Fixed Acid Terror armor break rate on renewal (#5475)

*Follow up to ea8da71cdda5cddbc05cdc736683487e5c14bf08
This commit is contained in:
Daegaladh 2020-10-23 16:21:48 +02:00 committed by GitHub
parent 2c199f1aad
commit f28019a798
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -1296,7 +1296,11 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
//"While the damage can be blocked by Pneuma, the chance to break armor remains", irowiki. [Cydh]
if (dmg_lv == ATK_BLOCK && skill_id == AM_ACIDTERROR) {
sc_start2(src,bl,SC_BLEEDING,(skill_lv*3),skill_lv,src->id,skill_get_time2(skill_id,skill_lv));
#ifdef RENEWAL
if (skill_break_equip(src,bl, EQP_ARMOR, (1000 * skill_lv + 500) - 1000, BCT_ENEMY))
#else
if (skill_break_equip(src,bl, EQP_ARMOR, 100*skill_get_time(skill_id,skill_lv), BCT_ENEMY))
#endif
clif_emotion(bl,ET_HUK);
}
}