144,,1,1,1415,{},{},{}
|
||||
20397,C_Jakk,Jack,4,0,,0,,,,0,0xFFFFFFFF,63,2,6144,,1,1,1415,{ autobonus2 "{}",31,10000,BF_WEAPON|BF_MAGIC,"{ active_transform 1130,10000; specialeffect2 372; /*Confirm Special Effect*/ }"; },{},{}
|
||||
20398,C_Niffleheim_Bunny_Hat,Costume Niffleheim Bunny Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,1285,{},{},{}
|
||||
20399,C_Crow_Tengu_Mask,Costume Crow Tengu Mask,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,1,1287,{},{},{}
|
||||
20400,C_Ichthys_Rosario,Costume Ichthys Rosario,4,0,,0,,,,0,0xFFFFFFFF,63,2,4096,,1,1,1028,{},{},{}
|
||||
@ -10896,6 +10970,7 @@
|
||||
20516,C_Wings_of_Michael,Costume Wings of Michael,4,0,,0,,0,,0,0xFFFFFFFF,63,2,8192,,1,0,24,{},{},{}
|
||||
20600,Fantastic_Aura,Fantastic Aura,4,0,,0,,0,,0,0xFFFFFFFF,63,2,8192,,1,0,0,{ /*TODO: View ID*/ bonus bUnbreakableHelm; },{},{}
|
||||
20700,Egir_Manteau,Egir Manteau,4,200000,,300,,10,,1,0xFFFFFFFF,63,2,4,,110,1,0,{ bonus bUnbreakableGarment; .@r = getrefine(); if (.@r > 10) .@r = 10; if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) { bonus bFlee2,5+(.@r*2); } else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) { bonus bShortWeaponDamageReturn,5+(.@r*2); } },{},{}
|
||||
20701,Sol_Manteau,Sol Manteau,4,0,,700,,20,,1,0xFFFFFFFF,63,2,4,,65,1,0,{ bonus2 bSubEle,Ele_Earth,5; bonus2 bSubRace,RC_Fish,-5; },{},{}
|
||||
20702,TE_Woe_Muffler,TE Woe Muffler,4,0,,0,,5,,0,0xFFFFFFFF,63,2,4,,40,1,,{ bonus bMdef,5; bonus2 bAddRace,RC_Player,5; bonus2 bMagicAddRace,RC_Player,5; bonus2 bResEff,Eff_Freeze,25; },{},{}
|
||||
20703,TE_Woe_Manteau,TE Woe Manteau,4,0,,0,,10,,0,0x000444A2,63,2,4,,40,1,,{ bonus2 bAddRace,RC_Player,10; bonus2 bResEff,Eff_Freeze,25; },{},{}
|
||||
20704,TE_Woe_Magic_Manteau,TE Woe Magic Manteau,4,0,,0,,5,,0,0x00818315,63,2,4,,40,1,,{ bonus2 bMagicAddRace,RC_Player,10; bonus2 bResEff,Eff_Freeze,25; },{},{}
|
||||
@ -10963,7 +11038,7 @@
|
||||
//===================================================================
|
||||
21000,Upg_Twohand_Sword,Upg Two-Handed Sword,5,20,,1500,100,,1,1,0x00004082,63,2,34,3,1,1,3,{ .@r = getrefine(); bonus bBaseAtk,(.@r*12); bonus bMatk,(.@r*5); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{}
|
||||
21001,Velum_Claymore,Vellum Claymore,5,20,,3500,260,,1,0,0x00004082,63,2,34,4,95,1,3,{ bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_Player,30; .@r = getrefine(); if(.@r>=6) { bonus2 bAddRace,RC_Player,40; } if(.@r>=9) { autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",6000,2000,BF_WEAPON,"{ specialeffect2 EF_REFLECTSHIELD; }"; } },{},{}
|
||||
21002,Velum_Katzbalger,Vellum Katzbalger,5,20,,2500,100,,1,0,0x00004082,63,2,34,4,95,1,3,{ bonus3 bHPVanishRaceRate,RC_Player,10000,8; },{},{}
|
||||
21002,Velum_Katzbalger,Vellum Katzbalger,5,20,,2500,100,,1,0,0x00004082,63,2,34,4,95,1,3,{ bonus3 bHPVanishRaceRate,RC_Player,1000,8; },{},{}
|
||||
21003,Muramasa_,Muramasa,5,20,,1000,155,,1,2,0x00004082,63,2,34,4,48,1,3,{ bonus bCritical,30; bonus bAspdRate,8; bonus2 bAddEff2,Eff_Curse,10; },{},{}
|
||||
21004,Alca_Bringer_,Alca Bringer,5,20,,3400,280,,2,2,0x00004082,63,2,34,3,100,1,3,{},{},{}
|
||||
21005,Metal_Two_Hand_Sword,Metal Two Hand Sword,5,20,,0,95,,1,1,0x00004082,63,2,34,3,1,1,3,{ .@r = getrefine(); bonus bBaseAtk,(.@r*6); bonus bMatk,(.@r*2); .@i = min(BaseLevel/10,12); if(.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{}
|
||||
@ -11172,7 +11247,7 @@
|
||||
22693,Record_Fragment3,Record Fragment,0,,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ warp "un_bk_q",217,346; if (callfunc("F_time_limit_recorder") == 1) { recorder_quest_type = 3; } },{},{}
|
||||
22694,Record_Fragment4,Record Fragment,0,,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ warp "un_bk_q",273,235; if (callfunc("F_time_limit_recorder") == 1) { recorder_quest_type = 4; } },{},{}
|
||||
22695,Record_Fragment5,Record Fragment,0,,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ warp "un_bk_q",275,290; if (callfunc("F_time_limit_recorder") == 1) { recorder_quest_type = 5; } },{},{}
|
||||
22699,Test_Reagent,Test Reagent,3,10,,0,,,,,,,,,,,,,{},{},{}
|
||||
22699,Test_Reagent,Test Reagent,2,,,30,,,,,0xFFFFFFFF,63,2,,,,,,{ bonus_script "bonus bFlee,100;",5,9; sc_start SC_BLIND,5000,0,10000,0; },{},{}
|
||||
22700,Jumping_Support_Box,Jumping Support Box,18,10,,0,,,,0,0xFFFFFFFF,63,2,,,,,,{ /*TODO: getitem 12529,1; getitem 12323,200; getitem 12324,50; and 5 boxes that containing quivers + oridecons*/ },{},{}
|
||||
22702,STR_Soul_Potion,STR Reduction Potion,11,10,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc "F_CashReduceStat",bStr,-1,22702; },{},{}
|
||||
22703,AGI_Soul_Potion,STR Reduction Potion,11,10,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc "F_CashReduceStat",bAgi,-1,22703; },{},{}
|
||||
@ -11289,8 +11364,9 @@
|
||||
//
|
||||
23012,S_Small_Mana_Potion,[Sale] Small Mana Potion,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ bonus_script "bonus2 bRegenPercentSP,5,5000;",600,9; /* fix me: unknown flag and specialeffect ; disabled when LK_BERSERK */ },{},{}
|
||||
23016,Cursed_Fragment,Cursed Fragment,2,1,,1,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc("F_Cursed_Fragment"); },{},{}
|
||||
23038,S_Slim_White_Box,[Sale] Slim White Potion Box,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 547,200; },{},{}
|
||||
23043,S_Seed_Of_Yggdrasil_Box,[Sale] Yggdrasil Seed Box,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 608,30; },{},{}
|
||||
23038,S_Slim_White_Box,[Sale] Slim White Potion Box,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 11573,200; },{},{}
|
||||
23042,S_Seed_Of_Yggdrasil,[NotForSale]Yggdrasil Seed,0,0,,300,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 50,50; },{},{}
|
||||
23043,S_Seed_Of_Yggdrasil_Box,[Sale] Yggdrasil Seed Box,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 23042,30; },{},{}
|
||||
23046,S_Mystic_Powder,[Sale] Mystic Powder,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ bonus_script "bonus bFlee,20; bonus bLuk,10;",300,9; /* fix me: unknown flag and specialeffect */ },{},{}
|
||||
23047,S_Blessing_Tyr,[Sale] Blessing of Tyr,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_FLEEFOOD,300000,30; sc_start SC_HITFOOD,300000,30; sc_start SC_ATKPOTION,300000,20; sc_start SC_MATKPOTION,300000,20; },{},{}
|
||||
23048,S_Resilience_Potion,[Sale] Resilience Enhancement Potion,2,,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ bonus_script "bonus bAddItemHealRate,20;",1800,9; /* fix me: unknown flag and specialeffect */ },{},{}
|
||||
@ -11305,6 +11381,9 @@
|
||||
23126,Bullet_Case_Poison,Poison Bullet Cartridge,2,10,,250,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 13231,500; },{},{}
|
||||
23127,Bullet_Case_Blind,Blind Bullet Cartridge,2,10,,250,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 13232,500; },{},{}
|
||||
23177,Kafra_Card_,Kafra Card,2,2,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc "F_CashStore"; },{},{}
|
||||
23188,Unprocessed_Parts,Unprocessed Parts,2,10,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ pet 1632; },{},{}
|
||||
23189,Small_Needle_Kit,Small Needle Kit,2,10,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ pet 1622; },{},{}
|
||||
23187,Sap_Liquid,Sap Liquid,2,10,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ pet 1180; },{},{}
|
||||
23191,Varetyr_Spear_Scroll_1_5,Level 5 Varetyr Spear,11,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "SO_VARETYR_SPEAR",5; },{},{}
|
||||
23192,Diamond_Dust_Scroll_1_5,Level 5 Diamond Dust,11,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "SO_DIAMONDDUST",5; },{},{}
|
||||
23193,Crimson_Rock_Scroll_1_5,Level 5 Crimson Rock,11,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "WL_CRIMSONROCK",5; },{},{}
|
||||
@ -11313,6 +11392,7 @@
|
||||
//
|
||||
23228,Hazy_Mooncake,Hazy Mooncake,0,768,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ /* unknown */ },{},{}
|
||||
//
|
||||
23256,Elixir_Bandages,Elixir Bandages,2,10,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ pet 1041; },{},{}
|
||||
23277,Mado_Box,Emergency Magic Gear,2,10000,,3000,,,,,0x00000400,56,2,,,100,,,{ setmadogear 1; },{},{}
|
||||
23280,N_Fly_Wing_,Novice Fly Wing,11,10,,0,,,,,0xFFFFFFFF,63,2,,,1:98,,,{ itemskill "AL_TELEPORT",1; },{},{}
|
||||
23288,Compressed_Wing_Of_Fly,Compressed Fly Wing,11,1000,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "AL_TELEPORT",1; },{},{}
|
||||
@ -11631,6 +11711,9 @@
|
||||
25185,Locket_Pendant,Locket Pendant,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
25187,Slug_Bullet,Slug Bullet,3,1200,,1200,,,,,,,,,,,,,{},{},{}
|
||||
25223,Para_Team_Coin,Eden Group Coin,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
25231,Suspicious_Bottle,Suspicious Bottle,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
25232,Cheap_Lubricant,Cheap Lubricant,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
25233,Cotton_Tufts,Cotton Tufts,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
25238,New_Normal_Lubricant,New Normal Lubricant,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
25239,New_Advanced_Lubricant,New Advanced Lubricant,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
25246,Juice_Mix_Package,Juice Mix Package,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
@ -11654,6 +11737,9 @@
|
||||
25283,Brown_Muffler,Brown Muffler,3,420,,10,,,,,,,,,,,,,{},{},{}
|
||||
25284,Swamp_Bug_Shell,Swamp Bug Shell,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
25285,Brown_Rat_Tail,Brown Rat Tail,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
25290,Sweets_Festival_Coin,Sweets Festival Coin,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
25375,Powerful_Soul_Essence,Powerful Soul Essence,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
25377,Luxurious_Pet_Food,Luxurious Pet Food,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
//
|
||||
25464,World_Moving_Rights,World Moving Rights,3,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
//
|
||||
@ -11766,7 +11852,7 @@
|
||||
27148,Material_Chimera_Card,Material Chimera Card,6,20,,10,,,,,,,,136,,,,,{ bonus bFlee,(BaseLevel >= 90 ? 20 : 10); },{},{}
|
||||
27149,Heart_Hunter_Card,Heart Hunter Card,6,20,,10,,,,,,,,2,,,,,{ .@type = getiteminfo(getequipid(EQI_COMPOUND_ON),11); .@r = getrefine(); if(.@type == 17 || .@type == 18 || .@type == 21){ bonus bLongAtkRate,5+.@r+(.@r >= 10 ? 5 : 0); } },{},{}
|
||||
27150,Toxic_Enchanted_Chimera_Card,Toxic Enchanted Chimera Card,6,20,,10,,,,,,,,64,,,,,{ bonus bMaxHP,1000; bonus bMaxSP,200; if(getrefine() >= 12){ bonus bMaxHPrate,15; bonus bMaxSPrate,15; } },{},{}
|
||||
27151,Heart_Hunter_Evil_Card,Heart Hunter Evil Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,SC_FREEZING,1000 + (readparam(bInt) >= 110 ? 5 : 0); bonus bMdef,5; },{},{}
|
||||
27151,Heart_Hunter_Evil_Card,Heart Hunter Evil Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Freeze,1000 + (readparam(bInt) >= 110 ? 5 : 0); bonus bMdef,5; },{},{}
|
||||
27152,Cutie_Card,Cutie Card,6,20,,10,,,,,,,,64,,,,,{ bonus bMaxHPrate,10; .@r = getrefine()/2; bonus bAgi,.@r; bonus bAspdRate,.@r; },{},{}
|
||||
27157,Wood_Goblin_Card,Wood Goblin Card,6,20,,10,,,,,,,,16,,,,,{ .@r = getrefine(); bonus2 bAddEle,Ele_Water,(.@r >= 9 ? 10 : 5); bonus2 bAddEle,Ele_Earth,(.@r >= 9 ? 10 : 5); bonus2 bSubDefEle,Ele_Water,-5; bonus2 bSubDefEle,Ele_Earth,-5; },{},{}
|
||||
27158,Les_Card,Les Card,6,20,,10,,,,,,,,32,,,,,{ bonus2 bSubEle,Ele_Wind,30; },{},{}
|
||||
@ -12071,6 +12157,7 @@
|
||||
29009,Rune_of_Vitality_Lv_1,Rune of Vitality Lv 1,6,20,,,,,,,,,,,,,,,{ .@r = getrefine(); if (.@r>=7) { bonus bVit,5; } if (.@r>=10) { bonus bMaxHPrate,5; } },{},{}
|
||||
29010,Rune_of_Vitality_Lv_2,Rune of Vitality Lv 2,6,20,,,,,,,,,,,,,,,{ .@r = getrefine(); if (.@r>=7) { bonus bVit,6; } if (.@r>=11) { bonus bVit,1; bonus bMaxHPrate,7; } },{},{}
|
||||
29011,Rune_of_Vitality_Lv_3,Rune of Vitality Lv 3,6,20,,,,,,,,,,,,,,,{ .@r = getrefine(); if (.@r>=7) { bonus bVit,7; } if (.@r>=12) { bonus bVit,1; bonus bMaxHPrate,8; } if (.@r>=13) { bonus bVit,1; bonus bMaxHPrate,2; } },{},{}
|
||||
29026,Def20,DEF+20,6,10,,,,,,,,,,,,,,,{ bonus bDef,20; },{},{}
|
||||
29061,Ambition1Lv,Mettle Lv. 1,6,10,,0,,,,,,,,,,,,,{ bonus2 bAddClass,Class_All,3; bonus bHit,3; },{},{}
|
||||
29062,Ambition2Lv,Mettle Lv. 2,6,10,,0,,,,,,,,,,,,,{ bonus2 bAddClass,Class_All,6; bonus bHit,6; },{},{}
|
||||
29063,Ambition3Lv,Mettle Lv. 3,6,10,,0,,,,,,,,,,,,,{ bonus2 bAddClass,Class_All,9; bonus bHit,9; },{},{}
|
||||
|
@ -16,7 +16,7 @@
|
||||
// 12659 cannot be used when this delay is active.
|
||||
// Since this is optional, default is -1 will ignores the
|
||||
// delay group and the delay will be stored in character's
|
||||
// data that has limit set in src/map/itemdb.h as MAX_ITEMDELAYS.
|
||||
// data that has limit set in src/map/itemdb.hpp as MAX_ITEMDELAYS.
|
||||
|
||||
// SC_REUSE_REFRESH
|
||||
12725,120000,SC_REUSE_REFRESH //Runstone_Nosiege
|
||||
@ -45,6 +45,7 @@
|
||||
// SC_REUSE_LIMIT_G
|
||||
608,3000,SC_REUSE_LIMIT_G //Yggdrasil_Seed
|
||||
22559,3000,SC_REUSE_LIMIT_G //Mock_Strawberry
|
||||
23042,3000,SC_REUSE_LIMIT_G //S_Seed_Of_Yggdrasil
|
||||
|
||||
// SC_REUSE_LIMIT_H
|
||||
11525,5000,SC_REUSE_LIMIT_H //Mora_Hip_Tea
|
||||
|
1479
db/re/item_trade.txt
1479
db/re/item_trade.txt
File diff suppressed because it is too large
Load Diff
@ -272,9 +272,9 @@
|
||||
// Rebellion
|
||||
4215, 28000,90 ,650 ,469 ,54 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,49 ,59 ,54 ,94 ,104 ,200 ,200 ,6
|
||||
// Summoner
|
||||
4218, 20000,70 ,500 ,500 ,45 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,200 ,200 ,200 ,43 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
|
||||
4218, 20000,70 ,500 ,500 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,60 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
|
||||
// Baby Summoner
|
||||
4220, 20000,100 ,700 ,200 ,45 ,55 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,200 ,200 ,200 ,43 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,5
|
||||
4220, 20000,100 ,700 ,200 ,40 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,60 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,7
|
||||
// Baby Ninja
|
||||
4222, 26000,75 ,500 ,540 ,40 ,43 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,200 ,55 ,200 ,6
|
||||
// Baby Kagerou
|
||||
|
@ -118,7 +118,7 @@
|
||||
1112,DRAKE,Drake,Drake,91,804500,1,515160,417960,1,2519,1403,279,135,121,103,114,107,135,71,10,12,1,1,29,0x6283695,400,620,420,360,257580,504,5000,719,500,0,0,1127,600,1125,950,1135,150,1128,400,5019,350,985,3200,1189,100,0,0,0,0,4137,1
|
||||
1113,DROPS,Drops,Drops,2,45,1,27,20,1,12,1,16,0,8,1,1,0,6,2,10,12,1,3,23,0x83,400,1372,672,480,0,0,0,0,0,0,0,909,7500,1602,80,938,500,512,1100,713,1700,512,800,620,20,0,0,0,0,4004,1
|
||||
1114,DUSTINESS,Dustiness,Dustiness,62,2026,1,602,678,1,166,31,69,50,46,22,46,60,68,105,10,12,0,4,44,0x2000091,150,1004,504,384,0,0,0,0,0,0,0,1057,9000,1058,500,2291,4,928,2000,1001,10,507,1200,0,0,0,0,0,0,4056,1
|
||||
1115,EDDGA,Eddga,Eddga,65,247500,1,198000,148500,1,1509,776,166,70,92,80,103,66,90,85,10,12,2,2,23,0x6283695,300,872,1344,432,99000,1029,5000,1030,1000,994,3000,1133,150,2268,250,518,10000,1258,500,1030,250,985,2300,13046,100,0,0,0,0,4123,1
|
||||
1115,EDDGA,Eddga,Eddga,65,947500,1,198000,148500,1,1509,776,166,70,92,80,103,66,90,85,10,12,2,2,23,0x6283695,300,872,1344,432,99000,1029,5000,1030,1000,994,3000,1133,150,2268,250,518,10000,1258,500,1030,250,985,2300,13046,100,0,0,0,0,4123,1
|
||||
1116,EGGYRA,Eggyra,Eggyra,53,1676,1,330,689,1,110,40,85,20,46,25,25,15,52,20,10,12,1,0,48,0x91,200,1816,816,288,0,0,0,0,0,0,0,911,1000,5015,20,7032,550,507,1000,643,300,645,250,757,57,0,0,0,0,4070,1
|
||||
1117,EVIL_DRUID,Evil Druid,Evil Druid,80,5149,1,1339,1280,1,378,68,88,45,62,32,24,45,71,5,10,12,2,1,89,0x3695,300,2276,576,336,0,0,0,0,0,0,0,2217,10,1615,1,2508,2,0,0,610,200,7478,4,509,2000,0,0,0,0,4141,1
|
||||
1118,FLORA,Flora,Flora,59,2301,1,531,597,3,163,31,99,29,49,29,35,5,42,80,10,12,2,3,22,0x84,1000,1432,432,576,0,0,0,0,0,0,0,1032,9000,2253,3,704,10,521,50,629,20,905,2000,748,1,0,0,0,0,4080,1
|
||||
@ -2796,7 +2796,7 @@
|
||||
//3633,EP16_2_VENOM_KIMERA
|
||||
//3634,MYSTCASE_GIANT
|
||||
//3635,EVENT_KOBOLD
|
||||
//3636,LITTLE_ISIS
|
||||
3636,LITTLE_ISIS,Little Isis,Little Isis,59,2092,1,531,597,1,192,229,83,5,58,43,22,5,39,15,10,12,2,6,27,0x2003095,200,1384,768,336,0,0,0,0,0,0,0,936,5335,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3637,MD_SKELETON_60
|
||||
//3638,MD_SKELETON_80
|
||||
//3639,MD_SKELETON_100
|
||||
@ -2829,8 +2829,8 @@
|
||||
//3666,MD_DRAINLIAR_100
|
||||
//3667,MD_DRAINLIAR_160
|
||||
//3668,B_KIEL_
|
||||
//3669,DIABOLIC2
|
||||
//3670,DELETER_2
|
||||
3669,DIABOLIC2,Diabolic2,Diabolic2,104,10572,1,2172,1629,1,544,644,68,61,103,80,53,65,78,25,10,12,0,6,47,0x2003885,150,1080,780,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3670,DELETER_2,Deleter 2,Deleter 2,105,10000,1,2099,1574,1,510,621,114,53,98,65,49,72,57,73,10,12,1,9,43,0x308D,175,1024,624,336,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3671,JP_MAZEMOB_01
|
||||
//3672,JP_MAZEMOB_02
|
||||
//3673,JP_MAZEMOB_03
|
||||
@ -2896,20 +2896,20 @@
|
||||
//3733,JP_ABYSS_BOSS_2
|
||||
//3734,ORC_X2016
|
||||
//3735,PORING_X2016
|
||||
3736,COWRAIDERS1,Buffalo Bandit Sharpsho,Buffalo Bandit Sharpsho,103,11819,1,9491,9169,7,509,204,98,25,51,58,49,20,86,49,10,12,2,7,43,0x3885,180,900,770,550,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27170,1
|
||||
3737,COWRAIDERS2,Buffalo Bandit Duelist,Buffalo Bandit Duelist,101,9700,1,2121,7846,7,476,190,62,32,76,52,38,40,92,50,10,12,2,7,43,0x3885,200,1200,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27171,1
|
||||
3738,COWRAIDERS3,Bowie Buffalo Bandit,Bowie Buffalo Bandit,107,14547,1,1807,1719,1,557,222,112,18,55,20,55,17,88,36,10,12,2,7,43,0x3885,180,800,420,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27172,1
|
||||
3739,COYOTE,Coyote,Coyote,110,17854,1,11111,10538,1,630,252,100,21,49,79,67,8,106,24,10,12,1,2,42,0x3881,150,759,400,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27179,1
|
||||
3740,GASTER,Gaster,Gaster,141,90574,1,5080,4716,1,1494,598,191,96,70,141,12,67,128,8,10,12,1,0,45,0x3885,190,768,650,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27178,1
|
||||
3736,COWRAIDERS1,Buffalo Bandit Sharpsho,Buffalo Bandit Sharpsho,103,11819,1,9491,9169,7,509,204,98,25,51,58,49,20,86,49,10,12,2,7,43,0x3885,180,900,770,550,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25279,2500,7054,1000,18145,50,27170,1
|
||||
3737,COWRAIDERS2,Buffalo Bandit Duelist,Buffalo Bandit Duelist,101,9700,1,2121,7846,7,476,190,62,32,76,52,38,40,92,50,10,12,2,7,43,0x3885,200,1200,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25278,2500,7054,1000,580,500,28721,50,13332,50,27171,1
|
||||
3738,COWRAIDERS3,Bowie Buffalo Bandit,Bowie Buffalo Bandit,107,14547,1,1807,1719,1,557,222,112,18,55,20,55,17,88,36,10,12,2,7,43,0x3885,180,800,420,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25283,2500,7054,1000,538,200,28608,50,27172,1
|
||||
3739,COYOTE,Coyote,Coyote,110,17854,1,11111,10538,1,630,252,100,21,49,79,67,8,106,24,10,12,1,2,42,0x3881,150,759,400,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25276,2500,7564,1500,702,500,2531,50,27179,1
|
||||
3740,GASTER,Gaster,Gaster,141,90574,1,5080,4716,1,1494,598,191,96,70,141,12,67,128,8,10,12,1,0,45,0x3885,190,768,650,0,0,0,0,0,0,0,0,0,0,25277,2500,7001,1500,6214,300,6215,300,6213,250,605,30,756,10,757,10,27178,1
|
||||
3741,MECHASPIDER,Mechaspider,Spider Chariot,158,9799123,1,3150895,2112795,1,7657,3062,394,123,116,123,154,99,217,98,10,12,2,0,40,0x6283885,250,768,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27180,1
|
||||
3742,PURPLESTONE,Purplestone,Purple Ore,255,20,0,0,0,0,0,0,100,99,0,0,0,0,0,0,10,12,0,0,20,0x170000,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3743,SEAANEMONE,Seaanemone,Sea Anemone,1,10,0,0,0,1,0,0,100,99,0,0,0,0,0,0,10,12,0,0,20,0x8170000,2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3744,G_COWRAIDERS1,Buffalo Bandit,Buffalo Bandit,148,135292,1,0,0,7,1566,2226,99,36,98,55,61,22,168,2,10,12,2,7,63,0x3885,200,2061,500,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3745,G_COWRAIDERS2,Buffalo Bandit,Buffalo Bandit,151,160515,1,0,0,7,1544,2211,121,50,60,132,45,35,155,15,10,12,2,7,63,0x3885,120,1000,500,600,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3746,G_COWRAIDERS3,Buffalo Bandit,Buffalo Bandit,152,174345,1,0,0,1,1716,2415,150,83,165,44,95,43,176,50,10,12,2,7,63,0x3885,150,1501,600,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3747,E_COWRAIDERS1,Elite Buffalo Bandit,Elite Buffalo Bandit,148,135292,1,7628,8077,7,1650,660,99,36,98,55,61,22,168,2,10,12,2,7,63,0x3885,200,2061,500,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27173,1
|
||||
3748,E_COWRAIDERS2,Elite Buffalo Bandit,Elite Buffalo Bandit,151,160515,1,9597,9093,7,1667,666,121,50,60,132,45,35,155,15,10,12,2,7,63,0x3885,120,1000,500,600,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27174,1
|
||||
3749,E_COWRAIDERS3,Elite Buffalo Bandit,Elite Buffalo Bandit,152,174345,1,9563,10218,1,1749,700,150,83,165,44,95,43,176,50,10,12,2,7,63,0x3885,150,1501,600,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27175,1
|
||||
3747,E_COWRAIDERS1,Elite Buffalo Bandit,Elite Buffalo Bandit,148,135292,1,7628,8077,7,1650,660,99,36,98,55,61,22,168,2,10,12,2,7,63,0x3885,200,2061,500,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25280,2500,7054,2000,1944,100,18145,100,26200,50,27173,1
|
||||
3748,E_COWRAIDERS2,Elite Buffalo Bandit,Elite Buffalo Bandit,151,160515,1,9597,9093,7,1667,666,121,50,60,132,45,35,155,15,10,12,2,7,63,0x3885,120,1000,500,600,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25282,3000,7054,2000,13332,250,28721,100,27174,1
|
||||
3749,E_COWRAIDERS3,Elite Buffalo Bandit,Elite Buffalo Bandit,152,174345,1,9563,10218,1,1749,700,150,83,165,44,95,43,176,50,10,12,2,7,63,0x3885,150,1501,600,500,0,0,0,0,0,0,0,0,0,0,0,0,0,25281,3000,7054,2000,28608,150,11706,30,11707,30,28116,10,27175,1
