10015 Commits

Author SHA1 Message Date
Lemongrass3110
63e42dbd4b First small follow up to 04cfe17
Only report duplicate Aegisname, if it is not the same item.
When buy and sell price caused a possible zeny exploit the whole YAML node will be reported, since it could be from import and either Buy or Sell might not exist.
2020-10-22 10:37:55 +02:00
Aleos
04cfe17b2b
Converted item database to YAML (#4335)
* Combines item_avail, item_buyingstore, item_delay, item_flag, item_nouse, item_stack, and item_trade databases into one.
* General cleanups and optimizations.
* Includes CSV2YAML conversion tool.
* Includes YAML2SQL conversion tool.
* Adjusts dummy_item from being created by malloc and now creates it by make_shared.
* Item combos are now stored as a STL.
Thanks to @Lemongrass3110, @Atemo, and @cydh!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2020-10-21 19:02:11 -04:00
Aleos
323db7e661
Fixes Overheat behavior (#5455)
* Fixes #5395.
* Fixes Overheat not properly accounting for the Mechanic during battle calculations.
* Minor cleanups and improvements.
Thanks to @LotusRO!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2020-10-19 16:03:48 -04:00
Aleos
ef33ba1fca
Fixes Stellar Mark causing a map crash (#5438)
* Fixes #5429.
* Follow up to 6ba869e.
* Fixes a potential crash from Stellar Mark.
Thanks to @ecdarreola!
2020-10-19 15:24:47 -04:00
Aleos
3f36c0d60a
Fixes damage reduction statuses/skills (#5453)
* Resolves an issue with damage not being passed back to the parent function after it has been reduced by various statuses or skills.
Thanks to @teededung!
2020-10-19 14:04:36 -04:00
Aleos
7367714d40
Moves AUTOLOOT_DISTANCE macro define location (#5421)
* Fixes #5375.
* Moves the macro define for AUTOLOOT_DISTANCE to mob.hpp as mob.cpp requires this, not atcommand.cpp.
Thanks to @vstumpf!
2020-10-19 08:49:57 -04:00
Lemongrass3110
6328383578 Follow up to 8e84f0e
Fixed pre-renewal compilation
2020-10-19 14:10:55 +02:00
Jittapan Pluemsumran
8e84f0e9ef
Grouped bonus arrays into a single struct (#5454) 2020-10-19 11:08:11 +07:00
Lemongrass3110
be3aee7f74
Update and cleanup of packet definitions (#5443)
Moved changes from the Hercules file to rAthena's intermediate layer where possible.
Updated to the latest Hercules definitions.
Added missing packed attributes.
2020-10-13 20:02:29 +02:00
Lemongrass3110
f4f2f886d1
Hat Effect Update (#5442) 2020-10-11 17:21:40 +02:00
Lemongrass3110
0d2154b0fb
Effect State Update (#5440) 2020-10-10 10:02:30 +02:00
Aleos
8385162fdc
Fixes Sonic Blow damage in renewal (#5439)
* Fixes #5432.
* Corrects the damage formula for Sonic Blow in renewal mode.
Thanks to @kyurejl!
2020-10-09 09:10:17 -04:00
Lemongrass3110
d4c018cd90
Mob and NPC Identity Update (#5441) 2020-10-09 14:44:59 +02:00
Aleos
00c02479db
Fixes Magnetic field behavior (#5423)
* Fixes #5401.
* Minor optimizations to core skill behavior.
* Adjusts the status timer to be stored in val4.
* Impose a unit lock before doing status damage.
* Check for status state before attempting to reapply the status timer.
Thanks to @LotusRO!
2020-10-07 09:45:58 -04:00
Aleos
62312d2e84
Fixes achievements and multi level up events (#5425)
* Fixes #5413.
* Fixes an issue where achievements that check for specific base/job level events don't get triggered if battle_config.multi_level_up is enabled.
Thanks to @saya9200!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2020-10-02 10:05:05 -04:00
Lemongrass3110
b1b7d06559
Follow up to 3ab1ada (#5411)
Fixes calls to the function without the character session

