* [Fixed]
- Scripting system screwing up script position after mixing timers with menus. - NPC attached AI mobs display as alive when dead. - View data not updating after buildin_unitdeadsit. [Improved] - NPCE_LOADMAP to execute after all (area) objects are sent to the player. - Simplified scripting system. sd will now use pointer to the script state itself. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7388 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
f8391db4ce
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@ -3,6 +3,16 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/05/29
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* [Fixed]
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- Scripting system screwing up script position after mixing timers with menus.
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- NPC attached AI mobs display as alive when dead.
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- View data not updating after buildin_unitdeadsit.
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[Improved]
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- NPCE_LOADMAP to execute after all (area) objects are sent to the player.
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- Simplified scripting system. sd will now use pointer to the script state itself.
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[Lance]
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2006/05/28
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* changed:
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dynamic_pass_failure_ban_how_many:from 3 to 7
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@ -317,6 +317,7 @@ int clif_pet_emotion(struct pet_data *pd,int param);
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int clif_pet_performance(struct block_list *bl,int param);
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int clif_pet_equip(struct pet_data *pd,int nameid);
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int clif_pet_food(struct map_session_data *sd,int foodid,int fail);
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int clif_send (unsigned char *buf, int len, struct block_list *bl, int type);
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//friends list
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int clif_friendslist_toggle_sub(struct map_session_data *sd,va_list ap);
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@ -1678,10 +1678,6 @@ int map_quit(struct map_session_data *sd) {
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unit_remove_map(&sd->pd->bl, 0);
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}
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}
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if (sd->stack) {
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script_free_stack(sd->stack);
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sd->stack= NULL;
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}
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//Do we really need to remove the name?
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idb_remove(charid_db,sd->status.char_id);
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@ -526,11 +526,9 @@ struct map_session_data {
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unsigned int client_tick;
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int npc_id,areanpc_id,npc_shopid;
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int npc_item_flag; //Marks the npc_id with which you can use items during interactions with said npc (see script command enable_itemuse)
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int npc_pos;
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int npc_menu;
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int npc_amount;
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struct script_stack *stack;
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struct script_code *npc_script,*npc_scriptroot;
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struct script_state *st;
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int npc_scriptstate;
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char npc_str[256];
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int npc_timer_id; //For player attached npc timers. [Skotlex]
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@ -774,12 +774,12 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
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if ((*target) == bl || !status_check_skilluse(&md->bl, bl, 0, 0))
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return 0;
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if(md->nd && mob_script_callback(md, bl, CALLBACK_DETECT))
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return 1; // We have script handling the work.
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if(battle_check_target(&md->bl,bl,BCT_ENEMY)<=0)
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return 0;
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if(md->nd && mob_script_callback(md, bl, CALLBACK_DETECT))
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return 1; // We have script handling the work.
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switch (bl->type)
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{
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case BL_PC:
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@ -2120,9 +2120,10 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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if(pcdb_checkid(md->vd->class_))
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{ //Player mobs are not removed automatically by the client.
