Fixed status change chance from items being too high (#6907)

- Fixes #6906
- Chance was too high by factor 100
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Playtester 2022-05-01 09:30:41 +02:00 committed by GitHub
parent c127d2875b
commit 5ec5f4891c
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@ -1297,10 +1297,9 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
}
if (it.flag&ATF_TARGET)
sc_start(src, bl, it.sc, rate, 7, it.duration, 100);
status_change_start(src, bl, it.sc, rate, 7, 0, 0, 0, it.duration, SCSTART_NONE, 100);
if (it.flag&ATF_SELF)
sc_start(src, src, it.sc, rate, 7, it.duration, 100);
status_change_start(src, src, it.sc, rate, 7, 0, 0, 0, it.duration, SCSTART_NONE, 100);
}
}
@ -1311,9 +1310,9 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
continue;
if (it.target&ATF_TARGET)
sc_start(src, bl, it.sc, rate, 7, it.duration, 100);
status_change_start(src, bl, it.sc, rate, 7, 0, 0, 0, it.duration, SCSTART_NONE, 100);
if (it.target&ATF_SELF)
sc_start(src, src, it.sc, rate, 7, it.duration, 100);
status_change_start(src, src, it.sc, rate, 7, 0, 0, 0, it.duration, SCSTART_NONE, 100);
}
//"While the damage can be blocked by Pneuma, the chance to break armor remains", irowiki. [Cydh]
if (dmg_lv == ATK_BLOCK && skill_id == AM_ACIDTERROR) {
@ -2504,10 +2503,9 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
}
if (it.flag&ATF_TARGET && src != bl)
sc_start(src, src, it.sc, rate, 7, it.duration, 100);
status_change_start(src, src, it.sc, rate, 7, 0, 0, 0, it.duration, SCSTART_NONE, 100);
if (it.flag&ATF_SELF && !status_isdead(bl))
sc_start(src, bl, it.sc, rate, 7, it.duration, 100);
status_change_start(src, bl, it.sc, rate, 7, 0, 0, 0, it.duration, SCSTART_NONE, 100);
}
}