Fixed thief's back sliding animation

Fixed #1914

Thanks to @zackdreaver for reporting and @aleos89 for his help!
This commit is contained in:
Lemongrass3110 2017-07-07 23:52:00 +02:00
parent 27a30ffa51
commit b2aa7e698d

View File

@ -8010,8 +8010,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break; break;
case TF_BACKSLIDING: //This is the correct implementation as per packet logging information. [Skotlex] case TF_BACKSLIDING: //This is the correct implementation as per packet logging information. [Skotlex]
if (skill_blown(src,bl,skill_get_blewcount(skill_id,skill_lv),unit_getdir(bl),BLOWN_IGNORE_NO_KNOCKBACK)) skill_blown(src,bl,skill_get_blewcount(skill_id,skill_lv),unit_getdir(bl),BLOWN_IGNORE_NO_KNOCKBACK|BLOWN_DONT_SEND_PACKET);
clif_skill_nodamage(src, bl, skill_id, skill_lv, 1); clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
clif_blown(src); // Always blow, otherwise it shows a casting animation. [Lemongrass]
break; break;
case TK_HIGHJUMP: case TK_HIGHJUMP: