Remove Summoner Hide when changing maps (#4958)
* Fixes #4953. * Remove Summoner Hide when changing maps to avoid equipment from being stripped due to the inability to change equipment while the status is active. Thanks to @Everade!
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@@ -5865,6 +5865,7 @@ enum e_setpos pc_setpos(struct map_session_data* sd, unsigned short mapindex, in
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status_change_end(&sd->bl, SC_PROPERTYWALK, INVALID_TIMER);
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status_change_end(&sd->bl, SC_CLOAKING, INVALID_TIMER);
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status_change_end(&sd->bl, SC_CLOAKINGEXCEED, INVALID_TIMER);
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status_change_end(&sd->bl, SC_SUHIDE, INVALID_TIMER);
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}
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for(int i = 0; i < EQI_MAX; i++ ) {
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if( sd->equip_index[i] >= 0 )
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