Add missing unit type documentation (#3870)

Added missing unit type documentation
* Fixes #3869.
* Added missing unit type documentation to all battle config files.
Thanks to @Kezzo!
This commit is contained in:
Kezzo 2019-01-17 17:10:31 +02:00 committed by Aleos
parent 6bea2da34d
commit de70e498dc
11 changed files with 11 additions and 11 deletions

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@ -6,7 +6,7 @@
// Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%) // Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given, // Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//-------------------------------------------------------------- //--------------------------------------------------------------
// Who should have a baseatk value (makes str affect damage)? (Note 3) // Who should have a baseatk value (makes str affect damage)? (Note 3)

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// Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%) // Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given, // Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//-------------------------------------------------------------- //--------------------------------------------------------------
// Melee damage adjustments (non skills) for Battleground maps (Note 2) // Melee damage adjustments (non skills) for Battleground maps (Note 2)

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// Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%) // Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given, // Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//-------------------------------------------------------------- //--------------------------------------------------------------
// Buying store (Note 1) // Buying store (Note 1)

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// Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%) // Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given, // Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//-------------------------------------------------------------- //--------------------------------------------------------------
// Homunculus setting (Note 3) // Homunculus setting (Note 3)

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// Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%) // Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given, // Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//-------------------------------------------------------------- //--------------------------------------------------------------
// The highest value at which an item can be sold via the merchant vend skill. (in zeny) // The highest value at which an item can be sold via the merchant vend skill. (in zeny)

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// Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%) // Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given, // Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//-------------------------------------------------------------- //--------------------------------------------------------------
// PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player. // PK Server Mode. Turns entire server pvp(excluding towns). Experience loss is doubled if killed by another player.

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// Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%) // Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given, // Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//-------------------------------------------------------------- //--------------------------------------------------------------
// The HP rate of MVPs. (Note 2) // The HP rate of MVPs. (Note 2)

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// Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%) // Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given, // Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//-------------------------------------------------------------- //--------------------------------------------------------------
// Rate for catching pets (Note 2) // Rate for catching pets (Note 2)

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@ -6,7 +6,7 @@
// Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%) // Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given, // Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//-------------------------------------------------------------- //--------------------------------------------------------------
// Players' maximum HP rate? (Default is 100) // Players' maximum HP rate? (Default is 100)

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// Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%) // Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given, // Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//-------------------------------------------------------------- //--------------------------------------------------------------
// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)? // Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)?

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// Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%) // Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given, // Note 3: Value is a bit field. If no description is given,
// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun) // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
//-------------------------------------------------------------- //--------------------------------------------------------------
// Enable Logs? (Note 3) // Enable Logs? (Note 3)