Slave aggro (fixes #1676)
- Slaves will now become aggressive when their master starts chasing a target to attack it
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@@ -1344,7 +1344,9 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
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if (ud) {
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struct block_list *tbl=NULL;
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if (ud->target && ud->state.attack_continue)
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tbl=map_id2bl(ud->target);
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tbl = map_id2bl(ud->target);
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else if (ud->target_to && ud->state.attack_continue)
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tbl = map_id2bl(ud->target_to);
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else if (ud->skilltarget) {
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tbl = map_id2bl(ud->skilltarget);
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//Required check as skilltarget is not always an enemy. [Skotlex]
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