* The count was already being capped by itemdb_searchname_array() so the check was never hit.
* Adjusted the return message to match the corrected result.
* Requires client 2015-10-01 and newer.
* All skills are usable from from the base list to all 3 branch types.
-- Some skills still need their official activation chance and durations.
* Adjusted the char-server start point and start item split functions to be more dynamic.
Thanks to Rytech and @NovaRagnarok for their information!
- Changed Monster, Mercenary, & Elemental defense element check, from %10 to %20, to support 10 custom elements. Thank @Atemo
- Updated some arrays in ACMD_FUNC(mobinfo)
- Removed element number limit for each level in db/[pre-]re/attr_fix.txt
- Allowing 'getitembound' and 'getitembound2' to put bound type 0 (no bound) for scripting easier
- Updated doc/mob_db.txt, follow up ca4a0ea
- Updated map_msg_idn.conf
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
-- Changed itemdb_array (array) to itemdb (DBMap)
-- Removed itemdb_other (DBMap)
-- Changed MAX_ITEMDB to MAX_ITEMID, by default limit is USHRT_MAX (65,535)
-- Changed item_drop_ratio_db (array) to mob_item_drop_ratio (DBMap)
-- Now all item datas stored in itemdb (DBMap) and mob item ratio datas in mob_item_drop_ratio (DBMap)
PS: I just realized that db/import/mob_item_ratio.txt doesn't work, because it loaded after mob_db.txt (another thing to do)
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
-- Pin code issue after char_refac (bugreport:9027)
-- Delete date issue after char_refac (bugreport:9029)
-- Stuck when drag item from/to inventory/cart/storage if the item cannot be moved. (bugreport:8935)
Command:
-- Added @cloneequip to clone other's equipments.
-- Added @clonestat to clone other's statuses.
-- Thank Antares for the suggestion, http://rathena.org/board/topic/95076-new-atcommands-suggestion/
Permission:
-- Added 'bypass_stat_onclone' to make user who use @clonestat can bypass stat limit.
-- Change 'atcommand_enable_npc' to 'command_enable' permission to enable use command while talking with NPC. Suggested by @aleos long time ago.
Misc:
-- Correcting some checks for bAddEff bonuses.
-- Moved status point calculaiton formula to PC_STATUS_POINT_COST, removing redundancy in pc_need_status_point and pc_maxparameterincrease.
-- Added pc_is_same_equip_index function to move all item index checks, removing redundancy in some cases.
-- Some random in-source documentations.
-- Updated map_msg_idn.conf.
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Increased limit from 32,767 to 65,535.
- Still uses same amount of memory with doubled usable size.
- Adjusted CARD0_PET from -256 to 256.
- Please run both SQL files after applying this update to avoid values becoming corrupt.
- Tested and works on clients 2012-04-10 and up thanks to Cydh.
- Removed an unused SQL file.
- Revert MAP_MAX_MSG to 1500
- Moved some messages to empty spaces
- Added warning message if msg_number is invalid when msg_conf files are being read
- And minor stuffs
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Wrong macro for itemdb_is_element, thx @exneval
- Incompatible type issue on UNT_BANDING. bugreport:8616 http://rathena.org/board/tracker/issue-8616-error-while-recompiling/
- Skill usage messages ot conf/msg_conf/map_msg.conf instead following official client fail message by clif_skill_fail() for each failure. (related with skill_require_db.txt)
--> "%s is required." (similar: 28 messages)
-->"[%s] Poison effect was applied to the weapon." (similar: 8 messages)
-->"Please equipped with a %s." (similar: 7 messages)
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Added 'vip_disp_rate' at player.conf to set the message of rate information is displayed or not by default.
* Added 'disp_serverbank_msg' at misc.conf to hide "login-serv has been asked to %s the player '%.*s'." message.