|
||||
//3750,ILL_DRAINLIAR
|
||||
//3751,ILL_ZOMBIE_C
|
||||
//3752,ILL_ZOMBIE
|
||||
@ -2947,10 +2947,10 @@
|
||||
//3784,JP_E_MONSTER_71
|
||||
//3785,JP_E_MONSTER_72
|
||||
//3786,E_TURPECO
|
||||
3787,RR_ARCLOUSE,Rr Arclouse,Swamp Arclouze,106,1120,1,864,900,1,316,126,76,36,41,73,23,29,122,15,10,12,1,4,42,0x2003885,100,768,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27177,1
|
||||
3788,RR_CRAMP,Rr Cramp,Brown Rat,101,988,1,681,720,1,185,74,68,42,38,43,17,15,97,30,10,12,0,2,45,0x3885,100,768,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27176,1
|
||||
3787,RR_ARCLOUSE,Rr Arclouse,Swamp Arclouze,106,1120,1,864,900,1,316,126,76,36,41,73,23,29,122,15,10,12,1,4,42,0x2003885,100,768,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25284,2500,938,1500,943,150,1944,50,27177,1
|
||||
3788,RR_CRAMP,Rr Cramp,Brown Rat,101,988,1,681,720,1,185,74,68,42,38,43,17,15,97,30,10,12,0,2,45,0x3885,100,768,500,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25285,3000,517,500,528,150,26200,10,27176,1
|
||||
//3789,ESCAPED_LETTER
|
||||
//3790,SWEETS_DROPS
|
||||
3790,SWEETS_DROPS,Sweets Drops,Sweets Drops,2,45,1,27,20,1,12,13,16,0,8,1,1,0,6,2,10,12,1,3,23,0x83,400,1372,672,480,0,0,0,0,0,0,0,909,7500,1602,80,938,500,512,1100,713,1700,512,800,620,20,0,0,0,0,0,0
|
||||
//3791,JP_E_MONSTER_73
|
||||
//3792,ILL_GAZETI
|
||||
//3793,ILL_SNOWIER
|
||||
@ -3161,6 +3161,7 @@
|
||||
//3998,AB_MOB_072
|
||||
|
||||
// New Monster Range
|
||||
//20020,MONSTER_2ND_BEGIN
|
||||
//20021,AB_MOB_073
|
||||
//20022,AB_MOB_074
|
||||
//20023,AB_MOB_075
|
||||
@ -3228,7 +3229,19 @@
|
||||
//20085,MD_IZ_CORNUTUS
|
||||
//20086,RED_ERUMA_MJ
|
||||
//20087,SIORAVA_MJ
|
||||
|
||||
//20088,RR_MOB_001
|
||||
//20089,RR_MOB_002
|
||||
//20090,RR_MOB_003
|
||||
//20091,RR_MOB_004
|
||||
//20092,RR_MOB_005
|
||||
//20093,RR_MOB_006
|
||||
//20094,RR_MOB_007
|
||||
//20095,RR_MOB_008
|
||||
//20096,RR_MOB_009
|
||||
//20097,RR_MOB_010
|
||||
//20098,RR_MOB_011
|
||||
//20099,RR_MOB_012
|
||||
//20100,RR_MOB_013
|
||||
//20101,WILOW_MJ
|
||||
//20102,MANDRAGORA_MJ
|
||||
//20103,STEM_WORM_MJ
|
||||
@ -3397,7 +3410,7 @@
|
||||
//20266,G_ILL_TEDDY_BEAR_G
|
||||
//20267,G_ILL_TEDDY_BEAR_W
|
||||
//20268,G_ILL_TEDDY_BEAR_B
|
||||
|
||||
//20269,GUILD_SKILL_FLAG
|
||||
//20270,ILL_TRI_JOINT
|
||||
//20271,ILL_STALACTIC_GOLEM
|
||||
//20272,ILL_MEGALITH
|
||||
@ -3523,7 +3536,7 @@
|
||||
//20392,MD_GH_ALICE_G
|
||||
//20393,MD_GH_ROOT_G
|
||||
//20394,MD_GH_BLOODY_KNIGHT
|
||||
|
||||
//20395,HIDDEN_HOMUN
|
||||
//20396,PORING_Z
|
||||
//20397,SAVAGE_BABE_Z
|
||||
//20398,CREAMY_Z
|
||||
@ -3691,5 +3704,13 @@
|
||||
//20560,G_MINERAL_G
|
||||
//20561,G_MINERAL_W
|
||||
//20562,HIDDEN_MOB8
|
||||
|
||||
//20563,GOLDEN_SAVAGE_TW
|
||||
//20564,SAVAGE_BABE_TW
|
||||
//20565,RICE_CAKE_BOY_TW
|
||||
//20566,P_CHUNG_E_TW
|
||||
//20567,CHUNG_E_TW
|
||||
//20568,GULLINBURSTI_TW
|
||||
//20569,MISSING_OCTOPIG
|
||||
|
||||
//31999,HUNTING_GID_DEFAULT
|
||||
//32000,MONSTER_2ND_END
|
||||
|
110
db/re/pet_db.txt
110
db/re/pet_db.txt
@ -1,110 +0,0 @@
|
||||
// Pet Database
|
||||
//
|
||||
// Structure of Database:
|
||||
// MobID,Name,JName,LureID,EggID,EquipID,FoodID,Fullness,HungryDelay,R_Hungry,R_Full,Intimate,Die,Capture,Speed,S_Performance,talk_convert_class,attack_rate,defence_attack_rate,change_target_rate,pet_script,loyal_script
|
||||
//
|
||||
// 01. MobID Monster ID of the pet.
|
||||
// 02. Name Name of the monster as defined in the database.
|
||||
// 03. JName The display name of the monster when hatched.
|
||||
// 04. LureID Pet Tame Item ID.
|
||||
// 05. EggID Pet Egg ID.
|
||||
// 06. EquipID Pet Accessory ID.
|
||||
// 07. FoodID Pet Food ID.
|
||||
// 08. Fullness The amount Hunger is decreased every [HungryDelay] seconds.
|
||||
// 09. HungryDelay The amount of time it takes for hunger to decrease after feeding. (Default: 60 seconds)
|
||||
// 10. R_Hungry Amount of Intimacy that is increased when fed.
|
||||
// 11. R_Full Amount of Intimacy that is decreased when over-fed.
|
||||
// 12. Intimate Amount of Intimacy the pet starts with.
|
||||
// 13. Die Amount of Intimacy that is decreased when the pet owner dies.
|
||||
// 14. Capture Capture succes rate (10000 = 100%)
|
||||
// 15. Speed Pet's walk speed. (Defaul: 150)
|
||||
// 16. S_Performance Special Performance. (Yes = 1, No = 0)
|
||||
// 17. talk_convert_class Disables pet talk (instead of talking they emote with /!.)
|
||||
// 18. attack_rate Rate of which the pet will attack (requires at least pet_support_min_friendly intimacy).
|
||||
// 19. defence_attack_rate Rate of which the pet will retaliate when master is being attacked (requires at least pet_support_min_friendly intimacy).
|
||||
// 20. change_target_rate Rate of which the pet will change its attack target.
|
||||
// 21. pet_script Script to execute when the pet is hatched.
|
||||
// 22. loyal_script Script to execute when the pet is hatched (requires at least pet_equip_min_friendly intimacy, independent of pet_script).
|
||||
//NOTE: The max value (100%) of attack_rate, defense_rate & change_target_rate is 10000.
|
||||
|
||||
//In theory you can use any valid script, but it is run only once upon pet
|
||||
//loading, so it is recommended you use the specific pet scripts.
|
||||
//Please see "The Pet AI commands" in 'doc/script_commands.txt'.
|
||||
|
||||
1002,PORING,Poring,619,9001,10013,531,80,60,50,100,250,20,2000,150,1,0,350,400,800,{ petloot 10; },{ bonus bLuk,2; bonus bCritical,1; }
|
||||
1113,DROPS,Drops,620,9002,10013,508,80,60,40,100,250,20,1500,150,1,0,300,400,500,{ petloot 10; },{ bonus bHit,3; bonus bAtk,3; }
|
||||
1031,POPORING,Poporing,621,9003,10013,511,80,60,30,100,250,20,1000,150,1,0,300,500,400,{ petloot 15; },{ bonus bLuk,2; bonus2 bSubEle,Ele_Poison,10; }
|
||||
1063,LUNATIC,Lunatic,622,9004,10007,534,80,60,40,100,250,20,1500,150,0,0,300,300,1000,{ petskillbonus bLuk,3,10,50; },{ bonus bCritical,2; bonus bAtk,2; }
|
||||
1049,PICKY,Picky,623,9005,10012,507,80,60,40,100,250,20,2000,150,1,0,500,600,50,{ petskillbonus bStr,3,10,50;},{ bonus bStr,1; bonus bAtk,5; }
|
||||
1011,CHONCHON,ChonChon,624,9006,10002,537,80,60,30,100,250,20,1500,150,1,0,500,500,250,{ petskillbonus bAgi,4,10,50; },{ bonus bAgi,1; bonus bFlee,2; }
|
||||
1042,STEEL_CHONCHON,Steel ChonChon,625,9007,10002,1002,80,60,20,100,250,20,1000,150,1,0,500,500,200,{ petskillbonus bAgiVit,4,20,40; },{ bonus bFlee,6; bonus bAgi,-1; }
|
||||
1035,HUNTER_FLY,Hunter Fly,626,9008,10002,716,80,60,10,100,250,20,500,150,1,0,500,500,200,{ petskillattack2 "NPC_WINDATTACK",888,2,0,10; },{ bonus bFlee,-5; bonus bFlee2,2; }
|
||||
1167,SAVAGE_BABE,Savage Babe,627,9009,10015,537,80,60,40,100,250,20,1500,150,0,0,500,500,200,{ petskillbonus bVit,4,10,50; },{ bonus bVit,1; bonus bMaxHP,50; }
|
||||
1107,DESERT_WOLF_B,Baby Desert Wolf,628,9010,10003,537,80,60,40,100,250,20,1000,150,0,0,400,400,400,{ petskillattack "SM_PROVOKE",1,0,5;},{ bonus bInt,1; bonus bMaxSP,50; }
|
||||
1052,ROCKER,Rocker,629,9011,10014,537,80,60,30,100,250,20,1500,150,0,0,350,350,600,{ petskillbonus bAllStats,1,10,50; },{ bonus bHPrecovRate,5; bonus bMaxHP,25; }
|
||||
1014,SPORE,Spore,630,9012,10017,537,80,60,30,100,250,20,1500,150,0,0,350,500,500,{ petrecovery SC_POISON,60; },{ bonus bHit,5; bonus bAtk,-2; }
|
||||
1077,POISON_SPORE,Poison Spore,631,9013,10017,537,80,60,20,100,250,20,1000,150,0,0,600,200,400,{ petskillattack "NPC_POISON",20,0,10; },{ bonus bStr,1; bonus bInt,1; }
|
||||
1019,PECOPECO,PecoPeco,632,9014,10010,537,80,60,30,100,250,20,1000,150,1,0,400,500,800,{ petskillbonus bSpeedRate,25,20,20; },{ bonus bMaxHP,150; bonus bMaxSP,-10; }
|
||||
1056,SMOKIE,Smokie,633,9015,10019,537,80,60,30,100,250,20,1000,150,1,0,600,600,100,{ petskillbonus bPerfectHide,1,3600,0; },{ bonus bAgi,1; bonus bFlee2,1; }
|
||||
1057,YOYO,Yoyo,634,9016,10018,532,80,60,20,100,250,20,1000,150,1,0,300,800,400,{ petloot 20; },{ bonus bCritical,3; bonus bLuk,-1; }
|
||||
1023,ORK_WARRIOR,Orc Warrior,635,9017,10009,537,80,60,20,100,250,20,500,150,1,0,600,200,300,{ petskillattack2 "NPC_PIERCINGATT",100,1,0,10; },{ bonus bAtk,10; bonus bDef,-3; }
|
||||
1026,MUNAK,Munak,636,9018,10008,537,80,60,20,100,250,20,500,150,0,0,300,750,300,{ petskillattack2 "NPC_DARKNESSATTACK",444,1,0,10; },{ bonus bInt,1; bonus bDef,1; }
|
||||
1110,DOKEBI,Dokebi,637,9019,10005,537,80,60,20,100,250,20,500,150,0,0,300,300,800,{ petskillattack "BS_HAMMERFALL",1,0,10; },{ bonus bMatkRate,1; bonus2 bAddClass,Class_All,-1; }
|
||||
1170,SOHEE,Sohee,638,9020,10016,537,80,60,10,100,250,20,500,150,0,0,100,1000,200,{ petskillsupport "AL_HEAL",5,60,33,100; },{ bonus bStr,1; bonus bDex,1; }
|
||||
1029,ISIS,Isis,639,9021,10006,537,80,60,10,100,250,20,500,150,0,0,650,450,150,{ petskillsupport "PR_MAGNIFICAT",2,60,50,50; },{ bonus bMatkRate,-1; bonus2 bAddClass,Class_All,1; }
|
||||
1155,PETIT,Petite,640,9022,10011,537,80,60,20,100,250,20,500,150,0,0,800,400,100,{ petskillattack2 "WZ_HEAVENDRIVE",500,1,0,10; },{ bonus bDef,-2; bonus bMdef,-2; bonus bAspdRate,1; }
|
||||
1109,DEVIRUCHI,Deviruchi,641,9023,10004,711,80,60,10,100,250,20,500,150,0,0,800,200,100,{ petskillbonus bAgiDexStr,6,20,40; },{ bonus bMatkRate,1; bonus2 bAddClass,Class_All,1; bonus bMaxHPrate,-3; bonus bMaxSPrate,-3; }
|
||||
1101,BAPHOMET_,Baphomet Jr.,642,9024,10001,518,80,60,10,100,250,20,200,150,0,0,1000,100,200,{ petskillattack2 "NPC_DARKNESSATTACK",1776,4,0,5; },{ bonus bDef,1; bonus bMdef,1; bonus2 bResEff,Eff_Stun,-100; }
|
||||
1188,BON_GUN,Bon Gun,659,9025,10020,537,80,60,30,100,250,20,500,150,1,0,600,200,400,{ petskillattack2 "NPC_DARKNESSATTACK",555,1,1,1; },{ bonus bVit,1; bonus2 bResEff,Eff_Stun,100; }
|
||||
1200,ZHERLTHSH,Zealotus,660,9026,0,929,80,60,10,100,250,20,300,150,0,0,1000,100,500,{ petskillattack "AS_SONICBLOW",1,0,3; },{ bonus2 bAddRace,RC_Demihuman,2; bonus2 bMagicAddRace,RC_DemiHuman,2; }
|
||||
1275,ALICE,Alice,661,9027,0,504,80,60,20,100,250,20,800,150,0,0,100,1000,200,{ petskillsupport "AL_HEAL",5,60,25,100; },{ bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; }
|
||||
1815,EVENT_RICECAKE,Rice Cake,0,9028,0,511,80,60,50,100,250,20,2000,150,1,0,500,500,200,{ petskillsupport "CR_DEFENDER",3,240,50,100; },{ bonus2 bSubEle,Ele_Neutral,1; bonus bMaxHPrate,-1; }
|
||||
1245,GOBLINE_XMAS,Christmas Goblin,12225,9029,0,911,80,60,50,100,250,20,2000,150,0,0,300,300,800,{ petskillattack "MG_SIGHT",5,5,5; },{ bonus bMaxHP,30; bonus2 bSubEle,Ele_Water,1; }
|
||||
|
||||
1519,CHUNG_E,Green Maiden,12395,9030,0,6115,80,60,50,100,250,20,2000,150,0,0,300,300,800,{ petskillattack "CR_SHIELDCHARGE",5,5,5; },{ bonus bDef,1; bonus2 bSubRace,RC_DemiHuman,1; }
|
||||
1879,ECLIPSE_P,Spring Rabbit,0,9031,0,7766,80,60,50,100,250,20,2000,150,0,0,300,300,800,{ petskillattack "TF_THROWSTONE",1,5,5; },{}
|
||||
1122,GOBLIN_1,Goblin,14569,9032,0,7821,80,60,50,100,250,20,800,150,0,0,300,300,800,{ petskillattack "NPC_WINDATTACK",5,5,5; },{}
|
||||
1123,GOBLIN_2,Goblin,14570,9033,0,7821,80,60,50,100,250,20,800,150,0,0,300,300,800,{ petskillattack "NPC_FIREATTACK",5,5,5; },{}
|
||||
1125,GOBLIN_4,Goblin,14571,9034,0,7821,80,60,50,100,250,20,800,150,0,0,300,300,800,{ petskillattack "NPC_GROUNDATTACK",5,5,5; },{}
|
||||
1385,DELETER_,Deleter,14572,9035,0,7822,80,60,20,100,250,20,800,150,0,0,300,300,800,{ petskillattack "SM_MAGNUM",5,5,5; },{}
|
||||
1382,DIABOLIC,Diabolic,14573,9036,0,7823,80,60,10,100,250,20,800,150,0,0,300,300,800,{ petskillattack "WZ_METEOR",2,5,5; },{}
|
||||
1208,WANDER_MAN,Wanderer,14574,9037,0,7824,80,60,20,100,250,20,800,150,0,0,300,300,800,{ petskillattack "NPC_UNDEADATTACK",5,5,5; },{ bonus bAgi,3; bonus bDex,1; }
|
||||
|
||||
1963,P_CHUNG_E,New Year Doll,0,9038,0,554,80,60,30,100,250,20,800,150,0,0,300,300,800,{ petskillattack "CR_SHIELDCHARGE",5,5,5; },{}
|
||||
|
||||
// New pets JapanRO Mobile
|
||||
1040,GOLEM,Golem,12371,9053,10035,6111,80,60,20,100,250,20,500,150,0,0,300,300,800,{},{ bonus bMaxHP,100; bonus bFlee,-5; }
|
||||
1143,MARIONETTE,Marionette,12361,9043,10025,6098,80,60,10,100,250,20,500,150,0,0,300,300,800,{},{ bonus bSPrecovRate,3; }
|
||||
1148,MEDUSA,Medusa,12368,9050,10032,6108,80,60,10,100,250,20,200,150,0,0,300,300,800,{},{ bonus bVit,1; bonus2 bResEff,Eff_Stone,500; }
|
||||
1179,WHISPER,Whisper,12363,9045,10027,6100,80,60,20,100,250,20,500,150,0,0,300,300,800,{},{ bonus bFlee,7; bonus bDef,-3; }
|
||||
1299,GOBLIN_LEADER,Goblin Leader,12364,9046,10028,6104,80,60,10,100,250,20,50,150,0,0,300,300,800,{},{ bonus2 bAddRace,RC_DemiHuman,3; }
|
||||
1370,SUCCUBUS,Succubus,12373,9055,10037,6113,80,60,10,100,250,20,200,150,0,0,300,300,800,{ bonus2 bHPDrainRate,10,5; },{ bonus2 bHPDrainRate,30,5; bonus bMaxHPrate,1; }
|
||||
1374,INCUBUS,Incubus,12370,9052,10034,6110,80,60,10,100,250,20,50,150,0,0,300,300,800,{ bonus bMaxSPRate,3; bonus2 bSPDrainRate,10,1; },{ bonus bMaxSPRate,5; bonus2 bSPDrainRate,30,1; }
|
||||
1379,NIGHTMARE_TERROR,Nightmare Terror,12372,9054,10036,6112,80,60,10,100,250,20,200,150,0,0,300,300,800,{},{ bonus2 bResEff,Eff_Sleep,10000; }
|
||||
1401,SHINOBI,Shinobi,12362,9044,10026,6099,80,60,20,100,250,20,500,150,0,0,300,300,800,{},{ bonus bAgi,2; }
|
||||
1404,MIYABI_NINGYO,Miyabi Doll,12366,9048,10030,6106,80,60,15,100,250,20,200,150,0,0,300,300,800,{},{ bonus bInt,1; bonus bCastrate,-3; }
|
||||
1416,WICKED_NYMPH,Evil Nymph,12365,9047,10029,6105,80,60,15,100,250,20,500,150,0,0,300,300,800,{},{ bonus bMaxSP,30; bonus bSPrecovRate,5; }
|
||||
1495,STONE_SHOOTER,Stone Shooter,12369,9051,10033,6109,80,60,20,100,250,20,500,150,0,0,300,300,800,{},{ bonus2 bSubEle,Ele_Fire,3; }
|
||||
1504,DULLAHAN,Dullahan,12367,9049,10031,6107,80,60,10,100,250,20,200,150,0,0,300,300,800,{},{ bonus bCritAtkRate,5; }
|
||||
1505,LOLI_RURI,Loli Ruri,12360,9042,10024,6097,80,60,15,100,250,20,200,150,0,0,300,300,800,{},{ bonus bMaxHPRate,3; bonus3 bAutoSpellWhenHit,"AL_HEAL",1,10; }
|
||||
1513,CIVIL_SERVANT,Mao Guai,12358,9040,10022,6095,80,60,10,100,250,20,500,150,0,0,300,300,800,{},{ bonus bMaxSP,10; }
|
||||
1586,LEAF_CAT,Leaf Cat,12359,9041,10023,6096,80,60,20,100,250,20,200,150,0,0,300,300,800,{},{ bonus2 bSubRace,RC_Brute,3; }
|
||||
1630,BACSOJIN_,White Lady,12357,9039,10021,6094,80,60,10,100,250,20,2000,150,0,0,300,300,800,{},{}
|
||||
1837,IMP,Fire Imp,12374,9056,10038,6114,80,60,10,100,250,20,200,150,0,0,300,300,800,{},{ bonus2 bSubEle,Ele_Fire,2; bonus2 bAddEle,Ele_Fire,2; }
|
||||
|
||||
// Brasilis Quest - Suspicious Beach [UNHATCHABLE]
|
||||
2057,E_CRAMP,Strange Cramp,12408,6221,0,0,0,0,0,0,0,0,50,0,0,0,350,400,800,{},{} // kRO version
|
||||
2081,E_HYDRA,Strange Hydra,12408,6221,0,0,0,0,0,0,0,0,50,0,0,0,350,400,800,{},{} // iRO/cRO version
|
||||
|
||||
// New pets (FIX ME: pet bonuses for 2210 and 2313 do not require loyalty)
|
||||
2200,J_TAINI,Tiny,0,9057,0,512,80,60,10,100,250,20,0,150,1,0,300,300,800,{},{}
|
||||
2210,XMAS_LUNATIC,Christmas Snow Rabbit,0,9058,0,529,80,60,10,100,250,20,0,150,1,0,300,300,800,{},{ bonus2 bExpAddRace,RC_All,5; }
|
||||
2313,TIKBALANG,Tikbalang,12699,9059,0,528,80,60,10,100,250,20,1000,150,1,0,300,300,800,{},{ bonus2 bAddDamageClass,2320,10; bonus2 bAddDamageClass,2321,10; bonus2 bAddDamageClass,2322,10; bonus2 bAddDamageClass,2317,10; bonus2 bAddDamageClass,2318,10; bonus2 bAddDamageClass,2327,10; bonus2 bAddDamageClass,2319,10; bonus2 bAddDamageClass,2333,10; bonus2 bAddDamageClass,2332,10; }
|
||||
1242,MARIN,Marin,12789,9061,10039,6534,80,60,50,100,250,20,2000,150,1,0,300,300,800,{},{}
|
||||
2398,LITTLE_PORING,Novice Poring,12846,9062,0,531,80,60,1000,0,250,0,5000,150,0,0,300,300,800,{},{ bonus bHPrecovRate,50; }
|
||||
|
||||
// New pets from kRO 2014-10-08 (Needs more info)
|
||||
//1090,MASTERING,Mastering,<LureID>,9069,<EquipID>,<FoodID>,<Fullness>,<HungryDelay>,<R_Hungry>,<R_Full>,<Intimate>,<Die>,<Capture>,<Speed>,<S_Performance>,<talk_convert_class>,<attack_rate>,<defence_attack_rate>,<change_target_rate>,<pet_script>,{ set .@i,getpetinfo(3); /*Awkward=LUK + 2, CRI + 1; Neutral=LUK + 3, CRI + 1; Cordial=LUK + 3, CRI + 2; Best Friend=LUK + 3, CRI + 3;*/ }
|
||||
//1166,SAVAGE,Savage,<LureID>,9070,<EquipID>,<FoodID>,<Fullness>,<HungryDelay>,<R_Hungry>,<R_Full>,<Intimate>,<Die>,<Capture>,<Speed>,<S_Performance>,<talk_convert_class>,<attack_rate>,<defence_attack_rate>,<change_target_rate>,<pet_script>,{ set .@i,getpetinfo(3); /*Awkward=VIT + 1, MHP + 50; Neutral=VIT + 2, MHP + 50; Cordial=VIT + 2, MHP + 100; Best Friend=VIT + 2, MHP + 200;*/ }
|
||||
//1369,GRAND_PECO,Grand Peco,<LureID>,9071,<EquipID>,<FoodID>,<Fullness>,<HungryDelay>,<R_Hungry>,<R_Full>,<Intimate>,<Die>,<Capture>,<Speed>,<S_Performance>,<talk_convert_class>,<attack_rate>,<defence_attack_rate>,<change_target_rate>,<pet_script>,{ set .@i,getpetinfo(3); /*Awkward=MHP + 150; Neutral=MHP + 200; Cordial=MHP + 300; Best Friend=MHP + 400;*/ }
|
||||
//1213,HIGH_ORC,High Orc,<LureID>,9087,<EquipID>,<FoodID>,<Fullness>,<HungryDelay>,<R_Hungry>,<R_Full>,<Intimate>,<Die>,<Capture>,<Speed>,<S_Performance>,<talk_convert_class>,<attack_rate>,<defence_attack_rate>,<change_target_rate>,<pet_script>,{ set .@i,getpetinfo(3); /*Awkward=ATK + 10; Neutral=ATK + 15; Cordial=ATK + 20; Best Friend=ATK + 25;*/ }
|
1733
db/re/pet_db.yml
Normal file
1733
db/re/pet_db.yml
Normal file
File diff suppressed because it is too large
Load Diff
@ -2115,39 +2115,39 @@
|
||||
9270,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"The way to be a strong Mage - 4"
|
||||
|
||||
//Geffen Magic Tournament
|
||||
9284,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9285,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9286,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9287,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9289,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9290,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9291,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9292,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9293,0,1106,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9295,0,2549,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9296,0,2550,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9297,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9298,0,2553,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9299,0,2554,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9300,0,2555,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9301,0,2556,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9302,0,2557,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9303,0,2558,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9304,0,2559,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9305,0,2560,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9306,0,2561,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9307,0,2562,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9308,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9309,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9310,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9311,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9312,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9313,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9314,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9315,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9316,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Geffen"
|
||||
9284,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Stopping Geffen Gangsters"
|
||||
9285,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Beating Geffen Gangsters"
|
||||
9286,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Stop Geffen Gangsters"
|
||||
9287,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Defeating Geffen Gangsters"
|
||||
9288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Catch a Geffen thief"
|
||||
9289,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Get things back from the thief"
|
||||
9290,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Participate in Magic competitions"
|
||||
9291,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Participate in Magic competitions"
|
||||
9292,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Participate in Magic competitions"
|
||||
9293,0,1106,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Register in Magic Competition"
|
||||
9294,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Registration Complete"
|
||||
9295,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"1st match of the Tournament has started"
|
||||
9296,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"2nd match of the Competition has started"
|
||||
9297,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"3rd match of the Competition has started"
|
||||
9298,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"4th match of the Competition has started"
|
||||
9299,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"5th match of the Competition has started"
|
||||
9300,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"6th match of the Competition has started"
|
||||
9301,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"7th match of the Competition has started"
|
||||
9302,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"8th match of the Competition has started"
|
||||
9303,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"9th match of the Competition has started"
|
||||
9304,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"10th match of the Competition has started"
|
||||
9305,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"11th match of the Competition has started"
|
||||
9306,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"12th match of the Competition has started"
|
||||
9307,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Final match of the Competition has started"
|
||||
9308,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Magic Competition Win~!"