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if(md->nd)
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if(md->nd){
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md->vd->dead_sit = 1;
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return 1; // Let the dead body stay there.. we have something to do with it :D
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else
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} else
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clif_clearchar_delay(tick+3000,&md->bl,0);
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}
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@ -2400,8 +2401,13 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id)
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md= mob_spawn_dataset(&data);
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md->special_state.cached= battle_config.dynamic_mobs; //[Skotlex]
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if(skill_id == NPC_SUMMONSLAVE)
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if(skill_id == NPC_SUMMONSLAVE){
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md->master_id=md2->bl.id;
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md->state.killer = md2->state.killer;
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md->special_state.ai = md2->special_state.ai;
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md->nd = md2->nd;
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md->callback_flag = md2->callback_flag;
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}
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mob_spawn(md);
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if (hp_rate) //Scale HP
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@ -2418,9 +2424,6 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id)
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clif_skill_nodamage(&md->bl,&md->bl,skill_id,amount,1);
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}
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if(md2->nd)
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mob_convertslave(md2);
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return 0;
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}
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@ -818,7 +818,7 @@ int npc_event_sub(struct map_session_data *sd, struct event_data *ev, const unsi
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return 0;
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}
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sd->npc_pos=run_script(ev->nd->u.scr.script,ev->pos,sd->bl.id,ev->nd->bl.id);
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run_script(ev->nd->u.scr.script,ev->pos,sd->bl.id,ev->nd->bl.id);
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return 0;
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}
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@ -1108,7 +1108,7 @@ int npc_click(struct map_session_data *sd,struct block_list *bl)
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npc_event_dequeue(sd);
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break;
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case SCRIPT:
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sd->npc_pos=run_script(nd->u.scr.script,0,sd->bl.id,nd->bl.id);
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run_script(nd->u.scr.script,0,sd->bl.id,nd->bl.id);
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break;
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}
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@ -1129,14 +1129,12 @@ int npc_scriptcont(struct map_session_data *sd,int id)
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}
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if(id != fake_nd->bl.id) { // Not item script
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struct npc_data *nd;
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if ((nd = npc_checknear(sd,map_id2bl(id))) == NULL){
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if ((npc_checknear(sd,map_id2bl(id))) == NULL){
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ShowWarning("npc_scriptcont: failed npc_checknear test.\n");
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return 1;
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}
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sd->npc_pos=run_script(nd->u.scr.script,sd->npc_pos,sd->bl.id,id);
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} else // Item script, continue execution...
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sd->npc_pos=run_script(sd->npc_scriptroot,sd->npc_pos,sd->bl.id,id);
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}
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run_script_main(sd->st);
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return 0;
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}
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13
src/map/pc.c
13
src/map/pc.c
@ -4679,8 +4679,13 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
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pc_setglobalreg(sd,"PC_DIE_COUNTER",++sd->die_counter);
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if (sd->state.event_death && (!src || src->type != BL_PC))
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pc_setglobalreg(sd, "killerrid", 0);
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if (sd->state.event_death){
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if(!src)
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pc_setglobalreg(sd, "killerrid", 0);
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else
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pc_setglobalreg(sd,"killerrid",src->id);
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npc_script_event(sd,NPCE_DIE);
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}
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if (src)
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switch (src->type) {
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@ -4705,10 +4710,6 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
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case BL_PC:
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{
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struct map_session_data *ssd = (struct map_session_data *)src;
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if (sd->state.event_death){
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pc_setglobalreg(sd,"killerrid",(ssd->status.account_id));
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npc_script_event(sd,NPCE_DIE);
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}
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if (ssd->state.event_kill_pc) {
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pc_setglobalreg(ssd, "killedrid", sd->bl.id);
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npc_script_event(ssd, NPCE_KILLPC);
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104
src/map/script.c
104
src/map/script.c
@ -10709,7 +10709,7 @@ int buildin_unitwarp(struct script_state *st){
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y = conv_num(st, & (st->stack->stack_data[st->start+5]));
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bl = map_id2bl(id);
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m = mapindex_name2id(map);
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m = map_mapname2mapid(map);
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if(m && bl){
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push_val(st->stack,C_INT,unit_warp(bl, m, (short)x, (short)y, 0));
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} else {
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@ -10831,7 +10831,8 @@ int buildin_unitdeadsit(struct script_state *st){
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id = conv_num(st, & (st->stack->stack_data[st->start+2]));
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action = conv_num(st, & (st->stack->stack_data[st->start+3]));
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if((bl = map_id2bl(id))){
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if(action > -1 && action < 3){
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if(action > -1 && action < 4){
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unsigned char *buf = NULL;
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switch(bl->type){
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case BL_MOB:
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((TBL_MOB *)bl)->vd->dead_sit = action;
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@ -10848,6 +10849,10 @@ int buildin_unitdeadsit(struct script_state *st){
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case BL_PET:
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((TBL_PET *)bl)->vd.dead_sit = action;
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break;
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WBUFW(buf, 0) = 0x8a;
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WBUFL(buf, 2) = bl->id;
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WBUFB(buf,26) = (unsigned char)action;
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clif_send(buf, 61, bl, AREA);
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}
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}else {
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ShowError("buildin_unitdeadsit: Invalid action.\n");
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@ -11391,12 +11396,24 @@ int run_func(struct script_state *st)
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* スクリプトの実行メイン部分