* Updated map_msg.conf and map_msg_idn.conf
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
- Added db/re/item_package.txt, imported file for item_group_db.txt
- Added doc/item_group.txt for more details about item group
- Added new IG_ids on db/const.txt, up to 300 additions
- Added 'getgroupitem' script command to get item from specified item group (see doc/script_commands.txt)
- Modified 'grouprandomitem', added an optional parameter: 'sub_group' (see doc/script_commands.txt)
- Modified 'getrandgroupitem', added an optional parameter: 'sub_group' (see doc/script_commands.txt)
- Updated db/re/item_db.txt
- Updated sql-files/item_db_re.sql, so for MySQL user, please udate your item db
NOTE:
- I ocmmented some lines because some items aren't exist yet on rAthena db (or maybe have different name?)
- For pre-re, maybe I can do it later, or will someone do it?
- If there's something I forget to tell you, it's habit
Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
* Moved Optamara Crew coordinates to match new Alberta map. (credits: M45T3R)
* Updated FRN and IDN map_msg translations. (credits: Capuche, Cydh)
* Switched THA map_msg encoding from UTF-8 to TIS-620. (credits: Boneskung)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17364 54d463be-8e91-2dee-dedb-b68131a5f0ec
--Fix unreference warning and delete_timer mismatch func
-- updated all map_msg translations and edited some comments. (Euphy)
-Merge/adapt few Hercules stuff:
-- Add save char after buying if save_config&128
-- Check if char_server online before sending 0x3008 (stats_report)
-- Add hom_class2type, to solve homonculus type, easier then bitmasking.
-- Add vending_db to speed up searchstore iteration.
-Quickfix (Daegaladh)
--Add emotion effect to SA_QUESTION
--Upd SA_INSTANTDEATH to really kill ourself and not set to 1hp
--Fix SC_SLOWDOWN not asking to recalculate speed when used.
--Fix SC_STRIPX effect on player, (should only remove equip on player)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17333 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Implemented Mora guides.
* Implemented Mora official warp scripts.
* Added Mora Points NPC and removed a wrong shop item.
* Added placeholder NPCs for Mora quests -- no quests are currently functional.
* Rewrote documentation for 'recovery' command. (follow-up r17321)
* Updated RUS, SPN, IDN map_msg translations. (credits: Jarek, Leeg, Cydh)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17325 54d463be-8e91-2dee-dedb-b68131a5f0ec
Fixed offensive healing and cleaned up skill_calc_heal - Fixes bugreport:7317
Fixed Poison Mist to accurately display and damage correct area - Fixes bugreport:7600
Cleaning channel system update from r17284 and r17285 (lighta)
Updated CHN, SPN, IDN, FRN map_msg translations (Goddameit, Tragedy, Cydh, Capuche)
Follow up to r17228 - Removed map_msg lines related to deprecated @main chat
Fixed issues with clif_maptypeproperty2 and clif_dropfloorite (lighta) bugreport:7602 - bugreport:7603
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17296 54d463be-8e91-2dee-dedb-b68131a5f0ec
- Fix for @item, if you use an egg id it would create it regardless of your inventory limit, dropping the item if your inventory is full; now it won't create the egg.
- Fixed Bahasa Indonesia translation file, thanks Cydh.
- Now the languages at @langtype are displayed as they are written in their original language.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17272 54d463be-8e91-2dee-dedb-b68131a5f0ec
* Added Pouring spawn to mal_dun01, according to iRO.
* Updated POR map_msg translation. (credits: mkbu95)
* Fixed a few incorrect item types. (bugreport:7554)
* Users can no longer attack while in chat rooms. (Hercules 21d1bdd)
* Some minor follow-ups to other commits.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17269 54d463be-8e91-2dee-dedb-b68131a5f0ec
* 'summon' command now takes milliseconds instead of seconds, as documented in script_commands.txt. (bugreport:7527)
* Fixed a max level bug with Homunculi. (bugreport:7525, credits to Akinari)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17253 54d463be-8e91-2dee-dedb-b68131a5f0ec