|
||||
9309,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Magic Tournament defeat"
|
||||
9310,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Encounter Iris"
|
||||
9311,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Encounter Chaos"
|
||||
9312,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Encounter Lydia"
|
||||
9313,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Encounter Fenrir"
|
||||
9314,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Encounter Loki"
|
||||
9315,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Exploring the dimensional gap"
|
||||
9316,82800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Re-exploring the crack of spaces"
|
||||
|
||||
// EP14.3 Morse's Cave
|
||||
9318,0,3000,1,0,0,0,0,0,0,0,0,0,0,0,0,0,"Pursuing Hiding Morroc"
|
||||
@ -3073,9 +3073,9 @@
|
||||
12388,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Mushroom Delivery"
|
||||
12389,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Guardian of Rock Ridge"
|
||||
12390,4:00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Relieved for Now"
|
||||
12391,0,3744,15,0,0,0,0,0,0,0,0,0,0,0,0,0,"Buffaloes with Rifles"
|
||||
12392,0,3745,15,0,0,0,0,0,0,0,0,0,0,0,0,0,"Punishing the Red Masks"
|
||||
12393,0,3746,15,0,0,0,0,0,0,0,0,0,0,0,0,0,"Eye Patch Desperadoes"
|
||||
12391,0,3736,15,0,0,0,0,0,0,0,0,0,0,0,0,0,"Buffaloes with Rifles"
|
||||
12392,0,3737,15,0,0,0,0,0,0,0,0,0,0,0,0,0,"Punishing the Red Masks"
|
||||
12393,0,3738,15,0,0,0,0,0,0,0,0,0,0,0,0,0,"Eye Patch Desperadoes"
|
||||
12394,0,3739,20,0,0,0,0,0,0,0,0,0,0,0,0,0,"Exterminate Gray Four-legged Beasts"
|
||||
12395,0,3787,10,0,0,0,0,0,0,0,0,0,0,0,0,0,"Exterminate Swamp Arclouzes"
|
||||
12396,0,3788,10,0,0,0,0,0,0,0,0,0,0,0,0,0,"Exterminate Brown Rats"
|
||||
|
@ -167,8 +167,6 @@
|
||||
85,9600:9280:8960:8640:8320:8000:7680:7360:7040:6720,5000,0,4000,20000,0,2400:2320:2240:2160:2080:2000:1920:1840:1760:1680
|
||||
//-- WZ_WATERBALL
|
||||
86,640:1280:1920:2560:3200,0,0,10000,0,0,160:320:480:640:800
|
||||
//-- WZ_ICEWALL
|
||||
87,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0,0,0
|
||||
//-- WZ_FROSTNOVA
|
||||
88,640:640:576:576:512:512:448:448:384:384,200,0,0,4000:5500:7000:8500:10000:11500:13000:14500:16000:17500,0,160:160:144:144:128:128:112:112:96:96
|
||||
//-- WZ_STORMGUST
|
||||
@ -671,7 +669,7 @@
|
||||
|
||||
//===== Taekwon ============================
|
||||
//-- TK_RUN
|
||||
411,3000:2500:2000:1500:1000:500:0:0:0:0,300,0,1000,150000,0,3000:2500:2000:1500:1000:500:-1-1-1-1
|
||||
411,3000:2500:2000:1500:1000:500:0:0:0:0,300,0,1000,150000,0,3000:2500:2000:1500:1000:500:-1:-1:-1:-1
|
||||
//-- TK_DOWNKICK
|
||||
415,0,0,0,0,3000,0,0
|
||||
//-- TK_TURNKICK
|
||||
@ -1349,7 +1347,9 @@
|
||||
//-- NC_DISJOINT
|
||||
2283,2000,0,0,0,0,0,-1
|
||||
//-- NC_MAGMA_ERUPTION
|
||||
5006,1000,500,0,5000,42000,10000:9000:8000:7000:6000,-1
|
||||
5006,1000,500,0,5000,5000,10000:9000:8000:7000:6000,-1
|
||||
//-- NC_MAGMA_ERUPTION_DOTDAMAGE
|
||||
5015,0,0,0,0,20000,0,-1
|
||||
//==========================================
|
||||
|
||||
//===== Shadow Chaser ======================
|
||||
@ -1661,20 +1661,16 @@
|
||||
//==========================================
|
||||
|
||||
//===== Rebellion Skills ===================
|
||||
//-- RL_GLITTERING_GREED
|
||||
//2551,0,0,0,0,0,0,-1
|
||||
//-- RL_RICHS_COIN
|
||||
2552,0,1000,0,600000,0,3000,-1
|
||||
//-- RL_MASS_SPIRAL
|
||||
2553,2000,1000,0,0,30000,2000,1000
|
||||
2553,1000,1000,0,120000,0,2000,2000
|
||||
//-- RL_BANISHING_BUSTER
|
||||
2554,3000:2500:2000:1500:1000,2000,0,0,0,10000,-1
|
||||
2554,3000:2500:2000:1500:1000,0,0,0,0,2000,1000
|
||||
//-- RL_B_TRAP
|
||||
2555,0,2500:2000:1500:1000:500,0,10000,9000:14000:19000:24000:29000,10000,-1
|
||||
//-- RL_FLICKER
|
||||
2556,0,0,0,0,0,10000,-1
|
||||
2555,2000:1600:1200:800:400,2500:2000:1500:1000:500,0,10000,10000:11000:12000:13000:14000,10000,-1
|
||||
//-- RL_S_STORM
|
||||
2557,3000:2500:2000:1500:1000,2000,0,0,0,2000,1000
|
||||
2557,3000:2500:2000:1500:1000,0,0,0,0,2000,1000
|
||||
//-- RL_E_CHAIN
|
||||
2558,1000,1000,0,45000:60000:75000:90000:105000:120000:135000:150000:165000:180000,0,0,-1
|
||||
//-- RL_QD_SHOT
|
||||
@ -1682,11 +1678,11 @@
|
||||
//-- RL_C_MARKER
|
||||
2560,0,0,0,30000,0,1000,-1
|
||||
//-- RL_FIREDANCE
|
||||
2561,0,500,0,0,0,5000,-1
|
||||
2561,0,500,0,0,0,0,-1
|
||||
//-- RL_H_MINE
|
||||
2562,1000,1000,0,50000,15000,5000:4500:4000:3500:3000,-1
|
||||
//-- RL_P_ALTER
|
||||
2563,0,0,0,30000:45000:60000:75000:90000,0,0,-1
|
||||
2563,2000,0,0,42000:54000:66000:78000:90000,0,0,-1
|
||||
//-- RL_FALLEN_ANGEL
|
||||
2564,0,0,0,2000,0,0,-1
|
||||
//-- RL_R_TRIP
|
||||
@ -1703,12 +1699,6 @@
|
||||
2570,5000:6000:7000:8000:9000,1000,0,0,2000,5000,1000
|
||||
//-- RL_HAMMER_OF_GOD
|
||||
2571,0,2000,0,0,3000:3000:4000:4000:5000,30000,-1
|
||||
//-- RL_R_TRIP_PLUSATK
|
||||
//2572,0,0,0,0,0,0,-1
|
||||
//-- RL_B_FLICKER_ATK
|
||||
//2573,0,0,0,0,0,0,-1
|
||||
//-- RL_GLITTERING_GREED_ATK
|
||||
//2574,0,0,0,0,0,0,-1
|
||||
//==========================================
|
||||
|
||||
//==== Kagerou & Oboro Skills ==============
|
||||
|
@ -1399,7 +1399,7 @@
|
||||
5003,7,6,1,-1,0x2,4:5:6:7:-1,5,1,no,0,0,0,weapon,0,0x0, GN_ILLUSIONDOPING,Illusion Doping
|
||||
5004,9,6,2,1,0x42,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0x40000,0,weapon,0,0x0, RK_DRAGONBREATH_WATER,Dragon Breath - Water
|
||||
5005,0,6,4,0,0x3,3,1,1,no,0,0,0,none,0,0x0, RK_LUXANIMA,Lux Anima
|
||||
5006,1,6,2,3,0x2,3,5,1,no,0,0,3,misc,0,0x4000, NC_MAGMA_ERUPTION,Magma Eruption
|
||||
5006,1,6,2,-1,0x2,3,5,1,no,0,0,3,weapon,0,0x4000, NC_MAGMA_ERUPTION,Magma Eruption
|
||||
5007,0,6,4,0,0x3,5:6:7:8:9,5,1,no,0,0,0,none,0,0x0, WM_FRIGG_SONG,Frigg's Song
|
||||
5008,0,6,4,0,0x3,11,5,1,no,0,0,0,none,0,0x0, SO_ELEMENTAL_SHIELD,Elemental Shield
|
||||
5009,1,6,1,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_FLASHCOMBO,Flash Combo
|
||||
@ -1408,6 +1408,7 @@
|
||||
5012,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, WL_TELEKINESIS_INTENSE,Intense Telekinesis
|
||||
5013,0,6,4,0,0x3,0,5,1,no,0,0,0,none,0,0x0, LG_KINGS_GRACE,King's Grace
|
||||
5014,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x4000, ALL_FULL_THROTTLE,Full Throttle
|
||||
5015,1,6,1,0,0xC0,0,5,1,no,0,0,0,misc,0,0, NC_MAGMA_ERUPTION_DOTDAMAGE,Magma Eruption Dot Damage
|
||||
|
||||
// Summoner
|
||||
5018,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_BASIC_SKILL,New Basic Skill
|
||||
|
@ -26,11 +26,11 @@
|
||||
// 'RequiredStatuses'
|
||||
// Fill the value only with SC_STATUS (see db/const.txt for more details)
|
||||
// Usage for multiple status requirements: SC_STATUS1:SC_STATUS2:SC_STATUS3
|
||||
// Max. multiple value is 3 (skill.h: MAX_SKILL_STATUS_REQUIRE)
|
||||
// Max. multiple value is 3 (skill.hpp: MAX_SKILL_STATUS_REQUIRE)
|
||||
// Use any number or SC_ALL will disable status requirements
|
||||
// 'RequiredEquipment'
|
||||
// Specified equipment to be equipped. For multiple values, use : as delimiter.
|
||||
// Max. multiple value is 10 (skill.h: MAX_SKILL_EQUIP_REQUIRE)
|
||||
// Max. multiple value is 10 (skill.hpp: MAX_SKILL_EQUIP_REQUIRE)
|
||||
|
||||
//****
|
||||
// SM Swordman
|
||||
|
@ -43,7 +43,7 @@
|
||||
83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
|
||||
85,0x86, , 5:5:5:5:5:5:5:5:5:5:7, 1,1250,enemy,0x018 //WZ_VERMILION
|
||||
86,0x86, , 0:1:1:2:2:2:2:2:2:2, 0,-1,noone, 0x010 //WZ_WATERBALL
|
||||
87,0x8d, , -1, 0, -1,all, 0x9010 //WZ_ICEWALL
|
||||
87,0x8d, , -1, 0,1000,all, 0x9010 //WZ_ICEWALL
|
||||
89,0x86, , 4, 1, 450,enemy, 0x018 //WZ_STORMGUST
|
||||
91,0x86, , 2, 0,1000,enemy, 0x010 //WZ_HEAVENDRIVE
|
||||
92,0x8e, , 2, 0, -1,enemy, 0x8010 //WZ_QUAGMIRE
|
||||
|
@ -4,7 +4,7 @@
|
||||
// SkillID,PreservePoints,Required Book
|
||||
//
|
||||
// NOTE:
|
||||
// - To add more entries, increase MAX_SKILL_SPELLBOOK_DB in skill.h.
|
||||
// - To add more entries, increase MAX_SKILL_SPELLBOOK_DB in skill.hpp.
|
||||
// - To remove entry by importing, put 0 for 'PreservePoints'
|
||||
|
||||
//Mage
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= rAthena Dev Team
|
||||
//===== Last Updated: ========================================
|
||||
//= 20170531
|
||||
//= 20190226
|
||||
//===== Description: =========================================
|
||||
//= Explanation of the achievements_db.yml file and structure.
|
||||
//============================================================
|
||||
@ -64,7 +64,8 @@ Example 2:
|
||||
// IE: In the achievement_list.lub file, UI_Type 0 is displayed as non-incremental while 1 shows a progress bar of completion for the achievement.
|
||||
Condition: " ARG0 >= 100 "
|
||||
Target:
|
||||
- Count: 100
|
||||
- Id: 0 // Array index value
|
||||
Count: 100
|
||||
|
||||
---------------------------------------
|
||||
|
||||
|
@ -14,7 +14,7 @@ This file describes the usage of in-game commands and assumes that
|
||||
charcommand_symbol: "#"
|
||||
|
||||
Some commands cannot be used from console or script command to prevent map-server crashed.
|
||||
See atcommand.c::atcommand_basecommands for restricted commands. Please tell us if any
|
||||
See atcommand.cpp::atcommand_basecommands for restricted commands. Please tell us if any
|
||||
other atcommand that causes map-server crashed executed by console or script commands.
|
||||
|
||||
To search for a command, write "@" before the command name (ex. @commands).
|
||||
@ -811,7 +811,7 @@ If no coordinates are entered, a random location will be chosen.
|
||||
|
||||
Warps to predefined locations in major cities.
|
||||
If no ID is given, all available maps will be displayed in the chat window.
|
||||
Locations and coordinates are stored in '/src/map/atcommand.c'.
|
||||
Locations and coordinates are stored in '/src/map/atcommand.cpp'.
|
||||
|
||||
Restriction:
|
||||
- Used from console
|
||||
@ -1143,7 +1143,7 @@ Give or remove a cart to a player and also change the cart skin based on ID:
|
||||
|
||||
Changes the language attached to the player's account (#langtype).
|
||||
If no parameter is given, a list of available languages is displayed.
|
||||
All languages are defined in '/src/common/msg_conf.h'.
|
||||
All languages are defined in '/src/common/msg_conf.hpp'.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@ -1361,7 +1361,7 @@ Affected files:
|
||||
-- battleconf: battle_athena.conf, battle_conf.txt
|
||||
-- instancedb: instance_db.txt
|
||||
-- itemdb: item_db.txt, item_group_db.txt, item_trade.txt, item_noequip.txt, item_nouse.txt, item_combo_db.txt, item_avail.txt, item_stack.txt, item_delay.txt, item_buyingstore.txt, item_flag.txt
|
||||
-- mobdb: mob_db.txt, mob_item_ratio.txt, mob_chat_db.txt, mob_avail.txt, mob_race2_db.txt, mob_branch.txt, mob_poring.txt, mob_boss.txt, mob_pouch.txt, mob_classchange.txt, pet_db.txt, homunculus_db.txt, homun_skill_tree.txt, exp_homun.txt, mercenary_db.txt, mercenary_skill_db.txt, elemental_db.txt, elemental_skill_db.txt
|
||||
-- mobdb: mob_db.txt, mob_item_ratio.txt, mob_chat_db.txt, mob_avail.txt, mob_race2_db.txt, mob_branch.txt, mob_poring.txt, mob_boss.txt, mob_pouch.txt, mob_classchange.txt, pet_db.yml, homunculus_db.txt, homun_skill_tree.txt, exp_homun.txt, mercenary_db.txt, mercenary_skill_db.txt, elemental_db.txt, elemental_skill_db.txt
|
||||
-- motd: motd.txt
|
||||
-- msgconf: atcommand_athena.conf
|
||||
-- pcdb: statpoint.txt, job_exp.txt, skill_tree.txt, attr_fix.txt, job_db1.txt, job_db2.txt, job_basehpsp_db.txt, job_maxhpsp_db.txt, job_param_db.txt, level_penalty.txt
|
||||
|
@ -13,7 +13,7 @@ Preface:
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
Most scripters are aware of the class values used in RO and their constants
|
||||
specified in src/map/script_constants.h. Each class has a number associated
|
||||
specified in src/map/script_constants.hpp. Each class has a number associated
|
||||
to it for referencing, so when someone's class is 9 that means they are a
|
||||
wizard. However, this list of job numbers has no real order behind it, and
|
||||
no logic behind it's assignation.
|
||||
|
@ -374,11 +374,13 @@ bonus2 bSPDrainRate,x,n; Adds a x/10% chance to drain n% SP from inflicted dama
|
||||
|
||||
HP/SP vanish
|
||||
------------
|
||||
bonus2 bHPVanishRate,x,n; Add a x/10% chance of decreasing enemy's HP amount by n% when attacking
|
||||
bonus2 bSPVanishRate,x,n; Add a x/10% chance of decreasing enemy's SP amount by n% when attacking
|
||||
bonus2 bHPVanishRate,x,n; Add a x/10% chance of decreasing enemy's HP amount by n% with a normal attack
|
||||
bonus3 bHPVanishRaceRate,r,x,n; Add a x/10% chance of decreasing enemy's HP amount by n% when attacking, depends on enemy race r
|
||||
bonus3 bHPVanishRate,x,n,bf; Add a x/10% chance of decreasing enemy's HP amount by n% when attacking with trigger criteria bf
|
||||
|
||||
bonus3 bHPVanishRaceRate,r,x,n; Add a x/100% chance of decreasing enemy's HP amount by n% when attacking, depends on enemy race r
|
||||
bonus3 bSPVanishRaceRate,r,x,n; Add a x/100% chance of decreasing enemy's SP amount by n% when attacking, depends on enemy race r
|
||||
bonus2 bSPVanishRate,x,n; Add a x/10% chance of decreasing enemy's SP amount by n% with a normal attack
|
||||
bonus3 bSPVanishRaceRate,r,x,n; Add a x/10% chance of decreasing enemy's SP amount by n% when attacking, depends on enemy race r
|
||||
bonus3 bSPVanishRate,x,n,bf; Add a x/10% chance of decreasing enemy's SP amount by n% when attacking with trigger criteria bf
|
||||
|
||||
bonus3 bStateNoRecoverRace,r,x,t; Set a no recovery state of an enemy of race r at x/100% for t milliseconds with normal attack.
|
||||
|
||||
@ -453,3 +455,4 @@ bonus bRestartFullRecover; When reviving, HP and SP are fully healed
|
||||
bonus bClassChange,n; Gives a n/100% chance to change the attacked monster's class with normal attack
|
||||
bonus bAddStealRate,n; Increases success rate of Steal skill by n/100%
|
||||
bonus bNoMadoFuel; Nullify Magic Gear Fuel requirement for skills.
|
||||
bonus bNoWalkDelay; Give infinite Endure.
|
||||
|
@ -38,7 +38,7 @@ The table below explains which fields are accessed in each.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
GroupID: See the "Item Group ID" section in 'src/map/itemdb.h' and the "item groups" section in 'src/map/script_constants.h'.
|
||||
GroupID: See the "Item Group ID" section in 'src/map/itemdb.hpp' and the "item groups" section in 'src/map/script_constants.hpp'.
|
||||
Supports IG_* constants.
|
||||
|
||||
---------------------------------------
|
||||
@ -65,7 +65,7 @@ Amount: Amount of item that will be obtained.
|
||||
|
||||
Random: Set this to '0' and the item will always be obtained ("must" item).
|
||||
Random value will allocates where the item will be stored at random group.
|
||||
(max. random group is 4, defined as MAX_ITEMGROUP_RANDGROUP in 'src/map/itemdb.c'.)
|
||||
(max. random group is 4, defined as MAX_ITEMGROUP_RANDGROUP in 'src/map/itemdb.cpp'.)
|
||||
|
||||
Item Group:
|
||||
IG_MyItemGroup,Knife,0,1,0 //a "must" item
|
||||
|
@ -24,7 +24,7 @@ The format of this file is as follows:
|
||||
============
|
||||
| 1. Notes |
|
||||
============
|
||||
Currently the max packet size is 0xFFFF (see 'WFIFOSET()' in 'src/common/socket.c').
|
||||
Currently the max packet size is 0xFFFF (see 'WFIFOSET()' in 'src/common/socket.cpp').
|
||||
|
||||
=========================
|
||||
| 2. Login-Char Packets |
|
||||
@ -520,7 +520,7 @@ Currently the max packet size is 0xFFFF (see 'WFIFOSET()' in 'src/common/socket.
|
||||
len: 7
|
||||
parameter:
|
||||
- cmd : packet identification (0x3002)
|
||||
- id: whisper id, identifier to match current whisper session that store in inter.c::wis_db
|
||||
- id: whisper id, identifier to match current whisper session that store in inter.cpp::wis_db
|
||||
- flag: 0=success, 1=target not found, 2=ignored by target
|
||||
desc:
|
||||
- Inform the char-server of the result of the whisper
|
||||
|
@ -521,7 +521,7 @@ forever, and no trace remains of it even if it was stored with character or
|
||||
account data.
|
||||
|
||||
Some variables are special, that is, they are already defined for you by the
|
||||
scripting engine. You can see the full list in 'src/map/script_constants.h', which
|
||||
scripting engine. You can see the full list in 'src/map/script_constants.hpp', which
|
||||
is a file you should read, since it also allows you to replace lots of numbered
|
||||
arguments for many commands with easier to read text. The special variables most
|
||||
commonly used are all permanent character-based variables:
|
||||
@ -565,7 +565,7 @@ setting it will make the character own this number of Zeny.
|
||||
If you try to set Zeny to a negative number, the script will be terminated with an error.
|
||||
|
||||
Some source-end constants can also be accessed in scripts. This list is located in
|
||||
'src/map/script_constants.h', which contains constants such as server defines and status options:
|
||||
'src/map/script_constants.hpp', which contains constants such as server defines and status options:
|
||||
|
||||
PACKETVER, MAX_LEVEL, MAX_STORAGE, MAX_INVENTORY, MAX_CART, MAX_ZENY, MAX_PARTY,
|
||||
MAX_GUILD, MAX_GUILDLEVEL, MAX_GUILD_STORAGE, MAX_BG_MEMBERS, MAX_CHAT_USERS,
|
||||
@ -582,8 +582,8 @@ Assigning variables
|
||||
|
||||
Variables can be accessed and modified much like in other programming languages.
|
||||
|
||||
@x = 100;
|
||||
@x = @y = 100;
|
||||
.@x = 100;
|
||||
.@x = .@y = 100;
|
||||
|
||||
Support for modifying variable values using 'set' is still supported (and required
|
||||
to exist for this new method to work) so previous scripts will continue to work.
|
||||
@ -591,13 +591,13 @@ to exist for this new method to work) so previous scripts will continue to work.
|
||||
When assigning values, all operator methods are supported which exist in the below
|
||||
'Operators' section. For instance:
|
||||
|
||||
@x += 100;
|
||||
@x -= 100;
|
||||
@x *= 2;
|
||||
@x /= 2;
|
||||
@x %= 5;
|
||||
@x >>= 2;
|
||||
@x <<= 2;
|
||||
.@x += 100;
|
||||
.@x -= 100;
|
||||
.@x *= 2;
|
||||
.@x /= 2;
|
||||
.@x %= 5;
|
||||
.@x >>= 2;
|
||||
.@x <<= 2;
|
||||
|
||||
Will all work. For more information on available operators, see the Operators section
|
||||
described below. All operators listed there may be placed in-front of the '=' sign
|
||||
@ -631,15 +631,15 @@ Arrays are specifically useful for storing a set of similar data (like several
|
||||
item IDs for example) and then looping through it. You can address any array
|
||||
variable as if it was a normal variable:
|
||||
|
||||
set @arrayofnumbers[0],1;
|
||||
set .@arrayofnumbers[0],1;
|
||||
|
||||
You can also do things like using a variable (or an expression, or even a
|
||||
value from another array) to get at an array value:
|
||||
|
||||
set @x,100;
|
||||
set @arrayofnumbers[@x],10;
|
||||
set .@x,100;
|
||||
set .@arrayofnumbers[.@x],10;
|
||||
|
||||
This will make @arrayofnumbers[100] equal to 10.
|
||||
This will make .@arrayofnumbers[100] equal to 10.
|
||||
|
||||
Index numbering always starts with 0 and arrays can hold over 2 billion
|
||||
variables. As such, the (guaranteed) allowed values for indices are in the
|
||||
@ -651,7 +651,7 @@ to be pretty.
|
||||
|
||||
Arrays can naturally store strings:
|
||||
|
||||
@menulines$[0] is the 0th element of the @menulines$ array of strings. Notice
|
||||
.@menulines$[0] is the 0th element of the .@menulines$ array of strings. Notice
|
||||
the '$', normally denoting a string variable, before the square brackets that
|
||||
denotes an array index.
|
||||
|
||||
@ -697,7 +697,7 @@ Examples:
|
||||
|
||||
1 == 1 is True.
|
||||
1<2 is True while 1>2 is False.
|
||||
@x>2 is True if @x is equal to 3. But it isn't true if @x is 2.
|
||||
.@x>2 is True if .@x is equal to 3. But it isn't true if .@x is 2.
|
||||
|
||||
Only ' == ' and '!=' have been tested for comparing strings. Since there's no way
|
||||
to code a seriously complex data structure in this language, trying to sort
|
||||
@ -754,14 +754,14 @@ Logical bitwise operators work only on numbers, and they are the following:
|
||||
2 = 2^1 (2), so in bits (same size) it would be 0010
|
||||
The & (AND) operator sets bits which are active (1) in both arguments, so in the
|
||||
example 1010 & 0010, only the 2^1 bit is active (1) in both. Resulting in the bit
|
||||
0010, which is 2.
|
||||
0010, which is 2.
|
||||
- Basic example of creating and using a bit-mask:
|
||||
set @options,2|4|16; //(note: this is the same as 2+4+16, or 22)
|
||||
if (@options & 1) mes "Option 1 is activated";
|
||||
if (@options & 2) mes "Option 2 is activated";
|
||||
if (@options & 4) mes "Option 3 is activated";
|
||||
if (@options & 8) mes "Option 4 is activated";
|
||||
if (@options & 16) mes "Options 5 is activated";
|
||||
set .@options,2|4|16; //(note: this is the same as 2+4+16, or 22)
|
||||
if (.@options & 1) mes "Option 1 is activated";
|
||||
if (.@options & 2) mes "Option 2 is activated";
|
||||
if (.@options & 4) mes "Option 3 is activated";
|
||||
if (.@options & 8) mes "Option 4 is activated";
|
||||
if (.@options & 16) mes "Options 5 is activated";
|
||||
This would return the messages about option 2, 3 and 5 being shown (since we've set
|
||||
the 2,4 and 16 bit to 1).
|
||||
^ - Xor.
|
||||
@ -1002,7 +1002,7 @@ and called label is in NPC that has trigger area, that label must end with
|
||||
"Global" to work globally (i.e. if RID is outside of the trigger area, which
|
||||
usually happens since otherwise there would be no point calling the label with
|
||||
doevent, because OnTouch would do the job). For further reference look for
|
||||
npc_event in npc.c.
|
||||
npc_event in npc.cpp.
|
||||
|
||||
Scripting commands and functions
|
||||
--------------------------------
|
||||
@ -1232,14 +1232,14 @@ other programming language (refer to the "Assigning variables" section).
|
||||
This is the most basic script command and is used a lot whenever you try to do
|
||||
anything more advanced than just printing text into a message box.
|
||||
|
||||
set @x,100;
|
||||
set .@x,100;
|
||||
|
||||
will make @x equal 100.
|
||||
will make .@x equal 100.
|
||||
|
||||
set @x,1+5/8+9;
|
||||
set .@x,1+5/8+9;
|
||||
|
||||
will compute 1+5/8+9 (which is, surprisingly, 10 - remember, all numbers are
|
||||
integer in this language) and make @x equal it.
|
||||
integer in this language) and make .@x equal it.
|
||||
|
||||
Returns the variable reference (since trunk r12870).
|
||||
|
||||
@ -1278,7 +1278,7 @@ This can also be used to set an array dynamically:
|
||||
Examples:
|
||||
|
||||
set getd("$varRefence"), 1;
|
||||
set @i, getd("$" + "pikachu");
|
||||
set .@i, getd("$" + "pikachu");
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@ -1387,46 +1387,46 @@ with the strings that should go into the menu at this execution, making sure not
|
||||
to leave any gaps. Normally, you do it with a loop and an extra counter, like
|
||||
this:
|
||||
|
||||
setarray @possiblemenuitems$[0],<list of potential menu items>;
|
||||
@j = 0; // That's the menu lines counter.
|
||||
setarray .@possiblemenuitems$[0],<list of potential menu items>;
|
||||
.@j = 0; // That's the menu lines counter.
|
||||
|
||||
// We loop through the list of possible menu items.
|
||||
// @i is our loop counter.
|
||||
for( @i = 0; @i < getarraysize(@possiblemenuitems$); @i++ )
|
||||
// .@i is our loop counter.
|
||||
for( .@i = 0; .@i < getarraysize(.@possiblemenuitems$); .@i++ )
|
||||
{
|
||||
// That 'condition' is whatever condition that determines whether
|
||||
// a menu item number @i actually goes into the menu or not.
|
||||
// a menu item number .@i actually goes into the menu or not.
|
||||
|
||||
if (<condition>)
|
||||
{
|
||||
// We record the option into the list of options actually available.
|
||||
|
||||
@menulist$[@j] = @possiblemenuitems$[@i];
|
||||
.@menulist$[@j] = .@possiblemenuitems$[@i];
|
||||
|
||||
// We just copied the string, we do need its number for later
|
||||
// though, so we record it as well.
|
||||
|
||||
@menureference[@j] = @i;
|
||||
.@menureference[@j] = .@i;
|
||||
|
||||
// Since we've just added a menu item into the list, we increment
|
||||
// the menu lines counter.
|
||||
|
||||
@j++;
|
||||
.@j++;
|
||||
}
|
||||
|
||||
// We go on to the next possible menu item.
|
||||
}
|
||||
|
||||
This will create you an array @menulist$ which contains the text of all items
|
||||
This will create you an array .@menulist$ which contains the text of all items
|
||||
that should actually go into the menu based on your condition, and an array
|
||||
@menureference, which contains their numbers in the list of possible menu items.
|
||||
.@menureference, which contains their numbers in the list of possible menu items.
|
||||
(Remember, arrays start with 0.) There's less of them than the possible menu
|
||||
items you've defined, but the menu command can handle the empty lines - only if
|
||||
they are last in the list, and if it's made this way, they are. Now comes a
|
||||
dirty trick:
|
||||
|
||||
// X is whatever the most menu items you expect to handle.
|
||||
menu @menulist$[0],-,@menulist$[1],-,....@menulist$[<X>],-;
|
||||
menu .@menulist$[0],-,.@menulist$[1],-,...,.@menulist$[<X>],-;
|
||||
|
||||
This calls up a menu of all your items. Since you didn't copy some of the
|
||||
possible menu items into the list, its end is empty and so no menu items will
|
||||
@ -1441,18 +1441,18 @@ But how do you figure out which option the user picked? Enter the @menu.
|
||||
starting with 1 for the first option. You know now which option the user picked
|
||||
and which number in your real list of possible menu items it translated to:
|
||||
|
||||
mes "You selected " + @possiblemenuitems$[@menureference[@menu-1]] + "!";
|
||||
mes "You selected " + .@possiblemenuitems$[.@menureference[@menu-1]] + "!";
|
||||
|
||||
@menu is the number of option the user picked.
|
||||
@menu-1 is the array index for the list of actually used menu items that we
|
||||
made.
|
||||
@menureference[@menu-1] is the number of the item in the array of possible menu
|
||||
.@menureference[@menu-1] is the number of the item in the array of possible menu
|
||||
items that we've saved just for this purpose.
|
||||
|
||||
And @possiblemenuitems$[@menureference[@menu-1]] is the string that we used to
|
||||
And .@possiblemenuitems$[.@menureference[@menu-1]] is the string that we used to
|
||||
display the menu line the user picked. (Yes, it's a handful, but it works.)
|
||||
|
||||
You can set up a bunch of 'if (@menureference[@menu-1] == X) goto Y' statements to
|
||||
You can set up a bunch of 'if (.@menureference[@menu-1] == X) goto Y' statements to
|
||||
route your execution based on the line selected and still generate a different
|
||||
menu every time, which is handy when you want to, for example, make users select
|
||||
items in any specific order before proceeding, or make a randomly shuffled menu.
|
||||
@ -1464,7 +1464,7 @@ probably since that wasn't documented anywhere.
|
||||
See also 'select', which is probably better in this particular case. Instead of
|
||||
menu, you could use 'select' like this:
|
||||
|
||||
@dummy = select(@menulist$[0],@menulist$[1],....@menulist$[<X>]);
|
||||
.@dummy = select(.@menulist$[0],.@menulist$[1],...,.@menulist$[<X>]);
|
||||
|
||||
For the purposes of the technique described above these two statements are
|
||||
perfectly equivalent.
|
||||
@ -1580,8 +1580,8 @@ generally cleaner:
|
||||
mes "[Man]"
|
||||
mes "Gimme a number!";
|
||||
next;
|
||||
input @number;
|
||||
if (callfunc("OddFunc",@number)) mes "It's Odd!";
|
||||
input .@number;
|
||||
if (callfunc("OddFunc",.@number)) mes "It's Odd!";
|
||||
close;
|
||||
}
|
||||
function%TAB%script%TAB%OddFunc%TAB%{
|
||||
@ -1890,15 +1890,15 @@ Notice that examples 1 and 2 have the same effect.
|
||||
|
||||
Example 3:
|
||||
|
||||
@count++;
|
||||
.@count++;
|
||||
mes "[Forgetful Man]";
|
||||
if (@count == 1) mes "This is the first time you have talked to me.";
|
||||
if (@count == 2) mes "This is the second time you have talked to me.";
|
||||
if (@count == 3) mes "This is the third time you have talked to me.";
|
||||
if (@count == 4) {
|
||||
if (.@count == 1) mes "This is the first time you have talked to me.";
|
||||
if (.@count == 2) mes "This is the second time you have talked to me.";
|
||||
if (.@count == 3) mes "This is the third time you have talked to me.";
|
||||
if (.@count == 4) {
|
||||
mes "This is the fourth time you have talked to me.";
|
||||
mes "I think I am getting amnesia, I have forgotten about you...";
|
||||
@count = 0;
|
||||
.@count = 0;
|
||||
}
|
||||
close;
|
||||
|
||||
@ -2182,19 +2182,19 @@ Example:
|
||||
This command will allow you to quickly fill up an array in one go. Check the
|
||||
Kafra scripts in the distribution to see this used a lot.
|
||||
|
||||
setarray @array[0], 100, 200, 300, 400, 500, 600;
|
||||
setarray .@array[0], 100, 200, 300, 400, 500, 600;
|
||||
|
||||
First value is the index of the first element of the array to alter. For
|
||||
example:
|
||||
|
||||
setarray @array[0],200,200,200;
|
||||
setarray @array[1],300,150;
|
||||
setarray .@array[0],200,200,200;
|
||||
setarray .@array[1],300,150;
|
||||
|
||||
will produce:
|
||||
|
||||
@array[0]=200
|
||||
@array[1]=300
|
||||
@array[2]=150
|
||||
.@array[0]=200
|
||||
.@array[1]=300
|
||||
.@array[2]=150
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@ -2202,13 +2202,13 @@ will produce:
|
||||
|
||||
This command will change many array values at the same time to the same value.
|
||||
|
||||
setarray @array[0], 100, 200, 300, 400, 500, 600;
|
||||
setarray .@array[0], 100, 200, 300, 400, 500, 600;
|
||||
// This will make all 6 values 0
|
||||
cleararray @array[0],0,6;
|
||||
cleararray .@array[0],0,6;
|
||||
// This will make array element 0 change to 245
|
||||
cleararray @array[0],245,1;
|
||||
cleararray .@array[0],245,1;
|
||||
// This will make elements 1 and 2 change to 345
|
||||
cleararray @array[1],345,2;
|
||||
cleararray .@array[1],345,2;
|
||||
|
||||
See 'setarray'.
|
||||
|
||||
@ -2219,28 +2219,28 @@ See 'setarray'.
|
||||
This command lets you quickly shuffle a lot of data between arrays, which is in
|
||||
some cases invaluable.
|
||||
|
||||
setarray @array[0], 100, 200, 300, 400, 500, 600;
|
||||
// So we have made @array[]
|
||||
copyarray @array2[0],@array[2],2;
|
||||
setarray .@array[0], 100, 200, 300, 400, 500, 600;
|
||||
// So we have made .@array[]
|
||||
copyarray .@array2[0],@array[2],2;
|
||||
|
||||
// Now, @array2[0] will be equal to @array[2] (300) and
|
||||
// @array2[1] will be equal to @array[3].
|
||||
// Now, .@array2[0] will be equal to .@array[2] (300) and
|
||||
// .@array2[1] will be equal to .@array[3].
|
||||
|
||||
So using the examples above:
|
||||
@array[0] = 100
|
||||
@array[1] = 200
|
||||
@array[2] = 300
|
||||
@array[3] = 400
|
||||
@array[4] = 500
|
||||
@array[5] = 600
|
||||
.@array[0] = 100
|
||||
.@array[1] = 200
|
||||
.@array[2] = 300
|
||||
.@array[3] = 400
|
||||
.@array[4] = 500
|
||||
.@array[5] = 600
|
||||
|
||||
New Array:
|
||||
@array2[0] = 300
|
||||
@array2[1] = 400
|
||||
@array2[2] = 0
|
||||
@array2[3] = 0
|
||||
.@array2[0] = 300
|
||||
.@array2[1] = 400
|
||||
.@array2[2] = 0
|
||||
.@array2[3] = 0
|
||||
|
||||
Notice that @array[4] and @array[5] won't be copied to the second array, and it will return a
|
||||
Notice that .@array[4] and .@array[5] won't be copied to the second array, and it will return a
|
||||
0.
|
||||
|
||||
---------------------------------------
|
||||
@ -2252,12 +2252,12 @@ array, shifting all the elements beyond this towards the beginning.
|
||||
|
||||
// This will delete array element 0, and move all the other array elements
|
||||
// up one place.
|
||||
deletearray @array[0],1
|
||||
deletearray .@array[0],1
|
||||
|
||||
// This would delete array elements numbered 1, 2 and 3, leave element 0 in its
|
||||
// place, and move the other elements ups, so there are no gaps.
|
||||
|
||||
deletearray @array[1],3
|
||||
deletearray .@array[1],3
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@ -2295,7 +2295,7 @@ While being optional, if [<start index>] is supplied, the search will begin from
|
||||
|
||||
.@variable = 100;
|
||||
if(countinarray(.@array[0], .@variable))
|
||||
mes "The number 100 was found in the array @array";
|
||||
mes "The number 100 was found in the array .@array";
|
||||
|
||||
countinarray(.@array[0], .@variable);
|
||||
//return 1 because the number 100 is an element of the array .@array
|
||||
@ -2358,15 +2358,15 @@ counted towards this number.
|
||||
|
||||
For example:
|
||||
|
||||
setarray @array[0], 100, 200, 300, 400, 500, 600;
|
||||
set @arraysize,getarraysize(@array);
|
||||
setarray .@array[0], 100, 200, 300, 400, 500, 600;
|
||||
set .@arraysize,getarraysize(.@array);
|
||||
|
||||
This will make @arraysize == 6. But if you try this:
|
||||
This will make .@arraysize == 6. But if you try this:
|
||||
|
||||
setarray @array[0], 100, 200, 300, 400, 500, 600, 0;
|
||||
set @arraysize,getarraysize(@array);
|
||||
setarray .@array[0], 100, 200, 300, 400, 500, 600, 0;
|
||||
set .@arraysize,getarraysize(.@array);
|
||||
|
||||
@arraysize will still equal 6, even though you've set 7 values.
|
||||
.@arraysize will still equal 6, even though you've set 7 values.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@ -2391,7 +2391,7 @@ Also useful when passing arrays to functions or accessing another npc's arrays:
|
||||
|
||||
This function will return the specified stat of the invoking character, or, if a
|
||||
character name or character id is specified, of that player. The stat can either
|
||||
be a number or parameter name, defined in 'src/map/script_constants.h'.
|
||||
be a number or parameter name, defined in 'src/map/script_constants.hpp'.
|
||||
|
||||
Some example parameters:
|
||||
|
||||
@ -3046,7 +3046,7 @@ If <type> is false the command only returns the count of unidentified items.
|
||||
//
|
||||
---------------------------------------
|
||||
|
||||
*getmapxy("<variable for map name>",<variable for x>,<variable for y>,<type>{,"<search string>"})
|
||||
*getmapxy("<variable for map name>",<variable for x>,<variable for y>{,<type>,"<search value>"})
|
||||
|
||||
This function will locate a character object, NPC object or pet's coordinates
|
||||
and place their coordinates into the variables specified when calling it. It
|
||||
@ -3055,23 +3055,23 @@ not variables or the search was not successful.
|
||||
|
||||
Type is the type of object to search for:
|
||||
|
||||
UNITTYPE_PC - Character object
|
||||
UNITTYPE_NPC - NPC object
|
||||
UNITTYPE_PET - Pet object
|
||||
UNITTYPE_HOM - Homunculus object
|
||||
UNITTYPE_MER - Mercenary object
|
||||
UNITTYPE_ELEM - Elemental object
|
||||
BL_PC - Character object (default)
|
||||
BL_NPC - NPC object
|
||||
BL_PET - Pet object
|
||||
BL_HOM - Homunculus object
|
||||
BL_MER - Mercenary object
|
||||
BL_ELEM - Elemental object
|
||||
|
||||
The search string is optional. If it is not specified, the location of the
|
||||
invoking character will always be returned for types UNITTYPE_PC and UNITTYPE_PET,
|
||||
the location of the NPC running this function for type 1.
|
||||
The search value is optional. If it is not specified, the location of the
|
||||
invoking character will always be returned for types BL_PC and BL_PET,
|
||||
the location of the NPC running this function for type BL_NPC.
|
||||
|
||||
If a search string is specified, for types UNITTYPE_PC and UNITTYPE_NPC, the
|
||||
character or NPC with the specified name will be located.
|
||||
If a search value is specified, for types BL_PC and BL_NPC, the
|
||||
character or NPC with the specified name or GID will be located.
|
||||
|
||||
If type is UNITTYPE_PET/UNITTYPE_HOM/UNITTYPE_MER/UNITTYPE_ELEM, the search
|
||||
will locate the current object of the character who's name is given in the
|
||||
search string, it will NOT locate the object by name.
