Fixed thief's back sliding animation
Fixed #1914 Thanks to @zackdreaver for reporting and @aleos89 for his help!
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@ -8010,8 +8010,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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break;
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break;
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case TF_BACKSLIDING: //This is the correct implementation as per packet logging information. [Skotlex]
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case TF_BACKSLIDING: //This is the correct implementation as per packet logging information. [Skotlex]
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if (skill_blown(src,bl,skill_get_blewcount(skill_id,skill_lv),unit_getdir(bl),BLOWN_IGNORE_NO_KNOCKBACK))
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skill_blown(src,bl,skill_get_blewcount(skill_id,skill_lv),unit_getdir(bl),BLOWN_IGNORE_NO_KNOCKBACK|BLOWN_DONT_SEND_PACKET);
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clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
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clif_skill_nodamage(src, bl, skill_id, skill_lv, 1);
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clif_blown(src); // Always blow, otherwise it shows a casting animation. [Lemongrass]
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break;
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break;
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case TK_HIGHJUMP:
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case TK_HIGHJUMP:
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