- SC_CHANGE cannot override itself anymore. This fixes being able to "recast" the skill while it's still active to lengthen the duration AND rehealing the target.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8737 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
66869ed12a
commit
955a3c310b
@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
|
||||
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
|
||||
|
||||
2006/09/13
|
||||
* SC_CHANGE cannot override itself anymore. This fixes being able to
|
||||
"recast" the skill while it's still active to lengthen the duration AND
|
||||
reheal the target. [Skotlex]
|
||||
* Changed a bit the dnsbl lookup in the login servers to make it faster.
|
||||
[Skotlex]
|
||||
* Moved the pc rate modifiers from items
|
||||
|
@ -4711,6 +4711,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
|
||||
case SC_MARIONETTE:
|
||||
case SC_MARIONETTE2:
|
||||
case SC_NOCHAT:
|
||||
case SC_CHANGE: //Otherwise your Hp/Sp would get refilled while still within effect of the last invocation.
|
||||
return 0;
|
||||
case SC_DANCING:
|
||||
case SC_DEVOTION:
|
||||
|
Loading…
x
Reference in New Issue
Block a user