|
||||
If type is BL_PET/BL_HOM/BL_MER/BL_ELEM, the search
|
||||
will locate the current object of the character who's name/GID is given in the
|
||||
search value, it will NOT locate the object by name.
|
||||
|
||||
Example:
|
||||
|
||||
@ -3083,11 +3083,11 @@ Example:
|
||||
prontera,164,299,3%TAB%script%TAB%Nyah%TAB%730,{
|
||||
mes "My name is Nyah.";
|
||||
mes "I will now search for Meh all across the world!";
|
||||
if (getmapxy(@mapname$, @mapx, @mapy, UNITTYPE_NPC, "Meh") != 0) {
|
||||
if (getmapxy(.@mapname$, .@mapx, .@mapy, BL_NPC, "Meh") != 0) {
|
||||
mes "I can't seem to find Meh anywhere!";
|
||||
close;
|
||||
}
|
||||
mes "And I found him on map " + @mapname$ + " at X:" + @mapx + " Y:" + @mapy + " !";
|
||||
mes "And I found him on map " + .@mapname$ + " at X:" + .@mapx + " Y:" + .@mapy + " !";
|
||||
close;
|
||||
}
|
||||
|
||||
@ -3747,7 +3747,7 @@ list (cloak, cart, ruwach, etc). if flag is 1 (default when omitted),
|
||||
the option will be added to what the character currently has; if 0, the option is removed.
|
||||
|
||||
This is definitely not a complete list of available option flag numbers. Ask a
|
||||
core developer (or read the source: src/map/status.h) for the full list.
|
||||
core developer (or read the source: src/map/status.hpp) for the full list.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@ -3921,7 +3921,7 @@ more:
|
||||
|
||||
*checkre(<type>)
|
||||
|
||||
Checks if a renewal feature is enabled or not in renewal.h, and returns 1 if
|
||||
Checks if a renewal feature is enabled or not in renewal.hpp, and returns 1 if
|
||||
enabled and 0 for disabled.
|
||||
|
||||
The renewal feature to check is determined by type.
|
||||
@ -4283,7 +4283,7 @@ This command will change the job class of the invoking character.
|
||||
|
||||
This command does work with numbers, but you can also use job names. The full
|
||||
list of job names and the numbers they correspond to can be found in
|
||||
'src/map/script_constants.h'.
|
||||
'src/map/script_constants.hpp'.
|
||||
|
||||
// This would change your player into a Swordman
|
||||
jobchange Job_Swordman;
|
||||
@ -4322,12 +4322,12 @@ class number system, but it's one that comes with constants which make it easy
|
||||
to convert among classes. The command will return -1 if you pass it a job number
|
||||
which doesn't have an eA job-number equivalent.
|
||||
|
||||
@eac = eaclass();
|
||||
if ((@eac&EAJ_BASEMASK) == EAJ_SWORDMAN)
|
||||
.@eac = eaclass();
|
||||
if ((.@eac&EAJ_BASEMASK) == EAJ_SWORDMAN)
|
||||
mes "Your base job is Swordman.";
|
||||
if (@eac&EAJL_UPPER)
|
||||
if (.@eac&EAJL_UPPER)
|
||||
mes "You are a rebirth job.";
|
||||
if ((@eac&EAJ_UPPERMASK) == EAJ_SWORDMAN)
|
||||
if ((.@eac&EAJ_UPPERMASK) == EAJ_SWORDMAN)
|
||||
mes "You must be a Swordman, Baby Swordman or High Swordman.";
|
||||
|
||||
For more information on the eA Job System, see the docs/ea_job_system.txt file.
|
||||
@ -4343,16 +4343,16 @@ gender if none is given (if no player is attached, male will be used by default)
|
||||
The command will return -1 if there is no valid class to represent the specified
|
||||
job (for example, if you try to get the baby version of a Taekwon class).
|
||||
|
||||
@eac = eaclass();
|
||||
.@eac = eaclass();
|
||||
//Check if class is already rebirth
|
||||
if (@eac&EAJL_UPPER) {
|
||||
if (.@eac&EAJL_UPPER) {
|
||||
mes "You look strong.";
|
||||
close;
|
||||
}
|
||||
@eac = roclass(@eac|EAJL_UPPER);
|
||||
.@eac = roclass(.@eac|EAJL_UPPER);
|
||||
//Check if class has a rebirth version
|
||||
if (@eac != -1) {
|
||||
mes "Bet you can't wait to become a " + jobname(@eac) + "!";
|
||||
if (.@eac != -1) {
|
||||
mes "Bet you can't wait to become a " + jobname(.@eac) + "!";
|
||||
close;
|
||||
}
|
||||
|
||||
@ -4509,7 +4509,7 @@ you can look at: 'npc/custom/stylist.txt'
|
||||
|
||||
This command will push the currently attached player to given direction by given
|
||||
amount of square cells. Direction is the same as used when declaring NPCs, and
|
||||
can be specified by using one of the DIR_* constants (src/map/script_constants.h).
|
||||
can be specified by using one of the DIR_* constants (src/map/script_constants.hpp).
|
||||
|
||||
The knock-back is not restricted by items or map flags, only obstacles are taken
|
||||
into account. If there is not enough space to perform the push (e.g. due to a
|
||||
@ -4633,24 +4633,24 @@ this. Careful, minor magic ahead.
|
||||
// First, let's get an ID of a character who's name will be on the item.
|
||||
// Only an existing character's name may be there.
|
||||
// Let's assume our character is 'Adam' and find his ID.
|
||||
@charid = getcharid(0,"Adam");
|
||||
.@charid = getcharid(0,"Adam");
|
||||
|
||||
// Now we split the character ID number into two portions with a binary
|
||||
// shift operation. If you don't understand what this does, just copy it.
|
||||
@card3 = @charid & 65535;
|
||||
@card4 = @charid >> 16;
|
||||
.@card3 = .@charid & 65535;
|
||||
.@card4 = .@charid >> 16;
|
||||
|
||||
// If you're inscribing non-equipment, @card1 must be 254.
|
||||
// If you're inscribing non-equipment, .@card1 must be 254.
|
||||
// Arrows are also not equipment.
|
||||
@card1 = 254;
|
||||
.@card1 = 254;
|
||||
|
||||
// For named equipment, card2 means the Star Crumbs and elemental
|
||||
// crystals used to make this equipment. For everything else, it's 0.
|
||||
@card2 = 0;
|
||||
.@card2 = 0;
|
||||
|
||||
// Now, let's give the character who invoked the script some
|
||||
// Adam's Apples:
|
||||
getitem2 512,1,1,0,0,@card1,@card2,@card3,@card4;
|
||||
getitem2 512,1,1,0,0,.@card1,.@card2,.@card3,.@card4;
|
||||
|
||||
This wasn't tested with all possible items, so I can't give any promises,
|
||||
experiment first before relying on it.
|
||||
@ -4661,21 +4661,21 @@ To create equipment, continue this example it like this:
|
||||
// values so we'll just set up card1 and card2 with data
|
||||
// for an Ice Stiletto.
|
||||
|
||||
// If you're inscribing equipment, @card1 must be 255.
|
||||
@card1 = 255;
|
||||
// If you're inscribing equipment, .@card1 must be 255.
|
||||
.@card1 = 255;
|
||||
|
||||
// That's the number of star crumbs in a weapon.
|
||||
@sc = 2;
|
||||
.@sc = 2;
|
||||
|
||||
// That's the number of elemental property of the weapon.
|
||||
@ele = 1;
|
||||
.@ele = 1;
|
||||
|
||||
// And that's the wacky formula that makes them into
|
||||
// a single number.
|
||||
@card2 = @ele+((@sc*5)<<8);
|
||||
.@card2 = .@ele+((.@sc*5)<<8);
|
||||
|
||||
// That will make us an Adam's +2 VVS Ice Stiletto:
|
||||
getitem2 1216,1,1,2,0,@card1,@card2,@card3,@card4;
|
||||
getitem2 1216,1,1,2,0,.@card1,.@card2,.@card3,.@card4;
|
||||
|
||||
Experiment with the number of star crumbs - I'm not certain just how much will
|
||||
work most and what it depends on. The valid element numbers are:
|
||||
@ -4844,7 +4844,7 @@ Example to get Crimson Weapon with Ghost property:
|
||||
// when Valkyrie Randgris killed
|
||||
OnNPCKillEvent:
|
||||
if (killedrid == 1751 && rand(0,1000) > 950) { // Valkyrie Randgris
|
||||
getmapxy(.@map$,.@x,.@y,UNITTYPE_PC);
|
||||
getmapxy(.@map$,.@x,.@y,BL_PC);
|
||||
setarray .@OptID[0],RDMOPT_ATTR_TOLERACE_NOTHING,RDMOPT_RACE_TOLERACE_HUMAN;
|
||||
setarray .@OptVal[0],10,5;
|
||||
setarray .@OptParam[0],0;
|
||||
@ -5354,7 +5354,7 @@ Example:
|
||||
|
||||
These commands toggle the ability to use atcommand while interacting with an NPC.
|
||||
|
||||
The default setting, 'atcommand_enable_npc', is defined in 'conf/battle/gm.conf'.
|
||||
The default setting, 'atcommand_disable_npc', is defined in 'conf/battle/gm.conf'.
|
||||
|
||||
---------------------------------------
|
||||
//
|
||||
@ -5634,8 +5634,8 @@ Used in reset NPC's (duh!)
|
||||
These commands will bestow a status effect on a character.
|
||||
|
||||
The <effect type> determines which status is invoked. This can be either a number
|
||||
or constant, with the common statuses (mostly negative) found in 'src/map/script_constants.h'
|
||||
with the 'SC_' prefix. A full list is located in 'src/map/status.h', though
|
||||
or constant, with the common statuses (mostly negative) found in 'src/map/script_constants.hpp'
|
||||
with the 'SC_' prefix. A full list is located in 'src/map/status.hpp', though
|
||||
they are not currently documented.
|
||||
|
||||
The duration of the status is given in <ticks>, or milleseconds.
|
||||
@ -5920,7 +5920,7 @@ Types:
|
||||
1: Buff
|
||||
2: Debuff
|
||||
|
||||
Status_icon: See "Status Icon" section in 'src/map/script_constants.h'. Default is SI_BLANK (-1).
|
||||
Status_icon: See "Status Icon" section in 'src/map/script_constants.hpp'. Default is SI_BLANK (-1).
|
||||
|
||||
Example:
|
||||
// Apple gives you +5 Str bonus for 1 minute when it's consumed.
|
||||
@ -6133,6 +6133,58 @@ Examples:
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*setpcblock <type>,<state>{,<account ID>};
|
||||
*getpcblock {<account ID>};
|
||||
|
||||
'setpcblock' command prevents/allows the player from doing the given <type> of action according
|
||||
to the <state> during the player session (note: @reloadscript removes all <type> except PCBLOCK_IMMUNE).
|
||||
The <type> values are bit-masks, multiples of <type> can be added to change the player action.
|
||||
|
||||
The action is blocked when the <state> is true, while false allows the action again.
|
||||
|
||||
'getpcblock' command return the bit-mask value of the currently
|
||||
enabled block flags.
|
||||
|
||||
Available <type>:
|
||||
PCBLOCK_MOVE Prevent the player from moving.
|
||||
PCBLOCK_ATTACK Prevent the player from attacking.
|
||||
PCBLOCK_SKILL Prevent the player from using skills/itemskills.
|
||||
PCBLOCK_USEITEM Prevent the player from using usable items.
|
||||
PCBLOCK_CHAT Prevent the player from sending global/guild/party/whisper messages.
|
||||
PCBLOCK_IMMUNE Prevent the player from being hit by monsters.
|
||||
PCBLOCK_SITSTAND Prevent the player from sitting/standing.
|
||||
PCBLOCK_COMMANDS Prevent the player from using atcommands/charcommands.
|
||||
PCBLOCK_NPCCLICK Prevent the player from clicking/touching any NPC/shop/warp.
|
||||
PCBLOCK_EMOTION Prevent the player from using emotions.
|
||||
PCBLOCK_NPC Simulate NPC interaction. Useful for NPC with no mes window. Sum of PCBLOCK_MOVE|PCBLOCK_SKILL|PCBLOCK_USEITEM|PCBLOCK_COMMANDS|PCBLOCK_NPCCLICK.
|
||||
PCBLOCK_ALL Sum of all the flags.
|
||||
|
||||
Examples:
|
||||
|
||||
// Make the attached player invulnerable to monster (same as @monsterignore)
|
||||
setpcblock PCBLOCK_IMMUNE, true;
|
||||
|
||||
// Prevents the attached player from attacking and using skills
|
||||
setpcblock PCBLOCK_ATTACK|PCBLOCK_SKILL, true;
|
||||
|
||||
// Re-enables attack, skills and item use
|
||||
setpcblock PCBLOCK_ATTACK|PCBLOCK_SKILL|PCBLOCK_USEITEM, false;
|
||||
|
||||
// getpcblock related checks
|
||||
if (getpcblock() & PCBLOCK_IMMUNE)
|
||||
mes "You are invulnerable!";
|
||||
|
||||
if (getpcblock() & (PCBLOCK_MOVE|PCBLOCK_SITSTAND))
|
||||
mes "You can't walk or sit.";
|
||||
|
||||
if ((getpcblock() & (PCBLOCK_ATTACK|PCBLOCK_SKILL)) == 0)
|
||||
mes "You can attack and use skills.";
|
||||
|
||||
if (getpcblock() & PCBLOCK_CHAT)
|
||||
mes "You can't chat.";
|
||||
|
||||
---------------------------------------
|
||||
|
||||
==================================
|
||||
|5.- Mob / NPC -related commands.|
|
||||
==================================
|
||||
@ -6756,7 +6808,7 @@ This command will broadcast a message to all or most players, similar to
|
||||
The region the broadcast is heard in (target), source of the broadcast
|
||||
and the color the message will come up as is determined by the flags.
|
||||
|
||||
The flag values are coded as constants in 'src/map/script_constants.h' to make them easier to use.
|
||||
The flag values are coded as constants in 'src/map/script_constants.hpp' to make them easier to use.
|
||||
|
||||
Target flags:
|
||||
- bc_all: Broadcast message is sent server-wide (default).
|
||||
@ -7514,7 +7566,7 @@ must be used.
|
||||
|
||||
This command makes an object display an emotion sprite above their own as
|
||||
if they were doing that emotion. For a full list of emotion numbers,
|
||||
see 'src/map/script_constants.h' under 'ET_'. The not so obvious ones are 'ET_QUESTION'
|
||||
see 'src/map/script_constants.hpp' under 'ET_'. The not so obvious ones are 'ET_QUESTION'
|
||||
(a question mark) and 'ET_SURPRISE' (the exclamation mark).
|
||||
|
||||
The optional target parameter specifies who will get the emotion on top of
|
||||
@ -7815,13 +7867,14 @@ it does.
|
||||
Returns the type of object from the given Game ID. Returns -1 if the given GID does not
|
||||
exist.
|
||||
|
||||
UNITTYPE_PC 0
|
||||
UNITTYPE_NPC 1
|
||||
UNITTYPE_PET 2
|
||||
UNITTYPE_MOB 3
|
||||
UNITTYPE_HOM 4
|
||||
UNITTYPE_MER 5
|
||||
UNITTYPE_ELEM 6
|
||||
Return values:
|
||||
BL_PC - Character object
|
||||
BL_MOB - Monster object
|
||||
BL_PET - Pet object
|
||||
BL_HOM - Homunculus object
|
||||
BL_MER - Mercenary object
|
||||
BL_NPC - NPC object
|
||||
BL_ELEM - Elemental object
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@ -8119,7 +8172,7 @@ Parameter (indexes) for NPCs are:
|
||||
|
||||
*Notes:
|
||||
- *_SIZE: small (0); medium (1); large (2)
|
||||
- *_MAPID: this refers to the map_data index (from src/map/map.c), not the mapindex_db index (from src/common/mapindex.c)
|
||||
- *_MAPID: this refers to the map_data index (from src/map/map.cpp), not the mapindex_db index (from src/common/mapindex.cpp)
|
||||
-- For 'setunitdata', map name can also be passed in as a valid value instead of map ID
|
||||
- *_SPEED: 20 - 1000
|
||||
- *_MODE: see doc/mob_db_mode_list.txt
|
||||
@ -8147,9 +8200,9 @@ Example:
|
||||
monster "prontera",149,190,"Poring",1002,10;
|
||||
.GID = $@mobid[9]; // Store and modify the 10th Poring spawned to make him stronger!
|
||||
|
||||
// Save the strong Poring's mob data in the @por_arr[] variable. (@por_arr[1] being level, @por_arr[13] being class, etc.)
|
||||
// Save the strong Poring's mob data in the .@por_arr[] variable. (.@por_arr[1] being level, .@por_arr[13] being class, etc.)
|
||||
// With this data we can have the NPC display or manipulate it how we want. This does not have to be ran before 'setunitdata'.
|
||||
getunitdata .GID,@por_arr;
|
||||
getunitdata .GID,.@por_arr;
|
||||
|
||||
// Set the max HP of the Poring to 1000 (current HP will also get updated to 1000).
|
||||
setunitdata .GID,UMOB_MAXHP,1000;
|
||||
@ -8706,7 +8759,7 @@ Each of these can be 'on' or 'off'. Together they define a cell's behavior.
|
||||
|
||||
This command lets you alter these flags for all map cells in the specified
|
||||
(x1,y1)-(x2,y2) rectangle. The 'flag' can be 0 or 1 (0:clear flag, 1:set flag).
|
||||
The 'type' defines which flag to modify. Possible options see 'src/map/script_constants.h'.
|
||||
The 'type' defines which flag to modify. Possible options see 'src/map/script_constants.hpp'.
|
||||
|
||||
Example:
|
||||
|
||||
@ -8740,7 +8793,7 @@ remove a nonwalkable row of cells after the barricade mobs.
|
||||
|
||||
This command will return 1 or 0, depending on whether the specified cell has
|
||||
the 'type' flag set or not. There are various types to check, all mimicking
|
||||
the server's cell_chk enumeration. The types can be found in 'src/map/script_constants.h'.
|
||||
the server's cell_chk enumeration. The types can be found in 'src/map/script_constants.hpp'.
|
||||
|
||||
The meaning of the individual types can be confusing, so here's an overview:
|
||||
- cell_chkwall/water/cliff
|
||||
@ -9194,6 +9247,10 @@ The player will also be warped to the default spawn point of the battle group or
|
||||
<On Quit Event> refers to an NPC label that attaches to the character and is run when they relog. (Optional)
|
||||
<On Death Event> refers to an NPC label that attaches to the character and is run when they die. (Optional)
|
||||
|
||||
If "-" is supplied for <map name> then the player will not automatically respawn after the 1 second delay.
|
||||
This allows for better manipulation of <On Death Event>. The player will have to be warped to desired location
|
||||
at the end of <On Death Event>.
|
||||
|
||||
Unlike the prior command, the latter will attach a GROUP in a waiting room to the battleground, and
|
||||
sets the array $@arenamembers[0] where 0 holds the IDs of the first group, and 1 holds the IDs of the second.
|
||||
|
||||
@ -9214,6 +9271,10 @@ Creates an instance of battleground battle group that can be used with other bat
|
||||
<On Quit Event> refers to an NPC label that attaches to the character and is run when they relog. (Optional)
|
||||
<On Death Event> refers to an NPC label that attaches to the character and is run when they die. (Optional)
|
||||
|
||||
If "-" is supplied for <map name> then the player will not automatically respawn after the 1 second delay.
|
||||
This allows for better manipulation of <On Death Event>. The player will have to be warped to desired location
|
||||
at the end of <On Death Event>.
|
||||
|
||||
Returns battle group ID on success. Returns 0 on failure.
|
||||
|
||||
---------------------------------------
|
||||
@ -9371,7 +9432,7 @@ monster as long as it is in the pet database and the targeted monster requires t
|
||||
item used.
|
||||
See 'doc/mob_db_mode_list.txt' for more information about monster modes.
|
||||
|
||||
A full list of pet IDs can be found inside 'db/(pre-)re/pet_db.txt'.
|
||||
A full list of pet IDs can be found inside 'db/(pre-)re/pet_db.yml'.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@ -9379,7 +9440,7 @@ A full list of pet IDs can be found inside 'db/(pre-)re/pet_db.txt'.
|
||||
|
||||
This command will create a pet egg and put it in the invoking character's
|
||||
inventory. The kind of pet is specified by pet ID numbers listed in
|
||||
'db/(pre-)re/pet_db.txt'. The egg is created exactly as if the character just successfully
|
||||
'db/(pre-)re/pet_db.yml'. The egg is created exactly as if the character just successfully
|
||||
caught a pet in the normal way.
|
||||
|
||||
// This will make you a poring:
|
||||
@ -9397,16 +9458,40 @@ This function will return pet information for the pet the invoking character
|
||||
currently has active. Valid types are:
|
||||
|
||||
PETINFO_ID - Pet ID
|
||||
PETINFO_CLASS - Pet class number as per 'db/(pre-)re/pet_db.txt' - will tell you what kind of a pet it
|
||||
is.
|
||||
PETINFO_CLASS - Pet class number as per 'db/(pre-)re/pet_db.yml' - will tell you what kind of a pet it is.
|
||||
PETINFO_NAME - Pet name. Will return "null" if there's no pet.
|
||||
PETINFO_INTIMATE - Pet friendly level (intimacy score). 1000 is full loyalty.
|
||||
PETINFO_HUNGRY - Pet hungry level. 100 is completely full.
|
||||
PETINFO_HUNGRY - Pet hungry level. 100 is full hunger.
|
||||
PETINFO_RENAMED - Pet rename flag. 0 means this pet has not been named yet.
|
||||
PETINFO_LEVEL - Pet level
|
||||
PETINFO_BLOCKID - Pet Game ID
|
||||
PETINFO_EGGID - Pet egg item id
|
||||
PETINFO_FOODID - Pet food item id
|
||||
PETINFO_EGGID - Pet egg item ID
|
||||
PETINFO_FOODID - Pet food item ID
|
||||
|
||||
PETINFO_INTIMATE can be used with the following constants for checking values:
|
||||
PET_INTIMATE_NONE = 0
|
||||
PET_INTIMATE_AWKWARD = 1 ~ 99
|
||||
PET_INTIMATE_SHY = 100 ~ 249
|
||||
PET_INTIMATE_NEUTRAL = 250 ~ 749
|
||||
PET_INTIMATE_CORDIAL = 750 ~ 909
|
||||
PET_INTIMATE_LOYAL = 910 ~ 1000
|
||||
|
||||
PETINFO_HUNGRY can be used with the following constants for checking values:
|
||||
PET_HUNGRY_NONE = 0
|
||||
PET_HUNGRY_VERY_HUNGRY = 1 ~ 10
|
||||
PET_HUNGRY_HUNGRY = 11 ~ 25
|
||||
PET_HUNGRY_NEUTRAL = 26 ~ 75
|
||||
PET_HUNGRY_SATISFIED = 76 ~ 90
|
||||
PET_HUNGRY_STUFFED = 91 ~ 100
|
||||
|
||||
Example:
|
||||
mes "[Vet]";
|
||||
mes "Your pet + " getpetinfo(PETINFO_NAME);
|
||||
if (getpetinfo(PETINFO_INTIMATE) < PET_INTIMATE_LOYAL)
|
||||
mes "has some growing to do on you!";
|
||||
else
|
||||
mes "seems to love you very much!";
|
||||
close;
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@ -9461,7 +9546,7 @@ NOTE: Currently ONLY supported for bonuses that used by 'bonus' script.
|
||||
This command will make the pet cure a specified status condition. The curing
|
||||
actions will occur once every Delay seconds. For a full list of status
|
||||
conditions that can be cured, see the list of 'SC_' status condition constants
|
||||
in 'src/map/script_constants.h'.
|
||||
in 'src/map/script_constants.hpp'.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@ -9945,7 +10030,7 @@ solution rather than sending the map and the monster_id.
|
||||
|
||||
This will set a Hat Effect onto the player. The state field allows you to
|
||||
enable (true) or disable (false) the effect on the player.
|
||||
The Hat Effect constants can be found in 'src/map/script_constants.h' starting
|
||||
The Hat Effect constants can be found in 'src/map/script_constants.hpp' starting
|
||||
with HAT_EF_*.
|
||||
|
||||
Requires client 2015-05-13aRagEXE or newer.
|
||||
|
@ -128,8 +128,8 @@ RequiredStatuses: The active statuses needed to use the skill.
|
||||
Up to 3 ':'-separated values can be used, e.g.