Thanks to @KrokusPokus
2020-09-28 14:29:15 +02:00
Aleos
6ba869e398
Fixes Flash Kick and Stellar Mark interaction (#5400)
* Fixes #5399.
* Fixes targets getting stored into Stellar Mark if they are killed by Flash Kick.
Thanks to @SeravySensei!
2020-09-28 08:15:51 -04:00
Aleos
35702c62c2
Corrects item group announce flag item ID cap (#5371)
* Fixes #5370.
* Corrects the item group announce flag option being limited to uint16 for the item to display in the broadcast.
Thanks to @OriginRO!
2020-09-15 11:08:07 -04:00
Aleos
0da05e29c3
Corrected some statuses and Mado Gear interaction (#3782)
* Follow up to 0d81697.
* Added a separate check for Mado Gear and blocking Merchant/Blacksmith/Whitesmith specific statuses.
* Harmonized the statuses with the new allowed skill list.
Thanks to @slyx88!
2020-09-10 10:27:04 -04:00
Atemo
e1761aff6c
Addtionnal check in npc_touch_areanpc for npc_click (#5386)
Added a check in npc_touch_areanpc (only) to avoid a warning from npc_click
2020-09-09 15:12:27 +02:00
Atemo
08adc45ba9
bg_join - battleground doc update (#5385)
* Added more information in the doc about waitingroom2bg_single and bg_join commands
* Added MF_BATTLEGROUND mapflag check in waitingroom2bg_single and bg_join to prevent the player to join a bg when the battle map is not a battleground map
2020-09-09 15:09:55 +02:00
Daegaladh
bd90763ffe
Fixed a potential crash in the char-server (#5381) 2020-09-07 20:25:27 +02:00
Atemo
7264180a6f
Small correction in bg_team_leave (#5372)
Corrected bg_team_leave to also remove the player from the bg when entry_point (bg enqueue) is not defined
2020-09-03 22:51:24 +02:00
Atemo
07cac123a9
Terra Gloria (episode 16.2) - walkthrough conversion (#3990)
* Updated monsters DB (data from aegis and DP)
* Updated item_db (data from aegis and DP)
* Updated quest_db, thanks to @zackdreaver for the quests names !
* Implemented SC_EP16_2_BUFF_SS, SC_EP16_2_BUFF_SC, SC_EP16_2_BUFF_AC buff, thanks to @aleos89 !
** Not removed on change map
** Not removed on log out
** Not removed by dispell/clearance/Vanishing Buster
** Removed on death
* SQL synchronisation

Thanks to @Badarosk0, @attackjom, @admkakaroto, @JohnnyPlayy, @Angelic234, @teededung for the reviews/contributions !
2020-08-29 00:33:28 +02:00
Daegaladh
1c123a517e
Added/improved SG's maps and monsters reset script and GM commands (#5359) 2020-08-26 23:52:26 +02:00
Aleos
09c6f7511d
Fixes timer deletion errors from skill_keep_using (#5355)
* Fixes #5354.
* Fixes invalid or wrong timers getting deleted from skill_keep_using when using a second time.
* Adds skill casting checks to prevent timers from being created if the player can't cast the skill to begin with.
Thanks to @Masao87 and @admkakaroto!
2020-08-25 14:27:47 -04:00
Aleos
229f086b31
Fixes a potential crash with the mail system (#5345)
* Fixes a potential crash with the mail system
* Fixes #5298.
* Resolves a potential crash with the mail system if someone is modifying packets.
* Adds an extra item verification check.
Thanks to @blipblopblip!
2020-08-21 16:59:34 -04:00
Aleos
ca27c6d89d
Parry delay should be based on adelay (#5325)
* Removes hard coded 1 second delay.
* The delay should scale based on the player's ASPD.
Thanks to @mrjnumber1 and @Daegaladh!
2020-08-21 13:10:55 -04:00
Aleos
73928b4fe2
Fixes renewal Spiral Pierce damage (#5262)
* Fixes #3503.
* Adjusts weight damage modifier 7%.
* Adjusts size damage modifier for small targets to 115%.
* Adjusts size damage modifier for large targets to 85%.
* Adjusts size damage modifier to only apply for players.
Thanks to @mrjnumber1!
2020-08-21 10:17:44 -04:00
Aleos
2afc3c1a7f
Corrects some details about new Alchemist Potions (#5335)
* Fixes the Concentrated Red, Blue, and Golden Syrup Potions to only require 5 Empty Potion Bottles instead of 10.
* Fixes Golden X to return 1 damage instead of 0 on reflect.
Thanks to @Badarosk0 and Sigma!
2020-08-20 14:56:39 -04:00
Daegaladh
0e4b36dbb8
Fixed battlegrounds not resetting on reloadscript (#5255)
* Thanks to @aleos89
2020-08-19 18:05:52 +02:00
Daegaladh
2d164cb8c8
Fixed skill usage keeping timer being set when skill id is 0 (#5341) 2020-08-19 17:44:27 +02:00
Aleos
3060865aa0
Adjusts map_foreachindir to include caster's cell (#5314)
* Fixes #3502.
* Adjusts map_foreachindir to include the caster's cell when calculating area of effect.
* Adds battle config 'skill_eightpath_same_cell' to allow toggling of the effect.
Thanks to @mrjnumber1!
2020-08-13 11:16:55 -04:00
Daegaladh
78676d8a6f
Removed skilleffect/npcskilleffect cap (#5319)
*Partially revert of eccf5ab20c3ae02cf46c9827f485b8d88a62b531
2020-08-13 08:10:18 +02:00
Aleos
fcefbd3f18
Adjust the Hell Inferno dark element check (#5316)
* Adjusts the dark element attack check for Hell Inferno to be a bit more accurate.
Thanks to @attackjom and @Lemongrass3110!
2020-08-11 11:08:10 -04:00
Aleos
5c5c6839a0
Fixes item production with high item IDs (#5315)
* Fixes #5312.
* Fixes general item production skills not consuming catalyst items with high IDs.
* Adjusts item searching functions to use t_itemid instead of uint32.
* Adjusts script command makeitem2 to use t_itemid isntead of uint32.
* Fixes output and lookups for atcommands idsearch, autolootitem, iteminfo, whodrops, makeegg, and itemlist.
* Fixes signed vs unsigned checks.
* Fixes MVP logging.
* Fixes item drop ratio storage.
* Fixes CSV2YAML conversion checks.
Thanks to @idk-whoami and @Lemongrass3110!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2020-08-11 10:39:37 -04:00
Aleos
90956f2a79
Fixes renewal Brandish Spear range (#5310)
* Fixes #5251.
* Range should be BF_LONG only and not stacked with BF_SHORT.
* Cleans up battle_range_type checks.
Thanks to @PipeDeveloper!
2020-08-11 08:51:03 -04:00
Lemongrass3110
84223d5e22
Fixed logging out on newer clients (#5302)
Fixes #5215

