Fixes Flame Launcher burning duration (#5148)
* Fixes #5147. * Flame Launcher should give burning status for 7 * skill level. * Burning no longer requires val2 or val3 values.
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@ -1754,7 +1754,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
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}
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}
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break;
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break;
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case NC_FLAMELAUNCHER:
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case NC_FLAMELAUNCHER:
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sc_start4(src,bl, SC_BURNING, 20 + 10 * skill_lv, skill_lv, 1000, src->id, 0, skill_get_time2(skill_id, skill_lv));
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sc_start(src, bl, SC_BURNING, 20 + 10 * skill_lv, skill_lv, skill_get_time(skill_id, skill_lv));
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break;
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break;
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case NC_COLDSLOWER:
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case NC_COLDSLOWER:
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// Status chances are applied officially through a check
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// Status chances are applied officially through a check
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