|
||||
SC_STATUS1:SC_STATUS2:SC_STATUS3
|
||||
|
||||
See MAX_SKILL_STATUS_REQUIRE in 'src/map/skill.h' to modify the max number
|
||||
of possible values, and 'db/const.txt' for a list of status constants.
|
||||
See MAX_SKILL_STATUS_REQUIRE in 'src/map/skill.hpp' to modify the max number
|
||||
of possible values, and 'src/map/script_constants.hpp' for a list of status constants.
|
||||
|
||||
Use any number or SC_ALL to disable status requirements.
|
||||
|
||||
@ -153,11 +153,11 @@ RequiredEquipment: Specific equipment IDs needed to use the skill.
|
||||
Up to 10 ':'-separated values can be used, e.g.
|
||||
item1:item2:item3
|
||||
|
||||
See MAX_SKILL_EQUIP_REQUIRE in 'src/map/skill.h' to modify the max number
|
||||
See MAX_SKILL_EQUIP_REQUIRE in 'src/map/skill.hpp' to modify the max number
|
||||
of possible values.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
NOTE: On some fields, the ':' delimiter means for each skill level, but there
|
||||
are some level dependent checks. See 'skill_get_requirement()' in
|
||||
'src/map/skill.c'.
|
||||
'src/map/skill.cpp'.
|
||||
|
@ -191,17 +191,17 @@ The following list describes each module and its purpose.
|
||||
malloc handles runtime memory allocation (so that memory manager could check for leaks)
|
||||
mapindex handles the processing and reading of the mapcache.dat
|
||||
md5calc offers md5 encryption
|
||||
mmo.h common structures and defines across serv
|
||||
mmo.hpp common structures and defines across serv
|
||||
msg_conf handles msg in src from configuration
|
||||
nullpo checks and dumps info for debug mode
|
||||
random generation of random numbers
|
||||
showmsg display messages in console with a certain color
|
||||
socket handling of sockets (listening, close, open, etc.)
|
||||
sql.c MySQL database proxy
|
||||
strlib.c string handling
|
||||
timer.c timer-related functions
|
||||
utils.c misc functions
|
||||
winapi.h Windows redefine and include
|
||||
sql.cpp MySQL database proxy
|
||||
strlib.cpp string handling
|
||||
timer.cpp timer-related functions
|
||||
utils.cpp misc functions
|
||||
winapi.hpp Windows redefine and include
|
||||
|
||||
==============
|
||||
| Login-serv |
|
||||
@ -265,7 +265,7 @@ The following list describes each module and its purpose.
|
||||
guild functions for the guild system
|
||||
homunculus functions for Alchemist Homunculi processing (create, delete, get stats, death, etc.)
|
||||
instance functions for instance system
|
||||
intif map-serv <=> inter-serv interface (meant to communicate with 'char/inter.c' or its submodules)
|
||||
intif map-serv <=> inter-serv interface (meant to communicate with 'char/inter.cpp' or its submodules)
|
||||
itemdb functions for the item database
|
||||
log functions for server log system
|
||||
mail functions for mail system
|
||||
@ -286,7 +286,7 @@ The following list describes each module and its purpose.
|
||||
searchstore functions for the Vendor Shop Search feature
|
||||
skill functions for skills (skill_casttime calculation, skill behaviours, skill_chk_cast, requirement checks, 'db/skill_*.txt' processing)
|
||||
status functions for statuses on a bl (add, remove, calculation of effects as a temporary bonus)
|
||||
status is a struct available by most units as common attributes (bl_type only attribute are dealt in bl specific files, like 'pc.c' or 'mob.c')
|
||||
status is a struct available by most units as common attributes (bl_type only attribute are dealt in bl specific files, like 'pc.cpp' or 'mob.cpp')
|
||||
storage functions for the storage system: Kafra, cart, guild, inventory (add, transfer, remove items between containers)
|
||||
also ensures container mutex (e.g. guild_storage) and preparation for save requests
|
||||
trade functions to perform a trade (request, accept, add items/Zeny, checks, complete trade)
|
||||
@ -300,7 +300,7 @@ The following are standard naming conventions used by rAthena.
|
||||
|
||||
Type Prefix Example
|
||||
---- ------ -------
|
||||
function module_ pc_addspiritball -> located in pc.c file
|
||||
function module_ pc_addspiritball -> located in pc.cpp file
|
||||
structure s_ s_quest_db
|
||||
enum e_ e_race
|
||||
status SC_ SC_INTOABYSS
|
||||
@ -347,7 +347,7 @@ The following variables are commonly used in the source code.
|
||||
===============
|
||||
| 8. Building |
|
||||
===============
|
||||
When adding a new src file or library (new.c and its header, new.h), you'll also
|
||||
When adding a new src file or library (new.cpp and its header, new.hpp), you'll also
|
||||
need to update the following files to fully integrate it into the project so that
|
||||
users can compile it.
|
||||
|
||||
|
@ -250,7 +250,7 @@ bat_room,148,150,5 script Teleporter#Battlefield 124,{
|
||||
mes "[Maroll Battle Recruiter]";
|
||||
mes "May the war god bless you.";
|
||||
close2;
|
||||
getmapxy(.@mapname$,.@x,.@y,UNITTYPE_NPC);
|
||||
getmapxy(.@mapname$,.@x,.@y,BL_NPC);
|
||||
if (.@mapname$ == "prontera")
|
||||
set bat_return,1;
|
||||
else if (.@mapname$ == "moc_ruins")
|
||||
|
@ -19,15 +19,15 @@
|
||||
//============================================================
|
||||
|
||||
bat_room,151,144,3 script KVM Logistic Officer#a 734,{
|
||||
if (countitem(7773)) {
|
||||
set .@pointstoadd,countitem(7773);
|
||||
delitem 7773,.@pointstoadd;
|
||||
if (countitem(6376)) {// KVM_Badge
|
||||
set .@pointstoadd,countitem(6376);
|
||||
delitem 6376,.@pointstoadd;
|
||||
set kvm_point,kvm_point+.@pointstoadd;
|
||||
mes "[Logistics]";
|
||||
mes "Are those "+getitemname(7773)+"s I see?";
|
||||
mes "Are those "+getitemname(6376)+"s I see?";
|
||||
mes "We no longer accept that currency,";
|
||||
mes "but I can exchange those for you,";
|
||||
mes "So you have "+.@pointstoadd+" "+getitemname(7773)+"s?";
|
||||
mes "So you have "+.@pointstoadd+" "+getitemname(6376)+"s?";
|
||||
mes "Alright, all set, you now have ^580080"+ kvm_point +"^000000 KVM Points.";
|
||||
next;
|
||||
}
|
||||
|
@ -1,20 +1,13 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Prontera Town
|
||||
//===== By: ==================================================
|
||||
//= kobra_k88
|
||||
//===== Current Version: =====================================
|
||||
//= 2.1
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Description: =========================================
|
||||
//= [Official Conversion]
|
||||
//= NPCs in Prontera
|
||||
//===== Additional Comments: =================================
|
||||
//= Fully working
|
||||
//= +AntiNovice exploit fix [Lupus] 1.2 added baby novice check
|
||||
//= Spellchecked [massdriller]
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 Initial release [kobra_k88]
|
||||
//= 1.2 added baby novice check [Lupus]
|
||||
//= 1.3 Spellchecked [massdriller]
|
||||
//= 1.4 Optimized. Novices > 20 BaseJob can go to Culvert, too [Lupus]
|
||||
//= 1.5a Added a Jawaii related npc [MasterOfMuppets]
|
||||
//= 1.5 Added a Jawaii related npc [MasterOfMuppets]
|
||||
//= 1.6 Replaced sewer_prt with (MISC_QUEST & 8) [Lupus]
|
||||
//= 1.7 Removed Duplicates [Silent]
|
||||
//= 1.8 Moved Culvert to quests/quests_prontera.txt
|
||||
@ -25,7 +18,7 @@
|
||||
|
||||
// Prontera
|
||||
//============================================================
|
||||
prontera,160,330,0 script Guard#pront::prtguard 105,{
|
||||
- script Guard#pront::prtguard 105,{
|
||||
mes "[Prontera Guard]";
|
||||
mes "Welcome to Prontera.";
|
||||
close;
|
||||
|
@ -1,17 +1,12 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Battleground: Emperium
|
||||
//===== By: ==================================================
|
||||
//= AnnieRuru
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Description: =========================================
|
||||
//= A simple battleground script:
|
||||
//= Destroy the opponent's Emperium to win the match.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version, edited. [Euphy]
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 First version, edited. [Euphy] [AnnieRuru]
|
||||
//= 1.1 Use up to date battleground script commands [AnnieRuru]
|
||||
//= 1.2 Fix player can be kill multiple times within 250ms time frame [AnnieRuru]
|
||||
//============================================================
|
||||
|
||||
- script bg_emp#control -1,{
|
||||
@ -26,8 +21,8 @@ OnStart:
|
||||
end;
|
||||
|
||||
// create Battleground and teams
|
||||
.red = waitingroom2bg( "bat_a01", 157,347, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ );
|
||||
.blue = waitingroom2bg( "bat_a01", 142,51, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ );
|
||||
.red = waitingroom2bg( "-", 0,0, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ );
|
||||
.blue = waitingroom2bg( "-", 0,0, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ );
|
||||
delwaitingroom .rednpcname$;
|
||||
delwaitingroom .bluenpcname$;
|
||||
setwall "bat_a01", 164,347, 6, 4, 0, "bg_emp_town_red";
|
||||
@ -84,9 +79,10 @@ L_EmpDown:
|
||||
end;
|
||||
|
||||
// "OnDeath" event
|
||||
OnRedDead:
|
||||
OnBlueDead:
|
||||
sleep2 1250;
|
||||
OnRedDead: callsub L_Dead, 157,347;
|
||||
OnBlueDead: callsub L_Dead, 142,51;
|
||||
L_Dead:
|
||||
warp "bat_a01", getarg(0), getarg(1);
|
||||
percentheal 100,100;
|
||||
end;
|
||||
|
||||
|
@ -331,7 +331,7 @@ bat_c01,51,130,5 script Guillaume Vintenar::VintenarKvM01a 419,{
|
||||
}
|
||||
|
||||
setquest 6025;
|
||||
getitem 7773, .@Reward;
|
||||
getitem 6376, .@Reward;
|
||||
bg_leave;
|
||||
warp "bat_room",155,150;
|
||||
end;
|
||||
@ -369,7 +369,7 @@ bat_c01,148,53,1 script Croix Vintenar::VintenarKvM01b 415,{
|
||||
}
|
||||
|
||||
setquest 6025;
|
||||
getitem 7773, .@Reward;
|
||||
getitem 6376, .@Reward;
|
||||
bg_leave;
|
||||
warp "bat_room",155,150;
|
||||
end;
|
||||
|
@ -331,7 +331,7 @@ bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 419,{
|
||||
}
|
||||
|
||||
setquest 6025;
|
||||
getitem 7773, .@Reward;
|
||||
getitem 6376, .@Reward;
|
||||
bg_leave;
|
||||
warp "bat_room",155,150;
|
||||
end;
|
||||
@ -369,7 +369,7 @@ bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 415,{
|
||||
}
|
||||
|
||||
setquest 6025;
|
||||
getitem 7773, .@Reward;
|
||||
getitem 6376, .@Reward;
|
||||
bg_leave;
|
||||
warp "bat_room",155,150;
|
||||
end;
|
||||
|
@ -331,7 +331,7 @@ bat_c03,51,130,5 script Guillaume Vintenar::VintenarKvM03a 419,{
|
||||
}
|
||||
|
||||
setquest 6025;
|
||||
getitem 7773, .@Reward;
|
||||
getitem 6376, .@Reward;
|
||||
bg_leave;
|
||||
warp "bat_room",155,150;
|
||||
end;
|
||||
@ -369,7 +369,7 @@ bat_c03,148,53,1 script Croix Vintenar::VintenarKvM03b 415,{
|
||||
}
|
||||
|
||||
setquest 6025;
|
||||
getitem 7773, .@Reward;
|
||||
getitem 6376, .@Reward;
|
||||
bg_leave;
|
||||
warp "bat_room",155,150;
|
||||
end;
|
||||
|
@ -107,7 +107,7 @@ OnClock2200:
|
||||
disablenpc "ord11-12"; //from npc/warps/pvp.txt
|
||||
disablenpc "Devil Square Guardian#2";
|
||||
mapannounce "ordeal_1-1","Devil Square is now closed.", bc_map;
|
||||
getmapxy .@map$, .@x, .@y, UNITTYPE_NPC;
|
||||
getmapxy .@map$, .@x, .@y, BL_NPC;
|
||||
mapwarp "ordeal_1-1", .@map$, .@x, .@y;
|
||||
killmonsterall "ordeal_1-1";
|
||||
announce "Devil Square is OPEN. The event will begin in 5 minutes.", bc_all;
|
||||
|
@ -311,7 +311,7 @@ OnInit:
|
||||
// Config Ends --------------------------------------------------------------
|
||||
|
||||
mapannounce .eventmap$, "An administrator has refreshed the server. Please re-register. We apologize for the inconvenience.", bc_map;
|
||||
getmapxy .map$, .x, .y, UNITTYPE_NPC;
|
||||
getmapxy .map$, .x, .y, BL_NPC;
|
||||
mapwarp .eventmap$, .map$, .x, .y;
|
||||
killmonsterall .eventmap$;
|
||||
.@size = getarraysize( .@mapflag );
|
||||
|
@ -132,7 +132,7 @@ function Job_Options {
|
||||
.@rebirth_possible = Can_Rebirth();
|
||||
.@first_eac = .@eac&EAJ_BASEMASK;
|
||||
.@second_eac = .@eac&EAJ_UPPERMASK;
|
||||
// Note: These are already set in pc.c
|
||||
// Note: These are already set in pc.cpp
|
||||
// BaseClass = roclass(.@eac&EAJ_BASEMASK) which is the players First Class
|
||||
// BaseJob = roclass(.@eac&EAJ_UPPERMASK) which is the players Second Class
|
||||
//dispbottom "Debug: eac ("+.@eac+"), third ("+.@third_possible+"), rebirth("+.@rebirth_possible+"), BaseClass ("+BaseClass+"), BaseJob ("+BaseJob+")";
|
||||
|
@ -1436,7 +1436,7 @@ OnInstanceInit:
|
||||
"Geffen Festivities.";
|
||||
close2;
|
||||
cutin "",255;
|
||||
getitem 6671,20;
|
||||
getitem 6671,'reward[getarraysize('reward[0]) - 1];
|
||||
warp instance_mapname("1@gef"), 120,35;
|
||||
end;
|
||||
case 2:
|
||||
|
@ -23,7 +23,7 @@
|
||||
//= Syntax updates and style cleaning.
|
||||
//============================================================
|
||||
|
||||
prontera,152,187,6 script Hunting Missions 951,{
|
||||
prontera,152,187,6 script Hunting Missions 4_F_EDEN_MASTER,{
|
||||
function Chk;
|
||||
mes "[Hunting Missions]";
|
||||
mes "Hello, " + strcharinfo(0) + "!";
|
||||
@ -39,11 +39,11 @@ function Chk;
|
||||
#Mission_Delay = 1;
|
||||
close;
|
||||
}
|
||||
mes rand(2) ? "Working hard, as always..." : "Not slacking, I hope...";
|
||||
mes F_Rand("Working hard, as always...", "Not slacking, I hope...");
|
||||
mes "Is there anything I can help";
|
||||
mes "you with?";
|
||||
mes " ";
|
||||
mes "^777777~ You've completed " + callfunc("F_InsertPlural",Mission_Total,"mission",0,"^0055FF%d^777777 %s") + ". ~^000000";
|
||||
mes "^777777~ You've completed " + F_InsertPlural(Mission_Total,"mission",0,"^0055FF%d^777777 %s") + ". ~^000000";
|
||||
next;
|
||||
switch(select(
|
||||
((!Mission0) ? " ~ New Mission::" : ": ~ Mission Status: ~ Abandon Mission") +
|
||||
@ -65,12 +65,12 @@ function Chk;
|
||||
emotion ET_SCRATCH;
|
||||
#Mission_Count = 0;
|
||||
}
|
||||
@hm_char_del_check = 1;
|
||||
@hm_char_del_check = true;
|
||||
}
|
||||
close;
|
||||
}
|
||||
if (#Mission_Delay > gettimetick(2) && .Delay) {
|
||||
mes "I'm afraid you'll have to wait " + callfunc("Time2Str",#Mission_Delay) + " before taking another mission.";
|
||||
mes "I'm afraid you'll have to wait " + Time2Str(#Mission_Delay) + " before taking another mission.";
|
||||
close;
|
||||
}
|
||||
mes "You must hunt:";
|
||||
@ -99,7 +99,7 @@ function Chk;
|
||||
if (.Reset < 0 && .Delay)
|
||||
mes "Your delay time will not be reset.";
|
||||
else if (.Reset > 0)
|
||||
mes "It will cost " + callfunc("F_InsertComma",.Reset) + " Zeny.";
|
||||
mes "It will cost " + F_InsertComma(.Reset) + " Zeny.";
|
||||
next;
|
||||
switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) {
|
||||
case 1:
|
||||
@ -159,7 +159,7 @@ function Chk;
|
||||
end;
|
||||
|
||||
Mission_Status:
|
||||
@f = 0;
|
||||
@f = false;
|
||||
deletearray .@j[0], getarraysize(.@j);
|
||||
for (.@i = 0; .@i < .Quests; .@i++) {
|
||||
.@j[.@i] = getd("Mission" + .@i);
|
||||
@ -179,11 +179,11 @@ Mission_Status:
|
||||
mes "[Hunting Missions]";
|
||||
mes "Mission rewards:";
|
||||
mes " > Mission Points: ^0055FF" + .@Mission_Points + "^000000";
|
||||
mes " > Base Experience: ^0055FF" + callfunc("F_InsertComma",.@Base_Exp) + "^000000";
|
||||
mes " > Job Experience: ^0055FF" + callfunc("F_InsertComma",.@Job_Exp) + "^000000";
|
||||
mes " > Zeny: ^0055FF" + callfunc("F_InsertComma",.@Zeny) + "^000000";
|
||||
mes " > Base Experience: ^0055FF" + F_InsertComma(.@Base_Exp) + "^000000";
|
||||
mes " > Job Experience: ^0055FF" + F_InsertComma(.@Job_Exp) + "^000000";
|
||||
mes " > Zeny: ^0055FF" + F_InsertComma(.@Zeny) + "^000000";
|
||||
if (@f) {
|
||||
@f = 0;
|
||||
@f = false;
|
||||
return;
|
||||
}
|
||||
next;
|
||||
@ -235,35 +235,32 @@ Mission_Info:
|
||||
|
||||
function Chk {
|
||||
if (getarg(0) < getarg(1)) {
|
||||
@f = 1;
|
||||
@f = true;
|
||||
return "^FF0000";
|
||||
} else
|
||||
return "^00FF00";
|
||||
}
|
||||
|
||||
OnBuyItem:
|
||||
@cost = 0;
|
||||
for (.@i = 0; .@i < getarraysize(@bought_nameid); .@i++)
|
||||
for (.@j = 0; .@j < getarraysize(.Shop); .@j += 2)
|
||||
if (@bought_nameid[.@i] == .Shop[.@j]) {
|
||||
set @cost, @cost + (.Shop[.@j+1] * @bought_quantity[.@i]);
|
||||
break;
|
||||
}
|
||||
.@size = getarraysize(@bought_nameid);
|
||||
for (.@i = 0; .@i < .@size; .@i++) {
|
||||
.@j = inarray(.Shop, @bought_nameid[.@i]);
|
||||
.@cost += (.Shop[.@j+1] * @bought_quantity[.@i]);
|
||||
}
|
||||
mes "[Hunting Missions]";
|
||||
if (@cost > #Mission_Points)
|
||||
if (.@cost > #Mission_Points)
|
||||
mes "You don't have enough Mission Points.";
|
||||
else {
|
||||
for (.@i = 0; .@i < getarraysize(@bought_nameid); .@i++) {
|
||||
for (.@i = 0; .@i < .@size; .@i++) {
|
||||
getitem @bought_nameid[.@i], @bought_quantity[.@i];
|
||||
dispbottom "Purchased " + @bought_quantity[.@i] + "x " + getitemname(@bought_nameid[.@i]) + ".";
|
||||
}
|
||||
#Mission_Points -= @cost;
|
||||
#Mission_Points -= .@cost;
|
||||
mes "Deal completed.";
|
||||
emotion ET_MONEY;
|
||||
}
|
||||
@cost = 0;
|
||||
deletearray @bought_nameid[0], getarraysize(@bought_nameid);
|
||||
deletearray @bought_quantity[0], getarraysize(@bought_quantity);
|
||||
deletearray @bought_nameid[0], .@size;
|
||||
deletearray @bought_quantity[0], .@size;
|
||||
close;
|
||||
|
||||
OnNPCKillEvent:
|
||||
@ -280,7 +277,7 @@ OnNPCKillEvent:
|
||||
}
|
||||
} else if (.Party) {
|
||||
.@mob = killedrid;
|
||||
getmapxy(.@map1$,.@x1,.@y1,UNITTYPE_PC);
|
||||
getmapxy(.@map1$,.@x1,.@y1);
|
||||
getpartymember getcharid(1),1;
|
||||
getpartymember getcharid(1),2;
|
||||
for (.@i = 0; .@i < $@partymembercount; .@i++) {
|
||||
@ -290,7 +287,7 @@ OnNPCKillEvent:
|
||||
set .@HP, readparam(HP, $@partymembercid[.@i]);
|
||||
|
||||
if (.@Mission_Count && .@Mission0 && .@HP > 0) {
|
||||
getmapxy(.@map2$,.@x2,.@y2,UNITTYPE_PC);
|
||||
getmapxy(.@map2$,.@x2,.@y2,BL_PC,rid2name($@partymemberaid[.@i]));
|
||||
if ((.@map1$ == .@map2$ || .Party == 1) && (distance(.@x1,.@y1,.@x2,.@y2) <= 30 || .Party < 3)) {
|
||||
for (.@j = 0; .@j < .Quests; .@j++) {
|
||||
.@my_mob_id = getvar( getd("Mission"+.@j),$@partymembercid[.@i] );
|
||||
|
@ -3,27 +3,28 @@
|
||||
//===== By: ==================================================
|
||||
//= tr0n
|
||||
//===== Current Version: =====================================
|
||||
//= 1.4.4
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//= 1.6.5
|
||||
//===== Description: =========================================
|
||||
//= Easily add collection and hunting quests.