Thanks to @4144, @mazvi and @attackjom
2020-08-09 21:19:46 +02:00
Vincent Stumpf
223153116e
Fix Arrow Crafting db with high item ids (#5307)
Fixes #5306
Fixes arrow crafting db and produce db, changed atoi and shorts to strtoul and t_nameid
2020-08-09 21:19:20 +02:00
Lemongrass3110
1d049204dc Follow up to c86a5a4
Thanks to @mplaten
2020-08-09 00:04:26 +02:00
Aleos
36195d157d
Job Improvement Project - Warlock (#4897)
* Fixes #4706.
* kRO Changelog: http://ro.gnjoy.com/news/update/View.asp?seq=239&curpage=1
Thanks to @LordWhiplash,  @Badarosk0, Sigma, @Balferian, @tumemmac, @teededung, @attackjom, @Felleonel and @mrjnumber1!
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2020-08-08 12:23:29 -04:00
Lemongrass3110
2d9ef842e4
Added additional idle options (#5284)
Previously no NPC interaction was taken into account.
This will be fixed and enabled by default now.
2020-08-08 12:36:28 +02:00
Vincent Stumpf
3776bfbaa3
Support itemids up to ~2 billion (#5141)
Co-authored-by: aleos89 <aleos89@users.noreply.github.com>
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
2020-08-08 12:06:07 +02:00
Lemongrass3110
c86a5a4536
Fixed memory leak from pet imports (#5283)
Fixes #5279

Thanks to @mplaten
2020-08-07 21:38:56 +02:00
Sader Fawall
dd4cce55a3
fix stuck on warp/writing mail (#5299) 2020-08-07 21:36:32 +02:00
Aleos
53e7f59f48
Adjusts NPC_EARTHQUAKE behavior (#5017)
* Fixes #1679 and fixes #3176.
* Converts the skill to a unit-based skill.
* Damage is now properly calculated based on the caster's ATK.
* Damage is considered magic with the element forced to Neutral.
* Now ignores target's DEF and Land Protector.
* Kaupe and Tumbling now can avoid the first attack only.
* Removed old bits of the skill.
Thanks to @poporing, @mrjnumber1, @Daegaladh, @malufett, and @exneval!
2020-08-06 15:21:20 -04:00
Daegaladh
36b9b942c9
Fixed mobskill_event not triggering with plant mode monsters (#5264) 2020-08-06 00:32:42 +02:00
Daegaladh
ec479635c6
Fixed Estun not damaging all monsters (#5293)
*Estun should damage monsters of all sizes, but only stun medium sized monsters
2020-08-06 00:12:02 +02:00
Aleos
28b1d1142c
Fixes RODEX retrieve all button (#5238)
* Fixes #5061.
* Resolves the client crashing when attempting to retrieve all attachments from mail.
* Mail should not be marked as read after retrieving the attachments from them.
* Converts packets to new struct format.
Thanks to @admkakaroto and @attackjom!
2020-08-04 13:27:45 -04:00
Cydh Ramdh
b898c9bc29
Added "bonus2 bMagicSubDefEle,e,x;" (#4375)
* "+x% magic damage reduction from enemy with defense element e"
* Corrected random option script: RDMOPT_MDAMAGE_PROPERTY_element_USER
* Fixes #1706: Fire Golem Card (27029)
* Corrected Books of Apocalypse (1557) script
* Applied bMagicSubDefEle bonus to some items
2020-08-04 11:04:30 -04:00