* Minor fixes, guild manager, and a couple others.

- bugreport:579, attempt at fixing bugreport:581
- Fixed a typo in the hunter quest. (Not noticable really.)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11905 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
L0ne_W0lf
2007-12-14 00:58:20 +00:00
parent 1d4d4feee2
commit da3f962b22
4 changed files with 13 additions and 6 deletions

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@@ -1,6 +1,9 @@
Date Added
======
2007/12/13
* Rev. 11906 Minor fixes, guild manager, and a couple others. [L0ne_W0lf]
- bugreport:579, attempt at fixing bugreport:581
- Fixed a typo in the hunter quest. (Not noticable really.)
* Rev. 11903 Updated Ayothaya NPCs, Quests, and Warps. [L0ne_W0lf]
- Should also fix bugreport:586 (Footprint2 error)
2007/12/11

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@@ -3,7 +3,7 @@
//===== By: ==================================================
//= jAthena - kalen (1.0) & eAthena Team
//===== Current Version: =====================================
//= 1.9a
//= 1.9b
//===== Compatible With: =====================================
//= eAthena SVN; RO Episode 4+
//===== Description: =========================================
@@ -39,6 +39,7 @@
//= Added dialog for castle Abandoning. Commented out be default.
//= 1.9 Fixed guild members being able to access Guild Master services. [L0ne_W0lf]
//= 1.9a Fixed Kafra cutin not closing if you choose not to dismiss her. [L0ne_W0lf]
//= 1.9b Corrected impropper variable being used for defense investment. [L0ne_W0lf]
//============================================================
function script F_GldManager {
@@ -190,7 +191,7 @@ function script F_GldManager {
mes "I'm sorry but there is not enough zeny to invest in the reserves of guild. You have failed to invest, Master.";
return 0;
}
set Zeny,Zeny-@def_invest;
set Zeny,Zeny-.@def_invest;
SetCastleData getarg(1),5,GetCastleData(getarg(1),5)+1;
SetCastleData getarg(1),3,.@Defence+1;
set .@Defence, .@Defence + 1;

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@@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 2.8a
//= 2.9
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -37,6 +37,7 @@
//= 2.8 Removed duplicate warps. [L0ne_W0lf]
//= 2.8a Deleted unused variables. [Samuray22]
//= 2.8b Fixed error caused in last updated, removed useless variable 'joblvl'. [L0ne_W0lf]
//= 2.9 Fixed an indent and added a 'break;' in hopes of 'fixing' an error [L0ne_W0lf[
//============================================================
in_moc_16,19,33,1 script Guildsman#asn 55,{
@@ -686,7 +687,7 @@ OnTouch:
next;
set ASSIN_Q2,0;
while(ASSIN_Q2 < 3) {
switch(select("...Skills?:...Stats?:Hmpf, I know it all.")) {
switch(select("...Skills?:...Stats?:Hmpf, I know it all.")) {
case 1:
mes "[The Anonymous One]";
mes "Skills...?";
@@ -954,6 +955,7 @@ L_AskQuestions:
next;
if (select("Whisper card:Elder Willow card:Soldier Skeleton card:Cobold card") == 2)
set .@assassin_t,.@assassin_t+10;
break;
}
if (ASSIN_Q2 == 3) {
next;

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@@ -5,7 +5,7 @@
//= Converted by kobra_k88
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
//= 2.9a
//= 3.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -42,6 +42,7 @@
//= 2.8 Several bugfixes with the help of Barron-Monster. [L0ne_W0lf]
//= 2.9 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 2.9a Deleted unused variables. [Samuray22]
//= 3.0 Fixed a small typo, "jo" instead of "Job". [L0ne_W0lf]
//============================================================
// Notices in the old Hunter Guild.
@@ -99,7 +100,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 727,{
mes "a Novice? Wow, you've got a long way ahead of you. I don't think there's much you can do here.";
close;
}
else if (BaseClass == Jo_Swordman) {
else if (BaseClass == Job_Swordman) {
mes "[Hunter Guildsman]";
mes "You have chosen the path of the sword. I can respect the strength of your blade. Of course, from far away, you can't really afford to throw your sword at enemies, can you?";
close;