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*------------------------------------------
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*/
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int run_script_main(struct script_state *st)
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void run_script_main(struct script_state *st)
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{
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int c/*,rerun_pos*/;
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int cmdcount=script_config.check_cmdcount;
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int gotocount=script_config.check_gotocount;
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struct script_stack *stack=st->stack;
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TBL_PC *sd = (TBL_PC *)map_id2bl(st->rid);
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struct script_state *bk_st = NULL;
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int bk_npcid = 0;
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if(sd){
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if(sd->st != st){
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bk_st = sd->st;
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bk_npcid = sd->npc_id;
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}
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sd->st = st;
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sd->npc_id = st->oid;
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}
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if(st->state == RERUNLINE) {
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st->state = RUN;
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@ -11404,7 +11421,7 @@ int run_script_main(struct script_state *st)
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if(st->state == GOTO){
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st->state = RUN;
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}
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} else {
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} else if(st->state != END){
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st->state = RUN;
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}
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while( st->state == RUN) {
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@ -11501,9 +11518,8 @@ int run_script_main(struct script_state *st)
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break;
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case END:
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{
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struct map_session_data *sd=st->rid?map_id2sd(st->rid):NULL;
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st->pos=-1;
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if(sd && (sd->npc_id==st->oid || sd->state.using_fake_npc)){
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if(sd){
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if(sd->state.using_fake_npc){
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clif_clearchar_id(sd->npc_id, 0, sd->fd);
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sd->state.using_fake_npc = 0;
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@ -11513,6 +11529,21 @@ int run_script_main(struct script_state *st)
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}
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break;
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case RERUNLINE:
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if(bk_st && sd->st != bk_st && st->sleep.tick <= 0){
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ShowWarning("Unable to restore stack! Double continuation!\n");
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script_free_stack(bk_st->stack);
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aFree(bk_st);
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}
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if(st->sleep.tick > 0)
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{ //Delay execution
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if(sd)
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st->sleep.charid = sd->char_id;
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else
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st->sleep.charid = 0;
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st->sleep.timer = add_timer(gettick()+st->sleep.tick,
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run_script_timer, st->sleep.charid, (int)st);
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linkdb_insert(&sleep_db, (void*)st->oid, st);
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}
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// Do not call function of commands two time! [ Eoe / jA 1094 ]
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// For example: select "1", "2", callsub(...);
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// If current script position is changed, callsub will be called two time.
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@ -11524,12 +11555,20 @@ int run_script_main(struct script_state *st)
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}
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if(st->state == END) {
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script_free_stack (st->stack);
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st->stack = NULL;
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aFree(st);
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st = NULL;
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return 0;
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}else{
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if(sd){
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script_free_stack(sd->st->stack);
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aFree(sd->st);
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sd->st = bk_st;
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sd->npc_id = bk_npcid;
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if (sd->state.reg_dirty&2)
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intif_saveregistry(sd,2);
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if (sd->state.reg_dirty&1)
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intif_saveregistry(sd,1);
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} else {
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script_free_stack (st->stack);
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aFree(st);
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}
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}/*else{
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if(st->sleep.tick > 0)
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{ //Delay execution
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TBL_PC *sd = (TBL_PC *)map_id2bl(st->rid);
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@ -11538,41 +11577,33 @@ int run_script_main(struct script_state *st)
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run_script_timer, st->sleep.charid, (int)st);
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linkdb_insert(&sleep_db, (void*)st->oid, st);
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}
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}
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}*/
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return 1;
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return;
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}
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/*==========================================
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* スクリプトの実行
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*------------------------------------------
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*/
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int run_script(struct script_code *rootscript,int pos,int rid,int oid)
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void run_script(struct script_code *rootscript,int pos,int rid,int oid)
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{
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struct script_state *st;
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struct map_session_data *sd=NULL;
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//Variables for backing up the previous script and restore it if needed. [Skotlex]
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struct script_code *bck_script = NULL;
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struct script_code *bck_scriptroot = NULL;
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int bck_scriptstate = 0,bck_npcid = 0;
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//struct script_code *bck_script = NULL;
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//struct script_code *bck_scriptroot = NULL;
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//int bck_scriptstate = 0,bck_npcid = 0;
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struct script_stack *bck_stack = NULL;
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if (rootscript == NULL || pos < 0)
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return -1;
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return;
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st = aCalloc(sizeof(struct script_state), 1);
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if ((sd = map_id2sd(rid)) && sd->stack && sd->npc_scriptroot == rootscript){
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// we have a stack for the same script, should continue exec.
