* Gale Storm
- Reduces skill cooldown from 1.2 seconds to 0.7 seconds.
- Increases base damage from 10000%Atk to 13500%Atk based on level 5.
* Crescive Bolt
- Increases base damage from 9400%Atk to 13500%Atk based on level 10.
- Increases damage bonus on standing still from 10% per stack (up to 30% on 3 stacks) to 20% per stack (up to 60% on 3 stacks).
- Changes sound effect.
* Calamity Gale
- Reduces AP consumption from 200 to 125.
- Reduces skill cooldown from 180 seconds to 60 seconds.
* Added missing clif_skill_nodamage for WH_GALESTORM
Thanks to @Haydrich !
* Climax
- Reduces AP consumption from 150 to 125.
- Reduces skill cooldown from 300 seconds to 60 seconds.
* Floral Flare Road
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.
* Tornado Storm
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.
* Stratum Tremor
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.
* Rain of Crystal
- Increases global cooldown from 0.25 seconds to 0.75 seconds based on level 5.
* Crimson Arrow
- Increases base damage from 1750%/3500%Matk to 2000%/3750%Matk based on level 5.
* Storm Cannon
- Increases base damage from 6000%/7500%(Climax)Matk to 7750%/9250%(Climax)Matk based on level 5.
* Frozen Slash
- Increases base damage from 4900%/6800%(Climax)Matk to 5200%/7100%(Climax)Matk based on level 5.
* Mystery Illusion
- Increases global cooldown from 0.5 seconds to 0.75 seconds based on level 5.
* All Bloom
- Increases global cooldown from 0.5 seconds to 1 second based on level 5.
* Violent Quake
- Increases global cooldown from 0.5 seconds to 1 second based on level 5.
* Soul Vulcan Strike
- Increases base damage from 1250%Matk to 1500%Matk per hit based on level 5.
* Astral Strike
- Increases global cooldown from 0.5 seconds to 1 second based on level 10.
* Savage Impact
- Increases base damage from 900%/1100%(Shadow Exceed)Atk to 1050%/1250%(Shadow Exceed)Atk per hit based on level 10.
* Shadow Stab
- Unifies number of hit from 2/3(Cloaking Exceed) hits to 3 hits regardless of Cloaking Exceed buff.
- Increases base damage from 1750%/2000%(Cloaking Exceed)Atk to 2750%/3250%(Cloaking Exceed)Atk per hit based on level 5.
* Eternal Slash
- Attack count no longer be removed by Dispell or Clearance.
- Increases base damage from 1325%/1825%(Shadow Exceed)Atk to 1500%/2100%(Shadow Exceed)Atk per hit based on level 5.
* Framen
- Increases base damage from 4750+(Fidus Animus skill level x 25)%/5250+(Fidus Animus skill level x 25)%(demon and undead)Matk
to
6500+(Fidus Animus skill level x 25)%/6750+(Fidus Animus skill level x 25)%(demon and undead)Matk
based on level 5.
* Pneumaticus Procella
- Reduces AP consumption from 30 to 20.
- Changes damage property from holy to neutral.
- Addes global cooldown by 0.5 seconds.
- Changes sound effect.
Corrections of several Archmage skills and High wizard skill HW_MAGICPOWER :
AG_FROZEN_SLASH : 3 hits are displayed instead of a single hit.
TargetType of 4th ground skills is now Ground. Ground skills don't trigger HW_SOULDRAIN. Skills affected :
AG_VIOLENT_QUAKE_ATK
AG_ALL_BLOOM_ATK
AG_ALL_BLOOM_ATK2
AG_CRYSTAL_IMPACT_ATK
AG_ASTRAL_STRIKE_ATK
Fixed cast time of HW_MAGICPOWER is not affected by item bonus anymore.
* Double Bowling Bash
- Reduces knock-back distance from 2 cells to 1 cell.
- Increases base damage from 2650%Atk to 3200%Atk per hit based on level 10.
* Mega Sonic Blow
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 5350%Atk to 8400%Atk based on level 10.
* Shield Chain Rush
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 5100%Atk to 5700%Atk based on level 10.
* Spiral Pierce Max
- Increases cooldown from 0.3 seconds to 0.35 seconds.
- Increases base damage from 4050%Atk to 8700%Atk based on level 10.
* Hell's Drive
- Increases SP consumption from 98 to 115 based on level 10.
* Ground Gravitation
- Increases SP consumption from 100 to 120 based on level 10.
* Breaking Limit
- Increases damage bonus of Mega Sonic Blow and Spiral Pierce Max from 70% to 100%.
- Increases damage bonus of Double Bowling Bash and Shield Chain Rush from 50% to 70%.
* Fixes atcommands pvpon, pvpoff, gvgon, and gvgoff to properly toggle the current map with the appropriate zone.
* Atcommand pvpon will assign the MAPTYPE_NOPENALTY_FREEPKZONE zone.
* Atcommand gvgon will assign the MAPTYPE_EVENT_GUILDWAR zone.
* Adds getMapZone() to return a map's zone.
* Adds setZone() to set a map's zone.
Thanks to @Atemo!
Updated Level 250/50 to 260/55.
Hp and Sp are unknown.
Additionally updated Super_Novice_E job level from 50 to 70 (note: this class doesn't get additional stats by job level).
* Display a notice when a map doesn't have a zone with a suggestion to assign one.
* Avoiding a default zone as many maps are added from updates and may not get their proper zones until the requisite data is found.
* Re-implement battle_calc_pk_damage to help determine when to adjust damage when PK mode is enabled.
* Implement INF2_IGNOREPKREDUCTION skill flag to make skills bypass the damage adjustments.
* Implements Map Zones which allows easier configuration of map settings.
* The restricted mapflag has been removed as they will no longer be needed.
* General cleanups and optimizations.
* Moved IG_GRAND_JUDGEMENT with other splash skills in skill_castend_damage_id
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Fixed#8080
Thanks to @Jaikayray