|
||||
//===== Additional Comments: =================================
|
||||
//===== Changelogs: ==========================================
|
||||
// 1.0.0 Release
|
||||
// 1.1.0 Added zeny reward
|
||||
// 1.2.0 Rewrote checkmob and killcounter
|
||||
// 1.3.1 Added level restriction
|
||||
// 1.3.4 Added Reward Item Amount
|
||||
// 1.4.4 Added Quest delay
|
||||
// 1.5.4 Added repeatable Quests
|
||||
// 1.6.4 Added party support
|
||||
// 1.6.5 Bug fixes for party support
|
||||
//============================================================
|
||||
prontera,129,215,5 script Questboard 4_BOARD3,{
|
||||
|
||||
prontera,129,215,5 script Questboard 857,{
|
||||
|
||||
if(c_run==1){
|
||||
if(c_run==true){
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "^0000FF"+getd("." + currentquest$ + "_collectionname$")+"^000000";
|
||||
mes "--------------------------------";
|
||||
for( set .@j, 0; .@j < getarraysize(getd("."+ currentquest$ + "_collectionitem")); set .@j,.@j+2) {
|
||||
set .@size, getarraysize(getd("."+ currentquest$ + "_collectionitem"));
|
||||
for( set .@j, 0; .@j < .@size; set .@j,.@j+2){
|
||||
mes "^FF0000"+getitemname(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+" - "+countitem(getd("."+currentquest$+"_collectionitem["+.@j+"]"))+"/"+getd("."+currentquest$+"_collectionitem["+(.@j+1)+"]")+" ea.^000000";
|
||||
}
|
||||
mes "--------------------------------";
|
||||
@ -37,17 +38,18 @@ prontera,129,215,5 script Questboard 857,{
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "Quest aborted.";
|
||||
set currentquest$, "";
|
||||
set c_run, 0;
|
||||
set c_run, false;
|
||||
close;
|
||||
}
|
||||
goto L_checkitems;
|
||||
}
|
||||
|
||||
if(h_run==1){
|
||||
|
||||
if(h_run==true){
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "^0000FF"+getd("." + currentquest$ + "_huntingname$")+"^000000";
|
||||
mes "--------------------------------";
|
||||
for( set .@j, 0; .@j < getarraysize(getd("."+ currentquest$ + "_huntingmob")); set .@j,.@j+2) {
|
||||
set .@size, getarraysize(getd("."+ currentquest$ + "_huntingmob"));
|
||||
for( set .@j, 0; .@j < .@size; set .@j,.@j+2){
|
||||
set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@j)+"]");
|
||||
mes "^FF0000"+strmobinfo(1,getd("."+currentquest$+"_huntingmob["+.@j+"]"))+" - "+getd(currentquest$+"_"+.@currentmob+"_"+(.@j+1)+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+(.@j+1)+"]")+" ea.^000000";
|
||||
}
|
||||
@ -61,136 +63,150 @@ prontera,129,215,5 script Questboard 857,{
|
||||
if(select("Finish:Abort") == 2){
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "Quest aborted.";
|
||||
for(set .@x, 1; .@x < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@x,.@x+2){
|
||||
for(set .@x, 1; .@x < .@size; set .@x,.@x+2){
|
||||
set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]");
|
||||
setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0);
|
||||
}
|
||||
set currentquest$, "";
|
||||
set h_run, 0;
|
||||
set h_run, false;
|
||||
close;
|
||||
}
|
||||
goto L_checkmobs;
|
||||
}
|
||||
|
||||
L_questmenu:
|
||||
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "Select category:";
|
||||
next;
|
||||
|
||||
|
||||
switch(select((.collection)?"Collection Quests":"",
|
||||
(.hunting)?"Hunting Quests":"",
|
||||
"Exit")) {
|
||||
|
||||
case 1:
|
||||
set .@collectmenu$, "";
|
||||
for( set .@i,0; .@i < .collectionquestcount; set .@i,.@i+1) {
|
||||
if (.@i) set .@collectmenu$,.@collectmenu$+":";
|
||||
set .@collectmenu$, .@collectmenu$ + "[" + getd("." +(.@i+1)+"_collectionmin") + " - " + getd("." +(.@i+1)+"_collectionmax") + "] " + getd("." + (.@i+1) + "_collectionname$");
|
||||
}
|
||||
set .@selection,select(.@collectmenu$);
|
||||
if(gettimetick(2) < getd(.@selection + "_collection_delay")){
|
||||
set .@time_left, getd(.@selection + "_collection_delay")-gettimetick(2);
|
||||
|
||||
case 1:
|
||||
set .@collectmenu$, "";
|
||||
for( set .@i,0; .@i < .collectionquestcount; set .@i,.@i+1){
|
||||
if (.@i) set .@collectmenu$,.@collectmenu$+":";
|
||||
set .@collectmenu$, .@collectmenu$ + "[" + getd("." +(.@i+1)+"_collectionmin") + " - " + getd("." +(.@i+1)+"_collectionmax") + "] " + getd("." + (.@i+1) + "_collectionname$");
|
||||
}
|
||||
set .@selection,select(.@collectmenu$);
|
||||
if(.quest_repeat == true){
|
||||
if(gettimetick(2) < getd(.@selection + "_collection_delay")){
|
||||
set .@time_left, getd(.@selection + "_collection_delay")-gettimetick(2);
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "You have to wait ^0000FF"+Time2Str(.@time_left)+"^000000 to do this quest again.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
else{
|
||||
if(getd(.@selection + "_collection_repeat") == true){
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "You already did this quest.";
|
||||
mes "Please choose another one.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again.";
|
||||
if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again.";
|
||||
mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again.";
|
||||
close;
|
||||
}
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "^0000FF"+getd("." + .@selection + "_collectionname$")+"^000000";
|
||||
mes "--------------------------------";
|
||||
for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_collectionitem")); set .@j,.@j+2) {
|
||||
mes "^FF0000"+getitemname(getd("."+.@selection+"_collectionitem["+.@j+"]"))+" - "+getd("."+.@selection+"_collectionitem["+(.@j+1)+"]")+" ea.^000000";
|
||||
}
|
||||
mes "--------------------------------";
|
||||
mes "[Reward]";
|
||||
mes "Item: ^0000FF"+((getd("." +.@selection+"_collectionprize"))?getitemname(getd("." +.@selection+"_collectionprize"))+" - "+getd("." +.@selection+"_collectionamount")+" ea.^000000":"Nothing^000000");
|
||||
mes "Zeny: ^0000FF"+getd("." +.@selection+"_collectionzeny")+"^000000";
|
||||
mes "Base EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+0+"]")+"^000000";
|
||||
mes "Job EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+1+"]")+"^000000";
|
||||
next;
|
||||
if(select("Accept:Decline") == 2){
|
||||
close;
|
||||
}
|
||||
if(BaseLevel >= getd("." +.@selection+"_collectionmin") && BaseLevel <= getd("." +.@selection+"_collectionmax"))
|
||||
{
|
||||
mes "^0000FF"+getd("." + .@selection + "_collectionname$")+"^000000";
|
||||
mes "--------------------------------";
|
||||
set .@size, getarraysize(getd("."+ .@selection + "_collectionitem"));
|
||||
for( set .@j, 0; .@j < .@size; set .@j,.@j+2){
|
||||
mes "^FF0000"+getitemname(getd("."+.@selection+"_collectionitem["+.@j+"]"))+" - "+getd("."+.@selection+"_collectionitem["+(.@j+1)+"]")+" ea.^000000";
|
||||
}
|
||||
mes "--------------------------------";
|
||||
mes "[Reward]";
|
||||
mes "Item: ^0000FF"+((getd("." +.@selection+"_collectionprize"))?getitemname(getd("." +.@selection+"_collectionprize"))+" - "+getd("." +.@selection+"_collectionamount")+" ea.^000000":"Nothing^000000");
|
||||
mes "Zeny: ^0000FF"+getd("." +.@selection+"_collectionzeny")+"^000000";
|
||||
mes "Base EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+0+"]")+"^000000";
|
||||
mes "Job EXP: ^0000FF"+getd("." +.@selection+"_collectionexp["+1+"]")+"^000000";
|
||||
next;
|
||||
if(select("Accept:Decline") == 2){
|
||||
close;
|
||||
}
|
||||
if(BaseLevel >= getd("." +.@selection+"_collectionmin") && BaseLevel <= getd("." +.@selection+"_collectionmax")){
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "Quest accepted.";
|
||||
set c_run, true;
|
||||
set currentquest$, .@selection;
|
||||
close;
|
||||
}
|
||||
else{
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "You don't have the required";
|
||||
mes "level to do this quest.";
|
||||
close;
|
||||
}
|
||||
|
||||
case 2:
|
||||
set .@huntmenu$, "";
|
||||
for( set .@i,0; .@i < .huntingquestcount; set .@i,.@i+1){
|
||||
if (.@i) set .@huntmenu$,.@huntmenu$+":";
|
||||
set .@huntmenu$, .@huntmenu$ + "[" + getd("." +(.@i+1)+"_huntingmin") + " - " + getd("." +(.@i+1)+"_huntingmax") + "] " + getd("." + (.@i+1) + "_huntingname$");
|
||||
}
|
||||
set .@selection,select(.@huntmenu$);
|
||||
if(.quest_repeat == true){
|
||||
if(gettimetick(2) < getd(.@selection + "_hunting_delay")){
|
||||
set .@time_left, getd(.@selection + "_hunting_delay")-gettimetick(2);
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "You have to wait ^0000FF"+Time2Str(.@time_left)+"^000000 to do this quest again.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
else{
|
||||
if(getd(.@selection + "_hunting_repeat") == true){
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "You already did this quest.";
|
||||
mes "Please choose another one.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "Quest accepted.";
|
||||
set c_run, 1;
|
||||
set currentquest$, .@selection;
|
||||
mes "^0000FF"+getd("." + .@selection + "_huntingname$")+"^000000";
|
||||
mes "--------------------------------";
|
||||
set .@size, getarraysize(getd("."+ .@selection + "_huntingmob"));
|
||||
for( set .@j, 0; .@j < .@size; set .@j,.@j+2){
|
||||
mes "^FF0000"+strmobinfo(1,getd("."+.@selection+"_huntingmob["+.@j+"]"))+" - "+getd("."+.@selection+"_huntingmob["+(.@j+1)+"]")+" ea.^000000";
|
||||
}
|
||||
mes "--------------------------------";
|
||||
mes "[Reward]";
|
||||
mes "Item: ^0000FF"+((getd("." +.@selection+"_huntingprize"))?getitemname(getd("." +.@selection+"_huntingprize"))+" - "+getd("." +.@selection+"_huntingamount")+" ea.^000000":"Nothing^000000");
|
||||
mes "Zeny: ^0000FF"+getd("." +.@selection+"_huntingzeny")+"^000000";
|
||||
mes "Base EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+0+"]")+"^000000";
|
||||
mes "Job EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+1+"]")+"^000000";
|
||||
next;
|
||||
if(select("Accept:Decline") == 2){
|
||||
close;
|
||||
}
|
||||
if(BaseLevel >= getd("." +.@selection+"_huntingmin") && BaseLevel <= getd("." +.@selection+"_huntingmax")){
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "Quest accepted.";
|
||||
set h_run, true;
|
||||
set currentquest$, .@selection;
|
||||
close;
|
||||
}
|
||||
else{
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "You don't have the required";
|
||||
mes "level to do this quest.";
|
||||
close;
|
||||
}
|
||||
|
||||
case 3:
|
||||
close;
|
||||
}
|
||||
else
|
||||
{
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "You don't have the required";
|
||||
mes "level to do this quest.";
|
||||
close;
|
||||
}
|
||||
|
||||
case 2:
|
||||
set .@huntmenu$, "";
|
||||
for( set .@i,0; .@i < .huntingquestcount; set .@i,.@i+1) {
|
||||
if (.@i) set .@huntmenu$,.@huntmenu$+":";
|
||||
set .@huntmenu$, .@huntmenu$ + "[" + getd("." +(.@i+1)+"_huntingmin") + " - " + getd("." +(.@i+1)+"_huntingmax") + "] " + getd("." + (.@i+1) + "_huntingname$");
|
||||
}
|
||||
set .@selection,select(.@huntmenu$);
|
||||
if(gettimetick(2) < getd(.@selection + "_hunting_delay")){
|
||||
set .@time_left, getd(.@selection + "_hunting_delay")-gettimetick(2);
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again.";
|
||||
if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again.";
|
||||
mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again.";
|
||||
close;
|
||||
}
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "^0000FF"+getd("." + .@selection + "_huntingname$")+"^000000";
|
||||
mes "--------------------------------";
|
||||
for( set .@j, 0; .@j < getarraysize(getd("."+ .@selection + "_huntingmob")); set .@j,.@j+2) {
|
||||
mes "^FF0000"+strmobinfo(1,getd("."+.@selection+"_huntingmob["+.@j+"]"))+" - "+getd("."+.@selection+"_huntingmob["+(.@j+1)+"]")+" ea.^000000";
|
||||
}
|
||||
mes "--------------------------------";
|
||||
mes "[Reward]";
|
||||
mes "Item: ^0000FF"+((getd("." +.@selection+"_huntingprize"))?getitemname(getd("." +.@selection+"_huntingprize"))+" - "+getd("." +.@selection+"_huntingamount")+" ea.^000000":"Nothing^000000");
|
||||
mes "Zeny: ^0000FF"+getd("." +.@selection+"_huntingzeny")+"^000000";
|
||||
mes "Base EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+0+"]")+"^000000";
|
||||
mes "Job EXP: ^0000FF"+getd("." +.@selection+"_huntingexp["+1+"]")+"^000000";
|
||||
next;
|
||||
if(select("Accept:Decline") == 2){
|
||||
close;
|
||||
}
|
||||
if(BaseLevel >= getd("." +.@selection+"_huntingmin") && BaseLevel <= getd("." +.@selection+"_huntingmax"))
|
||||
{
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "Quest accepted.";
|
||||
set h_run, 1;
|
||||
set currentquest$, .@selection;
|
||||
close;
|
||||
}
|
||||
else
|
||||
{
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "You don't have the required";
|
||||
mes "level to do this quest.";
|
||||
close;
|
||||
}
|
||||
|
||||
case 3:
|
||||
close;
|
||||
}
|
||||
|
||||
|
||||
L_checkitems:
|
||||
for( set .@k,0; .@k < getarraysize(getd("."+currentquest$+"_collectionitem")); set .@k,.@k+2) {
|
||||
set .@size, getarraysize(getd("."+currentquest$+"_collectionitem"));
|
||||
for( set .@k,0; .@k < .@size; set .@k,.@k+2){
|
||||
if(countitem(getd("."+currentquest$+"_collectionitem["+.@k+"]"))>=getd("."+currentquest$+"_collectionitem["+(.@k+1)+"]")){
|
||||
set .@checkitem,.@checkitem+2;
|
||||
}
|
||||
}
|
||||
if(.@checkitem<getarraysize(getd("."+currentquest$+"_collectionitem"))){
|
||||
if(.@checkitem<.@size){
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "You don't have everything.";
|
||||
close;
|
||||
}
|
||||
for( set .@delcount,0; .@delcount < getarraysize(getd("."+currentquest$+"_collectionitem")); set .@delcount,.@delcount+2) {
|
||||
for( set .@delcount,0; .@delcount < .@size; set .@delcount,.@delcount+2){
|
||||
delitem getd("."+currentquest$+"_collectionitem["+.@delcount+"]"),getd("."+currentquest$+"_collectionitem["+(.@delcount+1)+"]");
|
||||
}
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
@ -199,13 +215,15 @@ L_checkitems:
|
||||
set Zeny,Zeny+getd("." +currentquest$+"_collectionzeny");
|
||||
getexp getd("." +currentquest$+"_collectionexp["+0+"]"),getd("." +currentquest$+"_collectionexp["+1+"]");
|
||||
setd(currentquest$ + "_collection_delay"),gettimetick(2)+.quest_delay;
|
||||
setd(currentquest$ + "_collection_repeat"),true;
|
||||
set currentquest$, "";
|
||||
set c_run, 0;
|
||||
set c_run, false;
|
||||
close;
|
||||
|
||||
|
||||
L_checkmobs:
|
||||
set .@goal, (getarraysize(getd("."+currentquest$+"_huntingmob"))/2);
|
||||
for(set .@i, 1; .@i < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@i,.@i+2){
|
||||
set .@size, getarraysize(getd("."+currentquest$+"_huntingmob"));
|
||||
set .@goal, .@size/2;
|
||||
for(set .@i, 1; .@i < .@size; set .@i,.@i+2){
|
||||
set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]");
|
||||
if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")==getd("."+currentquest$+"_huntingmob["+.@i+"]")){
|
||||
set .@checkmonster, .@checkmonster+1;
|
||||
@ -216,7 +234,7 @@ L_checkmobs:
|
||||
}
|
||||
goto L_checkmobs2;
|
||||
}
|
||||
|
||||
|
||||
L_checkmobs2:
|
||||
if(.@checkmonster<.@goal){
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
@ -225,7 +243,8 @@ L_checkmobs2:
|
||||
}
|
||||
mes "[^FF7700Questboard^000000]";
|
||||
mes "Congratulation! Here is your Reward.";
|
||||
for(set .@x, 1; .@x < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@x,.@x+2){
|
||||
set .@size, getarraysize(getd("."+currentquest$+"_huntingmob"));
|
||||
for(set .@x, 1; .@x < .@size; set .@x,.@x+2){
|
||||
set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@x-1)+"]");
|
||||
setd(currentquest$+"_"+.@currentmob+"_"+.@x+"_killcount", 0);
|
||||
}
|
||||
@ -233,92 +252,127 @@ L_checkmobs2:
|
||||
set Zeny, Zeny+getd("." +currentquest$+"_huntingzeny");
|
||||
getexp getd("." +currentquest$+"_huntingexp["+0+"]"),getd("." +currentquest$+"_huntingexp["+1+"]");
|
||||
setd(currentquest$ + "_hunting_delay"),gettimetick(2)+.quest_delay;
|
||||
setd(currentquest$ + "_hunting_repeat"),true;
|
||||
set currentquest$, "";
|
||||
set h_run, 0;
|
||||
set h_run, false;
|
||||
close;
|
||||
|
||||
OnNPCKillEvent:
|
||||
if(h_run!=1) end;
|
||||
for(set .@i, 1; .@i < getarraysize(getd("."+currentquest$+"_huntingmob")); set .@i,.@i+2){
|
||||
if(h_run!=true) end;
|
||||
set .@size, getarraysize(getd("."+currentquest$+"_huntingmob"));
|
||||
for(set .@i, 1; .@i < .@size; set .@i,.@i+2){
|
||||
if(killedrid==getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]")){
|
||||
set .@currentmob, getd("."+currentquest$+"_huntingmob["+(.@i-1)+"]");
|
||||
if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")>=getd("."+currentquest$+"_huntingmob["+.@i+"]")) end;
|
||||
setd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount", getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+1);
|
||||
dispbottom getd("."+currentquest$+"_huntingname$")+": ["+strmobinfo(1,.@currentmob)+"] ("+ getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+.@i+"]")+")";
|
||||
end;
|
||||
if(getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")<getd("."+currentquest$+"_huntingmob["+.@i+"]")){
|
||||
setd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount", getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+1);
|
||||
dispbottom getd("."+currentquest$+"_huntingname$")+": ["+strmobinfo(1,.@currentmob)+"] ("+ getd(currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount")+"/"+getd("."+currentquest$+"_huntingmob["+.@i+"]")+")";
|
||||
}
|
||||
if(getcharid(1) != 0 && .party_support == true){
|
||||
getmapxy(.@map1$,.@x1,.@y1);
|
||||
set .@killerid, getcharid(3);
|
||||
set .@currentquest$, currentquest$;
|
||||
getpartymember getcharid(1),1;
|
||||
getpartymember getcharid(1),2;
|
||||
for(set .@j, 0; .@j < $@partymembercount; .@j++){
|
||||
if(isloggedin($@partymemberaid[.@j], $@partymembercid[.@j])){
|
||||
if(h_run==true && $@partymemberaid[.@j] != .@killerid && .@currentquest$ == getvar(currentquest$, $@partymembercid[.@j]) && readparam(HP, $@partymembercid[.@j]) > 0){
|
||||
getmapxy(.@map2$,.@x2,.@y2,BL_PC,rid2name($@partymemberaid[.@j]));
|
||||
if(.@map1$ == .@map2$ && distance(.@x1,.@y1,.@x2,.@y2) < .party_range){
|
||||
set .@kill_amt,getvar(getd(.@currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount"), $@partymembercid[.@j]);
|
||||
set .@kill_goal,getd("."+.@currentquest$+"_huntingmob["+.@i+"]");
|
||||
if(.@kill_amt<.@kill_goal)
|
||||
{
|
||||
setd(.@currentquest$+"_"+.@currentmob+"_"+.@i+"_killcount", .@kill_amt+1, $@partymembercid[.@j]);
|
||||
dispbottom getd("."+.@currentquest$+"_huntingname$")+": ["+strmobinfo(1,.@currentmob)+"] ("+(.@kill_amt+1)+"/"+.@kill_goal+")", 0xB6FF00, $@partymembercid[.@j];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
end;
|
||||
|
||||
|
||||
OnInit:
|
||||
|
||||
function AddCollection;
|
||||
function AddHunting;
|
||||
|
||||
//Activate/Deactive quest categories here
|
||||
set .collection, 1;
|
||||
set .hunting, 1;
|
||||
|
||||
//Activate/Deactivate quest categories (true/1 - activated, false/0 - deactivated)
|
||||
set .collection, true;
|
||||
set .hunting, true;
|
||||
|
||||
//Quest Delay (seconds)
|
||||
//24 hours = 86400 seconds
|
||||
set .quest_delay, 0;
|
||||
|
||||
|
||||
//Activate/Deactivate repeatable quests (true/1 - activated, false/0 - deactivated)
|
||||
set .quest_repeat, true;
|
||||
|
||||
//Activate/Deactivate party support (true/1 - activated, false/0 - deactivated)
|
||||
set .party_support, true;
|
||||
|
||||
//Max range for party support (+- x & y coordinations)
|
||||
set .party_range, 25;
|
||||
|
||||
//Checks if quests are loaded (prevents out of index)
|
||||
if(.questsloaded==1) end;
|
||||
set .questsloaded, 1;
|
||||
|
||||
//Add Collection Quests here
|
||||
//AddCollection("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Item ID>,<Item Amount>,...);
|
||||
|
||||
|
||||
//Add Hunting Quests here
|
||||
//AddHunting("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Monster ID>,<Monster Amount>,...);
|
||||
|
||||
end;
|
||||
|
||||
if(.questsloaded==true) end;
|
||||
set .questsloaded, true;
|
||||
|
||||
function AddCollection {
|
||||
set .collectionquestcount,.collectionquestcount+1;
|
||||
setd ("." +.collectionquestcount+"_collectionname$", getarg(0));
|
||||
setd ("." +.collectionquestcount+"_collectionmin", getarg(1));
|
||||
setd ("." +.collectionquestcount+"_collectionmax", getarg(2));
|
||||
setd ("." +.collectionquestcount+"_collectionprize", getarg(3));
|
||||
setd ("." +.collectionquestcount+"_collectionamount", getarg(4));
|
||||
setd ("." +.collectionquestcount+"_collectionzeny", getarg(5));
|
||||
set .@argcount, 6;
|
||||
set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionexp"));
|
||||
setd ("." +.collectionquestcount+"_collectionexp["+.@size+"]",getarg(.@argcount));
|
||||
setd ("." +.collectionquestcount+"_collectionexp["+(.@size+1)+"]",getarg(.@argcount+1));
|
||||
set .@argcount, .@argcount+2;
|
||||
while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) {
|
||||
set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionitem"));
|
||||
setd ("."+.collectionquestcount+"_collectionitem["+.@size+"]",getarg(.@argcount));
|
||||
setd ("."+.collectionquestcount+"_collectionitem["+(.@size+1)+"]",getarg(.@argcount+1));
|
||||
set .@argcount,.@argcount+2;
|
||||
}
|
||||
return;
|
||||
}
|
||||
//Add Collection Quests here (You can add as many required items as you want)
|
||||
//AddCollection("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Item ID>,<Item Amount>,...);
|
||||
|
||||
function AddHunting {
|
||||
set .huntingquestcount,.huntingquestcount+1;
|
||||
setd ("." +.huntingquestcount+"_huntingname$", getarg(0));
|
||||
setd ("." +.huntingquestcount+"_huntingmin", getarg(1));
|
||||
setd ("." +.huntingquestcount+"_huntingmax", getarg(2));
|
||||
setd ("." +.huntingquestcount+"_huntingprize", getarg(3));
|
||||
setd ("." +.huntingquestcount+"_huntingamount", getarg(4));
|
||||
setd ("." +.huntingquestcount+"_huntingzeny", getarg(5));
|
||||
set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingexp"));
|
||||
set .@argcount, 6;
|
||||
setd ("." +.huntingquestcount+"_huntingexp["+.@size+"]",getarg(.@argcount));
|
||||
setd ("." +.huntingquestcount+"_huntingexp["+(.@size+1)+"]",getarg(.@argcount+1));
|
||||
set .@argcount, .@argcount+2;
|
||||
while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) {
|
||||
set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingmob"));
|
||||
setd ("."+.huntingquestcount+"_huntingmob["+.@size+"]",getarg(.@argcount));
|
||||
setd ("."+.huntingquestcount+"_huntingmob["+(.@size+1)+"]",getarg(.@argcount+1));
|
||||
|
||||
//Add Hunting Quests here (You can add as many required mobs as you want)
|
||||
//AddHunting("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Monster ID>,<Monster Amount>,...);
|
||||
end;
|
||||
|
||||
|
||||
function AddCollection{
|
||||
set .collectionquestcount,.collectionquestcount+1;
|
||||
setd ("." +.collectionquestcount+"_collectionname$", getarg(0));
|
||||
setd ("." +.collectionquestcount+"_collectionmin", getarg(1));
|
||||
setd ("." +.collectionquestcount+"_collectionmax", getarg(2));
|
||||
setd ("." +.collectionquestcount+"_collectionprize", getarg(3));
|
||||
setd ("." +.collectionquestcount+"_collectionamount", getarg(4));
|
||||
setd ("." +.collectionquestcount+"_collectionzeny", getarg(5));
|
||||
set .@argcount, 6;
|
||||
set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionexp"));
|
||||
setd ("." +.collectionquestcount+"_collectionexp["+.@size+"]",getarg(.@argcount));
|
||||
setd ("." +.collectionquestcount+"_collectionexp["+(.@size+1)+"]",getarg(.@argcount+1));
|
||||
set .@argcount, .@argcount+2;
|
||||
set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionitem"));
|
||||
while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1){
|
||||
setd ("."+.collectionquestcount+"_collectionitem["+.@size+"]",getarg(.@argcount));
|
||||
setd ("."+.collectionquestcount+"_collectionitem["+(.@size+1)+"]",getarg(.@argcount+1));
|
||||
set .@argcount,.@argcount+2;
|
||||
set .@size, .@size+2;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
function AddHunting{
|
||||
set .huntingquestcount,.huntingquestcount+1;
|
||||
setd ("." +.huntingquestcount+"_huntingname$", getarg(0));
|
||||
setd ("." +.huntingquestcount+"_huntingmin", getarg(1));
|
||||
setd ("." +.huntingquestcount+"_huntingmax", getarg(2));
|
||||
setd ("." +.huntingquestcount+"_huntingprize", getarg(3));
|
||||
setd ("." +.huntingquestcount+"_huntingamount", getarg(4));
|
||||
setd ("." +.huntingquestcount+"_huntingzeny", getarg(5));
|
||||
set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingexp"));
|
||||
set .@argcount, 6;
|
||||
setd ("." +.huntingquestcount+"_huntingexp["+.@size+"]",getarg(.@argcount));
|
||||
setd ("." +.huntingquestcount+"_huntingexp["+(.@size+1)+"]",getarg(.@argcount+1));
|
||||
set .@argcount, .@argcount+2;
|
||||
set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingmob"));
|
||||
while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1){
|
||||
setd ("."+.huntingquestcount+"_huntingmob["+.@size+"]",getarg(.@argcount));
|
||||
setd ("."+.huntingquestcount+"_huntingmob["+(.@size+1)+"]",getarg(.@argcount+1));
|
||||
set .@argcount, .@argcount+2;
|
||||
set .@size, .@size+2;
|
||||
}
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -244,7 +244,7 @@ prontera,220,72,5 duplicate(09Treats) Trick or Treater#iRO8 706,2,2
|
||||
mes "[Halloween Wizard]";
|
||||
mes "Which town do you want to play a trick on?";
|
||||
next;
|
||||
getmapxy(.@mapname$,.@mapx,.@mapy,UNITTYPE_PC,""+strcharinfo(0)+"");
|
||||
getmapxy(.@mapname$,.@mapx,.@mapy,BL_PC,""+strcharinfo(0)+"");
|
||||
if (.@mapname$ == "prontera") {
|
||||
switch(select("Geffen:Payon:Alberta:Aldebaran")) {
|
||||
case 1:
|
||||
|
@ -1353,35 +1353,35 @@ OnEnable:
|
||||
if (compare(strnpcinfo(2),"arug")) {
|
||||
if (strnpcinfo(2) == "arug_cas01") {
|
||||
setarray .@w[0],195,250,292,188;
|
||||
setarray .x[0],233,252,232,201,224,196,269,252,201,224,222, 294,256,240,246,235,235,246,240,256,254,242;
|
||||
setarray .y[0], 83, 81,108,130,168,137, 89, 81,130,168,129, 210,203,133, 92,132,132, 92,133,203, 95,151;
|
||||
setarray .@x[0],233,252,232,201,224,196,269,252,201,224,222, 294,256,240,246,235,235,246,240,256,254,242;
|
||||
setarray .@y[0], 83, 81,108,130,168,137, 89, 81,130,168,129, 210,203,133, 92,132,132, 92,133,203, 95,151;
|
||||
}
|
||||
else if (strnpcinfo(2) == "arug_cas02") {
|
||||
setarray .@w[0],20,169,268,169;
|
||||
setarray .x[0],104,67,67,113,122,67, 90, 91,122, 20,67, 175,204,211,209,161,186,183,150,161,209,211;
|
||||
setarray .y[0], 32,36,85, 87,112,60,167,119,112,169,85, 31, 32, 63, 88, 91,170,121,110, 91, 88, 63;
|
||||
setarray .@x[0],104,67,67,113,122,67, 90, 91,122, 20,67, 175,204,211,209,161,186,183,150,161,209,211;
|
||||
setarray .@y[0], 32,36,85, 87,112,60,167,119,112,169,85, 31, 32, 63, 88, 91,170,121,110, 91, 88, 63;
|
||||
}
|
||||
else { // Castles 3,4,5 are identical.