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st->script = sd->npc_script;
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st->stack = sd->stack;
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st->state = sd->npc_scriptstate;
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// and clear vars
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sd->stack = NULL;
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sd->npc_script = NULL;
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sd->npc_scriptroot = NULL;
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sd->npc_scriptstate = 0;
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if ((sd = map_id2sd(rid)) && sd->st && sd->st->scriptroot == rootscript && sd->st->pos == pos){
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st = sd->st;
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} else {
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// the script is different, make new script_state and stack
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st->stack = aMalloc (sizeof(struct script_stack));
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@ -11584,7 +11615,7 @@ int run_script(struct script_code *rootscript,int pos,int rid,int oid)
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st->state = RUN;
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st->script = rootscript;
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if (sd){
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/*if (sd){
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if(sd->stack) {
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// if there's a sd and a stack - back it up and restore it if possible.
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bck_script = sd->npc_script;
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@ -11595,15 +11626,15 @@ int run_script(struct script_code *rootscript,int pos,int rid,int oid)
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}
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bck_npcid = sd->npc_id;
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sd->npc_id = oid;
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}
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}*/
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}
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st->pos = pos;
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st->rid = rid;
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st->oid = oid;
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st->sleep.timer = -1;
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if(run_script_main(st)){
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if (st->state != END){
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run_script_main(st);
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/* if (st->state != END){
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pos = st->pos;
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if(!st->sleep.tick && sd) {
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// script is not finished, store data in sd.
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@ -11636,8 +11667,8 @@ int run_script(struct script_code *rootscript,int pos,int rid,int oid)
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if (sd->state.reg_dirty&1)
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intif_saveregistry(sd,1);
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}
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}
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return 0;
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}*/
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return;
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}
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/*==========================================
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@ -11683,6 +11714,9 @@ int run_script_timer(int tid, unsigned int tick, int id, int data)
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}
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node = node->next;
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}
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if(st->rid && !sd)
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st->state = END;
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run_script_main(st);
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return 0;
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}
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@ -64,14 +64,14 @@ struct script_state {
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};
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struct script_code *parse_script(unsigned char *,int);
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int run_script(struct script_code *rootscript,int pos,int rid,int oid);
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void run_script(struct script_code *rootscript,int pos,int rid,int oid);
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int set_var(struct map_session_data *sd, char *name, void *val);
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int conv_num(struct script_state *st,struct script_data *data);
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char* conv_str(struct script_state *st,struct script_data *data);
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void setd_sub(struct script_state *st, struct map_session_data *sd, char *varname, int elem, void *value, struct linkdb_node **ref);
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int run_script_timer(int tid, unsigned int tick, int id, int data);
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int run_script_main(struct script_state *st);
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void run_script_main(struct script_state *st);
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|
||||
struct linkdb_node* script_erase_sleepdb(struct linkdb_node *n);
|
||||
void script_free_code(struct script_code* code);
|
||||
|
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Reference in New Issue
Block a user