Added a little information about mob modes (random attack is not implemented yet, though).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13868 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -27,7 +27,9 @@ MD_CHANGECHASE | 0x0400 | 1024
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MD_ANGRY | 0x0800 | 2048
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MD_CHANGETARGET_MELEE | 0x1000 | 4096
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MD_CHANGETARGET_CHASE | 0x2000 | 8192
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MD_TARGETWEAK | 0x4000 | 126384
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MD_TARGETWEAK | 0x4000 | 16384
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MD_RANDOMTARGET | 0x8000 | 32768 (not implemented)
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Explanation for modes:
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-------------------------------------------------------------------------------
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@@ -71,7 +73,10 @@ Change Target Chase: Enables a mob to switch targets when attacked while
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chasing another character.
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Target Weak: Allows aggressive monsters to only be aggressive against
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characters that aren't five or more levels above the monster's.
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characters that aren't five or more levels above the monster's.
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Random Target: Picks a new random target in range on each attack / skill.
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(not implemented)
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Aegis Mob Types:
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-------------------------------------------------------------------------------
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@@ -98,6 +103,8 @@ Aegis/eA (description)
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19: 0x3095 (aggro, change-target melee/chase, cast sensor idle)
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20: 0x3295 (aggro, change-target melee/chase, cast sensor idle/chase)
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21: 0x3695 (aggro, change-target melee/chase, cast sensor idle/chase, chase-change target)
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26: 0xB695 (aggro, change-target melee/chase, cast sensor idle/chase, chase-change target, random target)
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27: 0x8084 (aggro, immobile, random target)
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- Note that the detector bit due to being Insect/Demon, plant and Boss mode
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bits need to be added independently of this list.
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