* Resolves a few cases of where a map may be defined in the index/cache but not enabled from the config.
* Comment out a few pre-renewal maps that are not enabled.
* Added some missing DisplayPc in status_db.yml
Some status should be displayed again to client around when the affected unit appears in the client's range
Status updated :
SC_SPELL_ENCHANTING from skill EM_SPELL_ENCHANTING
SC_MUSICAL_INTERLUDE from skill TR_MUSICAL_INTERLUDE
SC_JAWAII_SERENADE from skill TR_JAWAII_SERENADE
SC_PRON_MARCH from skill TR_PRON_MARCH
SC_POWERFUL_FAITH from skill IQ_POWERFUL_FAITH
- Earth Spike now has the same cast time and aftercast delay as bolt spells (pre-re)
- Heaven's Drive now has an aftercast delay of 1000ms (pre-re)
- Fixes#8533
- Base chance of Frost Joke / Scream to cause status changes to party members is now one fourth of the original chance
- Variable duration of Frost Joke when applied to party members is now always 15s
- Fixes#8454
* Implemented NPC_DEADLYCURSE2
* Splash skill inflicting no damage and activating the status "Deadly_Defeasance" on surrounding target
* Unknown if the duration scale with level. The duration at level 5 is 30s
* Implemented NPC_DEADLYCURSE
* There is not much information on this, assuming it is a single target skill
* Does not deal any damage
* No info on max level, monsters use it level 1
* Duration at level 1 is 15s
* Uncommented NPC_DEADLYCURSE2 in mob_skill_db
- Unified code for SC_EXTREMITYFIST
* It stops natural SP recovery for 300s in pre-re
* It stops natural SP recovery and recovery from items for 3s and shows icon in renewal
- Removed SC_EXTREMITYFIST2 as it's no longer needed
- Fixed an issue that caused a natural SP regen tick to happen right after using Guillotine Fist
- Fixes#8377
- Added a flag "SimpleDefense" to mark skills that use the simple defense formula
* Simple defense: Damage is flat reduced by DEF+DEF2. Res is ignored.
- Dragon Breath / Water now also ignore Res
- Fixes#8419
Special thanks to everyone who helped testing all these skills to confirm this common rule.
- Fixed job stat bonuses of Arch Mage
- Fixed damage formula of Summon Elemental Ball / Release 2
- S.MATK is now applied before skill ratio
- Fixes#8381
- Fixed the "constant addition" damage bonus being applied before the ratio in renewal, resulting in way too high damage for Guillotine Fist, Rapid Smiting and Shield Press
- Guillotine Fist is now reduced by SoftDEF+HardDEF in renewal
- Guillotine Fist is no longer reduced by Res
- Fixed Counter Slash adding Agi and Job Level to base damage rather than skill ratio
- Fixed Shield Press multiplying the damage by 5 instead of dividing it among 5 hits
- Only base STR of players will increase the Shield Press skill ratio now
- The fixed VIT*REFINE damage bonus of Shield Press is now a bonus that is applied even on MISS
- Fixes https://github.com/rathena/rathena/issues/8363
- Added a new monster stat "ClientAttackMotion" to mob_db.yml which is the time from when a monster attacks until which the damage shows on the client at 1x speed
- Added a new config synchronize_damage; when set to "yes", the client will display the damage of normal monster attacks at the exact time it is applied on the server, removing position lag (fixes#259)
Special thanks to all people who worked together to make this possible.
Co-authored-by: aleos, Lemongrass3110, Atemo
- Fixed some monsters using the normal player level 10 version of a skill instead of the special NPC powerskill version (e.g. Heal for 9999 HP)
* See doc/mob_skill_db_powerskill.txt for more information
- Fixed Silver Sniper and Magic Decoy using Heal 10
- Fixed Magic Decoy doing normal attacks
- Fixes#8306