Corrects Finger Offensive and Tiger Cannon (#6996)
* Fixes #6524. * Finger Offensive will now have 5 hits across all levels. * Fixes the HP bonus damage formula of Tiger Cannon. Thanks to @Akaineko-astasi!
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@ -7597,17 +7597,7 @@ Body:
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TargetTrap: true
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Range: 9
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Hit: Multi_Hit
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HitCount:
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- Level: 1
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Count: 1
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- Level: 2
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Count: 2
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- Level: 3
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Count: 3
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- Level: 4
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Count: 4
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- Level: 5
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Count: 5
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HitCount: 5
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Element: Weapon
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CopyFlags:
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Skill:
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@ -3397,10 +3397,7 @@ static void battle_calc_attack_masteries(struct Damage* wd, struct block_list *s
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ATK_ADD(wd->masteryAtk, wd->masteryAtk2, 4);
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if (skill_id != CR_SHIELDBOOMERANG)
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ATK_ADD2(wd->masteryAtk, wd->masteryAtk2, ((wd->div_ < 1) ? 1 : wd->div_) * sd->right_weapon.star, ((wd->div_ < 1) ? 1 : wd->div_) * sd->left_weapon.star);
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if (skill_id == MO_FINGEROFFENSIVE) {
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ATK_ADD(wd->masteryAtk, wd->masteryAtk2, ((wd->div_ < 1) ? 1 : wd->div_) * sd->spiritball_old * 3);
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} else
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ATK_ADD(wd->masteryAtk, wd->masteryAtk2, ((wd->div_ < 1) ? 1 : wd->div_) * sd->spiritball * 3);
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ATK_ADD(wd->masteryAtk, wd->masteryAtk2, ((wd->div_ < 1) ? 1 : wd->div_) * sd->spiritball * 3);
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#endif
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if (skill_id == NJ_SYURIKEN && (skill = pc_checkskill(sd,NJ_TOBIDOUGU)) > 0) { // !TODO: Confirm new mastery formula
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@ -4708,7 +4705,7 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
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break;
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case SR_TIGERCANNON:
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{
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unsigned int hp = sstatus->max_hp * (12 + (skill_lv * 2)) / 100,
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unsigned int hp = sstatus->max_hp * (10 + (skill_lv * 2)) / 100,
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sp = sstatus->max_sp * (5 + skill_lv) / 100;
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if (wd->miscflag&8)
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@ -6162,8 +6159,10 @@ static struct Damage initialize_weapon_data(struct block_list *src, struct block
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if (sd) {
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if (battle_config.finger_offensive_type)
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wd.div_ = 1;
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#ifndef RENEWAL
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else if ((sd->spiritball + sd->spiritball_old) < wd.div_)
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wd.div_ = sd->spiritball + sd->spiritball_old;
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#endif
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}
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break;
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