Added a little information about mob modes (random attack is not implemented yet, though).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13868 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Playtester
2009-06-08 18:55:55 +00:00
parent f5fa9d4daa
commit be7ca8dd45

View File

@@ -27,7 +27,9 @@ MD_CHANGECHASE | 0x0400 | 1024
MD_ANGRY | 0x0800 | 2048
MD_CHANGETARGET_MELEE | 0x1000 | 4096
MD_CHANGETARGET_CHASE | 0x2000 | 8192
MD_TARGETWEAK | 0x4000 | 126384
MD_TARGETWEAK | 0x4000 | 16384
MD_RANDOMTARGET | 0x8000 | 32768 (not implemented)
Explanation for modes:
-------------------------------------------------------------------------------
@@ -71,7 +73,10 @@ Change Target Chase: Enables a mob to switch targets when attacked while
chasing another character.
Target Weak: Allows aggressive monsters to only be aggressive against
characters that aren't five or more levels above the monster's.
characters that aren't five or more levels above the monster's.
Random Target: Picks a new random target in range on each attack / skill.
(not implemented)
Aegis Mob Types:
-------------------------------------------------------------------------------
@@ -98,6 +103,8 @@ Aegis/eA (description)
19: 0x3095 (aggro, change-target melee/chase, cast sensor idle)
20: 0x3295 (aggro, change-target melee/chase, cast sensor idle/chase)
21: 0x3695 (aggro, change-target melee/chase, cast sensor idle/chase, chase-change target)
26: 0xB695 (aggro, change-target melee/chase, cast sensor idle/chase, chase-change target, random target)
27: 0x8084 (aggro, immobile, random target)
- Note that the detector bit due to being Insect/Demon, plant and Boss mode
bits need to be added independently of this list.