|
||||
setarray .@w[0],66,157,211,159;
|
||||
setarray .x[0],130,128,128,128,110,91,65, 65,110,128,128, 156,172,154,156,155,187,212,211,155,156,172;
|
||||
setarray .y[0], 60, 77, 90,100, 96,53,71,103, 96,100, 77, 101, 95, 90, 77, 60, 54, 67,105, 60, 77, 95;
|
||||
setarray .@x[0],130,128,128,128,110,91,65, 65,110,128,128, 156,172,154,156,155,187,212,211,155,156,172;
|
||||
setarray .@y[0], 60, 77, 90,100, 96,53,71,103, 96,100, 77, 101, 95, 90, 77, 60, 54, 67,105, 60, 77, 95;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (strnpcinfo(2) == "schg_cas02") {
|
||||
setarray .@w[0],337,95,307,222;
|
||||
setarray .x[0],326,337,334,296,285,236,285,296,334,337,334, 359,300,337,317,307,300,337,317,307,359,236;
|
||||
setarray .y[0], 83, 95,119, 82, 40, 41, 40, 82,119, 95,119, 85,119,154,183,222,119,154,183,222, 85, 41;
|
||||
setarray .@x[0],326,337,334,296,285,236,285,296,334,337,334, 359,300,337,317,307,300,337,317,307,359,236;
|
||||
setarray .@y[0], 83, 95,119, 82, 40, 41, 40, 82,119, 95,119, 85,119,154,183,222,119,154,183,222, 85, 41;
|
||||
}
|
||||
else if (strnpcinfo(2) == "schg_cas03") {
|
||||
setarray .@w[0],306,325,364,305;
|
||||
setarray .x[0],323,273,288,306,323,323,273,288,306,273,273, 338,364,365,317,338,338,364,365,317,364,329;
|
||||
setarray .y[0],308,309,306,326,308,308,309,306,325,309,309, 309,305,261,318,310,309,305,261,318,305,314;
|
||||
setarray .@x[0],323,273,288,306,323,323,273,288,306,273,273, 338,364,365,317,338,338,364,365,317,364,329;
|
||||
setarray .@y[0],308,309,306,326,308,308,309,306,325,309,309, 309,305,261,318,310,309,305,261,318,305,314;
|
||||
}
|
||||
else { // Castles 1,4,5 are identical.
|
||||
setarray .@w[0],108,32,128,42,187,15; // Contains an extra pair, for whatever reason.
|
||||
setarray .x[0],111,109,65,110,88,64,47,109,111,112,120, 130,129,151,187,128,152,187,128,130,130,151;
|
||||
setarray .y[0], 18, 44,22, 40,20,40,43, 48, 18, 32, 37, 22, 47, 18, 15, 42, 43, 15, 42, 22, 28, 18;
|
||||
setarray .@x[0],111,109,65,110,88,64,47,109,111,112,120, 130,129,151,187,128,152,187,128,130,130,151;
|
||||
setarray .@y[0], 18, 44,22, 40,20,40,43, 48, 18, 32, 37, 22, 47, 18, 15, 42, 43, 15, 42, 22, 28, 18;
|
||||
}
|
||||
}
|
||||
if (charat(strnpcinfo(1),4) == "2") set .@z,11;
|
||||
|
@ -1034,7 +1034,10 @@ spl_in01,104,56,3 script Aide Arioss#edq 437,3,3,{
|
||||
next;
|
||||
mes "[Aide Arioss]";
|
||||
mes "It can't compare with the effort you have put in for us... but please accept our token of friendship.";
|
||||
getexp 1500000,350000;
|
||||
if (checkre(3))
|
||||
getexp 1500000,350000;
|
||||
else
|
||||
getexp 150000,35000;
|
||||
getitem 6081,10; //Splendide_Coin
|
||||
set ins_nyd,131;
|
||||
mes "[Aide Arioss]";
|
||||
@ -1270,7 +1273,10 @@ man_in01,311,57,3 script Neat Etorr#edq 453,3,3,{
|
||||
next;
|
||||
mes "[Neat Etorr]";
|
||||
mes "It's not a lot, but please this as a token of our appreciation.";
|
||||
getexp 1500000,350000;
|
||||
if (checkre(3))
|
||||
getexp 1500000,350000;
|
||||
else
|
||||
getexp 150000,35000;
|
||||
getitem 6080,10; //Manuk_Coin
|
||||
set ins_nyd,132;
|
||||
close;
|
||||
|
@ -74,9 +74,9 @@ alberta,30,65,3 script Akagi 730,{
|
||||
}
|
||||
}
|
||||
|
||||
que_ng,30,65,3 script Cougar#nq 730,{
|
||||
que_ng,30,65,3 script Kuuga Gai#nq 730,{
|
||||
if (Upper == 2) {
|
||||
mes "[Cougar]";
|
||||
mes "[Kuuga Gai]";
|
||||
mes "I... I've never";
|
||||
mes "seen a baby as";
|
||||
mes "powerful as you!";
|
||||
@ -86,7 +86,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
||||
}
|
||||
if (Class == Job_Novice) {
|
||||
if (JobLevel < 10) {
|
||||
mes "[Cougar]";
|
||||
mes "[Kuuga Gai]";
|
||||
mes "Hm? Have you come to";
|
||||
mes "learn how to be a Ninja?";
|
||||
mes "You're not quite experienced";
|
||||
@ -100,7 +100,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
||||
mes "Excuse me.";
|
||||
mes "H-hello?";
|
||||
next;
|
||||
mes "[Cougar]";
|
||||
mes "[Kuuga Gai]";
|
||||
mes "...............................";
|
||||
mes "How did you do that?";
|
||||
next;
|
||||
@ -108,7 +108,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
||||
mes "Do what? I didn't";
|
||||
mes "do anything, I don't think...";
|
||||
next;
|
||||
mes "[Cougar]";
|
||||
mes "[Kuuga Gai]";
|
||||
mes "H-How are you able to";
|
||||
mes "see me? I'm supposed to";
|
||||
mes "be invisible to the naked eye.";
|
||||
@ -121,7 +121,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
||||
mes "Calm down, there's no";
|
||||
mes "need to get violent!";
|
||||
next;
|
||||
mes "[Cougar]";
|
||||
mes "[Kuuga Gai]";
|
||||
mes "What...?";
|
||||
mes "How did you dodge";
|
||||
mes "all of my attacks?";
|
||||
@ -134,7 +134,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
||||
mes "to change my job";
|
||||
mes "to a Ninja.";
|
||||
next;
|
||||
mes "[Cougar]";
|
||||
mes "[Kuuga Gai]";
|
||||
mes "...Oh. Is that all?";
|
||||
mes "Hmm, you've got great";
|
||||
mes "potential, but I can't help";
|
||||
@ -142,14 +142,14 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
||||
mes "enemies, and I can't let my";
|
||||
mes "guard down for even a second.";
|
||||
next;
|
||||
mes "[Cougar]";
|
||||
mes "[Kuuga Gai]";
|
||||
mes "That Wildcat Joe is";
|
||||
mes "completely ruthless...!";
|
||||
mes "He could strike at any time!";
|
||||
mes "He'll do anything to achieve";
|
||||
mes "victory over his enemies!";
|
||||
next;
|
||||
mes "[Cougar]";
|
||||
mes "[Kuuga Gai]";
|
||||
mes "Wait, wait, I just";
|
||||
mes "thought of something.";
|
||||
mes "Maybe you can help me out.";
|
||||
@ -158,7 +158,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
||||
mes "really want to be a Ninja.";
|
||||
next;
|
||||
if(select("Sure.:No, thanks.") == 2) {
|
||||
mes "[Cougar]";
|
||||
mes "[Kuuga Gai]";
|
||||
mes "Hm? Well, alright.";
|
||||
mes "Still, I don't see";
|
||||
mes "why we can't help";
|
||||
@ -166,7 +166,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
||||
mes "little predicament...";
|
||||
close;
|
||||
}
|
||||
mes "[Cougar]";
|
||||
mes "[Kuuga Gai]";
|
||||
mes "Great! Now, I wanted to";
|
||||
mes "ask Wildcat Joe if he'd";
|
||||
mes "agree to a temporary truce.";
|
||||
@ -174,7 +174,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
||||
mes "are out of weapons, so we";
|
||||
mes "should get well equipped first.";
|
||||
next;
|
||||
mes "[Cougar]";
|
||||
mes "[Kuuga Gai]";
|
||||
mes "Please take this letter,";
|
||||
mes "and deliver it to Wildcat";
|
||||
mes "Joe in Einbroch. He's a master";
|
||||
@ -182,7 +182,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
||||
mes "eye out for him. Ah, and look";
|
||||
mes "for him in a high place.";
|
||||
next;
|
||||
mes "[Cougar]";
|
||||
mes "[Kuuga Gai]";
|
||||
mes "Yeah, Wildcat Joe";
|
||||
mes "always did have a thing";
|
||||
mes "for hiding in high places.";
|
||||
@ -194,7 +194,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
||||
close;
|
||||
}
|
||||
else if (NINJ_Q == 1) {
|
||||
mes "[Cougar]";
|
||||
mes "[Kuuga Gai]";
|
||||
mes "Even if this task";
|
||||
mes "isn't that urgent,";
|
||||
mes "please hurry over to";
|
||||
@ -203,7 +203,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
||||
close;
|
||||
}
|
||||
else if (NINJ_Q == 2) {
|
||||
mes "[Cougar]";
|
||||
mes "[Kuuga Gai]";
|
||||
mes "Did you deliver that";
|
||||
mes "letter to Wildcat Joe?";
|
||||
mes "I still need to know his";
|
||||
@ -213,14 +213,14 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
||||
close;
|
||||
}
|
||||
else if (NINJ_Q == 3) {
|
||||
mes "[Cougar]";
|
||||
mes "[Kuuga Gai]";
|
||||
mes "Ah, you've returned.";
|
||||
mes "So did Wildcat Joe send";
|
||||
mes "you back here with his";
|
||||
mes "response? Great, great,";
|
||||
mes "please let me read it.";
|
||||
next;
|
||||
mes "[Cougar]";
|
||||
mes "[Kuuga Gai]";
|
||||
mes "What...?! How could he";
|
||||
mes "reject my proposal for";
|
||||
mes "a truce?! This can only";
|
||||
@ -228,14 +228,14 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
||||
mes "Kunai. Nuts! I have to catch";
|
||||
mes "up to him, or I'm a goner!";
|
||||
next;
|
||||
mes "[Cougar]";
|
||||
mes "[Kuuga Gai]";
|
||||
mes "Listen, you've got to help";
|
||||
mes "me out again! I need you to";
|
||||
mes "gather some materials so that";
|
||||
mes "I can craft my own Kunai to fight Wildcat Joe. Then, I'll go ahead";
|
||||
mes "and change your job to a Ninja.";
|
||||
next;
|
||||
mes "[Cougar]";
|
||||
mes "[Kuuga Gai]";
|
||||
mes "All you need";
|
||||
mes "to bring me is";
|
||||
mes "^3355FF5 Cyfars^000000 and";
|
||||
@ -249,7 +249,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
||||
mes "asked me to gather";
|
||||
mes "those same materials.";
|
||||
next;
|
||||
mes "[Cougar]";
|
||||
mes "[Kuuga Gai]";
|
||||
mes "Curses! Then that means...";
|
||||
mes "You actually helped Joe";
|
||||
mes "in crafting his Kunai! No!";
|
||||
@ -262,7 +262,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
||||
}
|
||||
else if (NINJ_Q == 4) {
|
||||
if (countitem(7053) < 5 || countitem(1010) < 1) {
|
||||
mes "[Cougar]";
|
||||
mes "[Kuuga Gai]";
|
||||
mes "Hurry and bring";
|
||||
mes "^3355FF5 Cyfars^000000 and";
|
||||
mes "^3355FF1 Phracon^000000 to me,";
|
||||
@ -272,7 +272,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
||||
close;
|
||||
}
|
||||
if (SkillPoint != 0) {
|
||||
mes "[Cougar]";
|
||||
mes "[Kuuga Gai]";
|
||||
mes "Whoa, whoa...";
|
||||
mes "You still have some";
|
||||
mes "leftover Skill Points.";
|
||||
@ -281,7 +281,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
||||
mes "change jobs, right?";
|
||||
close;
|
||||
}
|
||||
mes "[Cougar]";
|
||||
mes "[Kuuga Gai]";
|
||||
mes "Ah, you're back with";
|
||||
mes "everything that I need.";
|
||||
mes "You've come earlier than";
|
||||
@ -289,14 +289,14 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
||||
mes "as promised, I'll turn";
|
||||
mes "you into a Ninja.";
|
||||
next;
|
||||
mes "[Cougar]";
|
||||
mes "[Kuuga Gai]";
|
||||
mes "Let me formally introduce";
|
||||
mes "myself. I am High Ninja Cougar";
|
||||
mes "myself. I am High Ninja Kuuga Gai";
|
||||
mes "in the Touga Ninja Corps, and";
|
||||
mes "I'm in charge of the search";
|
||||
mes "party to find Sir Kazma.";
|
||||
next;
|
||||
mes "[Cougar]";
|
||||
mes "[Kuuga Gai]";
|
||||
mes "Sir Kazma is the chief";
|
||||
mes "of my village, but he's";
|
||||
mes "run away. This has resulted";
|
||||
@ -304,7 +304,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
||||
mes "the Ninja Corps. Things are";
|
||||
mes "pretty unstable right now...";
|
||||
next;
|
||||
mes "[Cougar]";
|
||||
mes "[Kuuga Gai]";
|
||||
mes "I initially didn't want to";
|
||||
mes "accept you as a Ninja because";
|
||||
mes "of this complicated situation.";
|
||||
@ -312,14 +312,14 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
||||
mes "you're truly worthy of joining";
|
||||
mes "the Ninja ranks.";
|
||||
next;
|
||||
mes "[Cougar]";
|
||||
mes "[Kuuga Gai]";
|
||||
mes "According to his letter, even";
|
||||
mes "Joe thinks highly of you. Just";
|
||||
mes "remember that, as a Ninja, your";
|
||||
mes "mission is your highest priority. But don't let mission objectives";
|
||||
mes "supercede your conscience.";
|
||||
next;
|
||||
mes "[Cougar]";
|
||||
mes "[Kuuga Gai]";
|
||||
mes "''Secrecy above all else.''";
|
||||
mes "To keep our secrets in the";
|
||||
mes "shadows, you can only buy";
|
||||
@ -327,7 +327,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
||||
mes "authorized dealers. Please";
|
||||
mes "keep that in mind.";
|
||||
next;
|
||||
mes "[Cougar]";
|
||||
mes "[Kuuga Gai]";
|
||||
mes "As of today, you are";
|
||||
mes "now a proud member of the";
|
||||
mes "Touga Ninja Corps. Be as";
|
||||
@ -342,7 +342,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
||||
close;
|
||||
}
|
||||
else {
|
||||
mes "[Cougar]";
|
||||
mes "[Kuuga Gai]";
|
||||
mes "How have you been?";
|
||||
mes "Train hard: you want";
|
||||
mes "to be able to vanish";
|
||||
@ -353,7 +353,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
||||
}
|
||||
} else {
|
||||
if (BaseClass == Job_Ninja) {
|
||||
mes "[Cougar]";
|
||||
mes "[Kuuga Gai]";
|
||||
mes "How have you been?";
|
||||
mes "Train hard: you want";
|
||||
mes "to be able to vanish";
|
||||
@ -362,7 +362,7 @@ que_ng,30,65,3 script Cougar#nq 730,{
|
||||
mes "the respect of any Ninja~";
|
||||
close;
|
||||
} else {
|
||||
mes "[Cougar]";
|
||||
mes "[Kuuga Gai]";
|
||||
mes "What...?";
|
||||
mes "How were you able";
|
||||
mes "to find me hidden";
|
||||
@ -459,7 +459,7 @@ einbroch,184,194,3 script Suspicious Man#nq 881,{
|
||||
mes "?????!!";
|
||||
next;
|
||||
mes "[Suspicious Man]";
|
||||
mes "Why? Didn't you bring Cougar's letter for me?";
|
||||
mes "Why? Didn't you bring Kuuga Gai's letter for me?";
|
||||
next;
|
||||
mes "["+strcharinfo(0)+"]";
|
||||
mes "Are you...";
|
||||
@ -468,7 +468,7 @@ einbroch,184,194,3 script Suspicious Man#nq 881,{
|
||||
mes "[Suspicious Man]";
|
||||
mes "...Yes, but I prefer to";
|
||||
mes "be called Red Leopard Joe.";
|
||||
mes "Cougar sent you to me, right?";
|
||||
mes "Kuuga Gai sent you to me, right?";
|
||||
mes "He's the only one who calls";
|
||||
mes "me that. So you want to be";
|
||||
mes "a Ninja, eh? Hmm, alright.";
|
||||
@ -494,7 +494,7 @@ einbroch,184,194,3 script Suspicious Man#nq 881,{
|
||||
mes "[Red Leopard Joe]";
|
||||
mes "For now, let me read";
|
||||
mes "this letter. Let's see...";
|
||||
mes "Hm. I thought that Cougar";
|
||||
mes "Hm. I thought that Kuuga Gai";
|
||||
mes "would want to challenge me";
|
||||
mes "again, but he actually wants";
|
||||
mes "a temporary truce? Hah!";
|
||||
@ -521,7 +521,7 @@ einbroch,184,194,3 script Suspicious Man#nq 881,{
|
||||
mes "[Red Leopard Joe]";
|
||||
mes "Here you go.";
|
||||
mes "Please bring this";
|
||||
mes "letter to Cougar.";
|
||||
mes "letter to Kuuga Gai.";
|
||||
mes "It'll take a while to";
|
||||
mes "return to Amatsu, so let";
|
||||
mes "me send you there directly...";
|
||||
@ -538,7 +538,7 @@ einbroch,184,194,3 script Suspicious Man#nq 881,{
|
||||
mes "Eh? I'm not sure what";
|
||||
mes "happened, but it seems";
|
||||
mes "that you haven't delivered";
|
||||
mes "my response to Cougar yet.";
|
||||
mes "my response to Kuuga Gai yet.";
|
||||
mes "Shall I directly send you";
|
||||
mes "to Amatsu right now?";
|
||||
next;
|
||||
@ -558,7 +558,7 @@ einbroch,184,194,3 script Suspicious Man#nq 881,{
|
||||
}
|
||||
else if (NINJ_Q == 4) {
|
||||
mes "[Red Leopard Joe]";
|
||||
mes "Cougar asked you to";
|
||||
mes "Kuuga Gai asked you to";
|
||||
mes "gather some materials";
|
||||
mes "too? Oh well, I suppose";
|
||||
mes "that I can't blame him.";
|
||||
|
@ -174,21 +174,28 @@ function script F_CoolEventCorp {
|
||||
end;
|
||||
}
|
||||
|
||||
hugel,88,168,4 script Cool Event Corp. Staff::CoolEventCorpStaffHugel 874,{
|
||||
lighthalzen,94,248,3 script Cool Event Corp Staff::CoolEventCorpStaffLighthalzen 4_M_ZONDAMAN,{
|
||||
callfunc "F_CoolEventCorp",
|
||||
"Save:Use Storage::Rent a Pushcart:Storage Password Service:Cancel",
|
||||
"in the town of Lighthalzen","lighthalzen",95,240;
|
||||
end;
|
||||
}
|
||||
|
||||
hugel,88,168,4 script Cool Event Corp. Staff::CoolEventCorpStaffHugel 4_M_ZONDAMAN,{
|
||||
callfunc "F_CoolEventCorp",
|
||||
"Save:Use Storage::Rent a Pushcart:Storage Password Service:Cancel",
|
||||
"in the village of Hugel","hugel",96,155;
|
||||
end;
|
||||
}
|
||||
|
||||
rachel,109,138,5 script Cool Event Corp. Staff::CoolEventCorpStaffRachel 874,{
|
||||
rachel,109,138,5 script Cool Event Corp. Staff::CoolEventCorpStaffRachel 4_M_ZONDAMAN,{
|
||||
callfunc "F_CoolEventCorp",
|
||||
"Save:Use Storage:Teleport Service:Rent a Pushcart:Storage Password Service:Cancel",
|
||||
"in the town of Rachel","rachel",113,137,"Veins";
|
||||
end;
|
||||
}
|
||||
|
||||
veins,208,128,5 script Cool Event Corp. Staff::CoolEventCorpStaffVeins 874,{
|
||||
veins,208,128,5 script Cool Event Corp. Staff::CoolEventCorpStaffVeins 4_M_ZONDAMAN,{
|
||||
callfunc "F_CoolEventCorp",
|
||||
"Save:Use Storage:Teleport Service:Rent a Pushcart:Storage Password Service:Cancel",
|
||||
"in the town of Veins","veins",204,103,"Rachel";
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user